1 /* OpenSceneGraph example, osgcompositeviewer.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy
4 * of this software and associated documentation files (the "Software"), to deal
5 * in the Software without restriction, including without limitation the rights
6 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 * copies of the Software, and to permit persons to whom the Software is
8 * furnished to do so, subject to the following conditions:
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
11 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
12 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
13 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
14 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
15 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
16 * THE SOFTWARE.
17 */
18
19 #include <iostream>
20
21 #include <osgUtil/Optimizer>
22 #include <osgDB/ReadFile>
23
24 #include <osg/Material>
25 #include <osg/Geode>
26 #include <osg/BlendFunc>
27 #include <osg/Depth>
28 #include <osg/Projection>
29 #include <osg/PolygonOffset>
30 #include <osg/MatrixTransform>
31 #include <osg/Camera>
32 #include <osg/FrontFace>
33
34 #include <osgText/Text>
35
36 #include <osgGA/TrackballManipulator>
37 #include <osgGA/FlightManipulator>
38 #include <osgGA/StateSetManipulator>
39 #include <osgViewer/ViewerEventHandlers>
40
41 #include <osgViewer/CompositeViewer>
42
43 #include <osgFX/Scribe>
44
45 #include <osg/io_utils>
46
47 // class to handle events with a pick
48 class PickHandler : public osgGA::GUIEventHandler {
49 public:
50
PickHandler()51 PickHandler():
52 _mx(0.0f),
53 _my(0.0f) {}
54
~PickHandler()55 ~PickHandler() {}
56
handle(const osgGA::GUIEventAdapter & ea,osgGA::GUIActionAdapter & aa)57 bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
58 {
59 osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
60 if (!view) return false;
61
62 switch(ea.getEventType())
63 {
64 case(osgGA::GUIEventAdapter::PUSH):
65 {
66 _mx = ea.getX();
67 _my = ea.getY();
68 break;
69 }
70 case(osgGA::GUIEventAdapter::RELEASE):
71 {
72 if (_mx==ea.getX() && _my==ea.getY())
73 {
74 pick(view, ea);
75 }
76 break;
77 }
78 default:
79 break;
80 }
81 return false;
82 }
83
pick(osgViewer::View * view,const osgGA::GUIEventAdapter & event)84 void pick(osgViewer::View* view, const osgGA::GUIEventAdapter& event)
85 {
86 osg::Node* node = 0;
87 osg::Group* parent = 0;
88
89 osgUtil::LineSegmentIntersector::Intersections intersections;
90 if (view->computeIntersections(event, intersections))
91 {
92 osgUtil::LineSegmentIntersector::Intersection intersection = *intersections.begin();
93 osg::NodePath& nodePath = intersection.nodePath;
94 node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
95 parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
96 }
97
98 // now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
99 if (parent && node)
100 {
101 osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
102 if (!parentAsScribe)
103 {
104 // node not already picked, so highlight it with an osgFX::Scribe
105 osgFX::Scribe* scribe = new osgFX::Scribe();
106 scribe->addChild(node);
107 parent->replaceChild(node,scribe);
108 }
109 else
110 {
111 // node already picked so we want to remove scribe to unpick it.
112 osg::Node::ParentList parentList = parentAsScribe->getParents();
113 for(osg::Node::ParentList::iterator itr=parentList.begin();
114 itr!=parentList.end();
115 ++itr)
116 {
117 (*itr)->replaceChild(parentAsScribe,node);
118 }
119 }
120 }
121
122 }
123
124 float _mx, _my;
125
126 };
127
128
main(int argc,char ** argv)129 int main( int argc, char **argv )
130 {
131
132 // use an ArgumentParser object to manage the program arguments.
133 osg::ArgumentParser arguments(&argc,argv);
134
135 // read the scene from the list of file specified commandline args.
136 osg::ref_ptr<osg::Node> scene = osgDB::readRefNodeFiles(arguments);
137
138 if (!scene)
139 {
140 std::cout << argv[0] << ": requires filename argument." << std::endl;
141 return 1;
142 }
143
144 // construct the viewer.
145 osgViewer::CompositeViewer viewer(arguments);
146
147 if (arguments.read("-1"))
148 {
149 {
150 osgViewer::View* view = new osgViewer::View;
151 view->setName("Single view");
152 view->setSceneData(osgDB::readRefNodeFile("fountain.osgt"));
153
154 view->addEventHandler( new osgViewer::StatsHandler );
155
156 view->setUpViewAcrossAllScreens();
157 view->setCameraManipulator(new osgGA::TrackballManipulator);
158 viewer.addView(view);
159 }
160 }
161
162 if (arguments.read("-2"))
163 {
164
165 // view one
166 {
167 osgViewer::View* view = new osgViewer::View;
168 view->setName("View one");
169 viewer.addView(view);
170
171 view->setUpViewOnSingleScreen(0);
172 view->setSceneData(scene.get());
173 view->setCameraManipulator(new osgGA::TrackballManipulator);
174
175 // add the state manipulator
176 osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
177 statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
178
179 view->addEventHandler( statesetManipulator.get() );
180 }
181
182 // view two
183 {
184 osgViewer::View* view = new osgViewer::View;
185 view->setName("View two");
186 viewer.addView(view);
187
188 view->setUpViewOnSingleScreen(1);
189 view->setSceneData(scene.get());
190 view->setCameraManipulator(new osgGA::TrackballManipulator);
191
192 view->addEventHandler( new osgViewer::StatsHandler );
193
194
195 // add the handler for doing the picking
196 view->addEventHandler(new PickHandler());
197 }
198 }
199
200
201 if (arguments.read("-3") || viewer.getNumViews()==0)
202 {
203
204 osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
205 if (!wsi)
206 {
207 osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
208 return 1;
209 }
210
211 unsigned int width, height;
212 wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
213
214 osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
215 traits->x = 100;
216 traits->y = 100;
217 traits->width = 1000;
218 traits->height = 800;
219 traits->windowDecoration = true;
220 traits->doubleBuffer = true;
221 traits->sharedContext = 0;
222
223 osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
224 if (gc.valid())
225 {
226 osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
227
228 // need to ensure that the window is cleared make sure that the complete window is set the correct colour
229 // rather than just the parts of the window that are under the camera's viewports
230 gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
231 gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
232 }
233 else
234 {
235 osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
236 }
237
238 // view one
239 {
240 osgViewer::View* view = new osgViewer::View;
241 view->setName("View one");
242 viewer.addView(view);
243
244 view->setSceneData(scene.get());
245 view->getCamera()->setName("Cam one");
246 view->getCamera()->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height/2));
247 view->getCamera()->setGraphicsContext(gc.get());
248 view->setCameraManipulator(new osgGA::TrackballManipulator);
249
250 // add the state manipulator
251 osg::ref_ptr<osgGA::StateSetManipulator> statesetManipulator = new osgGA::StateSetManipulator;
252 statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet());
253
254 view->addEventHandler( statesetManipulator.get() );
255
256 view->addEventHandler( new osgViewer::StatsHandler );
257 view->addEventHandler( new osgViewer::HelpHandler );
258 view->addEventHandler( new osgViewer::WindowSizeHandler );
259 view->addEventHandler( new osgViewer::ThreadingHandler );
260 view->addEventHandler( new osgViewer::RecordCameraPathHandler );
261 }
262
263 // view two
264 {
265 osgViewer::View* view = new osgViewer::View;
266 view->setName("View two");
267 viewer.addView(view);
268
269 view->setSceneData(scene.get());
270 view->getCamera()->setName("Cam two");
271 view->getCamera()->setViewport(new osg::Viewport(traits->width/2,0, traits->width/2, traits->height/2));
272 view->getCamera()->setGraphicsContext(gc.get());
273 view->setCameraManipulator(new osgGA::TrackballManipulator);
274
275 // add the handler for doing the picking
276 view->addEventHandler(new PickHandler());
277
278 }
279
280 // view three
281 {
282 osgViewer::View* view = new osgViewer::View;
283 view->setName("View three");
284 viewer.addView(view);
285
286 view->setSceneData(osgDB::readRefNodeFile("cessnafire.osgt"));
287
288 view->getCamera()->setName("Cam three");
289 view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(traits->width) / double(traits->height/2), 1.0, 1000.0);
290 view->getCamera()->setViewport(new osg::Viewport(0, traits->height/2, traits->width, traits->height/2));
291 view->getCamera()->setGraphicsContext(gc.get());
292 view->setCameraManipulator(new osgGA::TrackballManipulator);
293 }
294
295 }
296
297
298 while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::CompositeViewer::SingleThreaded); }
299 while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::CompositeViewer::CullDrawThreadPerContext); }
300 while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::CompositeViewer::CullThreadPerCameraDrawThreadPerContext); }
301
302 // run the viewer's main frame loop
303 return viewer.run();
304 }
305
306