1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file
26  * Test that vertex attribute aliasing is disallowed.
27  *
28  * From OpenGL ES 3.0.5 spec "2.12.5 Vertex Attributes":
29  *
30  *    "Binding more than one attribute name to the same location is referred
31  *     to as aliasing, and is not permitted in OpenGL ES Shading Language 3.00
32  *     vertex shaders. LinkProgram will fail when this condition exists."
33  *
34  * From OpenGL ES SL 3.10/3.20 spec:
35  *
36  *    "The existence of aliasing is determined by declarations present
37  *    after preprocessing."
38  */
39 
40 #include "piglit-util-gl.h"
41 
42 PIGLIT_GL_TEST_CONFIG_BEGIN
43 	config.supports_gl_es_version = 30;
44 PIGLIT_GL_TEST_CONFIG_END
45 
46 static const char vs_source[] =
47 	"#version 300 es\n"
48 	"in highp float a;\n"
49 	"in highp float b;\n"
50 	"void main()\n"
51 	"{\n"
52 	"	gl_Position = vec4(0.0);\n"
53 	"}\n";
54 
55 static const char fs_source[] =
56 	"#version 300 es\n"
57 	"out highp vec4 color;\n"
58 	"void main()\n"
59 	"{\n"
60 	"	color = vec4(0.0);\n"
61 	"}\n";
62 
63 enum piglit_result
piglit_display(void)64 piglit_display(void)
65 {
66 	return PIGLIT_FAIL;
67 }
68 
69 void
piglit_init(int argc,char ** argv)70 piglit_init(int argc, char **argv)
71 {
72 	GLuint vs, fs, prog;
73 
74 	prog = glCreateProgram();
75 
76 	/* Bind 2 attributes to the same location. */
77 	glBindAttribLocation(prog, 0, "a");
78 	glBindAttribLocation(prog, 0, "b");
79 
80 	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
81 	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
82 
83 	glAttachShader(prog, vs);
84 	glAttachShader(prog, fs);
85 
86 	glLinkProgram(prog);
87 
88 	if (piglit_link_check_status_quiet(prog))
89 		piglit_report_result(PIGLIT_FAIL);
90 
91 	glDeleteShader(vs);
92 	glDeleteShader(fs);
93 	glDeleteProgram(prog);
94 
95 	piglit_report_result(PIGLIT_PASS);
96 }
97