1 /* OpenSceneGraph example, osglightpoint.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy
4 * of this software and associated documentation files (the "Software"), to deal
5 * in the Software without restriction, including without limitation the rights
6 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 * copies of the Software, and to permit persons to whom the Software is
8 * furnished to do so, subject to the following conditions:
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
11 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
12 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
13 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
14 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
15 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
16 * THE SOFTWARE.
17 */
18
19 #include <osg/GL>
20 #include <osgViewer/Viewer>
21
22 #include <osg/MatrixTransform>
23 #include <osg/Billboard>
24 #include <osg/Geode>
25 #include <osg/Group>
26 #include <osg/ShapeDrawable>
27 #include <osg/Notify>
28 #include <osg/PointSprite>
29 #include <osg/Texture2D>
30 #include <osg/BlendFunc>
31
32 #include <osgDB/Registry>
33 #include <osgDB/ReadFile>
34
35 #include <osgUtil/Optimizer>
36
37 #include <osgSim/LightPointNode>
38
39 #include <iostream>
40
41 #define INTERPOLATE(member) lp.member = start.member*rstart + end.member*rend;
42
addToLightPointNode(osgSim::LightPointNode & lpn,osgSim::LightPoint & start,osgSim::LightPoint & end,unsigned int noSteps)43 void addToLightPointNode(osgSim::LightPointNode& lpn,osgSim::LightPoint& start,osgSim::LightPoint& end,unsigned int noSteps)
44 {
45 if (noSteps<=1)
46 {
47 lpn.addLightPoint(start);
48 return;
49 }
50
51 float rend = 0.0f;
52 float rdelta = 1.0f/((float)noSteps-1.0f);
53
54 lpn.getLightPointList().reserve(noSteps);
55
56 for(unsigned int i=0;i<noSteps;++i,rend+=rdelta)
57 {
58 float rstart = 1.0f-rend;
59 osgSim::LightPoint lp(start);
60 INTERPOLATE(_position)
61 INTERPOLATE(_intensity);
62 INTERPOLATE(_color);
63 INTERPOLATE(_radius);
64
65 lpn.addLightPoint(lp);
66
67 }
68 }
69
70 #undef INTERPOLATE
71
72 bool usePointSprites;
73
createLightPointsDatabase()74 osg::Node* createLightPointsDatabase()
75 {
76 osgSim::LightPoint start;
77 osgSim::LightPoint end;
78
79 start._position.set(-500.0f,-500.0f,0.0f);
80 start._color.set(1.0f,0.0f,0.0f,1.0f);
81
82 end._position.set(500.0f,-500.0f,0.0f);
83 end._color.set(1.0f,1.0f,1.0f,1.0f);
84
85 osg::MatrixTransform* transform = new osg::MatrixTransform;
86
87 transform->setDataVariance(osg::Object::STATIC);
88 transform->setMatrix(osg::Matrix::scale(0.1,0.1,0.1));
89
90 osg::Vec3 start_delta(0.0f,10.0f,0.0f);
91 osg::Vec3 end_delta(0.0f,10.0f,1.0f);
92
93 int noStepsX = 100;
94 int noStepsY = 100;
95
96 // osgSim::BlinkSequence* bs = new osgSim::BlinkSequence;
97 // bs->addPulse(1.0,osg::Vec4(1.0f,0.0f,0.0f,1.0f));
98 // bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
99 // bs->addPulse(1.5,osg::Vec4(1.0f,1.0f,0.0f,1.0f));
100 // bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
101 // bs->addPulse(1.0,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
102 // bs->addPulse(0.5,osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // off
103
104
105 // osgSim::Sector* sector = new osgSim::ConeSector(osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0),osg::inDegrees(45.0));
106 // osgSim::Sector* sector = new osgSim::ElevationSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(45.0));
107 // osgSim::Sector* sector = new osgSim::AzimSector(-osg::inDegrees(45.0),osg::inDegrees(45.0),osg::inDegrees(90.0));
108 // osgSim::Sector* sector = new osgSim::AzimElevationSector(osg::inDegrees(180),osg::inDegrees(90), // azim range
109 // osg::inDegrees(0.0),osg::inDegrees(90.0), // elevation range
110 // osg::inDegrees(5.0));
111
112 for(int i=0;i<noStepsY;++i)
113 {
114
115 // osgSim::BlinkSequence* local_bs = new osgSim::BlinkSequence(*bs);
116 // local_bs->setSequenceGroup(new osgSim::BlinkSequence::SequenceGroup((double)i*0.1));
117 // start._blinkSequence = local_bs;
118
119 // start._sector = sector;
120
121 osgSim::LightPointNode* lpn = new osgSim::LightPointNode;
122
123 //
124 osg::StateSet* set = lpn->getOrCreateStateSet();
125
126 if (usePointSprites)
127 {
128 lpn->setPointSprite();
129
130 // Set point sprite texture in LightPointNode StateSet.
131 osg::Texture2D *tex = new osg::Texture2D();
132 tex->setImage(osgDB::readRefImageFile("Images/particle.rgb"));
133 set->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
134 }
135
136 //set->setMode(GL_BLEND, osg::StateAttribute::ON);
137 //osg::BlendFunc *fn = new osg::BlendFunc();
138 //fn->setFunction(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::DST_ALPHA);
139 //set->setAttributeAndModes(fn, osg::StateAttribute::ON);
140 //
141
142 addToLightPointNode(*lpn,start,end,noStepsX);
143
144 start._position += start_delta;
145 end._position += end_delta;
146
147 transform->addChild(lpn);
148 }
149
150 osg::Group* group = new osg::Group;
151 group->addChild(transform);
152
153
154 return group;
155 }
156
CreateBlinkSequenceLightNode()157 static osg::Node* CreateBlinkSequenceLightNode()
158 {
159 osgSim::LightPointNode* lightPointNode = new osgSim::LightPointNode;;
160
161 osgSim::LightPointNode::LightPointList lpList;
162
163 osg::ref_ptr<osgSim::SequenceGroup> seq_0;
164 seq_0 = new osgSim::SequenceGroup;
165 seq_0->_baseTime = 0.0;
166
167 osg::ref_ptr<osgSim::SequenceGroup> seq_1;
168 seq_1 = new osgSim::SequenceGroup;
169 seq_1->_baseTime = 0.5;
170
171 const int max_points = 32;
172 for( int i = 0; i < max_points; ++i )
173 {
174 osgSim::LightPoint lp;
175 double x = cos( (2.0*osg::PI*i)/max_points );
176 double z = sin( (2.0*osg::PI*i)/max_points );
177 lp._position.set( x, 0.0f, z + 30.0f );
178 lp._blinkSequence = new osgSim::BlinkSequence;
179 for( int j = 10; j > 0; --j )
180 {
181 float intensity = j/10.0f;
182 lp._blinkSequence->addPulse( 1.0/max_points,
183 osg::Vec4( intensity, intensity, intensity, intensity ) );
184 }
185 if( max_points > 10 )
186 {
187 lp._blinkSequence->addPulse( 1.0 - 10.0/max_points,
188 osg::Vec4( 0.0f, 0.0f, 0.0f, 0.0f ) );
189 }
190
191 if( i & 1 )
192 {
193 lp._blinkSequence->setSequenceGroup( seq_1.get() );
194 }
195 else
196 {
197 lp._blinkSequence->setSequenceGroup( seq_0.get() );
198 }
199 lp._blinkSequence->setPhaseShift( i/(static_cast<double>(max_points)) );
200 lpList.push_back( lp );
201 }
202
203 lightPointNode->setLightPointList( lpList );
204
205 return lightPointNode;
206 }
207
main(int argc,char ** argv)208 int main( int argc, char **argv )
209 {
210 // use an ArgumentParser object to manage the program arguments.
211 osg::ArgumentParser arguments(&argc,argv);
212
213 // set up the usage document, in case we need to print out how to use this program.
214 arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use high quality light point, typically used for naviagional lights.");
215 arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
216 arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
217 arguments.getApplicationUsage()->addCommandLineOption("--sprites","Point sprites.");
218
219 // construct the viewer.
220 osgViewer::Viewer viewer;
221
222 // if user request help write it out to cout.
223 if (arguments.read("-h") || arguments.read("--help"))
224 {
225 arguments.getApplicationUsage()->write(std::cout);
226 return 1;
227 }
228
229 usePointSprites = false;
230 while (arguments.read("--sprites")) { usePointSprites = true; };
231
232 osg::Group* rootnode = new osg::Group;
233
234 // load the nodes from the commandline arguments.
235 rootnode->addChild(osgDB::readRefNodeFiles(arguments));
236 rootnode->addChild(createLightPointsDatabase());
237 rootnode->addChild(CreateBlinkSequenceLightNode());
238
239 // run optimization over the scene graph
240 osgUtil::Optimizer optimzer;
241 optimzer.optimize(rootnode);
242
243 // add a viewport to the viewer and attach the scene graph.
244 viewer.setSceneData( rootnode );
245
246 return viewer.run();
247 }
248