1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_NV_gpu_multicast'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_gpu_multicast',error_checker=_errors._error_checker)
14GL_MULTICAST_GPUS_NV=_C('GL_MULTICAST_GPUS_NV',0x92BA)
15GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV=_C('GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV',0x9549)
16GL_PER_GPU_STORAGE_BIT_NV=_C('GL_PER_GPU_STORAGE_BIT_NV',0x0800)
17GL_PER_GPU_STORAGE_NV=_C('GL_PER_GPU_STORAGE_NV',0x9548)
18GL_RENDER_GPU_MASK_NV=_C('GL_RENDER_GPU_MASK_NV',0x9558)
19@_f
20@_p.types(None,)
21def glMulticastBarrierNV():pass
22@_f
23@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum)
24def glMulticastBlitFramebufferNV(srcGpu,dstGpu,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass
25@_f
26@_p.types(None,_cs.GLbitfield,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
27def glMulticastBufferSubDataNV(gpuMask,buffer,offset,size,data):pass
28@_f
29@_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr)
30def glMulticastCopyBufferSubDataNV(readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size):pass
31@_f
32@_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei)
33def glMulticastCopyImageSubDataNV(srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth):pass
34@_f
35@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray)
36def glMulticastFramebufferSampleLocationsfvNV(gpu,framebuffer,start,count,v):pass
37@_f
38@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLint64Array)
39def glMulticastGetQueryObjecti64vNV(gpu,id,pname,params):pass
40@_f
41@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
42def glMulticastGetQueryObjectivNV(gpu,id,pname,params):pass
43@_f
44@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array)
45def glMulticastGetQueryObjectui64vNV(gpu,id,pname,params):pass
46@_f
47@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
48def glMulticastGetQueryObjectuivNV(gpu,id,pname,params):pass
49@_f
50@_p.types(None,_cs.GLuint,_cs.GLbitfield)
51def glMulticastWaitSyncNV(signalGpu,waitGpuMask):pass
52@_f
53@_p.types(None,_cs.GLbitfield)
54def glRenderGpuMaskNV(mask):pass
55