1# 2# Tests overlapping uniform location with array. Note that this test does 3# not include testing for overlaps with unused uniform locations. 4# 5# The GL_ARB_explicit_uniform_location spec says: 6# "No two default-block uniform variables in the program can have the same 7# location, even if they are unused, otherwise a compiler or linker error 8# will be generated" 9 10[require] 11GLSL >= 1.30 12GL_ARB_explicit_attrib_location 13GL_ARB_explicit_uniform_location 14 15[vertex shader passthrough] 16 17[fragment shader] 18#version 130 19#extension GL_ARB_explicit_attrib_location: require 20#extension GL_ARB_explicit_uniform_location: require 21layout(location = 0) uniform float a[16]; 22layout(location = 2) uniform float r; 23 24void main() 25{ 26 gl_FragColor = vec4(r, 1.0, 1.0, a[a.length() - 1]); 27} 28 29[test] 30link error 31