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2 // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
3 // Copyright (C) 2012-2013 LunarG, Inc.
4 // Copyright (C) 2017 ARM Limited.
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39 
40 #ifndef _VERSIONS_INCLUDED_
41 #define _VERSIONS_INCLUDED_
42 
43 #define LAST_ELEMENT_MARKER(x) x
44 
45 //
46 // Help manage multiple profiles, versions, extensions etc.
47 //
48 
49 //
50 // Profiles are set up for masking operations, so queries can be done on multiple
51 // profiles at the same time.
52 //
53 // Don't maintain an ordinal set of enums (0,1,2,3...) to avoid all possible
54 // defects from mixing the two different forms.
55 //
56 typedef enum : unsigned {
57     EBadProfile           = 0,
58     ENoProfile            = (1 << 0), // only for desktop, before profiles showed up
59     ECoreProfile          = (1 << 1),
60     ECompatibilityProfile = (1 << 2),
61     EEsProfile            = (1 << 3),
62     LAST_ELEMENT_MARKER(EProfileCount),
63 } EProfile;
64 
65 namespace glslang {
66 
67 //
68 // Map from profile enum to externally readable text name.
69 //
ProfileName(EProfile profile)70 inline const char* ProfileName(EProfile profile)
71 {
72     switch (profile) {
73     case ENoProfile:             return "none";
74     case ECoreProfile:           return "core";
75     case ECompatibilityProfile:  return "compatibility";
76     case EEsProfile:             return "es";
77     default:                     return "unknown profile";
78     }
79 }
80 
81 //
82 // What source rules, validation rules, target language, etc. are needed or
83 // desired for SPIR-V?
84 //
85 // 0 means a target or rule set is not enabled (ignore rules from that entity).
86 // Non-0 means to apply semantic rules arising from that version of its rule set.
87 // The union of all requested rule sets will be applied.
88 //
89 struct SpvVersion {
SpvVersionSpvVersion90     SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0) {}
91     unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header
92     int vulkanGlsl;   // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX"
93     int vulkan;       // the version of Vulkan, for which SPIR-V execution environment rules to use
94     int openGl;       // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX"
95 };
96 
97 //
98 // The behaviors from the GLSL "#extension extension_name : behavior"
99 //
100 typedef enum {
101     EBhMissing = 0,
102     EBhRequire,
103     EBhEnable,
104     EBhWarn,
105     EBhDisable,
106     EBhDisablePartial    // use as initial state of an extension that is only partially implemented
107 } TExtensionBehavior;
108 
109 //
110 // Symbolic names for extensions.  Strings may be directly used when calling the
111 // functions, but better to have the compiler do spelling checks.
112 //
113 const char* const E_GL_OES_texture_3D                   = "GL_OES_texture_3D";
114 const char* const E_GL_OES_standard_derivatives         = "GL_OES_standard_derivatives";
115 const char* const E_GL_EXT_frag_depth                   = "GL_EXT_frag_depth";
116 const char* const E_GL_OES_EGL_image_external           = "GL_OES_EGL_image_external";
117 const char* const E_GL_OES_EGL_image_external_essl3     = "GL_OES_EGL_image_external_essl3";
118 const char* const E_GL_EXT_YUV_target                   = "GL_EXT_YUV_target";
119 const char* const E_GL_EXT_shader_texture_lod           = "GL_EXT_shader_texture_lod";
120 const char* const E_GL_EXT_shadow_samplers              = "GL_EXT_shadow_samplers";
121 
122 const char* const E_GL_ARB_texture_rectangle            = "GL_ARB_texture_rectangle";
123 const char* const E_GL_3DL_array_objects                = "GL_3DL_array_objects";
124 const char* const E_GL_ARB_shading_language_420pack     = "GL_ARB_shading_language_420pack";
125 const char* const E_GL_ARB_texture_gather               = "GL_ARB_texture_gather";
126 const char* const E_GL_ARB_gpu_shader5                  = "GL_ARB_gpu_shader5";
127 const char* const E_GL_ARB_separate_shader_objects      = "GL_ARB_separate_shader_objects";
128 const char* const E_GL_ARB_compute_shader               = "GL_ARB_compute_shader";
129 const char* const E_GL_ARB_tessellation_shader          = "GL_ARB_tessellation_shader";
130 const char* const E_GL_ARB_enhanced_layouts             = "GL_ARB_enhanced_layouts";
131 const char* const E_GL_ARB_texture_cube_map_array       = "GL_ARB_texture_cube_map_array";
132 const char* const E_GL_ARB_texture_multisample          = "GL_ARB_texture_multisample";
133 const char* const E_GL_ARB_shader_texture_lod           = "GL_ARB_shader_texture_lod";
134 const char* const E_GL_ARB_explicit_attrib_location     = "GL_ARB_explicit_attrib_location";
135 const char* const E_GL_ARB_explicit_uniform_location    = "GL_ARB_explicit_uniform_location";
136 const char* const E_GL_ARB_shader_image_load_store      = "GL_ARB_shader_image_load_store";
137 const char* const E_GL_ARB_shader_atomic_counters       = "GL_ARB_shader_atomic_counters";
138 const char* const E_GL_ARB_shader_draw_parameters       = "GL_ARB_shader_draw_parameters";
139 const char* const E_GL_ARB_shader_group_vote            = "GL_ARB_shader_group_vote";
140 const char* const E_GL_ARB_derivative_control           = "GL_ARB_derivative_control";
141 const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
142 const char* const E_GL_ARB_viewport_array               = "GL_ARB_viewport_array";
143 const char* const E_GL_ARB_gpu_shader_int64             = "GL_ARB_gpu_shader_int64";
144 const char* const E_GL_ARB_gpu_shader_fp64              = "GL_ARB_gpu_shader_fp64";
145 const char* const E_GL_ARB_shader_ballot                = "GL_ARB_shader_ballot";
146 const char* const E_GL_ARB_sparse_texture2              = "GL_ARB_sparse_texture2";
147 const char* const E_GL_ARB_sparse_texture_clamp         = "GL_ARB_sparse_texture_clamp";
148 const char* const E_GL_ARB_shader_stencil_export        = "GL_ARB_shader_stencil_export";
149 // const char* const E_GL_ARB_cull_distance            = "GL_ARB_cull_distance";  // present for 4.5, but need extension control over block members
150 const char* const E_GL_ARB_post_depth_coverage          = "GL_ARB_post_depth_coverage";
151 const char* const E_GL_ARB_shader_viewport_layer_array  = "GL_ARB_shader_viewport_layer_array";
152 const char* const E_GL_ARB_fragment_shader_interlock    = "GL_ARB_fragment_shader_interlock";
153 const char* const E_GL_ARB_shader_clock                 = "GL_ARB_shader_clock";
154 const char* const E_GL_ARB_uniform_buffer_object        = "GL_ARB_uniform_buffer_object";
155 const char* const E_GL_ARB_sample_shading               = "GL_ARB_sample_shading";
156 const char* const E_GL_ARB_shader_bit_encoding          = "GL_ARB_shader_bit_encoding";
157 const char* const E_GL_ARB_shader_image_size            = "GL_ARB_shader_image_size";
158 const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object";
159 const char* const E_GL_ARB_shading_language_packing     = "GL_ARB_shading_language_packing";
160 const char* const E_GL_ARB_texture_query_lod            = "GL_ARB_texture_query_lod";
161 const char* const E_GL_ARB_vertex_attrib_64bit          = "GL_ARB_vertex_attrib_64bit";
162 
163 const char* const E_GL_KHR_shader_subgroup_basic            = "GL_KHR_shader_subgroup_basic";
164 const char* const E_GL_KHR_shader_subgroup_vote             = "GL_KHR_shader_subgroup_vote";
165 const char* const E_GL_KHR_shader_subgroup_arithmetic       = "GL_KHR_shader_subgroup_arithmetic";
166 const char* const E_GL_KHR_shader_subgroup_ballot           = "GL_KHR_shader_subgroup_ballot";
167 const char* const E_GL_KHR_shader_subgroup_shuffle          = "GL_KHR_shader_subgroup_shuffle";
168 const char* const E_GL_KHR_shader_subgroup_shuffle_relative = "GL_KHR_shader_subgroup_shuffle_relative";
169 const char* const E_GL_KHR_shader_subgroup_clustered        = "GL_KHR_shader_subgroup_clustered";
170 const char* const E_GL_KHR_shader_subgroup_quad             = "GL_KHR_shader_subgroup_quad";
171 const char* const E_GL_KHR_memory_scope_semantics           = "GL_KHR_memory_scope_semantics";
172 
173 const char* const E_GL_EXT_shader_atomic_int64              = "GL_EXT_shader_atomic_int64";
174 
175 const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers";
176 const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted";
177 
178 const char* const E_GL_EXT_shader_16bit_storage             = "GL_EXT_shader_16bit_storage";
179 const char* const E_GL_EXT_shader_8bit_storage              = "GL_EXT_shader_8bit_storage";
180 
181 
182 // EXT extensions
183 const char* const E_GL_EXT_device_group                     = "GL_EXT_device_group";
184 const char* const E_GL_EXT_multiview                        = "GL_EXT_multiview";
185 const char* const E_GL_EXT_post_depth_coverage              = "GL_EXT_post_depth_coverage";
186 const char* const E_GL_EXT_control_flow_attributes          = "GL_EXT_control_flow_attributes";
187 const char* const E_GL_EXT_nonuniform_qualifier             = "GL_EXT_nonuniform_qualifier";
188 const char* const E_GL_EXT_samplerless_texture_functions    = "GL_EXT_samplerless_texture_functions";
189 const char* const E_GL_EXT_scalar_block_layout              = "GL_EXT_scalar_block_layout";
190 const char* const E_GL_EXT_fragment_invocation_density      = "GL_EXT_fragment_invocation_density";
191 const char* const E_GL_EXT_buffer_reference                 = "GL_EXT_buffer_reference";
192 const char* const E_GL_EXT_buffer_reference2                = "GL_EXT_buffer_reference2";
193 const char* const E_GL_EXT_buffer_reference_uvec2           = "GL_EXT_buffer_reference_uvec2";
194 const char* const E_GL_EXT_demote_to_helper_invocation      = "GL_EXT_demote_to_helper_invocation";
195 const char* const E_GL_EXT_shader_realtime_clock            = "GL_EXT_shader_realtime_clock";
196 const char* const E_GL_EXT_debug_printf                     = "GL_EXT_debug_printf";
197 const char* const E_GL_EXT_ray_tracing                      = "GL_EXT_ray_tracing";
198 const char* const E_GL_EXT_ray_query                        = "GL_EXT_ray_query";
199 const char* const E_GL_EXT_ray_flags_primitive_culling      = "GL_EXT_ray_flags_primitive_culling";
200 const char* const E_GL_EXT_blend_func_extended              = "GL_EXT_blend_func_extended";
201 const char* const E_GL_EXT_shader_implicit_conversions      = "GL_EXT_shader_implicit_conversions";
202 const char* const E_GL_EXT_fragment_shading_rate            = "GL_EXT_fragment_shading_rate";
203 const char* const E_GL_EXT_shader_image_int64               = "GL_EXT_shader_image_int64";
204 const char* const E_GL_EXT_null_initializer                 = "GL_EXT_null_initializer";
205 const char* const E_GL_EXT_shared_memory_block              = "GL_EXT_shared_memory_block";
206 
207 // Arrays of extensions for the above viewportEXTs duplications
208 
209 const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
210 const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
211 
212 // OVR extensions
213 const char* const E_GL_OVR_multiview                    = "GL_OVR_multiview";
214 const char* const E_GL_OVR_multiview2                   = "GL_OVR_multiview2";
215 
216 const char* const OVR_multiview_EXTs[] = { E_GL_OVR_multiview, E_GL_OVR_multiview2 };
217 const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multiview_EXTs[0]);
218 
219 // #line and #include
220 const char* const E_GL_GOOGLE_cpp_style_line_directive          = "GL_GOOGLE_cpp_style_line_directive";
221 const char* const E_GL_GOOGLE_include_directive                 = "GL_GOOGLE_include_directive";
222 
223 const char* const E_GL_AMD_shader_ballot                        = "GL_AMD_shader_ballot";
224 const char* const E_GL_AMD_shader_trinary_minmax                = "GL_AMD_shader_trinary_minmax";
225 const char* const E_GL_AMD_shader_explicit_vertex_parameter     = "GL_AMD_shader_explicit_vertex_parameter";
226 const char* const E_GL_AMD_gcn_shader                           = "GL_AMD_gcn_shader";
227 const char* const E_GL_AMD_gpu_shader_half_float                = "GL_AMD_gpu_shader_half_float";
228 const char* const E_GL_AMD_texture_gather_bias_lod              = "GL_AMD_texture_gather_bias_lod";
229 const char* const E_GL_AMD_gpu_shader_int16                     = "GL_AMD_gpu_shader_int16";
230 const char* const E_GL_AMD_shader_image_load_store_lod          = "GL_AMD_shader_image_load_store_lod";
231 const char* const E_GL_AMD_shader_fragment_mask                 = "GL_AMD_shader_fragment_mask";
232 const char* const E_GL_AMD_gpu_shader_half_float_fetch          = "GL_AMD_gpu_shader_half_float_fetch";
233 
234 const char* const E_GL_INTEL_shader_integer_functions2          = "GL_INTEL_shader_integer_functions2";
235 
236 const char* const E_GL_NV_sample_mask_override_coverage         = "GL_NV_sample_mask_override_coverage";
237 const char* const E_SPV_NV_geometry_shader_passthrough          = "GL_NV_geometry_shader_passthrough";
238 const char* const E_GL_NV_viewport_array2                       = "GL_NV_viewport_array2";
239 const char* const E_GL_NV_stereo_view_rendering                 = "GL_NV_stereo_view_rendering";
240 const char* const E_GL_NVX_multiview_per_view_attributes        = "GL_NVX_multiview_per_view_attributes";
241 const char* const E_GL_NV_shader_atomic_int64                   = "GL_NV_shader_atomic_int64";
242 const char* const E_GL_NV_conservative_raster_underestimation   = "GL_NV_conservative_raster_underestimation";
243 const char* const E_GL_NV_shader_noperspective_interpolation    = "GL_NV_shader_noperspective_interpolation";
244 const char* const E_GL_NV_shader_subgroup_partitioned           = "GL_NV_shader_subgroup_partitioned";
245 const char* const E_GL_NV_shading_rate_image                    = "GL_NV_shading_rate_image";
246 const char* const E_GL_NV_ray_tracing                           = "GL_NV_ray_tracing";
247 const char* const E_GL_NV_fragment_shader_barycentric           = "GL_NV_fragment_shader_barycentric";
248 const char* const E_GL_NV_compute_shader_derivatives            = "GL_NV_compute_shader_derivatives";
249 const char* const E_GL_NV_shader_texture_footprint              = "GL_NV_shader_texture_footprint";
250 const char* const E_GL_NV_mesh_shader                           = "GL_NV_mesh_shader";
251 
252 // Arrays of extensions for the above viewportEXTs duplications
253 
254 const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
255 const int Num_viewportEXTs = sizeof(viewportEXTs) / sizeof(viewportEXTs[0]);
256 
257 const char* const E_GL_NV_cooperative_matrix                    = "GL_NV_cooperative_matrix";
258 const char* const E_GL_NV_shader_sm_builtins                    = "GL_NV_shader_sm_builtins";
259 const char* const E_GL_NV_integer_cooperative_matrix            = "GL_NV_integer_cooperative_matrix";
260 
261 // AEP
262 const char* const E_GL_ANDROID_extension_pack_es31a             = "GL_ANDROID_extension_pack_es31a";
263 const char* const E_GL_KHR_blend_equation_advanced              = "GL_KHR_blend_equation_advanced";
264 const char* const E_GL_OES_sample_variables                     = "GL_OES_sample_variables";
265 const char* const E_GL_OES_shader_image_atomic                  = "GL_OES_shader_image_atomic";
266 const char* const E_GL_OES_shader_multisample_interpolation     = "GL_OES_shader_multisample_interpolation";
267 const char* const E_GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array";
268 const char* const E_GL_EXT_geometry_shader                      = "GL_EXT_geometry_shader";
269 const char* const E_GL_EXT_geometry_point_size                  = "GL_EXT_geometry_point_size";
270 const char* const E_GL_EXT_gpu_shader5                          = "GL_EXT_gpu_shader5";
271 const char* const E_GL_EXT_primitive_bounding_box               = "GL_EXT_primitive_bounding_box";
272 const char* const E_GL_EXT_shader_io_blocks                     = "GL_EXT_shader_io_blocks";
273 const char* const E_GL_EXT_tessellation_shader                  = "GL_EXT_tessellation_shader";
274 const char* const E_GL_EXT_tessellation_point_size              = "GL_EXT_tessellation_point_size";
275 const char* const E_GL_EXT_texture_buffer                       = "GL_EXT_texture_buffer";
276 const char* const E_GL_EXT_texture_cube_map_array               = "GL_EXT_texture_cube_map_array";
277 const char* const E_GL_EXT_shader_integer_mix                   = "GL_EXT_shader_integer_mix";
278 
279 // OES matching AEP
280 const char* const E_GL_OES_geometry_shader                      = "GL_OES_geometry_shader";
281 const char* const E_GL_OES_geometry_point_size                  = "GL_OES_geometry_point_size";
282 const char* const E_GL_OES_gpu_shader5                          = "GL_OES_gpu_shader5";
283 const char* const E_GL_OES_primitive_bounding_box               = "GL_OES_primitive_bounding_box";
284 const char* const E_GL_OES_shader_io_blocks                     = "GL_OES_shader_io_blocks";
285 const char* const E_GL_OES_tessellation_shader                  = "GL_OES_tessellation_shader";
286 const char* const E_GL_OES_tessellation_point_size              = "GL_OES_tessellation_point_size";
287 const char* const E_GL_OES_texture_buffer                       = "GL_OES_texture_buffer";
288 const char* const E_GL_OES_texture_cube_map_array               = "GL_OES_texture_cube_map_array";
289 
290 // EXT
291 const char* const E_GL_EXT_shader_explicit_arithmetic_types          = "GL_EXT_shader_explicit_arithmetic_types";
292 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int8     = "GL_EXT_shader_explicit_arithmetic_types_int8";
293 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int16    = "GL_EXT_shader_explicit_arithmetic_types_int16";
294 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int32    = "GL_EXT_shader_explicit_arithmetic_types_int32";
295 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int64    = "GL_EXT_shader_explicit_arithmetic_types_int64";
296 const char* const E_GL_EXT_shader_explicit_arithmetic_types_float16  = "GL_EXT_shader_explicit_arithmetic_types_float16";
297 const char* const E_GL_EXT_shader_explicit_arithmetic_types_float32  = "GL_EXT_shader_explicit_arithmetic_types_float32";
298 const char* const E_GL_EXT_shader_explicit_arithmetic_types_float64  = "GL_EXT_shader_explicit_arithmetic_types_float64";
299 
300 const char* const E_GL_EXT_shader_subgroup_extended_types_int8    = "GL_EXT_shader_subgroup_extended_types_int8";
301 const char* const E_GL_EXT_shader_subgroup_extended_types_int16   = "GL_EXT_shader_subgroup_extended_types_int16";
302 const char* const E_GL_EXT_shader_subgroup_extended_types_int64   = "GL_EXT_shader_subgroup_extended_types_int64";
303 const char* const E_GL_EXT_shader_subgroup_extended_types_float16 = "GL_EXT_shader_subgroup_extended_types_float16";
304 const char* const E_GL_EXT_terminate_invocation = "GL_EXT_terminate_invocation";
305 
306 const char* const E_GL_EXT_shader_atomic_float = "GL_EXT_shader_atomic_float";
307 
308 // Arrays of extensions for the above AEP duplications
309 
310 const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader };
311 const int Num_AEP_geometry_shader = sizeof(AEP_geometry_shader)/sizeof(AEP_geometry_shader[0]);
312 
313 const char* const AEP_geometry_point_size[] = { E_GL_EXT_geometry_point_size, E_GL_OES_geometry_point_size };
314 const int Num_AEP_geometry_point_size = sizeof(AEP_geometry_point_size)/sizeof(AEP_geometry_point_size[0]);
315 
316 const char* const AEP_gpu_shader5[] = { E_GL_EXT_gpu_shader5, E_GL_OES_gpu_shader5 };
317 const int Num_AEP_gpu_shader5 = sizeof(AEP_gpu_shader5)/sizeof(AEP_gpu_shader5[0]);
318 
319 const char* const AEP_primitive_bounding_box[] = { E_GL_EXT_primitive_bounding_box, E_GL_OES_primitive_bounding_box };
320 const int Num_AEP_primitive_bounding_box = sizeof(AEP_primitive_bounding_box)/sizeof(AEP_primitive_bounding_box[0]);
321 
322 const char* const AEP_shader_io_blocks[] = { E_GL_EXT_shader_io_blocks, E_GL_OES_shader_io_blocks };
323 const int Num_AEP_shader_io_blocks = sizeof(AEP_shader_io_blocks)/sizeof(AEP_shader_io_blocks[0]);
324 
325 const char* const AEP_tessellation_shader[] = { E_GL_EXT_tessellation_shader, E_GL_OES_tessellation_shader };
326 const int Num_AEP_tessellation_shader = sizeof(AEP_tessellation_shader)/sizeof(AEP_tessellation_shader[0]);
327 
328 const char* const AEP_tessellation_point_size[] = { E_GL_EXT_tessellation_point_size, E_GL_OES_tessellation_point_size };
329 const int Num_AEP_tessellation_point_size = sizeof(AEP_tessellation_point_size)/sizeof(AEP_tessellation_point_size[0]);
330 
331 const char* const AEP_texture_buffer[] = { E_GL_EXT_texture_buffer, E_GL_OES_texture_buffer };
332 const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture_buffer[0]);
333 
334 const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array };
335 const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]);
336 
337 } // end namespace glslang
338 
339 #endif // _VERSIONS_INCLUDED_
340