1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *
26  */
27 
28 /** @file glsl-vs-statechange-1.c
29  *
30  * Tests for a bug that appeared to exist in Mesa 7.11 where the
31  * constant attribute color from the previous fixed function setup
32  * would be used, but was hidden by multiple state updates occurring
33  * per draw call.
34  */
35 
36 #include "piglit-util-gl.h"
37 
38 PIGLIT_GL_TEST_CONFIG_BEGIN
39 
40 	config.supports_gl_compat_version = 10;
41 
42 	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
43 
44 PIGLIT_GL_TEST_CONFIG_END
45 
46 const char *vs_source =
47 	"void main()\n"
48 	"{\n"
49 	"	gl_Position = gl_Vertex;\n"
50 	"	gl_FrontColor = vec4(0.0, 0.0, 1.0, 0.0);\n"
51 	"}\n";
52 
53 static GLint prog;
54 
55 enum piglit_result
piglit_display(void)56 piglit_display(void)
57 {
58 	bool pass = true;
59 	float green[4] = {0, 1, 0, 0};
60 	float blue[4] =  {0, 0, 1, 0};
61 
62 	glColor4fv(green);
63 	piglit_draw_rect(-1, -1, 1, 2);
64 
65 	glUseProgram(prog);
66 	piglit_draw_rect(0, -1, 1, 2);
67 
68 	glUseProgram(0);
69 
70 	pass &= piglit_probe_rect_rgba(0, 0,
71 				       piglit_width / 2, piglit_height, green);
72 	pass &= piglit_probe_rect_rgba(piglit_width / 2, 0,
73 				       piglit_width / 2, piglit_height, blue);
74 
75 	piglit_present_results();
76 
77 	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
78 }
79 
80 void
piglit_init(int argc,char ** argv)81 piglit_init(int argc, char **argv)
82 {
83 	GLint vs;
84 
85 	piglit_require_gl_version(20);
86 
87 	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
88 
89 	prog = piglit_link_simple_program(vs, 0);
90 
91 	glDeleteShader(vs);
92 }
93