1<?xml version="1.0" encoding="UTF-8"?> 2<canvas version="1.0" width="300" height="400" xres="2834.645752" yres="2834.645752" view-box="-4.610250 6.146999 4.610250 -6.146999" antialias="1" fps="24.000" begin-time="0f" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000"> 3 <name>Synfig Animation 1</name> 4 <meta name="background_first_color" content="0.880000 0.880000 0.880000"/> 5 <meta name="background_second_color" content="0.650000 0.650000 0.650000"/> 6 <meta name="background_size" content="15.000000 15.000000"/> 7 <meta name="grid_color" content="0.623529 0.623529 0.623529"/> 8 <meta name="grid_show" content="0"/> 9 <meta name="grid_size" content="0.250000 0.250000"/> 10 <meta name="grid_snap" content="0"/> 11 <meta name="guide_color" content="0.435294 0.435294 1.000000"/> 12 <meta name="guide_show" content="1"/> 13 <meta name="guide_snap" content="0"/> 14 <meta name="jack_offset" content="0.000000"/> 15 <meta name="onion_skin" content="0"/> 16 <meta name="onion_skin_future" content="0"/> 17 <meta name="onion_skin_past" content="1"/> 18 <defs> 19 <color id="grey_cat"> 20 <r>0.673846</r> 21 <g>0.133282</g> 22 <b>0.011395</b> 23 <a>1.000000</a> 24 </color> 25 <color id="border_cat"> 26 <r>0.000000</r> 27 <g>0.000000</g> 28 <b>0.000000</b> 29 <a>1.000000</a> 30 </color> 31 <color id="cat_eye_border"> 32 <r>0.000000</r> 33 <g>0.101481</g> 34 <b>0.000000</b> 35 <a>1.000000</a> 36 </color> 37 <color id="cat_eye"> 38 <r>0.252452</r> 39 <g>0.456981</g> 40 <b>0.000000</b> 41 <a>1.000000</a> 42 </color> 43 <gradient id="gold"> 44 <color pos="0.000000"> 45 <r>0.980680</r> 46 <g>0.292206</g> 47 <b>0.000000</b> 48 <a>1.000000</a> 49 </color> 50 <color pos="0.265625"> 51 <r>1.000000</r> 52 <g>0.435191</g> 53 <b>0.069720</b> 54 <a>1.000000</a> 55 </color> 56 <color pos="0.612500"> 57 <r>0.571586</r> 58 <g>0.088035</g> 59 <b>0.000000</b> 60 <a>1.000000</a> 61 </color> 62 <color pos="1.000000"> 63 <r>0.038057</r> 64 <g>0.000000</g> 65 <b>0.000000</b> 66 <a>1.000000</a> 67 </color> 68 </gradient> 69 <color id="Highlight"> 70 <r>0.980680</r> 71 <g>0.292206</g> 72 <b>0.000000</b> 73 <a>1.000000</a> 74 </color> 75 <color id="color-text"> 76 <r>0.980680</r> 77 <g>0.292206</g> 78 <b>0.000000</b> 79 <a>1.000000</a> 80 </color> 81 </defs> 82 <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="bggradient"> 83 <param name="z_depth"> 84 <real value="0.0000000000"/> 85 </param> 86 <param name="amount"> 87 <real value="1.0000000000"/> 88 </param> 89 <param name="blend_method"> 90 <integer value="0"/> 91 </param> 92 <param name="p1"> 93 <vector> 94 <x>5.2995095253</x> 95 <y>-6.4368805885</y> 96 </vector> 97 </param> 98 <param name="p2"> 99 <vector> 100 <x>5.2226724625</x> 101 <y>6.4718170166</y> 102 </vector> 103 </param> 104 <param name="gradient"> 105 <gradient> 106 <color pos="0.003125"> 107 <r>0.148156</r> 108 <g>0.033047</g> 109 <b>0.000000</b> 110 <a>1.000000</a> 111 </color> 112 <color pos="1.000000"> 113 <r>0.021483</r> 114 <g>0.001490</g> 115 <b>0.000000</b> 116 <a>1.000000</a> 117 </color> 118 </gradient> 119 </param> 120 <param name="loop"> 121 <bool value="false"/> 122 </param> 123 <param name="zigzag"> 124 <bool value="false"/> 125 </param> 126 </layer> 127 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="text"> 128 <param name="z_depth"> 129 <real value="0.0000000000"/> 130 </param> 131 <param name="amount"> 132 <real value="1.0000000000"/> 133 </param> 134 <param name="blend_method"> 135 <integer value="0"/> 136 </param> 137 <param name="origin"> 138 <vector> 139 <x>0.0000000000</x> 140 <y>0.0000000000</y> 141 </vector> 142 </param> 143 <param name="transformation"> 144 <composite type="transformation"> 145 <offset> 146 <vector> 147 <x>0.0000000000</x> 148 <y>-3.1657049656</y> 149 </vector> 150 </offset> 151 <angle> 152 <angle value="0.000000"/> 153 </angle> 154 <skew_angle> 155 <angle value="0.000000"/> 156 </skew_angle> 157 <scale> 158 <vector> 159 <x>0.7046880722</x> 160 <y>0.7046880722</y> 161 </vector> 162 </scale> 163 </composite> 164 </param> 165 <param name="canvas"> 166 <canvas> 167 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="shadow"> 168 <param name="z_depth"> 169 <real value="0.0000000000"/> 170 </param> 171 <param name="amount"> 172 <real value="1.0000000000"/> 173 </param> 174 <param name="blend_method"> 175 <integer value="0"/> 176 </param> 177 <param name="origin"> 178 <vector> 179 <x>0.0000000000</x> 180 <y>0.0000000000</y> 181 </vector> 182 </param> 183 <param name="transformation"> 184 <composite type="transformation"> 185 <offset> 186 <vector> 187 <x>0.0307350010</x> 188 <y>-0.0614700019</y> 189 </vector> 190 </offset> 191 <angle> 192 <angle value="0.000000"/> 193 </angle> 194 <skew_angle> 195 <angle value="0.000000"/> 196 </skew_angle> 197 <scale> 198 <vector> 199 <x>1.0000000000</x> 200 <y>1.0000000000</y> 201 </vector> 202 </scale> 203 </composite> 204 </param> 205 <param name="canvas"> 206 <canvas> 207 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="y"> 208 <param name="z_depth"> 209 <real value="0.0000000000"/> 210 </param> 211 <param name="amount"> 212 <real value="1.0000000000"/> 213 </param> 214 <param name="blend_method"> 215 <integer value="0"/> 216 </param> 217 <param name="color"> 218 <color> 219 <r>0.980680</r> 220 <g>0.292206</g> 221 <b>0.000000</b> 222 <a>1.000000</a> 223 </color> 224 </param> 225 <param name="origin"> 226 <vector> 227 <x>0.0000000000</x> 228 <y>0.0000000000</y> 229 </vector> 230 </param> 231 <param name="invert"> 232 <bool value="false"/> 233 </param> 234 <param name="antialias"> 235 <bool value="true"/> 236 </param> 237 <param name="feather"> 238 <real value="0.0000000000"/> 239 </param> 240 <param name="blurtype"> 241 <integer value="1"/> 242 </param> 243 <param name="winding_style"> 244 <integer value="0"/> 245 </param> 246 <param name="bline"> 247 <bline type="bline_point" loop="true"> 248 <entry> 249 <composite type="bline_point"> 250 <point> 251 <vector> 252 <x>-1.9163590670</x> 253 <y>1.6930314302</y> 254 </vector> 255 </point> 256 <width> 257 <real value="1.0000000000"/> 258 </width> 259 <origin> 260 <real value="0.5000000000"/> 261 </origin> 262 <split> 263 <bool value="false"/> 264 </split> 265 <t1> 266 <radial_composite type="vector"> 267 <radius> 268 <real value="0.0000000000"/> 269 </radius> 270 <theta> 271 <angle value="0.000000"/> 272 </theta> 273 </radial_composite> 274 </t1> 275 <t2> 276 <radial_composite type="vector"> 277 <radius> 278 <real value="0.0000000000"/> 279 </radius> 280 <theta> 281 <angle value="0.000000"/> 282 </theta> 283 </radial_composite> 284 </t2> 285 <split_radius> 286 <bool value="false"/> 287 </split_radius> 288 <split_angle> 289 <bool value="false"/> 290 </split_angle> 291 </composite> 292 </entry> 293 <entry> 294 <composite type="bline_point"> 295 <point> 296 <vector> 297 <x>-1.6138113737</x> 298 <y>1.6954325438</y> 299 </vector> 300 </point> 301 <width> 302 <real value="1.0000000000"/> 303 </width> 304 <origin> 305 <real value="0.5000000000"/> 306 </origin> 307 <split> 308 <bool value="false"/> 309 </split> 310 <t1> 311 <radial_composite type="vector"> 312 <radius> 313 <real value="0.0000000000"/> 314 </radius> 315 <theta> 316 <angle value="0.000000"/> 317 </theta> 318 </radial_composite> 319 </t1> 320 <t2> 321 <radial_composite type="vector"> 322 <radius> 323 <real value="0.0000000000"/> 324 </radius> 325 <theta> 326 <angle value="0.000000"/> 327 </theta> 328 </radial_composite> 329 </t2> 330 <split_radius> 331 <bool value="false"/> 332 </split_radius> 333 <split_angle> 334 <bool value="false"/> 335 </split_angle> 336 </composite> 337 </entry> 338 <entry> 339 <composite type="bline_point"> 340 <point> 341 <vector> 342 <x>-1.3688918352</x> 343 <y>0.9534705877</y> 344 </vector> 345 </point> 346 <width> 347 <real value="1.0000000000"/> 348 </width> 349 <origin> 350 <real value="0.5000000000"/> 351 </origin> 352 <split> 353 <bool value="false"/> 354 </split> 355 <t1> 356 <radial_composite type="vector"> 357 <radius> 358 <real value="0.0000000000"/> 359 </radius> 360 <theta> 361 <angle value="0.000000"/> 362 </theta> 363 </radial_composite> 364 </t1> 365 <t2> 366 <radial_composite type="vector"> 367 <radius> 368 <real value="0.0000000000"/> 369 </radius> 370 <theta> 371 <angle value="0.000000"/> 372 </theta> 373 </radial_composite> 374 </t2> 375 <split_radius> 376 <bool value="false"/> 377 </split_radius> 378 <split_angle> 379 <bool value="false"/> 380 </split_angle> 381 </composite> 382 </entry> 383 <entry> 384 <composite type="bline_point"> 385 <point> 386 <vector> 387 <x>-1.0783500671</x> 388 <y>1.6954325438</y> 389 </vector> 390 </point> 391 <width> 392 <real value="1.0000000000"/> 393 </width> 394 <origin> 395 <real value="0.5000000000"/> 396 </origin> 397 <split> 398 <bool value="false"/> 399 </split> 400 <t1> 401 <radial_composite type="vector"> 402 <radius> 403 <real value="0.0000000000"/> 404 </radius> 405 <theta> 406 <angle value="0.000000"/> 407 </theta> 408 </radial_composite> 409 </t1> 410 <t2> 411 <radial_composite type="vector"> 412 <radius> 413 <real value="0.0000000000"/> 414 </radius> 415 <theta> 416 <angle value="0.000000"/> 417 </theta> 418 </radial_composite> 419 </t2> 420 <split_radius> 421 <bool value="false"/> 422 </split_radius> 423 <split_angle> 424 <bool value="false"/> 425 </split_angle> 426 </composite> 427 </entry> 428 <entry> 429 <composite type="bline_point"> 430 <point> 431 <vector> 432 <x>-0.7710000873</x> 433 <y>1.6954325438</y> 434 </vector> 435 </point> 436 <width> 437 <real value="1.0000000000"/> 438 </width> 439 <origin> 440 <real value="0.5000000000"/> 441 </origin> 442 <split> 443 <bool value="false"/> 444 </split> 445 <t1> 446 <radial_composite type="vector"> 447 <radius> 448 <real value="0.0000000000"/> 449 </radius> 450 <theta> 451 <angle value="0.000000"/> 452 </theta> 453 </radial_composite> 454 </t1> 455 <t2> 456 <radial_composite type="vector"> 457 <radius> 458 <real value="0.0000000000"/> 459 </radius> 460 <theta> 461 <angle value="0.000000"/> 462 </theta> 463 </radial_composite> 464 </t2> 465 <split_radius> 466 <bool value="false"/> 467 </split_radius> 468 <split_angle> 469 <bool value="false"/> 470 </split_angle> 471 </composite> 472 </entry> 473 <entry> 474 <composite type="bline_point"> 475 <point> 476 <vector> 477 <x>-1.4337234497</x> 478 <y>0.1682875007</y> 479 </vector> 480 </point> 481 <width> 482 <real value="1.0000000000"/> 483 </width> 484 <origin> 485 <real value="0.5000000000"/> 486 </origin> 487 <split> 488 <bool value="false"/> 489 </split> 490 <t1> 491 <radial_composite type="vector"> 492 <radius> 493 <real value="0.0000000000"/> 494 </radius> 495 <theta> 496 <angle value="0.000000"/> 497 </theta> 498 </radial_composite> 499 </t1> 500 <t2> 501 <radial_composite type="vector"> 502 <radius> 503 <real value="0.0000000000"/> 504 </radius> 505 <theta> 506 <angle value="0.000000"/> 507 </theta> 508 </radial_composite> 509 </t2> 510 <split_radius> 511 <bool value="false"/> 512 </split_radius> 513 <split_angle> 514 <bool value="false"/> 515 </split_angle> 516 </composite> 517 </entry> 518 <entry> 519 <composite type="bline_point"> 520 <point> 521 <vector> 522 <x>-1.7122594118</x> 523 <y>0.1754910201</y> 524 </vector> 525 </point> 526 <width> 527 <real value="1.0000000000"/> 528 </width> 529 <origin> 530 <real value="0.5000000000"/> 531 </origin> 532 <split> 533 <bool value="false"/> 534 </split> 535 <t1> 536 <radial_composite type="vector"> 537 <radius> 538 <real value="0.0000000000"/> 539 </radius> 540 <theta> 541 <angle value="0.000000"/> 542 </theta> 543 </radial_composite> 544 </t1> 545 <t2> 546 <radial_composite type="vector"> 547 <radius> 548 <real value="0.0000000000"/> 549 </radius> 550 <theta> 551 <angle value="0.000000"/> 552 </theta> 553 </radial_composite> 554 </t2> 555 <split_radius> 556 <bool value="false"/> 557 </split_radius> 558 <split_angle> 559 <bool value="false"/> 560 </split_angle> 561 </composite> 562 </entry> 563 <entry> 564 <composite type="bline_point"> 565 <point> 566 <vector> 567 <x>-1.5033575296</x> 568 <y>0.6533241272</y> 569 </vector> 570 </point> 571 <width> 572 <real value="1.0000000000"/> 573 </width> 574 <origin> 575 <real value="0.5000000000"/> 576 </origin> 577 <split> 578 <bool value="false"/> 579 </split> 580 <t1> 581 <radial_composite type="vector"> 582 <radius> 583 <real value="0.0000000000"/> 584 </radius> 585 <theta> 586 <angle value="0.000000"/> 587 </theta> 588 </radial_composite> 589 </t1> 590 <t2> 591 <radial_composite type="vector"> 592 <radius> 593 <real value="0.0000000000"/> 594 </radius> 595 <theta> 596 <angle value="0.000000"/> 597 </theta> 598 </radial_composite> 599 </t2> 600 <split_radius> 601 <bool value="false"/> 602 </split_radius> 603 <split_angle> 604 <bool value="false"/> 605 </split_angle> 606 </composite> 607 </entry> 608 </bline> 609 </param> 610 </layer> 611 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="n"> 612 <param name="z_depth"> 613 <real value="0.0000000000"/> 614 </param> 615 <param name="amount"> 616 <real value="1.0000000000"/> 617 </param> 618 <param name="blend_method"> 619 <integer value="0"/> 620 </param> 621 <param name="color"> 622 <color> 623 <r>0.980680</r> 624 <g>0.292206</g> 625 <b>0.000000</b> 626 <a>1.000000</a> 627 </color> 628 </param> 629 <param name="origin"> 630 <vector> 631 <x>0.0000000000</x> 632 <y>0.0000000000</y> 633 </vector> 634 </param> 635 <param name="invert"> 636 <bool value="false"/> 637 </param> 638 <param name="antialias"> 639 <bool value="true"/> 640 </param> 641 <param name="feather"> 642 <real value="0.0000000000"/> 643 </param> 644 <param name="blurtype"> 645 <integer value="1"/> 646 </param> 647 <param name="winding_style"> 648 <integer value="0"/> 649 </param> 650 <param name="bline"> 651 <bline type="bline_point" loop="true"> 652 <entry> 653 <composite type="bline_point"> 654 <point> 655 <vector> 656 <x>-0.3486120999</x> 657 <y>0.5580202341</y> 658 </vector> 659 </point> 660 <width> 661 <real value="1.0000000000"/> 662 </width> 663 <origin> 664 <real value="0.5000000000"/> 665 </origin> 666 <split> 667 <bool value="false"/> 668 </split> 669 <t1> 670 <radial_composite type="vector"> 671 <radius> 672 <real value="0.0000000000"/> 673 </radius> 674 <theta> 675 <angle value="0.000000"/> 676 </theta> 677 </radial_composite> 678 </t1> 679 <t2> 680 <radial_composite type="vector"> 681 <radius> 682 <real value="0.0000000000"/> 683 </radius> 684 <theta> 685 <angle value="0.000000"/> 686 </theta> 687 </radial_composite> 688 </t2> 689 <split_radius> 690 <bool value="false"/> 691 </split_radius> 692 <split_angle> 693 <bool value="false"/> 694 </split_angle> 695 </composite> 696 </entry> 697 <entry> 698 <composite type="bline_point"> 699 <point> 700 <vector> 701 <x>-0.6097395420</x> 702 <y>0.5580202341</y> 703 </vector> 704 </point> 705 <width> 706 <real value="1.0000000000"/> 707 </width> 708 <origin> 709 <real value="0.5000000000"/> 710 </origin> 711 <split> 712 <bool value="false"/> 713 </split> 714 <t1> 715 <radial_composite type="vector"> 716 <radius> 717 <real value="0.0000000000"/> 718 </radius> 719 <theta> 720 <angle value="0.000000"/> 721 </theta> 722 </radial_composite> 723 </t1> 724 <t2> 725 <radial_composite type="vector"> 726 <radius> 727 <real value="0.0000000000"/> 728 </radius> 729 <theta> 730 <angle value="0.000000"/> 731 </theta> 732 </radial_composite> 733 </t2> 734 <split_radius> 735 <bool value="false"/> 736 </split_radius> 737 <split_angle> 738 <bool value="false"/> 739 </split_angle> 740 </composite> 741 </entry> 742 <entry> 743 <composite type="bline_point"> 744 <point> 745 <vector> 746 <x>-0.6157425046</x> 747 <y>1.6955752373</y> 748 </vector> 749 </point> 750 <width> 751 <real value="1.0000000000"/> 752 </width> 753 <origin> 754 <real value="0.5000000000"/> 755 </origin> 756 <split> 757 <bool value="false"/> 758 </split> 759 <t1> 760 <radial_composite type="vector"> 761 <radius> 762 <real value="0.0000000000"/> 763 </radius> 764 <theta> 765 <angle value="0.000000"/> 766 </theta> 767 </radial_composite> 768 </t1> 769 <t2> 770 <radial_composite type="vector"> 771 <radius> 772 <real value="0.0000000000"/> 773 </radius> 774 <theta> 775 <angle value="0.000000"/> 776 </theta> 777 </radial_composite> 778 </t2> 779 <split_radius> 780 <bool value="false"/> 781 </split_radius> 782 <split_angle> 783 <bool value="false"/> 784 </split_angle> 785 </composite> 786 </entry> 787 <entry> 788 <composite type="bline_point"> 789 <point> 790 <vector> 791 <x>-0.3641652763</x> 792 <y>1.6941567659</y> 793 </vector> 794 </point> 795 <width> 796 <real value="1.0000000000"/> 797 </width> 798 <origin> 799 <real value="0.5000000000"/> 800 </origin> 801 <split> 802 <bool value="true"/> 803 </split> 804 <t1> 805 <radial_composite type="vector"> 806 <radius> 807 <real value="0.0475311255"/> 808 </radius> 809 <theta> 810 <angle value="345.964417"/> 811 </theta> 812 </radial_composite> 813 </t1> 814 <t2> 815 <radial_composite type="vector"> 816 <radius> 817 <real value="0.0758098887"/> 818 </radius> 819 <theta> 820 <angle value="278.746613"/> 821 </theta> 822 </radial_composite> 823 </t2> 824 <split_radius> 825 <bool value="true"/> 826 </split_radius> 827 <split_angle> 828 <bool value="true"/> 829 </split_angle> 830 </composite> 831 </entry> 832 <entry> 833 <composite type="bline_point"> 834 <point> 835 <vector> 836 <x>-0.3564799130</x> 837 <y>1.5731188059</y> 838 </vector> 839 </point> 840 <width> 841 <real value="1.0000000000"/> 842 </width> 843 <origin> 844 <real value="0.5000000000"/> 845 </origin> 846 <split> 847 <bool value="true"/> 848 </split> 849 <t1> 850 <radial_composite type="vector"> 851 <radius> 852 <real value="0.1039068150"/> 853 </radius> 854 <theta> 855 <angle value="-86.820000"/> 856 </theta> 857 </radial_composite> 858 </t1> 859 <t2> 860 <radial_composite type="vector"> 861 <radius> 862 <real value="0.1278403658"/> 863 </radius> 864 <theta> 865 <angle value="42.782318"/> 866 </theta> 867 </radial_composite> 868 </t2> 869 <split_radius> 870 <bool value="true"/> 871 </split_radius> 872 <split_angle> 873 <bool value="true"/> 874 </split_angle> 875 </composite> 876 </entry> 877 <entry> 878 <composite type="bline_point"> 879 <point> 880 <vector> 881 <x>-0.0364597663</x> 882 <y>1.7075810432</y> 883 </vector> 884 </point> 885 <width> 886 <real value="1.0000000000"/> 887 </width> 888 <origin> 889 <real value="0.5000000000"/> 890 </origin> 891 <split> 892 <bool value="false"/> 893 </split> 894 <t1> 895 <radial_composite type="vector"> 896 <radius> 897 <real value="0.6032944336"/> 898 </radius> 899 <theta> 900 <angle value="0.000000"/> 901 </theta> 902 </radial_composite> 903 </t1> 904 <t2> 905 <radial_composite type="vector"> 906 <radius> 907 <real value="0.6032944336"/> 908 </radius> 909 <theta> 910 <angle value="0.000000"/> 911 </theta> 912 </radial_composite> 913 </t2> 914 <split_radius> 915 <bool value="false"/> 916 </split_radius> 917 <split_angle> 918 <bool value="false"/> 919 </split_angle> 920 </composite> 921 </entry> 922 <entry> 923 <composite type="bline_point"> 924 <point> 925 <vector> 926 <x>0.3867467642</x> 927 <y>1.3203922510</y> 928 </vector> 929 </point> 930 <width> 931 <real value="1.0000000000"/> 932 </width> 933 <origin> 934 <real value="0.5000000000"/> 935 </origin> 936 <split> 937 <bool value="true"/> 938 </split> 939 <t1> 940 <radial_composite type="vector"> 941 <radius> 942 <real value="0.7563690176"/> 943 </radius> 944 <theta> 945 <angle value="-90.000000"/> 946 </theta> 947 </radial_composite> 948 </t1> 949 <t2> 950 <radial_composite type="vector"> 951 <radius> 952 <real value="0.0000000000"/> 953 </radius> 954 <theta> 955 <angle value="0.000000"/> 956 </theta> 957 </radial_composite> 958 </t2> 959 <split_radius> 960 <bool value="true"/> 961 </split_radius> 962 <split_angle> 963 <bool value="true"/> 964 </split_angle> 965 </composite> 966 </entry> 967 <entry> 968 <composite type="bline_point"> 969 <point> 970 <vector> 971 <x>0.3897482455</x> 972 <y>0.5610216856</y> 973 </vector> 974 </point> 975 <width> 976 <real value="1.0000000000"/> 977 </width> 978 <origin> 979 <real value="0.5000000000"/> 980 </origin> 981 <split> 982 <bool value="false"/> 983 </split> 984 <t1> 985 <radial_composite type="vector"> 986 <radius> 987 <real value="0.0000000000"/> 988 </radius> 989 <theta> 990 <angle value="0.000000"/> 991 </theta> 992 </radial_composite> 993 </t1> 994 <t2> 995 <radial_composite type="vector"> 996 <radius> 997 <real value="0.0000000000"/> 998 </radius> 999 <theta> 1000 <angle value="0.000000"/> 1001 </theta> 1002 </radial_composite> 1003 </t2> 1004 <split_radius> 1005 <bool value="false"/> 1006 </split_radius> 1007 <split_angle> 1008 <bool value="false"/> 1009 </split_angle> 1010 </composite> 1011 </entry> 1012 <entry> 1013 <composite type="bline_point"> 1014 <point> 1015 <vector> 1016 <x>0.1226178706</x> 1017 <y>0.5580202341</y> 1018 </vector> 1019 </point> 1020 <width> 1021 <real value="1.0000000000"/> 1022 </width> 1023 <origin> 1024 <real value="0.5000000000"/> 1025 </origin> 1026 <split> 1027 <bool value="false"/> 1028 </split> 1029 <t1> 1030 <radial_composite type="vector"> 1031 <radius> 1032 <real value="0.0000000000"/> 1033 </radius> 1034 <theta> 1035 <angle value="0.000000"/> 1036 </theta> 1037 </radial_composite> 1038 </t1> 1039 <t2> 1040 <radial_composite type="vector"> 1041 <radius> 1042 <real value="0.0000000000"/> 1043 </radius> 1044 <theta> 1045 <angle value="0.000000"/> 1046 </theta> 1047 </radial_composite> 1048 </t2> 1049 <split_radius> 1050 <bool value="false"/> 1051 </split_radius> 1052 <split_angle> 1053 <bool value="false"/> 1054 </split_angle> 1055 </composite> 1056 </entry> 1057 <entry> 1058 <composite type="bline_point"> 1059 <point> 1060 <vector> 1061 <x>0.1196164042</x> 1062 <y>1.2633643150</y> 1063 </vector> 1064 </point> 1065 <width> 1066 <real value="1.0000000000"/> 1067 </width> 1068 <origin> 1069 <real value="0.5000000000"/> 1070 </origin> 1071 <split> 1072 <bool value="true"/> 1073 </split> 1074 <t1> 1075 <radial_composite type="vector"> 1076 <radius> 1077 <real value="0.1082115076"/> 1078 </radius> 1079 <theta> 1080 <angle value="90.628151"/> 1081 </theta> 1082 </radial_composite> 1083 </t1> 1084 <t2> 1085 <radial_composite type="vector"> 1086 <radius> 1087 <real value="0.2203297816"/> 1088 </radius> 1089 <theta> 1090 <angle value="89.691498"/> 1091 </theta> 1092 </radial_composite> 1093 </t2> 1094 <split_radius> 1095 <bool value="true"/> 1096 </split_radius> 1097 <split_angle> 1098 <bool value="true"/> 1099 </split_angle> 1100 </composite> 1101 </entry> 1102 <entry> 1103 <composite type="bline_point"> 1104 <point> 1105 <vector> 1106 <x>-0.1009419933</x> 1107 <y>1.4732143879</y> 1108 </vector> 1109 </point> 1110 <width> 1111 <real value="1.0000000000"/> 1112 </width> 1113 <origin> 1114 <real value="0.5000000000"/> 1115 </origin> 1116 <split> 1117 <bool value="false"/> 1118 </split> 1119 <t1> 1120 <radial_composite type="vector"> 1121 <radius> 1122 <real value="0.3458888253"/> 1123 </radius> 1124 <theta> 1125 <angle value="180.954773"/> 1126 </theta> 1127 </radial_composite> 1128 </t1> 1129 <t2> 1130 <radial_composite type="vector"> 1131 <radius> 1132 <real value="0.3458888253"/> 1133 </radius> 1134 <theta> 1135 <angle value="180.954773"/> 1136 </theta> 1137 </radial_composite> 1138 </t2> 1139 <split_radius> 1140 <bool value="false"/> 1141 </split_radius> 1142 <split_angle> 1143 <bool value="false"/> 1144 </split_angle> 1145 </composite> 1146 </entry> 1147 <entry> 1148 <composite type="bline_point"> 1149 <point> 1150 <vector> 1151 <x>-0.3486120999</x> 1152 <y>1.2663658857</y> 1153 </vector> 1154 </point> 1155 <width> 1156 <real value="1.0000000000"/> 1157 </width> 1158 <origin> 1159 <real value="0.5000000000"/> 1160 </origin> 1161 <split> 1162 <bool value="true"/> 1163 </split> 1164 <t1> 1165 <radial_composite type="vector"> 1166 <radius> 1167 <real value="0.2632472969"/> 1168 </radius> 1169 <theta> 1170 <angle value="-91.135475"/> 1171 </theta> 1172 </radial_composite> 1173 </t1> 1174 <t2> 1175 <radial_composite type="vector"> 1176 <radius> 1177 <real value="0.0000000000"/> 1178 </radius> 1179 <theta> 1180 <angle value="0.000000"/> 1181 </theta> 1182 </radial_composite> 1183 </t2> 1184 <split_radius> 1185 <bool value="true"/> 1186 </split_radius> 1187 <split_angle> 1188 <bool value="true"/> 1189 </split_angle> 1190 </composite> 1191 </entry> 1192 </bline> 1193 </param> 1194 </layer> 1195 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="g"> 1196 <param name="z_depth"> 1197 <real value="0.0000000000"/> 1198 </param> 1199 <param name="amount"> 1200 <real value="1.0000000000"/> 1201 </param> 1202 <param name="blend_method"> 1203 <integer value="0"/> 1204 </param> 1205 <param name="origin"> 1206 <vector> 1207 <x>0.0000000000</x> 1208 <y>0.0000000000</y> 1209 </vector> 1210 </param> 1211 <param name="transformation"> 1212 <composite type="transformation"> 1213 <offset> 1214 <vector> 1215 <x>0.0000000000</x> 1216 <y>0.0000000000</y> 1217 </vector> 1218 </offset> 1219 <angle> 1220 <angle value="0.000000"/> 1221 </angle> 1222 <skew_angle> 1223 <angle value="0.000000"/> 1224 </skew_angle> 1225 <scale> 1226 <vector> 1227 <x>1.0000000000</x> 1228 <y>1.0000000000</y> 1229 </vector> 1230 </scale> 1231 </composite> 1232 </param> 1233 <param name="canvas"> 1234 <canvas> 1235 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle047 Région"> 1236 <param name="z_depth"> 1237 <real value="0.0000000000"/> 1238 </param> 1239 <param name="amount"> 1240 <real value="1.0000000000"/> 1241 </param> 1242 <param name="blend_method"> 1243 <integer value="0"/> 1244 </param> 1245 <param name="color"> 1246 <color> 1247 <r>0.980680</r> 1248 <g>0.292206</g> 1249 <b>0.000000</b> 1250 <a>1.000000</a> 1251 </color> 1252 </param> 1253 <param name="origin"> 1254 <vector> 1255 <x>0.0000000000</x> 1256 <y>0.0000000000</y> 1257 </vector> 1258 </param> 1259 <param name="invert"> 1260 <bool value="false"/> 1261 </param> 1262 <param name="antialias"> 1263 <bool value="true"/> 1264 </param> 1265 <param name="feather"> 1266 <real value="0.0000000000"/> 1267 </param> 1268 <param name="blurtype"> 1269 <integer value="1"/> 1270 </param> 1271 <param name="winding_style"> 1272 <integer value="0"/> 1273 </param> 1274 <param name="bline"> 1275 <bline type="bline_point" loop="true"> 1276 <entry> 1277 <composite type="bline_point"> 1278 <point> 1279 <vector> 1280 <x>2.5831406116</x> 1281 <y>0.6366158724</y> 1282 </vector> 1283 </point> 1284 <width> 1285 <real value="1.0000000000"/> 1286 </width> 1287 <origin> 1288 <real value="0.5000000000"/> 1289 </origin> 1290 <split> 1291 <bool value="false"/> 1292 </split> 1293 <t1> 1294 <radial_composite type="vector"> 1295 <radius> 1296 <real value="0.0000000000"/> 1297 </radius> 1298 <theta> 1299 <angle value="0.000000"/> 1300 </theta> 1301 </radial_composite> 1302 </t1> 1303 <t2> 1304 <radial_composite type="vector"> 1305 <radius> 1306 <real value="0.0000000000"/> 1307 </radius> 1308 <theta> 1309 <angle value="0.000000"/> 1310 </theta> 1311 </radial_composite> 1312 </t2> 1313 <split_radius> 1314 <bool value="false"/> 1315 </split_radius> 1316 <split_angle> 1317 <bool value="false"/> 1318 </split_angle> 1319 </composite> 1320 </entry> 1321 <entry> 1322 <composite type="bline_point"> 1323 <point> 1324 <vector> 1325 <x>2.8328626156</x> 1326 <y>0.6366158724</y> 1327 </vector> 1328 </point> 1329 <width> 1330 <real value="1.0000000000"/> 1331 </width> 1332 <origin> 1333 <real value="0.5000000000"/> 1334 </origin> 1335 <split> 1336 <bool value="false"/> 1337 </split> 1338 <t1> 1339 <radial_composite type="vector"> 1340 <radius> 1341 <real value="0.0000000000"/> 1342 </radius> 1343 <theta> 1344 <angle value="0.000000"/> 1345 </theta> 1346 </radial_composite> 1347 </t1> 1348 <t2> 1349 <radial_composite type="vector"> 1350 <radius> 1351 <real value="0.0000000000"/> 1352 </radius> 1353 <theta> 1354 <angle value="0.000000"/> 1355 </theta> 1356 </radial_composite> 1357 </t2> 1358 <split_radius> 1359 <bool value="false"/> 1360 </split_radius> 1361 <split_angle> 1362 <bool value="false"/> 1363 </split_angle> 1364 </composite> 1365 </entry> 1366 <entry> 1367 <composite type="bline_point"> 1368 <point> 1369 <vector> 1370 <x>2.8328626156</x> 1371 <y>1.6988941431</y> 1372 </vector> 1373 </point> 1374 <width> 1375 <real value="1.0000000000"/> 1376 </width> 1377 <origin> 1378 <real value="0.5000000000"/> 1379 </origin> 1380 <split> 1381 <bool value="false"/> 1382 </split> 1383 <t1> 1384 <radial_composite type="vector"> 1385 <radius> 1386 <real value="0.0000000000"/> 1387 </radius> 1388 <theta> 1389 <angle value="0.000000"/> 1390 </theta> 1391 </radial_composite> 1392 </t1> 1393 <t2> 1394 <radial_composite type="vector"> 1395 <radius> 1396 <real value="0.0000000000"/> 1397 </radius> 1398 <theta> 1399 <angle value="0.000000"/> 1400 </theta> 1401 </radial_composite> 1402 </t2> 1403 <split_radius> 1404 <bool value="false"/> 1405 </split_radius> 1406 <split_angle> 1407 <bool value="false"/> 1408 </split_angle> 1409 </composite> 1410 </entry> 1411 <entry> 1412 <composite type="bline_point"> 1413 <point> 1414 <vector> 1415 <x>2.5831406116</x> 1416 <y>1.6988941431</y> 1417 </vector> 1418 </point> 1419 <width> 1420 <real value="1.0000000000"/> 1421 </width> 1422 <origin> 1423 <real value="0.5000000000"/> 1424 </origin> 1425 <split> 1426 <bool value="false"/> 1427 </split> 1428 <t1> 1429 <radial_composite type="vector"> 1430 <radius> 1431 <real value="0.0000000000"/> 1432 </radius> 1433 <theta> 1434 <angle value="0.000000"/> 1435 </theta> 1436 </radial_composite> 1437 </t1> 1438 <t2> 1439 <radial_composite type="vector"> 1440 <radius> 1441 <real value="0.0000000000"/> 1442 </radius> 1443 <theta> 1444 <angle value="0.000000"/> 1445 </theta> 1446 </radial_composite> 1447 </t2> 1448 <split_radius> 1449 <bool value="false"/> 1450 </split_radius> 1451 <split_angle> 1452 <bool value="false"/> 1453 </split_angle> 1454 </composite> 1455 </entry> 1456 </bline> 1457 </param> 1458 </layer> 1459 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine208 Région"> 1460 <param name="z_depth"> 1461 <real value="0.0000000000"/> 1462 </param> 1463 <param name="amount"> 1464 <real value="1.0000000000"/> 1465 </param> 1466 <param name="blend_method"> 1467 <integer value="0"/> 1468 </param> 1469 <param name="color"> 1470 <color> 1471 <r>0.980680</r> 1472 <g>0.292206</g> 1473 <b>0.000000</b> 1474 <a>1.000000</a> 1475 </color> 1476 </param> 1477 <param name="origin"> 1478 <vector> 1479 <x>0.0000000000</x> 1480 <y>0.0000000000</y> 1481 </vector> 1482 </param> 1483 <param name="invert"> 1484 <bool value="false"/> 1485 </param> 1486 <param name="antialias"> 1487 <bool value="true"/> 1488 </param> 1489 <param name="feather"> 1490 <real value="0.0000000000"/> 1491 </param> 1492 <param name="blurtype"> 1493 <integer value="1"/> 1494 </param> 1495 <param name="winding_style"> 1496 <integer value="0"/> 1497 </param> 1498 <param name="bline"> 1499 <bline type="bline_point" loop="true"> 1500 <entry> 1501 <composite type="bline_point"> 1502 <point> 1503 <vector> 1504 <x>1.9818873405</x> 1505 <y>0.4502849877</y> 1506 </vector> 1507 </point> 1508 <width> 1509 <real value="1.0000000000"/> 1510 </width> 1511 <origin> 1512 <real value="0.5000000000"/> 1513 </origin> 1514 <split> 1515 <bool value="true"/> 1516 </split> 1517 <t1> 1518 <radial_composite type="vector"> 1519 <radius> 1520 <real value="0.1434811829"/> 1521 </radius> 1522 <theta> 1523 <angle value="0.656468"/> 1524 </theta> 1525 </radial_composite> 1526 </t1> 1527 <t2> 1528 <radial_composite type="vector"> 1529 <radius> 1530 <real value="0.2157786382"/> 1531 </radius> 1532 <theta> 1533 <angle value="-55.885529"/> 1534 </theta> 1535 </radial_composite> 1536 </t2> 1537 <split_radius> 1538 <bool value="true"/> 1539 </split_radius> 1540 <split_angle> 1541 <bool value="true"/> 1542 </split_angle> 1543 </composite> 1544 </entry> 1545 <entry> 1546 <composite type="bline_point"> 1547 <point> 1548 <vector> 1549 <x>2.2508184910</x> 1550 <y>0.3407915831</y> 1551 </vector> 1552 </point> 1553 <width> 1554 <real value="1.0000000000"/> 1555 </width> 1556 <origin> 1557 <real value="0.5000000000"/> 1558 </origin> 1559 <split> 1560 <bool value="false"/> 1561 </split> 1562 <t1> 1563 <radial_composite type="vector"> 1564 <radius> 1565 <real value="0.4379737500"/> 1566 </radius> 1567 <theta> 1568 <angle value="0.000000"/> 1569 </theta> 1570 </radial_composite> 1571 </t1> 1572 <t2> 1573 <radial_composite type="vector"> 1574 <radius> 1575 <real value="0.4379737500"/> 1576 </radius> 1577 <theta> 1578 <angle value="0.000000"/> 1579 </theta> 1580 </radial_composite> 1581 </t2> 1582 <split_radius> 1583 <bool value="false"/> 1584 </split_radius> 1585 <split_angle> 1586 <bool value="false"/> 1587 </split_angle> 1588 </composite> 1589 </entry> 1590 <entry> 1591 <composite type="bline_point"> 1592 <point> 1593 <vector> 1594 <x>2.5812199116</x> 1595 <y>0.6366158724</y> 1596 </vector> 1597 </point> 1598 <width> 1599 <real value="1.0000000000"/> 1600 </width> 1601 <origin> 1602 <real value="0.5000000000"/> 1603 </origin> 1604 <split> 1605 <bool value="true"/> 1606 </split> 1607 <t1> 1608 <radial_composite type="vector"> 1609 <radius> 1610 <real value="0.6339354659"/> 1611 </radius> 1612 <theta> 1613 <angle value="90.520851"/> 1614 </theta> 1615 </radial_composite> 1616 </t1> 1617 <t2> 1618 <radial_composite type="vector"> 1619 <radius> 1620 <real value="0.1877120348"/> 1621 </radius> 1622 <theta> 1623 <angle value="72.121300"/> 1624 </theta> 1625 </radial_composite> 1626 </t2> 1627 <split_radius> 1628 <bool value="true"/> 1629 </split_radius> 1630 <split_angle> 1631 <bool value="true"/> 1632 </split_angle> 1633 </composite> 1634 </entry> 1635 <entry> 1636 <composite type="bline_point"> 1637 <point> 1638 <vector> 1639 <x>2.8332200050</x> 1640 <y>0.6377790570</y> 1641 </vector> 1642 </point> 1643 <width> 1644 <real value="1.0000000000"/> 1645 </width> 1646 <origin> 1647 <real value="0.5000000000"/> 1648 </origin> 1649 <split> 1650 <bool value="true"/> 1651 </split> 1652 <t1> 1653 <radial_composite type="vector"> 1654 <radius> 1655 <real value="0.2935633921"/> 1656 </radius> 1657 <theta> 1658 <angle value="-62.803631"/> 1659 </theta> 1660 </radial_composite> 1661 </t1> 1662 <t2> 1663 <radial_composite type="vector"> 1664 <radius> 1665 <real value="0.8177002043"/> 1666 </radius> 1667 <theta> 1668 <angle value="-89.710136"/> 1669 </theta> 1670 </radial_composite> 1671 </t2> 1672 <split_radius> 1673 <bool value="true"/> 1674 </split_radius> 1675 <split_angle> 1676 <bool value="true"/> 1677 </split_angle> 1678 </composite> 1679 </entry> 1680 <entry> 1681 <composite type="bline_point"> 1682 <point> 1683 <vector> 1684 <x>2.2598543167</x> 1685 <y>0.1024315804</y> 1686 </vector> 1687 </point> 1688 <width> 1689 <real value="1.0000000000"/> 1690 </width> 1691 <origin> 1692 <real value="0.5000000000"/> 1693 </origin> 1694 <split> 1695 <bool value="false"/> 1696 </split> 1697 <t1> 1698 <radial_composite type="vector"> 1699 <radius> 1700 <real value="1.0188652500"/> 1701 </radius> 1702 <theta> 1703 <angle value="180.000000"/> 1704 </theta> 1705 </radial_composite> 1706 </t1> 1707 <t2> 1708 <radial_composite type="vector"> 1709 <radius> 1710 <real value="1.0188652500"/> 1711 </radius> 1712 <theta> 1713 <angle value="180.000000"/> 1714 </theta> 1715 </radial_composite> 1716 </t2> 1717 <split_radius> 1718 <bool value="false"/> 1719 </split_radius> 1720 <split_angle> 1721 <bool value="false"/> 1722 </split_angle> 1723 </composite> 1724 </entry> 1725 <entry> 1726 <composite type="bline_point"> 1727 <point> 1728 <vector> 1729 <x>1.6682056189</x> 1730 <y>0.4497370124</y> 1731 </vector> 1732 </point> 1733 <width> 1734 <real value="1.0000000000"/> 1735 </width> 1736 <origin> 1737 <real value="0.5000000000"/> 1738 </origin> 1739 <split> 1740 <bool value="true"/> 1741 </split> 1742 <t1> 1743 <radial_composite type="vector"> 1744 <radius> 1745 <real value="0.4915485839"/> 1746 </radius> 1747 <theta> 1748 <angle value="113.198593"/> 1749 </theta> 1750 </radial_composite> 1751 </t1> 1752 <t2> 1753 <radial_composite type="vector"> 1754 <radius> 1755 <real value="0.1521382500"/> 1756 </radius> 1757 <theta> 1758 <angle value="0.000000"/> 1759 </theta> 1760 </radial_composite> 1761 </t2> 1762 <split_radius> 1763 <bool value="true"/> 1764 </split_radius> 1765 <split_angle> 1766 <bool value="true"/> 1767 </split_angle> 1768 </composite> 1769 </entry> 1770 </bline> 1771 </param> 1772 </layer> 1773 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="G_loop"> 1774 <param name="z_depth"> 1775 <real value="0.0000000000"/> 1776 </param> 1777 <param name="amount"> 1778 <real value="1.0000000000"/> 1779 </param> 1780 <param name="blend_method"> 1781 <integer value="0"/> 1782 </param> 1783 <param name="origin"> 1784 <vector> 1785 <x>0.0000000000</x> 1786 <y>0.0000000000</y> 1787 </vector> 1788 </param> 1789 <param name="transformation"> 1790 <composite type="transformation"> 1791 <offset> 1792 <vector> 1793 <x>0.0000000000</x> 1794 <y>0.0000000000</y> 1795 </vector> 1796 </offset> 1797 <angle> 1798 <angle value="0.000000"/> 1799 </angle> 1800 <skew_angle> 1801 <angle value="0.000000"/> 1802 </skew_angle> 1803 <scale> 1804 <vector> 1805 <x>1.0000000000</x> 1806 <y>1.0000000000</y> 1807 </vector> 1808 </scale> 1809 </composite> 1810 </param> 1811 <param name="canvas"> 1812 <canvas> 1813 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="G_loop_out"> 1814 <param name="z_depth"> 1815 <real value="0.0000000000"/> 1816 </param> 1817 <param name="amount"> 1818 <real value="1.0000000000"/> 1819 </param> 1820 <param name="blend_method"> 1821 <integer value="0"/> 1822 </param> 1823 <param name="color"> 1824 <color> 1825 <r>0.980680</r> 1826 <g>0.292206</g> 1827 <b>0.000000</b> 1828 <a>1.000000</a> 1829 </color> 1830 </param> 1831 <param name="origin"> 1832 <vector> 1833 <x>0.0000000000</x> 1834 <y>0.0000000000</y> 1835 </vector> 1836 </param> 1837 <param name="invert"> 1838 <bool value="false"/> 1839 </param> 1840 <param name="antialias"> 1841 <bool value="true"/> 1842 </param> 1843 <param name="feather"> 1844 <real value="0.0000000000"/> 1845 </param> 1846 <param name="blurtype"> 1847 <integer value="1"/> 1848 </param> 1849 <param name="winding_style"> 1850 <integer value="0"/> 1851 </param> 1852 <param name="bline"> 1853 <bline type="bline_point" loop="true"> 1854 <entry> 1855 <composite type="bline_point"> 1856 <point> 1857 <vector> 1858 <x>2.6348459721</x> 1859 <y>1.4349472523</y> 1860 </vector> 1861 </point> 1862 <width> 1863 <real value="1.0000000000"/> 1864 </width> 1865 <origin> 1866 <real value="0.5000000000"/> 1867 </origin> 1868 <split> 1869 <bool value="false"/> 1870 </split> 1871 <t1> 1872 <radial_composite type="vector"> 1873 <radius> 1874 <real value="0.4640763339"/> 1875 </radius> 1876 <theta> 1877 <angle value="114.973915"/> 1878 </theta> 1879 </radial_composite> 1880 </t1> 1881 <t2> 1882 <radial_composite type="vector"> 1883 <radius> 1884 <real value="0.4640763339"/> 1885 </radius> 1886 <theta> 1887 <angle value="114.973915"/> 1888 </theta> 1889 </radial_composite> 1890 </t2> 1891 <split_radius> 1892 <bool value="false"/> 1893 </split_radius> 1894 <split_angle> 1895 <bool value="false"/> 1896 </split_angle> 1897 </composite> 1898 </entry> 1899 <entry> 1900 <composite type="bline_point"> 1901 <point> 1902 <vector> 1903 <x>2.2103188038</x> 1904 <y>1.7115622759</y> 1905 </vector> 1906 </point> 1907 <width> 1908 <real value="1.0000000000"/> 1909 </width> 1910 <origin> 1911 <real value="0.5000000000"/> 1912 </origin> 1913 <split> 1914 <bool value="false"/> 1915 </split> 1916 <t1> 1917 <radial_composite type="vector"> 1918 <radius> 1919 <real value="0.7261143750"/> 1920 </radius> 1921 <theta> 1922 <angle value="180.000000"/> 1923 </theta> 1924 </radial_composite> 1925 </t1> 1926 <t2> 1927 <radial_composite type="vector"> 1928 <radius> 1929 <real value="0.7261143750"/> 1930 </radius> 1931 <theta> 1932 <angle value="180.000000"/> 1933 </theta> 1934 </radial_composite> 1935 </t2> 1936 <split_radius> 1937 <bool value="false"/> 1938 </split_radius> 1939 <split_angle> 1940 <bool value="false"/> 1941 </split_angle> 1942 </composite> 1943 </entry> 1944 <entry> 1945 <composite type="bline_point"> 1946 <point> 1947 <vector> 1948 <x>1.6532468796</x> 1949 <y>1.1256763935</y> 1950 </vector> 1951 </point> 1952 <width> 1953 <real value="1.0000000000"/> 1954 </width> 1955 <origin> 1956 <real value="0.5000000000"/> 1957 </origin> 1958 <split> 1959 <bool value="false"/> 1960 </split> 1961 <t1> 1962 <radial_composite type="vector"> 1963 <radius> 1964 <real value="1.2505301091"/> 1965 </radius> 1966 <theta> 1967 <angle value="-90.000000"/> 1968 </theta> 1969 </radial_composite> 1970 </t1> 1971 <t2> 1972 <radial_composite type="vector"> 1973 <radius> 1974 <real value="1.2505301091"/> 1975 </radius> 1976 <theta> 1977 <angle value="-90.000000"/> 1978 </theta> 1979 </radial_composite> 1980 </t2> 1981 <split_radius> 1982 <bool value="false"/> 1983 </split_radius> 1984 <split_angle> 1985 <bool value="false"/> 1986 </split_angle> 1987 </composite> 1988 </entry> 1989 <entry> 1990 <composite type="bline_point"> 1991 <point> 1992 <vector> 1993 <x>2.2103188038</x> 1994 <y>0.5244230628</y> 1995 </vector> 1996 </point> 1997 <width> 1998 <real value="1.0000000000"/> 1999 </width> 2000 <origin> 2001 <real value="0.5000000000"/> 2002 </origin> 2003 <split> 2004 <bool value="false"/> 2005 </split> 2006 <t1> 2007 <radial_composite type="vector"> 2008 <radius> 2009 <real value="0.9220500000"/> 2010 </radius> 2011 <theta> 2012 <angle value="0.000000"/> 2013 </theta> 2014 </radial_composite> 2015 </t1> 2016 <t2> 2017 <radial_composite type="vector"> 2018 <radius> 2019 <real value="0.9220500000"/> 2020 </radius> 2021 <theta> 2022 <angle value="0.000000"/> 2023 </theta> 2024 </radial_composite> 2025 </t2> 2026 <split_radius> 2027 <bool value="false"/> 2028 </split_radius> 2029 <split_angle> 2030 <bool value="false"/> 2031 </split_angle> 2032 </composite> 2033 </entry> 2034 <entry> 2035 <composite type="bline_point"> 2036 <point> 2037 <vector> 2038 <x>2.6828694344</x> 2039 <y>0.8548242450</y> 2040 </vector> 2041 </point> 2042 <width> 2043 <real value="1.0000000000"/> 2044 </width> 2045 <origin> 2046 <real value="0.5000000000"/> 2047 </origin> 2048 <split> 2049 <bool value="false"/> 2050 </split> 2051 <t1> 2052 <radial_composite type="vector"> 2053 <radius> 2054 <real value="0.0546708317"/> 2055 </radius> 2056 <theta> 2057 <angle value="71.565048"/> 2058 </theta> 2059 </radial_composite> 2060 </t1> 2061 <t2> 2062 <radial_composite type="vector"> 2063 <radius> 2064 <real value="0.0546708317"/> 2065 </radius> 2066 <theta> 2067 <angle value="71.565048"/> 2068 </theta> 2069 </radial_composite> 2070 </t2> 2071 <split_radius> 2072 <bool value="false"/> 2073 </split_radius> 2074 <split_angle> 2075 <bool value="false"/> 2076 </split_angle> 2077 </composite> 2078 </entry> 2079 </bline> 2080 </param> 2081 </layer> 2082 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine210 Région"> 2083 <param name="z_depth"> 2084 <real value="0.0000000000"/> 2085 </param> 2086 <param name="amount"> 2087 <real value="1.0000000000"/> 2088 </param> 2089 <param name="blend_method"> 2090 <integer value="19"/> 2091 </param> 2092 <param name="color"> 2093 <color> 2094 <r>0.980680</r> 2095 <g>0.292206</g> 2096 <b>0.000000</b> 2097 <a>1.000000</a> 2098 </color> 2099 </param> 2100 <param name="origin"> 2101 <vector> 2102 <x>0.0000000000</x> 2103 <y>0.0000000000</y> 2104 </vector> 2105 </param> 2106 <param name="invert"> 2107 <bool value="false"/> 2108 </param> 2109 <param name="antialias"> 2110 <bool value="true"/> 2111 </param> 2112 <param name="feather"> 2113 <real value="0.0000000000"/> 2114 </param> 2115 <param name="blurtype"> 2116 <integer value="1"/> 2117 </param> 2118 <param name="winding_style"> 2119 <integer value="0"/> 2120 </param> 2121 <param name="bline"> 2122 <bline type="bline_point" loop="true"> 2123 <entry> 2124 <composite type="bline_point"> 2125 <point> 2126 <vector> 2127 <x>2.5695340633</x> 2128 <y>1.1122298241</y> 2129 </vector> 2130 </point> 2131 <width> 2132 <real value="1.0000000000"/> 2133 </width> 2134 <origin> 2135 <real value="0.5000000000"/> 2136 </origin> 2137 <split> 2138 <bool value="false"/> 2139 </split> 2140 <t1> 2141 <radial_composite type="vector"> 2142 <radius> 2143 <real value="0.5532299100"/> 2144 </radius> 2145 <theta> 2146 <angle value="90.000000"/> 2147 </theta> 2148 </radial_composite> 2149 </t1> 2150 <t2> 2151 <radial_composite type="vector"> 2152 <radius> 2153 <real value="0.5532299100"/> 2154 </radius> 2155 <theta> 2156 <angle value="90.000000"/> 2157 </theta> 2158 </radial_composite> 2159 </t2> 2160 <split_radius> 2161 <bool value="false"/> 2162 </split_radius> 2163 <split_angle> 2164 <bool value="false"/> 2165 </split_angle> 2166 </composite> 2167 </entry> 2168 <entry> 2169 <composite type="bline_point"> 2170 <point> 2171 <vector> 2172 <x>2.2391328812</x> 2173 <y>1.4714450836</y> 2174 </vector> 2175 </point> 2176 <width> 2177 <real value="1.0000000000"/> 2178 </width> 2179 <origin> 2180 <real value="0.5000000000"/> 2181 </origin> 2182 <split> 2183 <bool value="false"/> 2184 </split> 2185 <t1> 2186 <radial_composite type="vector"> 2187 <radius> 2188 <real value="0.6108581250"/> 2189 </radius> 2190 <theta> 2191 <angle value="180.000000"/> 2192 </theta> 2193 </radial_composite> 2194 </t1> 2195 <t2> 2196 <radial_composite type="vector"> 2197 <radius> 2198 <real value="0.6108581250"/> 2199 </radius> 2200 <theta> 2201 <angle value="180.000000"/> 2202 </theta> 2203 </radial_composite> 2204 </t2> 2205 <split_radius> 2206 <bool value="false"/> 2207 </split_radius> 2208 <split_angle> 2209 <bool value="false"/> 2210 </split_angle> 2211 </composite> 2212 </entry> 2213 <entry> 2214 <composite type="bline_point"> 2215 <point> 2216 <vector> 2217 <x>1.9164153337</x> 2218 <y>1.1160717010</y> 2219 </vector> 2220 </point> 2221 <width> 2222 <real value="1.0000000000"/> 2223 </width> 2224 <origin> 2225 <real value="0.5000000000"/> 2226 </origin> 2227 <split> 2228 <bool value="false"/> 2229 </split> 2230 <t1> 2231 <radial_composite type="vector"> 2232 <radius> 2233 <real value="0.5532299100"/> 2234 </radius> 2235 <theta> 2236 <angle value="-90.000000"/> 2237 </theta> 2238 </radial_composite> 2239 </t1> 2240 <t2> 2241 <radial_composite type="vector"> 2242 <radius> 2243 <real value="0.5532299100"/> 2244 </radius> 2245 <theta> 2246 <angle value="-90.000000"/> 2247 </theta> 2248 </radial_composite> 2249 </t2> 2250 <split_radius> 2251 <bool value="false"/> 2252 </split_radius> 2253 <split_angle> 2254 <bool value="false"/> 2255 </split_angle> 2256 </composite> 2257 </entry> 2258 <entry> 2259 <composite type="bline_point"> 2260 <point> 2261 <vector> 2262 <x>2.2295281887</x> 2263 <y>0.7568564415</y> 2264 </vector> 2265 </point> 2266 <width> 2267 <real value="1.0000000000"/> 2268 </width> 2269 <origin> 2270 <real value="0.5000000000"/> 2271 </origin> 2272 <split> 2273 <bool value="false"/> 2274 </split> 2275 <t1> 2276 <radial_composite type="vector"> 2277 <radius> 2278 <real value="0.6857746875"/> 2279 </radius> 2280 <theta> 2281 <angle value="0.000000"/> 2282 </theta> 2283 </radial_composite> 2284 </t1> 2285 <t2> 2286 <radial_composite type="vector"> 2287 <radius> 2288 <real value="0.6857746875"/> 2289 </radius> 2290 <theta> 2291 <angle value="0.000000"/> 2292 </theta> 2293 </radial_composite> 2294 </t2> 2295 <split_radius> 2296 <bool value="false"/> 2297 </split_radius> 2298 <split_angle> 2299 <bool value="false"/> 2300 </split_angle> 2301 </composite> 2302 </entry> 2303 </bline> 2304 </param> 2305 </layer> 2306 </canvas> 2307 </param> 2308 <param name="time_dilation"> 2309 <real value="1.0000000000"/> 2310 </param> 2311 <param name="time_offset"> 2312 <time value="0s"/> 2313 </param> 2314 <param name="children_lock"> 2315 <bool value="false"/> 2316 </param> 2317 <param name="outline_grow"> 2318 <real value="0.0000000000"/> 2319 </param> 2320 <param name="z_range"> 2321 <bool value="false" static="true"/> 2322 </param> 2323 <param name="z_range_position"> 2324 <real value="0.0000000000"/> 2325 </param> 2326 <param name="z_range_depth"> 2327 <real value="0.0000000000"/> 2328 </param> 2329 <param name="z_range_blur"> 2330 <real value="0.0000000000"/> 2331 </param> 2332 </layer> 2333 </canvas> 2334 </param> 2335 <param name="time_dilation"> 2336 <real value="1.0000000000"/> 2337 </param> 2338 <param name="time_offset"> 2339 <time value="0s"/> 2340 </param> 2341 <param name="children_lock"> 2342 <bool value="false"/> 2343 </param> 2344 <param name="outline_grow"> 2345 <real value="0.0000000000"/> 2346 </param> 2347 <param name="z_range"> 2348 <bool value="false" static="true"/> 2349 </param> 2350 <param name="z_range_position"> 2351 <real value="0.0000000000"/> 2352 </param> 2353 <param name="z_range_depth"> 2354 <real value="0.0000000000"/> 2355 </param> 2356 <param name="z_range_blur"> 2357 <real value="0.0000000000"/> 2358 </param> 2359 </layer> 2360 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="S"> 2361 <param name="z_depth"> 2362 <real value="0.0000000000"/> 2363 </param> 2364 <param name="amount"> 2365 <real value="1.0000000000"/> 2366 </param> 2367 <param name="blend_method"> 2368 <integer value="0"/> 2369 </param> 2370 <param name="color"> 2371 <color> 2372 <r>0.980680</r> 2373 <g>0.292206</g> 2374 <b>0.000000</b> 2375 <a>1.000000</a> 2376 </color> 2377 </param> 2378 <param name="origin"> 2379 <vector> 2380 <x>0.0000000000</x> 2381 <y>0.0000000000</y> 2382 </vector> 2383 </param> 2384 <param name="invert"> 2385 <bool value="false"/> 2386 </param> 2387 <param name="antialias"> 2388 <bool value="true"/> 2389 </param> 2390 <param name="feather"> 2391 <real value="0.0000000000"/> 2392 </param> 2393 <param name="blurtype"> 2394 <integer value="1"/> 2395 </param> 2396 <param name="winding_style"> 2397 <integer value="0"/> 2398 </param> 2399 <param name="bline"> 2400 <bline type="bline_point" loop="true"> 2401 <entry> 2402 <composite type="bline_point"> 2403 <point> 2404 <vector> 2405 <x>-2.3103454113</x> 2406 <y>1.6722295284</y> 2407 </vector> 2408 </point> 2409 <width> 2410 <real value="1.0000000000"/> 2411 </width> 2412 <origin> 2413 <real value="0.5000000000"/> 2414 </origin> 2415 <split> 2416 <bool value="true"/> 2417 </split> 2418 <t1> 2419 <radial_composite type="vector"> 2420 <radius> 2421 <real value="0.3217327790"/> 2422 </radius> 2423 <theta> 2424 <angle value="-90.103706"/> 2425 </theta> 2426 </radial_composite> 2427 </t1> 2428 <t2> 2429 <radial_composite type="vector"> 2430 <radius> 2431 <real value="0.0000000000"/> 2432 </radius> 2433 <theta> 2434 <angle value="0.000000"/> 2435 </theta> 2436 </radial_composite> 2437 </t2> 2438 <split_radius> 2439 <bool value="true"/> 2440 </split_radius> 2441 <split_angle> 2442 <bool value="true"/> 2443 </split_angle> 2444 </composite> 2445 </entry> 2446 <entry> 2447 <composite type="bline_point"> 2448 <point> 2449 <vector> 2450 <x>-2.0318739414</x> 2451 <y>1.6722295284</y> 2452 </vector> 2453 </point> 2454 <width> 2455 <real value="1.0000000000"/> 2456 </width> 2457 <origin> 2458 <real value="0.5000000000"/> 2459 </origin> 2460 <split> 2461 <bool value="true"/> 2462 </split> 2463 <t1> 2464 <radial_composite type="vector"> 2465 <radius> 2466 <real value="0.0331301584"/> 2467 </radius> 2468 <theta> 2469 <angle value="-2.522711"/> 2470 </theta> 2471 </radial_composite> 2472 </t1> 2473 <t2> 2474 <radial_composite type="vector"> 2475 <radius> 2476 <real value="0.7467400076"/> 2477 </radius> 2478 <theta> 2479 <angle value="89.940475"/> 2480 </theta> 2481 </radial_composite> 2482 </t2> 2483 <split_radius> 2484 <bool value="true"/> 2485 </split_radius> 2486 <split_angle> 2487 <bool value="true"/> 2488 </split_angle> 2489 </composite> 2490 </entry> 2491 <entry> 2492 <composite type="bline_point"> 2493 <point> 2494 <vector> 2495 <x>-2.4731965065</x> 2496 <y>2.0953216553</y> 2497 </vector> 2498 </point> 2499 <width> 2500 <real value="1.0000000000"/> 2501 </width> 2502 <origin> 2503 <real value="0.5000000000"/> 2504 </origin> 2505 <split> 2506 <bool value="false"/> 2507 </split> 2508 <t1> 2509 <radial_composite type="vector"> 2510 <radius> 2511 <real value="0.7116493289"/> 2512 </radius> 2513 <theta> 2514 <angle value="180.000000"/> 2515 </theta> 2516 </radial_composite> 2517 </t1> 2518 <t2> 2519 <radial_composite type="vector"> 2520 <radius> 2521 <real value="0.7116493289"/> 2522 </radius> 2523 <theta> 2524 <angle value="180.000000"/> 2525 </theta> 2526 </radial_composite> 2527 </t2> 2528 <split_radius> 2529 <bool value="false"/> 2530 </split_radius> 2531 <split_angle> 2532 <bool value="false"/> 2533 </split_angle> 2534 </composite> 2535 </entry> 2536 <entry> 2537 <composite type="bline_point"> 2538 <point> 2539 <vector> 2540 <x>-2.9207749367</x> 2541 <y>1.6631108522</y> 2542 </vector> 2543 </point> 2544 <width> 2545 <real value="1.0000000000"/> 2546 </width> 2547 <origin> 2548 <real value="0.5000000000"/> 2549 </origin> 2550 <split> 2551 <bool value="false"/> 2552 </split> 2553 <t1> 2554 <radial_composite type="vector"> 2555 <radius> 2556 <real value="0.7203514453"/> 2557 </radius> 2558 <theta> 2559 <angle value="-90.000000"/> 2560 </theta> 2561 </radial_composite> 2562 </t1> 2563 <t2> 2564 <radial_composite type="vector"> 2565 <radius> 2566 <real value="0.7203514453"/> 2567 </radius> 2568 <theta> 2569 <angle value="-90.000000"/> 2570 </theta> 2571 </radial_composite> 2572 </t2> 2573 <split_radius> 2574 <bool value="false"/> 2575 </split_radius> 2576 <split_angle> 2577 <bool value="false"/> 2578 </split_angle> 2579 </composite> 2580 </entry> 2581 <entry> 2582 <composite type="bline_point"> 2583 <point> 2584 <vector> 2585 <x>-2.6518437862</x> 2586 <y>1.2712396383</y> 2587 </vector> 2588 </point> 2589 <width> 2590 <real value="1.0000000000"/> 2591 </width> 2592 <origin> 2593 <real value="0.4572095275"/> 2594 </origin> 2595 <split> 2596 <bool value="false"/> 2597 </split> 2598 <t1> 2599 <radial_composite type="vector"> 2600 <radius> 2601 <real value="0.4407327115"/> 2602 </radius> 2603 <theta> 2604 <angle value="-27.235144"/> 2605 </theta> 2606 </radial_composite> 2607 </t1> 2608 <t2> 2609 <radial_composite type="vector"> 2610 <radius> 2611 <real value="0.4407327115"/> 2612 </radius> 2613 <theta> 2614 <angle value="-27.235144"/> 2615 </theta> 2616 </radial_composite> 2617 </t2> 2618 <split_radius> 2619 <bool value="false"/> 2620 </split_radius> 2621 <split_angle> 2622 <bool value="false"/> 2623 </split_angle> 2624 </composite> 2625 </entry> 2626 <entry> 2627 <composite type="bline_point"> 2628 <point> 2629 <vector> 2630 <x>-2.2657353878</x> 2631 <y>0.9792572260</y> 2632 </vector> 2633 </point> 2634 <width> 2635 <real value="1.0000000000"/> 2636 </width> 2637 <origin> 2638 <real value="0.5000000000"/> 2639 </origin> 2640 <split> 2641 <bool value="false"/> 2642 </split> 2643 <t1> 2644 <radial_composite type="vector"> 2645 <radius> 2646 <real value="0.5307562429"/> 2647 </radius> 2648 <theta> 2649 <angle value="-92.101570"/> 2650 </theta> 2651 </radial_composite> 2652 </t1> 2653 <t2> 2654 <radial_composite type="vector"> 2655 <radius> 2656 <real value="0.5307562429"/> 2657 </radius> 2658 <theta> 2659 <angle value="-92.101570"/> 2660 </theta> 2661 </radial_composite> 2662 </t2> 2663 <split_radius> 2664 <bool value="false"/> 2665 </split_radius> 2666 <split_angle> 2667 <bool value="false"/> 2668 </split_angle> 2669 </composite> 2670 </entry> 2671 <entry> 2672 <composite type="bline_point"> 2673 <point> 2674 <vector> 2675 <x>-2.5000896454</x> 2676 <y>0.7737169862</y> 2677 </vector> 2678 </point> 2679 <width> 2680 <real value="1.0000000000"/> 2681 </width> 2682 <origin> 2683 <real value="0.5000000000"/> 2684 </origin> 2685 <split> 2686 <bool value="false"/> 2687 </split> 2688 <t1> 2689 <radial_composite type="vector"> 2690 <radius> 2691 <real value="0.2996662500"/> 2692 </radius> 2693 <theta> 2694 <angle value="180.000000"/> 2695 </theta> 2696 </radial_composite> 2697 </t1> 2698 <t2> 2699 <radial_composite type="vector"> 2700 <radius> 2701 <real value="0.2996662500"/> 2702 </radius> 2703 <theta> 2704 <angle value="180.000000"/> 2705 </theta> 2706 </radial_composite> 2707 </t2> 2708 <split_radius> 2709 <bool value="false"/> 2710 </split_radius> 2711 <split_angle> 2712 <bool value="false"/> 2713 </split_angle> 2714 </composite> 2715 </entry> 2716 <entry> 2717 <composite type="bline_point"> 2718 <point> 2719 <vector> 2720 <x>-2.6960253716</x> 2721 <y>0.9677315950</y> 2722 </vector> 2723 </point> 2724 <width> 2725 <real value="1.0000000000"/> 2726 </width> 2727 <origin> 2728 <real value="0.5000000000"/> 2729 </origin> 2730 <split> 2731 <bool value="true"/> 2732 </split> 2733 <t1> 2734 <radial_composite type="vector"> 2735 <radius> 2736 <real value="0.3572943169"/> 2737 </radius> 2738 <theta> 2739 <angle value="90.000000"/> 2740 </theta> 2741 </radial_composite> 2742 </t1> 2743 <t2> 2744 <radial_composite type="vector"> 2745 <radius> 2746 <real value="0.0979678125"/> 2747 </radius> 2748 <theta> 2749 <angle value="180.000000"/> 2750 </theta> 2751 </radial_composite> 2752 </t2> 2753 <split_radius> 2754 <bool value="true"/> 2755 </split_radius> 2756 <split_angle> 2757 <bool value="true"/> 2758 </split_angle> 2759 </composite> 2760 </entry> 2761 <entry> 2762 <composite type="bline_point"> 2763 <point> 2764 <vector> 2765 <x>-2.9707193375</x> 2766 <y>0.9677315950</y> 2767 </vector> 2768 </point> 2769 <width> 2770 <real value="1.0000000000"/> 2771 </width> 2772 <origin> 2773 <real value="0.5000000000"/> 2774 </origin> 2775 <split> 2776 <bool value="true"/> 2777 </split> 2778 <t1> 2779 <radial_composite type="vector"> 2780 <radius> 2781 <real value="0.1140823231"/> 2782 </radius> 2783 <theta> 2784 <angle value="179.042389"/> 2785 </theta> 2786 </radial_composite> 2787 </t1> 2788 <t2> 2789 <radial_composite type="vector"> 2790 <radius> 2791 <real value="0.6396720834"/> 2792 </radius> 2793 <theta> 2794 <angle value="-90.000000"/> 2795 </theta> 2796 </radial_composite> 2797 </t2> 2798 <split_radius> 2799 <bool value="true"/> 2800 </split_radius> 2801 <split_angle> 2802 <bool value="true"/> 2803 </split_angle> 2804 </composite> 2805 </entry> 2806 <entry> 2807 <composite type="bline_point"> 2808 <point> 2809 <vector> 2810 <x>-2.4924058914</x> 2811 <y>0.5201532245</y> 2812 </vector> 2813 </point> 2814 <width> 2815 <real value="1.0000000000"/> 2816 </width> 2817 <origin> 2818 <real value="0.5000000000"/> 2819 </origin> 2820 <split> 2821 <bool value="false"/> 2822 </split> 2823 <t1> 2824 <radial_composite type="vector"> 2825 <radius> 2826 <real value="0.8471334375"/> 2827 </radius> 2828 <theta> 2829 <angle value="0.000000"/> 2830 </theta> 2831 </radial_composite> 2832 </t1> 2833 <t2> 2834 <radial_composite type="vector"> 2835 <radius> 2836 <real value="0.8471334375"/> 2837 </radius> 2838 <theta> 2839 <angle value="0.000000"/> 2840 </theta> 2841 </radial_composite> 2842 </t2> 2843 <split_radius> 2844 <bool value="false"/> 2845 </split_radius> 2846 <split_angle> 2847 <bool value="false"/> 2848 </split_angle> 2849 </composite> 2850 </entry> 2851 <entry> 2852 <composite type="bline_point"> 2853 <point> 2854 <vector> 2855 <x>-1.9948831797</x> 2856 <y>0.9927037954</y> 2857 </vector> 2858 </point> 2859 <width> 2860 <real value="1.0000000000"/> 2861 </width> 2862 <origin> 2863 <real value="0.5000000000"/> 2864 </origin> 2865 <split> 2866 <bool value="false"/> 2867 </split> 2868 <t1> 2869 <radial_composite type="vector"> 2870 <radius> 2871 <real value="0.7491655031"/> 2872 </radius> 2873 <theta> 2874 <angle value="90.000000"/> 2875 </theta> 2876 </radial_composite> 2877 </t1> 2878 <t2> 2879 <radial_composite type="vector"> 2880 <radius> 2881 <real value="0.7491655031"/> 2882 </radius> 2883 <theta> 2884 <angle value="90.000000"/> 2885 </theta> 2886 </radial_composite> 2887 </t2> 2888 <split_radius> 2889 <bool value="false"/> 2890 </split_radius> 2891 <split_angle> 2892 <bool value="false"/> 2893 </split_angle> 2894 </composite> 2895 </entry> 2896 <entry> 2897 <composite type="bline_point"> 2898 <point> 2899 <vector> 2900 <x>-2.2542097569</x> 2901 <y>1.3999425173</y> 2902 </vector> 2903 </point> 2904 <width> 2905 <real value="1.0000000000"/> 2906 </width> 2907 <origin> 2908 <real value="0.4620473385"/> 2909 </origin> 2910 <split> 2911 <bool value="false"/> 2912 </split> 2913 <t1> 2914 <radial_composite type="vector"> 2915 <radius> 2916 <real value="0.4665031265"/> 2917 </radius> 2918 <theta> 2919 <angle value="152.801880"/> 2920 </theta> 2921 </radial_composite> 2922 </t1> 2923 <t2> 2924 <radial_composite type="vector"> 2925 <radius> 2926 <real value="0.4665031265"/> 2927 </radius> 2928 <theta> 2929 <angle value="152.801880"/> 2930 </theta> 2931 </radial_composite> 2932 </t2> 2933 <split_radius> 2934 <bool value="false"/> 2935 </split_radius> 2936 <split_angle> 2937 <bool value="false"/> 2938 </split_angle> 2939 </composite> 2940 </entry> 2941 <entry> 2942 <composite type="bline_point"> 2943 <point> 2944 <vector> 2945 <x>-2.6558563709</x> 2946 <y>1.6516020298</y> 2947 </vector> 2948 </point> 2949 <width> 2950 <real value="1.0000000000"/> 2951 </width> 2952 <origin> 2953 <real value="0.5000000000"/> 2954 </origin> 2955 <split> 2956 <bool value="false"/> 2957 </split> 2958 <t1> 2959 <radial_composite type="vector"> 2960 <radius> 2961 <real value="0.3343344577"/> 2962 </radius> 2963 <theta> 2964 <angle value="89.100105"/> 2965 </theta> 2966 </radial_composite> 2967 </t1> 2968 <t2> 2969 <radial_composite type="vector"> 2970 <radius> 2971 <real value="0.3343344577"/> 2972 </radius> 2973 <theta> 2974 <angle value="89.100105"/> 2975 </theta> 2976 </radial_composite> 2977 </t2> 2978 <split_radius> 2979 <bool value="false"/> 2980 </split_radius> 2981 <split_angle> 2982 <bool value="false"/> 2983 </split_angle> 2984 </composite> 2985 </entry> 2986 <entry> 2987 <composite type="bline_point"> 2988 <point> 2989 <vector> 2990 <x>-2.5011498928</x> 2991 <y>1.8424065113</y> 2992 </vector> 2993 </point> 2994 <width> 2995 <real value="1.0000000000"/> 2996 </width> 2997 <origin> 2998 <real value="0.5000000000"/> 2999 </origin> 3000 <split> 3001 <bool value="false"/> 3002 </split> 3003 <t1> 3004 <radial_composite type="vector"> 3005 <radius> 3006 <real value="0.3248833893"/> 3007 </radius> 3008 <theta> 3009 <angle value="0.000000"/> 3010 </theta> 3011 </radial_composite> 3012 </t1> 3013 <t2> 3014 <radial_composite type="vector"> 3015 <radius> 3016 <real value="0.3248833893"/> 3017 </radius> 3018 <theta> 3019 <angle value="0.000000"/> 3020 </theta> 3021 </radial_composite> 3022 </t2> 3023 <split_radius> 3024 <bool value="false"/> 3025 </split_radius> 3026 <split_angle> 3027 <bool value="false"/> 3028 </split_angle> 3029 </composite> 3030 </entry> 3031 </bline> 3032 </param> 3033 </layer> 3034 <layer type="group" active="false" exclude_from_rendering="false" version="0.2" desc="version"> 3035 <param name="z_depth"> 3036 <real value="0.0000000000"/> 3037 </param> 3038 <param name="amount"> 3039 <real value="1.0000000000"/> 3040 </param> 3041 <param name="blend_method"> 3042 <integer value="0"/> 3043 </param> 3044 <param name="origin"> 3045 <vector> 3046 <x>0.0000000000</x> 3047 <y>0.0000000000</y> 3048 </vector> 3049 </param> 3050 <param name="transformation"> 3051 <composite type="transformation"> 3052 <offset> 3053 <vector> 3054 <x>0.0000000000</x> 3055 <y>0.4610249996</y> 3056 </vector> 3057 </offset> 3058 <angle> 3059 <angle value="0.000000"/> 3060 </angle> 3061 <skew_angle> 3062 <angle value="0.000000"/> 3063 </skew_angle> 3064 <scale> 3065 <vector> 3066 <x>1.0000000000</x> 3067 <y>1.0000000000</y> 3068 </vector> 3069 </scale> 3070 </composite> 3071 </param> 3072 <param name="canvas"> 3073 <canvas> 3074 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="dot"> 3075 <param name="z_depth"> 3076 <real value="0.0000000000"/> 3077 </param> 3078 <param name="amount"> 3079 <real value="1.0000000000"/> 3080 </param> 3081 <param name="blend_method"> 3082 <integer value="0"/> 3083 </param> 3084 <param name="color"> 3085 <color> 3086 <r>0.980680</r> 3087 <g>0.292206</g> 3088 <b>0.000000</b> 3089 <a>1.000000</a> 3090 </color> 3091 </param> 3092 <param name="origin"> 3093 <vector> 3094 <x>0.0000000000</x> 3095 <y>0.0000000000</y> 3096 </vector> 3097 </param> 3098 <param name="invert"> 3099 <bool value="false"/> 3100 </param> 3101 <param name="antialias"> 3102 <bool value="true"/> 3103 </param> 3104 <param name="feather"> 3105 <real value="0.0000000000"/> 3106 </param> 3107 <param name="blurtype"> 3108 <integer value="1"/> 3109 </param> 3110 <param name="winding_style"> 3111 <integer value="0"/> 3112 </param> 3113 <param name="bline"> 3114 <bline type="bline_point" loop="true"> 3115 <entry> 3116 <composite type="bline_point"> 3117 <point> 3118 <vector> 3119 <x>-0.7297272086</x> 3120 <y>-2.0984556675</y> 3121 </vector> 3122 </point> 3123 <width> 3124 <real value="1.0000000000"/> 3125 </width> 3126 <origin> 3127 <real value="0.5000000000"/> 3128 </origin> 3129 <split> 3130 <bool value="false"/> 3131 </split> 3132 <t1> 3133 <radial_composite type="vector"> 3134 <radius> 3135 <real value="0.0000000000"/> 3136 </radius> 3137 <theta> 3138 <angle value="0.000000"/> 3139 </theta> 3140 </radial_composite> 3141 </t1> 3142 <t2> 3143 <radial_composite type="vector"> 3144 <radius> 3145 <real value="0.0000000000"/> 3146 </radius> 3147 <theta> 3148 <angle value="0.000000"/> 3149 </theta> 3150 </radial_composite> 3151 </t2> 3152 <split_radius> 3153 <bool value="false"/> 3154 </split_radius> 3155 <split_angle> 3156 <bool value="false"/> 3157 </split_angle> 3158 </composite> 3159 </entry> 3160 <entry> 3161 <composite type="bline_point"> 3162 <point> 3163 <vector> 3164 <x>-0.4595294297</x> 3165 <y>-2.0984556675</y> 3166 </vector> 3167 </point> 3168 <width> 3169 <real value="1.0000000000"/> 3170 </width> 3171 <origin> 3172 <real value="0.5000000000"/> 3173 </origin> 3174 <split> 3175 <bool value="false"/> 3176 </split> 3177 <t1> 3178 <radial_composite type="vector"> 3179 <radius> 3180 <real value="0.0000000000"/> 3181 </radius> 3182 <theta> 3183 <angle value="0.000000"/> 3184 </theta> 3185 </radial_composite> 3186 </t1> 3187 <t2> 3188 <radial_composite type="vector"> 3189 <radius> 3190 <real value="0.0000000000"/> 3191 </radius> 3192 <theta> 3193 <angle value="0.000000"/> 3194 </theta> 3195 </radial_composite> 3196 </t2> 3197 <split_radius> 3198 <bool value="false"/> 3199 </split_radius> 3200 <split_angle> 3201 <bool value="false"/> 3202 </split_angle> 3203 </composite> 3204 </entry> 3205 <entry> 3206 <composite type="bline_point"> 3207 <point> 3208 <vector> 3209 <x>-0.4595294297</x> 3210 <y>-1.8395160437</y> 3211 </vector> 3212 </point> 3213 <width> 3214 <real value="1.0000000000"/> 3215 </width> 3216 <origin> 3217 <real value="0.5000000000"/> 3218 </origin> 3219 <split> 3220 <bool value="false"/> 3221 </split> 3222 <t1> 3223 <radial_composite type="vector"> 3224 <radius> 3225 <real value="0.0000000000"/> 3226 </radius> 3227 <theta> 3228 <angle value="0.000000"/> 3229 </theta> 3230 </radial_composite> 3231 </t1> 3232 <t2> 3233 <radial_composite type="vector"> 3234 <radius> 3235 <real value="0.0000000000"/> 3236 </radius> 3237 <theta> 3238 <angle value="0.000000"/> 3239 </theta> 3240 </radial_composite> 3241 </t2> 3242 <split_radius> 3243 <bool value="false"/> 3244 </split_radius> 3245 <split_angle> 3246 <bool value="false"/> 3247 </split_angle> 3248 </composite> 3249 </entry> 3250 <entry> 3251 <composite type="bline_point"> 3252 <point> 3253 <vector> 3254 <x>-0.7297272086</x> 3255 <y>-1.8395160437</y> 3256 </vector> 3257 </point> 3258 <width> 3259 <real value="1.0000000000"/> 3260 </width> 3261 <origin> 3262 <real value="0.5000000000"/> 3263 </origin> 3264 <split> 3265 <bool value="false"/> 3266 </split> 3267 <t1> 3268 <radial_composite type="vector"> 3269 <radius> 3270 <real value="0.0000000000"/> 3271 </radius> 3272 <theta> 3273 <angle value="0.000000"/> 3274 </theta> 3275 </radial_composite> 3276 </t1> 3277 <t2> 3278 <radial_composite type="vector"> 3279 <radius> 3280 <real value="0.0000000000"/> 3281 </radius> 3282 <theta> 3283 <angle value="0.000000"/> 3284 </theta> 3285 </radial_composite> 3286 </t2> 3287 <split_radius> 3288 <bool value="false"/> 3289 </split_radius> 3290 <split_angle> 3291 <bool value="false"/> 3292 </split_angle> 3293 </composite> 3294 </entry> 3295 </bline> 3296 </param> 3297 </layer> 3298 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="0"> 3299 <param name="z_depth"> 3300 <real value="0.0000000000"/> 3301 </param> 3302 <param name="amount"> 3303 <real value="1.0000000000"/> 3304 </param> 3305 <param name="blend_method"> 3306 <integer value="0"/> 3307 </param> 3308 <param name="origin"> 3309 <vector> 3310 <x>0.0000000000</x> 3311 <y>0.0000000000</y> 3312 </vector> 3313 </param> 3314 <param name="transformation"> 3315 <composite type="transformation"> 3316 <offset> 3317 <vector> 3318 <x>0.0000000000</x> 3319 <y>0.0000000000</y> 3320 </vector> 3321 </offset> 3322 <angle> 3323 <angle value="0.000000"/> 3324 </angle> 3325 <skew_angle> 3326 <angle value="0.000000"/> 3327 </skew_angle> 3328 <scale> 3329 <vector> 3330 <x>1.0000000000</x> 3331 <y>1.0000000000</y> 3332 </vector> 3333 </scale> 3334 </composite> 3335 </param> 3336 <param name="canvas"> 3337 <canvas> 3338 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine213 Région"> 3339 <param name="z_depth"> 3340 <real value="0.0000000000"/> 3341 </param> 3342 <param name="amount"> 3343 <real value="1.0000000000"/> 3344 </param> 3345 <param name="blend_method"> 3346 <integer value="0"/> 3347 </param> 3348 <param name="color"> 3349 <color> 3350 <r>0.980680</r> 3351 <g>0.292206</g> 3352 <b>0.000000</b> 3353 <a>1.000000</a> 3354 </color> 3355 </param> 3356 <param name="origin"> 3357 <vector> 3358 <x>0.0000000000</x> 3359 <y>0.0000000000</y> 3360 </vector> 3361 </param> 3362 <param name="invert"> 3363 <bool value="false"/> 3364 </param> 3365 <param name="antialias"> 3366 <bool value="true"/> 3367 </param> 3368 <param name="feather"> 3369 <real value="0.0000000000"/> 3370 </param> 3371 <param name="blurtype"> 3372 <integer value="1"/> 3373 </param> 3374 <param name="winding_style"> 3375 <integer value="0"/> 3376 </param> 3377 <param name="bline"> 3378 <bline type="bline_point" loop="true"> 3379 <entry> 3380 <composite type="bline_point"> 3381 <point> 3382 <vector> 3383 <x>-1.9639329910</x> 3384 <y>-0.9964387417</y> 3385 </vector> 3386 </point> 3387 <width> 3388 <real value="1.0000000000"/> 3389 </width> 3390 <origin> 3391 <real value="0.5000000000"/> 3392 </origin> 3393 <split> 3394 <bool value="false"/> 3395 </split> 3396 <t1> 3397 <radial_composite type="vector"> 3398 <radius> 3399 <real value="0.6980108755"/> 3400 </radius> 3401 <theta> 3402 <angle value="90.000000"/> 3403 </theta> 3404 </radial_composite> 3405 </t1> 3406 <t2> 3407 <radial_composite type="vector"> 3408 <radius> 3409 <real value="0.6980108755"/> 3410 </radius> 3411 <theta> 3412 <angle value="90.000000"/> 3413 </theta> 3414 </radial_composite> 3415 </t2> 3416 <split_radius> 3417 <bool value="false"/> 3418 </split_radius> 3419 <split_angle> 3420 <bool value="false"/> 3421 </split_angle> 3422 </composite> 3423 </entry> 3424 <entry> 3425 <composite type="bline_point"> 3426 <point> 3427 <vector> 3428 <x>-1.4573122263</x> 3429 <y>-0.5573673844</y> 3430 </vector> 3431 </point> 3432 <width> 3433 <real value="1.0000000000"/> 3434 </width> 3435 <origin> 3436 <real value="0.5000000000"/> 3437 </origin> 3438 <split> 3439 <bool value="false"/> 3440 </split> 3441 <t1> 3442 <radial_composite type="vector"> 3443 <radius> 3444 <real value="0.9006593407"/> 3445 </radius> 3446 <theta> 3447 <angle value="0.000000"/> 3448 </theta> 3449 </radial_composite> 3450 </t1> 3451 <t2> 3452 <radial_composite type="vector"> 3453 <radius> 3454 <real value="0.9006593407"/> 3455 </radius> 3456 <theta> 3457 <angle value="0.000000"/> 3458 </theta> 3459 </radial_composite> 3460 </t2> 3461 <split_radius> 3462 <bool value="false"/> 3463 </split_radius> 3464 <split_angle> 3465 <bool value="false"/> 3466 </split_angle> 3467 </composite> 3468 </entry> 3469 <entry> 3470 <composite type="bline_point"> 3471 <point> 3472 <vector> 3473 <x>-0.9469385147</x> 3474 <y>-1.0189552307</y> 3475 </vector> 3476 </point> 3477 <width> 3478 <real value="1.0000000000"/> 3479 </width> 3480 <origin> 3481 <real value="0.5000000000"/> 3482 </origin> 3483 <split> 3484 <bool value="false"/> 3485 </split> 3486 <t1> 3487 <radial_composite type="vector"> 3488 <radius> 3489 <real value="0.7317855952"/> 3490 </radius> 3491 <theta> 3492 <angle value="-90.000000"/> 3493 </theta> 3494 </radial_composite> 3495 </t1> 3496 <t2> 3497 <radial_composite type="vector"> 3498 <radius> 3499 <real value="0.7317855952"/> 3500 </radius> 3501 <theta> 3502 <angle value="-90.000000"/> 3503 </theta> 3504 </radial_composite> 3505 </t2> 3506 <split_radius> 3507 <bool value="false"/> 3508 </split_radius> 3509 <split_angle> 3510 <bool value="false"/> 3511 </split_angle> 3512 </composite> 3513 </entry> 3514 <entry> 3515 <composite type="bline_point"> 3516 <point> 3517 <vector> 3518 <x>-0.9506912827</x> 3519 <y>-1.6756858826</y> 3520 </vector> 3521 </point> 3522 <width> 3523 <real value="1.0000000000"/> 3524 </width> 3525 <origin> 3526 <real value="0.5000000000"/> 3527 </origin> 3528 <split> 3529 <bool value="false"/> 3530 </split> 3531 <t1> 3532 <radial_composite type="vector"> 3533 <radius> 3534 <real value="0.7430438352"/> 3535 </radius> 3536 <theta> 3537 <angle value="-90.000000"/> 3538 </theta> 3539 </radial_composite> 3540 </t1> 3541 <t2> 3542 <radial_composite type="vector"> 3543 <radius> 3544 <real value="0.7430438352"/> 3545 </radius> 3546 <theta> 3547 <angle value="-90.000000"/> 3548 </theta> 3549 </radial_composite> 3550 </t2> 3551 <split_radius> 3552 <bool value="false"/> 3553 </split_radius> 3554 <split_angle> 3555 <bool value="false"/> 3556 </split_angle> 3557 </composite> 3558 </entry> 3559 <entry> 3560 <composite type="bline_point"> 3561 <point> 3562 <vector> 3563 <x>-1.4385484457</x> 3564 <y>-2.1260154247</y> 3565 </vector> 3566 </point> 3567 <width> 3568 <real value="1.0000000000"/> 3569 </width> 3570 <origin> 3571 <real value="0.5000000000"/> 3572 </origin> 3573 <split> 3574 <bool value="false"/> 3575 </split> 3576 <t1> 3577 <radial_composite type="vector"> 3578 <radius> 3579 <real value="0.8556263736"/> 3580 </radius> 3581 <theta> 3582 <angle value="180.000000"/> 3583 </theta> 3584 </radial_composite> 3585 </t1> 3586 <t2> 3587 <radial_composite type="vector"> 3588 <radius> 3589 <real value="0.8556263736"/> 3590 </radius> 3591 <theta> 3592 <angle value="180.000000"/> 3593 </theta> 3594 </radial_composite> 3595 </t2> 3596 <split_radius> 3597 <bool value="false"/> 3598 </split_radius> 3599 <split_angle> 3600 <bool value="false"/> 3601 </split_angle> 3602 </composite> 3603 </entry> 3604 <entry> 3605 <composite type="bline_point"> 3606 <point> 3607 <vector> 3608 <x>-1.9676858187</x> 3609 <y>-1.6719331741</y> 3610 </vector> 3611 </point> 3612 <width> 3613 <real value="1.0000000000"/> 3614 </width> 3615 <origin> 3616 <real value="0.5000000000"/> 3617 </origin> 3618 <split> 3619 <bool value="false"/> 3620 </split> 3621 <t1> 3622 <radial_composite type="vector"> 3623 <radius> 3624 <real value="0.7205273553"/> 3625 </radius> 3626 <theta> 3627 <angle value="90.000000"/> 3628 </theta> 3629 </radial_composite> 3630 </t1> 3631 <t2> 3632 <radial_composite type="vector"> 3633 <radius> 3634 <real value="0.7205273553"/> 3635 </radius> 3636 <theta> 3637 <angle value="90.000000"/> 3638 </theta> 3639 </radial_composite> 3640 </t2> 3641 <split_radius> 3642 <bool value="false"/> 3643 </split_radius> 3644 <split_angle> 3645 <bool value="false"/> 3646 </split_angle> 3647 </composite> 3648 </entry> 3649 </bline> 3650 </param> 3651 </layer> 3652 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine214 Région"> 3653 <param name="z_depth"> 3654 <real value="0.0000000000"/> 3655 </param> 3656 <param name="amount"> 3657 <real value="1.0000000000"/> 3658 </param> 3659 <param name="blend_method"> 3660 <integer value="19"/> 3661 </param> 3662 <param name="color"> 3663 <color> 3664 <r>0.980680</r> 3665 <g>0.292206</g> 3666 <b>0.000000</b> 3667 <a>1.000000</a> 3668 </color> 3669 </param> 3670 <param name="origin"> 3671 <vector> 3672 <x>0.0000000000</x> 3673 <y>0.0000000000</y> 3674 </vector> 3675 </param> 3676 <param name="invert"> 3677 <bool value="false"/> 3678 </param> 3679 <param name="antialias"> 3680 <bool value="true"/> 3681 </param> 3682 <param name="feather"> 3683 <real value="0.0000000000"/> 3684 </param> 3685 <param name="blurtype"> 3686 <integer value="1"/> 3687 </param> 3688 <param name="winding_style"> 3689 <integer value="0"/> 3690 </param> 3691 <param name="bline"> 3692 <bline type="bline_point" loop="true"> 3693 <entry> 3694 <composite type="bline_point"> 3695 <point> 3696 <vector> 3697 <x>-1.6937352419</x> 3698 <y>-1.0227079391</y> 3699 </vector> 3700 </point> 3701 <width> 3702 <real value="1.0000000000"/> 3703 </width> 3704 <origin> 3705 <real value="0.5000000000"/> 3706 </origin> 3707 <split> 3708 <bool value="false"/> 3709 </split> 3710 <t1> 3711 <radial_composite type="vector"> 3712 <radius> 3713 <real value="0.9456921538"/> 3714 </radius> 3715 <theta> 3716 <angle value="90.000000"/> 3717 </theta> 3718 </radial_composite> 3719 </t1> 3720 <t2> 3721 <radial_composite type="vector"> 3722 <radius> 3723 <real value="0.9456921538"/> 3724 </radius> 3725 <theta> 3726 <angle value="90.000000"/> 3727 </theta> 3728 </radial_composite> 3729 </t2> 3730 <split_radius> 3731 <bool value="false"/> 3732 </split_radius> 3733 <split_angle> 3734 <bool value="false"/> 3735 </split_angle> 3736 </composite> 3737 </entry> 3738 <entry> 3739 <composite type="bline_point"> 3740 <point> 3741 <vector> 3742 <x>-1.2208890915</x> 3743 <y>-1.0076969862</y> 3744 </vector> 3745 </point> 3746 <width> 3747 <real value="1.0000000000"/> 3748 </width> 3749 <origin> 3750 <real value="0.5000000000"/> 3751 </origin> 3752 <split> 3753 <bool value="false"/> 3754 </split> 3755 <t1> 3756 <radial_composite type="vector"> 3757 <radius> 3758 <real value="0.7768185549"/> 3759 </radius> 3760 <theta> 3761 <angle value="-90.000000"/> 3762 </theta> 3763 </radial_composite> 3764 </t1> 3765 <t2> 3766 <radial_composite type="vector"> 3767 <radius> 3768 <real value="0.7768185549"/> 3769 </radius> 3770 <theta> 3771 <angle value="-90.000000"/> 3772 </theta> 3773 </radial_composite> 3774 </t2> 3775 <split_radius> 3776 <bool value="false"/> 3777 </split_radius> 3778 <split_angle> 3779 <bool value="false"/> 3780 </split_angle> 3781 </composite> 3782 </entry> 3783 <entry> 3784 <composite type="bline_point"> 3785 <point> 3786 <vector> 3787 <x>-1.2208890915</x> 3788 <y>-1.6531693935</y> 3789 </vector> 3790 </point> 3791 <width> 3792 <real value="1.0000000000"/> 3793 </width> 3794 <origin> 3795 <real value="0.5000000000"/> 3796 </origin> 3797 <split> 3798 <bool value="false"/> 3799 </split> 3800 <t1> 3801 <radial_composite type="vector"> 3802 <radius> 3803 <real value="0.9456921538"/> 3804 </radius> 3805 <theta> 3806 <angle value="-90.000000"/> 3807 </theta> 3808 </radial_composite> 3809 </t1> 3810 <t2> 3811 <radial_composite type="vector"> 3812 <radius> 3813 <real value="0.9456921538"/> 3814 </radius> 3815 <theta> 3816 <angle value="-90.000000"/> 3817 </theta> 3818 </radial_composite> 3819 </t2> 3820 <split_radius> 3821 <bool value="false"/> 3822 </split_radius> 3823 <split_angle> 3824 <bool value="false"/> 3825 </split_angle> 3826 </composite> 3827 </entry> 3828 <entry> 3829 <composite type="bline_point"> 3830 <point> 3831 <vector> 3832 <x>-1.6899825335</x> 3833 <y>-1.6794385910</y> 3834 </vector> 3835 </point> 3836 <width> 3837 <real value="1.0000000000"/> 3838 </width> 3839 <origin> 3840 <real value="0.5000000000"/> 3841 </origin> 3842 <split> 3843 <bool value="false"/> 3844 </split> 3845 <t1> 3846 <radial_composite type="vector"> 3847 <radius> 3848 <real value="0.7993350348"/> 3849 </radius> 3850 <theta> 3851 <angle value="90.000000"/> 3852 </theta> 3853 </radial_composite> 3854 </t1> 3855 <t2> 3856 <radial_composite type="vector"> 3857 <radius> 3858 <real value="0.7993350348"/> 3859 </radius> 3860 <theta> 3861 <angle value="90.000000"/> 3862 </theta> 3863 </radial_composite> 3864 </t2> 3865 <split_radius> 3866 <bool value="false"/> 3867 </split_radius> 3868 <split_angle> 3869 <bool value="false"/> 3870 </split_angle> 3871 </composite> 3872 </entry> 3873 </bline> 3874 </param> 3875 </layer> 3876 </canvas> 3877 </param> 3878 <param name="time_dilation"> 3879 <real value="1.0000000000"/> 3880 </param> 3881 <param name="time_offset"> 3882 <time value="0s"/> 3883 </param> 3884 <param name="children_lock"> 3885 <bool value="false"/> 3886 </param> 3887 <param name="outline_grow"> 3888 <real value="0.0000000000"/> 3889 </param> 3890 <param name="z_range"> 3891 <bool value="false" static="true"/> 3892 </param> 3893 <param name="z_range_position"> 3894 <real value="0.0000000000"/> 3895 </param> 3896 <param name="z_range_depth"> 3897 <real value="0.0000000000"/> 3898 </param> 3899 <param name="z_range_blur"> 3900 <real value="0.0000000000"/> 3901 </param> 3902 </layer> 3903 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="2"> 3904 <param name="z_depth"> 3905 <real value="0.0000000000"/> 3906 </param> 3907 <param name="amount"> 3908 <real value="1.0000000000"/> 3909 </param> 3910 <param name="blend_method"> 3911 <integer value="0"/> 3912 </param> 3913 <param name="origin"> 3914 <vector> 3915 <x>0.0000000000</x> 3916 <y>0.0000000000</y> 3917 </vector> 3918 </param> 3919 <param name="transformation"> 3920 <composite type="transformation"> 3921 <offset> 3922 <vector> 3923 <x>0.0000000000</x> 3924 <y>0.0000000000</y> 3925 </vector> 3926 </offset> 3927 <angle> 3928 <angle value="0.000000"/> 3929 </angle> 3930 <skew_angle> 3931 <angle value="0.000000"/> 3932 </skew_angle> 3933 <scale> 3934 <vector> 3935 <x>1.0000000000</x> 3936 <y>1.0000000000</y> 3937 </vector> 3938 </scale> 3939 </composite> 3940 </param> 3941 <param name="canvas"> 3942 <canvas> 3943 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine211 Région"> 3944 <param name="z_depth"> 3945 <real value="0.0000000000"/> 3946 </param> 3947 <param name="amount"> 3948 <real value="1.0000000000"/> 3949 </param> 3950 <param name="blend_method"> 3951 <integer value="0"/> 3952 </param> 3953 <param name="color"> 3954 <color> 3955 <r>0.980680</r> 3956 <g>0.292206</g> 3957 <b>0.000000</b> 3958 <a>1.000000</a> 3959 </color> 3960 </param> 3961 <param name="origin"> 3962 <vector> 3963 <x>0.0000000000</x> 3964 <y>0.0000000000</y> 3965 </vector> 3966 </param> 3967 <param name="invert"> 3968 <bool value="false"/> 3969 </param> 3970 <param name="antialias"> 3971 <bool value="true"/> 3972 </param> 3973 <param name="feather"> 3974 <real value="0.0000000000"/> 3975 </param> 3976 <param name="blurtype"> 3977 <integer value="1"/> 3978 </param> 3979 <param name="winding_style"> 3980 <integer value="0"/> 3981 </param> 3982 <param name="bline"> 3983 <bline type="bline_point" loop="true"> 3984 <entry> 3985 <composite type="bline_point"> 3986 <point> 3987 <vector> 3988 <x>0.9353830218</x> 3989 <y>-1.8527816534</y> 3990 </vector> 3991 </point> 3992 <width> 3993 <real value="1.0000000000"/> 3994 </width> 3995 <origin> 3996 <real value="0.5000000000"/> 3997 </origin> 3998 <split> 3999 <bool value="true"/> 4000 </split> 4001 <t1> 4002 <radial_composite type="vector"> 4003 <radius> 4004 <real value="0.4883171393"/> 4005 </radius> 4006 <theta> 4007 <angle value="112.782394"/> 4008 </theta> 4009 </radial_composite> 4010 </t1> 4011 <t2> 4012 <radial_composite type="vector"> 4013 <radius> 4014 <real value="1.8027911873"/> 4015 </radius> 4016 <theta> 4017 <angle value="43.178482"/> 4018 </theta> 4019 </radial_composite> 4020 </t2> 4021 <split_radius> 4022 <bool value="true"/> 4023 </split_radius> 4024 <split_angle> 4025 <bool value="true"/> 4026 </split_angle> 4027 </composite> 4028 </entry> 4029 <entry> 4030 <composite type="bline_point"> 4031 <point> 4032 <vector> 4033 <x>1.6548821926</x> 4034 <y>-1.0505088568</y> 4035 </vector> 4036 </point> 4037 <width> 4038 <real value="1.0000000000"/> 4039 </width> 4040 <origin> 4041 <real value="0.5000000000"/> 4042 </origin> 4043 <split> 4044 <bool value="false"/> 4045 </split> 4046 <t1> 4047 <radial_composite type="vector"> 4048 <radius> 4049 <real value="0.5417042869"/> 4050 </radius> 4051 <theta> 4052 <angle value="90.000000"/> 4053 </theta> 4054 </radial_composite> 4055 </t1> 4056 <t2> 4057 <radial_composite type="vector"> 4058 <radius> 4059 <real value="0.5417042869"/> 4060 </radius> 4061 <theta> 4062 <angle value="90.000000"/> 4063 </theta> 4064 </radial_composite> 4065 </t2> 4066 <split_radius> 4067 <bool value="false"/> 4068 </split_radius> 4069 <split_angle> 4070 <bool value="false"/> 4071 </split_angle> 4072 </composite> 4073 </entry> 4074 <entry> 4075 <composite type="bline_point"> 4076 <point> 4077 <vector> 4078 <x>1.4166859388</x> 4079 <y>-0.7950242162</y> 4080 </vector> 4081 </point> 4082 <width> 4083 <real value="1.0000000000"/> 4084 </width> 4085 <origin> 4086 <real value="0.5000000000"/> 4087 </origin> 4088 <split> 4089 <bool value="false"/> 4090 </split> 4091 <t1> 4092 <radial_composite type="vector"> 4093 <radius> 4094 <real value="0.4091596875"/> 4095 </radius> 4096 <theta> 4097 <angle value="180.000000"/> 4098 </theta> 4099 </radial_composite> 4100 </t1> 4101 <t2> 4102 <radial_composite type="vector"> 4103 <radius> 4104 <real value="0.4091596875"/> 4105 </radius> 4106 <theta> 4107 <angle value="180.000000"/> 4108 </theta> 4109 </radial_composite> 4110 </t2> 4111 <split_radius> 4112 <bool value="false"/> 4113 </split_radius> 4114 <split_angle> 4115 <bool value="false"/> 4116 </split_angle> 4117 </composite> 4118 </entry> 4119 <entry> 4120 <composite type="bline_point"> 4121 <point> 4122 <vector> 4123 <x>1.1765687466</x> 4124 <y>-1.0966113806</y> 4125 </vector> 4126 </point> 4127 <width> 4128 <real value="1.0000000000"/> 4129 </width> 4130 <origin> 4131 <real value="0.5000000000"/> 4132 </origin> 4133 <split> 4134 <bool value="true"/> 4135 </split> 4136 <t1> 4137 <radial_composite type="vector"> 4138 <radius> 4139 <real value="0.5301786638"/> 4140 </radius> 4141 <theta> 4142 <angle value="-90.000000"/> 4143 </theta> 4144 </radial_composite> 4145 </t1> 4146 <t2> 4147 <radial_composite type="vector"> 4148 <radius> 4149 <real value="0.2161054688"/> 4150 </radius> 4151 <theta> 4152 <angle value="180.000000"/> 4153 </theta> 4154 </radial_composite> 4155 </t2> 4156 <split_radius> 4157 <bool value="true"/> 4158 </split_radius> 4159 <split_angle> 4160 <bool value="true"/> 4161 </split_angle> 4162 </composite> 4163 </entry> 4164 <entry> 4165 <composite type="bline_point"> 4166 <point> 4167 <vector> 4168 <x>0.9143727422</x> 4169 <y>-1.0964126587</y> 4170 </vector> 4171 </point> 4172 <width> 4173 <real value="1.0000000000"/> 4174 </width> 4175 <origin> 4176 <real value="0.5000000000"/> 4177 </origin> 4178 <split> 4179 <bool value="true"/> 4180 </split> 4181 <t1> 4182 <radial_composite type="vector"> 4183 <radius> 4184 <real value="0.2071010742"/> 4185 </radius> 4186 <theta> 4187 <angle value="180.000000"/> 4188 </theta> 4189 </radial_composite> 4190 </t1> 4191 <t2> 4192 <radial_composite type="vector"> 4193 <radius> 4194 <real value="0.7563690176"/> 4195 </radius> 4196 <theta> 4197 <angle value="90.000000"/> 4198 </theta> 4199 </radial_composite> 4200 </t2> 4201 <split_radius> 4202 <bool value="true"/> 4203 </split_radius> 4204 <split_angle> 4205 <bool value="true"/> 4206 </split_angle> 4207 </composite> 4208 </entry> 4209 <entry> 4210 <composite type="bline_point"> 4211 <point> 4212 <vector> 4213 <x>1.3916056156</x> 4214 <y>-0.5591505766</y> 4215 </vector> 4216 </point> 4217 <width> 4218 <real value="1.0000000000"/> 4219 </width> 4220 <origin> 4221 <real value="0.5000000000"/> 4222 </origin> 4223 <split> 4224 <bool value="false"/> 4225 </split> 4226 <t1> 4227 <radial_composite type="vector"> 4228 <radius> 4229 <real value="0.9814790039"/> 4230 </radius> 4231 <theta> 4232 <angle value="0.000000"/> 4233 </theta> 4234 </radial_composite> 4235 </t1> 4236 <t2> 4237 <radial_composite type="vector"> 4238 <radius> 4239 <real value="0.9814790039"/> 4240 </radius> 4241 <theta> 4242 <angle value="0.000000"/> 4243 </theta> 4244 </radial_composite> 4245 </t2> 4246 <split_radius> 4247 <bool value="false"/> 4248 </split_radius> 4249 <split_angle> 4250 <bool value="false"/> 4251 </split_angle> 4252 </composite> 4253 </entry> 4254 <entry> 4255 <composite type="bline_point"> 4256 <point> 4257 <vector> 4258 <x>1.9198634624</x> 4259 <y>-1.0663980246</y> 4260 </vector> 4261 </point> 4262 <width> 4263 <real value="1.0000000000"/> 4264 </width> 4265 <origin> 4266 <real value="0.5000000000"/> 4267 </origin> 4268 <split> 4269 <bool value="false"/> 4270 </split> 4271 <t1> 4272 <radial_composite type="vector"> 4273 <radius> 4274 <real value="0.9544656650"/> 4275 </radius> 4276 <theta> 4277 <angle value="-90.000000"/> 4278 </theta> 4279 </radial_composite> 4280 </t1> 4281 <t2> 4282 <radial_composite type="vector"> 4283 <radius> 4284 <real value="0.9544656650"/> 4285 </radius> 4286 <theta> 4287 <angle value="-90.000000"/> 4288 </theta> 4289 </radial_composite> 4290 </t2> 4291 <split_radius> 4292 <bool value="false"/> 4293 </split_radius> 4294 <split_angle> 4295 <bool value="false"/> 4296 </split_angle> 4297 </composite> 4298 </entry> 4299 <entry> 4300 <composite type="bline_point"> 4301 <point> 4302 <vector> 4303 <x>1.2895559072</x> 4304 <y>-1.8527816534</y> 4305 </vector> 4306 </point> 4307 <width> 4308 <real value="1.0000000000"/> 4309 </width> 4310 <origin> 4311 <real value="0.5000000000"/> 4312 </origin> 4313 <split> 4314 <bool value="true"/> 4315 </split> 4316 <t1> 4317 <radial_composite type="vector"> 4318 <radius> 4319 <real value="1.4332834235"/> 4320 </radius> 4321 <theta> 4322 <angle value="-136.781967"/> 4323 </theta> 4324 </radial_composite> 4325 </t1> 4326 <t2> 4327 <radial_composite type="vector"> 4328 <radius> 4329 <real value="0.6260482544"/> 4330 </radius> 4331 <theta> 4332 <angle value="-139.666870"/> 4333 </theta> 4334 </radial_composite> 4335 </t2> 4336 <split_radius> 4337 <bool value="true"/> 4338 </split_radius> 4339 <split_angle> 4340 <bool value="true"/> 4341 </split_angle> 4342 </composite> 4343 </entry> 4344 </bline> 4345 </param> 4346 </layer> 4347 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle049 Région"> 4348 <param name="z_depth"> 4349 <real value="0.0000000000"/> 4350 </param> 4351 <param name="amount"> 4352 <real value="1.0000000000"/> 4353 </param> 4354 <param name="blend_method"> 4355 <integer value="0"/> 4356 </param> 4357 <param name="color"> 4358 <color> 4359 <r>0.980680</r> 4360 <g>0.292206</g> 4361 <b>0.000000</b> 4362 <a>1.000000</a> 4363 </color> 4364 </param> 4365 <param name="origin"> 4366 <vector> 4367 <x>0.0000000000</x> 4368 <y>0.0000000000</y> 4369 </vector> 4370 </param> 4371 <param name="invert"> 4372 <bool value="false"/> 4373 </param> 4374 <param name="antialias"> 4375 <bool value="true"/> 4376 </param> 4377 <param name="feather"> 4378 <real value="0.0000000000"/> 4379 </param> 4380 <param name="blurtype"> 4381 <integer value="1"/> 4382 </param> 4383 <param name="winding_style"> 4384 <integer value="0"/> 4385 </param> 4386 <param name="bline"> 4387 <bline type="bline_point" loop="true"> 4388 <entry> 4389 <composite type="bline_point"> 4390 <point> 4391 <vector> 4392 <x>0.9323815703</x> 4393 <y>-2.1019032001</y> 4394 </vector> 4395 </point> 4396 <width> 4397 <real value="1.0000000000"/> 4398 </width> 4399 <origin> 4400 <real value="0.5000000000"/> 4401 </origin> 4402 <split> 4403 <bool value="false"/> 4404 </split> 4405 <t1> 4406 <radial_composite type="vector"> 4407 <radius> 4408 <real value="0.0000000000"/> 4409 </radius> 4410 <theta> 4411 <angle value="0.000000"/> 4412 </theta> 4413 </radial_composite> 4414 </t1> 4415 <t2> 4416 <radial_composite type="vector"> 4417 <radius> 4418 <real value="0.0000000000"/> 4419 </radius> 4420 <theta> 4421 <angle value="0.000000"/> 4422 </theta> 4423 </radial_composite> 4424 </t2> 4425 <split_radius> 4426 <bool value="false"/> 4427 </split_radius> 4428 <split_angle> 4429 <bool value="false"/> 4430 </split_angle> 4431 </composite> 4432 </entry> 4433 <entry> 4434 <composite type="bline_point"> 4435 <point> 4436 <vector> 4437 <x>1.9228649139</x> 4438 <y>-2.1019032001</y> 4439 </vector> 4440 </point> 4441 <width> 4442 <real value="1.0000000000"/> 4443 </width> 4444 <origin> 4445 <real value="0.5000000000"/> 4446 </origin> 4447 <split> 4448 <bool value="false"/> 4449 </split> 4450 <t1> 4451 <radial_composite type="vector"> 4452 <radius> 4453 <real value="0.0000000000"/> 4454 </radius> 4455 <theta> 4456 <angle value="0.000000"/> 4457 </theta> 4458 </radial_composite> 4459 </t1> 4460 <t2> 4461 <radial_composite type="vector"> 4462 <radius> 4463 <real value="0.0000000000"/> 4464 </radius> 4465 <theta> 4466 <angle value="0.000000"/> 4467 </theta> 4468 </radial_composite> 4469 </t2> 4470 <split_radius> 4471 <bool value="false"/> 4472 </split_radius> 4473 <split_angle> 4474 <bool value="false"/> 4475 </split_angle> 4476 </composite> 4477 </entry> 4478 <entry> 4479 <composite type="bline_point"> 4480 <point> 4481 <vector> 4482 <x>1.9228649139</x> 4483 <y>-1.8497802019</y> 4484 </vector> 4485 </point> 4486 <width> 4487 <real value="1.0000000000"/> 4488 </width> 4489 <origin> 4490 <real value="0.5000000000"/> 4491 </origin> 4492 <split> 4493 <bool value="false"/> 4494 </split> 4495 <t1> 4496 <radial_composite type="vector"> 4497 <radius> 4498 <real value="0.0000000000"/> 4499 </radius> 4500 <theta> 4501 <angle value="0.000000"/> 4502 </theta> 4503 </radial_composite> 4504 </t1> 4505 <t2> 4506 <radial_composite type="vector"> 4507 <radius> 4508 <real value="0.0000000000"/> 4509 </radius> 4510 <theta> 4511 <angle value="0.000000"/> 4512 </theta> 4513 </radial_composite> 4514 </t2> 4515 <split_radius> 4516 <bool value="false"/> 4517 </split_radius> 4518 <split_angle> 4519 <bool value="false"/> 4520 </split_angle> 4521 </composite> 4522 </entry> 4523 <entry> 4524 <composite type="bline_point"> 4525 <point> 4526 <vector> 4527 <x>0.9323815703</x> 4528 <y>-1.8497802019</y> 4529 </vector> 4530 </point> 4531 <width> 4532 <real value="1.0000000000"/> 4533 </width> 4534 <origin> 4535 <real value="0.5000000000"/> 4536 </origin> 4537 <split> 4538 <bool value="false"/> 4539 </split> 4540 <t1> 4541 <radial_composite type="vector"> 4542 <radius> 4543 <real value="0.0000000000"/> 4544 </radius> 4545 <theta> 4546 <angle value="0.000000"/> 4547 </theta> 4548 </radial_composite> 4549 </t1> 4550 <t2> 4551 <radial_composite type="vector"> 4552 <radius> 4553 <real value="0.0000000000"/> 4554 </radius> 4555 <theta> 4556 <angle value="0.000000"/> 4557 </theta> 4558 </radial_composite> 4559 </t2> 4560 <split_radius> 4561 <bool value="false"/> 4562 </split_radius> 4563 <split_angle> 4564 <bool value="false"/> 4565 </split_angle> 4566 </composite> 4567 </entry> 4568 </bline> 4569 </param> 4570 </layer> 4571 </canvas> 4572 </param> 4573 <param name="time_dilation"> 4574 <real value="1.0000000000"/> 4575 </param> 4576 <param name="time_offset"> 4577 <time value="0s"/> 4578 </param> 4579 <param name="children_lock"> 4580 <bool value="false"/> 4581 </param> 4582 <param name="outline_grow"> 4583 <real value="0.0000000000"/> 4584 </param> 4585 <param name="z_range"> 4586 <bool value="false" static="true"/> 4587 </param> 4588 <param name="z_range_position"> 4589 <real value="0.0000000000"/> 4590 </param> 4591 <param name="z_range_depth"> 4592 <real value="0.0000000000"/> 4593 </param> 4594 <param name="z_range_blur"> 4595 <real value="0.0000000000"/> 4596 </param> 4597 </layer> 4598 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="6"> 4599 <param name="z_depth"> 4600 <real value="0.0000000000"/> 4601 </param> 4602 <param name="amount"> 4603 <real value="1.0000000000"/> 4604 </param> 4605 <param name="blend_method"> 4606 <integer value="0"/> 4607 </param> 4608 <param name="origin"> 4609 <vector> 4610 <x>0.0000000000</x> 4611 <y>0.0000000000</y> 4612 </vector> 4613 </param> 4614 <param name="transformation"> 4615 <composite type="transformation"> 4616 <offset> 4617 <vector> 4618 <x>0.0000000000</x> 4619 <y>0.0000000000</y> 4620 </vector> 4621 </offset> 4622 <angle> 4623 <angle value="0.000000"/> 4624 </angle> 4625 <skew_angle> 4626 <angle value="0.000000"/> 4627 </skew_angle> 4628 <scale> 4629 <vector> 4630 <x>1.0000000000</x> 4631 <y>1.0000000000</y> 4632 </vector> 4633 </scale> 4634 </composite> 4635 </param> 4636 <param name="canvas"> 4637 <canvas> 4638 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine212 Région"> 4639 <param name="z_depth"> 4640 <real value="0.0000000000"/> 4641 </param> 4642 <param name="amount"> 4643 <real value="1.0000000000"/> 4644 </param> 4645 <param name="blend_method"> 4646 <integer value="0"/> 4647 </param> 4648 <param name="color"> 4649 <color> 4650 <r>0.980680</r> 4651 <g>0.292206</g> 4652 <b>0.000000</b> 4653 <a>1.000000</a> 4654 </color> 4655 </param> 4656 <param name="origin"> 4657 <vector> 4658 <x>0.0000000000</x> 4659 <y>0.0000000000</y> 4660 </vector> 4661 </param> 4662 <param name="invert"> 4663 <bool value="false"/> 4664 </param> 4665 <param name="antialias"> 4666 <bool value="true"/> 4667 </param> 4668 <param name="feather"> 4669 <real value="0.0000000000"/> 4670 </param> 4671 <param name="blurtype"> 4672 <integer value="1"/> 4673 </param> 4674 <param name="winding_style"> 4675 <integer value="0"/> 4676 </param> 4677 <param name="bline"> 4678 <bline type="bline_point" loop="true"> 4679 <entry> 4680 <composite type="bline_point"> 4681 <point> 4682 <vector> 4683 <x>0.3019630611</x> 4684 <y>-0.5735449791</y> 4685 </vector> 4686 </point> 4687 <width> 4688 <real value="1.0000000000"/> 4689 </width> 4690 <origin> 4691 <real value="0.5000000000"/> 4692 </origin> 4693 <split> 4694 <bool value="true"/> 4695 </split> 4696 <t1> 4697 <radial_composite type="vector"> 4698 <radius> 4699 <real value="0.2360149991"/> 4700 </radius> 4701 <theta> 4702 <angle value="179.696426"/> 4703 </theta> 4704 </radial_composite> 4705 </t1> 4706 <t2> 4707 <radial_composite type="vector"> 4708 <radius> 4709 <real value="1.5559112608"/> 4710 </radius> 4711 <theta> 4712 <angle value="-124.149902"/> 4713 </theta> 4714 </radial_composite> 4715 </t2> 4716 <split_radius> 4717 <bool value="true"/> 4718 </split_radius> 4719 <split_angle> 4720 <bool value="true"/> 4721 </split_angle> 4722 </composite> 4723 </entry> 4724 <entry> 4725 <composite type="bline_point"> 4726 <point> 4727 <vector> 4728 <x>-0.2563094199</x> 4729 <y>-1.6000458002</y> 4730 </vector> 4731 </point> 4732 <width> 4733 <real value="1.0000000000"/> 4734 </width> 4735 <origin> 4736 <real value="0.5000000000"/> 4737 </origin> 4738 <split> 4739 <bool value="false"/> 4740 </split> 4741 <t1> 4742 <radial_composite type="vector"> 4743 <radius> 4744 <real value="0.8014415678"/> 4745 </radius> 4746 <theta> 4747 <angle value="-90.643753"/> 4748 </theta> 4749 </radial_composite> 4750 </t1> 4751 <t2> 4752 <radial_composite type="vector"> 4753 <radius> 4754 <real value="0.8014415678"/> 4755 </radius> 4756 <theta> 4757 <angle value="-90.643753"/> 4758 </theta> 4759 </radial_composite> 4760 </t2> 4761 <split_radius> 4762 <bool value="false"/> 4763 </split_radius> 4764 <split_angle> 4765 <bool value="false"/> 4766 </split_angle> 4767 </composite> 4768 </entry> 4769 <entry> 4770 <composite type="bline_point"> 4771 <point> 4772 <vector> 4773 <x>0.2839542627</x> 4774 <y>-2.1313049793</y> 4775 </vector> 4776 </point> 4777 <width> 4778 <real value="1.0000000000"/> 4779 </width> 4780 <origin> 4781 <real value="0.5000000000"/> 4782 </origin> 4783 <split> 4784 <bool value="false"/> 4785 </split> 4786 <t1> 4787 <radial_composite type="vector"> 4788 <radius> 4789 <real value="0.9724746094"/> 4790 </radius> 4791 <theta> 4792 <angle value="0.000000"/> 4793 </theta> 4794 </radial_composite> 4795 </t1> 4796 <t2> 4797 <radial_composite type="vector"> 4798 <radius> 4799 <real value="0.9724746094"/> 4800 </radius> 4801 <theta> 4802 <angle value="0.000000"/> 4803 </theta> 4804 </radial_composite> 4805 </t2> 4806 <split_radius> 4807 <bool value="false"/> 4808 </split_radius> 4809 <split_angle> 4810 <bool value="false"/> 4811 </split_angle> 4812 </composite> 4813 </entry> 4814 <entry> 4815 <composite type="bline_point"> 4816 <point> 4817 <vector> 4818 <x>0.8062091470</x> 4819 <y>-1.5850384235</y> 4820 </vector> 4821 </point> 4822 <width> 4823 <real value="1.0000000000"/> 4824 </width> 4825 <origin> 4826 <real value="0.5000000000"/> 4827 </origin> 4828 <split> 4829 <bool value="false"/> 4830 </split> 4831 <t1> 4832 <radial_composite type="vector"> 4833 <radius> 4834 <real value="0.8193997690"/> 4835 </radius> 4836 <theta> 4837 <angle value="90.000000"/> 4838 </theta> 4839 </radial_composite> 4840 </t1> 4841 <t2> 4842 <radial_composite type="vector"> 4843 <radius> 4844 <real value="0.8193997690"/> 4845 </radius> 4846 <theta> 4847 <angle value="90.000000"/> 4848 </theta> 4849 </radial_composite> 4850 </t2> 4851 <split_radius> 4852 <bool value="false"/> 4853 </split_radius> 4854 <split_angle> 4855 <bool value="false"/> 4856 </split_angle> 4857 </composite> 4858 </entry> 4859 <entry> 4860 <composite type="bline_point"> 4861 <point> 4862 <vector> 4863 <x>0.2480889261</x> 4864 <y>-1.1233497858</y> 4865 </vector> 4866 </point> 4867 <width> 4868 <real value="1.0000000000"/> 4869 </width> 4870 <origin> 4871 <real value="0.5000000000"/> 4872 </origin> 4873 <split> 4874 <bool value="true"/> 4875 </split> 4876 <t1> 4877 <radial_composite type="vector"> 4878 <radius> 4879 <real value="1.0972068013"/> 4880 </radius> 4881 <theta> 4882 <angle value="-166.328690"/> 4883 </theta> 4884 </radial_composite> 4885 </t1> 4886 <t2> 4887 <radial_composite type="vector"> 4888 <radius> 4889 <real value="0.5669908643"/> 4890 </radius> 4891 <theta> 4892 <angle value="57.319439"/> 4893 </theta> 4894 </radial_composite> 4895 </t2> 4896 <split_radius> 4897 <bool value="true"/> 4898 </split_radius> 4899 <split_angle> 4900 <bool value="true"/> 4901 </split_angle> 4902 </composite> 4903 </entry> 4904 <entry> 4905 <composite type="bline_point"> 4906 <point> 4907 <vector> 4908 <x>0.6153583527</x> 4909 <y>-0.5731196404</y> 4910 </vector> 4911 </point> 4912 <width> 4913 <real value="1.0000000000"/> 4914 </width> 4915 <origin> 4916 <real value="0.5000000000"/> 4917 </origin> 4918 <split> 4919 <bool value="true"/> 4920 </split> 4921 <t1> 4922 <radial_composite type="vector"> 4923 <radius> 4924 <real value="0.2421066959"/> 4925 </radius> 4926 <theta> 4927 <angle value="51.766167"/> 4928 </theta> 4929 </radial_composite> 4930 </t1> 4931 <t2> 4932 <radial_composite type="vector"> 4933 <radius> 4934 <real value="0.2102274000"/> 4935 </radius> 4936 <theta> 4937 <angle value="180.000000"/> 4938 </theta> 4939 </radial_composite> 4940 </t2> 4941 <split_radius> 4942 <bool value="true"/> 4943 </split_radius> 4944 <split_angle> 4945 <bool value="true"/> 4946 </split_angle> 4947 </composite> 4948 </entry> 4949 </bline> 4950 </param> 4951 </layer> 4952 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Circle110 Région"> 4953 <param name="z_depth"> 4954 <real value="0.0000000000"/> 4955 </param> 4956 <param name="amount"> 4957 <real value="1.0000000000"/> 4958 </param> 4959 <param name="blend_method"> 4960 <integer value="19"/> 4961 </param> 4962 <param name="color"> 4963 <color> 4964 <r>0.980680</r> 4965 <g>0.292206</g> 4966 <b>0.000000</b> 4967 <a>1.000000</a> 4968 </color> 4969 </param> 4970 <param name="origin"> 4971 <vector> 4972 <x>0.0000000000</x> 4973 <y>0.0000000000</y> 4974 </vector> 4975 </param> 4976 <param name="invert"> 4977 <bool value="false"/> 4978 </param> 4979 <param name="antialias"> 4980 <bool value="true"/> 4981 </param> 4982 <param name="feather"> 4983 <real value="0.0000000000"/> 4984 </param> 4985 <param name="blurtype"> 4986 <integer value="1"/> 4987 </param> 4988 <param name="winding_style"> 4989 <integer value="0"/> 4990 </param> 4991 <param name="bline"> 4992 <bline type="bline_point" loop="true"> 4993 <entry> 4994 <composite type="bline_point"> 4995 <point> 4996 <vector> 4997 <x>0.5308823586</x> 4998 <y>-1.6151497364</y> 4999 </vector> 5000 </point> 5001 <width> 5002 <real value="1.0000000000"/> 5003 </width> 5004 <origin> 5005 <real value="0.5000000000"/> 5006 </origin> 5007 <split> 5008 <bool value="false"/> 5009 </split> 5010 <t1> 5011 <radial_composite type="vector"> 5012 <radius> 5013 <real value="0.4259852378"/> 5014 </radius> 5015 <theta> 5016 <angle value="90.000000"/> 5017 </theta> 5018 </radial_composite> 5019 </t1> 5020 <t2> 5021 <radial_composite type="vector"> 5022 <radius> 5023 <real value="0.4259852378"/> 5024 </radius> 5025 <theta> 5026 <angle value="90.000000"/> 5027 </theta> 5028 </radial_composite> 5029 </t2> 5030 <split_radius> 5031 <bool value="false"/> 5032 </split_radius> 5033 <split_angle> 5034 <bool value="false"/> 5035 </split_angle> 5036 </composite> 5037 </entry> 5038 <entry> 5039 <composite type="bline_point"> 5040 <point> 5041 <vector> 5042 <x>0.2737774849</x> 5043 <y>-1.3379917145</y> 5044 </vector> 5045 </point> 5046 <width> 5047 <real value="1.0000000000"/> 5048 </width> 5049 <origin> 5050 <real value="0.5000000000"/> 5051 </origin> 5052 <split> 5053 <bool value="false"/> 5054 </split> 5055 <t1> 5056 <radial_composite type="vector"> 5057 <radius> 5058 <real value="0.4592104043"/> 5059 </radius> 5060 <theta> 5061 <angle value="-179.999985"/> 5062 </theta> 5063 </radial_composite> 5064 </t1> 5065 <t2> 5066 <radial_composite type="vector"> 5067 <radius> 5068 <real value="0.4592104043"/> 5069 </radius> 5070 <theta> 5071 <angle value="-179.999985"/> 5072 </theta> 5073 </radial_composite> 5074 </t2> 5075 <split_radius> 5076 <bool value="false"/> 5077 </split_radius> 5078 <split_angle> 5079 <bool value="false"/> 5080 </split_angle> 5081 </composite> 5082 </entry> 5083 <entry> 5084 <composite type="bline_point"> 5085 <point> 5086 <vector> 5087 <x>0.0166726578</x> 5088 <y>-1.6151497364</y> 5089 </vector> 5090 </point> 5091 <width> 5092 <real value="1.0000000000"/> 5093 </width> 5094 <origin> 5095 <real value="0.5000000000"/> 5096 </origin> 5097 <split> 5098 <bool value="false"/> 5099 </split> 5100 <t1> 5101 <radial_composite type="vector"> 5102 <radius> 5103 <real value="0.4259852378"/> 5104 </radius> 5105 <theta> 5106 <angle value="-89.999992"/> 5107 </theta> 5108 </radial_composite> 5109 </t1> 5110 <t2> 5111 <radial_composite type="vector"> 5112 <radius> 5113 <real value="0.4259852378"/> 5114 </radius> 5115 <theta> 5116 <angle value="-89.999992"/> 5117 </theta> 5118 </radial_composite> 5119 </t2> 5120 <split_radius> 5121 <bool value="false"/> 5122 </split_radius> 5123 <split_angle> 5124 <bool value="false"/> 5125 </split_angle> 5126 </composite> 5127 </entry> 5128 <entry> 5129 <composite type="bline_point"> 5130 <point> 5131 <vector> 5132 <x>0.2737775147</x> 5133 <y>-1.8923077583</y> 5134 </vector> 5135 </point> 5136 <width> 5137 <real value="1.0000000000"/> 5138 </width> 5139 <origin> 5140 <real value="0.5000000000"/> 5141 </origin> 5142 <split> 5143 <bool value="false"/> 5144 </split> 5145 <t1> 5146 <radial_composite type="vector"> 5147 <radius> 5148 <real value="0.4592104043"/> 5149 </radius> 5150 <theta> 5151 <angle value="0.000001"/> 5152 </theta> 5153 </radial_composite> 5154 </t1> 5155 <t2> 5156 <radial_composite type="vector"> 5157 <radius> 5158 <real value="0.4592104043"/> 5159 </radius> 5160 <theta> 5161 <angle value="0.000001"/> 5162 </theta> 5163 </radial_composite> 5164 </t2> 5165 <split_radius> 5166 <bool value="false"/> 5167 </split_radius> 5168 <split_angle> 5169 <bool value="false"/> 5170 </split_angle> 5171 </composite> 5172 </entry> 5173 </bline> 5174 </param> 5175 </layer> 5176 </canvas> 5177 </param> 5178 <param name="time_dilation"> 5179 <real value="1.0000000000"/> 5180 </param> 5181 <param name="time_offset"> 5182 <time value="0s"/> 5183 </param> 5184 <param name="children_lock"> 5185 <bool value="false"/> 5186 </param> 5187 <param name="outline_grow"> 5188 <real value="0.0000000000"/> 5189 </param> 5190 <param name="z_range"> 5191 <bool value="false" static="true"/> 5192 </param> 5193 <param name="z_range_position"> 5194 <real value="0.0000000000"/> 5195 </param> 5196 <param name="z_range_depth"> 5197 <real value="0.0000000000"/> 5198 </param> 5199 <param name="z_range_blur"> 5200 <real value="0.0000000000"/> 5201 </param> 5202 </layer> 5203 </canvas> 5204 </param> 5205 <param name="time_dilation"> 5206 <real value="1.0000000000"/> 5207 </param> 5208 <param name="time_offset"> 5209 <time value="0s"/> 5210 </param> 5211 <param name="children_lock"> 5212 <bool value="false"/> 5213 </param> 5214 <param name="outline_grow"> 5215 <real value="0.0000000000"/> 5216 </param> 5217 <param name="z_range"> 5218 <bool value="false" static="true"/> 5219 </param> 5220 <param name="z_range_position"> 5221 <real value="0.0000000000"/> 5222 </param> 5223 <param name="z_range_depth"> 5224 <real value="0.0000000000"/> 5225 </param> 5226 <param name="z_range_blur"> 5227 <real value="0.0000000000"/> 5228 </param> 5229 </layer> 5230 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="f"> 5231 <param name="z_depth"> 5232 <real value="0.0000000000"/> 5233 </param> 5234 <param name="amount"> 5235 <real value="1.0000000000"/> 5236 </param> 5237 <param name="blend_method"> 5238 <integer value="0"/> 5239 </param> 5240 <param name="origin"> 5241 <vector> 5242 <x>0.0000000000</x> 5243 <y>0.0000000000</y> 5244 </vector> 5245 </param> 5246 <param name="transformation"> 5247 <composite type="transformation"> 5248 <offset> 5249 <vector> 5250 <x>0.0000000000</x> 5251 <y>0.0000000000</y> 5252 </vector> 5253 </offset> 5254 <angle> 5255 <angle value="0.000000"/> 5256 </angle> 5257 <skew_angle> 5258 <angle value="0.000000"/> 5259 </skew_angle> 5260 <scale> 5261 <vector> 5262 <x>1.0000000000</x> 5263 <y>1.0000000000</y> 5264 </vector> 5265 </scale> 5266 </composite> 5267 </param> 5268 <param name="canvas"> 5269 <canvas> 5270 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle046 Région"> 5271 <param name="z_depth"> 5272 <real value="0.0000000000"/> 5273 </param> 5274 <param name="amount"> 5275 <real value="1.0000000000"/> 5276 </param> 5277 <param name="blend_method"> 5278 <integer value="0"/> 5279 </param> 5280 <param name="color"> 5281 <color> 5282 <r>0.980680</r> 5283 <g>0.292206</g> 5284 <b>0.000000</b> 5285 <a>1.000000</a> 5286 </color> 5287 </param> 5288 <param name="origin"> 5289 <vector> 5290 <x>0.0000000000</x> 5291 <y>0.0000000000</y> 5292 </vector> 5293 </param> 5294 <param name="invert"> 5295 <bool value="false"/> 5296 </param> 5297 <param name="antialias"> 5298 <bool value="true"/> 5299 </param> 5300 <param name="feather"> 5301 <real value="0.0000000000"/> 5302 </param> 5303 <param name="blurtype"> 5304 <integer value="1"/> 5305 </param> 5306 <param name="winding_style"> 5307 <integer value="0"/> 5308 </param> 5309 <param name="bline"> 5310 <bline type="bline_point" loop="true"> 5311 <entry> 5312 <composite type="bline_point"> 5313 <point> 5314 <vector> 5315 <x>0.6265519261</x> 5316 <y>0.5503566265</y> 5317 </vector> 5318 </point> 5319 <width> 5320 <real value="1.0000000000"/> 5321 </width> 5322 <origin> 5323 <real value="0.5000000000"/> 5324 </origin> 5325 <split> 5326 <bool value="false"/> 5327 </split> 5328 <t1> 5329 <radial_composite type="vector"> 5330 <radius> 5331 <real value="0.0000000000"/> 5332 </radius> 5333 <theta> 5334 <angle value="0.000000"/> 5335 </theta> 5336 </radial_composite> 5337 </t1> 5338 <t2> 5339 <radial_composite type="vector"> 5340 <radius> 5341 <real value="0.0000000000"/> 5342 </radius> 5343 <theta> 5344 <angle value="0.000000"/> 5345 </theta> 5346 </radial_composite> 5347 </t2> 5348 <split_radius> 5349 <bool value="false"/> 5350 </split_radius> 5351 <split_angle> 5352 <bool value="false"/> 5353 </split_angle> 5354 </composite> 5355 </entry> 5356 <entry> 5357 <composite type="bline_point"> 5358 <point> 5359 <vector> 5360 <x>0.8938807845</x> 5361 <y>0.5503566265</y> 5362 </vector> 5363 </point> 5364 <width> 5365 <real value="1.0000000000"/> 5366 </width> 5367 <origin> 5368 <real value="0.5000000000"/> 5369 </origin> 5370 <split> 5371 <bool value="false"/> 5372 </split> 5373 <t1> 5374 <radial_composite type="vector"> 5375 <radius> 5376 <real value="0.0000000000"/> 5377 </radius> 5378 <theta> 5379 <angle value="0.000000"/> 5380 </theta> 5381 </radial_composite> 5382 </t1> 5383 <t2> 5384 <radial_composite type="vector"> 5385 <radius> 5386 <real value="0.0000000000"/> 5387 </radius> 5388 <theta> 5389 <angle value="0.000000"/> 5390 </theta> 5391 </radial_composite> 5392 </t2> 5393 <split_radius> 5394 <bool value="false"/> 5395 </split_radius> 5396 <split_angle> 5397 <bool value="false"/> 5398 </split_angle> 5399 </composite> 5400 </entry> 5401 <entry> 5402 <composite type="bline_point"> 5403 <point> 5404 <vector> 5405 <x>0.8938807845</x> 5406 <y>1.5729020834</y> 5407 </vector> 5408 </point> 5409 <width> 5410 <real value="1.0000000000"/> 5411 </width> 5412 <origin> 5413 <real value="0.5000000000"/> 5414 </origin> 5415 <split> 5416 <bool value="false"/> 5417 </split> 5418 <t1> 5419 <radial_composite type="vector"> 5420 <radius> 5421 <real value="0.0000000000"/> 5422 </radius> 5423 <theta> 5424 <angle value="0.000000"/> 5425 </theta> 5426 </radial_composite> 5427 </t1> 5428 <t2> 5429 <radial_composite type="vector"> 5430 <radius> 5431 <real value="0.0000000000"/> 5432 </radius> 5433 <theta> 5434 <angle value="0.000000"/> 5435 </theta> 5436 </radial_composite> 5437 </t2> 5438 <split_radius> 5439 <bool value="false"/> 5440 </split_radius> 5441 <split_angle> 5442 <bool value="false"/> 5443 </split_angle> 5444 </composite> 5445 </entry> 5446 <entry> 5447 <composite type="bline_point"> 5448 <point> 5449 <vector> 5450 <x>0.6265519261</x> 5451 <y>1.5729020834</y> 5452 </vector> 5453 </point> 5454 <width> 5455 <real value="1.0000000000"/> 5456 </width> 5457 <origin> 5458 <real value="0.5000000000"/> 5459 </origin> 5460 <split> 5461 <bool value="false"/> 5462 </split> 5463 <t1> 5464 <radial_composite type="vector"> 5465 <radius> 5466 <real value="0.0000000000"/> 5467 </radius> 5468 <theta> 5469 <angle value="0.000000"/> 5470 </theta> 5471 </radial_composite> 5472 </t1> 5473 <t2> 5474 <radial_composite type="vector"> 5475 <radius> 5476 <real value="0.0000000000"/> 5477 </radius> 5478 <theta> 5479 <angle value="0.000000"/> 5480 </theta> 5481 </radial_composite> 5482 </t2> 5483 <split_radius> 5484 <bool value="false"/> 5485 </split_radius> 5486 <split_angle> 5487 <bool value="false"/> 5488 </split_angle> 5489 </composite> 5490 </entry> 5491 </bline> 5492 </param> 5493 </layer> 5494 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle044 Région"> 5495 <param name="z_depth"> 5496 <real value="0.0000000000"/> 5497 </param> 5498 <param name="amount"> 5499 <real value="1.0000000000"/> 5500 </param> 5501 <param name="blend_method"> 5502 <integer value="0"/> 5503 </param> 5504 <param name="color"> 5505 <color> 5506 <r>0.980680</r> 5507 <g>0.292206</g> 5508 <b>0.000000</b> 5509 <a>1.000000</a> 5510 </color> 5511 </param> 5512 <param name="origin"> 5513 <vector> 5514 <x>0.0000000000</x> 5515 <y>0.0000000000</y> 5516 </vector> 5517 </param> 5518 <param name="invert"> 5519 <bool value="false"/> 5520 </param> 5521 <param name="antialias"> 5522 <bool value="true"/> 5523 </param> 5524 <param name="feather"> 5525 <real value="0.0000000000"/> 5526 </param> 5527 <param name="blurtype"> 5528 <integer value="1"/> 5529 </param> 5530 <param name="winding_style"> 5531 <integer value="0"/> 5532 </param> 5533 <param name="bline"> 5534 <bline type="bline_point" loop="true"> 5535 <entry> 5536 <composite type="bline_point"> 5537 <point> 5538 <vector> 5539 <x>0.5233723521</x> 5540 <y>1.4556376934</y> 5541 </vector> 5542 </point> 5543 <width> 5544 <real value="1.0000000000"/> 5545 </width> 5546 <origin> 5547 <real value="0.5000000000"/> 5548 </origin> 5549 <split> 5550 <bool value="false"/> 5551 </split> 5552 <t1> 5553 <radial_composite type="vector"> 5554 <radius> 5555 <real value="0.0000000000"/> 5556 </radius> 5557 <theta> 5558 <angle value="0.000000"/> 5559 </theta> 5560 </radial_composite> 5561 </t1> 5562 <t2> 5563 <radial_composite type="vector"> 5564 <radius> 5565 <real value="0.0000000000"/> 5566 </radius> 5567 <theta> 5568 <angle value="0.000000"/> 5569 </theta> 5570 </radial_composite> 5571 </t2> 5572 <split_radius> 5573 <bool value="false"/> 5574 </split_radius> 5575 <split_angle> 5576 <bool value="false"/> 5577 </split_angle> 5578 </composite> 5579 </entry> 5580 <entry> 5581 <composite type="bline_point"> 5582 <point> 5583 <vector> 5584 <x>1.0392701626</x> 5585 <y>1.4556376934</y> 5586 </vector> 5587 </point> 5588 <width> 5589 <real value="1.0000000000"/> 5590 </width> 5591 <origin> 5592 <real value="0.5000000000"/> 5593 </origin> 5594 <split> 5595 <bool value="false"/> 5596 </split> 5597 <t1> 5598 <radial_composite type="vector"> 5599 <radius> 5600 <real value="0.0000000000"/> 5601 </radius> 5602 <theta> 5603 <angle value="0.000000"/> 5604 </theta> 5605 </radial_composite> 5606 </t1> 5607 <t2> 5608 <radial_composite type="vector"> 5609 <radius> 5610 <real value="0.0000000000"/> 5611 </radius> 5612 <theta> 5613 <angle value="0.000000"/> 5614 </theta> 5615 </radial_composite> 5616 </t2> 5617 <split_radius> 5618 <bool value="false"/> 5619 </split_radius> 5620 <split_angle> 5621 <bool value="false"/> 5622 </split_angle> 5623 </composite> 5624 </entry> 5625 <entry> 5626 <composite type="bline_point"> 5627 <point> 5628 <vector> 5629 <x>1.0392701626</x> 5630 <y>1.6760946512</y> 5631 </vector> 5632 </point> 5633 <width> 5634 <real value="1.0000000000"/> 5635 </width> 5636 <origin> 5637 <real value="0.5000000000"/> 5638 </origin> 5639 <split> 5640 <bool value="false"/> 5641 </split> 5642 <t1> 5643 <radial_composite type="vector"> 5644 <radius> 5645 <real value="0.0000000000"/> 5646 </radius> 5647 <theta> 5648 <angle value="0.000000"/> 5649 </theta> 5650 </radial_composite> 5651 </t1> 5652 <t2> 5653 <radial_composite type="vector"> 5654 <radius> 5655 <real value="0.0000000000"/> 5656 </radius> 5657 <theta> 5658 <angle value="0.000000"/> 5659 </theta> 5660 </radial_composite> 5661 </t2> 5662 <split_radius> 5663 <bool value="false"/> 5664 </split_radius> 5665 <split_angle> 5666 <bool value="false"/> 5667 </split_angle> 5668 </composite> 5669 </entry> 5670 <entry> 5671 <composite type="bline_point"> 5672 <point> 5673 <vector> 5674 <x>0.5233723521</x> 5675 <y>1.6760946512</y> 5676 </vector> 5677 </point> 5678 <width> 5679 <real value="1.0000000000"/> 5680 </width> 5681 <origin> 5682 <real value="0.5000000000"/> 5683 </origin> 5684 <split> 5685 <bool value="false"/> 5686 </split> 5687 <t1> 5688 <radial_composite type="vector"> 5689 <radius> 5690 <real value="0.0000000000"/> 5691 </radius> 5692 <theta> 5693 <angle value="0.000000"/> 5694 </theta> 5695 </radial_composite> 5696 </t1> 5697 <t2> 5698 <radial_composite type="vector"> 5699 <radius> 5700 <real value="0.0000000000"/> 5701 </radius> 5702 <theta> 5703 <angle value="0.000000"/> 5704 </theta> 5705 </radial_composite> 5706 </t2> 5707 <split_radius> 5708 <bool value="false"/> 5709 </split_radius> 5710 <split_angle> 5711 <bool value="false"/> 5712 </split_angle> 5713 </composite> 5714 </entry> 5715 </bline> 5716 </param> 5717 </layer> 5718 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine207 Région"> 5719 <param name="z_depth"> 5720 <real value="0.0000000000"/> 5721 </param> 5722 <param name="amount"> 5723 <real value="1.0000000000"/> 5724 </param> 5725 <param name="blend_method"> 5726 <integer value="0"/> 5727 </param> 5728 <param name="color"> 5729 <color> 5730 <r>0.980680</r> 5731 <g>0.292206</g> 5732 <b>0.000000</b> 5733 <a>1.000000</a> 5734 </color> 5735 </param> 5736 <param name="origin"> 5737 <vector> 5738 <x>0.0000000000</x> 5739 <y>0.0000000000</y> 5740 </vector> 5741 </param> 5742 <param name="invert"> 5743 <bool value="false"/> 5744 </param> 5745 <param name="antialias"> 5746 <bool value="true"/> 5747 </param> 5748 <param name="feather"> 5749 <real value="0.0000000000"/> 5750 </param> 5751 <param name="blurtype"> 5752 <integer value="1"/> 5753 </param> 5754 <param name="winding_style"> 5755 <integer value="0"/> 5756 </param> 5757 <param name="bline"> 5758 <bline type="bline_point" loop="true"> 5759 <entry> 5760 <composite type="bline_point"> 5761 <point> 5762 <vector> 5763 <x>1.0540745258</x> 5764 <y>1.8237550259</y> 5765 </vector> 5766 </point> 5767 <width> 5768 <real value="1.0000000000"/> 5769 </width> 5770 <origin> 5771 <real value="0.5000000000"/> 5772 </origin> 5773 <split> 5774 <bool value="true"/> 5775 </split> 5776 <t1> 5777 <radial_composite type="vector"> 5778 <radius> 5779 <real value="0.2247496509"/> 5780 </radius> 5781 <theta> 5782 <angle value="-90.000000"/> 5783 </theta> 5784 </radial_composite> 5785 </t1> 5786 <t2> 5787 <radial_composite type="vector"> 5788 <radius> 5789 <real value="0.3457687500"/> 5790 </radius> 5791 <theta> 5792 <angle value="180.000000"/> 5793 </theta> 5794 </radial_composite> 5795 </t2> 5796 <split_radius> 5797 <bool value="true"/> 5798 </split_radius> 5799 <split_angle> 5800 <bool value="true"/> 5801 </split_angle> 5802 </composite> 5803 </entry> 5804 <entry> 5805 <composite type="bline_point"> 5806 <point> 5807 <vector> 5808 <x>0.8811901212</x> 5809 <y>1.6777638197</y> 5810 </vector> 5811 </point> 5812 <width> 5813 <real value="1.0000000000"/> 5814 </width> 5815 <origin> 5816 <real value="0.5000000000"/> 5817 </origin> 5818 <split> 5819 <bool value="true"/> 5820 </split> 5821 <t1> 5822 <radial_composite type="vector"> 5823 <radius> 5824 <real value="0.3803455631"/> 5825 </radius> 5826 <theta> 5827 <angle value="-90.000000"/> 5828 </theta> 5829 </radial_composite> 5830 </t1> 5831 <t2> 5832 <radial_composite type="vector"> 5833 <radius> 5834 <real value="0.1801318388"/> 5835 </radius> 5836 <theta> 5837 <angle value="-90.000000"/> 5838 </theta> 5839 </radial_composite> 5840 </t2> 5841 <split_radius> 5842 <bool value="true"/> 5843 </split_radius> 5844 <split_angle> 5845 <bool value="true"/> 5846 </split_angle> 5847 </composite> 5848 </entry> 5849 <entry> 5850 <composite type="bline_point"> 5851 <point> 5852 <vector> 5853 <x>0.6218635440</x> 5854 <y>1.6720010042</y> 5855 </vector> 5856 </point> 5857 <width> 5858 <real value="1.0000000000"/> 5859 </width> 5860 <origin> 5861 <real value="0.5000000000"/> 5862 </origin> 5863 <split> 5864 <bool value="true"/> 5865 </split> 5866 <t1> 5867 <radial_composite type="vector"> 5868 <radius> 5869 <real value="0.2816810730"/> 5870 </radius> 5871 <theta> 5872 <angle value="92.290611"/> 5873 </theta> 5874 </radial_composite> 5875 </t1> 5876 <t2> 5877 <radial_composite type="vector"> 5878 <radius> 5879 <real value="0.8290324917"/> 5880 </radius> 5881 <theta> 5882 <angle value="89.858597"/> 5883 </theta> 5884 </radial_composite> 5885 </t2> 5886 <split_radius> 5887 <bool value="true"/> 5888 </split_radius> 5889 <split_angle> 5890 <bool value="true"/> 5891 </split_angle> 5892 </composite> 5893 </entry> 5894 <entry> 5895 <composite type="bline_point"> 5896 <point> 5897 <vector> 5898 <x>1.0549464226</x> 5899 <y>2.0766272545</y> 5900 </vector> 5901 </point> 5902 <width> 5903 <real value="1.0000000000"/> 5904 </width> 5905 <origin> 5906 <real value="0.5000000000"/> 5907 </origin> 5908 <split> 5909 <bool value="true"/> 5910 </split> 5911 <t1> 5912 <radial_composite type="vector"> 5913 <radius> 5914 <real value="0.8367689361"/> 5915 </radius> 5916 <theta> 5917 <angle value="-0.328896"/> 5918 </theta> 5919 </radial_composite> 5920 </t1> 5921 <t2> 5922 <radial_composite type="vector"> 5923 <radius> 5924 <real value="0.1125823993"/> 5925 </radius> 5926 <theta> 5927 <angle value="-90.000000"/> 5928 </theta> 5929 </radial_composite> 5930 </t2> 5931 <split_radius> 5932 <bool value="true"/> 5933 </split_radius> 5934 <split_angle> 5935 <bool value="true"/> 5936 </split_angle> 5937 </composite> 5938 </entry> 5939 </bline> 5940 </param> 5941 </layer> 5942 </canvas> 5943 </param> 5944 <param name="time_dilation"> 5945 <real value="1.0000000000"/> 5946 </param> 5947 <param name="time_offset"> 5948 <time value="0s"/> 5949 </param> 5950 <param name="children_lock"> 5951 <bool value="false"/> 5952 </param> 5953 <param name="outline_grow"> 5954 <real value="0.0000000000"/> 5955 </param> 5956 <param name="z_range"> 5957 <bool value="false" static="true"/> 5958 </param> 5959 <param name="z_range_position"> 5960 <real value="0.0000000000"/> 5961 </param> 5962 <param name="z_range_depth"> 5963 <real value="0.0000000000"/> 5964 </param> 5965 <param name="z_range_blur"> 5966 <real value="0.0000000000"/> 5967 </param> 5968 </layer> 5969 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="i"> 5970 <param name="z_depth"> 5971 <real value="0.0000000000"/> 5972 </param> 5973 <param name="amount"> 5974 <real value="1.0000000000"/> 5975 </param> 5976 <param name="blend_method"> 5977 <integer value="0"/> 5978 </param> 5979 <param name="origin"> 5980 <vector> 5981 <x>0.0000000000</x> 5982 <y>0.0000000000</y> 5983 </vector> 5984 </param> 5985 <param name="transformation"> 5986 <composite type="transformation"> 5987 <offset> 5988 <vector> 5989 <x>0.0000000000</x> 5990 <y>0.0000000000</y> 5991 </vector> 5992 </offset> 5993 <angle> 5994 <angle value="0.000000"/> 5995 </angle> 5996 <skew_angle> 5997 <angle value="0.000000"/> 5998 </skew_angle> 5999 <scale> 6000 <vector> 6001 <x>1.0000000000</x> 6002 <y>1.0000000000</y> 6003 </vector> 6004 </scale> 6005 </composite> 6006 </param> 6007 <param name="canvas"> 6008 <canvas> 6009 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle042 Région"> 6010 <param name="z_depth"> 6011 <real value="0.0000000000"/> 6012 </param> 6013 <param name="amount"> 6014 <real value="1.0000000000"/> 6015 </param> 6016 <param name="blend_method"> 6017 <integer value="0"/> 6018 </param> 6019 <param name="color"> 6020 <color> 6021 <r>0.980680</r> 6022 <g>0.292206</g> 6023 <b>0.000000</b> 6024 <a>1.000000</a> 6025 </color> 6026 </param> 6027 <param name="origin"> 6028 <vector> 6029 <x>0.0000000000</x> 6030 <y>0.0000000000</y> 6031 </vector> 6032 </param> 6033 <param name="invert"> 6034 <bool value="false"/> 6035 </param> 6036 <param name="antialias"> 6037 <bool value="true"/> 6038 </param> 6039 <param name="feather"> 6040 <real value="0.0000000000"/> 6041 </param> 6042 <param name="blurtype"> 6043 <integer value="1"/> 6044 </param> 6045 <param name="winding_style"> 6046 <integer value="0"/> 6047 </param> 6048 <param name="bline"> 6049 <bline type="bline_point" loop="true"> 6050 <entry> 6051 <composite type="bline_point"> 6052 <point> 6053 <vector> 6054 <x>1.2031452656</x> 6055 <y>0.5520173311</y> 6056 </vector> 6057 </point> 6058 <width> 6059 <real value="1.0000000000"/> 6060 </width> 6061 <origin> 6062 <real value="0.5000000000"/> 6063 </origin> 6064 <split> 6065 <bool value="false"/> 6066 </split> 6067 <t1> 6068 <radial_composite type="vector"> 6069 <radius> 6070 <real value="0.0000000000"/> 6071 </radius> 6072 <theta> 6073 <angle value="0.000000"/> 6074 </theta> 6075 </radial_composite> 6076 </t1> 6077 <t2> 6078 <radial_composite type="vector"> 6079 <radius> 6080 <real value="0.0000000000"/> 6081 </radius> 6082 <theta> 6083 <angle value="0.000000"/> 6084 </theta> 6085 </radial_composite> 6086 </t2> 6087 <split_radius> 6088 <bool value="false"/> 6089 </split_radius> 6090 <split_angle> 6091 <bool value="false"/> 6092 </split_angle> 6093 </composite> 6094 </entry> 6095 <entry> 6096 <composite type="bline_point"> 6097 <point> 6098 <vector> 6099 <x>1.4702756405</x> 6100 <y>0.5520173311</y> 6101 </vector> 6102 </point> 6103 <width> 6104 <real value="1.0000000000"/> 6105 </width> 6106 <origin> 6107 <real value="0.5000000000"/> 6108 </origin> 6109 <split> 6110 <bool value="false"/> 6111 </split> 6112 <t1> 6113 <radial_composite type="vector"> 6114 <radius> 6115 <real value="0.0000000000"/> 6116 </radius> 6117 <theta> 6118 <angle value="0.000000"/> 6119 </theta> 6120 </radial_composite> 6121 </t1> 6122 <t2> 6123 <radial_composite type="vector"> 6124 <radius> 6125 <real value="0.0000000000"/> 6126 </radius> 6127 <theta> 6128 <angle value="0.000000"/> 6129 </theta> 6130 </radial_composite> 6131 </t2> 6132 <split_radius> 6133 <bool value="false"/> 6134 </split_radius> 6135 <split_angle> 6136 <bool value="false"/> 6137 </split_angle> 6138 </composite> 6139 </entry> 6140 <entry> 6141 <composite type="bline_point"> 6142 <point> 6143 <vector> 6144 <x>1.4702756405</x> 6145 <y>1.6895723343</y> 6146 </vector> 6147 </point> 6148 <width> 6149 <real value="1.0000000000"/> 6150 </width> 6151 <origin> 6152 <real value="0.5000000000"/> 6153 </origin> 6154 <split> 6155 <bool value="false"/> 6156 </split> 6157 <t1> 6158 <radial_composite type="vector"> 6159 <radius> 6160 <real value="0.0000000000"/> 6161 </radius> 6162 <theta> 6163 <angle value="0.000000"/> 6164 </theta> 6165 </radial_composite> 6166 </t1> 6167 <t2> 6168 <radial_composite type="vector"> 6169 <radius> 6170 <real value="0.0000000000"/> 6171 </radius> 6172 <theta> 6173 <angle value="0.000000"/> 6174 </theta> 6175 </radial_composite> 6176 </t2> 6177 <split_radius> 6178 <bool value="false"/> 6179 </split_radius> 6180 <split_angle> 6181 <bool value="false"/> 6182 </split_angle> 6183 </composite> 6184 </entry> 6185 <entry> 6186 <composite type="bline_point"> 6187 <point> 6188 <vector> 6189 <x>1.2031452656</x> 6190 <y>1.6895723343</y> 6191 </vector> 6192 </point> 6193 <width> 6194 <real value="1.0000000000"/> 6195 </width> 6196 <origin> 6197 <real value="0.5000000000"/> 6198 </origin> 6199 <split> 6200 <bool value="false"/> 6201 </split> 6202 <t1> 6203 <radial_composite type="vector"> 6204 <radius> 6205 <real value="0.0000000000"/> 6206 </radius> 6207 <theta> 6208 <angle value="0.000000"/> 6209 </theta> 6210 </radial_composite> 6211 </t1> 6212 <t2> 6213 <radial_composite type="vector"> 6214 <radius> 6215 <real value="0.0000000000"/> 6216 </radius> 6217 <theta> 6218 <angle value="0.000000"/> 6219 </theta> 6220 </radial_composite> 6221 </t2> 6222 <split_radius> 6223 <bool value="false"/> 6224 </split_radius> 6225 <split_angle> 6226 <bool value="false"/> 6227 </split_angle> 6228 </composite> 6229 </entry> 6230 </bline> 6231 </param> 6232 </layer> 6233 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle045 Région"> 6234 <param name="z_depth"> 6235 <real value="0.0000000000"/> 6236 </param> 6237 <param name="amount"> 6238 <real value="1.0000000000"/> 6239 </param> 6240 <param name="blend_method"> 6241 <integer value="0"/> 6242 </param> 6243 <param name="color"> 6244 <color> 6245 <r>0.980680</r> 6246 <g>0.292206</g> 6247 <b>0.000000</b> 6248 <a>1.000000</a> 6249 </color> 6250 </param> 6251 <param name="origin"> 6252 <vector> 6253 <x>0.0000000000</x> 6254 <y>0.0000000000</y> 6255 </vector> 6256 </param> 6257 <param name="invert"> 6258 <bool value="false"/> 6259 </param> 6260 <param name="antialias"> 6261 <bool value="true"/> 6262 </param> 6263 <param name="feather"> 6264 <real value="0.0000000000"/> 6265 </param> 6266 <param name="blurtype"> 6267 <integer value="1"/> 6268 </param> 6269 <param name="winding_style"> 6270 <integer value="0"/> 6271 </param> 6272 <param name="bline"> 6273 <bline type="bline_point" loop="true"> 6274 <entry> 6275 <composite type="bline_point"> 6276 <point> 6277 <vector> 6278 <x>1.2034194469</x> 6279 <y>1.8168119192</y> 6280 </vector> 6281 </point> 6282 <width> 6283 <real value="1.0000000000"/> 6284 </width> 6285 <origin> 6286 <real value="0.5000000000"/> 6287 </origin> 6288 <split> 6289 <bool value="false"/> 6290 </split> 6291 <t1> 6292 <radial_composite type="vector"> 6293 <radius> 6294 <real value="0.0000000000"/> 6295 </radius> 6296 <theta> 6297 <angle value="0.000000"/> 6298 </theta> 6299 </radial_composite> 6300 </t1> 6301 <t2> 6302 <radial_composite type="vector"> 6303 <radius> 6304 <real value="0.0000000000"/> 6305 </radius> 6306 <theta> 6307 <angle value="0.000000"/> 6308 </theta> 6309 </radial_composite> 6310 </t2> 6311 <split_radius> 6312 <bool value="false"/> 6313 </split_radius> 6314 <split_angle> 6315 <bool value="false"/> 6316 </split_angle> 6317 </composite> 6318 </entry> 6319 <entry> 6320 <composite type="bline_point"> 6321 <point> 6322 <vector> 6323 <x>1.4707483053</x> 6324 <y>1.8215025663</y> 6325 </vector> 6326 </point> 6327 <width> 6328 <real value="1.0000000000"/> 6329 </width> 6330 <origin> 6331 <real value="0.5000000000"/> 6332 </origin> 6333 <split> 6334 <bool value="false"/> 6335 </split> 6336 <t1> 6337 <radial_composite type="vector"> 6338 <radius> 6339 <real value="0.0000000000"/> 6340 </radius> 6341 <theta> 6342 <angle value="0.000000"/> 6343 </theta> 6344 </radial_composite> 6345 </t1> 6346 <t2> 6347 <radial_composite type="vector"> 6348 <radius> 6349 <real value="0.0000000000"/> 6350 </radius> 6351 <theta> 6352 <angle value="0.000000"/> 6353 </theta> 6354 </radial_composite> 6355 </t2> 6356 <split_radius> 6357 <bool value="false"/> 6358 </split_radius> 6359 <split_angle> 6360 <bool value="false"/> 6361 </split_angle> 6362 </composite> 6363 </entry> 6364 <entry> 6365 <composite type="bline_point"> 6366 <point> 6367 <vector> 6368 <x>1.4707483053</x> 6369 <y>2.0794842243</y> 6370 </vector> 6371 </point> 6372 <width> 6373 <real value="1.0000000000"/> 6374 </width> 6375 <origin> 6376 <real value="0.5000000000"/> 6377 </origin> 6378 <split> 6379 <bool value="false"/> 6380 </split> 6381 <t1> 6382 <radial_composite type="vector"> 6383 <radius> 6384 <real value="0.0000000000"/> 6385 </radius> 6386 <theta> 6387 <angle value="0.000000"/> 6388 </theta> 6389 </radial_composite> 6390 </t1> 6391 <t2> 6392 <radial_composite type="vector"> 6393 <radius> 6394 <real value="0.0000000000"/> 6395 </radius> 6396 <theta> 6397 <angle value="0.000000"/> 6398 </theta> 6399 </radial_composite> 6400 </t2> 6401 <split_radius> 6402 <bool value="false"/> 6403 </split_radius> 6404 <split_angle> 6405 <bool value="false"/> 6406 </split_angle> 6407 </composite> 6408 </entry> 6409 <entry> 6410 <composite type="bline_point"> 6411 <point> 6412 <vector> 6413 <x>1.2034194469</x> 6414 <y>2.0747935772</y> 6415 </vector> 6416 </point> 6417 <width> 6418 <real value="1.0000000000"/> 6419 </width> 6420 <origin> 6421 <real value="0.5000000000"/> 6422 </origin> 6423 <split> 6424 <bool value="false"/> 6425 </split> 6426 <t1> 6427 <radial_composite type="vector"> 6428 <radius> 6429 <real value="0.0000000000"/> 6430 </radius> 6431 <theta> 6432 <angle value="0.000000"/> 6433 </theta> 6434 </radial_composite> 6435 </t1> 6436 <t2> 6437 <radial_composite type="vector"> 6438 <radius> 6439 <real value="0.0000000000"/> 6440 </radius> 6441 <theta> 6442 <angle value="0.000000"/> 6443 </theta> 6444 </radial_composite> 6445 </t2> 6446 <split_radius> 6447 <bool value="false"/> 6448 </split_radius> 6449 <split_angle> 6450 <bool value="false"/> 6451 </split_angle> 6452 </composite> 6453 </entry> 6454 </bline> 6455 </param> 6456 </layer> 6457 </canvas> 6458 </param> 6459 <param name="time_dilation"> 6460 <real value="1.0000000000"/> 6461 </param> 6462 <param name="time_offset"> 6463 <time value="0s"/> 6464 </param> 6465 <param name="children_lock"> 6466 <bool value="false"/> 6467 </param> 6468 <param name="outline_grow"> 6469 <real value="0.0000000000"/> 6470 </param> 6471 <param name="z_range"> 6472 <bool value="false" static="true"/> 6473 </param> 6474 <param name="z_range_position"> 6475 <real value="0.0000000000"/> 6476 </param> 6477 <param name="z_range_depth"> 6478 <real value="0.0000000000"/> 6479 </param> 6480 <param name="z_range_blur"> 6481 <real value="0.0000000000"/> 6482 </param> 6483 </layer> 6484 <layer type="text" active="true" exclude_from_rendering="false" version="0.2" desc="Studio"> 6485 <param name="z_depth"> 6486 <real value="0.0000000000"/> 6487 </param> 6488 <param name="amount"> 6489 <real value="1.0000000000"/> 6490 </param> 6491 <param name="blend_method"> 6492 <integer value="0"/> 6493 </param> 6494 <param name="text"> 6495 <string guid="35468EB1B0DC4256F3B5B4CE5EF6EB92">S T U D I O</string> 6496 </param> 6497 <param name="color" use=":color-text"/> 6498 <param name="family"> 6499 <string>Arial</string> 6500 </param> 6501 <param name="style"> 6502 <integer value="0"/> 6503 </param> 6504 <param name="weight"> 6505 <integer value="700"/> 6506 </param> 6507 <param name="compress"> 6508 <real value="0.7000000000"/> 6509 </param> 6510 <param name="vcompress"> 6511 <real value="1.0000000000"/> 6512 </param> 6513 <param name="size"> 6514 <vector guid="2FEFF6F59031364CC2E5C08100E7BF68"> 6515 <x>0.3073500097</x> 6516 <y>0.2458800077</y> 6517 </vector> 6518 </param> 6519 <param name="orient"> 6520 <vector guid="1266B6A5A417D0CADFEB678440B9AD36"> 6521 <x>0.5000000000</x> 6522 <y>1.0000000000</y> 6523 </vector> 6524 </param> 6525 <param name="origin"> 6526 <vector guid="06E24F61D1FAFD1C1072BB1730F072D0"> 6527 <x>0.0000000000</x> 6528 <y>-0.5215729475</y> 6529 </vector> 6530 </param> 6531 <param name="use_kerning"> 6532 <bool value="true"/> 6533 </param> 6534 <param name="grid_fit"> 6535 <bool value="false"/> 6536 </param> 6537 <param name="invert"> 6538 <bool value="false"/> 6539 </param> 6540 </layer> 6541 <layer type="group" active="false" exclude_from_rendering="false" version="0.2" desc="STUDIO"> 6542 <param name="z_depth"> 6543 <real value="0.0000000000"/> 6544 </param> 6545 <param name="amount"> 6546 <real value="1.0000000000"/> 6547 </param> 6548 <param name="blend_method"> 6549 <integer value="0"/> 6550 </param> 6551 <param name="origin"> 6552 <vector> 6553 <x>-1.2165492773</x> 6554 <y>3.4128155708</y> 6555 </vector> 6556 </param> 6557 <param name="transformation"> 6558 <composite guid="1F1C5B7FBB4742CA017DCA88A088A561" type="transformation"> 6559 <offset> 6560 <vector> 6561 <x>-0.0377214514</x> 6562 <y>-0.3559958935</y> 6563 </vector> 6564 </offset> 6565 <angle> 6566 <angle value="0.000000"/> 6567 </angle> 6568 <skew_angle> 6569 <angle value="0.000000"/> 6570 </skew_angle> 6571 <scale> 6572 <vector> 6573 <x>1.9595842361</x> 6574 <y>1.7629244328</y> 6575 </vector> 6576 </scale> 6577 </composite> 6578 </param> 6579 <param name="canvas"> 6580 <canvas> 6581 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3347"> 6582 <param name="z_depth"> 6583 <real value="0.0000000000"/> 6584 </param> 6585 <param name="amount"> 6586 <real value="1.0000000000"/> 6587 </param> 6588 <param name="blend_method"> 6589 <integer value="0"/> 6590 </param> 6591 <param name="color" use=":color-text"/> 6592 <param name="origin"> 6593 <vector> 6594 <x>0.0000000000</x> 6595 <y>0.0000000000</y> 6596 </vector> 6597 </param> 6598 <param name="invert"> 6599 <bool value="false"/> 6600 </param> 6601 <param name="antialias"> 6602 <bool value="true"/> 6603 </param> 6604 <param name="feather"> 6605 <real value="0.0000000000"/> 6606 </param> 6607 <param name="blurtype"> 6608 <integer value="1"/> 6609 </param> 6610 <param name="winding_style"> 6611 <integer value="0"/> 6612 </param> 6613 <param name="bline"> 6614 <bline type="bline_point" loop="true"> 6615 <entry> 6616 <composite type="bline_point"> 6617 <point> 6618 <vector> 6619 <x>-1.9278986454</x> 6620 <y>3.4554524422</y> 6621 </vector> 6622 </point> 6623 <width> 6624 <real value="1.0000000000"/> 6625 </width> 6626 <origin> 6627 <real value="0.5000000000"/> 6628 </origin> 6629 <split> 6630 <bool value="true"/> 6631 </split> 6632 <t1> 6633 <radial_composite type="vector"> 6634 <radius> 6635 <real value="0.0000000000"/> 6636 </radius> 6637 <theta> 6638 <angle value="0.000000"/> 6639 </theta> 6640 </radial_composite> 6641 </t1> 6642 <t2> 6643 <radial_composite type="vector"> 6644 <radius> 6645 <real value="0.0000000000"/> 6646 </radius> 6647 <theta> 6648 <angle value="-180.000000"/> 6649 </theta> 6650 </radial_composite> 6651 </t2> 6652 <split_radius> 6653 <bool value="true"/> 6654 </split_radius> 6655 <split_angle> 6656 <bool value="true"/> 6657 </split_angle> 6658 </composite> 6659 </entry> 6660 <entry> 6661 <composite type="bline_point"> 6662 <point> 6663 <vector> 6664 <x>-1.9278986454</x> 6665 <y>3.4169142246</y> 6666 </vector> 6667 </point> 6668 <width> 6669 <real value="1.0000000000"/> 6670 </width> 6671 <origin> 6672 <real value="0.5000000000"/> 6673 </origin> 6674 <split> 6675 <bool value="true"/> 6676 </split> 6677 <t1> 6678 <radial_composite type="vector"> 6679 <radius> 6680 <real value="0.0000000000"/> 6681 </radius> 6682 <theta> 6683 <angle value="0.000000"/> 6684 </theta> 6685 </radial_composite> 6686 </t1> 6687 <t2> 6688 <radial_composite type="vector"> 6689 <radius> 6690 <real value="0.0328640366"/> 6691 </radius> 6692 <theta> 6693 <angle value="155.908112"/> 6694 </theta> 6695 </radial_composite> 6696 </t2> 6697 <split_radius> 6698 <bool value="true"/> 6699 </split_radius> 6700 <split_angle> 6701 <bool value="true"/> 6702 </split_angle> 6703 </composite> 6704 </entry> 6705 <entry> 6706 <composite type="bline_point"> 6707 <point> 6708 <vector> 6709 <x>-1.9571681023</x> 6710 <y>3.4270365238</y> 6711 </vector> 6712 </point> 6713 <width> 6714 <real value="1.0000000000"/> 6715 </width> 6716 <origin> 6717 <real value="0.5000000000"/> 6718 </origin> 6719 <split> 6720 <bool value="true"/> 6721 </split> 6722 <t1> 6723 <radial_composite type="vector"> 6724 <radius> 6725 <real value="0.0293435355"/> 6726 </radius> 6727 <theta> 6728 <angle value="166.541138"/> 6729 </theta> 6730 </radial_composite> 6731 </t1> 6732 <t2> 6733 <radial_composite type="vector"> 6734 <radius> 6735 <real value="0.0293435355"/> 6736 </radius> 6737 <theta> 6738 <angle value="166.541138"/> 6739 </theta> 6740 </radial_composite> 6741 </t2> 6742 <split_radius> 6743 <bool value="true"/> 6744 </split_radius> 6745 <split_angle> 6746 <bool value="true"/> 6747 </split_angle> 6748 </composite> 6749 </entry> 6750 <entry> 6751 <composite type="bline_point"> 6752 <point> 6753 <vector> 6754 <x>-1.9841203690</x> 6755 <y>3.4304513931</y> 6756 </vector> 6757 </point> 6758 <width> 6759 <real value="1.0000000000"/> 6760 </width> 6761 <origin> 6762 <real value="0.5000000000"/> 6763 </origin> 6764 <split> 6765 <bool value="true"/> 6766 </split> 6767 <t1> 6768 <radial_composite type="vector"> 6769 <radius> 6770 <real value="0.0253669772"/> 6771 </radius> 6772 <theta> 6773 <angle value="180.000000"/> 6774 </theta> 6775 </radial_composite> 6776 </t1> 6777 <t2> 6778 <radial_composite type="vector"> 6779 <radius> 6780 <real value="0.0336598993"/> 6781 </radius> 6782 <theta> 6783 <angle value="-180.000000"/> 6784 </theta> 6785 </radial_composite> 6786 </t2> 6787 <split_radius> 6788 <bool value="true"/> 6789 </split_radius> 6790 <split_angle> 6791 <bool value="true"/> 6792 </split_angle> 6793 </composite> 6794 </entry> 6795 <entry> 6796 <composite type="bline_point"> 6797 <point> 6798 <vector> 6799 <x>-2.0089995861</x> 6800 <y>3.4258170128</y> 6801 </vector> 6802 </point> 6803 <width> 6804 <real value="1.0000000000"/> 6805 </width> 6806 <origin> 6807 <real value="0.5000000000"/> 6808 </origin> 6809 <split> 6810 <bool value="true"/> 6811 </split> 6812 <t1> 6813 <radial_composite type="vector"> 6814 <radius> 6815 <real value="0.0185758885"/> 6816 </radius> 6817 <theta> 6818 <angle value="209.931396"/> 6819 </theta> 6820 </radial_composite> 6821 </t1> 6822 <t2> 6823 <radial_composite type="vector"> 6824 <radius> 6825 <real value="0.0185758885"/> 6826 </radius> 6827 <theta> 6828 <angle value="-150.068604"/> 6829 </theta> 6830 </radial_composite> 6831 </t2> 6832 <split_radius> 6833 <bool value="true"/> 6834 </split_radius> 6835 <split_angle> 6836 <bool value="true"/> 6837 </split_angle> 6838 </composite> 6839 </entry> 6840 <entry> 6841 <composite type="bline_point"> 6842 <point> 6843 <vector> 6844 <x>-2.0170485973</x> 6845 <y>3.4114260674</y> 6846 </vector> 6847 </point> 6848 <width> 6849 <real value="1.0000000000"/> 6850 </width> 6851 <origin> 6852 <real value="0.5000000000"/> 6853 </origin> 6854 <split> 6855 <bool value="true"/> 6856 </split> 6857 <t1> 6858 <radial_composite type="vector"> 6859 <radius> 6860 <real value="0.0195131106"/> 6861 </radius> 6862 <theta> 6863 <angle value="270.000000"/> 6864 </theta> 6865 </radial_composite> 6866 </t1> 6867 <t2> 6868 <radial_composite type="vector"> 6869 <radius> 6870 <real value="0.0146346664"/> 6871 </radius> 6872 <theta> 6873 <angle value="-90.000000"/> 6874 </theta> 6875 </radial_composite> 6876 </t2> 6877 <split_radius> 6878 <bool value="true"/> 6879 </split_radius> 6880 <split_angle> 6881 <bool value="true"/> 6882 </split_angle> 6883 </composite> 6884 </entry> 6885 <entry> 6886 <composite type="bline_point"> 6887 <point> 6888 <vector> 6889 <x>-2.0116827488</x> 6890 <y>3.3999624252</y> 6891 </vector> 6892 </point> 6893 <width> 6894 <real value="1.0000000000"/> 6895 </width> 6896 <origin> 6897 <real value="0.5000000000"/> 6898 </origin> 6899 <split> 6900 <bool value="true"/> 6901 </split> 6902 <t1> 6903 <radial_composite type="vector"> 6904 <radius> 6905 <real value="0.0135627395"/> 6906 </radius> 6907 <theta> 6908 <angle value="322.305664"/> 6909 </theta> 6910 </radial_composite> 6911 </t1> 6912 <t2> 6913 <radial_composite type="vector"> 6914 <radius> 6915 <real value="0.0136111429"/> 6916 </radius> 6917 <theta> 6918 <angle value="-36.253914"/> 6919 </theta> 6920 </radial_composite> 6921 </t2> 6922 <split_radius> 6923 <bool value="true"/> 6924 </split_radius> 6925 <split_angle> 6926 <bool value="true"/> 6927 </split_angle> 6928 </composite> 6929 </entry> 6930 <entry> 6931 <composite type="bline_point"> 6932 <point> 6933 <vector> 6934 <x>-1.9919255972</x> 6935 <y>3.3930106163</y> 6936 </vector> 6937 </point> 6938 <width> 6939 <real value="1.0000000000"/> 6940 </width> 6941 <origin> 6942 <real value="0.5000000000"/> 6943 </origin> 6944 <split> 6945 <bool value="true"/> 6946 </split> 6947 <t1> 6948 <radial_composite type="vector"> 6949 <radius> 6950 <real value="0.0291322845"/> 6951 </radius> 6952 <theta> 6953 <angle value="348.407349"/> 6954 </theta> 6955 </radial_composite> 6956 </t1> 6957 <t2> 6958 <radial_composite type="vector"> 6959 <radius> 6960 <real value="0.0000000000"/> 6961 </radius> 6962 <theta> 6963 <angle value="-180.000000"/> 6964 </theta> 6965 </radial_composite> 6966 </t2> 6967 <split_radius> 6968 <bool value="true"/> 6969 </split_radius> 6970 <split_angle> 6971 <bool value="true"/> 6972 </split_angle> 6973 </composite> 6974 </entry> 6975 <entry> 6976 <composite type="bline_point"> 6977 <point> 6978 <vector> 6979 <x>-1.9719247818</x> 6980 <y>3.3889863491</y> 6981 </vector> 6982 </point> 6983 <width> 6984 <real value="1.0000000000"/> 6985 </width> 6986 <origin> 6987 <real value="0.5000000000"/> 6988 </origin> 6989 <split> 6990 <bool value="true"/> 6991 </split> 6992 <t1> 6993 <radial_composite type="vector"> 6994 <radius> 6995 <real value="0.0000000000"/> 6996 </radius> 6997 <theta> 6998 <angle value="0.000000"/> 6999 </theta> 7000 </radial_composite> 7001 </t1> 7002 <t2> 7003 <radial_composite type="vector"> 7004 <radius> 7005 <real value="0.0619467034"/> 7006 </radius> 7007 <theta> 7008 <angle value="-11.354453"/> 7009 </theta> 7010 </radial_composite> 7011 </t2> 7012 <split_radius> 7013 <bool value="true"/> 7014 </split_radius> 7015 <split_angle> 7016 <bool value="true"/> 7017 </split_angle> 7018 </composite> 7019 </entry> 7020 <entry> 7021 <composite type="bline_point"> 7022 <point> 7023 <vector> 7024 <x>-1.9287523031</x> 7025 <y>3.3704488277</y> 7026 </vector> 7027 </point> 7028 <width> 7029 <real value="1.0000000000"/> 7030 </width> 7031 <origin> 7032 <real value="0.5000000000"/> 7033 </origin> 7034 <split> 7035 <bool value="true"/> 7036 </split> 7037 <t1> 7038 <radial_composite type="vector"> 7039 <radius> 7040 <real value="0.0357054629"/> 7041 </radius> 7042 <theta> 7043 <angle value="315.830231"/> 7044 </theta> 7045 </radial_composite> 7046 </t1> 7047 <t2> 7048 <radial_composite type="vector"> 7049 <radius> 7050 <real value="0.0357057018"/> 7051 </radius> 7052 <theta> 7053 <angle value="-44.169411"/> 7054 </theta> 7055 </radial_composite> 7056 </t2> 7057 <split_radius> 7058 <bool value="true"/> 7059 </split_radius> 7060 <split_angle> 7061 <bool value="true"/> 7062 </split_angle> 7063 </composite> 7064 </entry> 7065 <entry> 7066 <composite type="bline_point"> 7067 <point> 7068 <vector> 7069 <x>-1.9159467220</x> 7070 <y>3.3350813389</y> 7071 </vector> 7072 </point> 7073 <width> 7074 <real value="1.0000000000"/> 7075 </width> 7076 <origin> 7077 <real value="0.5000000000"/> 7078 </origin> 7079 <split> 7080 <bool value="true"/> 7081 </split> 7082 <t1> 7083 <radial_composite type="vector"> 7084 <radius> 7085 <real value="0.0458555102"/> 7086 </radius> 7087 <theta> 7088 <angle value="-90.000000"/> 7089 </theta> 7090 </radial_composite> 7091 </t1> 7092 <t2> 7093 <radial_composite type="vector"> 7094 <radius> 7095 <real value="0.0602464043"/> 7096 </radius> 7097 <theta> 7098 <angle value="-90.000000"/> 7099 </theta> 7100 </radial_composite> 7101 </t2> 7102 <split_radius> 7103 <bool value="true"/> 7104 </split_radius> 7105 <split_angle> 7106 <bool value="true"/> 7107 </split_angle> 7108 </composite> 7109 </entry> 7110 <entry> 7111 <composite type="bline_point"> 7112 <point> 7113 <vector> 7114 <x>-1.9338743687</x> 7115 <y>3.2902014256</y> 7116 </vector> 7117 </point> 7118 <width> 7119 <real value="1.0000000000"/> 7120 </width> 7121 <origin> 7122 <real value="0.5000000000"/> 7123 </origin> 7124 <split> 7125 <bool value="true"/> 7126 </split> 7127 <t1> 7128 <radial_composite type="vector"> 7129 <radius> 7130 <real value="0.0464396076"/> 7131 </radius> 7132 <theta> 7133 <angle value="219.458801"/> 7134 </theta> 7135 </radial_composite> 7136 </t1> 7137 <t2> 7138 <radial_composite type="vector"> 7139 <radius> 7140 <real value="0.0460964844"/> 7141 </radius> 7142 <theta> 7143 <angle value="-140.582596"/> 7144 </theta> 7145 </radial_composite> 7146 </t2> 7147 <split_radius> 7148 <bool value="true"/> 7149 </split_radius> 7150 <split_angle> 7151 <bool value="true"/> 7152 </split_angle> 7153 </composite> 7154 </entry> 7155 <entry> 7156 <composite type="bline_point"> 7157 <point> 7158 <vector> 7159 <x>-1.9883888960</x> 7160 <y>3.2755665779</y> 7161 </vector> 7162 </point> 7163 <width> 7164 <real value="1.0000000000"/> 7165 </width> 7166 <origin> 7167 <real value="0.5000000000"/> 7168 </origin> 7169 <split> 7170 <bool value="true"/> 7171 </split> 7172 <t1> 7173 <radial_composite type="vector"> 7174 <radius> 7175 <real value="0.0734177706"/> 7176 </radius> 7177 <theta> 7178 <angle value="180.000000"/> 7179 </theta> 7180 </radial_composite> 7181 </t1> 7182 <t2> 7183 <radial_composite type="vector"> 7184 <radius> 7185 <real value="0.0346356548"/> 7186 </radius> 7187 <theta> 7188 <angle value="-180.000000"/> 7189 </theta> 7190 </radial_composite> 7191 </t2> 7192 <split_radius> 7193 <bool value="true"/> 7194 </split_radius> 7195 <split_angle> 7196 <bool value="true"/> 7197 </split_angle> 7198 </composite> 7199 </entry> 7200 <entry> 7201 <composite type="bline_point"> 7202 <point> 7203 <vector> 7204 <x>-2.0231463909</x> 7205 <y>3.2788596153</y> 7206 </vector> 7207 </point> 7208 <width> 7209 <real value="1.0000000000"/> 7210 </width> 7211 <origin> 7212 <real value="0.5000000000"/> 7213 </origin> 7214 <split> 7215 <bool value="true"/> 7216 </split> 7217 <t1> 7218 <radial_composite type="vector"> 7219 <radius> 7220 <real value="0.0354957441"/> 7221 </radius> 7222 <theta> 7223 <angle value="169.307465"/> 7224 </theta> 7225 </radial_composite> 7226 </t1> 7227 <t2> 7228 <radial_composite type="vector"> 7229 <radius> 7230 <real value="0.0354956823"/> 7231 </radius> 7232 <theta> 7233 <angle value="169.307968"/> 7234 </theta> 7235 </radial_composite> 7236 </t2> 7237 <split_radius> 7238 <bool value="true"/> 7239 </split_radius> 7240 <split_angle> 7241 <bool value="true"/> 7242 </split_angle> 7243 </composite> 7244 </entry> 7245 <entry> 7246 <composite type="bline_point"> 7247 <point> 7248 <vector> 7249 <x>-2.0580260754</x> 7250 <y>3.2886159420</y> 7251 </vector> 7252 </point> 7253 <width> 7254 <real value="1.0000000000"/> 7255 </width> 7256 <origin> 7257 <real value="0.5000000000"/> 7258 </origin> 7259 <split> 7260 <bool value="true"/> 7261 </split> 7262 <t1> 7263 <radial_composite type="vector"> 7264 <radius> 7265 <real value="0.0371982761"/> 7266 </radius> 7267 <theta> 7268 <angle value="159.664108"/> 7269 </theta> 7270 </radial_composite> 7271 </t1> 7272 <t2> 7273 <radial_composite type="vector"> 7274 <radius> 7275 <real value="0.0000000000"/> 7276 </radius> 7277 <theta> 7278 <angle value="-180.000000"/> 7279 </theta> 7280 </radial_composite> 7281 </t2> 7282 <split_radius> 7283 <bool value="true"/> 7284 </split_radius> 7285 <split_angle> 7286 <bool value="true"/> 7287 </split_angle> 7288 </composite> 7289 </entry> 7290 <entry> 7291 <composite type="bline_point"> 7292 <point> 7293 <vector> 7294 <x>-2.0580260754</x> 7295 <y>3.3282518387</y> 7296 </vector> 7297 </point> 7298 <width> 7299 <real value="1.0000000000"/> 7300 </width> 7301 <origin> 7302 <real value="0.5000000000"/> 7303 </origin> 7304 <split> 7305 <bool value="true"/> 7306 </split> 7307 <t1> 7308 <radial_composite type="vector"> 7309 <radius> 7310 <real value="0.0000000000"/> 7311 </radius> 7312 <theta> 7313 <angle value="0.000000"/> 7314 </theta> 7315 </radial_composite> 7316 </t1> 7317 <t2> 7318 <radial_composite type="vector"> 7319 <radius> 7320 <real value="0.0394997621"/> 7321 </radius> 7322 <theta> 7323 <angle value="-27.989059"/> 7324 </theta> 7325 </radial_composite> 7326 </t2> 7327 <split_radius> 7328 <bool value="true"/> 7329 </split_radius> 7330 <split_angle> 7331 <bool value="true"/> 7332 </split_angle> 7333 </composite> 7334 </entry> 7335 <entry> 7336 <composite type="bline_point"> 7337 <point> 7338 <vector> 7339 <x>-2.0243659019</x> 7340 <y>3.3142268658</y> 7341 </vector> 7342 </point> 7343 <width> 7344 <real value="1.0000000000"/> 7345 </width> 7346 <origin> 7347 <real value="0.5000000000"/> 7348 </origin> 7349 <split> 7350 <bool value="true"/> 7351 </split> 7352 <t1> 7353 <radial_composite type="vector"> 7354 <radius> 7355 <real value="0.0338062777"/> 7356 </radius> 7357 <theta> 7358 <angle value="343.657379"/> 7359 </theta> 7360 </radial_composite> 7361 </t1> 7362 <t2> 7363 <radial_composite type="vector"> 7364 <radius> 7365 <real value="0.0339729546"/> 7366 </radius> 7367 <theta> 7368 <angle value="-15.832450"/> 7369 </theta> 7370 </radial_composite> 7371 </t2> 7372 <split_radius> 7373 <bool value="true"/> 7374 </split_radius> 7375 <split_angle> 7376 <bool value="true"/> 7377 </split_angle> 7378 </composite> 7379 </entry> 7380 <entry> 7381 <composite type="bline_point"> 7382 <point> 7383 <vector> 7384 <x>-1.9929014444</x> 7385 <y>3.3095924854</y> 7386 </vector> 7387 </point> 7388 <width> 7389 <real value="1.0000000000"/> 7390 </width> 7391 <origin> 7392 <real value="0.5000000000"/> 7393 </origin> 7394 <split> 7395 <bool value="true"/> 7396 </split> 7397 <t1> 7398 <radial_composite type="vector"> 7399 <radius> 7400 <real value="0.0302450883"/> 7401 </radius> 7402 <theta> 7403 <angle value="0.000000"/> 7404 </theta> 7405 </radial_composite> 7406 </t1> 7407 <t2> 7408 <radial_composite type="vector"> 7409 <radius> 7410 <real value="0.0307332991"/> 7411 </radius> 7412 <theta> 7413 <angle value="0.000000"/> 7414 </theta> 7415 </radial_composite> 7416 </t2> 7417 <split_radius> 7418 <bool value="true"/> 7419 </split_radius> 7420 <split_angle> 7421 <bool value="true"/> 7422 </split_angle> 7423 </composite> 7424 </entry> 7425 <entry> 7426 <composite type="bline_point"> 7427 <point> 7428 <vector> 7429 <x>-1.9693636894</x> 7430 <y>3.3147146702</y> 7431 </vector> 7432 </point> 7433 <width> 7434 <real value="1.0000000000"/> 7435 </width> 7436 <origin> 7437 <real value="0.5000000000"/> 7438 </origin> 7439 <split> 7440 <bool value="true"/> 7441 </split> 7442 <t1> 7443 <radial_composite type="vector"> 7444 <radius> 7445 <real value="0.0192876054"/> 7446 </radius> 7447 <theta> 7448 <angle value="32.082561"/> 7449 </theta> 7450 </radial_composite> 7451 </t1> 7452 <t2> 7453 <radial_composite type="vector"> 7454 <radius> 7455 <real value="0.0192874285"/> 7456 </radius> 7457 <theta> 7458 <angle value="32.081726"/> 7459 </theta> 7460 </radial_composite> 7461 </t2> 7462 <split_radius> 7463 <bool value="true"/> 7464 </split_radius> 7465 <split_angle> 7466 <bool value="true"/> 7467 </split_angle> 7468 </composite> 7469 </entry> 7470 <entry> 7471 <composite type="bline_point"> 7472 <point> 7473 <vector> 7474 <x>-1.9611926079</x> 7475 <y>3.3293495178</y> 7476 </vector> 7477 </point> 7478 <width> 7479 <real value="1.0000000000"/> 7480 </width> 7481 <origin> 7482 <real value="0.5000000000"/> 7483 </origin> 7484 <split> 7485 <bool value="true"/> 7486 </split> 7487 <t1> 7488 <radial_composite type="vector"> 7489 <radius> 7490 <real value="0.0190252329"/> 7491 </radius> 7492 <theta> 7493 <angle value="90.000000"/> 7494 </theta> 7495 </radial_composite> 7496 </t1> 7497 <t2> 7498 <radial_composite type="vector"> 7499 <radius> 7500 <real value="0.0170740550"/> 7501 </radius> 7502 <theta> 7503 <angle value="90.000000"/> 7504 </theta> 7505 </radial_composite> 7506 </t2> 7507 <split_radius> 7508 <bool value="true"/> 7509 </split_radius> 7510 <split_angle> 7511 <bool value="true"/> 7512 </split_angle> 7513 </composite> 7514 </entry> 7515 <entry> 7516 <composite type="bline_point"> 7517 <point> 7518 <vector> 7519 <x>-1.9668025970</x> 7520 <y>3.3425207138</y> 7521 </vector> 7522 </point> 7523 <width> 7524 <real value="1.0000000000"/> 7525 </width> 7526 <origin> 7527 <real value="0.5000000000"/> 7528 </origin> 7529 <split> 7530 <bool value="true"/> 7531 </split> 7532 <t1> 7533 <radial_composite type="vector"> 7534 <radius> 7535 <real value="0.0145531282"/> 7536 </radius> 7537 <theta> 7538 <angle value="140.440018"/> 7539 </theta> 7540 </radial_composite> 7541 </t1> 7542 <t2> 7543 <radial_composite type="vector"> 7544 <radius> 7545 <real value="0.0143660288"/> 7546 </radius> 7547 <theta> 7548 <angle value="139.820816"/> 7549 </theta> 7550 </radial_composite> 7551 </t2> 7552 <split_radius> 7553 <bool value="true"/> 7554 </split_radius> 7555 <split_angle> 7556 <bool value="true"/> 7557 </split_angle> 7558 </composite> 7559 </entry> 7560 <entry> 7561 <composite type="bline_point"> 7562 <point> 7563 <vector> 7564 <x>-1.9888768196</x> 7565 <y>3.3508138657</y> 7566 </vector> 7567 </point> 7568 <width> 7569 <real value="1.0000000000"/> 7570 </width> 7571 <origin> 7572 <real value="0.5000000000"/> 7573 </origin> 7574 <split> 7575 <bool value="true"/> 7576 </split> 7577 <t1> 7578 <radial_composite type="vector"> 7579 <radius> 7580 <real value="0.0339698530"/> 7581 </radius> 7582 <theta> 7583 <angle value="167.560318"/> 7584 </theta> 7585 </radial_composite> 7586 </t1> 7587 <t2> 7588 <radial_composite type="vector"> 7589 <radius> 7590 <real value="0.0000000000"/> 7591 </radius> 7592 <theta> 7593 <angle value="-180.000000"/> 7594 </theta> 7595 </radial_composite> 7596 </t2> 7597 <split_radius> 7598 <bool value="true"/> 7599 </split_radius> 7600 <split_angle> 7601 <bool value="true"/> 7602 </split_angle> 7603 </composite> 7604 </entry> 7605 <entry> 7606 <composite type="bline_point"> 7607 <point> 7608 <vector> 7609 <x>-2.0070481300</x> 7610 <y>3.3548383713</y> 7611 </vector> 7612 </point> 7613 <width> 7614 <real value="1.0000000000"/> 7615 </width> 7616 <origin> 7617 <real value="0.5000000000"/> 7618 </origin> 7619 <split> 7620 <bool value="true"/> 7621 </split> 7622 <t1> 7623 <radial_composite type="vector"> 7624 <radius> 7625 <real value="0.0000000000"/> 7626 </radius> 7627 <theta> 7628 <angle value="0.000000"/> 7629 </theta> 7630 </radial_composite> 7631 </t1> 7632 <t2> 7633 <radial_composite type="vector"> 7634 <radius> 7635 <real value="0.0558770219"/> 7636 </radius> 7637 <theta> 7638 <angle value="167.905029"/> 7639 </theta> 7640 </radial_composite> 7641 </t2> 7642 <split_radius> 7643 <bool value="true"/> 7644 </split_radius> 7645 <split_angle> 7646 <bool value="true"/> 7647 </split_angle> 7648 </composite> 7649 </entry> 7650 <entry> 7651 <composite type="bline_point"> 7652 <point> 7653 <vector> 7654 <x>-2.0470499992</x> 7655 <y>3.3734977245</y> 7656 </vector> 7657 </point> 7658 <width> 7659 <real value="1.0000000000"/> 7660 </width> 7661 <origin> 7662 <real value="0.5000000000"/> 7663 </origin> 7664 <split> 7665 <bool value="true"/> 7666 </split> 7667 <t1> 7668 <radial_composite type="vector"> 7669 <radius> 7670 <real value="0.0360471084"/> 7671 </radius> 7672 <theta> 7673 <angle value="134.726013"/> 7674 </theta> 7675 </radial_composite> 7676 </t1> 7677 <t2> 7678 <radial_composite type="vector"> 7679 <radius> 7680 <real value="0.0358757464"/> 7681 </radius> 7682 <theta> 7683 <angle value="134.449036"/> 7684 </theta> 7685 </radial_composite> 7686 </t2> 7687 <split_radius> 7688 <bool value="true"/> 7689 </split_radius> 7690 <split_angle> 7691 <bool value="true"/> 7692 </split_angle> 7693 </composite> 7694 </entry> 7695 <entry> 7696 <composite type="bline_point"> 7697 <point> 7698 <vector> 7699 <x>-2.0596113205</x> 7700 <y>3.4080111980</y> 7701 </vector> 7702 </point> 7703 <width> 7704 <real value="1.0000000000"/> 7705 </width> 7706 <origin> 7707 <real value="0.5000000000"/> 7708 </origin> 7709 <split> 7710 <bool value="true"/> 7711 </split> 7712 <t1> 7713 <radial_composite type="vector"> 7714 <radius> 7715 <real value="0.0434164546"/> 7716 </radius> 7717 <theta> 7718 <angle value="90.000000"/> 7719 </theta> 7720 </radial_composite> 7721 </t1> 7722 <t2> 7723 <radial_composite type="vector"> 7724 <radius> 7725 <real value="0.0543925377"/> 7726 </radius> 7727 <theta> 7728 <angle value="90.000000"/> 7729 </theta> 7730 </radial_composite> 7731 </t2> 7732 <split_radius> 7733 <bool value="true"/> 7734 </split_radius> 7735 <split_angle> 7736 <bool value="true"/> 7737 </split_angle> 7738 </composite> 7739 </entry> 7740 <entry> 7741 <composite type="bline_point"> 7742 <point> 7743 <vector> 7744 <x>-2.0420498848</x> 7745 <y>3.4498424530</y> 7746 </vector> 7747 </point> 7748 <width> 7749 <real value="1.0000000000"/> 7750 </width> 7751 <origin> 7752 <real value="0.5000000000"/> 7753 </origin> 7754 <split> 7755 <bool value="true"/> 7756 </split> 7757 <t1> 7758 <radial_composite type="vector"> 7759 <radius> 7760 <real value="0.0457203727"/> 7761 </radius> 7762 <theta> 7763 <angle value="39.805889"/> 7764 </theta> 7765 </radial_composite> 7766 </t1> 7767 <t2> 7768 <radial_composite type="vector"> 7769 <radius> 7770 <real value="0.0457206286"/> 7771 </radius> 7772 <theta> 7773 <angle value="39.805626"/> 7774 </theta> 7775 </radial_composite> 7776 </t2> 7777 <split_radius> 7778 <bool value="true"/> 7779 </split_radius> 7780 <split_angle> 7781 <bool value="true"/> 7782 </split_angle> 7783 </composite> 7784 </entry> 7785 <entry> 7786 <composite type="bline_point"> 7787 <point> 7788 <vector> 7789 <x>-1.9915598631</x> 7790 <y>3.4644773006</y> 7791 </vector> 7792 </point> 7793 <width> 7794 <real value="1.0000000000"/> 7795 </width> 7796 <origin> 7797 <real value="0.5000000000"/> 7798 </origin> 7799 <split> 7800 <bool value="true"/> 7801 </split> 7802 <t1> 7803 <radial_composite type="vector"> 7804 <radius> 7805 <real value="0.0658564985"/> 7806 </radius> 7807 <theta> 7808 <angle value="0.000000"/> 7809 </theta> 7810 </radial_composite> 7811 </t1> 7812 <t2> 7813 <radial_composite type="vector"> 7814 <radius> 7815 <real value="0.0300013160"/> 7816 </radius> 7817 <theta> 7818 <angle value="0.000000"/> 7819 </theta> 7820 </radial_composite> 7821 </t2> 7822 <split_radius> 7823 <bool value="true"/> 7824 </split_radius> 7825 <split_angle> 7826 <bool value="true"/> 7827 </split_angle> 7828 </composite> 7829 </entry> 7830 <entry> 7831 <composite type="bline_point"> 7832 <point> 7833 <vector> 7834 <x>-1.9607048035</x> 7835 <y>3.4621601105</y> 7836 </vector> 7837 </point> 7838 <width> 7839 <real value="1.0000000000"/> 7840 </width> 7841 <origin> 7842 <real value="0.5000000000"/> 7843 </origin> 7844 <split> 7845 <bool value="true"/> 7846 </split> 7847 <t1> 7848 <radial_composite type="vector"> 7849 <radius> 7850 <real value="0.0320455943"/> 7851 </radius> 7852 <theta> 7853 <angle value="351.684906"/> 7854 </theta> 7855 </radial_composite> 7856 </t1> 7857 <t2> 7858 <radial_composite type="vector"> 7859 <radius> 7860 <real value="0.0320112494"/> 7861 </radius> 7862 <theta> 7863 <angle value="-7.883367"/> 7864 </theta> 7865 </radial_composite> 7866 </t2> 7867 <split_radius> 7868 <bool value="true"/> 7869 </split_radius> 7870 <split_angle> 7871 <bool value="true"/> 7872 </split_angle> 7873 </composite> 7874 </entry> 7875 <entry> 7876 <composite type="bline_point"> 7877 <point> 7878 <vector> 7879 <x>-1.9278986454</x> 7880 <y>3.4554524422</y> 7881 </vector> 7882 </point> 7883 <width> 7884 <real value="1.0000000000"/> 7885 </width> 7886 <origin> 7887 <real value="0.5000000000"/> 7888 </origin> 7889 <split> 7890 <bool value="true"/> 7891 </split> 7892 <t1> 7893 <radial_composite type="vector"> 7894 <radius> 7895 <real value="0.0350842966"/> 7896 </radius> 7897 <theta> 7898 <angle value="345.093933"/> 7899 </theta> 7900 </radial_composite> 7901 </t1> 7902 <t2> 7903 <radial_composite type="vector"> 7904 <radius> 7905 <real value="0.0000000000"/> 7906 </radius> 7907 <theta> 7908 <angle value="-180.000000"/> 7909 </theta> 7910 </radial_composite> 7911 </t2> 7912 <split_radius> 7913 <bool value="true"/> 7914 </split_radius> 7915 <split_angle> 7916 <bool value="true"/> 7917 </split_angle> 7918 </composite> 7919 </entry> 7920 </bline> 7921 </param> 7922 </layer> 7923 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3349"> 7924 <param name="z_depth"> 7925 <real value="0.0000000000"/> 7926 </param> 7927 <param name="amount"> 7928 <real value="1.0000000000"/> 7929 </param> 7930 <param name="blend_method"> 7931 <integer value="0"/> 7932 </param> 7933 <param name="color" use=":color-text"/> 7934 <param name="origin"> 7935 <vector> 7936 <x>0.0000000000</x> 7937 <y>0.0000000000</y> 7938 </vector> 7939 </param> 7940 <param name="invert"> 7941 <bool value="false"/> 7942 </param> 7943 <param name="antialias"> 7944 <bool value="true"/> 7945 </param> 7946 <param name="feather"> 7947 <real value="0.0000000000"/> 7948 </param> 7949 <param name="blurtype"> 7950 <integer value="1"/> 7951 </param> 7952 <param name="winding_style"> 7953 <integer value="0"/> 7954 </param> 7955 <param name="bline"> 7956 <bline type="bline_point" loop="true"> 7957 <entry> 7958 <composite type="bline_point"> 7959 <point> 7960 <vector> 7961 <x>-1.7594395876</x> 7962 <y>3.4611842632</y> 7963 </vector> 7964 </point> 7965 <width> 7966 <real value="1.0000000000"/> 7967 </width> 7968 <origin> 7969 <real value="0.5000000000"/> 7970 </origin> 7971 <split> 7972 <bool value="true"/> 7973 </split> 7974 <t1> 7975 <radial_composite type="vector"> 7976 <radius> 7977 <real value="0.0000000000"/> 7978 </radius> 7979 <theta> 7980 <angle value="0.000000"/> 7981 </theta> 7982 </radial_composite> 7983 </t1> 7984 <t2> 7985 <radial_composite type="vector"> 7986 <radius> 7987 <real value="0.0000000000"/> 7988 </radius> 7989 <theta> 7990 <angle value="-180.000000"/> 7991 </theta> 7992 </radial_composite> 7993 </t2> 7994 <split_radius> 7995 <bool value="true"/> 7996 </split_radius> 7997 <split_angle> 7998 <bool value="true"/> 7999 </split_angle> 8000 </composite> 8001 </entry> 8002 <entry> 8003 <composite type="bline_point"> 8004 <point> 8005 <vector> 8006 <x>-1.5916275978</x> 8007 <y>3.4611842632</y> 8008 </vector> 8009 </point> 8010 <width> 8011 <real value="1.0000000000"/> 8012 </width> 8013 <origin> 8014 <real value="0.5000000000"/> 8015 </origin> 8016 <split> 8017 <bool value="true"/> 8018 </split> 8019 <t1> 8020 <radial_composite type="vector"> 8021 <radius> 8022 <real value="0.0000000000"/> 8023 </radius> 8024 <theta> 8025 <angle value="0.000000"/> 8026 </theta> 8027 </radial_composite> 8028 </t1> 8029 <t2> 8030 <radial_composite type="vector"> 8031 <radius> 8032 <real value="0.0000000000"/> 8033 </radius> 8034 <theta> 8035 <angle value="-180.000000"/> 8036 </theta> 8037 </radial_composite> 8038 </t2> 8039 <split_radius> 8040 <bool value="true"/> 8041 </split_radius> 8042 <split_angle> 8043 <bool value="true"/> 8044 </split_angle> 8045 </composite> 8046 </entry> 8047 <entry> 8048 <composite type="bline_point"> 8049 <point> 8050 <vector> 8051 <x>-1.5916275978</x> 8052 <y>3.4256951809</y> 8053 </vector> 8054 </point> 8055 <width> 8056 <real value="1.0000000000"/> 8057 </width> 8058 <origin> 8059 <real value="0.5000000000"/> 8060 </origin> 8061 <split> 8062 <bool value="true"/> 8063 </split> 8064 <t1> 8065 <radial_composite type="vector"> 8066 <radius> 8067 <real value="0.0000000000"/> 8068 </radius> 8069 <theta> 8070 <angle value="0.000000"/> 8071 </theta> 8072 </radial_composite> 8073 </t1> 8074 <t2> 8075 <radial_composite type="vector"> 8076 <radius> 8077 <real value="0.0000000000"/> 8078 </radius> 8079 <theta> 8080 <angle value="-180.000000"/> 8081 </theta> 8082 </radial_composite> 8083 </t2> 8084 <split_radius> 8085 <bool value="true"/> 8086 </split_radius> 8087 <split_angle> 8088 <bool value="true"/> 8089 </split_angle> 8090 </composite> 8091 </entry> 8092 <entry> 8093 <composite type="bline_point"> 8094 <point> 8095 <vector> 8096 <x>-1.6519961357</x> 8097 <y>3.4256951809</y> 8098 </vector> 8099 </point> 8100 <width> 8101 <real value="1.0000000000"/> 8102 </width> 8103 <origin> 8104 <real value="0.5000000000"/> 8105 </origin> 8106 <split> 8107 <bool value="true"/> 8108 </split> 8109 <t1> 8110 <radial_composite type="vector"> 8111 <radius> 8112 <real value="0.0000000000"/> 8113 </radius> 8114 <theta> 8115 <angle value="0.000000"/> 8116 </theta> 8117 </radial_composite> 8118 </t1> 8119 <t2> 8120 <radial_composite type="vector"> 8121 <radius> 8122 <real value="0.0000000000"/> 8123 </radius> 8124 <theta> 8125 <angle value="-180.000000"/> 8126 </theta> 8127 </radial_composite> 8128 </t2> 8129 <split_radius> 8130 <bool value="true"/> 8131 </split_radius> 8132 <split_angle> 8133 <bool value="true"/> 8134 </split_angle> 8135 </composite> 8136 </entry> 8137 <entry> 8138 <composite type="bline_point"> 8139 <point> 8140 <vector> 8141 <x>-1.6519961357</x> 8142 <y>3.2791032791</y> 8143 </vector> 8144 </point> 8145 <width> 8146 <real value="1.0000000000"/> 8147 </width> 8148 <origin> 8149 <real value="0.5000000000"/> 8150 </origin> 8151 <split> 8152 <bool value="true"/> 8153 </split> 8154 <t1> 8155 <radial_composite type="vector"> 8156 <radius> 8157 <real value="0.0000000000"/> 8158 </radius> 8159 <theta> 8160 <angle value="0.000000"/> 8161 </theta> 8162 </radial_composite> 8163 </t1> 8164 <t2> 8165 <radial_composite type="vector"> 8166 <radius> 8167 <real value="0.0000000000"/> 8168 </radius> 8169 <theta> 8170 <angle value="-180.000000"/> 8171 </theta> 8172 </radial_composite> 8173 </t2> 8174 <split_radius> 8175 <bool value="true"/> 8176 </split_radius> 8177 <split_angle> 8178 <bool value="true"/> 8179 </split_angle> 8180 </composite> 8181 </entry> 8182 <entry> 8183 <composite type="bline_point"> 8184 <point> 8185 <vector> 8186 <x>-1.6989492178</x> 8187 <y>3.2791032791</y> 8188 </vector> 8189 </point> 8190 <width> 8191 <real value="1.0000000000"/> 8192 </width> 8193 <origin> 8194 <real value="0.5000000000"/> 8195 </origin> 8196 <split> 8197 <bool value="true"/> 8198 </split> 8199 <t1> 8200 <radial_composite type="vector"> 8201 <radius> 8202 <real value="0.0000000000"/> 8203 </radius> 8204 <theta> 8205 <angle value="0.000000"/> 8206 </theta> 8207 </radial_composite> 8208 </t1> 8209 <t2> 8210 <radial_composite type="vector"> 8211 <radius> 8212 <real value="0.0000000000"/> 8213 </radius> 8214 <theta> 8215 <angle value="-180.000000"/> 8216 </theta> 8217 </radial_composite> 8218 </t2> 8219 <split_radius> 8220 <bool value="true"/> 8221 </split_radius> 8222 <split_angle> 8223 <bool value="true"/> 8224 </split_angle> 8225 </composite> 8226 </entry> 8227 <entry> 8228 <composite type="bline_point"> 8229 <point> 8230 <vector> 8231 <x>-1.6989492178</x> 8232 <y>3.4256951809</y> 8233 </vector> 8234 </point> 8235 <width> 8236 <real value="1.0000000000"/> 8237 </width> 8238 <origin> 8239 <real value="0.5000000000"/> 8240 </origin> 8241 <split> 8242 <bool value="true"/> 8243 </split> 8244 <t1> 8245 <radial_composite type="vector"> 8246 <radius> 8247 <real value="0.0000000000"/> 8248 </radius> 8249 <theta> 8250 <angle value="0.000000"/> 8251 </theta> 8252 </radial_composite> 8253 </t1> 8254 <t2> 8255 <radial_composite type="vector"> 8256 <radius> 8257 <real value="0.0000000000"/> 8258 </radius> 8259 <theta> 8260 <angle value="-180.000000"/> 8261 </theta> 8262 </radial_composite> 8263 </t2> 8264 <split_radius> 8265 <bool value="true"/> 8266 </split_radius> 8267 <split_angle> 8268 <bool value="true"/> 8269 </split_angle> 8270 </composite> 8271 </entry> 8272 <entry> 8273 <composite type="bline_point"> 8274 <point> 8275 <vector> 8276 <x>-1.7594395876</x> 8277 <y>3.4256951809</y> 8278 </vector> 8279 </point> 8280 <width> 8281 <real value="1.0000000000"/> 8282 </width> 8283 <origin> 8284 <real value="0.5000000000"/> 8285 </origin> 8286 <split> 8287 <bool value="true"/> 8288 </split> 8289 <t1> 8290 <radial_composite type="vector"> 8291 <radius> 8292 <real value="0.0000000000"/> 8293 </radius> 8294 <theta> 8295 <angle value="0.000000"/> 8296 </theta> 8297 </radial_composite> 8298 </t1> 8299 <t2> 8300 <radial_composite type="vector"> 8301 <radius> 8302 <real value="0.0000000000"/> 8303 </radius> 8304 <theta> 8305 <angle value="-180.000000"/> 8306 </theta> 8307 </radial_composite> 8308 </t2> 8309 <split_radius> 8310 <bool value="true"/> 8311 </split_radius> 8312 <split_angle> 8313 <bool value="true"/> 8314 </split_angle> 8315 </composite> 8316 </entry> 8317 </bline> 8318 </param> 8319 </layer> 8320 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3351"> 8321 <param name="z_depth"> 8322 <real value="0.0000000000"/> 8323 </param> 8324 <param name="amount"> 8325 <real value="1.0000000000"/> 8326 </param> 8327 <param name="blend_method"> 8328 <integer value="0"/> 8329 </param> 8330 <param name="color" use=":color-text"/> 8331 <param name="origin"> 8332 <vector> 8333 <x>0.0000000000</x> 8334 <y>0.0000000000</y> 8335 </vector> 8336 </param> 8337 <param name="invert"> 8338 <bool value="false"/> 8339 </param> 8340 <param name="antialias"> 8341 <bool value="true"/> 8342 </param> 8343 <param name="feather"> 8344 <real value="0.0000000000"/> 8345 </param> 8346 <param name="blurtype"> 8347 <integer value="1"/> 8348 </param> 8349 <param name="winding_style"> 8350 <integer value="0"/> 8351 </param> 8352 <param name="bline"> 8353 <bline type="bline_point" loop="true"> 8354 <entry> 8355 <composite type="bline_point"> 8356 <point> 8357 <vector> 8358 <x>-1.4306080341</x> 8359 <y>3.4611842632</y> 8360 </vector> 8361 </point> 8362 <width> 8363 <real value="1.0000000000"/> 8364 </width> 8365 <origin> 8366 <real value="0.5000000000"/> 8367 </origin> 8368 <split> 8369 <bool value="true"/> 8370 </split> 8371 <t1> 8372 <radial_composite type="vector"> 8373 <radius> 8374 <real value="0.0000000000"/> 8375 </radius> 8376 <theta> 8377 <angle value="0.000000"/> 8378 </theta> 8379 </radial_composite> 8380 </t1> 8381 <t2> 8382 <radial_composite type="vector"> 8383 <radius> 8384 <real value="0.0000000000"/> 8385 </radius> 8386 <theta> 8387 <angle value="-180.000000"/> 8388 </theta> 8389 </radial_composite> 8390 </t2> 8391 <split_radius> 8392 <bool value="true"/> 8393 </split_radius> 8394 <split_angle> 8395 <bool value="true"/> 8396 </split_angle> 8397 </composite> 8398 </entry> 8399 <entry> 8400 <composite type="bline_point"> 8401 <point> 8402 <vector> 8403 <x>-1.3836548328</x> 8404 <y>3.4611842632</y> 8405 </vector> 8406 </point> 8407 <width> 8408 <real value="1.0000000000"/> 8409 </width> 8410 <origin> 8411 <real value="0.5000000000"/> 8412 </origin> 8413 <split> 8414 <bool value="true"/> 8415 </split> 8416 <t1> 8417 <radial_composite type="vector"> 8418 <radius> 8419 <real value="0.0000000000"/> 8420 </radius> 8421 <theta> 8422 <angle value="0.000000"/> 8423 </theta> 8424 </radial_composite> 8425 </t1> 8426 <t2> 8427 <radial_composite type="vector"> 8428 <radius> 8429 <real value="0.0000000000"/> 8430 </radius> 8431 <theta> 8432 <angle value="-180.000000"/> 8433 </theta> 8434 </radial_composite> 8435 </t2> 8436 <split_radius> 8437 <bool value="true"/> 8438 </split_radius> 8439 <split_angle> 8440 <bool value="true"/> 8441 </split_angle> 8442 </composite> 8443 </entry> 8444 <entry> 8445 <composite type="bline_point"> 8446 <point> 8447 <vector> 8448 <x>-1.3836548328</x> 8449 <y>3.3520333767</y> 8450 </vector> 8451 </point> 8452 <width> 8453 <real value="1.0000000000"/> 8454 </width> 8455 <origin> 8456 <real value="0.5000000000"/> 8457 </origin> 8458 <split> 8459 <bool value="true"/> 8460 </split> 8461 <t1> 8462 <radial_composite type="vector"> 8463 <radius> 8464 <real value="0.0000000000"/> 8465 </radius> 8466 <theta> 8467 <angle value="0.000000"/> 8468 </theta> 8469 </radial_composite> 8470 </t1> 8471 <t2> 8472 <radial_composite type="vector"> 8473 <radius> 8474 <real value="0.0451238601"/> 8475 </radius> 8476 <theta> 8477 <angle value="-90.000000"/> 8478 </theta> 8479 </radial_composite> 8480 </t2> 8481 <split_radius> 8482 <bool value="true"/> 8483 </split_radius> 8484 <split_angle> 8485 <bool value="true"/> 8486 </split_angle> 8487 </composite> 8488 </entry> 8489 <entry> 8490 <composite type="bline_point"> 8491 <point> 8492 <vector> 8493 <x>-1.3763372898</x> 8494 <y>3.3197150230</y> 8495 </vector> 8496 </point> 8497 <width> 8498 <real value="1.0000000000"/> 8499 </width> 8500 <origin> 8501 <real value="0.5000000000"/> 8502 </origin> 8503 <split> 8504 <bool value="true"/> 8505 </split> 8506 <t1> 8507 <radial_composite type="vector"> 8508 <radius> 8509 <real value="0.0243914882"/> 8510 </radius> 8511 <theta> 8512 <angle value="306.870209"/> 8513 </theta> 8514 </radial_composite> 8515 </t1> 8516 <t2> 8517 <radial_composite type="vector"> 8518 <radius> 8519 <real value="0.0243446607"/> 8520 </radius> 8521 <theta> 8522 <angle value="-52.326710"/> 8523 </theta> 8524 </radial_composite> 8525 </t2> 8526 <split_radius> 8527 <bool value="true"/> 8528 </split_radius> 8529 <split_angle> 8530 <bool value="true"/> 8531 </split_angle> 8532 </composite> 8533 </entry> 8534 <entry> 8535 <composite type="bline_point"> 8536 <point> 8537 <vector> 8538 <x>-1.3521900177</x> 8539 <y>3.3100805283</y> 8540 </vector> 8541 </point> 8542 <width> 8543 <real value="1.0000000000"/> 8544 </width> 8545 <origin> 8546 <real value="0.5000000000"/> 8547 </origin> 8548 <split> 8549 <bool value="true"/> 8550 </split> 8551 <t1> 8552 <radial_composite type="vector"> 8553 <radius> 8554 <real value="0.0334161270"/> 8555 </radius> 8556 <theta> 8557 <angle value="0.000000"/> 8558 </theta> 8559 </radial_composite> 8560 </t1> 8561 <t2> 8562 <radial_composite type="vector"> 8563 <radius> 8564 <real value="0.0336598993"/> 8565 </radius> 8566 <theta> 8567 <angle value="0.000000"/> 8568 </theta> 8569 </radial_composite> 8570 </t2> 8571 <split_radius> 8572 <bool value="true"/> 8573 </split_radius> 8574 <split_angle> 8575 <bool value="true"/> 8576 </split_angle> 8577 </composite> 8578 </entry> 8579 <entry> 8580 <composite type="bline_point"> 8581 <point> 8582 <vector> 8583 <x>-1.3280426264</x> 8584 <y>3.3197150230</y> 8585 </vector> 8586 </point> 8587 <width> 8588 <real value="1.0000000000"/> 8589 </width> 8590 <origin> 8591 <real value="0.5000000000"/> 8592 </origin> 8593 <split> 8594 <bool value="true"/> 8595 </split> 8596 <t1> 8597 <radial_composite type="vector"> 8598 <radius> 8599 <real value="0.0241966479"/> 8600 </radius> 8601 <theta> 8602 <angle value="52.782974"/> 8603 </theta> 8604 </radial_composite> 8605 </t1> 8606 <t2> 8607 <radial_composite type="vector"> 8608 <radius> 8609 <real value="0.0245383257"/> 8610 </radius> 8611 <theta> 8612 <angle value="52.675056"/> 8613 </theta> 8614 </radial_composite> 8615 </t2> 8616 <split_radius> 8617 <bool value="true"/> 8618 </split_radius> 8619 <split_angle> 8620 <bool value="true"/> 8621 </split_angle> 8622 </composite> 8623 </entry> 8624 <entry> 8625 <composite type="bline_point"> 8626 <point> 8627 <vector> 8628 <x>-1.3206033707</x> 8629 <y>3.3520333767</y> 8630 </vector> 8631 </point> 8632 <width> 8633 <real value="1.0000000000"/> 8634 </width> 8635 <origin> 8636 <real value="0.5000000000"/> 8637 </origin> 8638 <split> 8639 <bool value="true"/> 8640 </split> 8641 <t1> 8642 <radial_composite type="vector"> 8643 <radius> 8644 <real value="0.0451238601"/> 8645 </radius> 8646 <theta> 8647 <angle value="90.000000"/> 8648 </theta> 8649 </radial_composite> 8650 </t1> 8651 <t2> 8652 <radial_composite type="vector"> 8653 <radius> 8654 <real value="0.0000000000"/> 8655 </radius> 8656 <theta> 8657 <angle value="-180.000000"/> 8658 </theta> 8659 </radial_composite> 8660 </t2> 8661 <split_radius> 8662 <bool value="true"/> 8663 </split_radius> 8664 <split_angle> 8665 <bool value="true"/> 8666 </split_angle> 8667 </composite> 8668 </entry> 8669 <entry> 8670 <composite type="bline_point"> 8671 <point> 8672 <vector> 8673 <x>-1.3206033707</x> 8674 <y>3.4611842632</y> 8675 </vector> 8676 </point> 8677 <width> 8678 <real value="1.0000000000"/> 8679 </width> 8680 <origin> 8681 <real value="0.5000000000"/> 8682 </origin> 8683 <split> 8684 <bool value="true"/> 8685 </split> 8686 <t1> 8687 <radial_composite type="vector"> 8688 <radius> 8689 <real value="0.0000000000"/> 8690 </radius> 8691 <theta> 8692 <angle value="0.000000"/> 8693 </theta> 8694 </radial_composite> 8695 </t1> 8696 <t2> 8697 <radial_composite type="vector"> 8698 <radius> 8699 <real value="0.0000000000"/> 8700 </radius> 8701 <theta> 8702 <angle value="-180.000000"/> 8703 </theta> 8704 </radial_composite> 8705 </t2> 8706 <split_radius> 8707 <bool value="true"/> 8708 </split_radius> 8709 <split_angle> 8710 <bool value="true"/> 8711 </split_angle> 8712 </composite> 8713 </entry> 8714 <entry> 8715 <composite type="bline_point"> 8716 <point> 8717 <vector> 8718 <x>-1.2736500502</x> 8719 <y>3.4611842632</y> 8720 </vector> 8721 </point> 8722 <width> 8723 <real value="1.0000000000"/> 8724 </width> 8725 <origin> 8726 <real value="0.5000000000"/> 8727 </origin> 8728 <split> 8729 <bool value="true"/> 8730 </split> 8731 <t1> 8732 <radial_composite type="vector"> 8733 <radius> 8734 <real value="0.0000000000"/> 8735 </radius> 8736 <theta> 8737 <angle value="0.000000"/> 8738 </theta> 8739 </radial_composite> 8740 </t1> 8741 <t2> 8742 <radial_composite type="vector"> 8743 <radius> 8744 <real value="0.0000000000"/> 8745 </radius> 8746 <theta> 8747 <angle value="-180.000000"/> 8748 </theta> 8749 </radial_composite> 8750 </t2> 8751 <split_radius> 8752 <bool value="true"/> 8753 </split_radius> 8754 <split_angle> 8755 <bool value="true"/> 8756 </split_angle> 8757 </composite> 8758 </entry> 8759 <entry> 8760 <composite type="bline_point"> 8761 <point> 8762 <vector> 8763 <x>-1.2736500502</x> 8764 <y>3.3520333767</y> 8765 </vector> 8766 </point> 8767 <width> 8768 <real value="1.0000000000"/> 8769 </width> 8770 <origin> 8771 <real value="0.5000000000"/> 8772 </origin> 8773 <split> 8774 <bool value="true"/> 8775 </split> 8776 <t1> 8777 <radial_composite type="vector"> 8778 <radius> 8779 <real value="0.0000000000"/> 8780 </radius> 8781 <theta> 8782 <angle value="0.000000"/> 8783 </theta> 8784 </radial_composite> 8785 </t1> 8786 <t2> 8787 <radial_composite type="vector"> 8788 <radius> 8789 <real value="0.0773204593"/> 8790 </radius> 8791 <theta> 8792 <angle value="-90.000000"/> 8793 </theta> 8794 </radial_composite> 8795 </t2> 8796 <split_radius> 8797 <bool value="true"/> 8798 </split_radius> 8799 <split_angle> 8800 <bool value="true"/> 8801 </split_angle> 8802 </composite> 8803 </entry> 8804 <entry> 8805 <composite type="bline_point"> 8806 <point> 8807 <vector> 8808 <x>-1.2930411100</x> 8809 <y>3.2944700718</y> 8810 </vector> 8811 </point> 8812 <width> 8813 <real value="1.0000000000"/> 8814 </width> 8815 <origin> 8816 <real value="0.5000000000"/> 8817 </origin> 8818 <split> 8819 <bool value="true"/> 8820 </split> 8821 <t1> 8822 <radial_composite type="vector"> 8823 <radius> 8824 <real value="0.0541606259"/> 8825 </radius> 8826 <theta> 8827 <angle value="224.270081"/> 8828 </theta> 8829 </radial_composite> 8830 </t1> 8831 <t2> 8832 <radial_composite type="vector"> 8833 <radius> 8834 <real value="0.0541608583"/> 8835 </radius> 8836 <theta> 8837 <angle value="-135.729660"/> 8838 </theta> 8839 </radial_composite> 8840 </t2> 8841 <split_radius> 8842 <bool value="true"/> 8843 </split_radius> 8844 <split_angle> 8845 <bool value="true"/> 8846 </split_angle> 8847 </composite> 8848 </entry> 8849 <entry> 8850 <composite type="bline_point"> 8851 <point> 8852 <vector> 8853 <x>-1.3521900177</x> 8854 <y>3.2755665779</y> 8855 </vector> 8856 </point> 8857 <width> 8858 <real value="1.0000000000"/> 8859 </width> 8860 <origin> 8861 <real value="0.5000000000"/> 8862 </origin> 8863 <split> 8864 <bool value="true"/> 8865 </split> 8866 <t1> 8867 <radial_composite type="vector"> 8868 <radius> 8869 <real value="0.0795157425"/> 8870 </radius> 8871 <theta> 8872 <angle value="180.000000"/> 8873 </theta> 8874 </radial_composite> 8875 </t1> 8876 <t2> 8877 <radial_composite type="vector"> 8878 <radius> 8879 <real value="0.0792716372"/> 8880 </radius> 8881 <theta> 8882 <angle value="-180.000000"/> 8883 </theta> 8884 </radial_composite> 8885 </t2> 8886 <split_radius> 8887 <bool value="true"/> 8888 </split_radius> 8889 <split_angle> 8890 <bool value="true"/> 8891 </split_angle> 8892 </composite> 8893 </entry> 8894 <entry> 8895 <composite type="bline_point"> 8896 <point> 8897 <vector> 8898 <x>-1.4112169743</x> 8899 <y>3.2944700718</y> 8900 </vector> 8901 </point> 8902 <width> 8903 <real value="1.0000000000"/> 8904 </width> 8905 <origin> 8906 <real value="0.5000000000"/> 8907 </origin> 8908 <split> 8909 <bool value="true"/> 8910 </split> 8911 <t1> 8912 <radial_composite type="vector"> 8913 <radius> 8914 <real value="0.0541608583"/> 8915 </radius> 8916 <theta> 8917 <angle value="135.729660"/> 8918 </theta> 8919 </radial_composite> 8920 </t1> 8921 <t2> 8922 <radial_composite type="vector"> 8923 <radius> 8924 <real value="0.0541606259"/> 8925 </radius> 8926 <theta> 8927 <angle value="135.729919"/> 8928 </theta> 8929 </radial_composite> 8930 </t2> 8931 <split_radius> 8932 <bool value="true"/> 8933 </split_radius> 8934 <split_angle> 8935 <bool value="true"/> 8936 </split_angle> 8937 </composite> 8938 </entry> 8939 <entry> 8940 <composite type="bline_point"> 8941 <point> 8942 <vector> 8943 <x>-1.4306080341</x> 8944 <y>3.3520333767</y> 8945 </vector> 8946 </point> 8947 <width> 8948 <real value="1.0000000000"/> 8949 </width> 8950 <origin> 8951 <real value="0.5000000000"/> 8952 </origin> 8953 <split> 8954 <bool value="true"/> 8955 </split> 8956 <t1> 8957 <radial_composite type="vector"> 8958 <radius> 8959 <real value="0.0773204593"/> 8960 </radius> 8961 <theta> 8962 <angle value="90.000000"/> 8963 </theta> 8964 </radial_composite> 8965 </t1> 8966 <t2> 8967 <radial_composite type="vector"> 8968 <radius> 8969 <real value="0.0000000000"/> 8970 </radius> 8971 <theta> 8972 <angle value="-180.000000"/> 8973 </theta> 8974 </radial_composite> 8975 </t2> 8976 <split_radius> 8977 <bool value="true"/> 8978 </split_radius> 8979 <split_angle> 8980 <bool value="true"/> 8981 </split_angle> 8982 </composite> 8983 </entry> 8984 </bline> 8985 </param> 8986 </layer> 8987 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3353"> 8988 <param name="z_depth"> 8989 <real value="0.0000000000"/> 8990 </param> 8991 <param name="amount"> 8992 <real value="1.0000000000"/> 8993 </param> 8994 <param name="blend_method"> 8995 <integer value="0"/> 8996 </param> 8997 <param name="color" use=":color-text"/> 8998 <param name="origin"> 8999 <vector> 9000 <x>0.0000000000</x> 9001 <y>0.0000000000</y> 9002 </vector> 9003 </param> 9004 <param name="invert"> 9005 <bool value="false"/> 9006 </param> 9007 <param name="antialias"> 9008 <bool value="true"/> 9009 </param> 9010 <param name="feather"> 9011 <real value="0.0000000000"/> 9012 </param> 9013 <param name="blurtype"> 9014 <integer value="1"/> 9015 </param> 9016 <param name="winding_style"> 9017 <integer value="0"/> 9018 </param> 9019 <param name="bline"> 9020 <bline type="bline_point" loop="false"> 9021 <entry> 9022 <composite type="bline_point"> 9023 <point> 9024 <vector> 9025 <x>-1.0438469648</x> 9026 <y>3.4256951809</y> 9027 </vector> 9028 </point> 9029 <width> 9030 <real value="1.0000000000"/> 9031 </width> 9032 <origin> 9033 <real value="0.5000000000"/> 9034 </origin> 9035 <split> 9036 <bool value="true"/> 9037 </split> 9038 <t1> 9039 <radial_composite type="vector"> 9040 <radius> 9041 <real value="0.0000000000"/> 9042 </radius> 9043 <theta> 9044 <angle value="0.000000"/> 9045 </theta> 9046 </radial_composite> 9047 </t1> 9048 <t2> 9049 <radial_composite type="vector"> 9050 <radius> 9051 <real value="0.0000000000"/> 9052 </radius> 9053 <theta> 9054 <angle value="-180.000000"/> 9055 </theta> 9056 </radial_composite> 9057 </t2> 9058 <split_radius> 9059 <bool value="true"/> 9060 </split_radius> 9061 <split_angle> 9062 <bool value="true"/> 9063 </split_angle> 9064 </composite> 9065 </entry> 9066 <entry> 9067 <composite type="bline_point"> 9068 <point> 9069 <vector> 9070 <x>-1.0438469648</x> 9071 <y>3.3145925999</y> 9072 </vector> 9073 </point> 9074 <width> 9075 <real value="1.0000000000"/> 9076 </width> 9077 <origin> 9078 <real value="0.5000000000"/> 9079 </origin> 9080 <split> 9081 <bool value="true"/> 9082 </split> 9083 <t1> 9084 <radial_composite type="vector"> 9085 <radius> 9086 <real value="0.0000000000"/> 9087 </radius> 9088 <theta> 9089 <angle value="0.000000"/> 9090 </theta> 9091 </radial_composite> 9092 </t1> 9093 <t2> 9094 <radial_composite type="vector"> 9095 <radius> 9096 <real value="0.0000000000"/> 9097 </radius> 9098 <theta> 9099 <angle value="-180.000000"/> 9100 </theta> 9101 </radial_composite> 9102 </t2> 9103 <split_radius> 9104 <bool value="true"/> 9105 </split_radius> 9106 <split_angle> 9107 <bool value="true"/> 9108 </split_angle> 9109 </composite> 9110 </entry> 9111 <entry> 9112 <composite type="bline_point"> 9113 <point> 9114 <vector> 9115 <x>-1.0270171165</x> 9116 <y>3.3145925999</y> 9117 </vector> 9118 </point> 9119 <width> 9120 <real value="1.0000000000"/> 9121 </width> 9122 <origin> 9123 <real value="0.5000000000"/> 9124 </origin> 9125 <split> 9126 <bool value="true"/> 9127 </split> 9128 <t1> 9129 <radial_composite type="vector"> 9130 <radius> 9131 <real value="0.0000000000"/> 9132 </radius> 9133 <theta> 9134 <angle value="0.000000"/> 9135 </theta> 9136 </radial_composite> 9137 </t1> 9138 <t2> 9139 <radial_composite type="vector"> 9140 <radius> 9141 <real value="0.0575635764"/> 9142 </radius> 9143 <theta> 9144 <angle value="0.000000"/> 9145 </theta> 9146 </radial_composite> 9147 </t2> 9148 <split_radius> 9149 <bool value="true"/> 9150 </split_radius> 9151 <split_angle> 9152 <bool value="true"/> 9153 </split_angle> 9154 </composite> 9155 </entry> 9156 <entry> 9157 <composite type="bline_point"> 9158 <point> 9159 <vector> 9160 <x>-0.9831127524</x> 9161 <y>3.3288617134</y> 9162 </vector> 9163 </point> 9164 <width> 9165 <real value="1.0000000000"/> 9166 </width> 9167 <origin> 9168 <real value="0.5000000000"/> 9169 </origin> 9170 <split> 9171 <bool value="true"/> 9172 </split> 9173 <t1> 9174 <radial_composite type="vector"> 9175 <radius> 9176 <real value="0.0415834548"/> 9177 </radius> 9178 <theta> 9179 <angle value="43.336586"/> 9180 </theta> 9181 </radial_composite> 9182 </t1> 9183 <t2> 9184 <radial_composite type="vector"> 9185 <radius> 9186 <real value="0.0417611096"/> 9187 </radius> 9188 <theta> 9189 <angle value="43.106407"/> 9190 </theta> 9191 </radial_composite> 9192 </t2> 9193 <split_radius> 9194 <bool value="true"/> 9195 </split_radius> 9196 <split_angle> 9197 <bool value="true"/> 9198 </split_angle> 9199 </composite> 9200 </entry> 9201 <entry> 9202 <composite type="bline_point"> 9203 <point> 9204 <vector> 9205 <x>-0.9678681493</x> 9206 <y>3.3703267574</y> 9207 </vector> 9208 </point> 9209 <width> 9210 <real value="1.0000000000"/> 9211 </width> 9212 <origin> 9213 <real value="0.5000000000"/> 9214 </origin> 9215 <split> 9216 <bool value="true"/> 9217 </split> 9218 <t1> 9219 <radial_composite type="vector"> 9220 <radius> 9221 <real value="0.0543925377"/> 9222 </radius> 9223 <theta> 9224 <angle value="90.000000"/> 9225 </theta> 9226 </radial_composite> 9227 </t1> 9228 <t2> 9229 <radial_composite type="vector"> 9230 <radius> 9231 <real value="0.0541487654"/> 9232 </radius> 9233 <theta> 9234 <angle value="-270.000000"/> 9235 </theta> 9236 </radial_composite> 9237 </t2> 9238 <split_radius> 9239 <bool value="true"/> 9240 </split_radius> 9241 <split_angle> 9242 <bool value="true"/> 9243 </split_angle> 9244 </composite> 9245 </entry> 9246 <entry> 9247 <composite type="bline_point"> 9248 <point> 9249 <vector> 9250 <x>-0.9829908609</x> 9251 <y>3.4115481377</y> 9252 </vector> 9253 </point> 9254 <width> 9255 <real value="1.0000000000"/> 9256 </width> 9257 <origin> 9258 <real value="0.5000000000"/> 9259 </origin> 9260 <split> 9261 <bool value="true"/> 9262 </split> 9263 <t1> 9264 <radial_composite type="vector"> 9265 <radius> 9266 <real value="0.0414165532"/> 9267 </radius> 9268 <theta> 9269 <angle value="136.909348"/> 9270 </theta> 9271 </radial_composite> 9272 </t1> 9273 <t2> 9274 <radial_composite type="vector"> 9275 <radius> 9276 <real value="0.0414163100"/> 9277 </radius> 9278 <theta> 9279 <angle value="136.909027"/> 9280 </theta> 9281 </radial_composite> 9282 </t2> 9283 <split_radius> 9284 <bool value="true"/> 9285 </split_radius> 9286 <split_angle> 9287 <bool value="true"/> 9288 </split_angle> 9289 </composite> 9290 </entry> 9291 <entry> 9292 <composite type="bline_point"> 9293 <point> 9294 <vector> 9295 <x>-1.0270171165</x> 9296 <y>3.4256951809</y> 9297 </vector> 9298 </point> 9299 <width> 9300 <real value="1.0000000000"/> 9301 </width> 9302 <origin> 9303 <real value="0.5000000000"/> 9304 </origin> 9305 <split> 9306 <bool value="true"/> 9307 </split> 9308 <t1> 9309 <radial_composite type="vector"> 9310 <radius> 9311 <real value="0.0578073487"/> 9312 </radius> 9313 <theta> 9314 <angle value="180.000000"/> 9315 </theta> 9316 </radial_composite> 9317 </t1> 9318 <t2> 9319 <radial_composite type="vector"> 9320 <radius> 9321 <real value="0.0000000000"/> 9322 </radius> 9323 <theta> 9324 <angle value="-180.000000"/> 9325 </theta> 9326 </radial_composite> 9327 </t2> 9328 <split_radius> 9329 <bool value="true"/> 9330 </split_radius> 9331 <split_angle> 9332 <bool value="true"/> 9333 </split_angle> 9334 </composite> 9335 </entry> 9336 <entry> 9337 <composite type="bline_point"> 9338 <point> 9339 <vector> 9340 <x>-1.0438469648</x> 9341 <y>3.4256951809</y> 9342 </vector> 9343 </point> 9344 <width> 9345 <real value="1.0000000000"/> 9346 </width> 9347 <origin> 9348 <real value="0.5000000000"/> 9349 </origin> 9350 <split> 9351 <bool value="true"/> 9352 </split> 9353 <t1> 9354 <radial_composite type="vector"> 9355 <radius> 9356 <real value="0.0000000000"/> 9357 </radius> 9358 <theta> 9359 <angle value="0.000000"/> 9360 </theta> 9361 </radial_composite> 9362 </t1> 9363 <t2> 9364 <radial_composite type="vector"> 9365 <radius> 9366 <real value="0.0000000000"/> 9367 </radius> 9368 <theta> 9369 <angle value="-180.000000"/> 9370 </theta> 9371 </radial_composite> 9372 </t2> 9373 <split_radius> 9374 <bool value="true"/> 9375 </split_radius> 9376 <split_angle> 9377 <bool value="true"/> 9378 </split_angle> 9379 </composite> 9380 </entry> 9381 <entry> 9382 <composite type="bline_point"> 9383 <point> 9384 <vector> 9385 <x>-1.0438469648</x> 9386 <y>3.4256951809</y> 9387 </vector> 9388 </point> 9389 <width> 9390 <real value="1.0000000000"/> 9391 </width> 9392 <origin> 9393 <real value="0.5000000000"/> 9394 </origin> 9395 <split> 9396 <bool value="true"/> 9397 </split> 9398 <t1> 9399 <radial_composite type="vector"> 9400 <radius> 9401 <real value="0.0000000000"/> 9402 </radius> 9403 <theta> 9404 <angle value="0.000000"/> 9405 </theta> 9406 </radial_composite> 9407 </t1> 9408 <t2> 9409 <radial_composite type="vector"> 9410 <radius> 9411 <real value="0.0000000000"/> 9412 </radius> 9413 <theta> 9414 <angle value="-180.000000"/> 9415 </theta> 9416 </radial_composite> 9417 </t2> 9418 <split_radius> 9419 <bool value="true"/> 9420 </split_radius> 9421 <split_angle> 9422 <bool value="true"/> 9423 </split_angle> 9424 </composite> 9425 </entry> 9426 <entry> 9427 <composite type="bline_point"> 9428 <point> 9429 <vector> 9430 <x>-1.0908002853</x> 9431 <y>3.4611842632</y> 9432 </vector> 9433 </point> 9434 <width> 9435 <real value="1.0000000000"/> 9436 </width> 9437 <origin> 9438 <real value="0.5000000000"/> 9439 </origin> 9440 <split> 9441 <bool value="true"/> 9442 </split> 9443 <t1> 9444 <radial_composite type="vector"> 9445 <radius> 9446 <real value="0.0000000000"/> 9447 </radius> 9448 <theta> 9449 <angle value="0.000000"/> 9450 </theta> 9451 </radial_composite> 9452 </t1> 9453 <t2> 9454 <radial_composite type="vector"> 9455 <radius> 9456 <real value="0.0000000000"/> 9457 </radius> 9458 <theta> 9459 <angle value="-180.000000"/> 9460 </theta> 9461 </radial_composite> 9462 </t2> 9463 <split_radius> 9464 <bool value="true"/> 9465 </split_radius> 9466 <split_angle> 9467 <bool value="true"/> 9468 </split_angle> 9469 </composite> 9470 </entry> 9471 <entry> 9472 <composite type="bline_point"> 9473 <point> 9474 <vector> 9475 <x>-1.0412858725</x> 9476 <y>3.4611842632</y> 9477 </vector> 9478 </point> 9479 <width> 9480 <real value="1.0000000000"/> 9481 </width> 9482 <origin> 9483 <real value="0.5000000000"/> 9484 </origin> 9485 <split> 9486 <bool value="true"/> 9487 </split> 9488 <t1> 9489 <radial_composite type="vector"> 9490 <radius> 9491 <real value="0.0000000000"/> 9492 </radius> 9493 <theta> 9494 <angle value="0.000000"/> 9495 </theta> 9496 </radial_composite> 9497 </t1> 9498 <t2> 9499 <radial_composite type="vector"> 9500 <radius> 9501 <real value="0.0829302205"/> 9502 </radius> 9503 <theta> 9504 <angle value="0.000000"/> 9505 </theta> 9506 </radial_composite> 9507 </t2> 9508 <split_radius> 9509 <bool value="true"/> 9510 </split_radius> 9511 <split_angle> 9512 <bool value="true"/> 9513 </split_angle> 9514 </composite> 9515 </entry> 9516 <entry> 9517 <composite type="bline_point"> 9518 <point> 9519 <vector> 9520 <x>-0.9795760512</x> 9521 <y>3.4552085400</y> 9522 </vector> 9523 </point> 9524 <width> 9525 <real value="1.0000000000"/> 9526 </width> 9527 <origin> 9528 <real value="0.5000000000"/> 9529 </origin> 9530 <split> 9531 <bool value="true"/> 9532 </split> 9533 <t1> 9534 <radial_composite type="vector"> 9535 <radius> 9536 <real value="0.0422165823"/> 9537 </radius> 9538 <theta> 9539 <angle value="343.554718"/> 9540 </theta> 9541 </radial_composite> 9542 </t1> 9543 <t2> 9544 <radial_composite type="vector"> 9545 <radius> 9546 <real value="0.0423828640"/> 9547 </radius> 9548 <theta> 9549 <angle value="-16.036238"/> 9550 </theta> 9551 </radial_composite> 9552 </t2> 9553 <split_radius> 9554 <bool value="true"/> 9555 </split_radius> 9556 <split_angle> 9557 <bool value="true"/> 9558 </split_angle> 9559 </composite> 9560 </entry> 9561 <entry> 9562 <composite type="bline_point"> 9563 <point> 9564 <vector> 9565 <x>-0.9446964264</x> 9566 <y>3.4352076054</y> 9567 </vector> 9568 </point> 9569 <width> 9570 <real value="1.0000000000"/> 9571 </width> 9572 <origin> 9573 <real value="0.5000000000"/> 9574 </origin> 9575 <split> 9576 <bool value="true"/> 9577 </split> 9578 <t1> 9579 <radial_composite type="vector"> 9580 <radius> 9581 <real value="0.0405342884"/> 9582 </radius> 9583 <theta> 9584 <angle value="315.731293"/> 9585 </theta> 9586 </radial_composite> 9587 </t1> 9588 <t2> 9589 <radial_composite type="vector"> 9590 <radius> 9591 <real value="0.0355358048"/> 9592 </radius> 9593 <theta> 9594 <angle value="-43.887470"/> 9595 </theta> 9596 </radial_composite> 9597 </t2> 9598 <split_radius> 9599 <bool value="true"/> 9600 </split_radius> 9601 <split_angle> 9602 <bool value="true"/> 9603 </split_angle> 9604 </composite> 9605 </entry> 9606 <entry> 9607 <composite type="bline_point"> 9608 <point> 9609 <vector> 9610 <x>-0.9256712198</x> 9611 <y>3.4067916870</y> 9612 </vector> 9613 </point> 9614 <width> 9615 <real value="1.0000000000"/> 9616 </width> 9617 <origin> 9618 <real value="0.5000000000"/> 9619 </origin> 9620 <split> 9621 <bool value="true"/> 9622 </split> 9623 <t1> 9624 <radial_composite type="vector"> 9625 <radius> 9626 <real value="0.0345161924"/> 9627 </radius> 9628 <theta> 9629 <angle value="291.124878"/> 9630 </theta> 9631 </radial_composite> 9632 </t1> 9633 <t2> 9634 <radial_composite type="vector"> 9635 <radius> 9636 <real value="0.0345160724"/> 9637 </radius> 9638 <theta> 9639 <angle value="-68.875610"/> 9640 </theta> 9641 </radial_composite> 9642 </t2> 9643 <split_radius> 9644 <bool value="true"/> 9645 </split_radius> 9646 <split_angle> 9647 <bool value="true"/> 9648 </split_angle> 9649 </composite> 9650 </entry> 9651 <entry> 9652 <composite type="bline_point"> 9653 <point> 9654 <vector> 9655 <x>-0.9194515347</x> 9656 <y>3.3703267574</y> 9657 </vector> 9658 </point> 9659 <width> 9660 <real value="1.0000000000"/> 9661 </width> 9662 <origin> 9663 <real value="0.5000000000"/> 9664 </origin> 9665 <split> 9666 <bool value="true"/> 9667 </split> 9668 <t1> 9669 <radial_composite type="vector"> 9670 <radius> 9671 <real value="0.0407332937"/> 9672 </radius> 9673 <theta> 9674 <angle value="270.000000"/> 9675 </theta> 9676 </radial_composite> 9677 </t1> 9678 <t2> 9679 <radial_composite type="vector"> 9680 <radius> 9681 <real value="0.0412211714"/> 9682 </radius> 9683 <theta> 9684 <angle value="-90.000000"/> 9685 </theta> 9686 </radial_composite> 9687 </t2> 9688 <split_radius> 9689 <bool value="true"/> 9690 </split_radius> 9691 <split_angle> 9692 <bool value="true"/> 9693 </split_angle> 9694 </composite> 9695 </entry> 9696 <entry> 9697 <composite type="bline_point"> 9698 <point> 9699 <vector> 9700 <x>-0.9256712198</x> 9701 <y>3.3334960938</y> 9702 </vector> 9703 </point> 9704 <width> 9705 <real value="1.0000000000"/> 9706 </width> 9707 <origin> 9708 <real value="0.5000000000"/> 9709 </origin> 9710 <split> 9711 <bool value="true"/> 9712 </split> 9713 <t1> 9714 <radial_composite type="vector"> 9715 <radius> 9716 <real value="0.0347435744"/> 9717 </radius> 9718 <theta> 9719 <angle value="249.020508"/> 9720 </theta> 9721 </radial_composite> 9722 </t1> 9723 <t2> 9724 <radial_composite type="vector"> 9725 <radius> 9726 <real value="0.0345161924"/> 9727 </radius> 9728 <theta> 9729 <angle value="-111.124908"/> 9730 </theta> 9731 </radial_composite> 9732 </t2> 9733 <split_radius> 9734 <bool value="true"/> 9735 </split_radius> 9736 <split_angle> 9737 <bool value="true"/> 9738 </split_angle> 9739 </composite> 9740 </entry> 9741 <entry> 9742 <composite type="bline_point"> 9743 <point> 9744 <vector> 9745 <x>-0.9446964264</x> 9746 <y>3.3050801754</y> 9747 </vector> 9748 </point> 9749 <width> 9750 <real value="1.0000000000"/> 9751 </width> 9752 <origin> 9753 <real value="0.5000000000"/> 9754 </origin> 9755 <split> 9756 <bool value="true"/> 9757 </split> 9758 <t1> 9759 <radial_composite type="vector"> 9760 <radius> 9761 <real value="0.0355360357"/> 9762 </radius> 9763 <theta> 9764 <angle value="223.887848"/> 9765 </theta> 9766 </radial_composite> 9767 </t1> 9768 <t2> 9769 <radial_composite type="vector"> 9770 <radius> 9771 <real value="0.0407094425"/> 9772 </radius> 9773 <theta> 9774 <angle value="-135.971130"/> 9775 </theta> 9776 </radial_composite> 9777 </t2> 9778 <split_radius> 9779 <bool value="true"/> 9780 </split_radius> 9781 <split_angle> 9782 <bool value="true"/> 9783 </split_angle> 9784 </composite> 9785 </entry> 9786 <entry> 9787 <composite type="bline_point"> 9788 <point> 9789 <vector> 9790 <x>-0.9798199534</x> 9791 <y>3.2849574089</y> 9792 </vector> 9793 </point> 9794 <width> 9795 <real value="1.0000000000"/> 9796 </width> 9797 <origin> 9798 <real value="0.5000000000"/> 9799 </origin> 9800 <split> 9801 <bool value="true"/> 9802 </split> 9803 <t1> 9804 <radial_composite type="vector"> 9805 <radius> 9806 <real value="0.0426847246"/> 9807 </radius> 9808 <theta> 9809 <angle value="196.259903"/> 9810 </theta> 9811 </radial_composite> 9812 </t1> 9813 <t2> 9814 <radial_composite type="vector"> 9815 <radius> 9816 <real value="0.0426172036"/> 9817 </radius> 9818 <theta> 9819 <angle value="-164.054276"/> 9820 </theta> 9821 </radial_composite> 9822 </t2> 9823 <split_radius> 9824 <bool value="true"/> 9825 </split_radius> 9826 <split_angle> 9827 <bool value="true"/> 9828 </split_angle> 9829 </composite> 9830 </entry> 9831 <entry> 9832 <composite type="bline_point"> 9833 <point> 9834 <vector> 9835 <x>-1.0412858725</x> 9836 <y>3.2791032791</y> 9837 </vector> 9838 </point> 9839 <width> 9840 <real value="1.0000000000"/> 9841 </width> 9842 <origin> 9843 <real value="0.5000000000"/> 9844 </origin> 9845 <split> 9846 <bool value="true"/> 9847 </split> 9848 <t1> 9849 <radial_composite type="vector"> 9850 <radius> 9851 <real value="0.0819544651"/> 9852 </radius> 9853 <theta> 9854 <angle value="180.000000"/> 9855 </theta> 9856 </radial_composite> 9857 </t1> 9858 <t2> 9859 <radial_composite type="vector"> 9860 <radius> 9861 <real value="0.0000000000"/> 9862 </radius> 9863 <theta> 9864 <angle value="-180.000000"/> 9865 </theta> 9866 </radial_composite> 9867 </t2> 9868 <split_radius> 9869 <bool value="true"/> 9870 </split_radius> 9871 <split_angle> 9872 <bool value="true"/> 9873 </split_angle> 9874 </composite> 9875 </entry> 9876 <entry> 9877 <composite type="bline_point"> 9878 <point> 9879 <vector> 9880 <x>-1.0908002853</x> 9881 <y>3.2791032791</y> 9882 </vector> 9883 </point> 9884 <width> 9885 <real value="1.0000000000"/> 9886 </width> 9887 <origin> 9888 <real value="0.5000000000"/> 9889 </origin> 9890 <split> 9891 <bool value="true"/> 9892 </split> 9893 <t1> 9894 <radial_composite type="vector"> 9895 <radius> 9896 <real value="0.0000000000"/> 9897 </radius> 9898 <theta> 9899 <angle value="0.000000"/> 9900 </theta> 9901 </radial_composite> 9902 </t1> 9903 <t2> 9904 <radial_composite type="vector"> 9905 <radius> 9906 <real value="0.0000000000"/> 9907 </radius> 9908 <theta> 9909 <angle value="-180.000000"/> 9910 </theta> 9911 </radial_composite> 9912 </t2> 9913 <split_radius> 9914 <bool value="true"/> 9915 </split_radius> 9916 <split_angle> 9917 <bool value="true"/> 9918 </split_angle> 9919 </composite> 9920 </entry> 9921 <entry> 9922 <composite type="bline_point"> 9923 <point> 9924 <vector> 9925 <x>-1.0908002853</x> 9926 <y>3.4611842632</y> 9927 </vector> 9928 </point> 9929 <width> 9930 <real value="1.0000000000"/> 9931 </width> 9932 <origin> 9933 <real value="0.5000000000"/> 9934 </origin> 9935 <split> 9936 <bool value="true"/> 9937 </split> 9938 <t1> 9939 <radial_composite type="vector"> 9940 <radius> 9941 <real value="0.0000000000"/> 9942 </radius> 9943 <theta> 9944 <angle value="0.000000"/> 9945 </theta> 9946 </radial_composite> 9947 </t1> 9948 <t2> 9949 <radial_composite type="vector"> 9950 <radius> 9951 <real value="0.0000000000"/> 9952 </radius> 9953 <theta> 9954 <angle value="-180.000000"/> 9955 </theta> 9956 </radial_composite> 9957 </t2> 9958 <split_radius> 9959 <bool value="true"/> 9960 </split_radius> 9961 <split_angle> 9962 <bool value="true"/> 9963 </split_angle> 9964 </composite> 9965 </entry> 9966 <entry> 9967 <composite type="bline_point"> 9968 <point> 9969 <vector> 9970 <x>-1.0438469648</x> 9971 <y>3.4256951809</y> 9972 </vector> 9973 </point> 9974 <width> 9975 <real value="1.0000000000"/> 9976 </width> 9977 <origin> 9978 <real value="0.5000000000"/> 9979 </origin> 9980 <split> 9981 <bool value="true"/> 9982 </split> 9983 <t1> 9984 <radial_composite type="vector"> 9985 <radius> 9986 <real value="0.0000000000"/> 9987 </radius> 9988 <theta> 9989 <angle value="0.000000"/> 9990 </theta> 9991 </radial_composite> 9992 </t1> 9993 <t2> 9994 <radial_composite type="vector"> 9995 <radius> 9996 <real value="0.0000000000"/> 9997 </radius> 9998 <theta> 9999 <angle value="-180.000000"/> 10000 </theta> 10001 </radial_composite> 10002 </t2> 10003 <split_radius> 10004 <bool value="true"/> 10005 </split_radius> 10006 <split_angle> 10007 <bool value="true"/> 10008 </split_angle> 10009 </composite> 10010 </entry> 10011 </bline> 10012 </param> 10013 </layer> 10014 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3355"> 10015 <param name="z_depth"> 10016 <real value="0.0000000000"/> 10017 </param> 10018 <param name="amount"> 10019 <real value="1.0000000000"/> 10020 </param> 10021 <param name="blend_method"> 10022 <integer value="0"/> 10023 </param> 10024 <param name="color" use=":color-text"/> 10025 <param name="origin"> 10026 <vector> 10027 <x>0.0000000000</x> 10028 <y>0.0000000000</y> 10029 </vector> 10030 </param> 10031 <param name="invert"> 10032 <bool value="false"/> 10033 </param> 10034 <param name="antialias"> 10035 <bool value="true"/> 10036 </param> 10037 <param name="feather"> 10038 <real value="0.0000000000"/> 10039 </param> 10040 <param name="blurtype"> 10041 <integer value="1"/> 10042 </param> 10043 <param name="winding_style"> 10044 <integer value="0"/> 10045 </param> 10046 <param name="bline"> 10047 <bline type="bline_point" loop="true"> 10048 <entry> 10049 <composite type="bline_point"> 10050 <point> 10051 <vector> 10052 <x>-0.7466022968</x> 10053 <y>3.4611842632</y> 10054 </vector> 10055 </point> 10056 <width> 10057 <real value="1.0000000000"/> 10058 </width> 10059 <origin> 10060 <real value="0.5000000000"/> 10061 </origin> 10062 <split> 10063 <bool value="true"/> 10064 </split> 10065 <t1> 10066 <radial_composite type="vector"> 10067 <radius> 10068 <real value="0.0000000000"/> 10069 </radius> 10070 <theta> 10071 <angle value="0.000000"/> 10072 </theta> 10073 </radial_composite> 10074 </t1> 10075 <t2> 10076 <radial_composite type="vector"> 10077 <radius> 10078 <real value="0.0000000000"/> 10079 </radius> 10080 <theta> 10081 <angle value="-180.000000"/> 10082 </theta> 10083 </radial_composite> 10084 </t2> 10085 <split_radius> 10086 <bool value="true"/> 10087 </split_radius> 10088 <split_angle> 10089 <bool value="true"/> 10090 </split_angle> 10091 </composite> 10092 </entry> 10093 <entry> 10094 <composite type="bline_point"> 10095 <point> 10096 <vector> 10097 <x>-0.6996489763</x> 10098 <y>3.4611842632</y> 10099 </vector> 10100 </point> 10101 <width> 10102 <real value="1.0000000000"/> 10103 </width> 10104 <origin> 10105 <real value="0.5000000000"/> 10106 </origin> 10107 <split> 10108 <bool value="true"/> 10109 </split> 10110 <t1> 10111 <radial_composite type="vector"> 10112 <radius> 10113 <real value="0.0000000000"/> 10114 </radius> 10115 <theta> 10116 <angle value="0.000000"/> 10117 </theta> 10118 </radial_composite> 10119 </t1> 10120 <t2> 10121 <radial_composite type="vector"> 10122 <radius> 10123 <real value="0.0000000000"/> 10124 </radius> 10125 <theta> 10126 <angle value="-180.000000"/> 10127 </theta> 10128 </radial_composite> 10129 </t2> 10130 <split_radius> 10131 <bool value="true"/> 10132 </split_radius> 10133 <split_angle> 10134 <bool value="true"/> 10135 </split_angle> 10136 </composite> 10137 </entry> 10138 <entry> 10139 <composite type="bline_point"> 10140 <point> 10141 <vector> 10142 <x>-0.6996489763</x> 10143 <y>3.2791032791</y> 10144 </vector> 10145 </point> 10146 <width> 10147 <real value="1.0000000000"/> 10148 </width> 10149 <origin> 10150 <real value="0.5000000000"/> 10151 </origin> 10152 <split> 10153 <bool value="true"/> 10154 </split> 10155 <t1> 10156 <radial_composite type="vector"> 10157 <radius> 10158 <real value="0.0000000000"/> 10159 </radius> 10160 <theta> 10161 <angle value="0.000000"/> 10162 </theta> 10163 </radial_composite> 10164 </t1> 10165 <t2> 10166 <radial_composite type="vector"> 10167 <radius> 10168 <real value="0.0000000000"/> 10169 </radius> 10170 <theta> 10171 <angle value="-180.000000"/> 10172 </theta> 10173 </radial_composite> 10174 </t2> 10175 <split_radius> 10176 <bool value="true"/> 10177 </split_radius> 10178 <split_angle> 10179 <bool value="true"/> 10180 </split_angle> 10181 </composite> 10182 </entry> 10183 <entry> 10184 <composite type="bline_point"> 10185 <point> 10186 <vector> 10187 <x>-0.7466022968</x> 10188 <y>3.2791032791</y> 10189 </vector> 10190 </point> 10191 <width> 10192 <real value="1.0000000000"/> 10193 </width> 10194 <origin> 10195 <real value="0.5000000000"/> 10196 </origin> 10197 <split> 10198 <bool value="true"/> 10199 </split> 10200 <t1> 10201 <radial_composite type="vector"> 10202 <radius> 10203 <real value="0.0000000000"/> 10204 </radius> 10205 <theta> 10206 <angle value="0.000000"/> 10207 </theta> 10208 </radial_composite> 10209 </t1> 10210 <t2> 10211 <radial_composite type="vector"> 10212 <radius> 10213 <real value="0.0000000000"/> 10214 </radius> 10215 <theta> 10216 <angle value="-180.000000"/> 10217 </theta> 10218 </radial_composite> 10219 </t2> 10220 <split_radius> 10221 <bool value="true"/> 10222 </split_radius> 10223 <split_angle> 10224 <bool value="true"/> 10225 </split_angle> 10226 </composite> 10227 </entry> 10228 </bline> 10229 </param> 10230 </layer> 10231 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3357"> 10232 <param name="z_depth"> 10233 <real value="0.0000000000"/> 10234 </param> 10235 <param name="amount"> 10236 <real value="1.0000000000"/> 10237 </param> 10238 <param name="blend_method"> 10239 <integer value="0"/> 10240 </param> 10241 <param name="color" use=":color-text"/> 10242 <param name="origin"> 10243 <vector> 10244 <x>0.0000000000</x> 10245 <y>0.0000000000</y> 10246 </vector> 10247 </param> 10248 <param name="invert"> 10249 <bool value="false"/> 10250 </param> 10251 <param name="antialias"> 10252 <bool value="true"/> 10253 </param> 10254 <param name="feather"> 10255 <real value="0.0000000000"/> 10256 </param> 10257 <param name="blurtype"> 10258 <integer value="1"/> 10259 </param> 10260 <param name="winding_style"> 10261 <integer value="0"/> 10262 </param> 10263 <param name="bline"> 10264 <bline type="bline_point" loop="false"> 10265 <entry> 10266 <composite type="bline_point"> 10267 <point> 10268 <vector> 10269 <x>-0.4333809316</x> 10270 <y>3.4304513931</y> 10271 </vector> 10272 </point> 10273 <width> 10274 <real value="1.0000000000"/> 10275 </width> 10276 <origin> 10277 <real value="0.5000000000"/> 10278 </origin> 10279 <split> 10280 <bool value="true"/> 10281 </split> 10282 <t1> 10283 <radial_composite type="vector"> 10284 <radius> 10285 <real value="0.0000000000"/> 10286 </radius> 10287 <theta> 10288 <angle value="0.000000"/> 10289 </theta> 10290 </radial_composite> 10291 </t1> 10292 <t2> 10293 <radial_composite type="vector"> 10294 <radius> 10295 <real value="0.0429285769"/> 10296 </radius> 10297 <theta> 10298 <angle value="-180.000000"/> 10299 </theta> 10300 </radial_composite> 10301 </t2> 10302 <split_radius> 10303 <bool value="true"/> 10304 </split_radius> 10305 <split_angle> 10306 <bool value="true"/> 10307 </split_angle> 10308 </composite> 10309 </entry> 10310 <entry> 10311 <composite type="bline_point"> 10312 <point> 10313 <vector> 10314 <x>-0.4666750133</x> 10315 <y>3.4145970345</y> 10316 </vector> 10317 </point> 10318 <width> 10319 <real value="1.0000000000"/> 10320 </width> 10321 <origin> 10322 <real value="0.5000000000"/> 10323 </origin> 10324 <split> 10325 <bool value="true"/> 10326 </split> 10327 <t1> 10328 <radial_composite type="vector"> 10329 <radius> 10330 <real value="0.0395628405"/> 10331 </radius> 10332 <theta> 10333 <angle value="233.271393"/> 10334 </theta> 10335 </radial_composite> 10336 </t1> 10337 <t2> 10338 <radial_composite type="vector"> 10339 <radius> 10340 <real value="0.0395628405"/> 10341 </radius> 10342 <theta> 10343 <angle value="-126.728592"/> 10344 </theta> 10345 </radial_composite> 10346 </t2> 10347 <split_radius> 10348 <bool value="true"/> 10349 </split_radius> 10350 <split_angle> 10351 <bool value="true"/> 10352 </split_angle> 10353 </composite> 10354 </entry> 10355 <entry> 10356 <composite type="bline_point"> 10357 <point> 10358 <vector> 10359 <x>-0.4785048068</x> 10360 <y>3.3699610233</y> 10361 </vector> 10362 </point> 10363 <width> 10364 <real value="1.0000000000"/> 10365 </width> 10366 <origin> 10367 <real value="0.5000000000"/> 10368 </origin> 10369 <split> 10370 <bool value="true"/> 10371 </split> 10372 <t1> 10373 <radial_composite type="vector"> 10374 <radius> 10375 <real value="0.0575632433"/> 10376 </radius> 10377 <theta> 10378 <angle value="-90.000000"/> 10379 </theta> 10380 </radial_composite> 10381 </t1> 10382 <t2> 10383 <radial_composite type="vector"> 10384 <radius> 10385 <real value="0.0573194710"/> 10386 </radius> 10387 <theta> 10388 <angle value="-90.000000"/> 10389 </theta> 10390 </radial_composite> 10391 </t2> 10392 <split_radius> 10393 <bool value="true"/> 10394 </split_radius> 10395 <split_angle> 10396 <bool value="true"/> 10397 </split_angle> 10398 </composite> 10399 </entry> 10400 <entry> 10401 <composite type="bline_point"> 10402 <point> 10403 <vector> 10404 <x>-0.4666750133</x> 10405 <y>3.3254468441</y> 10406 </vector> 10407 </point> 10408 <width> 10409 <real value="1.0000000000"/> 10410 </width> 10411 <origin> 10412 <real value="0.5000000000"/> 10413 </origin> 10414 <split> 10415 <bool value="true"/> 10416 </split> 10417 <t1> 10418 <radial_composite type="vector"> 10419 <radius> 10420 <real value="0.0395628405"/> 10421 </radius> 10422 <theta> 10423 <angle value="306.728577"/> 10424 </theta> 10425 </radial_composite> 10426 </t1> 10427 <t2> 10428 <radial_composite type="vector"> 10429 <radius> 10430 <real value="0.0395628405"/> 10431 </radius> 10432 <theta> 10433 <angle value="-53.271412"/> 10434 </theta> 10435 </radial_composite> 10436 </t2> 10437 <split_radius> 10438 <bool value="true"/> 10439 </split_radius> 10440 <split_angle> 10441 <bool value="true"/> 10442 </split_angle> 10443 </composite> 10444 </entry> 10445 <entry> 10446 <composite type="bline_point"> 10447 <point> 10448 <vector> 10449 <x>-0.4333809316</x> 10450 <y>3.3095924854</y> 10451 </vector> 10452 </point> 10453 <width> 10454 <real value="1.0000000000"/> 10455 </width> 10456 <origin> 10457 <real value="0.5000000000"/> 10458 </origin> 10459 <split> 10460 <bool value="true"/> 10461 </split> 10462 <t1> 10463 <radial_composite type="vector"> 10464 <radius> 10465 <real value="0.0429285769"/> 10466 </radius> 10467 <theta> 10468 <angle value="0.000000"/> 10469 </theta> 10470 </radial_composite> 10471 </t1> 10472 <t2> 10473 <radial_composite type="vector"> 10474 <radius> 10475 <real value="0.0431726823"/> 10476 </radius> 10477 <theta> 10478 <angle value="0.000000"/> 10479 </theta> 10480 </radial_composite> 10481 </t2> 10482 <split_radius> 10483 <bool value="true"/> 10484 </split_radius> 10485 <split_angle> 10486 <bool value="true"/> 10487 </split_angle> 10488 </composite> 10489 </entry> 10490 <entry> 10491 <composite type="bline_point"> 10492 <point> 10493 <vector> 10494 <x>-0.3999648094</x> 10495 <y>3.3254468441</y> 10496 </vector> 10497 </point> 10498 <width> 10499 <real value="1.0000000000"/> 10500 </width> 10501 <origin> 10502 <real value="0.5000000000"/> 10503 </origin> 10504 <split> 10505 <bool value="true"/> 10506 </split> 10507 <t1> 10508 <radial_composite type="vector"> 10509 <radius> 10510 <real value="0.0395628405"/> 10511 </radius> 10512 <theta> 10513 <angle value="53.271412"/> 10514 </theta> 10515 </radial_composite> 10516 </t1> 10517 <t2> 10518 <radial_composite type="vector"> 10519 <radius> 10520 <real value="0.0395628405"/> 10521 </radius> 10522 <theta> 10523 <angle value="53.271412"/> 10524 </theta> 10525 </radial_composite> 10526 </t2> 10527 <split_radius> 10528 <bool value="true"/> 10529 </split_radius> 10530 <split_angle> 10531 <bool value="true"/> 10532 </split_angle> 10533 </composite> 10534 </entry> 10535 <entry> 10536 <composite type="bline_point"> 10537 <point> 10538 <vector> 10539 <x>-0.3881350458</x> 10540 <y>3.3699610233</y> 10541 </vector> 10542 </point> 10543 <width> 10544 <real value="1.0000000000"/> 10545 </width> 10546 <origin> 10547 <real value="0.5000000000"/> 10548 </origin> 10549 <split> 10550 <bool value="true"/> 10551 </split> 10552 <t1> 10553 <radial_composite type="vector"> 10554 <radius> 10555 <real value="0.0573194710"/> 10556 </radius> 10557 <theta> 10558 <angle value="90.000000"/> 10559 </theta> 10560 </radial_composite> 10561 </t1> 10562 <t2> 10563 <radial_composite type="vector"> 10564 <radius> 10565 <real value="0.0575632433"/> 10566 </radius> 10567 <theta> 10568 <angle value="90.000000"/> 10569 </theta> 10570 </radial_composite> 10571 </t2> 10572 <split_radius> 10573 <bool value="true"/> 10574 </split_radius> 10575 <split_angle> 10576 <bool value="true"/> 10577 </split_angle> 10578 </composite> 10579 </entry> 10580 <entry> 10581 <composite type="bline_point"> 10582 <point> 10583 <vector> 10584 <x>-0.3999648094</x> 10585 <y>3.4145970345</y> 10586 </vector> 10587 </point> 10588 <width> 10589 <real value="1.0000000000"/> 10590 </width> 10591 <origin> 10592 <real value="0.5000000000"/> 10593 </origin> 10594 <split> 10595 <bool value="true"/> 10596 </split> 10597 <t1> 10598 <radial_composite type="vector"> 10599 <radius> 10600 <real value="0.0395628405"/> 10601 </radius> 10602 <theta> 10603 <angle value="126.728592"/> 10604 </theta> 10605 </radial_composite> 10606 </t1> 10607 <t2> 10608 <radial_composite type="vector"> 10609 <radius> 10610 <real value="0.0395628405"/> 10611 </radius> 10612 <theta> 10613 <angle value="126.728592"/> 10614 </theta> 10615 </radial_composite> 10616 </t2> 10617 <split_radius> 10618 <bool value="true"/> 10619 </split_radius> 10620 <split_angle> 10621 <bool value="true"/> 10622 </split_angle> 10623 </composite> 10624 </entry> 10625 <entry> 10626 <composite type="bline_point"> 10627 <point> 10628 <vector> 10629 <x>-0.4333809316</x> 10630 <y>3.4304513931</y> 10631 </vector> 10632 </point> 10633 <width> 10634 <real value="1.0000000000"/> 10635 </width> 10636 <origin> 10637 <real value="0.5000000000"/> 10638 </origin> 10639 <split> 10640 <bool value="true"/> 10641 </split> 10642 <t1> 10643 <radial_composite type="vector"> 10644 <radius> 10645 <real value="0.0431726823"/> 10646 </radius> 10647 <theta> 10648 <angle value="180.000000"/> 10649 </theta> 10650 </radial_composite> 10651 </t1> 10652 <t2> 10653 <radial_composite type="vector"> 10654 <radius> 10655 <real value="0.0000000000"/> 10656 </radius> 10657 <theta> 10658 <angle value="-180.000000"/> 10659 </theta> 10660 </radial_composite> 10661 </t2> 10662 <split_radius> 10663 <bool value="true"/> 10664 </split_radius> 10665 <split_angle> 10666 <bool value="true"/> 10667 </split_angle> 10668 </composite> 10669 </entry> 10670 <entry> 10671 <composite type="bline_point"> 10672 <point> 10673 <vector> 10674 <x>-0.4333809316</x> 10675 <y>3.4304513931</y> 10676 </vector> 10677 </point> 10678 <width> 10679 <real value="1.0000000000"/> 10680 </width> 10681 <origin> 10682 <real value="0.5000000000"/> 10683 </origin> 10684 <split> 10685 <bool value="true"/> 10686 </split> 10687 <t1> 10688 <radial_composite type="vector"> 10689 <radius> 10690 <real value="0.0000000000"/> 10691 </radius> 10692 <theta> 10693 <angle value="0.000000"/> 10694 </theta> 10695 </radial_composite> 10696 </t1> 10697 <t2> 10698 <radial_composite type="vector"> 10699 <radius> 10700 <real value="0.0000000000"/> 10701 </radius> 10702 <theta> 10703 <angle value="-180.000000"/> 10704 </theta> 10705 </radial_composite> 10706 </t2> 10707 <split_radius> 10708 <bool value="true"/> 10709 </split_radius> 10710 <split_angle> 10711 <bool value="true"/> 10712 </split_angle> 10713 </composite> 10714 </entry> 10715 <entry> 10716 <composite type="bline_point"> 10717 <point> 10718 <vector> 10719 <x>-0.4333809316</x> 10720 <y>3.4644773006</y> 10721 </vector> 10722 </point> 10723 <width> 10724 <real value="1.0000000000"/> 10725 </width> 10726 <origin> 10727 <real value="0.5000000000"/> 10728 </origin> 10729 <split> 10730 <bool value="true"/> 10731 </split> 10732 <t1> 10733 <radial_composite type="vector"> 10734 <radius> 10735 <real value="0.0000000000"/> 10736 </radius> 10737 <theta> 10738 <angle value="0.000000"/> 10739 </theta> 10740 </radial_composite> 10741 </t1> 10742 <t2> 10743 <radial_composite type="vector"> 10744 <radius> 10745 <real value="0.0878086647"/> 10746 </radius> 10747 <theta> 10748 <angle value="0.000000"/> 10749 </theta> 10750 </radial_composite> 10751 </t2> 10752 <split_radius> 10753 <bool value="true"/> 10754 </split_radius> 10755 <split_angle> 10756 <bool value="true"/> 10757 </split_angle> 10758 </composite> 10759 </entry> 10760 <entry> 10761 <composite type="bline_point"> 10762 <point> 10763 <vector> 10764 <x>-0.3645974994</x> 10765 <y>3.4393541813</y> 10766 </vector> 10767 </point> 10768 <width> 10769 <real value="1.0000000000"/> 10770 </width> 10771 <origin> 10772 <real value="0.5000000000"/> 10773 </origin> 10774 <split> 10775 <bool value="true"/> 10776 </split> 10777 <t1> 10778 <radial_composite type="vector"> 10779 <radius> 10780 <real value="0.0707145429"/> 10781 </radius> 10782 <theta> 10783 <angle value="314.720520"/> 10784 </theta> 10785 </radial_composite> 10786 </t1> 10787 <t2> 10788 <radial_composite type="vector"> 10789 <radius> 10790 <real value="0.0707145429"/> 10791 </radius> 10792 <theta> 10793 <angle value="-45.279518"/> 10794 </theta> 10795 </radial_composite> 10796 </t2> 10797 <split_radius> 10798 <bool value="true"/> 10799 </split_radius> 10800 <split_angle> 10801 <bool value="true"/> 10802 </split_angle> 10803 </composite> 10804 </entry> 10805 <entry> 10806 <composite type="bline_point"> 10807 <point> 10808 <vector> 10809 <x>-0.3397184014</x> 10810 <y>3.3699610233</y> 10811 </vector> 10812 </point> 10813 <width> 10814 <real value="1.0000000000"/> 10815 </width> 10816 <origin> 10817 <real value="0.5000000000"/> 10818 </origin> 10819 <split> 10820 <bool value="true"/> 10821 </split> 10822 <t1> 10823 <radial_composite type="vector"> 10824 <radius> 10825 <real value="0.0885403147"/> 10826 </radius> 10827 <theta> 10828 <angle value="-90.000000"/> 10829 </theta> 10830 </radial_composite> 10831 </t1> 10832 <t2> 10833 <radial_composite type="vector"> 10834 <radius> 10835 <real value="0.0882965424"/> 10836 </radius> 10837 <theta> 10838 <angle value="-90.000000"/> 10839 </theta> 10840 </radial_composite> 10841 </t2> 10842 <split_radius> 10843 <bool value="true"/> 10844 </split_radius> 10845 <split_angle> 10846 <bool value="true"/> 10847 </split_angle> 10848 </composite> 10849 </entry> 10850 <entry> 10851 <composite type="bline_point"> 10852 <point> 10853 <vector> 10854 <x>-0.3645974994</x> 10855 <y>3.3006896973</y> 10856 </vector> 10857 </point> 10858 <width> 10859 <real value="1.0000000000"/> 10860 </width> 10861 <origin> 10862 <real value="0.5000000000"/> 10863 </origin> 10864 <split> 10865 <bool value="true"/> 10866 </split> 10867 <t1> 10868 <radial_composite type="vector"> 10869 <radius> 10870 <real value="0.0707145429"/> 10871 </radius> 10872 <theta> 10873 <angle value="225.279526"/> 10874 </theta> 10875 </radial_composite> 10876 </t1> 10877 <t2> 10878 <radial_composite type="vector"> 10879 <radius> 10880 <real value="0.0707145429"/> 10881 </radius> 10882 <theta> 10883 <angle value="-134.720474"/> 10884 </theta> 10885 </radial_composite> 10886 </t2> 10887 <split_radius> 10888 <bool value="true"/> 10889 </split_radius> 10890 <split_angle> 10891 <bool value="true"/> 10892 </split_angle> 10893 </composite> 10894 </entry> 10895 <entry> 10896 <composite type="bline_point"> 10897 <point> 10898 <vector> 10899 <x>-0.4333809316</x> 10900 <y>3.2755665779</y> 10901 </vector> 10902 </point> 10903 <width> 10904 <real value="1.0000000000"/> 10905 </width> 10906 <origin> 10907 <real value="0.5000000000"/> 10908 </origin> 10909 <split> 10910 <bool value="true"/> 10911 </split> 10912 <t1> 10913 <radial_composite type="vector"> 10914 <radius> 10915 <real value="0.0878086647"/> 10916 </radius> 10917 <theta> 10918 <angle value="180.000000"/> 10919 </theta> 10920 </radial_composite> 10921 </t1> 10922 <t2> 10923 <radial_composite type="vector"> 10924 <radius> 10925 <real value="0.0875645593"/> 10926 </radius> 10927 <theta> 10928 <angle value="-180.000000"/> 10929 </theta> 10930 </radial_composite> 10931 </t2> 10932 <split_radius> 10933 <bool value="true"/> 10934 </split_radius> 10935 <split_angle> 10936 <bool value="true"/> 10937 </split_angle> 10938 </composite> 10939 </entry> 10940 <entry> 10941 <composite type="bline_point"> 10942 <point> 10943 <vector> 10944 <x>-0.5021643639</x> 10945 <y>3.3006896973</y> 10946 </vector> 10947 </point> 10948 <width> 10949 <real value="1.0000000000"/> 10950 </width> 10951 <origin> 10952 <real value="0.5000000000"/> 10953 </origin> 10954 <split> 10955 <bool value="true"/> 10956 </split> 10957 <t1> 10958 <radial_composite type="vector"> 10959 <radius> 10960 <real value="0.0708865195"/> 10961 </radius> 10962 <theta> 10963 <angle value="134.860672"/> 10964 </theta> 10965 </radial_composite> 10966 </t1> 10967 <t2> 10968 <radial_composite type="vector"> 10969 <radius> 10970 <real value="0.0707145429"/> 10971 </radius> 10972 <theta> 10973 <angle value="134.720474"/> 10974 </theta> 10975 </radial_composite> 10976 </t2> 10977 <split_radius> 10978 <bool value="true"/> 10979 </split_radius> 10980 <split_angle> 10981 <bool value="true"/> 10982 </split_angle> 10983 </composite> 10984 </entry> 10985 <entry> 10986 <composite type="bline_point"> 10987 <point> 10988 <vector> 10989 <x>-0.5270434618</x> 10990 <y>3.3699610233</y> 10991 </vector> 10992 </point> 10993 <width> 10994 <real value="1.0000000000"/> 10995 </width> 10996 <origin> 10997 <real value="0.5000000000"/> 10998 </origin> 10999 <split> 11000 <bool value="true"/> 11001 </split> 11002 <t1> 11003 <radial_composite type="vector"> 11004 <radius> 11005 <real value="0.0882965424"/> 11006 </radius> 11007 <theta> 11008 <angle value="90.000000"/> 11009 </theta> 11010 </radial_composite> 11011 </t1> 11012 <t2> 11013 <radial_composite type="vector"> 11014 <radius> 11015 <real value="0.0885403147"/> 11016 </radius> 11017 <theta> 11018 <angle value="-270.000000"/> 11019 </theta> 11020 </radial_composite> 11021 </t2> 11022 <split_radius> 11023 <bool value="true"/> 11024 </split_radius> 11025 <split_angle> 11026 <bool value="true"/> 11027 </split_angle> 11028 </composite> 11029 </entry> 11030 <entry> 11031 <composite type="bline_point"> 11032 <point> 11033 <vector> 11034 <x>-0.5021643639</x> 11035 <y>3.4393541813</y> 11036 </vector> 11037 </point> 11038 <width> 11039 <real value="1.0000000000"/> 11040 </width> 11041 <origin> 11042 <real value="0.5000000000"/> 11043 </origin> 11044 <split> 11045 <bool value="true"/> 11046 </split> 11047 <t1> 11048 <radial_composite type="vector"> 11049 <radius> 11050 <real value="0.0707145429"/> 11051 </radius> 11052 <theta> 11053 <angle value="45.279518"/> 11054 </theta> 11055 </radial_composite> 11056 </t1> 11057 <t2> 11058 <radial_composite type="vector"> 11059 <radius> 11060 <real value="0.0708865195"/> 11061 </radius> 11062 <theta> 11063 <angle value="45.139324"/> 11064 </theta> 11065 </radial_composite> 11066 </t2> 11067 <split_radius> 11068 <bool value="true"/> 11069 </split_radius> 11070 <split_angle> 11071 <bool value="true"/> 11072 </split_angle> 11073 </composite> 11074 </entry> 11075 <entry> 11076 <composite type="bline_point"> 11077 <point> 11078 <vector> 11079 <x>-0.4333809316</x> 11080 <y>3.4644773006</y> 11081 </vector> 11082 </point> 11083 <width> 11084 <real value="1.0000000000"/> 11085 </width> 11086 <origin> 11087 <real value="0.5000000000"/> 11088 </origin> 11089 <split> 11090 <bool value="true"/> 11091 </split> 11092 <t1> 11093 <radial_composite type="vector"> 11094 <radius> 11095 <real value="0.0875645593"/> 11096 </radius> 11097 <theta> 11098 <angle value="0.000000"/> 11099 </theta> 11100 </radial_composite> 11101 </t1> 11102 <t2> 11103 <radial_composite type="vector"> 11104 <radius> 11105 <real value="0.0000000000"/> 11106 </radius> 11107 <theta> 11108 <angle value="-180.000000"/> 11109 </theta> 11110 </radial_composite> 11111 </t2> 11112 <split_radius> 11113 <bool value="true"/> 11114 </split_radius> 11115 <split_angle> 11116 <bool value="true"/> 11117 </split_angle> 11118 </composite> 11119 </entry> 11120 <entry> 11121 <composite type="bline_point"> 11122 <point> 11123 <vector> 11124 <x>-0.4333809316</x> 11125 <y>3.4304513931</y> 11126 </vector> 11127 </point> 11128 <width> 11129 <real value="1.0000000000"/> 11130 </width> 11131 <origin> 11132 <real value="0.5000000000"/> 11133 </origin> 11134 <split> 11135 <bool value="true"/> 11136 </split> 11137 <t1> 11138 <radial_composite type="vector"> 11139 <radius> 11140 <real value="0.0000000000"/> 11141 </radius> 11142 <theta> 11143 <angle value="0.000000"/> 11144 </theta> 11145 </radial_composite> 11146 </t1> 11147 <t2> 11148 <radial_composite type="vector"> 11149 <radius> 11150 <real value="0.0000000000"/> 11151 </radius> 11152 <theta> 11153 <angle value="-180.000000"/> 11154 </theta> 11155 </radial_composite> 11156 </t2> 11157 <split_radius> 11158 <bool value="true"/> 11159 </split_radius> 11160 <split_angle> 11161 <bool value="true"/> 11162 </split_angle> 11163 </composite> 11164 </entry> 11165 </bline> 11166 </param> 11167 </layer> 11168 </canvas> 11169 </param> 11170 <param name="time_dilation"> 11171 <real value="1.0000000000"/> 11172 </param> 11173 <param name="time_offset"> 11174 <time value="0s"/> 11175 </param> 11176 <param name="children_lock"> 11177 <bool value="false"/> 11178 </param> 11179 <param name="outline_grow"> 11180 <real value="0.0000000000"/> 11181 </param> 11182 <param name="z_range"> 11183 <bool value="false" static="true"/> 11184 </param> 11185 <param name="z_range_position"> 11186 <real value="0.0000000000"/> 11187 </param> 11188 <param name="z_range_depth"> 11189 <real value="0.0000000000"/> 11190 </param> 11191 <param name="z_range_blur"> 11192 <real value="0.0000000000"/> 11193 </param> 11194 </layer> 11195 <layer type="SolidColor" active="true" exclude_from_rendering="false" version="0.1" desc="black"> 11196 <param name="z_depth"> 11197 <real value="0.0000000000"/> 11198 </param> 11199 <param name="amount"> 11200 <real value="1.0000000000"/> 11201 </param> 11202 <param name="blend_method"> 11203 <integer value="13"/> 11204 </param> 11205 <param name="color"> 11206 <color> 11207 <r>0.000000</r> 11208 <g>0.000000</g> 11209 <b>0.000000</b> 11210 <a>1.000000</a> 11211 </color> 11212 </param> 11213 </layer> 11214 <layer type="blur" active="true" exclude_from_rendering="false" version="0.3"> 11215 <param name="z_depth"> 11216 <real value="0.0000000000"/> 11217 </param> 11218 <param name="amount"> 11219 <real value="1.0000000000"/> 11220 </param> 11221 <param name="blend_method"> 11222 <integer value="0"/> 11223 </param> 11224 <param name="size"> 11225 <vector> 11226 <x>0.1051723137</x> 11227 <y>0.1051723137</y> 11228 </vector> 11229 </param> 11230 <param name="type"> 11231 <integer value="0"/> 11232 </param> 11233 </layer> 11234 </canvas> 11235 </param> 11236 <param name="time_dilation"> 11237 <real value="1.0000000000"/> 11238 </param> 11239 <param name="time_offset"> 11240 <time value="0s"/> 11241 </param> 11242 <param name="children_lock"> 11243 <bool value="false"/> 11244 </param> 11245 <param name="outline_grow"> 11246 <real value="0.0000000000"/> 11247 </param> 11248 <param name="z_range"> 11249 <bool value="false" static="true"/> 11250 </param> 11251 <param name="z_range_position"> 11252 <real value="0.0000000000"/> 11253 </param> 11254 <param name="z_range_depth"> 11255 <real value="0.0000000000"/> 11256 </param> 11257 <param name="z_range_blur"> 11258 <real value="0.0000000000"/> 11259 </param> 11260 </layer> 11261 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="hl"> 11262 <param name="z_depth"> 11263 <real value="0.0000000000"/> 11264 </param> 11265 <param name="amount"> 11266 <real value="1.0000000000"/> 11267 </param> 11268 <param name="blend_method"> 11269 <integer value="0"/> 11270 </param> 11271 <param name="origin"> 11272 <vector> 11273 <x>0.0000000000</x> 11274 <y>0.0000000000</y> 11275 </vector> 11276 </param> 11277 <param name="transformation"> 11278 <composite type="transformation"> 11279 <offset> 11280 <vector> 11281 <x>0.0000000000</x> 11282 <y>0.0307350010</y> 11283 </vector> 11284 </offset> 11285 <angle> 11286 <angle value="0.000000"/> 11287 </angle> 11288 <skew_angle> 11289 <angle value="0.000000"/> 11290 </skew_angle> 11291 <scale> 11292 <vector> 11293 <x>1.0000000000</x> 11294 <y>1.0000000000</y> 11295 </vector> 11296 </scale> 11297 </composite> 11298 </param> 11299 <param name="canvas"> 11300 <canvas> 11301 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="y"> 11302 <param name="z_depth"> 11303 <real value="0.0000000000"/> 11304 </param> 11305 <param name="amount"> 11306 <real value="1.0000000000"/> 11307 </param> 11308 <param name="blend_method"> 11309 <integer value="0"/> 11310 </param> 11311 <param name="color"> 11312 <color> 11313 <r>0.980680</r> 11314 <g>0.292206</g> 11315 <b>0.000000</b> 11316 <a>1.000000</a> 11317 </color> 11318 </param> 11319 <param name="origin"> 11320 <vector> 11321 <x>0.0000000000</x> 11322 <y>0.0000000000</y> 11323 </vector> 11324 </param> 11325 <param name="invert"> 11326 <bool value="false"/> 11327 </param> 11328 <param name="antialias"> 11329 <bool value="true"/> 11330 </param> 11331 <param name="feather"> 11332 <real value="0.0000000000"/> 11333 </param> 11334 <param name="blurtype"> 11335 <integer value="1"/> 11336 </param> 11337 <param name="winding_style"> 11338 <integer value="0"/> 11339 </param> 11340 <param name="bline"> 11341 <bline type="bline_point" loop="true"> 11342 <entry> 11343 <composite type="bline_point"> 11344 <point> 11345 <vector> 11346 <x>-1.9163590670</x> 11347 <y>1.6930314302</y> 11348 </vector> 11349 </point> 11350 <width> 11351 <real value="1.0000000000"/> 11352 </width> 11353 <origin> 11354 <real value="0.5000000000"/> 11355 </origin> 11356 <split> 11357 <bool value="false"/> 11358 </split> 11359 <t1> 11360 <radial_composite type="vector"> 11361 <radius> 11362 <real value="0.0000000000"/> 11363 </radius> 11364 <theta> 11365 <angle value="0.000000"/> 11366 </theta> 11367 </radial_composite> 11368 </t1> 11369 <t2> 11370 <radial_composite type="vector"> 11371 <radius> 11372 <real value="0.0000000000"/> 11373 </radius> 11374 <theta> 11375 <angle value="0.000000"/> 11376 </theta> 11377 </radial_composite> 11378 </t2> 11379 <split_radius> 11380 <bool value="false"/> 11381 </split_radius> 11382 <split_angle> 11383 <bool value="false"/> 11384 </split_angle> 11385 </composite> 11386 </entry> 11387 <entry> 11388 <composite type="bline_point"> 11389 <point> 11390 <vector> 11391 <x>-1.6138113737</x> 11392 <y>1.6954325438</y> 11393 </vector> 11394 </point> 11395 <width> 11396 <real value="1.0000000000"/> 11397 </width> 11398 <origin> 11399 <real value="0.5000000000"/> 11400 </origin> 11401 <split> 11402 <bool value="false"/> 11403 </split> 11404 <t1> 11405 <radial_composite type="vector"> 11406 <radius> 11407 <real value="0.0000000000"/> 11408 </radius> 11409 <theta> 11410 <angle value="0.000000"/> 11411 </theta> 11412 </radial_composite> 11413 </t1> 11414 <t2> 11415 <radial_composite type="vector"> 11416 <radius> 11417 <real value="0.0000000000"/> 11418 </radius> 11419 <theta> 11420 <angle value="0.000000"/> 11421 </theta> 11422 </radial_composite> 11423 </t2> 11424 <split_radius> 11425 <bool value="false"/> 11426 </split_radius> 11427 <split_angle> 11428 <bool value="false"/> 11429 </split_angle> 11430 </composite> 11431 </entry> 11432 <entry> 11433 <composite type="bline_point"> 11434 <point> 11435 <vector> 11436 <x>-1.3688918352</x> 11437 <y>0.9534705877</y> 11438 </vector> 11439 </point> 11440 <width> 11441 <real value="1.0000000000"/> 11442 </width> 11443 <origin> 11444 <real value="0.5000000000"/> 11445 </origin> 11446 <split> 11447 <bool value="false"/> 11448 </split> 11449 <t1> 11450 <radial_composite type="vector"> 11451 <radius> 11452 <real value="0.0000000000"/> 11453 </radius> 11454 <theta> 11455 <angle value="0.000000"/> 11456 </theta> 11457 </radial_composite> 11458 </t1> 11459 <t2> 11460 <radial_composite type="vector"> 11461 <radius> 11462 <real value="0.0000000000"/> 11463 </radius> 11464 <theta> 11465 <angle value="0.000000"/> 11466 </theta> 11467 </radial_composite> 11468 </t2> 11469 <split_radius> 11470 <bool value="false"/> 11471 </split_radius> 11472 <split_angle> 11473 <bool value="false"/> 11474 </split_angle> 11475 </composite> 11476 </entry> 11477 <entry> 11478 <composite type="bline_point"> 11479 <point> 11480 <vector> 11481 <x>-1.0783500671</x> 11482 <y>1.6954325438</y> 11483 </vector> 11484 </point> 11485 <width> 11486 <real value="1.0000000000"/> 11487 </width> 11488 <origin> 11489 <real value="0.5000000000"/> 11490 </origin> 11491 <split> 11492 <bool value="false"/> 11493 </split> 11494 <t1> 11495 <radial_composite type="vector"> 11496 <radius> 11497 <real value="0.0000000000"/> 11498 </radius> 11499 <theta> 11500 <angle value="0.000000"/> 11501 </theta> 11502 </radial_composite> 11503 </t1> 11504 <t2> 11505 <radial_composite type="vector"> 11506 <radius> 11507 <real value="0.0000000000"/> 11508 </radius> 11509 <theta> 11510 <angle value="0.000000"/> 11511 </theta> 11512 </radial_composite> 11513 </t2> 11514 <split_radius> 11515 <bool value="false"/> 11516 </split_radius> 11517 <split_angle> 11518 <bool value="false"/> 11519 </split_angle> 11520 </composite> 11521 </entry> 11522 <entry> 11523 <composite type="bline_point"> 11524 <point> 11525 <vector> 11526 <x>-0.7710000873</x> 11527 <y>1.6954325438</y> 11528 </vector> 11529 </point> 11530 <width> 11531 <real value="1.0000000000"/> 11532 </width> 11533 <origin> 11534 <real value="0.5000000000"/> 11535 </origin> 11536 <split> 11537 <bool value="false"/> 11538 </split> 11539 <t1> 11540 <radial_composite type="vector"> 11541 <radius> 11542 <real value="0.0000000000"/> 11543 </radius> 11544 <theta> 11545 <angle value="0.000000"/> 11546 </theta> 11547 </radial_composite> 11548 </t1> 11549 <t2> 11550 <radial_composite type="vector"> 11551 <radius> 11552 <real value="0.0000000000"/> 11553 </radius> 11554 <theta> 11555 <angle value="0.000000"/> 11556 </theta> 11557 </radial_composite> 11558 </t2> 11559 <split_radius> 11560 <bool value="false"/> 11561 </split_radius> 11562 <split_angle> 11563 <bool value="false"/> 11564 </split_angle> 11565 </composite> 11566 </entry> 11567 <entry> 11568 <composite type="bline_point"> 11569 <point> 11570 <vector> 11571 <x>-1.4337234497</x> 11572 <y>0.1682875007</y> 11573 </vector> 11574 </point> 11575 <width> 11576 <real value="1.0000000000"/> 11577 </width> 11578 <origin> 11579 <real value="0.5000000000"/> 11580 </origin> 11581 <split> 11582 <bool value="false"/> 11583 </split> 11584 <t1> 11585 <radial_composite type="vector"> 11586 <radius> 11587 <real value="0.0000000000"/> 11588 </radius> 11589 <theta> 11590 <angle value="0.000000"/> 11591 </theta> 11592 </radial_composite> 11593 </t1> 11594 <t2> 11595 <radial_composite type="vector"> 11596 <radius> 11597 <real value="0.0000000000"/> 11598 </radius> 11599 <theta> 11600 <angle value="0.000000"/> 11601 </theta> 11602 </radial_composite> 11603 </t2> 11604 <split_radius> 11605 <bool value="false"/> 11606 </split_radius> 11607 <split_angle> 11608 <bool value="false"/> 11609 </split_angle> 11610 </composite> 11611 </entry> 11612 <entry> 11613 <composite type="bline_point"> 11614 <point> 11615 <vector> 11616 <x>-1.7122594118</x> 11617 <y>0.1754910201</y> 11618 </vector> 11619 </point> 11620 <width> 11621 <real value="1.0000000000"/> 11622 </width> 11623 <origin> 11624 <real value="0.5000000000"/> 11625 </origin> 11626 <split> 11627 <bool value="false"/> 11628 </split> 11629 <t1> 11630 <radial_composite type="vector"> 11631 <radius> 11632 <real value="0.0000000000"/> 11633 </radius> 11634 <theta> 11635 <angle value="0.000000"/> 11636 </theta> 11637 </radial_composite> 11638 </t1> 11639 <t2> 11640 <radial_composite type="vector"> 11641 <radius> 11642 <real value="0.0000000000"/> 11643 </radius> 11644 <theta> 11645 <angle value="0.000000"/> 11646 </theta> 11647 </radial_composite> 11648 </t2> 11649 <split_radius> 11650 <bool value="false"/> 11651 </split_radius> 11652 <split_angle> 11653 <bool value="false"/> 11654 </split_angle> 11655 </composite> 11656 </entry> 11657 <entry> 11658 <composite type="bline_point"> 11659 <point> 11660 <vector> 11661 <x>-1.5033575296</x> 11662 <y>0.6533241272</y> 11663 </vector> 11664 </point> 11665 <width> 11666 <real value="1.0000000000"/> 11667 </width> 11668 <origin> 11669 <real value="0.5000000000"/> 11670 </origin> 11671 <split> 11672 <bool value="false"/> 11673 </split> 11674 <t1> 11675 <radial_composite type="vector"> 11676 <radius> 11677 <real value="0.0000000000"/> 11678 </radius> 11679 <theta> 11680 <angle value="0.000000"/> 11681 </theta> 11682 </radial_composite> 11683 </t1> 11684 <t2> 11685 <radial_composite type="vector"> 11686 <radius> 11687 <real value="0.0000000000"/> 11688 </radius> 11689 <theta> 11690 <angle value="0.000000"/> 11691 </theta> 11692 </radial_composite> 11693 </t2> 11694 <split_radius> 11695 <bool value="false"/> 11696 </split_radius> 11697 <split_angle> 11698 <bool value="false"/> 11699 </split_angle> 11700 </composite> 11701 </entry> 11702 </bline> 11703 </param> 11704 </layer> 11705 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="n"> 11706 <param name="z_depth"> 11707 <real value="0.0000000000"/> 11708 </param> 11709 <param name="amount"> 11710 <real value="1.0000000000"/> 11711 </param> 11712 <param name="blend_method"> 11713 <integer value="0"/> 11714 </param> 11715 <param name="color"> 11716 <color> 11717 <r>0.980680</r> 11718 <g>0.292206</g> 11719 <b>0.000000</b> 11720 <a>1.000000</a> 11721 </color> 11722 </param> 11723 <param name="origin"> 11724 <vector> 11725 <x>0.0000000000</x> 11726 <y>0.0000000000</y> 11727 </vector> 11728 </param> 11729 <param name="invert"> 11730 <bool value="false"/> 11731 </param> 11732 <param name="antialias"> 11733 <bool value="true"/> 11734 </param> 11735 <param name="feather"> 11736 <real value="0.0000000000"/> 11737 </param> 11738 <param name="blurtype"> 11739 <integer value="1"/> 11740 </param> 11741 <param name="winding_style"> 11742 <integer value="0"/> 11743 </param> 11744 <param name="bline"> 11745 <bline type="bline_point" loop="true"> 11746 <entry> 11747 <composite type="bline_point"> 11748 <point> 11749 <vector> 11750 <x>-0.3486120999</x> 11751 <y>0.5580202341</y> 11752 </vector> 11753 </point> 11754 <width> 11755 <real value="1.0000000000"/> 11756 </width> 11757 <origin> 11758 <real value="0.5000000000"/> 11759 </origin> 11760 <split> 11761 <bool value="false"/> 11762 </split> 11763 <t1> 11764 <radial_composite type="vector"> 11765 <radius> 11766 <real value="0.0000000000"/> 11767 </radius> 11768 <theta> 11769 <angle value="0.000000"/> 11770 </theta> 11771 </radial_composite> 11772 </t1> 11773 <t2> 11774 <radial_composite type="vector"> 11775 <radius> 11776 <real value="0.0000000000"/> 11777 </radius> 11778 <theta> 11779 <angle value="0.000000"/> 11780 </theta> 11781 </radial_composite> 11782 </t2> 11783 <split_radius> 11784 <bool value="false"/> 11785 </split_radius> 11786 <split_angle> 11787 <bool value="false"/> 11788 </split_angle> 11789 </composite> 11790 </entry> 11791 <entry> 11792 <composite type="bline_point"> 11793 <point> 11794 <vector> 11795 <x>-0.6097395420</x> 11796 <y>0.5580202341</y> 11797 </vector> 11798 </point> 11799 <width> 11800 <real value="1.0000000000"/> 11801 </width> 11802 <origin> 11803 <real value="0.5000000000"/> 11804 </origin> 11805 <split> 11806 <bool value="false"/> 11807 </split> 11808 <t1> 11809 <radial_composite type="vector"> 11810 <radius> 11811 <real value="0.0000000000"/> 11812 </radius> 11813 <theta> 11814 <angle value="0.000000"/> 11815 </theta> 11816 </radial_composite> 11817 </t1> 11818 <t2> 11819 <radial_composite type="vector"> 11820 <radius> 11821 <real value="0.0000000000"/> 11822 </radius> 11823 <theta> 11824 <angle value="0.000000"/> 11825 </theta> 11826 </radial_composite> 11827 </t2> 11828 <split_radius> 11829 <bool value="false"/> 11830 </split_radius> 11831 <split_angle> 11832 <bool value="false"/> 11833 </split_angle> 11834 </composite> 11835 </entry> 11836 <entry> 11837 <composite type="bline_point"> 11838 <point> 11839 <vector> 11840 <x>-0.6157425046</x> 11841 <y>1.6955752373</y> 11842 </vector> 11843 </point> 11844 <width> 11845 <real value="1.0000000000"/> 11846 </width> 11847 <origin> 11848 <real value="0.5000000000"/> 11849 </origin> 11850 <split> 11851 <bool value="false"/> 11852 </split> 11853 <t1> 11854 <radial_composite type="vector"> 11855 <radius> 11856 <real value="0.0000000000"/> 11857 </radius> 11858 <theta> 11859 <angle value="0.000000"/> 11860 </theta> 11861 </radial_composite> 11862 </t1> 11863 <t2> 11864 <radial_composite type="vector"> 11865 <radius> 11866 <real value="0.0000000000"/> 11867 </radius> 11868 <theta> 11869 <angle value="0.000000"/> 11870 </theta> 11871 </radial_composite> 11872 </t2> 11873 <split_radius> 11874 <bool value="false"/> 11875 </split_radius> 11876 <split_angle> 11877 <bool value="false"/> 11878 </split_angle> 11879 </composite> 11880 </entry> 11881 <entry> 11882 <composite type="bline_point"> 11883 <point> 11884 <vector> 11885 <x>-0.3641652763</x> 11886 <y>1.6941567659</y> 11887 </vector> 11888 </point> 11889 <width> 11890 <real value="1.0000000000"/> 11891 </width> 11892 <origin> 11893 <real value="0.5000000000"/> 11894 </origin> 11895 <split> 11896 <bool value="true"/> 11897 </split> 11898 <t1> 11899 <radial_composite type="vector"> 11900 <radius> 11901 <real value="0.0475311255"/> 11902 </radius> 11903 <theta> 11904 <angle value="345.964417"/> 11905 </theta> 11906 </radial_composite> 11907 </t1> 11908 <t2> 11909 <radial_composite type="vector"> 11910 <radius> 11911 <real value="0.0758098887"/> 11912 </radius> 11913 <theta> 11914 <angle value="278.746613"/> 11915 </theta> 11916 </radial_composite> 11917 </t2> 11918 <split_radius> 11919 <bool value="true"/> 11920 </split_radius> 11921 <split_angle> 11922 <bool value="true"/> 11923 </split_angle> 11924 </composite> 11925 </entry> 11926 <entry> 11927 <composite type="bline_point"> 11928 <point> 11929 <vector> 11930 <x>-0.3564799130</x> 11931 <y>1.5731188059</y> 11932 </vector> 11933 </point> 11934 <width> 11935 <real value="1.0000000000"/> 11936 </width> 11937 <origin> 11938 <real value="0.5000000000"/> 11939 </origin> 11940 <split> 11941 <bool value="true"/> 11942 </split> 11943 <t1> 11944 <radial_composite type="vector"> 11945 <radius> 11946 <real value="0.1039068150"/> 11947 </radius> 11948 <theta> 11949 <angle value="-86.820000"/> 11950 </theta> 11951 </radial_composite> 11952 </t1> 11953 <t2> 11954 <radial_composite type="vector"> 11955 <radius> 11956 <real value="0.1278403658"/> 11957 </radius> 11958 <theta> 11959 <angle value="42.782318"/> 11960 </theta> 11961 </radial_composite> 11962 </t2> 11963 <split_radius> 11964 <bool value="true"/> 11965 </split_radius> 11966 <split_angle> 11967 <bool value="true"/> 11968 </split_angle> 11969 </composite> 11970 </entry> 11971 <entry> 11972 <composite type="bline_point"> 11973 <point> 11974 <vector> 11975 <x>-0.0364597663</x> 11976 <y>1.7075810432</y> 11977 </vector> 11978 </point> 11979 <width> 11980 <real value="1.0000000000"/> 11981 </width> 11982 <origin> 11983 <real value="0.5000000000"/> 11984 </origin> 11985 <split> 11986 <bool value="false"/> 11987 </split> 11988 <t1> 11989 <radial_composite type="vector"> 11990 <radius> 11991 <real value="0.6032944336"/> 11992 </radius> 11993 <theta> 11994 <angle value="0.000000"/> 11995 </theta> 11996 </radial_composite> 11997 </t1> 11998 <t2> 11999 <radial_composite type="vector"> 12000 <radius> 12001 <real value="0.6032944336"/> 12002 </radius> 12003 <theta> 12004 <angle value="0.000000"/> 12005 </theta> 12006 </radial_composite> 12007 </t2> 12008 <split_radius> 12009 <bool value="false"/> 12010 </split_radius> 12011 <split_angle> 12012 <bool value="false"/> 12013 </split_angle> 12014 </composite> 12015 </entry> 12016 <entry> 12017 <composite type="bline_point"> 12018 <point> 12019 <vector> 12020 <x>0.3867467642</x> 12021 <y>1.3203922510</y> 12022 </vector> 12023 </point> 12024 <width> 12025 <real value="1.0000000000"/> 12026 </width> 12027 <origin> 12028 <real value="0.5000000000"/> 12029 </origin> 12030 <split> 12031 <bool value="true"/> 12032 </split> 12033 <t1> 12034 <radial_composite type="vector"> 12035 <radius> 12036 <real value="0.7563690176"/> 12037 </radius> 12038 <theta> 12039 <angle value="-90.000000"/> 12040 </theta> 12041 </radial_composite> 12042 </t1> 12043 <t2> 12044 <radial_composite type="vector"> 12045 <radius> 12046 <real value="0.0000000000"/> 12047 </radius> 12048 <theta> 12049 <angle value="0.000000"/> 12050 </theta> 12051 </radial_composite> 12052 </t2> 12053 <split_radius> 12054 <bool value="true"/> 12055 </split_radius> 12056 <split_angle> 12057 <bool value="true"/> 12058 </split_angle> 12059 </composite> 12060 </entry> 12061 <entry> 12062 <composite type="bline_point"> 12063 <point> 12064 <vector> 12065 <x>0.3897482455</x> 12066 <y>0.5610216856</y> 12067 </vector> 12068 </point> 12069 <width> 12070 <real value="1.0000000000"/> 12071 </width> 12072 <origin> 12073 <real value="0.5000000000"/> 12074 </origin> 12075 <split> 12076 <bool value="false"/> 12077 </split> 12078 <t1> 12079 <radial_composite type="vector"> 12080 <radius> 12081 <real value="0.0000000000"/> 12082 </radius> 12083 <theta> 12084 <angle value="0.000000"/> 12085 </theta> 12086 </radial_composite> 12087 </t1> 12088 <t2> 12089 <radial_composite type="vector"> 12090 <radius> 12091 <real value="0.0000000000"/> 12092 </radius> 12093 <theta> 12094 <angle value="0.000000"/> 12095 </theta> 12096 </radial_composite> 12097 </t2> 12098 <split_radius> 12099 <bool value="false"/> 12100 </split_radius> 12101 <split_angle> 12102 <bool value="false"/> 12103 </split_angle> 12104 </composite> 12105 </entry> 12106 <entry> 12107 <composite type="bline_point"> 12108 <point> 12109 <vector> 12110 <x>0.1226178706</x> 12111 <y>0.5580202341</y> 12112 </vector> 12113 </point> 12114 <width> 12115 <real value="1.0000000000"/> 12116 </width> 12117 <origin> 12118 <real value="0.5000000000"/> 12119 </origin> 12120 <split> 12121 <bool value="false"/> 12122 </split> 12123 <t1> 12124 <radial_composite type="vector"> 12125 <radius> 12126 <real value="0.0000000000"/> 12127 </radius> 12128 <theta> 12129 <angle value="0.000000"/> 12130 </theta> 12131 </radial_composite> 12132 </t1> 12133 <t2> 12134 <radial_composite type="vector"> 12135 <radius> 12136 <real value="0.0000000000"/> 12137 </radius> 12138 <theta> 12139 <angle value="0.000000"/> 12140 </theta> 12141 </radial_composite> 12142 </t2> 12143 <split_radius> 12144 <bool value="false"/> 12145 </split_radius> 12146 <split_angle> 12147 <bool value="false"/> 12148 </split_angle> 12149 </composite> 12150 </entry> 12151 <entry> 12152 <composite type="bline_point"> 12153 <point> 12154 <vector> 12155 <x>0.1196164042</x> 12156 <y>1.2633643150</y> 12157 </vector> 12158 </point> 12159 <width> 12160 <real value="1.0000000000"/> 12161 </width> 12162 <origin> 12163 <real value="0.5000000000"/> 12164 </origin> 12165 <split> 12166 <bool value="true"/> 12167 </split> 12168 <t1> 12169 <radial_composite type="vector"> 12170 <radius> 12171 <real value="0.1082115076"/> 12172 </radius> 12173 <theta> 12174 <angle value="90.628151"/> 12175 </theta> 12176 </radial_composite> 12177 </t1> 12178 <t2> 12179 <radial_composite type="vector"> 12180 <radius> 12181 <real value="0.2203297816"/> 12182 </radius> 12183 <theta> 12184 <angle value="89.691498"/> 12185 </theta> 12186 </radial_composite> 12187 </t2> 12188 <split_radius> 12189 <bool value="true"/> 12190 </split_radius> 12191 <split_angle> 12192 <bool value="true"/> 12193 </split_angle> 12194 </composite> 12195 </entry> 12196 <entry> 12197 <composite type="bline_point"> 12198 <point> 12199 <vector> 12200 <x>-0.1009419933</x> 12201 <y>1.4732143879</y> 12202 </vector> 12203 </point> 12204 <width> 12205 <real value="1.0000000000"/> 12206 </width> 12207 <origin> 12208 <real value="0.5000000000"/> 12209 </origin> 12210 <split> 12211 <bool value="false"/> 12212 </split> 12213 <t1> 12214 <radial_composite type="vector"> 12215 <radius> 12216 <real value="0.3458888253"/> 12217 </radius> 12218 <theta> 12219 <angle value="180.954773"/> 12220 </theta> 12221 </radial_composite> 12222 </t1> 12223 <t2> 12224 <radial_composite type="vector"> 12225 <radius> 12226 <real value="0.3458888253"/> 12227 </radius> 12228 <theta> 12229 <angle value="180.954773"/> 12230 </theta> 12231 </radial_composite> 12232 </t2> 12233 <split_radius> 12234 <bool value="false"/> 12235 </split_radius> 12236 <split_angle> 12237 <bool value="false"/> 12238 </split_angle> 12239 </composite> 12240 </entry> 12241 <entry> 12242 <composite type="bline_point"> 12243 <point> 12244 <vector> 12245 <x>-0.3486120999</x> 12246 <y>1.2663658857</y> 12247 </vector> 12248 </point> 12249 <width> 12250 <real value="1.0000000000"/> 12251 </width> 12252 <origin> 12253 <real value="0.5000000000"/> 12254 </origin> 12255 <split> 12256 <bool value="true"/> 12257 </split> 12258 <t1> 12259 <radial_composite type="vector"> 12260 <radius> 12261 <real value="0.2632472969"/> 12262 </radius> 12263 <theta> 12264 <angle value="-91.135475"/> 12265 </theta> 12266 </radial_composite> 12267 </t1> 12268 <t2> 12269 <radial_composite type="vector"> 12270 <radius> 12271 <real value="0.0000000000"/> 12272 </radius> 12273 <theta> 12274 <angle value="0.000000"/> 12275 </theta> 12276 </radial_composite> 12277 </t2> 12278 <split_radius> 12279 <bool value="true"/> 12280 </split_radius> 12281 <split_angle> 12282 <bool value="true"/> 12283 </split_angle> 12284 </composite> 12285 </entry> 12286 </bline> 12287 </param> 12288 </layer> 12289 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="g"> 12290 <param name="z_depth"> 12291 <real value="0.0000000000"/> 12292 </param> 12293 <param name="amount"> 12294 <real value="1.0000000000"/> 12295 </param> 12296 <param name="blend_method"> 12297 <integer value="0"/> 12298 </param> 12299 <param name="origin"> 12300 <vector> 12301 <x>0.0000000000</x> 12302 <y>0.0000000000</y> 12303 </vector> 12304 </param> 12305 <param name="transformation"> 12306 <composite type="transformation"> 12307 <offset> 12308 <vector> 12309 <x>0.0000000000</x> 12310 <y>0.0000000000</y> 12311 </vector> 12312 </offset> 12313 <angle> 12314 <angle value="0.000000"/> 12315 </angle> 12316 <skew_angle> 12317 <angle value="0.000000"/> 12318 </skew_angle> 12319 <scale> 12320 <vector> 12321 <x>1.0000000000</x> 12322 <y>1.0000000000</y> 12323 </vector> 12324 </scale> 12325 </composite> 12326 </param> 12327 <param name="canvas"> 12328 <canvas> 12329 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle047 Région"> 12330 <param name="z_depth"> 12331 <real value="0.0000000000"/> 12332 </param> 12333 <param name="amount"> 12334 <real value="1.0000000000"/> 12335 </param> 12336 <param name="blend_method"> 12337 <integer value="0"/> 12338 </param> 12339 <param name="color"> 12340 <color> 12341 <r>0.980680</r> 12342 <g>0.292206</g> 12343 <b>0.000000</b> 12344 <a>1.000000</a> 12345 </color> 12346 </param> 12347 <param name="origin"> 12348 <vector> 12349 <x>0.0000000000</x> 12350 <y>0.0000000000</y> 12351 </vector> 12352 </param> 12353 <param name="invert"> 12354 <bool value="false"/> 12355 </param> 12356 <param name="antialias"> 12357 <bool value="true"/> 12358 </param> 12359 <param name="feather"> 12360 <real value="0.0000000000"/> 12361 </param> 12362 <param name="blurtype"> 12363 <integer value="1"/> 12364 </param> 12365 <param name="winding_style"> 12366 <integer value="0"/> 12367 </param> 12368 <param name="bline"> 12369 <bline type="bline_point" loop="true"> 12370 <entry> 12371 <composite type="bline_point"> 12372 <point> 12373 <vector> 12374 <x>2.5831406116</x> 12375 <y>0.6366158724</y> 12376 </vector> 12377 </point> 12378 <width> 12379 <real value="1.0000000000"/> 12380 </width> 12381 <origin> 12382 <real value="0.5000000000"/> 12383 </origin> 12384 <split> 12385 <bool value="false"/> 12386 </split> 12387 <t1> 12388 <radial_composite type="vector"> 12389 <radius> 12390 <real value="0.0000000000"/> 12391 </radius> 12392 <theta> 12393 <angle value="0.000000"/> 12394 </theta> 12395 </radial_composite> 12396 </t1> 12397 <t2> 12398 <radial_composite type="vector"> 12399 <radius> 12400 <real value="0.0000000000"/> 12401 </radius> 12402 <theta> 12403 <angle value="0.000000"/> 12404 </theta> 12405 </radial_composite> 12406 </t2> 12407 <split_radius> 12408 <bool value="false"/> 12409 </split_radius> 12410 <split_angle> 12411 <bool value="false"/> 12412 </split_angle> 12413 </composite> 12414 </entry> 12415 <entry> 12416 <composite type="bline_point"> 12417 <point> 12418 <vector> 12419 <x>2.8328626156</x> 12420 <y>0.6366158724</y> 12421 </vector> 12422 </point> 12423 <width> 12424 <real value="1.0000000000"/> 12425 </width> 12426 <origin> 12427 <real value="0.5000000000"/> 12428 </origin> 12429 <split> 12430 <bool value="false"/> 12431 </split> 12432 <t1> 12433 <radial_composite type="vector"> 12434 <radius> 12435 <real value="0.0000000000"/> 12436 </radius> 12437 <theta> 12438 <angle value="0.000000"/> 12439 </theta> 12440 </radial_composite> 12441 </t1> 12442 <t2> 12443 <radial_composite type="vector"> 12444 <radius> 12445 <real value="0.0000000000"/> 12446 </radius> 12447 <theta> 12448 <angle value="0.000000"/> 12449 </theta> 12450 </radial_composite> 12451 </t2> 12452 <split_radius> 12453 <bool value="false"/> 12454 </split_radius> 12455 <split_angle> 12456 <bool value="false"/> 12457 </split_angle> 12458 </composite> 12459 </entry> 12460 <entry> 12461 <composite type="bline_point"> 12462 <point> 12463 <vector> 12464 <x>2.8328626156</x> 12465 <y>1.6988941431</y> 12466 </vector> 12467 </point> 12468 <width> 12469 <real value="1.0000000000"/> 12470 </width> 12471 <origin> 12472 <real value="0.5000000000"/> 12473 </origin> 12474 <split> 12475 <bool value="false"/> 12476 </split> 12477 <t1> 12478 <radial_composite type="vector"> 12479 <radius> 12480 <real value="0.0000000000"/> 12481 </radius> 12482 <theta> 12483 <angle value="0.000000"/> 12484 </theta> 12485 </radial_composite> 12486 </t1> 12487 <t2> 12488 <radial_composite type="vector"> 12489 <radius> 12490 <real value="0.0000000000"/> 12491 </radius> 12492 <theta> 12493 <angle value="0.000000"/> 12494 </theta> 12495 </radial_composite> 12496 </t2> 12497 <split_radius> 12498 <bool value="false"/> 12499 </split_radius> 12500 <split_angle> 12501 <bool value="false"/> 12502 </split_angle> 12503 </composite> 12504 </entry> 12505 <entry> 12506 <composite type="bline_point"> 12507 <point> 12508 <vector> 12509 <x>2.5831406116</x> 12510 <y>1.6988941431</y> 12511 </vector> 12512 </point> 12513 <width> 12514 <real value="1.0000000000"/> 12515 </width> 12516 <origin> 12517 <real value="0.5000000000"/> 12518 </origin> 12519 <split> 12520 <bool value="false"/> 12521 </split> 12522 <t1> 12523 <radial_composite type="vector"> 12524 <radius> 12525 <real value="0.0000000000"/> 12526 </radius> 12527 <theta> 12528 <angle value="0.000000"/> 12529 </theta> 12530 </radial_composite> 12531 </t1> 12532 <t2> 12533 <radial_composite type="vector"> 12534 <radius> 12535 <real value="0.0000000000"/> 12536 </radius> 12537 <theta> 12538 <angle value="0.000000"/> 12539 </theta> 12540 </radial_composite> 12541 </t2> 12542 <split_radius> 12543 <bool value="false"/> 12544 </split_radius> 12545 <split_angle> 12546 <bool value="false"/> 12547 </split_angle> 12548 </composite> 12549 </entry> 12550 </bline> 12551 </param> 12552 </layer> 12553 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine208 Région"> 12554 <param name="z_depth"> 12555 <real value="0.0000000000"/> 12556 </param> 12557 <param name="amount"> 12558 <real value="1.0000000000"/> 12559 </param> 12560 <param name="blend_method"> 12561 <integer value="0"/> 12562 </param> 12563 <param name="color"> 12564 <color> 12565 <r>0.980680</r> 12566 <g>0.292206</g> 12567 <b>0.000000</b> 12568 <a>1.000000</a> 12569 </color> 12570 </param> 12571 <param name="origin"> 12572 <vector> 12573 <x>0.0000000000</x> 12574 <y>0.0000000000</y> 12575 </vector> 12576 </param> 12577 <param name="invert"> 12578 <bool value="false"/> 12579 </param> 12580 <param name="antialias"> 12581 <bool value="true"/> 12582 </param> 12583 <param name="feather"> 12584 <real value="0.0000000000"/> 12585 </param> 12586 <param name="blurtype"> 12587 <integer value="1"/> 12588 </param> 12589 <param name="winding_style"> 12590 <integer value="0"/> 12591 </param> 12592 <param name="bline"> 12593 <bline type="bline_point" loop="true"> 12594 <entry> 12595 <composite type="bline_point"> 12596 <point> 12597 <vector> 12598 <x>1.9818873405</x> 12599 <y>0.4502849877</y> 12600 </vector> 12601 </point> 12602 <width> 12603 <real value="1.0000000000"/> 12604 </width> 12605 <origin> 12606 <real value="0.5000000000"/> 12607 </origin> 12608 <split> 12609 <bool value="true"/> 12610 </split> 12611 <t1> 12612 <radial_composite type="vector"> 12613 <radius> 12614 <real value="0.1434811829"/> 12615 </radius> 12616 <theta> 12617 <angle value="0.656468"/> 12618 </theta> 12619 </radial_composite> 12620 </t1> 12621 <t2> 12622 <radial_composite type="vector"> 12623 <radius> 12624 <real value="0.2157786382"/> 12625 </radius> 12626 <theta> 12627 <angle value="-55.885529"/> 12628 </theta> 12629 </radial_composite> 12630 </t2> 12631 <split_radius> 12632 <bool value="true"/> 12633 </split_radius> 12634 <split_angle> 12635 <bool value="true"/> 12636 </split_angle> 12637 </composite> 12638 </entry> 12639 <entry> 12640 <composite type="bline_point"> 12641 <point> 12642 <vector> 12643 <x>2.2508184910</x> 12644 <y>0.3407915831</y> 12645 </vector> 12646 </point> 12647 <width> 12648 <real value="1.0000000000"/> 12649 </width> 12650 <origin> 12651 <real value="0.5000000000"/> 12652 </origin> 12653 <split> 12654 <bool value="false"/> 12655 </split> 12656 <t1> 12657 <radial_composite type="vector"> 12658 <radius> 12659 <real value="0.4379737500"/> 12660 </radius> 12661 <theta> 12662 <angle value="0.000000"/> 12663 </theta> 12664 </radial_composite> 12665 </t1> 12666 <t2> 12667 <radial_composite type="vector"> 12668 <radius> 12669 <real value="0.4379737500"/> 12670 </radius> 12671 <theta> 12672 <angle value="0.000000"/> 12673 </theta> 12674 </radial_composite> 12675 </t2> 12676 <split_radius> 12677 <bool value="false"/> 12678 </split_radius> 12679 <split_angle> 12680 <bool value="false"/> 12681 </split_angle> 12682 </composite> 12683 </entry> 12684 <entry> 12685 <composite type="bline_point"> 12686 <point> 12687 <vector> 12688 <x>2.5812199116</x> 12689 <y>0.6366158724</y> 12690 </vector> 12691 </point> 12692 <width> 12693 <real value="1.0000000000"/> 12694 </width> 12695 <origin> 12696 <real value="0.5000000000"/> 12697 </origin> 12698 <split> 12699 <bool value="true"/> 12700 </split> 12701 <t1> 12702 <radial_composite type="vector"> 12703 <radius> 12704 <real value="0.6339354659"/> 12705 </radius> 12706 <theta> 12707 <angle value="90.520851"/> 12708 </theta> 12709 </radial_composite> 12710 </t1> 12711 <t2> 12712 <radial_composite type="vector"> 12713 <radius> 12714 <real value="0.1877120348"/> 12715 </radius> 12716 <theta> 12717 <angle value="72.121300"/> 12718 </theta> 12719 </radial_composite> 12720 </t2> 12721 <split_radius> 12722 <bool value="true"/> 12723 </split_radius> 12724 <split_angle> 12725 <bool value="true"/> 12726 </split_angle> 12727 </composite> 12728 </entry> 12729 <entry> 12730 <composite type="bline_point"> 12731 <point> 12732 <vector> 12733 <x>2.8332200050</x> 12734 <y>0.6377790570</y> 12735 </vector> 12736 </point> 12737 <width> 12738 <real value="1.0000000000"/> 12739 </width> 12740 <origin> 12741 <real value="0.5000000000"/> 12742 </origin> 12743 <split> 12744 <bool value="true"/> 12745 </split> 12746 <t1> 12747 <radial_composite type="vector"> 12748 <radius> 12749 <real value="0.2935633921"/> 12750 </radius> 12751 <theta> 12752 <angle value="-62.803631"/> 12753 </theta> 12754 </radial_composite> 12755 </t1> 12756 <t2> 12757 <radial_composite type="vector"> 12758 <radius> 12759 <real value="0.8177002043"/> 12760 </radius> 12761 <theta> 12762 <angle value="-89.710136"/> 12763 </theta> 12764 </radial_composite> 12765 </t2> 12766 <split_radius> 12767 <bool value="true"/> 12768 </split_radius> 12769 <split_angle> 12770 <bool value="true"/> 12771 </split_angle> 12772 </composite> 12773 </entry> 12774 <entry> 12775 <composite type="bline_point"> 12776 <point> 12777 <vector> 12778 <x>2.2598543167</x> 12779 <y>0.1024315804</y> 12780 </vector> 12781 </point> 12782 <width> 12783 <real value="1.0000000000"/> 12784 </width> 12785 <origin> 12786 <real value="0.5000000000"/> 12787 </origin> 12788 <split> 12789 <bool value="false"/> 12790 </split> 12791 <t1> 12792 <radial_composite type="vector"> 12793 <radius> 12794 <real value="1.0188652500"/> 12795 </radius> 12796 <theta> 12797 <angle value="180.000000"/> 12798 </theta> 12799 </radial_composite> 12800 </t1> 12801 <t2> 12802 <radial_composite type="vector"> 12803 <radius> 12804 <real value="1.0188652500"/> 12805 </radius> 12806 <theta> 12807 <angle value="180.000000"/> 12808 </theta> 12809 </radial_composite> 12810 </t2> 12811 <split_radius> 12812 <bool value="false"/> 12813 </split_radius> 12814 <split_angle> 12815 <bool value="false"/> 12816 </split_angle> 12817 </composite> 12818 </entry> 12819 <entry> 12820 <composite type="bline_point"> 12821 <point> 12822 <vector> 12823 <x>1.6682056189</x> 12824 <y>0.4497370124</y> 12825 </vector> 12826 </point> 12827 <width> 12828 <real value="1.0000000000"/> 12829 </width> 12830 <origin> 12831 <real value="0.5000000000"/> 12832 </origin> 12833 <split> 12834 <bool value="true"/> 12835 </split> 12836 <t1> 12837 <radial_composite type="vector"> 12838 <radius> 12839 <real value="0.4915485839"/> 12840 </radius> 12841 <theta> 12842 <angle value="113.198593"/> 12843 </theta> 12844 </radial_composite> 12845 </t1> 12846 <t2> 12847 <radial_composite type="vector"> 12848 <radius> 12849 <real value="0.1521382500"/> 12850 </radius> 12851 <theta> 12852 <angle value="0.000000"/> 12853 </theta> 12854 </radial_composite> 12855 </t2> 12856 <split_radius> 12857 <bool value="true"/> 12858 </split_radius> 12859 <split_angle> 12860 <bool value="true"/> 12861 </split_angle> 12862 </composite> 12863 </entry> 12864 </bline> 12865 </param> 12866 </layer> 12867 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="G_loop"> 12868 <param name="z_depth"> 12869 <real value="0.0000000000"/> 12870 </param> 12871 <param name="amount"> 12872 <real value="1.0000000000"/> 12873 </param> 12874 <param name="blend_method"> 12875 <integer value="0"/> 12876 </param> 12877 <param name="origin"> 12878 <vector> 12879 <x>0.0000000000</x> 12880 <y>0.0000000000</y> 12881 </vector> 12882 </param> 12883 <param name="transformation"> 12884 <composite type="transformation"> 12885 <offset> 12886 <vector> 12887 <x>0.0000000000</x> 12888 <y>0.0000000000</y> 12889 </vector> 12890 </offset> 12891 <angle> 12892 <angle value="0.000000"/> 12893 </angle> 12894 <skew_angle> 12895 <angle value="0.000000"/> 12896 </skew_angle> 12897 <scale> 12898 <vector> 12899 <x>1.0000000000</x> 12900 <y>1.0000000000</y> 12901 </vector> 12902 </scale> 12903 </composite> 12904 </param> 12905 <param name="canvas"> 12906 <canvas> 12907 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="G_loop_out"> 12908 <param name="z_depth"> 12909 <real value="0.0000000000"/> 12910 </param> 12911 <param name="amount"> 12912 <real value="1.0000000000"/> 12913 </param> 12914 <param name="blend_method"> 12915 <integer value="0"/> 12916 </param> 12917 <param name="color"> 12918 <color> 12919 <r>0.980680</r> 12920 <g>0.292206</g> 12921 <b>0.000000</b> 12922 <a>1.000000</a> 12923 </color> 12924 </param> 12925 <param name="origin"> 12926 <vector> 12927 <x>0.0000000000</x> 12928 <y>0.0000000000</y> 12929 </vector> 12930 </param> 12931 <param name="invert"> 12932 <bool value="false"/> 12933 </param> 12934 <param name="antialias"> 12935 <bool value="true"/> 12936 </param> 12937 <param name="feather"> 12938 <real value="0.0000000000"/> 12939 </param> 12940 <param name="blurtype"> 12941 <integer value="1"/> 12942 </param> 12943 <param name="winding_style"> 12944 <integer value="0"/> 12945 </param> 12946 <param name="bline"> 12947 <bline type="bline_point" loop="true"> 12948 <entry> 12949 <composite type="bline_point"> 12950 <point> 12951 <vector> 12952 <x>2.6348459721</x> 12953 <y>1.4349472523</y> 12954 </vector> 12955 </point> 12956 <width> 12957 <real value="1.0000000000"/> 12958 </width> 12959 <origin> 12960 <real value="0.5000000000"/> 12961 </origin> 12962 <split> 12963 <bool value="false"/> 12964 </split> 12965 <t1> 12966 <radial_composite type="vector"> 12967 <radius> 12968 <real value="0.4640763339"/> 12969 </radius> 12970 <theta> 12971 <angle value="114.973915"/> 12972 </theta> 12973 </radial_composite> 12974 </t1> 12975 <t2> 12976 <radial_composite type="vector"> 12977 <radius> 12978 <real value="0.4640763339"/> 12979 </radius> 12980 <theta> 12981 <angle value="114.973915"/> 12982 </theta> 12983 </radial_composite> 12984 </t2> 12985 <split_radius> 12986 <bool value="false"/> 12987 </split_radius> 12988 <split_angle> 12989 <bool value="false"/> 12990 </split_angle> 12991 </composite> 12992 </entry> 12993 <entry> 12994 <composite type="bline_point"> 12995 <point> 12996 <vector> 12997 <x>2.2103188038</x> 12998 <y>1.7115622759</y> 12999 </vector> 13000 </point> 13001 <width> 13002 <real value="1.0000000000"/> 13003 </width> 13004 <origin> 13005 <real value="0.5000000000"/> 13006 </origin> 13007 <split> 13008 <bool value="false"/> 13009 </split> 13010 <t1> 13011 <radial_composite type="vector"> 13012 <radius> 13013 <real value="0.7261143750"/> 13014 </radius> 13015 <theta> 13016 <angle value="180.000000"/> 13017 </theta> 13018 </radial_composite> 13019 </t1> 13020 <t2> 13021 <radial_composite type="vector"> 13022 <radius> 13023 <real value="0.7261143750"/> 13024 </radius> 13025 <theta> 13026 <angle value="180.000000"/> 13027 </theta> 13028 </radial_composite> 13029 </t2> 13030 <split_radius> 13031 <bool value="false"/> 13032 </split_radius> 13033 <split_angle> 13034 <bool value="false"/> 13035 </split_angle> 13036 </composite> 13037 </entry> 13038 <entry> 13039 <composite type="bline_point"> 13040 <point> 13041 <vector> 13042 <x>1.6532468796</x> 13043 <y>1.1256763935</y> 13044 </vector> 13045 </point> 13046 <width> 13047 <real value="1.0000000000"/> 13048 </width> 13049 <origin> 13050 <real value="0.5000000000"/> 13051 </origin> 13052 <split> 13053 <bool value="false"/> 13054 </split> 13055 <t1> 13056 <radial_composite type="vector"> 13057 <radius> 13058 <real value="1.2505301091"/> 13059 </radius> 13060 <theta> 13061 <angle value="-90.000000"/> 13062 </theta> 13063 </radial_composite> 13064 </t1> 13065 <t2> 13066 <radial_composite type="vector"> 13067 <radius> 13068 <real value="1.2505301091"/> 13069 </radius> 13070 <theta> 13071 <angle value="-90.000000"/> 13072 </theta> 13073 </radial_composite> 13074 </t2> 13075 <split_radius> 13076 <bool value="false"/> 13077 </split_radius> 13078 <split_angle> 13079 <bool value="false"/> 13080 </split_angle> 13081 </composite> 13082 </entry> 13083 <entry> 13084 <composite type="bline_point"> 13085 <point> 13086 <vector> 13087 <x>2.2103188038</x> 13088 <y>0.5244230628</y> 13089 </vector> 13090 </point> 13091 <width> 13092 <real value="1.0000000000"/> 13093 </width> 13094 <origin> 13095 <real value="0.5000000000"/> 13096 </origin> 13097 <split> 13098 <bool value="false"/> 13099 </split> 13100 <t1> 13101 <radial_composite type="vector"> 13102 <radius> 13103 <real value="0.9220500000"/> 13104 </radius> 13105 <theta> 13106 <angle value="0.000000"/> 13107 </theta> 13108 </radial_composite> 13109 </t1> 13110 <t2> 13111 <radial_composite type="vector"> 13112 <radius> 13113 <real value="0.9220500000"/> 13114 </radius> 13115 <theta> 13116 <angle value="0.000000"/> 13117 </theta> 13118 </radial_composite> 13119 </t2> 13120 <split_radius> 13121 <bool value="false"/> 13122 </split_radius> 13123 <split_angle> 13124 <bool value="false"/> 13125 </split_angle> 13126 </composite> 13127 </entry> 13128 <entry> 13129 <composite type="bline_point"> 13130 <point> 13131 <vector> 13132 <x>2.6828694344</x> 13133 <y>0.8548242450</y> 13134 </vector> 13135 </point> 13136 <width> 13137 <real value="1.0000000000"/> 13138 </width> 13139 <origin> 13140 <real value="0.5000000000"/> 13141 </origin> 13142 <split> 13143 <bool value="false"/> 13144 </split> 13145 <t1> 13146 <radial_composite type="vector"> 13147 <radius> 13148 <real value="0.0546708317"/> 13149 </radius> 13150 <theta> 13151 <angle value="71.565048"/> 13152 </theta> 13153 </radial_composite> 13154 </t1> 13155 <t2> 13156 <radial_composite type="vector"> 13157 <radius> 13158 <real value="0.0546708317"/> 13159 </radius> 13160 <theta> 13161 <angle value="71.565048"/> 13162 </theta> 13163 </radial_composite> 13164 </t2> 13165 <split_radius> 13166 <bool value="false"/> 13167 </split_radius> 13168 <split_angle> 13169 <bool value="false"/> 13170 </split_angle> 13171 </composite> 13172 </entry> 13173 </bline> 13174 </param> 13175 </layer> 13176 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine210 Région"> 13177 <param name="z_depth"> 13178 <real value="0.0000000000"/> 13179 </param> 13180 <param name="amount"> 13181 <real value="1.0000000000"/> 13182 </param> 13183 <param name="blend_method"> 13184 <integer value="19"/> 13185 </param> 13186 <param name="color"> 13187 <color> 13188 <r>0.980680</r> 13189 <g>0.292206</g> 13190 <b>0.000000</b> 13191 <a>1.000000</a> 13192 </color> 13193 </param> 13194 <param name="origin"> 13195 <vector> 13196 <x>0.0000000000</x> 13197 <y>0.0000000000</y> 13198 </vector> 13199 </param> 13200 <param name="invert"> 13201 <bool value="false"/> 13202 </param> 13203 <param name="antialias"> 13204 <bool value="true"/> 13205 </param> 13206 <param name="feather"> 13207 <real value="0.0000000000"/> 13208 </param> 13209 <param name="blurtype"> 13210 <integer value="1"/> 13211 </param> 13212 <param name="winding_style"> 13213 <integer value="0"/> 13214 </param> 13215 <param name="bline"> 13216 <bline type="bline_point" loop="true"> 13217 <entry> 13218 <composite type="bline_point"> 13219 <point> 13220 <vector> 13221 <x>2.5695340633</x> 13222 <y>1.1122298241</y> 13223 </vector> 13224 </point> 13225 <width> 13226 <real value="1.0000000000"/> 13227 </width> 13228 <origin> 13229 <real value="0.5000000000"/> 13230 </origin> 13231 <split> 13232 <bool value="false"/> 13233 </split> 13234 <t1> 13235 <radial_composite type="vector"> 13236 <radius> 13237 <real value="0.5532299100"/> 13238 </radius> 13239 <theta> 13240 <angle value="90.000000"/> 13241 </theta> 13242 </radial_composite> 13243 </t1> 13244 <t2> 13245 <radial_composite type="vector"> 13246 <radius> 13247 <real value="0.5532299100"/> 13248 </radius> 13249 <theta> 13250 <angle value="90.000000"/> 13251 </theta> 13252 </radial_composite> 13253 </t2> 13254 <split_radius> 13255 <bool value="false"/> 13256 </split_radius> 13257 <split_angle> 13258 <bool value="false"/> 13259 </split_angle> 13260 </composite> 13261 </entry> 13262 <entry> 13263 <composite type="bline_point"> 13264 <point> 13265 <vector> 13266 <x>2.2391328812</x> 13267 <y>1.4714450836</y> 13268 </vector> 13269 </point> 13270 <width> 13271 <real value="1.0000000000"/> 13272 </width> 13273 <origin> 13274 <real value="0.5000000000"/> 13275 </origin> 13276 <split> 13277 <bool value="false"/> 13278 </split> 13279 <t1> 13280 <radial_composite type="vector"> 13281 <radius> 13282 <real value="0.6108581250"/> 13283 </radius> 13284 <theta> 13285 <angle value="180.000000"/> 13286 </theta> 13287 </radial_composite> 13288 </t1> 13289 <t2> 13290 <radial_composite type="vector"> 13291 <radius> 13292 <real value="0.6108581250"/> 13293 </radius> 13294 <theta> 13295 <angle value="180.000000"/> 13296 </theta> 13297 </radial_composite> 13298 </t2> 13299 <split_radius> 13300 <bool value="false"/> 13301 </split_radius> 13302 <split_angle> 13303 <bool value="false"/> 13304 </split_angle> 13305 </composite> 13306 </entry> 13307 <entry> 13308 <composite type="bline_point"> 13309 <point> 13310 <vector> 13311 <x>1.9164153337</x> 13312 <y>1.1160717010</y> 13313 </vector> 13314 </point> 13315 <width> 13316 <real value="1.0000000000"/> 13317 </width> 13318 <origin> 13319 <real value="0.5000000000"/> 13320 </origin> 13321 <split> 13322 <bool value="false"/> 13323 </split> 13324 <t1> 13325 <radial_composite type="vector"> 13326 <radius> 13327 <real value="0.5532299100"/> 13328 </radius> 13329 <theta> 13330 <angle value="-90.000000"/> 13331 </theta> 13332 </radial_composite> 13333 </t1> 13334 <t2> 13335 <radial_composite type="vector"> 13336 <radius> 13337 <real value="0.5532299100"/> 13338 </radius> 13339 <theta> 13340 <angle value="-90.000000"/> 13341 </theta> 13342 </radial_composite> 13343 </t2> 13344 <split_radius> 13345 <bool value="false"/> 13346 </split_radius> 13347 <split_angle> 13348 <bool value="false"/> 13349 </split_angle> 13350 </composite> 13351 </entry> 13352 <entry> 13353 <composite type="bline_point"> 13354 <point> 13355 <vector> 13356 <x>2.2295281887</x> 13357 <y>0.7568564415</y> 13358 </vector> 13359 </point> 13360 <width> 13361 <real value="1.0000000000"/> 13362 </width> 13363 <origin> 13364 <real value="0.5000000000"/> 13365 </origin> 13366 <split> 13367 <bool value="false"/> 13368 </split> 13369 <t1> 13370 <radial_composite type="vector"> 13371 <radius> 13372 <real value="0.6857746875"/> 13373 </radius> 13374 <theta> 13375 <angle value="0.000000"/> 13376 </theta> 13377 </radial_composite> 13378 </t1> 13379 <t2> 13380 <radial_composite type="vector"> 13381 <radius> 13382 <real value="0.6857746875"/> 13383 </radius> 13384 <theta> 13385 <angle value="0.000000"/> 13386 </theta> 13387 </radial_composite> 13388 </t2> 13389 <split_radius> 13390 <bool value="false"/> 13391 </split_radius> 13392 <split_angle> 13393 <bool value="false"/> 13394 </split_angle> 13395 </composite> 13396 </entry> 13397 </bline> 13398 </param> 13399 </layer> 13400 </canvas> 13401 </param> 13402 <param name="time_dilation"> 13403 <real value="1.0000000000"/> 13404 </param> 13405 <param name="time_offset"> 13406 <time value="0s"/> 13407 </param> 13408 <param name="children_lock"> 13409 <bool value="false"/> 13410 </param> 13411 <param name="outline_grow"> 13412 <real value="0.0000000000"/> 13413 </param> 13414 <param name="z_range"> 13415 <bool value="false" static="true"/> 13416 </param> 13417 <param name="z_range_position"> 13418 <real value="0.0000000000"/> 13419 </param> 13420 <param name="z_range_depth"> 13421 <real value="0.0000000000"/> 13422 </param> 13423 <param name="z_range_blur"> 13424 <real value="0.0000000000"/> 13425 </param> 13426 </layer> 13427 </canvas> 13428 </param> 13429 <param name="time_dilation"> 13430 <real value="1.0000000000"/> 13431 </param> 13432 <param name="time_offset"> 13433 <time value="0s"/> 13434 </param> 13435 <param name="children_lock"> 13436 <bool value="false"/> 13437 </param> 13438 <param name="outline_grow"> 13439 <real value="0.0000000000"/> 13440 </param> 13441 <param name="z_range"> 13442 <bool value="false" static="true"/> 13443 </param> 13444 <param name="z_range_position"> 13445 <real value="0.0000000000"/> 13446 </param> 13447 <param name="z_range_depth"> 13448 <real value="0.0000000000"/> 13449 </param> 13450 <param name="z_range_blur"> 13451 <real value="0.0000000000"/> 13452 </param> 13453 </layer> 13454 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="S"> 13455 <param name="z_depth"> 13456 <real value="0.0000000000"/> 13457 </param> 13458 <param name="amount"> 13459 <real value="1.0000000000"/> 13460 </param> 13461 <param name="blend_method"> 13462 <integer value="0"/> 13463 </param> 13464 <param name="color"> 13465 <color> 13466 <r>0.980680</r> 13467 <g>0.292206</g> 13468 <b>0.000000</b> 13469 <a>1.000000</a> 13470 </color> 13471 </param> 13472 <param name="origin"> 13473 <vector> 13474 <x>0.0000000000</x> 13475 <y>0.0000000000</y> 13476 </vector> 13477 </param> 13478 <param name="invert"> 13479 <bool value="false"/> 13480 </param> 13481 <param name="antialias"> 13482 <bool value="true"/> 13483 </param> 13484 <param name="feather"> 13485 <real value="0.0000000000"/> 13486 </param> 13487 <param name="blurtype"> 13488 <integer value="1"/> 13489 </param> 13490 <param name="winding_style"> 13491 <integer value="0"/> 13492 </param> 13493 <param name="bline"> 13494 <bline type="bline_point" loop="true"> 13495 <entry> 13496 <composite type="bline_point"> 13497 <point> 13498 <vector> 13499 <x>-2.3103454113</x> 13500 <y>1.6722295284</y> 13501 </vector> 13502 </point> 13503 <width> 13504 <real value="1.0000000000"/> 13505 </width> 13506 <origin> 13507 <real value="0.5000000000"/> 13508 </origin> 13509 <split> 13510 <bool value="true"/> 13511 </split> 13512 <t1> 13513 <radial_composite type="vector"> 13514 <radius> 13515 <real value="0.3217327790"/> 13516 </radius> 13517 <theta> 13518 <angle value="-90.103706"/> 13519 </theta> 13520 </radial_composite> 13521 </t1> 13522 <t2> 13523 <radial_composite type="vector"> 13524 <radius> 13525 <real value="0.0000000000"/> 13526 </radius> 13527 <theta> 13528 <angle value="0.000000"/> 13529 </theta> 13530 </radial_composite> 13531 </t2> 13532 <split_radius> 13533 <bool value="true"/> 13534 </split_radius> 13535 <split_angle> 13536 <bool value="true"/> 13537 </split_angle> 13538 </composite> 13539 </entry> 13540 <entry> 13541 <composite type="bline_point"> 13542 <point> 13543 <vector> 13544 <x>-2.0318739414</x> 13545 <y>1.6722295284</y> 13546 </vector> 13547 </point> 13548 <width> 13549 <real value="1.0000000000"/> 13550 </width> 13551 <origin> 13552 <real value="0.5000000000"/> 13553 </origin> 13554 <split> 13555 <bool value="true"/> 13556 </split> 13557 <t1> 13558 <radial_composite type="vector"> 13559 <radius> 13560 <real value="0.0331301584"/> 13561 </radius> 13562 <theta> 13563 <angle value="-2.522711"/> 13564 </theta> 13565 </radial_composite> 13566 </t1> 13567 <t2> 13568 <radial_composite type="vector"> 13569 <radius> 13570 <real value="0.7467400076"/> 13571 </radius> 13572 <theta> 13573 <angle value="89.940475"/> 13574 </theta> 13575 </radial_composite> 13576 </t2> 13577 <split_radius> 13578 <bool value="true"/> 13579 </split_radius> 13580 <split_angle> 13581 <bool value="true"/> 13582 </split_angle> 13583 </composite> 13584 </entry> 13585 <entry> 13586 <composite type="bline_point"> 13587 <point> 13588 <vector> 13589 <x>-2.4731965065</x> 13590 <y>2.0953216553</y> 13591 </vector> 13592 </point> 13593 <width> 13594 <real value="1.0000000000"/> 13595 </width> 13596 <origin> 13597 <real value="0.5000000000"/> 13598 </origin> 13599 <split> 13600 <bool value="false"/> 13601 </split> 13602 <t1> 13603 <radial_composite type="vector"> 13604 <radius> 13605 <real value="0.7116493289"/> 13606 </radius> 13607 <theta> 13608 <angle value="180.000000"/> 13609 </theta> 13610 </radial_composite> 13611 </t1> 13612 <t2> 13613 <radial_composite type="vector"> 13614 <radius> 13615 <real value="0.7116493289"/> 13616 </radius> 13617 <theta> 13618 <angle value="180.000000"/> 13619 </theta> 13620 </radial_composite> 13621 </t2> 13622 <split_radius> 13623 <bool value="false"/> 13624 </split_radius> 13625 <split_angle> 13626 <bool value="false"/> 13627 </split_angle> 13628 </composite> 13629 </entry> 13630 <entry> 13631 <composite type="bline_point"> 13632 <point> 13633 <vector> 13634 <x>-2.9207749367</x> 13635 <y>1.6631108522</y> 13636 </vector> 13637 </point> 13638 <width> 13639 <real value="1.0000000000"/> 13640 </width> 13641 <origin> 13642 <real value="0.5000000000"/> 13643 </origin> 13644 <split> 13645 <bool value="false"/> 13646 </split> 13647 <t1> 13648 <radial_composite type="vector"> 13649 <radius> 13650 <real value="0.7203514453"/> 13651 </radius> 13652 <theta> 13653 <angle value="-90.000000"/> 13654 </theta> 13655 </radial_composite> 13656 </t1> 13657 <t2> 13658 <radial_composite type="vector"> 13659 <radius> 13660 <real value="0.7203514453"/> 13661 </radius> 13662 <theta> 13663 <angle value="-90.000000"/> 13664 </theta> 13665 </radial_composite> 13666 </t2> 13667 <split_radius> 13668 <bool value="false"/> 13669 </split_radius> 13670 <split_angle> 13671 <bool value="false"/> 13672 </split_angle> 13673 </composite> 13674 </entry> 13675 <entry> 13676 <composite type="bline_point"> 13677 <point> 13678 <vector> 13679 <x>-2.6518437862</x> 13680 <y>1.2712396383</y> 13681 </vector> 13682 </point> 13683 <width> 13684 <real value="1.0000000000"/> 13685 </width> 13686 <origin> 13687 <real value="0.4572095275"/> 13688 </origin> 13689 <split> 13690 <bool value="false"/> 13691 </split> 13692 <t1> 13693 <radial_composite type="vector"> 13694 <radius> 13695 <real value="0.4407327115"/> 13696 </radius> 13697 <theta> 13698 <angle value="-27.235144"/> 13699 </theta> 13700 </radial_composite> 13701 </t1> 13702 <t2> 13703 <radial_composite type="vector"> 13704 <radius> 13705 <real value="0.4407327115"/> 13706 </radius> 13707 <theta> 13708 <angle value="-27.235144"/> 13709 </theta> 13710 </radial_composite> 13711 </t2> 13712 <split_radius> 13713 <bool value="false"/> 13714 </split_radius> 13715 <split_angle> 13716 <bool value="false"/> 13717 </split_angle> 13718 </composite> 13719 </entry> 13720 <entry> 13721 <composite type="bline_point"> 13722 <point> 13723 <vector> 13724 <x>-2.2657353878</x> 13725 <y>0.9792572260</y> 13726 </vector> 13727 </point> 13728 <width> 13729 <real value="1.0000000000"/> 13730 </width> 13731 <origin> 13732 <real value="0.5000000000"/> 13733 </origin> 13734 <split> 13735 <bool value="false"/> 13736 </split> 13737 <t1> 13738 <radial_composite type="vector"> 13739 <radius> 13740 <real value="0.5307562429"/> 13741 </radius> 13742 <theta> 13743 <angle value="-92.101570"/> 13744 </theta> 13745 </radial_composite> 13746 </t1> 13747 <t2> 13748 <radial_composite type="vector"> 13749 <radius> 13750 <real value="0.5307562429"/> 13751 </radius> 13752 <theta> 13753 <angle value="-92.101570"/> 13754 </theta> 13755 </radial_composite> 13756 </t2> 13757 <split_radius> 13758 <bool value="false"/> 13759 </split_radius> 13760 <split_angle> 13761 <bool value="false"/> 13762 </split_angle> 13763 </composite> 13764 </entry> 13765 <entry> 13766 <composite type="bline_point"> 13767 <point> 13768 <vector> 13769 <x>-2.5000896454</x> 13770 <y>0.7737169862</y> 13771 </vector> 13772 </point> 13773 <width> 13774 <real value="1.0000000000"/> 13775 </width> 13776 <origin> 13777 <real value="0.5000000000"/> 13778 </origin> 13779 <split> 13780 <bool value="false"/> 13781 </split> 13782 <t1> 13783 <radial_composite type="vector"> 13784 <radius> 13785 <real value="0.2996662500"/> 13786 </radius> 13787 <theta> 13788 <angle value="180.000000"/> 13789 </theta> 13790 </radial_composite> 13791 </t1> 13792 <t2> 13793 <radial_composite type="vector"> 13794 <radius> 13795 <real value="0.2996662500"/> 13796 </radius> 13797 <theta> 13798 <angle value="180.000000"/> 13799 </theta> 13800 </radial_composite> 13801 </t2> 13802 <split_radius> 13803 <bool value="false"/> 13804 </split_radius> 13805 <split_angle> 13806 <bool value="false"/> 13807 </split_angle> 13808 </composite> 13809 </entry> 13810 <entry> 13811 <composite type="bline_point"> 13812 <point> 13813 <vector> 13814 <x>-2.6960253716</x> 13815 <y>0.9677315950</y> 13816 </vector> 13817 </point> 13818 <width> 13819 <real value="1.0000000000"/> 13820 </width> 13821 <origin> 13822 <real value="0.5000000000"/> 13823 </origin> 13824 <split> 13825 <bool value="true"/> 13826 </split> 13827 <t1> 13828 <radial_composite type="vector"> 13829 <radius> 13830 <real value="0.3572943169"/> 13831 </radius> 13832 <theta> 13833 <angle value="90.000000"/> 13834 </theta> 13835 </radial_composite> 13836 </t1> 13837 <t2> 13838 <radial_composite type="vector"> 13839 <radius> 13840 <real value="0.0979678125"/> 13841 </radius> 13842 <theta> 13843 <angle value="180.000000"/> 13844 </theta> 13845 </radial_composite> 13846 </t2> 13847 <split_radius> 13848 <bool value="true"/> 13849 </split_radius> 13850 <split_angle> 13851 <bool value="true"/> 13852 </split_angle> 13853 </composite> 13854 </entry> 13855 <entry> 13856 <composite type="bline_point"> 13857 <point> 13858 <vector> 13859 <x>-2.9707193375</x> 13860 <y>0.9677315950</y> 13861 </vector> 13862 </point> 13863 <width> 13864 <real value="1.0000000000"/> 13865 </width> 13866 <origin> 13867 <real value="0.5000000000"/> 13868 </origin> 13869 <split> 13870 <bool value="true"/> 13871 </split> 13872 <t1> 13873 <radial_composite type="vector"> 13874 <radius> 13875 <real value="0.1140823231"/> 13876 </radius> 13877 <theta> 13878 <angle value="179.042389"/> 13879 </theta> 13880 </radial_composite> 13881 </t1> 13882 <t2> 13883 <radial_composite type="vector"> 13884 <radius> 13885 <real value="0.6396720834"/> 13886 </radius> 13887 <theta> 13888 <angle value="-90.000000"/> 13889 </theta> 13890 </radial_composite> 13891 </t2> 13892 <split_radius> 13893 <bool value="true"/> 13894 </split_radius> 13895 <split_angle> 13896 <bool value="true"/> 13897 </split_angle> 13898 </composite> 13899 </entry> 13900 <entry> 13901 <composite type="bline_point"> 13902 <point> 13903 <vector> 13904 <x>-2.4924058914</x> 13905 <y>0.5201532245</y> 13906 </vector> 13907 </point> 13908 <width> 13909 <real value="1.0000000000"/> 13910 </width> 13911 <origin> 13912 <real value="0.5000000000"/> 13913 </origin> 13914 <split> 13915 <bool value="false"/> 13916 </split> 13917 <t1> 13918 <radial_composite type="vector"> 13919 <radius> 13920 <real value="0.8471334375"/> 13921 </radius> 13922 <theta> 13923 <angle value="0.000000"/> 13924 </theta> 13925 </radial_composite> 13926 </t1> 13927 <t2> 13928 <radial_composite type="vector"> 13929 <radius> 13930 <real value="0.8471334375"/> 13931 </radius> 13932 <theta> 13933 <angle value="0.000000"/> 13934 </theta> 13935 </radial_composite> 13936 </t2> 13937 <split_radius> 13938 <bool value="false"/> 13939 </split_radius> 13940 <split_angle> 13941 <bool value="false"/> 13942 </split_angle> 13943 </composite> 13944 </entry> 13945 <entry> 13946 <composite type="bline_point"> 13947 <point> 13948 <vector> 13949 <x>-1.9948831797</x> 13950 <y>0.9927037954</y> 13951 </vector> 13952 </point> 13953 <width> 13954 <real value="1.0000000000"/> 13955 </width> 13956 <origin> 13957 <real value="0.5000000000"/> 13958 </origin> 13959 <split> 13960 <bool value="false"/> 13961 </split> 13962 <t1> 13963 <radial_composite type="vector"> 13964 <radius> 13965 <real value="0.7491655031"/> 13966 </radius> 13967 <theta> 13968 <angle value="90.000000"/> 13969 </theta> 13970 </radial_composite> 13971 </t1> 13972 <t2> 13973 <radial_composite type="vector"> 13974 <radius> 13975 <real value="0.7491655031"/> 13976 </radius> 13977 <theta> 13978 <angle value="90.000000"/> 13979 </theta> 13980 </radial_composite> 13981 </t2> 13982 <split_radius> 13983 <bool value="false"/> 13984 </split_radius> 13985 <split_angle> 13986 <bool value="false"/> 13987 </split_angle> 13988 </composite> 13989 </entry> 13990 <entry> 13991 <composite type="bline_point"> 13992 <point> 13993 <vector> 13994 <x>-2.2542097569</x> 13995 <y>1.3999425173</y> 13996 </vector> 13997 </point> 13998 <width> 13999 <real value="1.0000000000"/> 14000 </width> 14001 <origin> 14002 <real value="0.4620473385"/> 14003 </origin> 14004 <split> 14005 <bool value="false"/> 14006 </split> 14007 <t1> 14008 <radial_composite type="vector"> 14009 <radius> 14010 <real value="0.4665031265"/> 14011 </radius> 14012 <theta> 14013 <angle value="152.801880"/> 14014 </theta> 14015 </radial_composite> 14016 </t1> 14017 <t2> 14018 <radial_composite type="vector"> 14019 <radius> 14020 <real value="0.4665031265"/> 14021 </radius> 14022 <theta> 14023 <angle value="152.801880"/> 14024 </theta> 14025 </radial_composite> 14026 </t2> 14027 <split_radius> 14028 <bool value="false"/> 14029 </split_radius> 14030 <split_angle> 14031 <bool value="false"/> 14032 </split_angle> 14033 </composite> 14034 </entry> 14035 <entry> 14036 <composite type="bline_point"> 14037 <point> 14038 <vector> 14039 <x>-2.6558563709</x> 14040 <y>1.6516020298</y> 14041 </vector> 14042 </point> 14043 <width> 14044 <real value="1.0000000000"/> 14045 </width> 14046 <origin> 14047 <real value="0.5000000000"/> 14048 </origin> 14049 <split> 14050 <bool value="false"/> 14051 </split> 14052 <t1> 14053 <radial_composite type="vector"> 14054 <radius> 14055 <real value="0.3343344577"/> 14056 </radius> 14057 <theta> 14058 <angle value="89.100105"/> 14059 </theta> 14060 </radial_composite> 14061 </t1> 14062 <t2> 14063 <radial_composite type="vector"> 14064 <radius> 14065 <real value="0.3343344577"/> 14066 </radius> 14067 <theta> 14068 <angle value="89.100105"/> 14069 </theta> 14070 </radial_composite> 14071 </t2> 14072 <split_radius> 14073 <bool value="false"/> 14074 </split_radius> 14075 <split_angle> 14076 <bool value="false"/> 14077 </split_angle> 14078 </composite> 14079 </entry> 14080 <entry> 14081 <composite type="bline_point"> 14082 <point> 14083 <vector> 14084 <x>-2.5011498928</x> 14085 <y>1.8424065113</y> 14086 </vector> 14087 </point> 14088 <width> 14089 <real value="1.0000000000"/> 14090 </width> 14091 <origin> 14092 <real value="0.5000000000"/> 14093 </origin> 14094 <split> 14095 <bool value="false"/> 14096 </split> 14097 <t1> 14098 <radial_composite type="vector"> 14099 <radius> 14100 <real value="0.3248833893"/> 14101 </radius> 14102 <theta> 14103 <angle value="0.000000"/> 14104 </theta> 14105 </radial_composite> 14106 </t1> 14107 <t2> 14108 <radial_composite type="vector"> 14109 <radius> 14110 <real value="0.3248833893"/> 14111 </radius> 14112 <theta> 14113 <angle value="0.000000"/> 14114 </theta> 14115 </radial_composite> 14116 </t2> 14117 <split_radius> 14118 <bool value="false"/> 14119 </split_radius> 14120 <split_angle> 14121 <bool value="false"/> 14122 </split_angle> 14123 </composite> 14124 </entry> 14125 </bline> 14126 </param> 14127 </layer> 14128 <layer type="group" active="false" exclude_from_rendering="false" version="0.2" desc="version"> 14129 <param name="z_depth"> 14130 <real value="0.0000000000"/> 14131 </param> 14132 <param name="amount"> 14133 <real value="1.0000000000"/> 14134 </param> 14135 <param name="blend_method"> 14136 <integer value="0"/> 14137 </param> 14138 <param name="origin"> 14139 <vector> 14140 <x>0.0000000000</x> 14141 <y>0.0000000000</y> 14142 </vector> 14143 </param> 14144 <param name="transformation"> 14145 <composite type="transformation"> 14146 <offset> 14147 <vector> 14148 <x>0.0000000000</x> 14149 <y>0.4610249996</y> 14150 </vector> 14151 </offset> 14152 <angle> 14153 <angle value="0.000000"/> 14154 </angle> 14155 <skew_angle> 14156 <angle value="0.000000"/> 14157 </skew_angle> 14158 <scale> 14159 <vector> 14160 <x>1.0000000000</x> 14161 <y>1.0000000000</y> 14162 </vector> 14163 </scale> 14164 </composite> 14165 </param> 14166 <param name="canvas"> 14167 <canvas> 14168 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="dot"> 14169 <param name="z_depth"> 14170 <real value="0.0000000000"/> 14171 </param> 14172 <param name="amount"> 14173 <real value="1.0000000000"/> 14174 </param> 14175 <param name="blend_method"> 14176 <integer value="0"/> 14177 </param> 14178 <param name="color"> 14179 <color> 14180 <r>0.980680</r> 14181 <g>0.292206</g> 14182 <b>0.000000</b> 14183 <a>1.000000</a> 14184 </color> 14185 </param> 14186 <param name="origin"> 14187 <vector> 14188 <x>0.0000000000</x> 14189 <y>0.0000000000</y> 14190 </vector> 14191 </param> 14192 <param name="invert"> 14193 <bool value="false"/> 14194 </param> 14195 <param name="antialias"> 14196 <bool value="true"/> 14197 </param> 14198 <param name="feather"> 14199 <real value="0.0000000000"/> 14200 </param> 14201 <param name="blurtype"> 14202 <integer value="1"/> 14203 </param> 14204 <param name="winding_style"> 14205 <integer value="0"/> 14206 </param> 14207 <param name="bline"> 14208 <bline type="bline_point" loop="true"> 14209 <entry> 14210 <composite type="bline_point"> 14211 <point> 14212 <vector> 14213 <x>-0.7297272086</x> 14214 <y>-2.0984556675</y> 14215 </vector> 14216 </point> 14217 <width> 14218 <real value="1.0000000000"/> 14219 </width> 14220 <origin> 14221 <real value="0.5000000000"/> 14222 </origin> 14223 <split> 14224 <bool value="false"/> 14225 </split> 14226 <t1> 14227 <radial_composite type="vector"> 14228 <radius> 14229 <real value="0.0000000000"/> 14230 </radius> 14231 <theta> 14232 <angle value="0.000000"/> 14233 </theta> 14234 </radial_composite> 14235 </t1> 14236 <t2> 14237 <radial_composite type="vector"> 14238 <radius> 14239 <real value="0.0000000000"/> 14240 </radius> 14241 <theta> 14242 <angle value="0.000000"/> 14243 </theta> 14244 </radial_composite> 14245 </t2> 14246 <split_radius> 14247 <bool value="false"/> 14248 </split_radius> 14249 <split_angle> 14250 <bool value="false"/> 14251 </split_angle> 14252 </composite> 14253 </entry> 14254 <entry> 14255 <composite type="bline_point"> 14256 <point> 14257 <vector> 14258 <x>-0.4595294297</x> 14259 <y>-2.0984556675</y> 14260 </vector> 14261 </point> 14262 <width> 14263 <real value="1.0000000000"/> 14264 </width> 14265 <origin> 14266 <real value="0.5000000000"/> 14267 </origin> 14268 <split> 14269 <bool value="false"/> 14270 </split> 14271 <t1> 14272 <radial_composite type="vector"> 14273 <radius> 14274 <real value="0.0000000000"/> 14275 </radius> 14276 <theta> 14277 <angle value="0.000000"/> 14278 </theta> 14279 </radial_composite> 14280 </t1> 14281 <t2> 14282 <radial_composite type="vector"> 14283 <radius> 14284 <real value="0.0000000000"/> 14285 </radius> 14286 <theta> 14287 <angle value="0.000000"/> 14288 </theta> 14289 </radial_composite> 14290 </t2> 14291 <split_radius> 14292 <bool value="false"/> 14293 </split_radius> 14294 <split_angle> 14295 <bool value="false"/> 14296 </split_angle> 14297 </composite> 14298 </entry> 14299 <entry> 14300 <composite type="bline_point"> 14301 <point> 14302 <vector> 14303 <x>-0.4595294297</x> 14304 <y>-1.8395160437</y> 14305 </vector> 14306 </point> 14307 <width> 14308 <real value="1.0000000000"/> 14309 </width> 14310 <origin> 14311 <real value="0.5000000000"/> 14312 </origin> 14313 <split> 14314 <bool value="false"/> 14315 </split> 14316 <t1> 14317 <radial_composite type="vector"> 14318 <radius> 14319 <real value="0.0000000000"/> 14320 </radius> 14321 <theta> 14322 <angle value="0.000000"/> 14323 </theta> 14324 </radial_composite> 14325 </t1> 14326 <t2> 14327 <radial_composite type="vector"> 14328 <radius> 14329 <real value="0.0000000000"/> 14330 </radius> 14331 <theta> 14332 <angle value="0.000000"/> 14333 </theta> 14334 </radial_composite> 14335 </t2> 14336 <split_radius> 14337 <bool value="false"/> 14338 </split_radius> 14339 <split_angle> 14340 <bool value="false"/> 14341 </split_angle> 14342 </composite> 14343 </entry> 14344 <entry> 14345 <composite type="bline_point"> 14346 <point> 14347 <vector> 14348 <x>-0.7297272086</x> 14349 <y>-1.8395160437</y> 14350 </vector> 14351 </point> 14352 <width> 14353 <real value="1.0000000000"/> 14354 </width> 14355 <origin> 14356 <real value="0.5000000000"/> 14357 </origin> 14358 <split> 14359 <bool value="false"/> 14360 </split> 14361 <t1> 14362 <radial_composite type="vector"> 14363 <radius> 14364 <real value="0.0000000000"/> 14365 </radius> 14366 <theta> 14367 <angle value="0.000000"/> 14368 </theta> 14369 </radial_composite> 14370 </t1> 14371 <t2> 14372 <radial_composite type="vector"> 14373 <radius> 14374 <real value="0.0000000000"/> 14375 </radius> 14376 <theta> 14377 <angle value="0.000000"/> 14378 </theta> 14379 </radial_composite> 14380 </t2> 14381 <split_radius> 14382 <bool value="false"/> 14383 </split_radius> 14384 <split_angle> 14385 <bool value="false"/> 14386 </split_angle> 14387 </composite> 14388 </entry> 14389 </bline> 14390 </param> 14391 </layer> 14392 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="0"> 14393 <param name="z_depth"> 14394 <real value="0.0000000000"/> 14395 </param> 14396 <param name="amount"> 14397 <real value="1.0000000000"/> 14398 </param> 14399 <param name="blend_method"> 14400 <integer value="0"/> 14401 </param> 14402 <param name="origin"> 14403 <vector> 14404 <x>0.0000000000</x> 14405 <y>0.0000000000</y> 14406 </vector> 14407 </param> 14408 <param name="transformation"> 14409 <composite type="transformation"> 14410 <offset> 14411 <vector> 14412 <x>0.0000000000</x> 14413 <y>0.0000000000</y> 14414 </vector> 14415 </offset> 14416 <angle> 14417 <angle value="0.000000"/> 14418 </angle> 14419 <skew_angle> 14420 <angle value="0.000000"/> 14421 </skew_angle> 14422 <scale> 14423 <vector> 14424 <x>1.0000000000</x> 14425 <y>1.0000000000</y> 14426 </vector> 14427 </scale> 14428 </composite> 14429 </param> 14430 <param name="canvas"> 14431 <canvas> 14432 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine213 Région"> 14433 <param name="z_depth"> 14434 <real value="0.0000000000"/> 14435 </param> 14436 <param name="amount"> 14437 <real value="1.0000000000"/> 14438 </param> 14439 <param name="blend_method"> 14440 <integer value="0"/> 14441 </param> 14442 <param name="color"> 14443 <color> 14444 <r>0.980680</r> 14445 <g>0.292206</g> 14446 <b>0.000000</b> 14447 <a>1.000000</a> 14448 </color> 14449 </param> 14450 <param name="origin"> 14451 <vector> 14452 <x>0.0000000000</x> 14453 <y>0.0000000000</y> 14454 </vector> 14455 </param> 14456 <param name="invert"> 14457 <bool value="false"/> 14458 </param> 14459 <param name="antialias"> 14460 <bool value="true"/> 14461 </param> 14462 <param name="feather"> 14463 <real value="0.0000000000"/> 14464 </param> 14465 <param name="blurtype"> 14466 <integer value="1"/> 14467 </param> 14468 <param name="winding_style"> 14469 <integer value="0"/> 14470 </param> 14471 <param name="bline"> 14472 <bline type="bline_point" loop="true"> 14473 <entry> 14474 <composite type="bline_point"> 14475 <point> 14476 <vector> 14477 <x>-1.9639329910</x> 14478 <y>-0.9964387417</y> 14479 </vector> 14480 </point> 14481 <width> 14482 <real value="1.0000000000"/> 14483 </width> 14484 <origin> 14485 <real value="0.5000000000"/> 14486 </origin> 14487 <split> 14488 <bool value="false"/> 14489 </split> 14490 <t1> 14491 <radial_composite type="vector"> 14492 <radius> 14493 <real value="0.6980108755"/> 14494 </radius> 14495 <theta> 14496 <angle value="90.000000"/> 14497 </theta> 14498 </radial_composite> 14499 </t1> 14500 <t2> 14501 <radial_composite type="vector"> 14502 <radius> 14503 <real value="0.6980108755"/> 14504 </radius> 14505 <theta> 14506 <angle value="90.000000"/> 14507 </theta> 14508 </radial_composite> 14509 </t2> 14510 <split_radius> 14511 <bool value="false"/> 14512 </split_radius> 14513 <split_angle> 14514 <bool value="false"/> 14515 </split_angle> 14516 </composite> 14517 </entry> 14518 <entry> 14519 <composite type="bline_point"> 14520 <point> 14521 <vector> 14522 <x>-1.4573122263</x> 14523 <y>-0.5573673844</y> 14524 </vector> 14525 </point> 14526 <width> 14527 <real value="1.0000000000"/> 14528 </width> 14529 <origin> 14530 <real value="0.5000000000"/> 14531 </origin> 14532 <split> 14533 <bool value="false"/> 14534 </split> 14535 <t1> 14536 <radial_composite type="vector"> 14537 <radius> 14538 <real value="0.9006593407"/> 14539 </radius> 14540 <theta> 14541 <angle value="0.000000"/> 14542 </theta> 14543 </radial_composite> 14544 </t1> 14545 <t2> 14546 <radial_composite type="vector"> 14547 <radius> 14548 <real value="0.9006593407"/> 14549 </radius> 14550 <theta> 14551 <angle value="0.000000"/> 14552 </theta> 14553 </radial_composite> 14554 </t2> 14555 <split_radius> 14556 <bool value="false"/> 14557 </split_radius> 14558 <split_angle> 14559 <bool value="false"/> 14560 </split_angle> 14561 </composite> 14562 </entry> 14563 <entry> 14564 <composite type="bline_point"> 14565 <point> 14566 <vector> 14567 <x>-0.9469385147</x> 14568 <y>-1.0189552307</y> 14569 </vector> 14570 </point> 14571 <width> 14572 <real value="1.0000000000"/> 14573 </width> 14574 <origin> 14575 <real value="0.5000000000"/> 14576 </origin> 14577 <split> 14578 <bool value="false"/> 14579 </split> 14580 <t1> 14581 <radial_composite type="vector"> 14582 <radius> 14583 <real value="0.7317855952"/> 14584 </radius> 14585 <theta> 14586 <angle value="-90.000000"/> 14587 </theta> 14588 </radial_composite> 14589 </t1> 14590 <t2> 14591 <radial_composite type="vector"> 14592 <radius> 14593 <real value="0.7317855952"/> 14594 </radius> 14595 <theta> 14596 <angle value="-90.000000"/> 14597 </theta> 14598 </radial_composite> 14599 </t2> 14600 <split_radius> 14601 <bool value="false"/> 14602 </split_radius> 14603 <split_angle> 14604 <bool value="false"/> 14605 </split_angle> 14606 </composite> 14607 </entry> 14608 <entry> 14609 <composite type="bline_point"> 14610 <point> 14611 <vector> 14612 <x>-0.9506912827</x> 14613 <y>-1.6756858826</y> 14614 </vector> 14615 </point> 14616 <width> 14617 <real value="1.0000000000"/> 14618 </width> 14619 <origin> 14620 <real value="0.5000000000"/> 14621 </origin> 14622 <split> 14623 <bool value="false"/> 14624 </split> 14625 <t1> 14626 <radial_composite type="vector"> 14627 <radius> 14628 <real value="0.7430438352"/> 14629 </radius> 14630 <theta> 14631 <angle value="-90.000000"/> 14632 </theta> 14633 </radial_composite> 14634 </t1> 14635 <t2> 14636 <radial_composite type="vector"> 14637 <radius> 14638 <real value="0.7430438352"/> 14639 </radius> 14640 <theta> 14641 <angle value="-90.000000"/> 14642 </theta> 14643 </radial_composite> 14644 </t2> 14645 <split_radius> 14646 <bool value="false"/> 14647 </split_radius> 14648 <split_angle> 14649 <bool value="false"/> 14650 </split_angle> 14651 </composite> 14652 </entry> 14653 <entry> 14654 <composite type="bline_point"> 14655 <point> 14656 <vector> 14657 <x>-1.4385484457</x> 14658 <y>-2.1260154247</y> 14659 </vector> 14660 </point> 14661 <width> 14662 <real value="1.0000000000"/> 14663 </width> 14664 <origin> 14665 <real value="0.5000000000"/> 14666 </origin> 14667 <split> 14668 <bool value="false"/> 14669 </split> 14670 <t1> 14671 <radial_composite type="vector"> 14672 <radius> 14673 <real value="0.8556263736"/> 14674 </radius> 14675 <theta> 14676 <angle value="180.000000"/> 14677 </theta> 14678 </radial_composite> 14679 </t1> 14680 <t2> 14681 <radial_composite type="vector"> 14682 <radius> 14683 <real value="0.8556263736"/> 14684 </radius> 14685 <theta> 14686 <angle value="180.000000"/> 14687 </theta> 14688 </radial_composite> 14689 </t2> 14690 <split_radius> 14691 <bool value="false"/> 14692 </split_radius> 14693 <split_angle> 14694 <bool value="false"/> 14695 </split_angle> 14696 </composite> 14697 </entry> 14698 <entry> 14699 <composite type="bline_point"> 14700 <point> 14701 <vector> 14702 <x>-1.9676858187</x> 14703 <y>-1.6719331741</y> 14704 </vector> 14705 </point> 14706 <width> 14707 <real value="1.0000000000"/> 14708 </width> 14709 <origin> 14710 <real value="0.5000000000"/> 14711 </origin> 14712 <split> 14713 <bool value="false"/> 14714 </split> 14715 <t1> 14716 <radial_composite type="vector"> 14717 <radius> 14718 <real value="0.7205273553"/> 14719 </radius> 14720 <theta> 14721 <angle value="90.000000"/> 14722 </theta> 14723 </radial_composite> 14724 </t1> 14725 <t2> 14726 <radial_composite type="vector"> 14727 <radius> 14728 <real value="0.7205273553"/> 14729 </radius> 14730 <theta> 14731 <angle value="90.000000"/> 14732 </theta> 14733 </radial_composite> 14734 </t2> 14735 <split_radius> 14736 <bool value="false"/> 14737 </split_radius> 14738 <split_angle> 14739 <bool value="false"/> 14740 </split_angle> 14741 </composite> 14742 </entry> 14743 </bline> 14744 </param> 14745 </layer> 14746 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine214 Région"> 14747 <param name="z_depth"> 14748 <real value="0.0000000000"/> 14749 </param> 14750 <param name="amount"> 14751 <real value="1.0000000000"/> 14752 </param> 14753 <param name="blend_method"> 14754 <integer value="19"/> 14755 </param> 14756 <param name="color"> 14757 <color> 14758 <r>0.980680</r> 14759 <g>0.292206</g> 14760 <b>0.000000</b> 14761 <a>1.000000</a> 14762 </color> 14763 </param> 14764 <param name="origin"> 14765 <vector> 14766 <x>0.0000000000</x> 14767 <y>0.0000000000</y> 14768 </vector> 14769 </param> 14770 <param name="invert"> 14771 <bool value="false"/> 14772 </param> 14773 <param name="antialias"> 14774 <bool value="true"/> 14775 </param> 14776 <param name="feather"> 14777 <real value="0.0000000000"/> 14778 </param> 14779 <param name="blurtype"> 14780 <integer value="1"/> 14781 </param> 14782 <param name="winding_style"> 14783 <integer value="0"/> 14784 </param> 14785 <param name="bline"> 14786 <bline type="bline_point" loop="true"> 14787 <entry> 14788 <composite type="bline_point"> 14789 <point> 14790 <vector> 14791 <x>-1.6937352419</x> 14792 <y>-1.0227079391</y> 14793 </vector> 14794 </point> 14795 <width> 14796 <real value="1.0000000000"/> 14797 </width> 14798 <origin> 14799 <real value="0.5000000000"/> 14800 </origin> 14801 <split> 14802 <bool value="false"/> 14803 </split> 14804 <t1> 14805 <radial_composite type="vector"> 14806 <radius> 14807 <real value="0.9456921538"/> 14808 </radius> 14809 <theta> 14810 <angle value="90.000000"/> 14811 </theta> 14812 </radial_composite> 14813 </t1> 14814 <t2> 14815 <radial_composite type="vector"> 14816 <radius> 14817 <real value="0.9456921538"/> 14818 </radius> 14819 <theta> 14820 <angle value="90.000000"/> 14821 </theta> 14822 </radial_composite> 14823 </t2> 14824 <split_radius> 14825 <bool value="false"/> 14826 </split_radius> 14827 <split_angle> 14828 <bool value="false"/> 14829 </split_angle> 14830 </composite> 14831 </entry> 14832 <entry> 14833 <composite type="bline_point"> 14834 <point> 14835 <vector> 14836 <x>-1.2208890915</x> 14837 <y>-1.0076969862</y> 14838 </vector> 14839 </point> 14840 <width> 14841 <real value="1.0000000000"/> 14842 </width> 14843 <origin> 14844 <real value="0.5000000000"/> 14845 </origin> 14846 <split> 14847 <bool value="false"/> 14848 </split> 14849 <t1> 14850 <radial_composite type="vector"> 14851 <radius> 14852 <real value="0.7768185549"/> 14853 </radius> 14854 <theta> 14855 <angle value="-90.000000"/> 14856 </theta> 14857 </radial_composite> 14858 </t1> 14859 <t2> 14860 <radial_composite type="vector"> 14861 <radius> 14862 <real value="0.7768185549"/> 14863 </radius> 14864 <theta> 14865 <angle value="-90.000000"/> 14866 </theta> 14867 </radial_composite> 14868 </t2> 14869 <split_radius> 14870 <bool value="false"/> 14871 </split_radius> 14872 <split_angle> 14873 <bool value="false"/> 14874 </split_angle> 14875 </composite> 14876 </entry> 14877 <entry> 14878 <composite type="bline_point"> 14879 <point> 14880 <vector> 14881 <x>-1.2208890915</x> 14882 <y>-1.6531693935</y> 14883 </vector> 14884 </point> 14885 <width> 14886 <real value="1.0000000000"/> 14887 </width> 14888 <origin> 14889 <real value="0.5000000000"/> 14890 </origin> 14891 <split> 14892 <bool value="false"/> 14893 </split> 14894 <t1> 14895 <radial_composite type="vector"> 14896 <radius> 14897 <real value="0.9456921538"/> 14898 </radius> 14899 <theta> 14900 <angle value="-90.000000"/> 14901 </theta> 14902 </radial_composite> 14903 </t1> 14904 <t2> 14905 <radial_composite type="vector"> 14906 <radius> 14907 <real value="0.9456921538"/> 14908 </radius> 14909 <theta> 14910 <angle value="-90.000000"/> 14911 </theta> 14912 </radial_composite> 14913 </t2> 14914 <split_radius> 14915 <bool value="false"/> 14916 </split_radius> 14917 <split_angle> 14918 <bool value="false"/> 14919 </split_angle> 14920 </composite> 14921 </entry> 14922 <entry> 14923 <composite type="bline_point"> 14924 <point> 14925 <vector> 14926 <x>-1.6899825335</x> 14927 <y>-1.6794385910</y> 14928 </vector> 14929 </point> 14930 <width> 14931 <real value="1.0000000000"/> 14932 </width> 14933 <origin> 14934 <real value="0.5000000000"/> 14935 </origin> 14936 <split> 14937 <bool value="false"/> 14938 </split> 14939 <t1> 14940 <radial_composite type="vector"> 14941 <radius> 14942 <real value="0.7993350348"/> 14943 </radius> 14944 <theta> 14945 <angle value="90.000000"/> 14946 </theta> 14947 </radial_composite> 14948 </t1> 14949 <t2> 14950 <radial_composite type="vector"> 14951 <radius> 14952 <real value="0.7993350348"/> 14953 </radius> 14954 <theta> 14955 <angle value="90.000000"/> 14956 </theta> 14957 </radial_composite> 14958 </t2> 14959 <split_radius> 14960 <bool value="false"/> 14961 </split_radius> 14962 <split_angle> 14963 <bool value="false"/> 14964 </split_angle> 14965 </composite> 14966 </entry> 14967 </bline> 14968 </param> 14969 </layer> 14970 </canvas> 14971 </param> 14972 <param name="time_dilation"> 14973 <real value="1.0000000000"/> 14974 </param> 14975 <param name="time_offset"> 14976 <time value="0s"/> 14977 </param> 14978 <param name="children_lock"> 14979 <bool value="false"/> 14980 </param> 14981 <param name="outline_grow"> 14982 <real value="0.0000000000"/> 14983 </param> 14984 <param name="z_range"> 14985 <bool value="false" static="true"/> 14986 </param> 14987 <param name="z_range_position"> 14988 <real value="0.0000000000"/> 14989 </param> 14990 <param name="z_range_depth"> 14991 <real value="0.0000000000"/> 14992 </param> 14993 <param name="z_range_blur"> 14994 <real value="0.0000000000"/> 14995 </param> 14996 </layer> 14997 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="2"> 14998 <param name="z_depth"> 14999 <real value="0.0000000000"/> 15000 </param> 15001 <param name="amount"> 15002 <real value="1.0000000000"/> 15003 </param> 15004 <param name="blend_method"> 15005 <integer value="0"/> 15006 </param> 15007 <param name="origin"> 15008 <vector> 15009 <x>0.0000000000</x> 15010 <y>0.0000000000</y> 15011 </vector> 15012 </param> 15013 <param name="transformation"> 15014 <composite type="transformation"> 15015 <offset> 15016 <vector> 15017 <x>0.0000000000</x> 15018 <y>0.0000000000</y> 15019 </vector> 15020 </offset> 15021 <angle> 15022 <angle value="0.000000"/> 15023 </angle> 15024 <skew_angle> 15025 <angle value="0.000000"/> 15026 </skew_angle> 15027 <scale> 15028 <vector> 15029 <x>1.0000000000</x> 15030 <y>1.0000000000</y> 15031 </vector> 15032 </scale> 15033 </composite> 15034 </param> 15035 <param name="canvas"> 15036 <canvas> 15037 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine211 Région"> 15038 <param name="z_depth"> 15039 <real value="0.0000000000"/> 15040 </param> 15041 <param name="amount"> 15042 <real value="1.0000000000"/> 15043 </param> 15044 <param name="blend_method"> 15045 <integer value="0"/> 15046 </param> 15047 <param name="color"> 15048 <color> 15049 <r>0.980680</r> 15050 <g>0.292206</g> 15051 <b>0.000000</b> 15052 <a>1.000000</a> 15053 </color> 15054 </param> 15055 <param name="origin"> 15056 <vector> 15057 <x>0.0000000000</x> 15058 <y>0.0000000000</y> 15059 </vector> 15060 </param> 15061 <param name="invert"> 15062 <bool value="false"/> 15063 </param> 15064 <param name="antialias"> 15065 <bool value="true"/> 15066 </param> 15067 <param name="feather"> 15068 <real value="0.0000000000"/> 15069 </param> 15070 <param name="blurtype"> 15071 <integer value="1"/> 15072 </param> 15073 <param name="winding_style"> 15074 <integer value="0"/> 15075 </param> 15076 <param name="bline"> 15077 <bline type="bline_point" loop="true"> 15078 <entry> 15079 <composite type="bline_point"> 15080 <point> 15081 <vector> 15082 <x>0.9353830218</x> 15083 <y>-1.8527816534</y> 15084 </vector> 15085 </point> 15086 <width> 15087 <real value="1.0000000000"/> 15088 </width> 15089 <origin> 15090 <real value="0.5000000000"/> 15091 </origin> 15092 <split> 15093 <bool value="true"/> 15094 </split> 15095 <t1> 15096 <radial_composite type="vector"> 15097 <radius> 15098 <real value="0.4883171393"/> 15099 </radius> 15100 <theta> 15101 <angle value="112.782394"/> 15102 </theta> 15103 </radial_composite> 15104 </t1> 15105 <t2> 15106 <radial_composite type="vector"> 15107 <radius> 15108 <real value="1.8027911873"/> 15109 </radius> 15110 <theta> 15111 <angle value="43.178482"/> 15112 </theta> 15113 </radial_composite> 15114 </t2> 15115 <split_radius> 15116 <bool value="true"/> 15117 </split_radius> 15118 <split_angle> 15119 <bool value="true"/> 15120 </split_angle> 15121 </composite> 15122 </entry> 15123 <entry> 15124 <composite type="bline_point"> 15125 <point> 15126 <vector> 15127 <x>1.6548821926</x> 15128 <y>-1.0505088568</y> 15129 </vector> 15130 </point> 15131 <width> 15132 <real value="1.0000000000"/> 15133 </width> 15134 <origin> 15135 <real value="0.5000000000"/> 15136 </origin> 15137 <split> 15138 <bool value="false"/> 15139 </split> 15140 <t1> 15141 <radial_composite type="vector"> 15142 <radius> 15143 <real value="0.5417042869"/> 15144 </radius> 15145 <theta> 15146 <angle value="90.000000"/> 15147 </theta> 15148 </radial_composite> 15149 </t1> 15150 <t2> 15151 <radial_composite type="vector"> 15152 <radius> 15153 <real value="0.5417042869"/> 15154 </radius> 15155 <theta> 15156 <angle value="90.000000"/> 15157 </theta> 15158 </radial_composite> 15159 </t2> 15160 <split_radius> 15161 <bool value="false"/> 15162 </split_radius> 15163 <split_angle> 15164 <bool value="false"/> 15165 </split_angle> 15166 </composite> 15167 </entry> 15168 <entry> 15169 <composite type="bline_point"> 15170 <point> 15171 <vector> 15172 <x>1.4166859388</x> 15173 <y>-0.7950242162</y> 15174 </vector> 15175 </point> 15176 <width> 15177 <real value="1.0000000000"/> 15178 </width> 15179 <origin> 15180 <real value="0.5000000000"/> 15181 </origin> 15182 <split> 15183 <bool value="false"/> 15184 </split> 15185 <t1> 15186 <radial_composite type="vector"> 15187 <radius> 15188 <real value="0.4091596875"/> 15189 </radius> 15190 <theta> 15191 <angle value="180.000000"/> 15192 </theta> 15193 </radial_composite> 15194 </t1> 15195 <t2> 15196 <radial_composite type="vector"> 15197 <radius> 15198 <real value="0.4091596875"/> 15199 </radius> 15200 <theta> 15201 <angle value="180.000000"/> 15202 </theta> 15203 </radial_composite> 15204 </t2> 15205 <split_radius> 15206 <bool value="false"/> 15207 </split_radius> 15208 <split_angle> 15209 <bool value="false"/> 15210 </split_angle> 15211 </composite> 15212 </entry> 15213 <entry> 15214 <composite type="bline_point"> 15215 <point> 15216 <vector> 15217 <x>1.1765687466</x> 15218 <y>-1.0966113806</y> 15219 </vector> 15220 </point> 15221 <width> 15222 <real value="1.0000000000"/> 15223 </width> 15224 <origin> 15225 <real value="0.5000000000"/> 15226 </origin> 15227 <split> 15228 <bool value="true"/> 15229 </split> 15230 <t1> 15231 <radial_composite type="vector"> 15232 <radius> 15233 <real value="0.5301786638"/> 15234 </radius> 15235 <theta> 15236 <angle value="-90.000000"/> 15237 </theta> 15238 </radial_composite> 15239 </t1> 15240 <t2> 15241 <radial_composite type="vector"> 15242 <radius> 15243 <real value="0.2161054688"/> 15244 </radius> 15245 <theta> 15246 <angle value="180.000000"/> 15247 </theta> 15248 </radial_composite> 15249 </t2> 15250 <split_radius> 15251 <bool value="true"/> 15252 </split_radius> 15253 <split_angle> 15254 <bool value="true"/> 15255 </split_angle> 15256 </composite> 15257 </entry> 15258 <entry> 15259 <composite type="bline_point"> 15260 <point> 15261 <vector> 15262 <x>0.9143727422</x> 15263 <y>-1.0964126587</y> 15264 </vector> 15265 </point> 15266 <width> 15267 <real value="1.0000000000"/> 15268 </width> 15269 <origin> 15270 <real value="0.5000000000"/> 15271 </origin> 15272 <split> 15273 <bool value="true"/> 15274 </split> 15275 <t1> 15276 <radial_composite type="vector"> 15277 <radius> 15278 <real value="0.2071010742"/> 15279 </radius> 15280 <theta> 15281 <angle value="180.000000"/> 15282 </theta> 15283 </radial_composite> 15284 </t1> 15285 <t2> 15286 <radial_composite type="vector"> 15287 <radius> 15288 <real value="0.7563690176"/> 15289 </radius> 15290 <theta> 15291 <angle value="90.000000"/> 15292 </theta> 15293 </radial_composite> 15294 </t2> 15295 <split_radius> 15296 <bool value="true"/> 15297 </split_radius> 15298 <split_angle> 15299 <bool value="true"/> 15300 </split_angle> 15301 </composite> 15302 </entry> 15303 <entry> 15304 <composite type="bline_point"> 15305 <point> 15306 <vector> 15307 <x>1.3916056156</x> 15308 <y>-0.5591505766</y> 15309 </vector> 15310 </point> 15311 <width> 15312 <real value="1.0000000000"/> 15313 </width> 15314 <origin> 15315 <real value="0.5000000000"/> 15316 </origin> 15317 <split> 15318 <bool value="false"/> 15319 </split> 15320 <t1> 15321 <radial_composite type="vector"> 15322 <radius> 15323 <real value="0.9814790039"/> 15324 </radius> 15325 <theta> 15326 <angle value="0.000000"/> 15327 </theta> 15328 </radial_composite> 15329 </t1> 15330 <t2> 15331 <radial_composite type="vector"> 15332 <radius> 15333 <real value="0.9814790039"/> 15334 </radius> 15335 <theta> 15336 <angle value="0.000000"/> 15337 </theta> 15338 </radial_composite> 15339 </t2> 15340 <split_radius> 15341 <bool value="false"/> 15342 </split_radius> 15343 <split_angle> 15344 <bool value="false"/> 15345 </split_angle> 15346 </composite> 15347 </entry> 15348 <entry> 15349 <composite type="bline_point"> 15350 <point> 15351 <vector> 15352 <x>1.9198634624</x> 15353 <y>-1.0663980246</y> 15354 </vector> 15355 </point> 15356 <width> 15357 <real value="1.0000000000"/> 15358 </width> 15359 <origin> 15360 <real value="0.5000000000"/> 15361 </origin> 15362 <split> 15363 <bool value="false"/> 15364 </split> 15365 <t1> 15366 <radial_composite type="vector"> 15367 <radius> 15368 <real value="0.9544656650"/> 15369 </radius> 15370 <theta> 15371 <angle value="-90.000000"/> 15372 </theta> 15373 </radial_composite> 15374 </t1> 15375 <t2> 15376 <radial_composite type="vector"> 15377 <radius> 15378 <real value="0.9544656650"/> 15379 </radius> 15380 <theta> 15381 <angle value="-90.000000"/> 15382 </theta> 15383 </radial_composite> 15384 </t2> 15385 <split_radius> 15386 <bool value="false"/> 15387 </split_radius> 15388 <split_angle> 15389 <bool value="false"/> 15390 </split_angle> 15391 </composite> 15392 </entry> 15393 <entry> 15394 <composite type="bline_point"> 15395 <point> 15396 <vector> 15397 <x>1.2895559072</x> 15398 <y>-1.8527816534</y> 15399 </vector> 15400 </point> 15401 <width> 15402 <real value="1.0000000000"/> 15403 </width> 15404 <origin> 15405 <real value="0.5000000000"/> 15406 </origin> 15407 <split> 15408 <bool value="true"/> 15409 </split> 15410 <t1> 15411 <radial_composite type="vector"> 15412 <radius> 15413 <real value="1.4332834235"/> 15414 </radius> 15415 <theta> 15416 <angle value="-136.781967"/> 15417 </theta> 15418 </radial_composite> 15419 </t1> 15420 <t2> 15421 <radial_composite type="vector"> 15422 <radius> 15423 <real value="0.6260482544"/> 15424 </radius> 15425 <theta> 15426 <angle value="-139.666870"/> 15427 </theta> 15428 </radial_composite> 15429 </t2> 15430 <split_radius> 15431 <bool value="true"/> 15432 </split_radius> 15433 <split_angle> 15434 <bool value="true"/> 15435 </split_angle> 15436 </composite> 15437 </entry> 15438 </bline> 15439 </param> 15440 </layer> 15441 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle049 Région"> 15442 <param name="z_depth"> 15443 <real value="0.0000000000"/> 15444 </param> 15445 <param name="amount"> 15446 <real value="1.0000000000"/> 15447 </param> 15448 <param name="blend_method"> 15449 <integer value="0"/> 15450 </param> 15451 <param name="color"> 15452 <color> 15453 <r>0.980680</r> 15454 <g>0.292206</g> 15455 <b>0.000000</b> 15456 <a>1.000000</a> 15457 </color> 15458 </param> 15459 <param name="origin"> 15460 <vector> 15461 <x>0.0000000000</x> 15462 <y>0.0000000000</y> 15463 </vector> 15464 </param> 15465 <param name="invert"> 15466 <bool value="false"/> 15467 </param> 15468 <param name="antialias"> 15469 <bool value="true"/> 15470 </param> 15471 <param name="feather"> 15472 <real value="0.0000000000"/> 15473 </param> 15474 <param name="blurtype"> 15475 <integer value="1"/> 15476 </param> 15477 <param name="winding_style"> 15478 <integer value="0"/> 15479 </param> 15480 <param name="bline"> 15481 <bline type="bline_point" loop="true"> 15482 <entry> 15483 <composite type="bline_point"> 15484 <point> 15485 <vector> 15486 <x>0.9323815703</x> 15487 <y>-2.1019032001</y> 15488 </vector> 15489 </point> 15490 <width> 15491 <real value="1.0000000000"/> 15492 </width> 15493 <origin> 15494 <real value="0.5000000000"/> 15495 </origin> 15496 <split> 15497 <bool value="false"/> 15498 </split> 15499 <t1> 15500 <radial_composite type="vector"> 15501 <radius> 15502 <real value="0.0000000000"/> 15503 </radius> 15504 <theta> 15505 <angle value="0.000000"/> 15506 </theta> 15507 </radial_composite> 15508 </t1> 15509 <t2> 15510 <radial_composite type="vector"> 15511 <radius> 15512 <real value="0.0000000000"/> 15513 </radius> 15514 <theta> 15515 <angle value="0.000000"/> 15516 </theta> 15517 </radial_composite> 15518 </t2> 15519 <split_radius> 15520 <bool value="false"/> 15521 </split_radius> 15522 <split_angle> 15523 <bool value="false"/> 15524 </split_angle> 15525 </composite> 15526 </entry> 15527 <entry> 15528 <composite type="bline_point"> 15529 <point> 15530 <vector> 15531 <x>1.9228649139</x> 15532 <y>-2.1019032001</y> 15533 </vector> 15534 </point> 15535 <width> 15536 <real value="1.0000000000"/> 15537 </width> 15538 <origin> 15539 <real value="0.5000000000"/> 15540 </origin> 15541 <split> 15542 <bool value="false"/> 15543 </split> 15544 <t1> 15545 <radial_composite type="vector"> 15546 <radius> 15547 <real value="0.0000000000"/> 15548 </radius> 15549 <theta> 15550 <angle value="0.000000"/> 15551 </theta> 15552 </radial_composite> 15553 </t1> 15554 <t2> 15555 <radial_composite type="vector"> 15556 <radius> 15557 <real value="0.0000000000"/> 15558 </radius> 15559 <theta> 15560 <angle value="0.000000"/> 15561 </theta> 15562 </radial_composite> 15563 </t2> 15564 <split_radius> 15565 <bool value="false"/> 15566 </split_radius> 15567 <split_angle> 15568 <bool value="false"/> 15569 </split_angle> 15570 </composite> 15571 </entry> 15572 <entry> 15573 <composite type="bline_point"> 15574 <point> 15575 <vector> 15576 <x>1.9228649139</x> 15577 <y>-1.8497802019</y> 15578 </vector> 15579 </point> 15580 <width> 15581 <real value="1.0000000000"/> 15582 </width> 15583 <origin> 15584 <real value="0.5000000000"/> 15585 </origin> 15586 <split> 15587 <bool value="false"/> 15588 </split> 15589 <t1> 15590 <radial_composite type="vector"> 15591 <radius> 15592 <real value="0.0000000000"/> 15593 </radius> 15594 <theta> 15595 <angle value="0.000000"/> 15596 </theta> 15597 </radial_composite> 15598 </t1> 15599 <t2> 15600 <radial_composite type="vector"> 15601 <radius> 15602 <real value="0.0000000000"/> 15603 </radius> 15604 <theta> 15605 <angle value="0.000000"/> 15606 </theta> 15607 </radial_composite> 15608 </t2> 15609 <split_radius> 15610 <bool value="false"/> 15611 </split_radius> 15612 <split_angle> 15613 <bool value="false"/> 15614 </split_angle> 15615 </composite> 15616 </entry> 15617 <entry> 15618 <composite type="bline_point"> 15619 <point> 15620 <vector> 15621 <x>0.9323815703</x> 15622 <y>-1.8497802019</y> 15623 </vector> 15624 </point> 15625 <width> 15626 <real value="1.0000000000"/> 15627 </width> 15628 <origin> 15629 <real value="0.5000000000"/> 15630 </origin> 15631 <split> 15632 <bool value="false"/> 15633 </split> 15634 <t1> 15635 <radial_composite type="vector"> 15636 <radius> 15637 <real value="0.0000000000"/> 15638 </radius> 15639 <theta> 15640 <angle value="0.000000"/> 15641 </theta> 15642 </radial_composite> 15643 </t1> 15644 <t2> 15645 <radial_composite type="vector"> 15646 <radius> 15647 <real value="0.0000000000"/> 15648 </radius> 15649 <theta> 15650 <angle value="0.000000"/> 15651 </theta> 15652 </radial_composite> 15653 </t2> 15654 <split_radius> 15655 <bool value="false"/> 15656 </split_radius> 15657 <split_angle> 15658 <bool value="false"/> 15659 </split_angle> 15660 </composite> 15661 </entry> 15662 </bline> 15663 </param> 15664 </layer> 15665 </canvas> 15666 </param> 15667 <param name="time_dilation"> 15668 <real value="1.0000000000"/> 15669 </param> 15670 <param name="time_offset"> 15671 <time value="0s"/> 15672 </param> 15673 <param name="children_lock"> 15674 <bool value="false"/> 15675 </param> 15676 <param name="outline_grow"> 15677 <real value="0.0000000000"/> 15678 </param> 15679 <param name="z_range"> 15680 <bool value="false" static="true"/> 15681 </param> 15682 <param name="z_range_position"> 15683 <real value="0.0000000000"/> 15684 </param> 15685 <param name="z_range_depth"> 15686 <real value="0.0000000000"/> 15687 </param> 15688 <param name="z_range_blur"> 15689 <real value="0.0000000000"/> 15690 </param> 15691 </layer> 15692 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="6"> 15693 <param name="z_depth"> 15694 <real value="0.0000000000"/> 15695 </param> 15696 <param name="amount"> 15697 <real value="1.0000000000"/> 15698 </param> 15699 <param name="blend_method"> 15700 <integer value="0"/> 15701 </param> 15702 <param name="origin"> 15703 <vector> 15704 <x>0.0000000000</x> 15705 <y>0.0000000000</y> 15706 </vector> 15707 </param> 15708 <param name="transformation"> 15709 <composite type="transformation"> 15710 <offset> 15711 <vector> 15712 <x>0.0000000000</x> 15713 <y>0.0000000000</y> 15714 </vector> 15715 </offset> 15716 <angle> 15717 <angle value="0.000000"/> 15718 </angle> 15719 <skew_angle> 15720 <angle value="0.000000"/> 15721 </skew_angle> 15722 <scale> 15723 <vector> 15724 <x>1.0000000000</x> 15725 <y>1.0000000000</y> 15726 </vector> 15727 </scale> 15728 </composite> 15729 </param> 15730 <param name="canvas"> 15731 <canvas> 15732 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine212 Région"> 15733 <param name="z_depth"> 15734 <real value="0.0000000000"/> 15735 </param> 15736 <param name="amount"> 15737 <real value="1.0000000000"/> 15738 </param> 15739 <param name="blend_method"> 15740 <integer value="0"/> 15741 </param> 15742 <param name="color"> 15743 <color> 15744 <r>0.980680</r> 15745 <g>0.292206</g> 15746 <b>0.000000</b> 15747 <a>1.000000</a> 15748 </color> 15749 </param> 15750 <param name="origin"> 15751 <vector> 15752 <x>0.0000000000</x> 15753 <y>0.0000000000</y> 15754 </vector> 15755 </param> 15756 <param name="invert"> 15757 <bool value="false"/> 15758 </param> 15759 <param name="antialias"> 15760 <bool value="true"/> 15761 </param> 15762 <param name="feather"> 15763 <real value="0.0000000000"/> 15764 </param> 15765 <param name="blurtype"> 15766 <integer value="1"/> 15767 </param> 15768 <param name="winding_style"> 15769 <integer value="0"/> 15770 </param> 15771 <param name="bline"> 15772 <bline type="bline_point" loop="true"> 15773 <entry> 15774 <composite type="bline_point"> 15775 <point> 15776 <vector> 15777 <x>0.3019630611</x> 15778 <y>-0.5735449791</y> 15779 </vector> 15780 </point> 15781 <width> 15782 <real value="1.0000000000"/> 15783 </width> 15784 <origin> 15785 <real value="0.5000000000"/> 15786 </origin> 15787 <split> 15788 <bool value="true"/> 15789 </split> 15790 <t1> 15791 <radial_composite type="vector"> 15792 <radius> 15793 <real value="0.2360149991"/> 15794 </radius> 15795 <theta> 15796 <angle value="179.696426"/> 15797 </theta> 15798 </radial_composite> 15799 </t1> 15800 <t2> 15801 <radial_composite type="vector"> 15802 <radius> 15803 <real value="1.5559112608"/> 15804 </radius> 15805 <theta> 15806 <angle value="-124.149902"/> 15807 </theta> 15808 </radial_composite> 15809 </t2> 15810 <split_radius> 15811 <bool value="true"/> 15812 </split_radius> 15813 <split_angle> 15814 <bool value="true"/> 15815 </split_angle> 15816 </composite> 15817 </entry> 15818 <entry> 15819 <composite type="bline_point"> 15820 <point> 15821 <vector> 15822 <x>-0.2563094199</x> 15823 <y>-1.6000458002</y> 15824 </vector> 15825 </point> 15826 <width> 15827 <real value="1.0000000000"/> 15828 </width> 15829 <origin> 15830 <real value="0.5000000000"/> 15831 </origin> 15832 <split> 15833 <bool value="false"/> 15834 </split> 15835 <t1> 15836 <radial_composite type="vector"> 15837 <radius> 15838 <real value="0.8014415678"/> 15839 </radius> 15840 <theta> 15841 <angle value="-90.643753"/> 15842 </theta> 15843 </radial_composite> 15844 </t1> 15845 <t2> 15846 <radial_composite type="vector"> 15847 <radius> 15848 <real value="0.8014415678"/> 15849 </radius> 15850 <theta> 15851 <angle value="-90.643753"/> 15852 </theta> 15853 </radial_composite> 15854 </t2> 15855 <split_radius> 15856 <bool value="false"/> 15857 </split_radius> 15858 <split_angle> 15859 <bool value="false"/> 15860 </split_angle> 15861 </composite> 15862 </entry> 15863 <entry> 15864 <composite type="bline_point"> 15865 <point> 15866 <vector> 15867 <x>0.2839542627</x> 15868 <y>-2.1313049793</y> 15869 </vector> 15870 </point> 15871 <width> 15872 <real value="1.0000000000"/> 15873 </width> 15874 <origin> 15875 <real value="0.5000000000"/> 15876 </origin> 15877 <split> 15878 <bool value="false"/> 15879 </split> 15880 <t1> 15881 <radial_composite type="vector"> 15882 <radius> 15883 <real value="0.9724746094"/> 15884 </radius> 15885 <theta> 15886 <angle value="0.000000"/> 15887 </theta> 15888 </radial_composite> 15889 </t1> 15890 <t2> 15891 <radial_composite type="vector"> 15892 <radius> 15893 <real value="0.9724746094"/> 15894 </radius> 15895 <theta> 15896 <angle value="0.000000"/> 15897 </theta> 15898 </radial_composite> 15899 </t2> 15900 <split_radius> 15901 <bool value="false"/> 15902 </split_radius> 15903 <split_angle> 15904 <bool value="false"/> 15905 </split_angle> 15906 </composite> 15907 </entry> 15908 <entry> 15909 <composite type="bline_point"> 15910 <point> 15911 <vector> 15912 <x>0.8062091470</x> 15913 <y>-1.5850384235</y> 15914 </vector> 15915 </point> 15916 <width> 15917 <real value="1.0000000000"/> 15918 </width> 15919 <origin> 15920 <real value="0.5000000000"/> 15921 </origin> 15922 <split> 15923 <bool value="false"/> 15924 </split> 15925 <t1> 15926 <radial_composite type="vector"> 15927 <radius> 15928 <real value="0.8193997690"/> 15929 </radius> 15930 <theta> 15931 <angle value="90.000000"/> 15932 </theta> 15933 </radial_composite> 15934 </t1> 15935 <t2> 15936 <radial_composite type="vector"> 15937 <radius> 15938 <real value="0.8193997690"/> 15939 </radius> 15940 <theta> 15941 <angle value="90.000000"/> 15942 </theta> 15943 </radial_composite> 15944 </t2> 15945 <split_radius> 15946 <bool value="false"/> 15947 </split_radius> 15948 <split_angle> 15949 <bool value="false"/> 15950 </split_angle> 15951 </composite> 15952 </entry> 15953 <entry> 15954 <composite type="bline_point"> 15955 <point> 15956 <vector> 15957 <x>0.2480889261</x> 15958 <y>-1.1233497858</y> 15959 </vector> 15960 </point> 15961 <width> 15962 <real value="1.0000000000"/> 15963 </width> 15964 <origin> 15965 <real value="0.5000000000"/> 15966 </origin> 15967 <split> 15968 <bool value="true"/> 15969 </split> 15970 <t1> 15971 <radial_composite type="vector"> 15972 <radius> 15973 <real value="1.0972068013"/> 15974 </radius> 15975 <theta> 15976 <angle value="-166.328690"/> 15977 </theta> 15978 </radial_composite> 15979 </t1> 15980 <t2> 15981 <radial_composite type="vector"> 15982 <radius> 15983 <real value="0.5669908643"/> 15984 </radius> 15985 <theta> 15986 <angle value="57.319439"/> 15987 </theta> 15988 </radial_composite> 15989 </t2> 15990 <split_radius> 15991 <bool value="true"/> 15992 </split_radius> 15993 <split_angle> 15994 <bool value="true"/> 15995 </split_angle> 15996 </composite> 15997 </entry> 15998 <entry> 15999 <composite type="bline_point"> 16000 <point> 16001 <vector> 16002 <x>0.6153583527</x> 16003 <y>-0.5731196404</y> 16004 </vector> 16005 </point> 16006 <width> 16007 <real value="1.0000000000"/> 16008 </width> 16009 <origin> 16010 <real value="0.5000000000"/> 16011 </origin> 16012 <split> 16013 <bool value="true"/> 16014 </split> 16015 <t1> 16016 <radial_composite type="vector"> 16017 <radius> 16018 <real value="0.2421066959"/> 16019 </radius> 16020 <theta> 16021 <angle value="51.766167"/> 16022 </theta> 16023 </radial_composite> 16024 </t1> 16025 <t2> 16026 <radial_composite type="vector"> 16027 <radius> 16028 <real value="0.2102274000"/> 16029 </radius> 16030 <theta> 16031 <angle value="180.000000"/> 16032 </theta> 16033 </radial_composite> 16034 </t2> 16035 <split_radius> 16036 <bool value="true"/> 16037 </split_radius> 16038 <split_angle> 16039 <bool value="true"/> 16040 </split_angle> 16041 </composite> 16042 </entry> 16043 </bline> 16044 </param> 16045 </layer> 16046 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Circle110 Région"> 16047 <param name="z_depth"> 16048 <real value="0.0000000000"/> 16049 </param> 16050 <param name="amount"> 16051 <real value="1.0000000000"/> 16052 </param> 16053 <param name="blend_method"> 16054 <integer value="19"/> 16055 </param> 16056 <param name="color"> 16057 <color> 16058 <r>0.980680</r> 16059 <g>0.292206</g> 16060 <b>0.000000</b> 16061 <a>1.000000</a> 16062 </color> 16063 </param> 16064 <param name="origin"> 16065 <vector> 16066 <x>0.0000000000</x> 16067 <y>0.0000000000</y> 16068 </vector> 16069 </param> 16070 <param name="invert"> 16071 <bool value="false"/> 16072 </param> 16073 <param name="antialias"> 16074 <bool value="true"/> 16075 </param> 16076 <param name="feather"> 16077 <real value="0.0000000000"/> 16078 </param> 16079 <param name="blurtype"> 16080 <integer value="1"/> 16081 </param> 16082 <param name="winding_style"> 16083 <integer value="0"/> 16084 </param> 16085 <param name="bline"> 16086 <bline type="bline_point" loop="true"> 16087 <entry> 16088 <composite type="bline_point"> 16089 <point> 16090 <vector> 16091 <x>0.5308823586</x> 16092 <y>-1.6151497364</y> 16093 </vector> 16094 </point> 16095 <width> 16096 <real value="1.0000000000"/> 16097 </width> 16098 <origin> 16099 <real value="0.5000000000"/> 16100 </origin> 16101 <split> 16102 <bool value="false"/> 16103 </split> 16104 <t1> 16105 <radial_composite type="vector"> 16106 <radius> 16107 <real value="0.4259852378"/> 16108 </radius> 16109 <theta> 16110 <angle value="90.000000"/> 16111 </theta> 16112 </radial_composite> 16113 </t1> 16114 <t2> 16115 <radial_composite type="vector"> 16116 <radius> 16117 <real value="0.4259852378"/> 16118 </radius> 16119 <theta> 16120 <angle value="90.000000"/> 16121 </theta> 16122 </radial_composite> 16123 </t2> 16124 <split_radius> 16125 <bool value="false"/> 16126 </split_radius> 16127 <split_angle> 16128 <bool value="false"/> 16129 </split_angle> 16130 </composite> 16131 </entry> 16132 <entry> 16133 <composite type="bline_point"> 16134 <point> 16135 <vector> 16136 <x>0.2737774849</x> 16137 <y>-1.3379917145</y> 16138 </vector> 16139 </point> 16140 <width> 16141 <real value="1.0000000000"/> 16142 </width> 16143 <origin> 16144 <real value="0.5000000000"/> 16145 </origin> 16146 <split> 16147 <bool value="false"/> 16148 </split> 16149 <t1> 16150 <radial_composite type="vector"> 16151 <radius> 16152 <real value="0.4592104043"/> 16153 </radius> 16154 <theta> 16155 <angle value="-179.999985"/> 16156 </theta> 16157 </radial_composite> 16158 </t1> 16159 <t2> 16160 <radial_composite type="vector"> 16161 <radius> 16162 <real value="0.4592104043"/> 16163 </radius> 16164 <theta> 16165 <angle value="-179.999985"/> 16166 </theta> 16167 </radial_composite> 16168 </t2> 16169 <split_radius> 16170 <bool value="false"/> 16171 </split_radius> 16172 <split_angle> 16173 <bool value="false"/> 16174 </split_angle> 16175 </composite> 16176 </entry> 16177 <entry> 16178 <composite type="bline_point"> 16179 <point> 16180 <vector> 16181 <x>0.0166726578</x> 16182 <y>-1.6151497364</y> 16183 </vector> 16184 </point> 16185 <width> 16186 <real value="1.0000000000"/> 16187 </width> 16188 <origin> 16189 <real value="0.5000000000"/> 16190 </origin> 16191 <split> 16192 <bool value="false"/> 16193 </split> 16194 <t1> 16195 <radial_composite type="vector"> 16196 <radius> 16197 <real value="0.4259852378"/> 16198 </radius> 16199 <theta> 16200 <angle value="-89.999992"/> 16201 </theta> 16202 </radial_composite> 16203 </t1> 16204 <t2> 16205 <radial_composite type="vector"> 16206 <radius> 16207 <real value="0.4259852378"/> 16208 </radius> 16209 <theta> 16210 <angle value="-89.999992"/> 16211 </theta> 16212 </radial_composite> 16213 </t2> 16214 <split_radius> 16215 <bool value="false"/> 16216 </split_radius> 16217 <split_angle> 16218 <bool value="false"/> 16219 </split_angle> 16220 </composite> 16221 </entry> 16222 <entry> 16223 <composite type="bline_point"> 16224 <point> 16225 <vector> 16226 <x>0.2737775147</x> 16227 <y>-1.8923077583</y> 16228 </vector> 16229 </point> 16230 <width> 16231 <real value="1.0000000000"/> 16232 </width> 16233 <origin> 16234 <real value="0.5000000000"/> 16235 </origin> 16236 <split> 16237 <bool value="false"/> 16238 </split> 16239 <t1> 16240 <radial_composite type="vector"> 16241 <radius> 16242 <real value="0.4592104043"/> 16243 </radius> 16244 <theta> 16245 <angle value="0.000001"/> 16246 </theta> 16247 </radial_composite> 16248 </t1> 16249 <t2> 16250 <radial_composite type="vector"> 16251 <radius> 16252 <real value="0.4592104043"/> 16253 </radius> 16254 <theta> 16255 <angle value="0.000001"/> 16256 </theta> 16257 </radial_composite> 16258 </t2> 16259 <split_radius> 16260 <bool value="false"/> 16261 </split_radius> 16262 <split_angle> 16263 <bool value="false"/> 16264 </split_angle> 16265 </composite> 16266 </entry> 16267 </bline> 16268 </param> 16269 </layer> 16270 </canvas> 16271 </param> 16272 <param name="time_dilation"> 16273 <real value="1.0000000000"/> 16274 </param> 16275 <param name="time_offset"> 16276 <time value="0s"/> 16277 </param> 16278 <param name="children_lock"> 16279 <bool value="false"/> 16280 </param> 16281 <param name="outline_grow"> 16282 <real value="0.0000000000"/> 16283 </param> 16284 <param name="z_range"> 16285 <bool value="false" static="true"/> 16286 </param> 16287 <param name="z_range_position"> 16288 <real value="0.0000000000"/> 16289 </param> 16290 <param name="z_range_depth"> 16291 <real value="0.0000000000"/> 16292 </param> 16293 <param name="z_range_blur"> 16294 <real value="0.0000000000"/> 16295 </param> 16296 </layer> 16297 </canvas> 16298 </param> 16299 <param name="time_dilation"> 16300 <real value="1.0000000000"/> 16301 </param> 16302 <param name="time_offset"> 16303 <time value="0s"/> 16304 </param> 16305 <param name="children_lock"> 16306 <bool value="false"/> 16307 </param> 16308 <param name="outline_grow"> 16309 <real value="0.0000000000"/> 16310 </param> 16311 <param name="z_range"> 16312 <bool value="false" static="true"/> 16313 </param> 16314 <param name="z_range_position"> 16315 <real value="0.0000000000"/> 16316 </param> 16317 <param name="z_range_depth"> 16318 <real value="0.0000000000"/> 16319 </param> 16320 <param name="z_range_blur"> 16321 <real value="0.0000000000"/> 16322 </param> 16323 </layer> 16324 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="f"> 16325 <param name="z_depth"> 16326 <real value="0.0000000000"/> 16327 </param> 16328 <param name="amount"> 16329 <real value="1.0000000000"/> 16330 </param> 16331 <param name="blend_method"> 16332 <integer value="0"/> 16333 </param> 16334 <param name="origin"> 16335 <vector> 16336 <x>0.0000000000</x> 16337 <y>0.0000000000</y> 16338 </vector> 16339 </param> 16340 <param name="transformation"> 16341 <composite type="transformation"> 16342 <offset> 16343 <vector> 16344 <x>0.0000000000</x> 16345 <y>0.0000000000</y> 16346 </vector> 16347 </offset> 16348 <angle> 16349 <angle value="0.000000"/> 16350 </angle> 16351 <skew_angle> 16352 <angle value="0.000000"/> 16353 </skew_angle> 16354 <scale> 16355 <vector> 16356 <x>1.0000000000</x> 16357 <y>1.0000000000</y> 16358 </vector> 16359 </scale> 16360 </composite> 16361 </param> 16362 <param name="canvas"> 16363 <canvas> 16364 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle046 Région"> 16365 <param name="z_depth"> 16366 <real value="0.0000000000"/> 16367 </param> 16368 <param name="amount"> 16369 <real value="1.0000000000"/> 16370 </param> 16371 <param name="blend_method"> 16372 <integer value="0"/> 16373 </param> 16374 <param name="color"> 16375 <color> 16376 <r>0.980680</r> 16377 <g>0.292206</g> 16378 <b>0.000000</b> 16379 <a>1.000000</a> 16380 </color> 16381 </param> 16382 <param name="origin"> 16383 <vector> 16384 <x>0.0000000000</x> 16385 <y>0.0000000000</y> 16386 </vector> 16387 </param> 16388 <param name="invert"> 16389 <bool value="false"/> 16390 </param> 16391 <param name="antialias"> 16392 <bool value="true"/> 16393 </param> 16394 <param name="feather"> 16395 <real value="0.0000000000"/> 16396 </param> 16397 <param name="blurtype"> 16398 <integer value="1"/> 16399 </param> 16400 <param name="winding_style"> 16401 <integer value="0"/> 16402 </param> 16403 <param name="bline"> 16404 <bline type="bline_point" loop="true"> 16405 <entry> 16406 <composite type="bline_point"> 16407 <point> 16408 <vector> 16409 <x>0.6265519261</x> 16410 <y>0.5503566265</y> 16411 </vector> 16412 </point> 16413 <width> 16414 <real value="1.0000000000"/> 16415 </width> 16416 <origin> 16417 <real value="0.5000000000"/> 16418 </origin> 16419 <split> 16420 <bool value="false"/> 16421 </split> 16422 <t1> 16423 <radial_composite type="vector"> 16424 <radius> 16425 <real value="0.0000000000"/> 16426 </radius> 16427 <theta> 16428 <angle value="0.000000"/> 16429 </theta> 16430 </radial_composite> 16431 </t1> 16432 <t2> 16433 <radial_composite type="vector"> 16434 <radius> 16435 <real value="0.0000000000"/> 16436 </radius> 16437 <theta> 16438 <angle value="0.000000"/> 16439 </theta> 16440 </radial_composite> 16441 </t2> 16442 <split_radius> 16443 <bool value="false"/> 16444 </split_radius> 16445 <split_angle> 16446 <bool value="false"/> 16447 </split_angle> 16448 </composite> 16449 </entry> 16450 <entry> 16451 <composite type="bline_point"> 16452 <point> 16453 <vector> 16454 <x>0.8938807845</x> 16455 <y>0.5503566265</y> 16456 </vector> 16457 </point> 16458 <width> 16459 <real value="1.0000000000"/> 16460 </width> 16461 <origin> 16462 <real value="0.5000000000"/> 16463 </origin> 16464 <split> 16465 <bool value="false"/> 16466 </split> 16467 <t1> 16468 <radial_composite type="vector"> 16469 <radius> 16470 <real value="0.0000000000"/> 16471 </radius> 16472 <theta> 16473 <angle value="0.000000"/> 16474 </theta> 16475 </radial_composite> 16476 </t1> 16477 <t2> 16478 <radial_composite type="vector"> 16479 <radius> 16480 <real value="0.0000000000"/> 16481 </radius> 16482 <theta> 16483 <angle value="0.000000"/> 16484 </theta> 16485 </radial_composite> 16486 </t2> 16487 <split_radius> 16488 <bool value="false"/> 16489 </split_radius> 16490 <split_angle> 16491 <bool value="false"/> 16492 </split_angle> 16493 </composite> 16494 </entry> 16495 <entry> 16496 <composite type="bline_point"> 16497 <point> 16498 <vector> 16499 <x>0.8938807845</x> 16500 <y>1.5729020834</y> 16501 </vector> 16502 </point> 16503 <width> 16504 <real value="1.0000000000"/> 16505 </width> 16506 <origin> 16507 <real value="0.5000000000"/> 16508 </origin> 16509 <split> 16510 <bool value="false"/> 16511 </split> 16512 <t1> 16513 <radial_composite type="vector"> 16514 <radius> 16515 <real value="0.0000000000"/> 16516 </radius> 16517 <theta> 16518 <angle value="0.000000"/> 16519 </theta> 16520 </radial_composite> 16521 </t1> 16522 <t2> 16523 <radial_composite type="vector"> 16524 <radius> 16525 <real value="0.0000000000"/> 16526 </radius> 16527 <theta> 16528 <angle value="0.000000"/> 16529 </theta> 16530 </radial_composite> 16531 </t2> 16532 <split_radius> 16533 <bool value="false"/> 16534 </split_radius> 16535 <split_angle> 16536 <bool value="false"/> 16537 </split_angle> 16538 </composite> 16539 </entry> 16540 <entry> 16541 <composite type="bline_point"> 16542 <point> 16543 <vector> 16544 <x>0.6265519261</x> 16545 <y>1.5729020834</y> 16546 </vector> 16547 </point> 16548 <width> 16549 <real value="1.0000000000"/> 16550 </width> 16551 <origin> 16552 <real value="0.5000000000"/> 16553 </origin> 16554 <split> 16555 <bool value="false"/> 16556 </split> 16557 <t1> 16558 <radial_composite type="vector"> 16559 <radius> 16560 <real value="0.0000000000"/> 16561 </radius> 16562 <theta> 16563 <angle value="0.000000"/> 16564 </theta> 16565 </radial_composite> 16566 </t1> 16567 <t2> 16568 <radial_composite type="vector"> 16569 <radius> 16570 <real value="0.0000000000"/> 16571 </radius> 16572 <theta> 16573 <angle value="0.000000"/> 16574 </theta> 16575 </radial_composite> 16576 </t2> 16577 <split_radius> 16578 <bool value="false"/> 16579 </split_radius> 16580 <split_angle> 16581 <bool value="false"/> 16582 </split_angle> 16583 </composite> 16584 </entry> 16585 </bline> 16586 </param> 16587 </layer> 16588 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle044 Région"> 16589 <param name="z_depth"> 16590 <real value="0.0000000000"/> 16591 </param> 16592 <param name="amount"> 16593 <real value="1.0000000000"/> 16594 </param> 16595 <param name="blend_method"> 16596 <integer value="0"/> 16597 </param> 16598 <param name="color"> 16599 <color> 16600 <r>0.980680</r> 16601 <g>0.292206</g> 16602 <b>0.000000</b> 16603 <a>1.000000</a> 16604 </color> 16605 </param> 16606 <param name="origin"> 16607 <vector> 16608 <x>0.0000000000</x> 16609 <y>0.0000000000</y> 16610 </vector> 16611 </param> 16612 <param name="invert"> 16613 <bool value="false"/> 16614 </param> 16615 <param name="antialias"> 16616 <bool value="true"/> 16617 </param> 16618 <param name="feather"> 16619 <real value="0.0000000000"/> 16620 </param> 16621 <param name="blurtype"> 16622 <integer value="1"/> 16623 </param> 16624 <param name="winding_style"> 16625 <integer value="0"/> 16626 </param> 16627 <param name="bline"> 16628 <bline type="bline_point" loop="true"> 16629 <entry> 16630 <composite type="bline_point"> 16631 <point> 16632 <vector> 16633 <x>0.5233723521</x> 16634 <y>1.4556376934</y> 16635 </vector> 16636 </point> 16637 <width> 16638 <real value="1.0000000000"/> 16639 </width> 16640 <origin> 16641 <real value="0.5000000000"/> 16642 </origin> 16643 <split> 16644 <bool value="false"/> 16645 </split> 16646 <t1> 16647 <radial_composite type="vector"> 16648 <radius> 16649 <real value="0.0000000000"/> 16650 </radius> 16651 <theta> 16652 <angle value="0.000000"/> 16653 </theta> 16654 </radial_composite> 16655 </t1> 16656 <t2> 16657 <radial_composite type="vector"> 16658 <radius> 16659 <real value="0.0000000000"/> 16660 </radius> 16661 <theta> 16662 <angle value="0.000000"/> 16663 </theta> 16664 </radial_composite> 16665 </t2> 16666 <split_radius> 16667 <bool value="false"/> 16668 </split_radius> 16669 <split_angle> 16670 <bool value="false"/> 16671 </split_angle> 16672 </composite> 16673 </entry> 16674 <entry> 16675 <composite type="bline_point"> 16676 <point> 16677 <vector> 16678 <x>1.0392701626</x> 16679 <y>1.4556376934</y> 16680 </vector> 16681 </point> 16682 <width> 16683 <real value="1.0000000000"/> 16684 </width> 16685 <origin> 16686 <real value="0.5000000000"/> 16687 </origin> 16688 <split> 16689 <bool value="false"/> 16690 </split> 16691 <t1> 16692 <radial_composite type="vector"> 16693 <radius> 16694 <real value="0.0000000000"/> 16695 </radius> 16696 <theta> 16697 <angle value="0.000000"/> 16698 </theta> 16699 </radial_composite> 16700 </t1> 16701 <t2> 16702 <radial_composite type="vector"> 16703 <radius> 16704 <real value="0.0000000000"/> 16705 </radius> 16706 <theta> 16707 <angle value="0.000000"/> 16708 </theta> 16709 </radial_composite> 16710 </t2> 16711 <split_radius> 16712 <bool value="false"/> 16713 </split_radius> 16714 <split_angle> 16715 <bool value="false"/> 16716 </split_angle> 16717 </composite> 16718 </entry> 16719 <entry> 16720 <composite type="bline_point"> 16721 <point> 16722 <vector> 16723 <x>1.0392701626</x> 16724 <y>1.6760946512</y> 16725 </vector> 16726 </point> 16727 <width> 16728 <real value="1.0000000000"/> 16729 </width> 16730 <origin> 16731 <real value="0.5000000000"/> 16732 </origin> 16733 <split> 16734 <bool value="false"/> 16735 </split> 16736 <t1> 16737 <radial_composite type="vector"> 16738 <radius> 16739 <real value="0.0000000000"/> 16740 </radius> 16741 <theta> 16742 <angle value="0.000000"/> 16743 </theta> 16744 </radial_composite> 16745 </t1> 16746 <t2> 16747 <radial_composite type="vector"> 16748 <radius> 16749 <real value="0.0000000000"/> 16750 </radius> 16751 <theta> 16752 <angle value="0.000000"/> 16753 </theta> 16754 </radial_composite> 16755 </t2> 16756 <split_radius> 16757 <bool value="false"/> 16758 </split_radius> 16759 <split_angle> 16760 <bool value="false"/> 16761 </split_angle> 16762 </composite> 16763 </entry> 16764 <entry> 16765 <composite type="bline_point"> 16766 <point> 16767 <vector> 16768 <x>0.5233723521</x> 16769 <y>1.6760946512</y> 16770 </vector> 16771 </point> 16772 <width> 16773 <real value="1.0000000000"/> 16774 </width> 16775 <origin> 16776 <real value="0.5000000000"/> 16777 </origin> 16778 <split> 16779 <bool value="false"/> 16780 </split> 16781 <t1> 16782 <radial_composite type="vector"> 16783 <radius> 16784 <real value="0.0000000000"/> 16785 </radius> 16786 <theta> 16787 <angle value="0.000000"/> 16788 </theta> 16789 </radial_composite> 16790 </t1> 16791 <t2> 16792 <radial_composite type="vector"> 16793 <radius> 16794 <real value="0.0000000000"/> 16795 </radius> 16796 <theta> 16797 <angle value="0.000000"/> 16798 </theta> 16799 </radial_composite> 16800 </t2> 16801 <split_radius> 16802 <bool value="false"/> 16803 </split_radius> 16804 <split_angle> 16805 <bool value="false"/> 16806 </split_angle> 16807 </composite> 16808 </entry> 16809 </bline> 16810 </param> 16811 </layer> 16812 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine207 Région"> 16813 <param name="z_depth"> 16814 <real value="0.0000000000"/> 16815 </param> 16816 <param name="amount"> 16817 <real value="1.0000000000"/> 16818 </param> 16819 <param name="blend_method"> 16820 <integer value="0"/> 16821 </param> 16822 <param name="color"> 16823 <color> 16824 <r>0.980680</r> 16825 <g>0.292206</g> 16826 <b>0.000000</b> 16827 <a>1.000000</a> 16828 </color> 16829 </param> 16830 <param name="origin"> 16831 <vector> 16832 <x>0.0000000000</x> 16833 <y>0.0000000000</y> 16834 </vector> 16835 </param> 16836 <param name="invert"> 16837 <bool value="false"/> 16838 </param> 16839 <param name="antialias"> 16840 <bool value="true"/> 16841 </param> 16842 <param name="feather"> 16843 <real value="0.0000000000"/> 16844 </param> 16845 <param name="blurtype"> 16846 <integer value="1"/> 16847 </param> 16848 <param name="winding_style"> 16849 <integer value="0"/> 16850 </param> 16851 <param name="bline"> 16852 <bline type="bline_point" loop="true"> 16853 <entry> 16854 <composite type="bline_point"> 16855 <point> 16856 <vector> 16857 <x>1.0540745258</x> 16858 <y>1.8237550259</y> 16859 </vector> 16860 </point> 16861 <width> 16862 <real value="1.0000000000"/> 16863 </width> 16864 <origin> 16865 <real value="0.5000000000"/> 16866 </origin> 16867 <split> 16868 <bool value="true"/> 16869 </split> 16870 <t1> 16871 <radial_composite type="vector"> 16872 <radius> 16873 <real value="0.2247496509"/> 16874 </radius> 16875 <theta> 16876 <angle value="-90.000000"/> 16877 </theta> 16878 </radial_composite> 16879 </t1> 16880 <t2> 16881 <radial_composite type="vector"> 16882 <radius> 16883 <real value="0.3457687500"/> 16884 </radius> 16885 <theta> 16886 <angle value="180.000000"/> 16887 </theta> 16888 </radial_composite> 16889 </t2> 16890 <split_radius> 16891 <bool value="true"/> 16892 </split_radius> 16893 <split_angle> 16894 <bool value="true"/> 16895 </split_angle> 16896 </composite> 16897 </entry> 16898 <entry> 16899 <composite type="bline_point"> 16900 <point> 16901 <vector> 16902 <x>0.8811901212</x> 16903 <y>1.6777638197</y> 16904 </vector> 16905 </point> 16906 <width> 16907 <real value="1.0000000000"/> 16908 </width> 16909 <origin> 16910 <real value="0.5000000000"/> 16911 </origin> 16912 <split> 16913 <bool value="true"/> 16914 </split> 16915 <t1> 16916 <radial_composite type="vector"> 16917 <radius> 16918 <real value="0.3803455631"/> 16919 </radius> 16920 <theta> 16921 <angle value="-90.000000"/> 16922 </theta> 16923 </radial_composite> 16924 </t1> 16925 <t2> 16926 <radial_composite type="vector"> 16927 <radius> 16928 <real value="0.1801318388"/> 16929 </radius> 16930 <theta> 16931 <angle value="-90.000000"/> 16932 </theta> 16933 </radial_composite> 16934 </t2> 16935 <split_radius> 16936 <bool value="true"/> 16937 </split_radius> 16938 <split_angle> 16939 <bool value="true"/> 16940 </split_angle> 16941 </composite> 16942 </entry> 16943 <entry> 16944 <composite type="bline_point"> 16945 <point> 16946 <vector> 16947 <x>0.6218635440</x> 16948 <y>1.6720010042</y> 16949 </vector> 16950 </point> 16951 <width> 16952 <real value="1.0000000000"/> 16953 </width> 16954 <origin> 16955 <real value="0.5000000000"/> 16956 </origin> 16957 <split> 16958 <bool value="true"/> 16959 </split> 16960 <t1> 16961 <radial_composite type="vector"> 16962 <radius> 16963 <real value="0.2816810730"/> 16964 </radius> 16965 <theta> 16966 <angle value="92.290611"/> 16967 </theta> 16968 </radial_composite> 16969 </t1> 16970 <t2> 16971 <radial_composite type="vector"> 16972 <radius> 16973 <real value="0.8290324917"/> 16974 </radius> 16975 <theta> 16976 <angle value="89.858597"/> 16977 </theta> 16978 </radial_composite> 16979 </t2> 16980 <split_radius> 16981 <bool value="true"/> 16982 </split_radius> 16983 <split_angle> 16984 <bool value="true"/> 16985 </split_angle> 16986 </composite> 16987 </entry> 16988 <entry> 16989 <composite type="bline_point"> 16990 <point> 16991 <vector> 16992 <x>1.0549464226</x> 16993 <y>2.0766272545</y> 16994 </vector> 16995 </point> 16996 <width> 16997 <real value="1.0000000000"/> 16998 </width> 16999 <origin> 17000 <real value="0.5000000000"/> 17001 </origin> 17002 <split> 17003 <bool value="true"/> 17004 </split> 17005 <t1> 17006 <radial_composite type="vector"> 17007 <radius> 17008 <real value="0.8367689361"/> 17009 </radius> 17010 <theta> 17011 <angle value="-0.328896"/> 17012 </theta> 17013 </radial_composite> 17014 </t1> 17015 <t2> 17016 <radial_composite type="vector"> 17017 <radius> 17018 <real value="0.1125823993"/> 17019 </radius> 17020 <theta> 17021 <angle value="-90.000000"/> 17022 </theta> 17023 </radial_composite> 17024 </t2> 17025 <split_radius> 17026 <bool value="true"/> 17027 </split_radius> 17028 <split_angle> 17029 <bool value="true"/> 17030 </split_angle> 17031 </composite> 17032 </entry> 17033 </bline> 17034 </param> 17035 </layer> 17036 </canvas> 17037 </param> 17038 <param name="time_dilation"> 17039 <real value="1.0000000000"/> 17040 </param> 17041 <param name="time_offset"> 17042 <time value="0s"/> 17043 </param> 17044 <param name="children_lock"> 17045 <bool value="false"/> 17046 </param> 17047 <param name="outline_grow"> 17048 <real value="0.0000000000"/> 17049 </param> 17050 <param name="z_range"> 17051 <bool value="false" static="true"/> 17052 </param> 17053 <param name="z_range_position"> 17054 <real value="0.0000000000"/> 17055 </param> 17056 <param name="z_range_depth"> 17057 <real value="0.0000000000"/> 17058 </param> 17059 <param name="z_range_blur"> 17060 <real value="0.0000000000"/> 17061 </param> 17062 </layer> 17063 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="i"> 17064 <param name="z_depth"> 17065 <real value="0.0000000000"/> 17066 </param> 17067 <param name="amount"> 17068 <real value="1.0000000000"/> 17069 </param> 17070 <param name="blend_method"> 17071 <integer value="0"/> 17072 </param> 17073 <param name="origin"> 17074 <vector> 17075 <x>0.0000000000</x> 17076 <y>0.0000000000</y> 17077 </vector> 17078 </param> 17079 <param name="transformation"> 17080 <composite type="transformation"> 17081 <offset> 17082 <vector> 17083 <x>0.0000000000</x> 17084 <y>0.0000000000</y> 17085 </vector> 17086 </offset> 17087 <angle> 17088 <angle value="0.000000"/> 17089 </angle> 17090 <skew_angle> 17091 <angle value="0.000000"/> 17092 </skew_angle> 17093 <scale> 17094 <vector> 17095 <x>1.0000000000</x> 17096 <y>1.0000000000</y> 17097 </vector> 17098 </scale> 17099 </composite> 17100 </param> 17101 <param name="canvas"> 17102 <canvas> 17103 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle042 Région"> 17104 <param name="z_depth"> 17105 <real value="0.0000000000"/> 17106 </param> 17107 <param name="amount"> 17108 <real value="1.0000000000"/> 17109 </param> 17110 <param name="blend_method"> 17111 <integer value="0"/> 17112 </param> 17113 <param name="color"> 17114 <color> 17115 <r>0.980680</r> 17116 <g>0.292206</g> 17117 <b>0.000000</b> 17118 <a>1.000000</a> 17119 </color> 17120 </param> 17121 <param name="origin"> 17122 <vector> 17123 <x>0.0000000000</x> 17124 <y>0.0000000000</y> 17125 </vector> 17126 </param> 17127 <param name="invert"> 17128 <bool value="false"/> 17129 </param> 17130 <param name="antialias"> 17131 <bool value="true"/> 17132 </param> 17133 <param name="feather"> 17134 <real value="0.0000000000"/> 17135 </param> 17136 <param name="blurtype"> 17137 <integer value="1"/> 17138 </param> 17139 <param name="winding_style"> 17140 <integer value="0"/> 17141 </param> 17142 <param name="bline"> 17143 <bline type="bline_point" loop="true"> 17144 <entry> 17145 <composite type="bline_point"> 17146 <point> 17147 <vector> 17148 <x>1.2031452656</x> 17149 <y>0.5520173311</y> 17150 </vector> 17151 </point> 17152 <width> 17153 <real value="1.0000000000"/> 17154 </width> 17155 <origin> 17156 <real value="0.5000000000"/> 17157 </origin> 17158 <split> 17159 <bool value="false"/> 17160 </split> 17161 <t1> 17162 <radial_composite type="vector"> 17163 <radius> 17164 <real value="0.0000000000"/> 17165 </radius> 17166 <theta> 17167 <angle value="0.000000"/> 17168 </theta> 17169 </radial_composite> 17170 </t1> 17171 <t2> 17172 <radial_composite type="vector"> 17173 <radius> 17174 <real value="0.0000000000"/> 17175 </radius> 17176 <theta> 17177 <angle value="0.000000"/> 17178 </theta> 17179 </radial_composite> 17180 </t2> 17181 <split_radius> 17182 <bool value="false"/> 17183 </split_radius> 17184 <split_angle> 17185 <bool value="false"/> 17186 </split_angle> 17187 </composite> 17188 </entry> 17189 <entry> 17190 <composite type="bline_point"> 17191 <point> 17192 <vector> 17193 <x>1.4702756405</x> 17194 <y>0.5520173311</y> 17195 </vector> 17196 </point> 17197 <width> 17198 <real value="1.0000000000"/> 17199 </width> 17200 <origin> 17201 <real value="0.5000000000"/> 17202 </origin> 17203 <split> 17204 <bool value="false"/> 17205 </split> 17206 <t1> 17207 <radial_composite type="vector"> 17208 <radius> 17209 <real value="0.0000000000"/> 17210 </radius> 17211 <theta> 17212 <angle value="0.000000"/> 17213 </theta> 17214 </radial_composite> 17215 </t1> 17216 <t2> 17217 <radial_composite type="vector"> 17218 <radius> 17219 <real value="0.0000000000"/> 17220 </radius> 17221 <theta> 17222 <angle value="0.000000"/> 17223 </theta> 17224 </radial_composite> 17225 </t2> 17226 <split_radius> 17227 <bool value="false"/> 17228 </split_radius> 17229 <split_angle> 17230 <bool value="false"/> 17231 </split_angle> 17232 </composite> 17233 </entry> 17234 <entry> 17235 <composite type="bline_point"> 17236 <point> 17237 <vector> 17238 <x>1.4702756405</x> 17239 <y>1.6895723343</y> 17240 </vector> 17241 </point> 17242 <width> 17243 <real value="1.0000000000"/> 17244 </width> 17245 <origin> 17246 <real value="0.5000000000"/> 17247 </origin> 17248 <split> 17249 <bool value="false"/> 17250 </split> 17251 <t1> 17252 <radial_composite type="vector"> 17253 <radius> 17254 <real value="0.0000000000"/> 17255 </radius> 17256 <theta> 17257 <angle value="0.000000"/> 17258 </theta> 17259 </radial_composite> 17260 </t1> 17261 <t2> 17262 <radial_composite type="vector"> 17263 <radius> 17264 <real value="0.0000000000"/> 17265 </radius> 17266 <theta> 17267 <angle value="0.000000"/> 17268 </theta> 17269 </radial_composite> 17270 </t2> 17271 <split_radius> 17272 <bool value="false"/> 17273 </split_radius> 17274 <split_angle> 17275 <bool value="false"/> 17276 </split_angle> 17277 </composite> 17278 </entry> 17279 <entry> 17280 <composite type="bline_point"> 17281 <point> 17282 <vector> 17283 <x>1.2031452656</x> 17284 <y>1.6895723343</y> 17285 </vector> 17286 </point> 17287 <width> 17288 <real value="1.0000000000"/> 17289 </width> 17290 <origin> 17291 <real value="0.5000000000"/> 17292 </origin> 17293 <split> 17294 <bool value="false"/> 17295 </split> 17296 <t1> 17297 <radial_composite type="vector"> 17298 <radius> 17299 <real value="0.0000000000"/> 17300 </radius> 17301 <theta> 17302 <angle value="0.000000"/> 17303 </theta> 17304 </radial_composite> 17305 </t1> 17306 <t2> 17307 <radial_composite type="vector"> 17308 <radius> 17309 <real value="0.0000000000"/> 17310 </radius> 17311 <theta> 17312 <angle value="0.000000"/> 17313 </theta> 17314 </radial_composite> 17315 </t2> 17316 <split_radius> 17317 <bool value="false"/> 17318 </split_radius> 17319 <split_angle> 17320 <bool value="false"/> 17321 </split_angle> 17322 </composite> 17323 </entry> 17324 </bline> 17325 </param> 17326 </layer> 17327 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle045 Région"> 17328 <param name="z_depth"> 17329 <real value="0.0000000000"/> 17330 </param> 17331 <param name="amount"> 17332 <real value="1.0000000000"/> 17333 </param> 17334 <param name="blend_method"> 17335 <integer value="0"/> 17336 </param> 17337 <param name="color" use=":Highlight"/> 17338 <param name="origin"> 17339 <vector> 17340 <x>0.0000000000</x> 17341 <y>0.0000000000</y> 17342 </vector> 17343 </param> 17344 <param name="invert"> 17345 <bool value="false"/> 17346 </param> 17347 <param name="antialias"> 17348 <bool value="true"/> 17349 </param> 17350 <param name="feather"> 17351 <real value="0.0000000000"/> 17352 </param> 17353 <param name="blurtype"> 17354 <integer value="1"/> 17355 </param> 17356 <param name="winding_style"> 17357 <integer value="0"/> 17358 </param> 17359 <param name="bline"> 17360 <bline type="bline_point" loop="true"> 17361 <entry> 17362 <composite type="bline_point"> 17363 <point> 17364 <vector> 17365 <x>1.2034194469</x> 17366 <y>1.8168119192</y> 17367 </vector> 17368 </point> 17369 <width> 17370 <real value="1.0000000000"/> 17371 </width> 17372 <origin> 17373 <real value="0.5000000000"/> 17374 </origin> 17375 <split> 17376 <bool value="false"/> 17377 </split> 17378 <t1> 17379 <radial_composite type="vector"> 17380 <radius> 17381 <real value="0.0000000000"/> 17382 </radius> 17383 <theta> 17384 <angle value="0.000000"/> 17385 </theta> 17386 </radial_composite> 17387 </t1> 17388 <t2> 17389 <radial_composite type="vector"> 17390 <radius> 17391 <real value="0.0000000000"/> 17392 </radius> 17393 <theta> 17394 <angle value="0.000000"/> 17395 </theta> 17396 </radial_composite> 17397 </t2> 17398 <split_radius> 17399 <bool value="false"/> 17400 </split_radius> 17401 <split_angle> 17402 <bool value="false"/> 17403 </split_angle> 17404 </composite> 17405 </entry> 17406 <entry> 17407 <composite type="bline_point"> 17408 <point> 17409 <vector> 17410 <x>1.4707483053</x> 17411 <y>1.8215025663</y> 17412 </vector> 17413 </point> 17414 <width> 17415 <real value="1.0000000000"/> 17416 </width> 17417 <origin> 17418 <real value="0.5000000000"/> 17419 </origin> 17420 <split> 17421 <bool value="false"/> 17422 </split> 17423 <t1> 17424 <radial_composite type="vector"> 17425 <radius> 17426 <real value="0.0000000000"/> 17427 </radius> 17428 <theta> 17429 <angle value="0.000000"/> 17430 </theta> 17431 </radial_composite> 17432 </t1> 17433 <t2> 17434 <radial_composite type="vector"> 17435 <radius> 17436 <real value="0.0000000000"/> 17437 </radius> 17438 <theta> 17439 <angle value="0.000000"/> 17440 </theta> 17441 </radial_composite> 17442 </t2> 17443 <split_radius> 17444 <bool value="false"/> 17445 </split_radius> 17446 <split_angle> 17447 <bool value="false"/> 17448 </split_angle> 17449 </composite> 17450 </entry> 17451 <entry> 17452 <composite type="bline_point"> 17453 <point> 17454 <vector> 17455 <x>1.4707483053</x> 17456 <y>2.0794842243</y> 17457 </vector> 17458 </point> 17459 <width> 17460 <real value="1.0000000000"/> 17461 </width> 17462 <origin> 17463 <real value="0.5000000000"/> 17464 </origin> 17465 <split> 17466 <bool value="false"/> 17467 </split> 17468 <t1> 17469 <radial_composite type="vector"> 17470 <radius> 17471 <real value="0.0000000000"/> 17472 </radius> 17473 <theta> 17474 <angle value="0.000000"/> 17475 </theta> 17476 </radial_composite> 17477 </t1> 17478 <t2> 17479 <radial_composite type="vector"> 17480 <radius> 17481 <real value="0.0000000000"/> 17482 </radius> 17483 <theta> 17484 <angle value="0.000000"/> 17485 </theta> 17486 </radial_composite> 17487 </t2> 17488 <split_radius> 17489 <bool value="false"/> 17490 </split_radius> 17491 <split_angle> 17492 <bool value="false"/> 17493 </split_angle> 17494 </composite> 17495 </entry> 17496 <entry> 17497 <composite type="bline_point"> 17498 <point> 17499 <vector> 17500 <x>1.2034194469</x> 17501 <y>2.0747935772</y> 17502 </vector> 17503 </point> 17504 <width> 17505 <real value="1.0000000000"/> 17506 </width> 17507 <origin> 17508 <real value="0.5000000000"/> 17509 </origin> 17510 <split> 17511 <bool value="false"/> 17512 </split> 17513 <t1> 17514 <radial_composite type="vector"> 17515 <radius> 17516 <real value="0.0000000000"/> 17517 </radius> 17518 <theta> 17519 <angle value="0.000000"/> 17520 </theta> 17521 </radial_composite> 17522 </t1> 17523 <t2> 17524 <radial_composite type="vector"> 17525 <radius> 17526 <real value="0.0000000000"/> 17527 </radius> 17528 <theta> 17529 <angle value="0.000000"/> 17530 </theta> 17531 </radial_composite> 17532 </t2> 17533 <split_radius> 17534 <bool value="false"/> 17535 </split_radius> 17536 <split_angle> 17537 <bool value="false"/> 17538 </split_angle> 17539 </composite> 17540 </entry> 17541 </bline> 17542 </param> 17543 </layer> 17544 </canvas> 17545 </param> 17546 <param name="time_dilation"> 17547 <real value="1.0000000000"/> 17548 </param> 17549 <param name="time_offset"> 17550 <time value="0s"/> 17551 </param> 17552 <param name="children_lock"> 17553 <bool value="false"/> 17554 </param> 17555 <param name="outline_grow"> 17556 <real value="0.0000000000"/> 17557 </param> 17558 <param name="z_range"> 17559 <bool value="false" static="true"/> 17560 </param> 17561 <param name="z_range_position"> 17562 <real value="0.0000000000"/> 17563 </param> 17564 <param name="z_range_depth"> 17565 <real value="0.0000000000"/> 17566 </param> 17567 <param name="z_range_blur"> 17568 <real value="0.0000000000"/> 17569 </param> 17570 </layer> 17571 <layer type="text" active="true" exclude_from_rendering="false" version="0.2" desc="Studio"> 17572 <param name="z_depth"> 17573 <real value="0.0000000000"/> 17574 </param> 17575 <param name="amount"> 17576 <real value="1.0000000000"/> 17577 </param> 17578 <param name="blend_method"> 17579 <integer value="0"/> 17580 </param> 17581 <param name="text"> 17582 <string guid="35468EB1B0DC4256F3B5B4CE5EF6EB92">S T U D I O</string> 17583 </param> 17584 <param name="color" use=":color-text"/> 17585 <param name="family"> 17586 <string>Arial</string> 17587 </param> 17588 <param name="style"> 17589 <integer value="0"/> 17590 </param> 17591 <param name="weight"> 17592 <integer value="700"/> 17593 </param> 17594 <param name="compress"> 17595 <real value="0.7000000000"/> 17596 </param> 17597 <param name="vcompress"> 17598 <real value="1.0000000000"/> 17599 </param> 17600 <param name="size"> 17601 <vector guid="2FEFF6F59031364CC2E5C08100E7BF68"> 17602 <x>0.3073500097</x> 17603 <y>0.2458800077</y> 17604 </vector> 17605 </param> 17606 <param name="orient"> 17607 <vector guid="1266B6A5A417D0CADFEB678440B9AD36"> 17608 <x>0.5000000000</x> 17609 <y>1.0000000000</y> 17610 </vector> 17611 </param> 17612 <param name="origin"> 17613 <vector guid="06E24F61D1FAFD1C1072BB1730F072D0"> 17614 <x>0.0000000000</x> 17615 <y>-0.5215729475</y> 17616 </vector> 17617 </param> 17618 <param name="use_kerning"> 17619 <bool value="true"/> 17620 </param> 17621 <param name="grid_fit"> 17622 <bool value="false"/> 17623 </param> 17624 <param name="invert"> 17625 <bool value="false"/> 17626 </param> 17627 </layer> 17628 <layer type="group" active="false" exclude_from_rendering="false" version="0.2" desc="STUDIO"> 17629 <param name="z_depth"> 17630 <real value="0.0000000000"/> 17631 </param> 17632 <param name="amount"> 17633 <real value="1.0000000000"/> 17634 </param> 17635 <param name="blend_method"> 17636 <integer value="0"/> 17637 </param> 17638 <param name="origin"> 17639 <vector> 17640 <x>-1.2165492773</x> 17641 <y>3.4128155708</y> 17642 </vector> 17643 </param> 17644 <param name="transformation"> 17645 <composite guid="1F1C5B7FBB4742CA017DCA88A088A561" type="transformation"> 17646 <offset> 17647 <vector> 17648 <x>-0.0377214514</x> 17649 <y>-0.3559958935</y> 17650 </vector> 17651 </offset> 17652 <angle> 17653 <angle value="0.000000"/> 17654 </angle> 17655 <skew_angle> 17656 <angle value="0.000000"/> 17657 </skew_angle> 17658 <scale> 17659 <vector> 17660 <x>1.9595842361</x> 17661 <y>1.7629244328</y> 17662 </vector> 17663 </scale> 17664 </composite> 17665 </param> 17666 <param name="canvas"> 17667 <canvas> 17668 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3347"> 17669 <param name="z_depth"> 17670 <real value="0.0000000000"/> 17671 </param> 17672 <param name="amount"> 17673 <real value="1.0000000000"/> 17674 </param> 17675 <param name="blend_method"> 17676 <integer value="0"/> 17677 </param> 17678 <param name="color" use=":color-text"/> 17679 <param name="origin"> 17680 <vector> 17681 <x>0.0000000000</x> 17682 <y>0.0000000000</y> 17683 </vector> 17684 </param> 17685 <param name="invert"> 17686 <bool value="false"/> 17687 </param> 17688 <param name="antialias"> 17689 <bool value="true"/> 17690 </param> 17691 <param name="feather"> 17692 <real value="0.0000000000"/> 17693 </param> 17694 <param name="blurtype"> 17695 <integer value="1"/> 17696 </param> 17697 <param name="winding_style"> 17698 <integer value="0"/> 17699 </param> 17700 <param name="bline"> 17701 <bline type="bline_point" loop="true"> 17702 <entry> 17703 <composite type="bline_point"> 17704 <point> 17705 <vector> 17706 <x>-1.9278986454</x> 17707 <y>3.4554524422</y> 17708 </vector> 17709 </point> 17710 <width> 17711 <real value="1.0000000000"/> 17712 </width> 17713 <origin> 17714 <real value="0.5000000000"/> 17715 </origin> 17716 <split> 17717 <bool value="true"/> 17718 </split> 17719 <t1> 17720 <radial_composite type="vector"> 17721 <radius> 17722 <real value="0.0000000000"/> 17723 </radius> 17724 <theta> 17725 <angle value="0.000000"/> 17726 </theta> 17727 </radial_composite> 17728 </t1> 17729 <t2> 17730 <radial_composite type="vector"> 17731 <radius> 17732 <real value="0.0000000000"/> 17733 </radius> 17734 <theta> 17735 <angle value="-180.000000"/> 17736 </theta> 17737 </radial_composite> 17738 </t2> 17739 <split_radius> 17740 <bool value="true"/> 17741 </split_radius> 17742 <split_angle> 17743 <bool value="true"/> 17744 </split_angle> 17745 </composite> 17746 </entry> 17747 <entry> 17748 <composite type="bline_point"> 17749 <point> 17750 <vector> 17751 <x>-1.9278986454</x> 17752 <y>3.4169142246</y> 17753 </vector> 17754 </point> 17755 <width> 17756 <real value="1.0000000000"/> 17757 </width> 17758 <origin> 17759 <real value="0.5000000000"/> 17760 </origin> 17761 <split> 17762 <bool value="true"/> 17763 </split> 17764 <t1> 17765 <radial_composite type="vector"> 17766 <radius> 17767 <real value="0.0000000000"/> 17768 </radius> 17769 <theta> 17770 <angle value="0.000000"/> 17771 </theta> 17772 </radial_composite> 17773 </t1> 17774 <t2> 17775 <radial_composite type="vector"> 17776 <radius> 17777 <real value="0.0328640366"/> 17778 </radius> 17779 <theta> 17780 <angle value="155.908112"/> 17781 </theta> 17782 </radial_composite> 17783 </t2> 17784 <split_radius> 17785 <bool value="true"/> 17786 </split_radius> 17787 <split_angle> 17788 <bool value="true"/> 17789 </split_angle> 17790 </composite> 17791 </entry> 17792 <entry> 17793 <composite type="bline_point"> 17794 <point> 17795 <vector> 17796 <x>-1.9571681023</x> 17797 <y>3.4270365238</y> 17798 </vector> 17799 </point> 17800 <width> 17801 <real value="1.0000000000"/> 17802 </width> 17803 <origin> 17804 <real value="0.5000000000"/> 17805 </origin> 17806 <split> 17807 <bool value="true"/> 17808 </split> 17809 <t1> 17810 <radial_composite type="vector"> 17811 <radius> 17812 <real value="0.0293435355"/> 17813 </radius> 17814 <theta> 17815 <angle value="166.541138"/> 17816 </theta> 17817 </radial_composite> 17818 </t1> 17819 <t2> 17820 <radial_composite type="vector"> 17821 <radius> 17822 <real value="0.0293435355"/> 17823 </radius> 17824 <theta> 17825 <angle value="166.541138"/> 17826 </theta> 17827 </radial_composite> 17828 </t2> 17829 <split_radius> 17830 <bool value="true"/> 17831 </split_radius> 17832 <split_angle> 17833 <bool value="true"/> 17834 </split_angle> 17835 </composite> 17836 </entry> 17837 <entry> 17838 <composite type="bline_point"> 17839 <point> 17840 <vector> 17841 <x>-1.9841203690</x> 17842 <y>3.4304513931</y> 17843 </vector> 17844 </point> 17845 <width> 17846 <real value="1.0000000000"/> 17847 </width> 17848 <origin> 17849 <real value="0.5000000000"/> 17850 </origin> 17851 <split> 17852 <bool value="true"/> 17853 </split> 17854 <t1> 17855 <radial_composite type="vector"> 17856 <radius> 17857 <real value="0.0253669772"/> 17858 </radius> 17859 <theta> 17860 <angle value="180.000000"/> 17861 </theta> 17862 </radial_composite> 17863 </t1> 17864 <t2> 17865 <radial_composite type="vector"> 17866 <radius> 17867 <real value="0.0336598993"/> 17868 </radius> 17869 <theta> 17870 <angle value="-180.000000"/> 17871 </theta> 17872 </radial_composite> 17873 </t2> 17874 <split_radius> 17875 <bool value="true"/> 17876 </split_radius> 17877 <split_angle> 17878 <bool value="true"/> 17879 </split_angle> 17880 </composite> 17881 </entry> 17882 <entry> 17883 <composite type="bline_point"> 17884 <point> 17885 <vector> 17886 <x>-2.0089995861</x> 17887 <y>3.4258170128</y> 17888 </vector> 17889 </point> 17890 <width> 17891 <real value="1.0000000000"/> 17892 </width> 17893 <origin> 17894 <real value="0.5000000000"/> 17895 </origin> 17896 <split> 17897 <bool value="true"/> 17898 </split> 17899 <t1> 17900 <radial_composite type="vector"> 17901 <radius> 17902 <real value="0.0185758885"/> 17903 </radius> 17904 <theta> 17905 <angle value="209.931396"/> 17906 </theta> 17907 </radial_composite> 17908 </t1> 17909 <t2> 17910 <radial_composite type="vector"> 17911 <radius> 17912 <real value="0.0185758885"/> 17913 </radius> 17914 <theta> 17915 <angle value="-150.068604"/> 17916 </theta> 17917 </radial_composite> 17918 </t2> 17919 <split_radius> 17920 <bool value="true"/> 17921 </split_radius> 17922 <split_angle> 17923 <bool value="true"/> 17924 </split_angle> 17925 </composite> 17926 </entry> 17927 <entry> 17928 <composite type="bline_point"> 17929 <point> 17930 <vector> 17931 <x>-2.0170485973</x> 17932 <y>3.4114260674</y> 17933 </vector> 17934 </point> 17935 <width> 17936 <real value="1.0000000000"/> 17937 </width> 17938 <origin> 17939 <real value="0.5000000000"/> 17940 </origin> 17941 <split> 17942 <bool value="true"/> 17943 </split> 17944 <t1> 17945 <radial_composite type="vector"> 17946 <radius> 17947 <real value="0.0195131106"/> 17948 </radius> 17949 <theta> 17950 <angle value="270.000000"/> 17951 </theta> 17952 </radial_composite> 17953 </t1> 17954 <t2> 17955 <radial_composite type="vector"> 17956 <radius> 17957 <real value="0.0146346664"/> 17958 </radius> 17959 <theta> 17960 <angle value="-90.000000"/> 17961 </theta> 17962 </radial_composite> 17963 </t2> 17964 <split_radius> 17965 <bool value="true"/> 17966 </split_radius> 17967 <split_angle> 17968 <bool value="true"/> 17969 </split_angle> 17970 </composite> 17971 </entry> 17972 <entry> 17973 <composite type="bline_point"> 17974 <point> 17975 <vector> 17976 <x>-2.0116827488</x> 17977 <y>3.3999624252</y> 17978 </vector> 17979 </point> 17980 <width> 17981 <real value="1.0000000000"/> 17982 </width> 17983 <origin> 17984 <real value="0.5000000000"/> 17985 </origin> 17986 <split> 17987 <bool value="true"/> 17988 </split> 17989 <t1> 17990 <radial_composite type="vector"> 17991 <radius> 17992 <real value="0.0135627395"/> 17993 </radius> 17994 <theta> 17995 <angle value="322.305664"/> 17996 </theta> 17997 </radial_composite> 17998 </t1> 17999 <t2> 18000 <radial_composite type="vector"> 18001 <radius> 18002 <real value="0.0136111429"/> 18003 </radius> 18004 <theta> 18005 <angle value="-36.253914"/> 18006 </theta> 18007 </radial_composite> 18008 </t2> 18009 <split_radius> 18010 <bool value="true"/> 18011 </split_radius> 18012 <split_angle> 18013 <bool value="true"/> 18014 </split_angle> 18015 </composite> 18016 </entry> 18017 <entry> 18018 <composite type="bline_point"> 18019 <point> 18020 <vector> 18021 <x>-1.9919255972</x> 18022 <y>3.3930106163</y> 18023 </vector> 18024 </point> 18025 <width> 18026 <real value="1.0000000000"/> 18027 </width> 18028 <origin> 18029 <real value="0.5000000000"/> 18030 </origin> 18031 <split> 18032 <bool value="true"/> 18033 </split> 18034 <t1> 18035 <radial_composite type="vector"> 18036 <radius> 18037 <real value="0.0291322845"/> 18038 </radius> 18039 <theta> 18040 <angle value="348.407349"/> 18041 </theta> 18042 </radial_composite> 18043 </t1> 18044 <t2> 18045 <radial_composite type="vector"> 18046 <radius> 18047 <real value="0.0000000000"/> 18048 </radius> 18049 <theta> 18050 <angle value="-180.000000"/> 18051 </theta> 18052 </radial_composite> 18053 </t2> 18054 <split_radius> 18055 <bool value="true"/> 18056 </split_radius> 18057 <split_angle> 18058 <bool value="true"/> 18059 </split_angle> 18060 </composite> 18061 </entry> 18062 <entry> 18063 <composite type="bline_point"> 18064 <point> 18065 <vector> 18066 <x>-1.9719247818</x> 18067 <y>3.3889863491</y> 18068 </vector> 18069 </point> 18070 <width> 18071 <real value="1.0000000000"/> 18072 </width> 18073 <origin> 18074 <real value="0.5000000000"/> 18075 </origin> 18076 <split> 18077 <bool value="true"/> 18078 </split> 18079 <t1> 18080 <radial_composite type="vector"> 18081 <radius> 18082 <real value="0.0000000000"/> 18083 </radius> 18084 <theta> 18085 <angle value="0.000000"/> 18086 </theta> 18087 </radial_composite> 18088 </t1> 18089 <t2> 18090 <radial_composite type="vector"> 18091 <radius> 18092 <real value="0.0619467034"/> 18093 </radius> 18094 <theta> 18095 <angle value="-11.354453"/> 18096 </theta> 18097 </radial_composite> 18098 </t2> 18099 <split_radius> 18100 <bool value="true"/> 18101 </split_radius> 18102 <split_angle> 18103 <bool value="true"/> 18104 </split_angle> 18105 </composite> 18106 </entry> 18107 <entry> 18108 <composite type="bline_point"> 18109 <point> 18110 <vector> 18111 <x>-1.9287523031</x> 18112 <y>3.3704488277</y> 18113 </vector> 18114 </point> 18115 <width> 18116 <real value="1.0000000000"/> 18117 </width> 18118 <origin> 18119 <real value="0.5000000000"/> 18120 </origin> 18121 <split> 18122 <bool value="true"/> 18123 </split> 18124 <t1> 18125 <radial_composite type="vector"> 18126 <radius> 18127 <real value="0.0357054629"/> 18128 </radius> 18129 <theta> 18130 <angle value="315.830231"/> 18131 </theta> 18132 </radial_composite> 18133 </t1> 18134 <t2> 18135 <radial_composite type="vector"> 18136 <radius> 18137 <real value="0.0357057018"/> 18138 </radius> 18139 <theta> 18140 <angle value="-44.169411"/> 18141 </theta> 18142 </radial_composite> 18143 </t2> 18144 <split_radius> 18145 <bool value="true"/> 18146 </split_radius> 18147 <split_angle> 18148 <bool value="true"/> 18149 </split_angle> 18150 </composite> 18151 </entry> 18152 <entry> 18153 <composite type="bline_point"> 18154 <point> 18155 <vector> 18156 <x>-1.9159467220</x> 18157 <y>3.3350813389</y> 18158 </vector> 18159 </point> 18160 <width> 18161 <real value="1.0000000000"/> 18162 </width> 18163 <origin> 18164 <real value="0.5000000000"/> 18165 </origin> 18166 <split> 18167 <bool value="true"/> 18168 </split> 18169 <t1> 18170 <radial_composite type="vector"> 18171 <radius> 18172 <real value="0.0458555102"/> 18173 </radius> 18174 <theta> 18175 <angle value="-90.000000"/> 18176 </theta> 18177 </radial_composite> 18178 </t1> 18179 <t2> 18180 <radial_composite type="vector"> 18181 <radius> 18182 <real value="0.0602464043"/> 18183 </radius> 18184 <theta> 18185 <angle value="-90.000000"/> 18186 </theta> 18187 </radial_composite> 18188 </t2> 18189 <split_radius> 18190 <bool value="true"/> 18191 </split_radius> 18192 <split_angle> 18193 <bool value="true"/> 18194 </split_angle> 18195 </composite> 18196 </entry> 18197 <entry> 18198 <composite type="bline_point"> 18199 <point> 18200 <vector> 18201 <x>-1.9338743687</x> 18202 <y>3.2902014256</y> 18203 </vector> 18204 </point> 18205 <width> 18206 <real value="1.0000000000"/> 18207 </width> 18208 <origin> 18209 <real value="0.5000000000"/> 18210 </origin> 18211 <split> 18212 <bool value="true"/> 18213 </split> 18214 <t1> 18215 <radial_composite type="vector"> 18216 <radius> 18217 <real value="0.0464396076"/> 18218 </radius> 18219 <theta> 18220 <angle value="219.458801"/> 18221 </theta> 18222 </radial_composite> 18223 </t1> 18224 <t2> 18225 <radial_composite type="vector"> 18226 <radius> 18227 <real value="0.0460964844"/> 18228 </radius> 18229 <theta> 18230 <angle value="-140.582596"/> 18231 </theta> 18232 </radial_composite> 18233 </t2> 18234 <split_radius> 18235 <bool value="true"/> 18236 </split_radius> 18237 <split_angle> 18238 <bool value="true"/> 18239 </split_angle> 18240 </composite> 18241 </entry> 18242 <entry> 18243 <composite type="bline_point"> 18244 <point> 18245 <vector> 18246 <x>-1.9883888960</x> 18247 <y>3.2755665779</y> 18248 </vector> 18249 </point> 18250 <width> 18251 <real value="1.0000000000"/> 18252 </width> 18253 <origin> 18254 <real value="0.5000000000"/> 18255 </origin> 18256 <split> 18257 <bool value="true"/> 18258 </split> 18259 <t1> 18260 <radial_composite type="vector"> 18261 <radius> 18262 <real value="0.0734177706"/> 18263 </radius> 18264 <theta> 18265 <angle value="180.000000"/> 18266 </theta> 18267 </radial_composite> 18268 </t1> 18269 <t2> 18270 <radial_composite type="vector"> 18271 <radius> 18272 <real value="0.0346356548"/> 18273 </radius> 18274 <theta> 18275 <angle value="-180.000000"/> 18276 </theta> 18277 </radial_composite> 18278 </t2> 18279 <split_radius> 18280 <bool value="true"/> 18281 </split_radius> 18282 <split_angle> 18283 <bool value="true"/> 18284 </split_angle> 18285 </composite> 18286 </entry> 18287 <entry> 18288 <composite type="bline_point"> 18289 <point> 18290 <vector> 18291 <x>-2.0231463909</x> 18292 <y>3.2788596153</y> 18293 </vector> 18294 </point> 18295 <width> 18296 <real value="1.0000000000"/> 18297 </width> 18298 <origin> 18299 <real value="0.5000000000"/> 18300 </origin> 18301 <split> 18302 <bool value="true"/> 18303 </split> 18304 <t1> 18305 <radial_composite type="vector"> 18306 <radius> 18307 <real value="0.0354957441"/> 18308 </radius> 18309 <theta> 18310 <angle value="169.307465"/> 18311 </theta> 18312 </radial_composite> 18313 </t1> 18314 <t2> 18315 <radial_composite type="vector"> 18316 <radius> 18317 <real value="0.0354956823"/> 18318 </radius> 18319 <theta> 18320 <angle value="169.307968"/> 18321 </theta> 18322 </radial_composite> 18323 </t2> 18324 <split_radius> 18325 <bool value="true"/> 18326 </split_radius> 18327 <split_angle> 18328 <bool value="true"/> 18329 </split_angle> 18330 </composite> 18331 </entry> 18332 <entry> 18333 <composite type="bline_point"> 18334 <point> 18335 <vector> 18336 <x>-2.0580260754</x> 18337 <y>3.2886159420</y> 18338 </vector> 18339 </point> 18340 <width> 18341 <real value="1.0000000000"/> 18342 </width> 18343 <origin> 18344 <real value="0.5000000000"/> 18345 </origin> 18346 <split> 18347 <bool value="true"/> 18348 </split> 18349 <t1> 18350 <radial_composite type="vector"> 18351 <radius> 18352 <real value="0.0371982761"/> 18353 </radius> 18354 <theta> 18355 <angle value="159.664108"/> 18356 </theta> 18357 </radial_composite> 18358 </t1> 18359 <t2> 18360 <radial_composite type="vector"> 18361 <radius> 18362 <real value="0.0000000000"/> 18363 </radius> 18364 <theta> 18365 <angle value="-180.000000"/> 18366 </theta> 18367 </radial_composite> 18368 </t2> 18369 <split_radius> 18370 <bool value="true"/> 18371 </split_radius> 18372 <split_angle> 18373 <bool value="true"/> 18374 </split_angle> 18375 </composite> 18376 </entry> 18377 <entry> 18378 <composite type="bline_point"> 18379 <point> 18380 <vector> 18381 <x>-2.0580260754</x> 18382 <y>3.3282518387</y> 18383 </vector> 18384 </point> 18385 <width> 18386 <real value="1.0000000000"/> 18387 </width> 18388 <origin> 18389 <real value="0.5000000000"/> 18390 </origin> 18391 <split> 18392 <bool value="true"/> 18393 </split> 18394 <t1> 18395 <radial_composite type="vector"> 18396 <radius> 18397 <real value="0.0000000000"/> 18398 </radius> 18399 <theta> 18400 <angle value="0.000000"/> 18401 </theta> 18402 </radial_composite> 18403 </t1> 18404 <t2> 18405 <radial_composite type="vector"> 18406 <radius> 18407 <real value="0.0394997621"/> 18408 </radius> 18409 <theta> 18410 <angle value="-27.989059"/> 18411 </theta> 18412 </radial_composite> 18413 </t2> 18414 <split_radius> 18415 <bool value="true"/> 18416 </split_radius> 18417 <split_angle> 18418 <bool value="true"/> 18419 </split_angle> 18420 </composite> 18421 </entry> 18422 <entry> 18423 <composite type="bline_point"> 18424 <point> 18425 <vector> 18426 <x>-2.0243659019</x> 18427 <y>3.3142268658</y> 18428 </vector> 18429 </point> 18430 <width> 18431 <real value="1.0000000000"/> 18432 </width> 18433 <origin> 18434 <real value="0.5000000000"/> 18435 </origin> 18436 <split> 18437 <bool value="true"/> 18438 </split> 18439 <t1> 18440 <radial_composite type="vector"> 18441 <radius> 18442 <real value="0.0338062777"/> 18443 </radius> 18444 <theta> 18445 <angle value="343.657379"/> 18446 </theta> 18447 </radial_composite> 18448 </t1> 18449 <t2> 18450 <radial_composite type="vector"> 18451 <radius> 18452 <real value="0.0339729546"/> 18453 </radius> 18454 <theta> 18455 <angle value="-15.832450"/> 18456 </theta> 18457 </radial_composite> 18458 </t2> 18459 <split_radius> 18460 <bool value="true"/> 18461 </split_radius> 18462 <split_angle> 18463 <bool value="true"/> 18464 </split_angle> 18465 </composite> 18466 </entry> 18467 <entry> 18468 <composite type="bline_point"> 18469 <point> 18470 <vector> 18471 <x>-1.9929014444</x> 18472 <y>3.3095924854</y> 18473 </vector> 18474 </point> 18475 <width> 18476 <real value="1.0000000000"/> 18477 </width> 18478 <origin> 18479 <real value="0.5000000000"/> 18480 </origin> 18481 <split> 18482 <bool value="true"/> 18483 </split> 18484 <t1> 18485 <radial_composite type="vector"> 18486 <radius> 18487 <real value="0.0302450883"/> 18488 </radius> 18489 <theta> 18490 <angle value="0.000000"/> 18491 </theta> 18492 </radial_composite> 18493 </t1> 18494 <t2> 18495 <radial_composite type="vector"> 18496 <radius> 18497 <real value="0.0307332991"/> 18498 </radius> 18499 <theta> 18500 <angle value="0.000000"/> 18501 </theta> 18502 </radial_composite> 18503 </t2> 18504 <split_radius> 18505 <bool value="true"/> 18506 </split_radius> 18507 <split_angle> 18508 <bool value="true"/> 18509 </split_angle> 18510 </composite> 18511 </entry> 18512 <entry> 18513 <composite type="bline_point"> 18514 <point> 18515 <vector> 18516 <x>-1.9693636894</x> 18517 <y>3.3147146702</y> 18518 </vector> 18519 </point> 18520 <width> 18521 <real value="1.0000000000"/> 18522 </width> 18523 <origin> 18524 <real value="0.5000000000"/> 18525 </origin> 18526 <split> 18527 <bool value="true"/> 18528 </split> 18529 <t1> 18530 <radial_composite type="vector"> 18531 <radius> 18532 <real value="0.0192876054"/> 18533 </radius> 18534 <theta> 18535 <angle value="32.082561"/> 18536 </theta> 18537 </radial_composite> 18538 </t1> 18539 <t2> 18540 <radial_composite type="vector"> 18541 <radius> 18542 <real value="0.0192874285"/> 18543 </radius> 18544 <theta> 18545 <angle value="32.081726"/> 18546 </theta> 18547 </radial_composite> 18548 </t2> 18549 <split_radius> 18550 <bool value="true"/> 18551 </split_radius> 18552 <split_angle> 18553 <bool value="true"/> 18554 </split_angle> 18555 </composite> 18556 </entry> 18557 <entry> 18558 <composite type="bline_point"> 18559 <point> 18560 <vector> 18561 <x>-1.9611926079</x> 18562 <y>3.3293495178</y> 18563 </vector> 18564 </point> 18565 <width> 18566 <real value="1.0000000000"/> 18567 </width> 18568 <origin> 18569 <real value="0.5000000000"/> 18570 </origin> 18571 <split> 18572 <bool value="true"/> 18573 </split> 18574 <t1> 18575 <radial_composite type="vector"> 18576 <radius> 18577 <real value="0.0190252329"/> 18578 </radius> 18579 <theta> 18580 <angle value="90.000000"/> 18581 </theta> 18582 </radial_composite> 18583 </t1> 18584 <t2> 18585 <radial_composite type="vector"> 18586 <radius> 18587 <real value="0.0170740550"/> 18588 </radius> 18589 <theta> 18590 <angle value="90.000000"/> 18591 </theta> 18592 </radial_composite> 18593 </t2> 18594 <split_radius> 18595 <bool value="true"/> 18596 </split_radius> 18597 <split_angle> 18598 <bool value="true"/> 18599 </split_angle> 18600 </composite> 18601 </entry> 18602 <entry> 18603 <composite type="bline_point"> 18604 <point> 18605 <vector> 18606 <x>-1.9668025970</x> 18607 <y>3.3425207138</y> 18608 </vector> 18609 </point> 18610 <width> 18611 <real value="1.0000000000"/> 18612 </width> 18613 <origin> 18614 <real value="0.5000000000"/> 18615 </origin> 18616 <split> 18617 <bool value="true"/> 18618 </split> 18619 <t1> 18620 <radial_composite type="vector"> 18621 <radius> 18622 <real value="0.0145531282"/> 18623 </radius> 18624 <theta> 18625 <angle value="140.440018"/> 18626 </theta> 18627 </radial_composite> 18628 </t1> 18629 <t2> 18630 <radial_composite type="vector"> 18631 <radius> 18632 <real value="0.0143660288"/> 18633 </radius> 18634 <theta> 18635 <angle value="139.820816"/> 18636 </theta> 18637 </radial_composite> 18638 </t2> 18639 <split_radius> 18640 <bool value="true"/> 18641 </split_radius> 18642 <split_angle> 18643 <bool value="true"/> 18644 </split_angle> 18645 </composite> 18646 </entry> 18647 <entry> 18648 <composite type="bline_point"> 18649 <point> 18650 <vector> 18651 <x>-1.9888768196</x> 18652 <y>3.3508138657</y> 18653 </vector> 18654 </point> 18655 <width> 18656 <real value="1.0000000000"/> 18657 </width> 18658 <origin> 18659 <real value="0.5000000000"/> 18660 </origin> 18661 <split> 18662 <bool value="true"/> 18663 </split> 18664 <t1> 18665 <radial_composite type="vector"> 18666 <radius> 18667 <real value="0.0339698530"/> 18668 </radius> 18669 <theta> 18670 <angle value="167.560318"/> 18671 </theta> 18672 </radial_composite> 18673 </t1> 18674 <t2> 18675 <radial_composite type="vector"> 18676 <radius> 18677 <real value="0.0000000000"/> 18678 </radius> 18679 <theta> 18680 <angle value="-180.000000"/> 18681 </theta> 18682 </radial_composite> 18683 </t2> 18684 <split_radius> 18685 <bool value="true"/> 18686 </split_radius> 18687 <split_angle> 18688 <bool value="true"/> 18689 </split_angle> 18690 </composite> 18691 </entry> 18692 <entry> 18693 <composite type="bline_point"> 18694 <point> 18695 <vector> 18696 <x>-2.0070481300</x> 18697 <y>3.3548383713</y> 18698 </vector> 18699 </point> 18700 <width> 18701 <real value="1.0000000000"/> 18702 </width> 18703 <origin> 18704 <real value="0.5000000000"/> 18705 </origin> 18706 <split> 18707 <bool value="true"/> 18708 </split> 18709 <t1> 18710 <radial_composite type="vector"> 18711 <radius> 18712 <real value="0.0000000000"/> 18713 </radius> 18714 <theta> 18715 <angle value="0.000000"/> 18716 </theta> 18717 </radial_composite> 18718 </t1> 18719 <t2> 18720 <radial_composite type="vector"> 18721 <radius> 18722 <real value="0.0558770219"/> 18723 </radius> 18724 <theta> 18725 <angle value="167.905029"/> 18726 </theta> 18727 </radial_composite> 18728 </t2> 18729 <split_radius> 18730 <bool value="true"/> 18731 </split_radius> 18732 <split_angle> 18733 <bool value="true"/> 18734 </split_angle> 18735 </composite> 18736 </entry> 18737 <entry> 18738 <composite type="bline_point"> 18739 <point> 18740 <vector> 18741 <x>-2.0470499992</x> 18742 <y>3.3734977245</y> 18743 </vector> 18744 </point> 18745 <width> 18746 <real value="1.0000000000"/> 18747 </width> 18748 <origin> 18749 <real value="0.5000000000"/> 18750 </origin> 18751 <split> 18752 <bool value="true"/> 18753 </split> 18754 <t1> 18755 <radial_composite type="vector"> 18756 <radius> 18757 <real value="0.0360471084"/> 18758 </radius> 18759 <theta> 18760 <angle value="134.726013"/> 18761 </theta> 18762 </radial_composite> 18763 </t1> 18764 <t2> 18765 <radial_composite type="vector"> 18766 <radius> 18767 <real value="0.0358757464"/> 18768 </radius> 18769 <theta> 18770 <angle value="134.449036"/> 18771 </theta> 18772 </radial_composite> 18773 </t2> 18774 <split_radius> 18775 <bool value="true"/> 18776 </split_radius> 18777 <split_angle> 18778 <bool value="true"/> 18779 </split_angle> 18780 </composite> 18781 </entry> 18782 <entry> 18783 <composite type="bline_point"> 18784 <point> 18785 <vector> 18786 <x>-2.0596113205</x> 18787 <y>3.4080111980</y> 18788 </vector> 18789 </point> 18790 <width> 18791 <real value="1.0000000000"/> 18792 </width> 18793 <origin> 18794 <real value="0.5000000000"/> 18795 </origin> 18796 <split> 18797 <bool value="true"/> 18798 </split> 18799 <t1> 18800 <radial_composite type="vector"> 18801 <radius> 18802 <real value="0.0434164546"/> 18803 </radius> 18804 <theta> 18805 <angle value="90.000000"/> 18806 </theta> 18807 </radial_composite> 18808 </t1> 18809 <t2> 18810 <radial_composite type="vector"> 18811 <radius> 18812 <real value="0.0543925377"/> 18813 </radius> 18814 <theta> 18815 <angle value="90.000000"/> 18816 </theta> 18817 </radial_composite> 18818 </t2> 18819 <split_radius> 18820 <bool value="true"/> 18821 </split_radius> 18822 <split_angle> 18823 <bool value="true"/> 18824 </split_angle> 18825 </composite> 18826 </entry> 18827 <entry> 18828 <composite type="bline_point"> 18829 <point> 18830 <vector> 18831 <x>-2.0420498848</x> 18832 <y>3.4498424530</y> 18833 </vector> 18834 </point> 18835 <width> 18836 <real value="1.0000000000"/> 18837 </width> 18838 <origin> 18839 <real value="0.5000000000"/> 18840 </origin> 18841 <split> 18842 <bool value="true"/> 18843 </split> 18844 <t1> 18845 <radial_composite type="vector"> 18846 <radius> 18847 <real value="0.0457203727"/> 18848 </radius> 18849 <theta> 18850 <angle value="39.805889"/> 18851 </theta> 18852 </radial_composite> 18853 </t1> 18854 <t2> 18855 <radial_composite type="vector"> 18856 <radius> 18857 <real value="0.0457206286"/> 18858 </radius> 18859 <theta> 18860 <angle value="39.805626"/> 18861 </theta> 18862 </radial_composite> 18863 </t2> 18864 <split_radius> 18865 <bool value="true"/> 18866 </split_radius> 18867 <split_angle> 18868 <bool value="true"/> 18869 </split_angle> 18870 </composite> 18871 </entry> 18872 <entry> 18873 <composite type="bline_point"> 18874 <point> 18875 <vector> 18876 <x>-1.9915598631</x> 18877 <y>3.4644773006</y> 18878 </vector> 18879 </point> 18880 <width> 18881 <real value="1.0000000000"/> 18882 </width> 18883 <origin> 18884 <real value="0.5000000000"/> 18885 </origin> 18886 <split> 18887 <bool value="true"/> 18888 </split> 18889 <t1> 18890 <radial_composite type="vector"> 18891 <radius> 18892 <real value="0.0658564985"/> 18893 </radius> 18894 <theta> 18895 <angle value="0.000000"/> 18896 </theta> 18897 </radial_composite> 18898 </t1> 18899 <t2> 18900 <radial_composite type="vector"> 18901 <radius> 18902 <real value="0.0300013160"/> 18903 </radius> 18904 <theta> 18905 <angle value="0.000000"/> 18906 </theta> 18907 </radial_composite> 18908 </t2> 18909 <split_radius> 18910 <bool value="true"/> 18911 </split_radius> 18912 <split_angle> 18913 <bool value="true"/> 18914 </split_angle> 18915 </composite> 18916 </entry> 18917 <entry> 18918 <composite type="bline_point"> 18919 <point> 18920 <vector> 18921 <x>-1.9607048035</x> 18922 <y>3.4621601105</y> 18923 </vector> 18924 </point> 18925 <width> 18926 <real value="1.0000000000"/> 18927 </width> 18928 <origin> 18929 <real value="0.5000000000"/> 18930 </origin> 18931 <split> 18932 <bool value="true"/> 18933 </split> 18934 <t1> 18935 <radial_composite type="vector"> 18936 <radius> 18937 <real value="0.0320455943"/> 18938 </radius> 18939 <theta> 18940 <angle value="351.684906"/> 18941 </theta> 18942 </radial_composite> 18943 </t1> 18944 <t2> 18945 <radial_composite type="vector"> 18946 <radius> 18947 <real value="0.0320112494"/> 18948 </radius> 18949 <theta> 18950 <angle value="-7.883367"/> 18951 </theta> 18952 </radial_composite> 18953 </t2> 18954 <split_radius> 18955 <bool value="true"/> 18956 </split_radius> 18957 <split_angle> 18958 <bool value="true"/> 18959 </split_angle> 18960 </composite> 18961 </entry> 18962 <entry> 18963 <composite type="bline_point"> 18964 <point> 18965 <vector> 18966 <x>-1.9278986454</x> 18967 <y>3.4554524422</y> 18968 </vector> 18969 </point> 18970 <width> 18971 <real value="1.0000000000"/> 18972 </width> 18973 <origin> 18974 <real value="0.5000000000"/> 18975 </origin> 18976 <split> 18977 <bool value="true"/> 18978 </split> 18979 <t1> 18980 <radial_composite type="vector"> 18981 <radius> 18982 <real value="0.0350842966"/> 18983 </radius> 18984 <theta> 18985 <angle value="345.093933"/> 18986 </theta> 18987 </radial_composite> 18988 </t1> 18989 <t2> 18990 <radial_composite type="vector"> 18991 <radius> 18992 <real value="0.0000000000"/> 18993 </radius> 18994 <theta> 18995 <angle value="-180.000000"/> 18996 </theta> 18997 </radial_composite> 18998 </t2> 18999 <split_radius> 19000 <bool value="true"/> 19001 </split_radius> 19002 <split_angle> 19003 <bool value="true"/> 19004 </split_angle> 19005 </composite> 19006 </entry> 19007 </bline> 19008 </param> 19009 </layer> 19010 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3349"> 19011 <param name="z_depth"> 19012 <real value="0.0000000000"/> 19013 </param> 19014 <param name="amount"> 19015 <real value="1.0000000000"/> 19016 </param> 19017 <param name="blend_method"> 19018 <integer value="0"/> 19019 </param> 19020 <param name="color" use=":color-text"/> 19021 <param name="origin"> 19022 <vector> 19023 <x>0.0000000000</x> 19024 <y>0.0000000000</y> 19025 </vector> 19026 </param> 19027 <param name="invert"> 19028 <bool value="false"/> 19029 </param> 19030 <param name="antialias"> 19031 <bool value="true"/> 19032 </param> 19033 <param name="feather"> 19034 <real value="0.0000000000"/> 19035 </param> 19036 <param name="blurtype"> 19037 <integer value="1"/> 19038 </param> 19039 <param name="winding_style"> 19040 <integer value="0"/> 19041 </param> 19042 <param name="bline"> 19043 <bline type="bline_point" loop="true"> 19044 <entry> 19045 <composite type="bline_point"> 19046 <point> 19047 <vector> 19048 <x>-1.7594395876</x> 19049 <y>3.4611842632</y> 19050 </vector> 19051 </point> 19052 <width> 19053 <real value="1.0000000000"/> 19054 </width> 19055 <origin> 19056 <real value="0.5000000000"/> 19057 </origin> 19058 <split> 19059 <bool value="true"/> 19060 </split> 19061 <t1> 19062 <radial_composite type="vector"> 19063 <radius> 19064 <real value="0.0000000000"/> 19065 </radius> 19066 <theta> 19067 <angle value="0.000000"/> 19068 </theta> 19069 </radial_composite> 19070 </t1> 19071 <t2> 19072 <radial_composite type="vector"> 19073 <radius> 19074 <real value="0.0000000000"/> 19075 </radius> 19076 <theta> 19077 <angle value="-180.000000"/> 19078 </theta> 19079 </radial_composite> 19080 </t2> 19081 <split_radius> 19082 <bool value="true"/> 19083 </split_radius> 19084 <split_angle> 19085 <bool value="true"/> 19086 </split_angle> 19087 </composite> 19088 </entry> 19089 <entry> 19090 <composite type="bline_point"> 19091 <point> 19092 <vector> 19093 <x>-1.5916275978</x> 19094 <y>3.4611842632</y> 19095 </vector> 19096 </point> 19097 <width> 19098 <real value="1.0000000000"/> 19099 </width> 19100 <origin> 19101 <real value="0.5000000000"/> 19102 </origin> 19103 <split> 19104 <bool value="true"/> 19105 </split> 19106 <t1> 19107 <radial_composite type="vector"> 19108 <radius> 19109 <real value="0.0000000000"/> 19110 </radius> 19111 <theta> 19112 <angle value="0.000000"/> 19113 </theta> 19114 </radial_composite> 19115 </t1> 19116 <t2> 19117 <radial_composite type="vector"> 19118 <radius> 19119 <real value="0.0000000000"/> 19120 </radius> 19121 <theta> 19122 <angle value="-180.000000"/> 19123 </theta> 19124 </radial_composite> 19125 </t2> 19126 <split_radius> 19127 <bool value="true"/> 19128 </split_radius> 19129 <split_angle> 19130 <bool value="true"/> 19131 </split_angle> 19132 </composite> 19133 </entry> 19134 <entry> 19135 <composite type="bline_point"> 19136 <point> 19137 <vector> 19138 <x>-1.5916275978</x> 19139 <y>3.4256951809</y> 19140 </vector> 19141 </point> 19142 <width> 19143 <real value="1.0000000000"/> 19144 </width> 19145 <origin> 19146 <real value="0.5000000000"/> 19147 </origin> 19148 <split> 19149 <bool value="true"/> 19150 </split> 19151 <t1> 19152 <radial_composite type="vector"> 19153 <radius> 19154 <real value="0.0000000000"/> 19155 </radius> 19156 <theta> 19157 <angle value="0.000000"/> 19158 </theta> 19159 </radial_composite> 19160 </t1> 19161 <t2> 19162 <radial_composite type="vector"> 19163 <radius> 19164 <real value="0.0000000000"/> 19165 </radius> 19166 <theta> 19167 <angle value="-180.000000"/> 19168 </theta> 19169 </radial_composite> 19170 </t2> 19171 <split_radius> 19172 <bool value="true"/> 19173 </split_radius> 19174 <split_angle> 19175 <bool value="true"/> 19176 </split_angle> 19177 </composite> 19178 </entry> 19179 <entry> 19180 <composite type="bline_point"> 19181 <point> 19182 <vector> 19183 <x>-1.6519961357</x> 19184 <y>3.4256951809</y> 19185 </vector> 19186 </point> 19187 <width> 19188 <real value="1.0000000000"/> 19189 </width> 19190 <origin> 19191 <real value="0.5000000000"/> 19192 </origin> 19193 <split> 19194 <bool value="true"/> 19195 </split> 19196 <t1> 19197 <radial_composite type="vector"> 19198 <radius> 19199 <real value="0.0000000000"/> 19200 </radius> 19201 <theta> 19202 <angle value="0.000000"/> 19203 </theta> 19204 </radial_composite> 19205 </t1> 19206 <t2> 19207 <radial_composite type="vector"> 19208 <radius> 19209 <real value="0.0000000000"/> 19210 </radius> 19211 <theta> 19212 <angle value="-180.000000"/> 19213 </theta> 19214 </radial_composite> 19215 </t2> 19216 <split_radius> 19217 <bool value="true"/> 19218 </split_radius> 19219 <split_angle> 19220 <bool value="true"/> 19221 </split_angle> 19222 </composite> 19223 </entry> 19224 <entry> 19225 <composite type="bline_point"> 19226 <point> 19227 <vector> 19228 <x>-1.6519961357</x> 19229 <y>3.2791032791</y> 19230 </vector> 19231 </point> 19232 <width> 19233 <real value="1.0000000000"/> 19234 </width> 19235 <origin> 19236 <real value="0.5000000000"/> 19237 </origin> 19238 <split> 19239 <bool value="true"/> 19240 </split> 19241 <t1> 19242 <radial_composite type="vector"> 19243 <radius> 19244 <real value="0.0000000000"/> 19245 </radius> 19246 <theta> 19247 <angle value="0.000000"/> 19248 </theta> 19249 </radial_composite> 19250 </t1> 19251 <t2> 19252 <radial_composite type="vector"> 19253 <radius> 19254 <real value="0.0000000000"/> 19255 </radius> 19256 <theta> 19257 <angle value="-180.000000"/> 19258 </theta> 19259 </radial_composite> 19260 </t2> 19261 <split_radius> 19262 <bool value="true"/> 19263 </split_radius> 19264 <split_angle> 19265 <bool value="true"/> 19266 </split_angle> 19267 </composite> 19268 </entry> 19269 <entry> 19270 <composite type="bline_point"> 19271 <point> 19272 <vector> 19273 <x>-1.6989492178</x> 19274 <y>3.2791032791</y> 19275 </vector> 19276 </point> 19277 <width> 19278 <real value="1.0000000000"/> 19279 </width> 19280 <origin> 19281 <real value="0.5000000000"/> 19282 </origin> 19283 <split> 19284 <bool value="true"/> 19285 </split> 19286 <t1> 19287 <radial_composite type="vector"> 19288 <radius> 19289 <real value="0.0000000000"/> 19290 </radius> 19291 <theta> 19292 <angle value="0.000000"/> 19293 </theta> 19294 </radial_composite> 19295 </t1> 19296 <t2> 19297 <radial_composite type="vector"> 19298 <radius> 19299 <real value="0.0000000000"/> 19300 </radius> 19301 <theta> 19302 <angle value="-180.000000"/> 19303 </theta> 19304 </radial_composite> 19305 </t2> 19306 <split_radius> 19307 <bool value="true"/> 19308 </split_radius> 19309 <split_angle> 19310 <bool value="true"/> 19311 </split_angle> 19312 </composite> 19313 </entry> 19314 <entry> 19315 <composite type="bline_point"> 19316 <point> 19317 <vector> 19318 <x>-1.6989492178</x> 19319 <y>3.4256951809</y> 19320 </vector> 19321 </point> 19322 <width> 19323 <real value="1.0000000000"/> 19324 </width> 19325 <origin> 19326 <real value="0.5000000000"/> 19327 </origin> 19328 <split> 19329 <bool value="true"/> 19330 </split> 19331 <t1> 19332 <radial_composite type="vector"> 19333 <radius> 19334 <real value="0.0000000000"/> 19335 </radius> 19336 <theta> 19337 <angle value="0.000000"/> 19338 </theta> 19339 </radial_composite> 19340 </t1> 19341 <t2> 19342 <radial_composite type="vector"> 19343 <radius> 19344 <real value="0.0000000000"/> 19345 </radius> 19346 <theta> 19347 <angle value="-180.000000"/> 19348 </theta> 19349 </radial_composite> 19350 </t2> 19351 <split_radius> 19352 <bool value="true"/> 19353 </split_radius> 19354 <split_angle> 19355 <bool value="true"/> 19356 </split_angle> 19357 </composite> 19358 </entry> 19359 <entry> 19360 <composite type="bline_point"> 19361 <point> 19362 <vector> 19363 <x>-1.7594395876</x> 19364 <y>3.4256951809</y> 19365 </vector> 19366 </point> 19367 <width> 19368 <real value="1.0000000000"/> 19369 </width> 19370 <origin> 19371 <real value="0.5000000000"/> 19372 </origin> 19373 <split> 19374 <bool value="true"/> 19375 </split> 19376 <t1> 19377 <radial_composite type="vector"> 19378 <radius> 19379 <real value="0.0000000000"/> 19380 </radius> 19381 <theta> 19382 <angle value="0.000000"/> 19383 </theta> 19384 </radial_composite> 19385 </t1> 19386 <t2> 19387 <radial_composite type="vector"> 19388 <radius> 19389 <real value="0.0000000000"/> 19390 </radius> 19391 <theta> 19392 <angle value="-180.000000"/> 19393 </theta> 19394 </radial_composite> 19395 </t2> 19396 <split_radius> 19397 <bool value="true"/> 19398 </split_radius> 19399 <split_angle> 19400 <bool value="true"/> 19401 </split_angle> 19402 </composite> 19403 </entry> 19404 </bline> 19405 </param> 19406 </layer> 19407 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3351"> 19408 <param name="z_depth"> 19409 <real value="0.0000000000"/> 19410 </param> 19411 <param name="amount"> 19412 <real value="1.0000000000"/> 19413 </param> 19414 <param name="blend_method"> 19415 <integer value="0"/> 19416 </param> 19417 <param name="color" use=":color-text"/> 19418 <param name="origin"> 19419 <vector> 19420 <x>0.0000000000</x> 19421 <y>0.0000000000</y> 19422 </vector> 19423 </param> 19424 <param name="invert"> 19425 <bool value="false"/> 19426 </param> 19427 <param name="antialias"> 19428 <bool value="true"/> 19429 </param> 19430 <param name="feather"> 19431 <real value="0.0000000000"/> 19432 </param> 19433 <param name="blurtype"> 19434 <integer value="1"/> 19435 </param> 19436 <param name="winding_style"> 19437 <integer value="0"/> 19438 </param> 19439 <param name="bline"> 19440 <bline type="bline_point" loop="true"> 19441 <entry> 19442 <composite type="bline_point"> 19443 <point> 19444 <vector> 19445 <x>-1.4306080341</x> 19446 <y>3.4611842632</y> 19447 </vector> 19448 </point> 19449 <width> 19450 <real value="1.0000000000"/> 19451 </width> 19452 <origin> 19453 <real value="0.5000000000"/> 19454 </origin> 19455 <split> 19456 <bool value="true"/> 19457 </split> 19458 <t1> 19459 <radial_composite type="vector"> 19460 <radius> 19461 <real value="0.0000000000"/> 19462 </radius> 19463 <theta> 19464 <angle value="0.000000"/> 19465 </theta> 19466 </radial_composite> 19467 </t1> 19468 <t2> 19469 <radial_composite type="vector"> 19470 <radius> 19471 <real value="0.0000000000"/> 19472 </radius> 19473 <theta> 19474 <angle value="-180.000000"/> 19475 </theta> 19476 </radial_composite> 19477 </t2> 19478 <split_radius> 19479 <bool value="true"/> 19480 </split_radius> 19481 <split_angle> 19482 <bool value="true"/> 19483 </split_angle> 19484 </composite> 19485 </entry> 19486 <entry> 19487 <composite type="bline_point"> 19488 <point> 19489 <vector> 19490 <x>-1.3836548328</x> 19491 <y>3.4611842632</y> 19492 </vector> 19493 </point> 19494 <width> 19495 <real value="1.0000000000"/> 19496 </width> 19497 <origin> 19498 <real value="0.5000000000"/> 19499 </origin> 19500 <split> 19501 <bool value="true"/> 19502 </split> 19503 <t1> 19504 <radial_composite type="vector"> 19505 <radius> 19506 <real value="0.0000000000"/> 19507 </radius> 19508 <theta> 19509 <angle value="0.000000"/> 19510 </theta> 19511 </radial_composite> 19512 </t1> 19513 <t2> 19514 <radial_composite type="vector"> 19515 <radius> 19516 <real value="0.0000000000"/> 19517 </radius> 19518 <theta> 19519 <angle value="-180.000000"/> 19520 </theta> 19521 </radial_composite> 19522 </t2> 19523 <split_radius> 19524 <bool value="true"/> 19525 </split_radius> 19526 <split_angle> 19527 <bool value="true"/> 19528 </split_angle> 19529 </composite> 19530 </entry> 19531 <entry> 19532 <composite type="bline_point"> 19533 <point> 19534 <vector> 19535 <x>-1.3836548328</x> 19536 <y>3.3520333767</y> 19537 </vector> 19538 </point> 19539 <width> 19540 <real value="1.0000000000"/> 19541 </width> 19542 <origin> 19543 <real value="0.5000000000"/> 19544 </origin> 19545 <split> 19546 <bool value="true"/> 19547 </split> 19548 <t1> 19549 <radial_composite type="vector"> 19550 <radius> 19551 <real value="0.0000000000"/> 19552 </radius> 19553 <theta> 19554 <angle value="0.000000"/> 19555 </theta> 19556 </radial_composite> 19557 </t1> 19558 <t2> 19559 <radial_composite type="vector"> 19560 <radius> 19561 <real value="0.0451238601"/> 19562 </radius> 19563 <theta> 19564 <angle value="-90.000000"/> 19565 </theta> 19566 </radial_composite> 19567 </t2> 19568 <split_radius> 19569 <bool value="true"/> 19570 </split_radius> 19571 <split_angle> 19572 <bool value="true"/> 19573 </split_angle> 19574 </composite> 19575 </entry> 19576 <entry> 19577 <composite type="bline_point"> 19578 <point> 19579 <vector> 19580 <x>-1.3763372898</x> 19581 <y>3.3197150230</y> 19582 </vector> 19583 </point> 19584 <width> 19585 <real value="1.0000000000"/> 19586 </width> 19587 <origin> 19588 <real value="0.5000000000"/> 19589 </origin> 19590 <split> 19591 <bool value="true"/> 19592 </split> 19593 <t1> 19594 <radial_composite type="vector"> 19595 <radius> 19596 <real value="0.0243914882"/> 19597 </radius> 19598 <theta> 19599 <angle value="306.870209"/> 19600 </theta> 19601 </radial_composite> 19602 </t1> 19603 <t2> 19604 <radial_composite type="vector"> 19605 <radius> 19606 <real value="0.0243446607"/> 19607 </radius> 19608 <theta> 19609 <angle value="-52.326710"/> 19610 </theta> 19611 </radial_composite> 19612 </t2> 19613 <split_radius> 19614 <bool value="true"/> 19615 </split_radius> 19616 <split_angle> 19617 <bool value="true"/> 19618 </split_angle> 19619 </composite> 19620 </entry> 19621 <entry> 19622 <composite type="bline_point"> 19623 <point> 19624 <vector> 19625 <x>-1.3521900177</x> 19626 <y>3.3100805283</y> 19627 </vector> 19628 </point> 19629 <width> 19630 <real value="1.0000000000"/> 19631 </width> 19632 <origin> 19633 <real value="0.5000000000"/> 19634 </origin> 19635 <split> 19636 <bool value="true"/> 19637 </split> 19638 <t1> 19639 <radial_composite type="vector"> 19640 <radius> 19641 <real value="0.0334161270"/> 19642 </radius> 19643 <theta> 19644 <angle value="0.000000"/> 19645 </theta> 19646 </radial_composite> 19647 </t1> 19648 <t2> 19649 <radial_composite type="vector"> 19650 <radius> 19651 <real value="0.0336598993"/> 19652 </radius> 19653 <theta> 19654 <angle value="0.000000"/> 19655 </theta> 19656 </radial_composite> 19657 </t2> 19658 <split_radius> 19659 <bool value="true"/> 19660 </split_radius> 19661 <split_angle> 19662 <bool value="true"/> 19663 </split_angle> 19664 </composite> 19665 </entry> 19666 <entry> 19667 <composite type="bline_point"> 19668 <point> 19669 <vector> 19670 <x>-1.3280426264</x> 19671 <y>3.3197150230</y> 19672 </vector> 19673 </point> 19674 <width> 19675 <real value="1.0000000000"/> 19676 </width> 19677 <origin> 19678 <real value="0.5000000000"/> 19679 </origin> 19680 <split> 19681 <bool value="true"/> 19682 </split> 19683 <t1> 19684 <radial_composite type="vector"> 19685 <radius> 19686 <real value="0.0241966479"/> 19687 </radius> 19688 <theta> 19689 <angle value="52.782974"/> 19690 </theta> 19691 </radial_composite> 19692 </t1> 19693 <t2> 19694 <radial_composite type="vector"> 19695 <radius> 19696 <real value="0.0245383257"/> 19697 </radius> 19698 <theta> 19699 <angle value="52.675056"/> 19700 </theta> 19701 </radial_composite> 19702 </t2> 19703 <split_radius> 19704 <bool value="true"/> 19705 </split_radius> 19706 <split_angle> 19707 <bool value="true"/> 19708 </split_angle> 19709 </composite> 19710 </entry> 19711 <entry> 19712 <composite type="bline_point"> 19713 <point> 19714 <vector> 19715 <x>-1.3206033707</x> 19716 <y>3.3520333767</y> 19717 </vector> 19718 </point> 19719 <width> 19720 <real value="1.0000000000"/> 19721 </width> 19722 <origin> 19723 <real value="0.5000000000"/> 19724 </origin> 19725 <split> 19726 <bool value="true"/> 19727 </split> 19728 <t1> 19729 <radial_composite type="vector"> 19730 <radius> 19731 <real value="0.0451238601"/> 19732 </radius> 19733 <theta> 19734 <angle value="90.000000"/> 19735 </theta> 19736 </radial_composite> 19737 </t1> 19738 <t2> 19739 <radial_composite type="vector"> 19740 <radius> 19741 <real value="0.0000000000"/> 19742 </radius> 19743 <theta> 19744 <angle value="-180.000000"/> 19745 </theta> 19746 </radial_composite> 19747 </t2> 19748 <split_radius> 19749 <bool value="true"/> 19750 </split_radius> 19751 <split_angle> 19752 <bool value="true"/> 19753 </split_angle> 19754 </composite> 19755 </entry> 19756 <entry> 19757 <composite type="bline_point"> 19758 <point> 19759 <vector> 19760 <x>-1.3206033707</x> 19761 <y>3.4611842632</y> 19762 </vector> 19763 </point> 19764 <width> 19765 <real value="1.0000000000"/> 19766 </width> 19767 <origin> 19768 <real value="0.5000000000"/> 19769 </origin> 19770 <split> 19771 <bool value="true"/> 19772 </split> 19773 <t1> 19774 <radial_composite type="vector"> 19775 <radius> 19776 <real value="0.0000000000"/> 19777 </radius> 19778 <theta> 19779 <angle value="0.000000"/> 19780 </theta> 19781 </radial_composite> 19782 </t1> 19783 <t2> 19784 <radial_composite type="vector"> 19785 <radius> 19786 <real value="0.0000000000"/> 19787 </radius> 19788 <theta> 19789 <angle value="-180.000000"/> 19790 </theta> 19791 </radial_composite> 19792 </t2> 19793 <split_radius> 19794 <bool value="true"/> 19795 </split_radius> 19796 <split_angle> 19797 <bool value="true"/> 19798 </split_angle> 19799 </composite> 19800 </entry> 19801 <entry> 19802 <composite type="bline_point"> 19803 <point> 19804 <vector> 19805 <x>-1.2736500502</x> 19806 <y>3.4611842632</y> 19807 </vector> 19808 </point> 19809 <width> 19810 <real value="1.0000000000"/> 19811 </width> 19812 <origin> 19813 <real value="0.5000000000"/> 19814 </origin> 19815 <split> 19816 <bool value="true"/> 19817 </split> 19818 <t1> 19819 <radial_composite type="vector"> 19820 <radius> 19821 <real value="0.0000000000"/> 19822 </radius> 19823 <theta> 19824 <angle value="0.000000"/> 19825 </theta> 19826 </radial_composite> 19827 </t1> 19828 <t2> 19829 <radial_composite type="vector"> 19830 <radius> 19831 <real value="0.0000000000"/> 19832 </radius> 19833 <theta> 19834 <angle value="-180.000000"/> 19835 </theta> 19836 </radial_composite> 19837 </t2> 19838 <split_radius> 19839 <bool value="true"/> 19840 </split_radius> 19841 <split_angle> 19842 <bool value="true"/> 19843 </split_angle> 19844 </composite> 19845 </entry> 19846 <entry> 19847 <composite type="bline_point"> 19848 <point> 19849 <vector> 19850 <x>-1.2736500502</x> 19851 <y>3.3520333767</y> 19852 </vector> 19853 </point> 19854 <width> 19855 <real value="1.0000000000"/> 19856 </width> 19857 <origin> 19858 <real value="0.5000000000"/> 19859 </origin> 19860 <split> 19861 <bool value="true"/> 19862 </split> 19863 <t1> 19864 <radial_composite type="vector"> 19865 <radius> 19866 <real value="0.0000000000"/> 19867 </radius> 19868 <theta> 19869 <angle value="0.000000"/> 19870 </theta> 19871 </radial_composite> 19872 </t1> 19873 <t2> 19874 <radial_composite type="vector"> 19875 <radius> 19876 <real value="0.0773204593"/> 19877 </radius> 19878 <theta> 19879 <angle value="-90.000000"/> 19880 </theta> 19881 </radial_composite> 19882 </t2> 19883 <split_radius> 19884 <bool value="true"/> 19885 </split_radius> 19886 <split_angle> 19887 <bool value="true"/> 19888 </split_angle> 19889 </composite> 19890 </entry> 19891 <entry> 19892 <composite type="bline_point"> 19893 <point> 19894 <vector> 19895 <x>-1.2930411100</x> 19896 <y>3.2944700718</y> 19897 </vector> 19898 </point> 19899 <width> 19900 <real value="1.0000000000"/> 19901 </width> 19902 <origin> 19903 <real value="0.5000000000"/> 19904 </origin> 19905 <split> 19906 <bool value="true"/> 19907 </split> 19908 <t1> 19909 <radial_composite type="vector"> 19910 <radius> 19911 <real value="0.0541606259"/> 19912 </radius> 19913 <theta> 19914 <angle value="224.270081"/> 19915 </theta> 19916 </radial_composite> 19917 </t1> 19918 <t2> 19919 <radial_composite type="vector"> 19920 <radius> 19921 <real value="0.0541608583"/> 19922 </radius> 19923 <theta> 19924 <angle value="-135.729660"/> 19925 </theta> 19926 </radial_composite> 19927 </t2> 19928 <split_radius> 19929 <bool value="true"/> 19930 </split_radius> 19931 <split_angle> 19932 <bool value="true"/> 19933 </split_angle> 19934 </composite> 19935 </entry> 19936 <entry> 19937 <composite type="bline_point"> 19938 <point> 19939 <vector> 19940 <x>-1.3521900177</x> 19941 <y>3.2755665779</y> 19942 </vector> 19943 </point> 19944 <width> 19945 <real value="1.0000000000"/> 19946 </width> 19947 <origin> 19948 <real value="0.5000000000"/> 19949 </origin> 19950 <split> 19951 <bool value="true"/> 19952 </split> 19953 <t1> 19954 <radial_composite type="vector"> 19955 <radius> 19956 <real value="0.0795157425"/> 19957 </radius> 19958 <theta> 19959 <angle value="180.000000"/> 19960 </theta> 19961 </radial_composite> 19962 </t1> 19963 <t2> 19964 <radial_composite type="vector"> 19965 <radius> 19966 <real value="0.0792716372"/> 19967 </radius> 19968 <theta> 19969 <angle value="-180.000000"/> 19970 </theta> 19971 </radial_composite> 19972 </t2> 19973 <split_radius> 19974 <bool value="true"/> 19975 </split_radius> 19976 <split_angle> 19977 <bool value="true"/> 19978 </split_angle> 19979 </composite> 19980 </entry> 19981 <entry> 19982 <composite type="bline_point"> 19983 <point> 19984 <vector> 19985 <x>-1.4112169743</x> 19986 <y>3.2944700718</y> 19987 </vector> 19988 </point> 19989 <width> 19990 <real value="1.0000000000"/> 19991 </width> 19992 <origin> 19993 <real value="0.5000000000"/> 19994 </origin> 19995 <split> 19996 <bool value="true"/> 19997 </split> 19998 <t1> 19999 <radial_composite type="vector"> 20000 <radius> 20001 <real value="0.0541608583"/> 20002 </radius> 20003 <theta> 20004 <angle value="135.729660"/> 20005 </theta> 20006 </radial_composite> 20007 </t1> 20008 <t2> 20009 <radial_composite type="vector"> 20010 <radius> 20011 <real value="0.0541606259"/> 20012 </radius> 20013 <theta> 20014 <angle value="135.729919"/> 20015 </theta> 20016 </radial_composite> 20017 </t2> 20018 <split_radius> 20019 <bool value="true"/> 20020 </split_radius> 20021 <split_angle> 20022 <bool value="true"/> 20023 </split_angle> 20024 </composite> 20025 </entry> 20026 <entry> 20027 <composite type="bline_point"> 20028 <point> 20029 <vector> 20030 <x>-1.4306080341</x> 20031 <y>3.3520333767</y> 20032 </vector> 20033 </point> 20034 <width> 20035 <real value="1.0000000000"/> 20036 </width> 20037 <origin> 20038 <real value="0.5000000000"/> 20039 </origin> 20040 <split> 20041 <bool value="true"/> 20042 </split> 20043 <t1> 20044 <radial_composite type="vector"> 20045 <radius> 20046 <real value="0.0773204593"/> 20047 </radius> 20048 <theta> 20049 <angle value="90.000000"/> 20050 </theta> 20051 </radial_composite> 20052 </t1> 20053 <t2> 20054 <radial_composite type="vector"> 20055 <radius> 20056 <real value="0.0000000000"/> 20057 </radius> 20058 <theta> 20059 <angle value="-180.000000"/> 20060 </theta> 20061 </radial_composite> 20062 </t2> 20063 <split_radius> 20064 <bool value="true"/> 20065 </split_radius> 20066 <split_angle> 20067 <bool value="true"/> 20068 </split_angle> 20069 </composite> 20070 </entry> 20071 </bline> 20072 </param> 20073 </layer> 20074 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3353"> 20075 <param name="z_depth"> 20076 <real value="0.0000000000"/> 20077 </param> 20078 <param name="amount"> 20079 <real value="1.0000000000"/> 20080 </param> 20081 <param name="blend_method"> 20082 <integer value="0"/> 20083 </param> 20084 <param name="color" use=":color-text"/> 20085 <param name="origin"> 20086 <vector> 20087 <x>0.0000000000</x> 20088 <y>0.0000000000</y> 20089 </vector> 20090 </param> 20091 <param name="invert"> 20092 <bool value="false"/> 20093 </param> 20094 <param name="antialias"> 20095 <bool value="true"/> 20096 </param> 20097 <param name="feather"> 20098 <real value="0.0000000000"/> 20099 </param> 20100 <param name="blurtype"> 20101 <integer value="1"/> 20102 </param> 20103 <param name="winding_style"> 20104 <integer value="0"/> 20105 </param> 20106 <param name="bline"> 20107 <bline type="bline_point" loop="false"> 20108 <entry> 20109 <composite type="bline_point"> 20110 <point> 20111 <vector> 20112 <x>-1.0438469648</x> 20113 <y>3.4256951809</y> 20114 </vector> 20115 </point> 20116 <width> 20117 <real value="1.0000000000"/> 20118 </width> 20119 <origin> 20120 <real value="0.5000000000"/> 20121 </origin> 20122 <split> 20123 <bool value="true"/> 20124 </split> 20125 <t1> 20126 <radial_composite type="vector"> 20127 <radius> 20128 <real value="0.0000000000"/> 20129 </radius> 20130 <theta> 20131 <angle value="0.000000"/> 20132 </theta> 20133 </radial_composite> 20134 </t1> 20135 <t2> 20136 <radial_composite type="vector"> 20137 <radius> 20138 <real value="0.0000000000"/> 20139 </radius> 20140 <theta> 20141 <angle value="-180.000000"/> 20142 </theta> 20143 </radial_composite> 20144 </t2> 20145 <split_radius> 20146 <bool value="true"/> 20147 </split_radius> 20148 <split_angle> 20149 <bool value="true"/> 20150 </split_angle> 20151 </composite> 20152 </entry> 20153 <entry> 20154 <composite type="bline_point"> 20155 <point> 20156 <vector> 20157 <x>-1.0438469648</x> 20158 <y>3.3145925999</y> 20159 </vector> 20160 </point> 20161 <width> 20162 <real value="1.0000000000"/> 20163 </width> 20164 <origin> 20165 <real value="0.5000000000"/> 20166 </origin> 20167 <split> 20168 <bool value="true"/> 20169 </split> 20170 <t1> 20171 <radial_composite type="vector"> 20172 <radius> 20173 <real value="0.0000000000"/> 20174 </radius> 20175 <theta> 20176 <angle value="0.000000"/> 20177 </theta> 20178 </radial_composite> 20179 </t1> 20180 <t2> 20181 <radial_composite type="vector"> 20182 <radius> 20183 <real value="0.0000000000"/> 20184 </radius> 20185 <theta> 20186 <angle value="-180.000000"/> 20187 </theta> 20188 </radial_composite> 20189 </t2> 20190 <split_radius> 20191 <bool value="true"/> 20192 </split_radius> 20193 <split_angle> 20194 <bool value="true"/> 20195 </split_angle> 20196 </composite> 20197 </entry> 20198 <entry> 20199 <composite type="bline_point"> 20200 <point> 20201 <vector> 20202 <x>-1.0270171165</x> 20203 <y>3.3145925999</y> 20204 </vector> 20205 </point> 20206 <width> 20207 <real value="1.0000000000"/> 20208 </width> 20209 <origin> 20210 <real value="0.5000000000"/> 20211 </origin> 20212 <split> 20213 <bool value="true"/> 20214 </split> 20215 <t1> 20216 <radial_composite type="vector"> 20217 <radius> 20218 <real value="0.0000000000"/> 20219 </radius> 20220 <theta> 20221 <angle value="0.000000"/> 20222 </theta> 20223 </radial_composite> 20224 </t1> 20225 <t2> 20226 <radial_composite type="vector"> 20227 <radius> 20228 <real value="0.0575635764"/> 20229 </radius> 20230 <theta> 20231 <angle value="0.000000"/> 20232 </theta> 20233 </radial_composite> 20234 </t2> 20235 <split_radius> 20236 <bool value="true"/> 20237 </split_radius> 20238 <split_angle> 20239 <bool value="true"/> 20240 </split_angle> 20241 </composite> 20242 </entry> 20243 <entry> 20244 <composite type="bline_point"> 20245 <point> 20246 <vector> 20247 <x>-0.9831127524</x> 20248 <y>3.3288617134</y> 20249 </vector> 20250 </point> 20251 <width> 20252 <real value="1.0000000000"/> 20253 </width> 20254 <origin> 20255 <real value="0.5000000000"/> 20256 </origin> 20257 <split> 20258 <bool value="true"/> 20259 </split> 20260 <t1> 20261 <radial_composite type="vector"> 20262 <radius> 20263 <real value="0.0415834548"/> 20264 </radius> 20265 <theta> 20266 <angle value="43.336586"/> 20267 </theta> 20268 </radial_composite> 20269 </t1> 20270 <t2> 20271 <radial_composite type="vector"> 20272 <radius> 20273 <real value="0.0417611096"/> 20274 </radius> 20275 <theta> 20276 <angle value="43.106407"/> 20277 </theta> 20278 </radial_composite> 20279 </t2> 20280 <split_radius> 20281 <bool value="true"/> 20282 </split_radius> 20283 <split_angle> 20284 <bool value="true"/> 20285 </split_angle> 20286 </composite> 20287 </entry> 20288 <entry> 20289 <composite type="bline_point"> 20290 <point> 20291 <vector> 20292 <x>-0.9678681493</x> 20293 <y>3.3703267574</y> 20294 </vector> 20295 </point> 20296 <width> 20297 <real value="1.0000000000"/> 20298 </width> 20299 <origin> 20300 <real value="0.5000000000"/> 20301 </origin> 20302 <split> 20303 <bool value="true"/> 20304 </split> 20305 <t1> 20306 <radial_composite type="vector"> 20307 <radius> 20308 <real value="0.0543925377"/> 20309 </radius> 20310 <theta> 20311 <angle value="90.000000"/> 20312 </theta> 20313 </radial_composite> 20314 </t1> 20315 <t2> 20316 <radial_composite type="vector"> 20317 <radius> 20318 <real value="0.0541487654"/> 20319 </radius> 20320 <theta> 20321 <angle value="-270.000000"/> 20322 </theta> 20323 </radial_composite> 20324 </t2> 20325 <split_radius> 20326 <bool value="true"/> 20327 </split_radius> 20328 <split_angle> 20329 <bool value="true"/> 20330 </split_angle> 20331 </composite> 20332 </entry> 20333 <entry> 20334 <composite type="bline_point"> 20335 <point> 20336 <vector> 20337 <x>-0.9829908609</x> 20338 <y>3.4115481377</y> 20339 </vector> 20340 </point> 20341 <width> 20342 <real value="1.0000000000"/> 20343 </width> 20344 <origin> 20345 <real value="0.5000000000"/> 20346 </origin> 20347 <split> 20348 <bool value="true"/> 20349 </split> 20350 <t1> 20351 <radial_composite type="vector"> 20352 <radius> 20353 <real value="0.0414165532"/> 20354 </radius> 20355 <theta> 20356 <angle value="136.909348"/> 20357 </theta> 20358 </radial_composite> 20359 </t1> 20360 <t2> 20361 <radial_composite type="vector"> 20362 <radius> 20363 <real value="0.0414163100"/> 20364 </radius> 20365 <theta> 20366 <angle value="136.909027"/> 20367 </theta> 20368 </radial_composite> 20369 </t2> 20370 <split_radius> 20371 <bool value="true"/> 20372 </split_radius> 20373 <split_angle> 20374 <bool value="true"/> 20375 </split_angle> 20376 </composite> 20377 </entry> 20378 <entry> 20379 <composite type="bline_point"> 20380 <point> 20381 <vector> 20382 <x>-1.0270171165</x> 20383 <y>3.4256951809</y> 20384 </vector> 20385 </point> 20386 <width> 20387 <real value="1.0000000000"/> 20388 </width> 20389 <origin> 20390 <real value="0.5000000000"/> 20391 </origin> 20392 <split> 20393 <bool value="true"/> 20394 </split> 20395 <t1> 20396 <radial_composite type="vector"> 20397 <radius> 20398 <real value="0.0578073487"/> 20399 </radius> 20400 <theta> 20401 <angle value="180.000000"/> 20402 </theta> 20403 </radial_composite> 20404 </t1> 20405 <t2> 20406 <radial_composite type="vector"> 20407 <radius> 20408 <real value="0.0000000000"/> 20409 </radius> 20410 <theta> 20411 <angle value="-180.000000"/> 20412 </theta> 20413 </radial_composite> 20414 </t2> 20415 <split_radius> 20416 <bool value="true"/> 20417 </split_radius> 20418 <split_angle> 20419 <bool value="true"/> 20420 </split_angle> 20421 </composite> 20422 </entry> 20423 <entry> 20424 <composite type="bline_point"> 20425 <point> 20426 <vector> 20427 <x>-1.0438469648</x> 20428 <y>3.4256951809</y> 20429 </vector> 20430 </point> 20431 <width> 20432 <real value="1.0000000000"/> 20433 </width> 20434 <origin> 20435 <real value="0.5000000000"/> 20436 </origin> 20437 <split> 20438 <bool value="true"/> 20439 </split> 20440 <t1> 20441 <radial_composite type="vector"> 20442 <radius> 20443 <real value="0.0000000000"/> 20444 </radius> 20445 <theta> 20446 <angle value="0.000000"/> 20447 </theta> 20448 </radial_composite> 20449 </t1> 20450 <t2> 20451 <radial_composite type="vector"> 20452 <radius> 20453 <real value="0.0000000000"/> 20454 </radius> 20455 <theta> 20456 <angle value="-180.000000"/> 20457 </theta> 20458 </radial_composite> 20459 </t2> 20460 <split_radius> 20461 <bool value="true"/> 20462 </split_radius> 20463 <split_angle> 20464 <bool value="true"/> 20465 </split_angle> 20466 </composite> 20467 </entry> 20468 <entry> 20469 <composite type="bline_point"> 20470 <point> 20471 <vector> 20472 <x>-1.0438469648</x> 20473 <y>3.4256951809</y> 20474 </vector> 20475 </point> 20476 <width> 20477 <real value="1.0000000000"/> 20478 </width> 20479 <origin> 20480 <real value="0.5000000000"/> 20481 </origin> 20482 <split> 20483 <bool value="true"/> 20484 </split> 20485 <t1> 20486 <radial_composite type="vector"> 20487 <radius> 20488 <real value="0.0000000000"/> 20489 </radius> 20490 <theta> 20491 <angle value="0.000000"/> 20492 </theta> 20493 </radial_composite> 20494 </t1> 20495 <t2> 20496 <radial_composite type="vector"> 20497 <radius> 20498 <real value="0.0000000000"/> 20499 </radius> 20500 <theta> 20501 <angle value="-180.000000"/> 20502 </theta> 20503 </radial_composite> 20504 </t2> 20505 <split_radius> 20506 <bool value="true"/> 20507 </split_radius> 20508 <split_angle> 20509 <bool value="true"/> 20510 </split_angle> 20511 </composite> 20512 </entry> 20513 <entry> 20514 <composite type="bline_point"> 20515 <point> 20516 <vector> 20517 <x>-1.0908002853</x> 20518 <y>3.4611842632</y> 20519 </vector> 20520 </point> 20521 <width> 20522 <real value="1.0000000000"/> 20523 </width> 20524 <origin> 20525 <real value="0.5000000000"/> 20526 </origin> 20527 <split> 20528 <bool value="true"/> 20529 </split> 20530 <t1> 20531 <radial_composite type="vector"> 20532 <radius> 20533 <real value="0.0000000000"/> 20534 </radius> 20535 <theta> 20536 <angle value="0.000000"/> 20537 </theta> 20538 </radial_composite> 20539 </t1> 20540 <t2> 20541 <radial_composite type="vector"> 20542 <radius> 20543 <real value="0.0000000000"/> 20544 </radius> 20545 <theta> 20546 <angle value="-180.000000"/> 20547 </theta> 20548 </radial_composite> 20549 </t2> 20550 <split_radius> 20551 <bool value="true"/> 20552 </split_radius> 20553 <split_angle> 20554 <bool value="true"/> 20555 </split_angle> 20556 </composite> 20557 </entry> 20558 <entry> 20559 <composite type="bline_point"> 20560 <point> 20561 <vector> 20562 <x>-1.0412858725</x> 20563 <y>3.4611842632</y> 20564 </vector> 20565 </point> 20566 <width> 20567 <real value="1.0000000000"/> 20568 </width> 20569 <origin> 20570 <real value="0.5000000000"/> 20571 </origin> 20572 <split> 20573 <bool value="true"/> 20574 </split> 20575 <t1> 20576 <radial_composite type="vector"> 20577 <radius> 20578 <real value="0.0000000000"/> 20579 </radius> 20580 <theta> 20581 <angle value="0.000000"/> 20582 </theta> 20583 </radial_composite> 20584 </t1> 20585 <t2> 20586 <radial_composite type="vector"> 20587 <radius> 20588 <real value="0.0829302205"/> 20589 </radius> 20590 <theta> 20591 <angle value="0.000000"/> 20592 </theta> 20593 </radial_composite> 20594 </t2> 20595 <split_radius> 20596 <bool value="true"/> 20597 </split_radius> 20598 <split_angle> 20599 <bool value="true"/> 20600 </split_angle> 20601 </composite> 20602 </entry> 20603 <entry> 20604 <composite type="bline_point"> 20605 <point> 20606 <vector> 20607 <x>-0.9795760512</x> 20608 <y>3.4552085400</y> 20609 </vector> 20610 </point> 20611 <width> 20612 <real value="1.0000000000"/> 20613 </width> 20614 <origin> 20615 <real value="0.5000000000"/> 20616 </origin> 20617 <split> 20618 <bool value="true"/> 20619 </split> 20620 <t1> 20621 <radial_composite type="vector"> 20622 <radius> 20623 <real value="0.0422165823"/> 20624 </radius> 20625 <theta> 20626 <angle value="343.554718"/> 20627 </theta> 20628 </radial_composite> 20629 </t1> 20630 <t2> 20631 <radial_composite type="vector"> 20632 <radius> 20633 <real value="0.0423828640"/> 20634 </radius> 20635 <theta> 20636 <angle value="-16.036238"/> 20637 </theta> 20638 </radial_composite> 20639 </t2> 20640 <split_radius> 20641 <bool value="true"/> 20642 </split_radius> 20643 <split_angle> 20644 <bool value="true"/> 20645 </split_angle> 20646 </composite> 20647 </entry> 20648 <entry> 20649 <composite type="bline_point"> 20650 <point> 20651 <vector> 20652 <x>-0.9446964264</x> 20653 <y>3.4352076054</y> 20654 </vector> 20655 </point> 20656 <width> 20657 <real value="1.0000000000"/> 20658 </width> 20659 <origin> 20660 <real value="0.5000000000"/> 20661 </origin> 20662 <split> 20663 <bool value="true"/> 20664 </split> 20665 <t1> 20666 <radial_composite type="vector"> 20667 <radius> 20668 <real value="0.0405342884"/> 20669 </radius> 20670 <theta> 20671 <angle value="315.731293"/> 20672 </theta> 20673 </radial_composite> 20674 </t1> 20675 <t2> 20676 <radial_composite type="vector"> 20677 <radius> 20678 <real value="0.0355358048"/> 20679 </radius> 20680 <theta> 20681 <angle value="-43.887470"/> 20682 </theta> 20683 </radial_composite> 20684 </t2> 20685 <split_radius> 20686 <bool value="true"/> 20687 </split_radius> 20688 <split_angle> 20689 <bool value="true"/> 20690 </split_angle> 20691 </composite> 20692 </entry> 20693 <entry> 20694 <composite type="bline_point"> 20695 <point> 20696 <vector> 20697 <x>-0.9256712198</x> 20698 <y>3.4067916870</y> 20699 </vector> 20700 </point> 20701 <width> 20702 <real value="1.0000000000"/> 20703 </width> 20704 <origin> 20705 <real value="0.5000000000"/> 20706 </origin> 20707 <split> 20708 <bool value="true"/> 20709 </split> 20710 <t1> 20711 <radial_composite type="vector"> 20712 <radius> 20713 <real value="0.0345161924"/> 20714 </radius> 20715 <theta> 20716 <angle value="291.124878"/> 20717 </theta> 20718 </radial_composite> 20719 </t1> 20720 <t2> 20721 <radial_composite type="vector"> 20722 <radius> 20723 <real value="0.0345160724"/> 20724 </radius> 20725 <theta> 20726 <angle value="-68.875610"/> 20727 </theta> 20728 </radial_composite> 20729 </t2> 20730 <split_radius> 20731 <bool value="true"/> 20732 </split_radius> 20733 <split_angle> 20734 <bool value="true"/> 20735 </split_angle> 20736 </composite> 20737 </entry> 20738 <entry> 20739 <composite type="bline_point"> 20740 <point> 20741 <vector> 20742 <x>-0.9194515347</x> 20743 <y>3.3703267574</y> 20744 </vector> 20745 </point> 20746 <width> 20747 <real value="1.0000000000"/> 20748 </width> 20749 <origin> 20750 <real value="0.5000000000"/> 20751 </origin> 20752 <split> 20753 <bool value="true"/> 20754 </split> 20755 <t1> 20756 <radial_composite type="vector"> 20757 <radius> 20758 <real value="0.0407332937"/> 20759 </radius> 20760 <theta> 20761 <angle value="270.000000"/> 20762 </theta> 20763 </radial_composite> 20764 </t1> 20765 <t2> 20766 <radial_composite type="vector"> 20767 <radius> 20768 <real value="0.0412211714"/> 20769 </radius> 20770 <theta> 20771 <angle value="-90.000000"/> 20772 </theta> 20773 </radial_composite> 20774 </t2> 20775 <split_radius> 20776 <bool value="true"/> 20777 </split_radius> 20778 <split_angle> 20779 <bool value="true"/> 20780 </split_angle> 20781 </composite> 20782 </entry> 20783 <entry> 20784 <composite type="bline_point"> 20785 <point> 20786 <vector> 20787 <x>-0.9256712198</x> 20788 <y>3.3334960938</y> 20789 </vector> 20790 </point> 20791 <width> 20792 <real value="1.0000000000"/> 20793 </width> 20794 <origin> 20795 <real value="0.5000000000"/> 20796 </origin> 20797 <split> 20798 <bool value="true"/> 20799 </split> 20800 <t1> 20801 <radial_composite type="vector"> 20802 <radius> 20803 <real value="0.0347435744"/> 20804 </radius> 20805 <theta> 20806 <angle value="249.020508"/> 20807 </theta> 20808 </radial_composite> 20809 </t1> 20810 <t2> 20811 <radial_composite type="vector"> 20812 <radius> 20813 <real value="0.0345161924"/> 20814 </radius> 20815 <theta> 20816 <angle value="-111.124908"/> 20817 </theta> 20818 </radial_composite> 20819 </t2> 20820 <split_radius> 20821 <bool value="true"/> 20822 </split_radius> 20823 <split_angle> 20824 <bool value="true"/> 20825 </split_angle> 20826 </composite> 20827 </entry> 20828 <entry> 20829 <composite type="bline_point"> 20830 <point> 20831 <vector> 20832 <x>-0.9446964264</x> 20833 <y>3.3050801754</y> 20834 </vector> 20835 </point> 20836 <width> 20837 <real value="1.0000000000"/> 20838 </width> 20839 <origin> 20840 <real value="0.5000000000"/> 20841 </origin> 20842 <split> 20843 <bool value="true"/> 20844 </split> 20845 <t1> 20846 <radial_composite type="vector"> 20847 <radius> 20848 <real value="0.0355360357"/> 20849 </radius> 20850 <theta> 20851 <angle value="223.887848"/> 20852 </theta> 20853 </radial_composite> 20854 </t1> 20855 <t2> 20856 <radial_composite type="vector"> 20857 <radius> 20858 <real value="0.0407094425"/> 20859 </radius> 20860 <theta> 20861 <angle value="-135.971130"/> 20862 </theta> 20863 </radial_composite> 20864 </t2> 20865 <split_radius> 20866 <bool value="true"/> 20867 </split_radius> 20868 <split_angle> 20869 <bool value="true"/> 20870 </split_angle> 20871 </composite> 20872 </entry> 20873 <entry> 20874 <composite type="bline_point"> 20875 <point> 20876 <vector> 20877 <x>-0.9798199534</x> 20878 <y>3.2849574089</y> 20879 </vector> 20880 </point> 20881 <width> 20882 <real value="1.0000000000"/> 20883 </width> 20884 <origin> 20885 <real value="0.5000000000"/> 20886 </origin> 20887 <split> 20888 <bool value="true"/> 20889 </split> 20890 <t1> 20891 <radial_composite type="vector"> 20892 <radius> 20893 <real value="0.0426847246"/> 20894 </radius> 20895 <theta> 20896 <angle value="196.259903"/> 20897 </theta> 20898 </radial_composite> 20899 </t1> 20900 <t2> 20901 <radial_composite type="vector"> 20902 <radius> 20903 <real value="0.0426172036"/> 20904 </radius> 20905 <theta> 20906 <angle value="-164.054276"/> 20907 </theta> 20908 </radial_composite> 20909 </t2> 20910 <split_radius> 20911 <bool value="true"/> 20912 </split_radius> 20913 <split_angle> 20914 <bool value="true"/> 20915 </split_angle> 20916 </composite> 20917 </entry> 20918 <entry> 20919 <composite type="bline_point"> 20920 <point> 20921 <vector> 20922 <x>-1.0412858725</x> 20923 <y>3.2791032791</y> 20924 </vector> 20925 </point> 20926 <width> 20927 <real value="1.0000000000"/> 20928 </width> 20929 <origin> 20930 <real value="0.5000000000"/> 20931 </origin> 20932 <split> 20933 <bool value="true"/> 20934 </split> 20935 <t1> 20936 <radial_composite type="vector"> 20937 <radius> 20938 <real value="0.0819544651"/> 20939 </radius> 20940 <theta> 20941 <angle value="180.000000"/> 20942 </theta> 20943 </radial_composite> 20944 </t1> 20945 <t2> 20946 <radial_composite type="vector"> 20947 <radius> 20948 <real value="0.0000000000"/> 20949 </radius> 20950 <theta> 20951 <angle value="-180.000000"/> 20952 </theta> 20953 </radial_composite> 20954 </t2> 20955 <split_radius> 20956 <bool value="true"/> 20957 </split_radius> 20958 <split_angle> 20959 <bool value="true"/> 20960 </split_angle> 20961 </composite> 20962 </entry> 20963 <entry> 20964 <composite type="bline_point"> 20965 <point> 20966 <vector> 20967 <x>-1.0908002853</x> 20968 <y>3.2791032791</y> 20969 </vector> 20970 </point> 20971 <width> 20972 <real value="1.0000000000"/> 20973 </width> 20974 <origin> 20975 <real value="0.5000000000"/> 20976 </origin> 20977 <split> 20978 <bool value="true"/> 20979 </split> 20980 <t1> 20981 <radial_composite type="vector"> 20982 <radius> 20983 <real value="0.0000000000"/> 20984 </radius> 20985 <theta> 20986 <angle value="0.000000"/> 20987 </theta> 20988 </radial_composite> 20989 </t1> 20990 <t2> 20991 <radial_composite type="vector"> 20992 <radius> 20993 <real value="0.0000000000"/> 20994 </radius> 20995 <theta> 20996 <angle value="-180.000000"/> 20997 </theta> 20998 </radial_composite> 20999 </t2> 21000 <split_radius> 21001 <bool value="true"/> 21002 </split_radius> 21003 <split_angle> 21004 <bool value="true"/> 21005 </split_angle> 21006 </composite> 21007 </entry> 21008 <entry> 21009 <composite type="bline_point"> 21010 <point> 21011 <vector> 21012 <x>-1.0908002853</x> 21013 <y>3.4611842632</y> 21014 </vector> 21015 </point> 21016 <width> 21017 <real value="1.0000000000"/> 21018 </width> 21019 <origin> 21020 <real value="0.5000000000"/> 21021 </origin> 21022 <split> 21023 <bool value="true"/> 21024 </split> 21025 <t1> 21026 <radial_composite type="vector"> 21027 <radius> 21028 <real value="0.0000000000"/> 21029 </radius> 21030 <theta> 21031 <angle value="0.000000"/> 21032 </theta> 21033 </radial_composite> 21034 </t1> 21035 <t2> 21036 <radial_composite type="vector"> 21037 <radius> 21038 <real value="0.0000000000"/> 21039 </radius> 21040 <theta> 21041 <angle value="-180.000000"/> 21042 </theta> 21043 </radial_composite> 21044 </t2> 21045 <split_radius> 21046 <bool value="true"/> 21047 </split_radius> 21048 <split_angle> 21049 <bool value="true"/> 21050 </split_angle> 21051 </composite> 21052 </entry> 21053 <entry> 21054 <composite type="bline_point"> 21055 <point> 21056 <vector> 21057 <x>-1.0438469648</x> 21058 <y>3.4256951809</y> 21059 </vector> 21060 </point> 21061 <width> 21062 <real value="1.0000000000"/> 21063 </width> 21064 <origin> 21065 <real value="0.5000000000"/> 21066 </origin> 21067 <split> 21068 <bool value="true"/> 21069 </split> 21070 <t1> 21071 <radial_composite type="vector"> 21072 <radius> 21073 <real value="0.0000000000"/> 21074 </radius> 21075 <theta> 21076 <angle value="0.000000"/> 21077 </theta> 21078 </radial_composite> 21079 </t1> 21080 <t2> 21081 <radial_composite type="vector"> 21082 <radius> 21083 <real value="0.0000000000"/> 21084 </radius> 21085 <theta> 21086 <angle value="-180.000000"/> 21087 </theta> 21088 </radial_composite> 21089 </t2> 21090 <split_radius> 21091 <bool value="true"/> 21092 </split_radius> 21093 <split_angle> 21094 <bool value="true"/> 21095 </split_angle> 21096 </composite> 21097 </entry> 21098 </bline> 21099 </param> 21100 </layer> 21101 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3355"> 21102 <param name="z_depth"> 21103 <real value="0.0000000000"/> 21104 </param> 21105 <param name="amount"> 21106 <real value="1.0000000000"/> 21107 </param> 21108 <param name="blend_method"> 21109 <integer value="0"/> 21110 </param> 21111 <param name="color" use=":color-text"/> 21112 <param name="origin"> 21113 <vector> 21114 <x>0.0000000000</x> 21115 <y>0.0000000000</y> 21116 </vector> 21117 </param> 21118 <param name="invert"> 21119 <bool value="false"/> 21120 </param> 21121 <param name="antialias"> 21122 <bool value="true"/> 21123 </param> 21124 <param name="feather"> 21125 <real value="0.0000000000"/> 21126 </param> 21127 <param name="blurtype"> 21128 <integer value="1"/> 21129 </param> 21130 <param name="winding_style"> 21131 <integer value="0"/> 21132 </param> 21133 <param name="bline"> 21134 <bline type="bline_point" loop="true"> 21135 <entry> 21136 <composite type="bline_point"> 21137 <point> 21138 <vector> 21139 <x>-0.7466022968</x> 21140 <y>3.4611842632</y> 21141 </vector> 21142 </point> 21143 <width> 21144 <real value="1.0000000000"/> 21145 </width> 21146 <origin> 21147 <real value="0.5000000000"/> 21148 </origin> 21149 <split> 21150 <bool value="true"/> 21151 </split> 21152 <t1> 21153 <radial_composite type="vector"> 21154 <radius> 21155 <real value="0.0000000000"/> 21156 </radius> 21157 <theta> 21158 <angle value="0.000000"/> 21159 </theta> 21160 </radial_composite> 21161 </t1> 21162 <t2> 21163 <radial_composite type="vector"> 21164 <radius> 21165 <real value="0.0000000000"/> 21166 </radius> 21167 <theta> 21168 <angle value="-180.000000"/> 21169 </theta> 21170 </radial_composite> 21171 </t2> 21172 <split_radius> 21173 <bool value="true"/> 21174 </split_radius> 21175 <split_angle> 21176 <bool value="true"/> 21177 </split_angle> 21178 </composite> 21179 </entry> 21180 <entry> 21181 <composite type="bline_point"> 21182 <point> 21183 <vector> 21184 <x>-0.6996489763</x> 21185 <y>3.4611842632</y> 21186 </vector> 21187 </point> 21188 <width> 21189 <real value="1.0000000000"/> 21190 </width> 21191 <origin> 21192 <real value="0.5000000000"/> 21193 </origin> 21194 <split> 21195 <bool value="true"/> 21196 </split> 21197 <t1> 21198 <radial_composite type="vector"> 21199 <radius> 21200 <real value="0.0000000000"/> 21201 </radius> 21202 <theta> 21203 <angle value="0.000000"/> 21204 </theta> 21205 </radial_composite> 21206 </t1> 21207 <t2> 21208 <radial_composite type="vector"> 21209 <radius> 21210 <real value="0.0000000000"/> 21211 </radius> 21212 <theta> 21213 <angle value="-180.000000"/> 21214 </theta> 21215 </radial_composite> 21216 </t2> 21217 <split_radius> 21218 <bool value="true"/> 21219 </split_radius> 21220 <split_angle> 21221 <bool value="true"/> 21222 </split_angle> 21223 </composite> 21224 </entry> 21225 <entry> 21226 <composite type="bline_point"> 21227 <point> 21228 <vector> 21229 <x>-0.6996489763</x> 21230 <y>3.2791032791</y> 21231 </vector> 21232 </point> 21233 <width> 21234 <real value="1.0000000000"/> 21235 </width> 21236 <origin> 21237 <real value="0.5000000000"/> 21238 </origin> 21239 <split> 21240 <bool value="true"/> 21241 </split> 21242 <t1> 21243 <radial_composite type="vector"> 21244 <radius> 21245 <real value="0.0000000000"/> 21246 </radius> 21247 <theta> 21248 <angle value="0.000000"/> 21249 </theta> 21250 </radial_composite> 21251 </t1> 21252 <t2> 21253 <radial_composite type="vector"> 21254 <radius> 21255 <real value="0.0000000000"/> 21256 </radius> 21257 <theta> 21258 <angle value="-180.000000"/> 21259 </theta> 21260 </radial_composite> 21261 </t2> 21262 <split_radius> 21263 <bool value="true"/> 21264 </split_radius> 21265 <split_angle> 21266 <bool value="true"/> 21267 </split_angle> 21268 </composite> 21269 </entry> 21270 <entry> 21271 <composite type="bline_point"> 21272 <point> 21273 <vector> 21274 <x>-0.7466022968</x> 21275 <y>3.2791032791</y> 21276 </vector> 21277 </point> 21278 <width> 21279 <real value="1.0000000000"/> 21280 </width> 21281 <origin> 21282 <real value="0.5000000000"/> 21283 </origin> 21284 <split> 21285 <bool value="true"/> 21286 </split> 21287 <t1> 21288 <radial_composite type="vector"> 21289 <radius> 21290 <real value="0.0000000000"/> 21291 </radius> 21292 <theta> 21293 <angle value="0.000000"/> 21294 </theta> 21295 </radial_composite> 21296 </t1> 21297 <t2> 21298 <radial_composite type="vector"> 21299 <radius> 21300 <real value="0.0000000000"/> 21301 </radius> 21302 <theta> 21303 <angle value="-180.000000"/> 21304 </theta> 21305 </radial_composite> 21306 </t2> 21307 <split_radius> 21308 <bool value="true"/> 21309 </split_radius> 21310 <split_angle> 21311 <bool value="true"/> 21312 </split_angle> 21313 </composite> 21314 </entry> 21315 </bline> 21316 </param> 21317 </layer> 21318 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3357"> 21319 <param name="z_depth"> 21320 <real value="0.0000000000"/> 21321 </param> 21322 <param name="amount"> 21323 <real value="1.0000000000"/> 21324 </param> 21325 <param name="blend_method"> 21326 <integer value="0"/> 21327 </param> 21328 <param name="color" use=":color-text"/> 21329 <param name="origin"> 21330 <vector> 21331 <x>0.0000000000</x> 21332 <y>0.0000000000</y> 21333 </vector> 21334 </param> 21335 <param name="invert"> 21336 <bool value="false"/> 21337 </param> 21338 <param name="antialias"> 21339 <bool value="true"/> 21340 </param> 21341 <param name="feather"> 21342 <real value="0.0000000000"/> 21343 </param> 21344 <param name="blurtype"> 21345 <integer value="1"/> 21346 </param> 21347 <param name="winding_style"> 21348 <integer value="0"/> 21349 </param> 21350 <param name="bline"> 21351 <bline type="bline_point" loop="false"> 21352 <entry> 21353 <composite type="bline_point"> 21354 <point> 21355 <vector> 21356 <x>-0.4333809316</x> 21357 <y>3.4304513931</y> 21358 </vector> 21359 </point> 21360 <width> 21361 <real value="1.0000000000"/> 21362 </width> 21363 <origin> 21364 <real value="0.5000000000"/> 21365 </origin> 21366 <split> 21367 <bool value="true"/> 21368 </split> 21369 <t1> 21370 <radial_composite type="vector"> 21371 <radius> 21372 <real value="0.0000000000"/> 21373 </radius> 21374 <theta> 21375 <angle value="0.000000"/> 21376 </theta> 21377 </radial_composite> 21378 </t1> 21379 <t2> 21380 <radial_composite type="vector"> 21381 <radius> 21382 <real value="0.0429285769"/> 21383 </radius> 21384 <theta> 21385 <angle value="-180.000000"/> 21386 </theta> 21387 </radial_composite> 21388 </t2> 21389 <split_radius> 21390 <bool value="true"/> 21391 </split_radius> 21392 <split_angle> 21393 <bool value="true"/> 21394 </split_angle> 21395 </composite> 21396 </entry> 21397 <entry> 21398 <composite type="bline_point"> 21399 <point> 21400 <vector> 21401 <x>-0.4666750133</x> 21402 <y>3.4145970345</y> 21403 </vector> 21404 </point> 21405 <width> 21406 <real value="1.0000000000"/> 21407 </width> 21408 <origin> 21409 <real value="0.5000000000"/> 21410 </origin> 21411 <split> 21412 <bool value="true"/> 21413 </split> 21414 <t1> 21415 <radial_composite type="vector"> 21416 <radius> 21417 <real value="0.0395628405"/> 21418 </radius> 21419 <theta> 21420 <angle value="233.271393"/> 21421 </theta> 21422 </radial_composite> 21423 </t1> 21424 <t2> 21425 <radial_composite type="vector"> 21426 <radius> 21427 <real value="0.0395628405"/> 21428 </radius> 21429 <theta> 21430 <angle value="-126.728592"/> 21431 </theta> 21432 </radial_composite> 21433 </t2> 21434 <split_radius> 21435 <bool value="true"/> 21436 </split_radius> 21437 <split_angle> 21438 <bool value="true"/> 21439 </split_angle> 21440 </composite> 21441 </entry> 21442 <entry> 21443 <composite type="bline_point"> 21444 <point> 21445 <vector> 21446 <x>-0.4785048068</x> 21447 <y>3.3699610233</y> 21448 </vector> 21449 </point> 21450 <width> 21451 <real value="1.0000000000"/> 21452 </width> 21453 <origin> 21454 <real value="0.5000000000"/> 21455 </origin> 21456 <split> 21457 <bool value="true"/> 21458 </split> 21459 <t1> 21460 <radial_composite type="vector"> 21461 <radius> 21462 <real value="0.0575632433"/> 21463 </radius> 21464 <theta> 21465 <angle value="-90.000000"/> 21466 </theta> 21467 </radial_composite> 21468 </t1> 21469 <t2> 21470 <radial_composite type="vector"> 21471 <radius> 21472 <real value="0.0573194710"/> 21473 </radius> 21474 <theta> 21475 <angle value="-90.000000"/> 21476 </theta> 21477 </radial_composite> 21478 </t2> 21479 <split_radius> 21480 <bool value="true"/> 21481 </split_radius> 21482 <split_angle> 21483 <bool value="true"/> 21484 </split_angle> 21485 </composite> 21486 </entry> 21487 <entry> 21488 <composite type="bline_point"> 21489 <point> 21490 <vector> 21491 <x>-0.4666750133</x> 21492 <y>3.3254468441</y> 21493 </vector> 21494 </point> 21495 <width> 21496 <real value="1.0000000000"/> 21497 </width> 21498 <origin> 21499 <real value="0.5000000000"/> 21500 </origin> 21501 <split> 21502 <bool value="true"/> 21503 </split> 21504 <t1> 21505 <radial_composite type="vector"> 21506 <radius> 21507 <real value="0.0395628405"/> 21508 </radius> 21509 <theta> 21510 <angle value="306.728577"/> 21511 </theta> 21512 </radial_composite> 21513 </t1> 21514 <t2> 21515 <radial_composite type="vector"> 21516 <radius> 21517 <real value="0.0395628405"/> 21518 </radius> 21519 <theta> 21520 <angle value="-53.271412"/> 21521 </theta> 21522 </radial_composite> 21523 </t2> 21524 <split_radius> 21525 <bool value="true"/> 21526 </split_radius> 21527 <split_angle> 21528 <bool value="true"/> 21529 </split_angle> 21530 </composite> 21531 </entry> 21532 <entry> 21533 <composite type="bline_point"> 21534 <point> 21535 <vector> 21536 <x>-0.4333809316</x> 21537 <y>3.3095924854</y> 21538 </vector> 21539 </point> 21540 <width> 21541 <real value="1.0000000000"/> 21542 </width> 21543 <origin> 21544 <real value="0.5000000000"/> 21545 </origin> 21546 <split> 21547 <bool value="true"/> 21548 </split> 21549 <t1> 21550 <radial_composite type="vector"> 21551 <radius> 21552 <real value="0.0429285769"/> 21553 </radius> 21554 <theta> 21555 <angle value="0.000000"/> 21556 </theta> 21557 </radial_composite> 21558 </t1> 21559 <t2> 21560 <radial_composite type="vector"> 21561 <radius> 21562 <real value="0.0431726823"/> 21563 </radius> 21564 <theta> 21565 <angle value="0.000000"/> 21566 </theta> 21567 </radial_composite> 21568 </t2> 21569 <split_radius> 21570 <bool value="true"/> 21571 </split_radius> 21572 <split_angle> 21573 <bool value="true"/> 21574 </split_angle> 21575 </composite> 21576 </entry> 21577 <entry> 21578 <composite type="bline_point"> 21579 <point> 21580 <vector> 21581 <x>-0.3999648094</x> 21582 <y>3.3254468441</y> 21583 </vector> 21584 </point> 21585 <width> 21586 <real value="1.0000000000"/> 21587 </width> 21588 <origin> 21589 <real value="0.5000000000"/> 21590 </origin> 21591 <split> 21592 <bool value="true"/> 21593 </split> 21594 <t1> 21595 <radial_composite type="vector"> 21596 <radius> 21597 <real value="0.0395628405"/> 21598 </radius> 21599 <theta> 21600 <angle value="53.271412"/> 21601 </theta> 21602 </radial_composite> 21603 </t1> 21604 <t2> 21605 <radial_composite type="vector"> 21606 <radius> 21607 <real value="0.0395628405"/> 21608 </radius> 21609 <theta> 21610 <angle value="53.271412"/> 21611 </theta> 21612 </radial_composite> 21613 </t2> 21614 <split_radius> 21615 <bool value="true"/> 21616 </split_radius> 21617 <split_angle> 21618 <bool value="true"/> 21619 </split_angle> 21620 </composite> 21621 </entry> 21622 <entry> 21623 <composite type="bline_point"> 21624 <point> 21625 <vector> 21626 <x>-0.3881350458</x> 21627 <y>3.3699610233</y> 21628 </vector> 21629 </point> 21630 <width> 21631 <real value="1.0000000000"/> 21632 </width> 21633 <origin> 21634 <real value="0.5000000000"/> 21635 </origin> 21636 <split> 21637 <bool value="true"/> 21638 </split> 21639 <t1> 21640 <radial_composite type="vector"> 21641 <radius> 21642 <real value="0.0573194710"/> 21643 </radius> 21644 <theta> 21645 <angle value="90.000000"/> 21646 </theta> 21647 </radial_composite> 21648 </t1> 21649 <t2> 21650 <radial_composite type="vector"> 21651 <radius> 21652 <real value="0.0575632433"/> 21653 </radius> 21654 <theta> 21655 <angle value="90.000000"/> 21656 </theta> 21657 </radial_composite> 21658 </t2> 21659 <split_radius> 21660 <bool value="true"/> 21661 </split_radius> 21662 <split_angle> 21663 <bool value="true"/> 21664 </split_angle> 21665 </composite> 21666 </entry> 21667 <entry> 21668 <composite type="bline_point"> 21669 <point> 21670 <vector> 21671 <x>-0.3999648094</x> 21672 <y>3.4145970345</y> 21673 </vector> 21674 </point> 21675 <width> 21676 <real value="1.0000000000"/> 21677 </width> 21678 <origin> 21679 <real value="0.5000000000"/> 21680 </origin> 21681 <split> 21682 <bool value="true"/> 21683 </split> 21684 <t1> 21685 <radial_composite type="vector"> 21686 <radius> 21687 <real value="0.0395628405"/> 21688 </radius> 21689 <theta> 21690 <angle value="126.728592"/> 21691 </theta> 21692 </radial_composite> 21693 </t1> 21694 <t2> 21695 <radial_composite type="vector"> 21696 <radius> 21697 <real value="0.0395628405"/> 21698 </radius> 21699 <theta> 21700 <angle value="126.728592"/> 21701 </theta> 21702 </radial_composite> 21703 </t2> 21704 <split_radius> 21705 <bool value="true"/> 21706 </split_radius> 21707 <split_angle> 21708 <bool value="true"/> 21709 </split_angle> 21710 </composite> 21711 </entry> 21712 <entry> 21713 <composite type="bline_point"> 21714 <point> 21715 <vector> 21716 <x>-0.4333809316</x> 21717 <y>3.4304513931</y> 21718 </vector> 21719 </point> 21720 <width> 21721 <real value="1.0000000000"/> 21722 </width> 21723 <origin> 21724 <real value="0.5000000000"/> 21725 </origin> 21726 <split> 21727 <bool value="true"/> 21728 </split> 21729 <t1> 21730 <radial_composite type="vector"> 21731 <radius> 21732 <real value="0.0431726823"/> 21733 </radius> 21734 <theta> 21735 <angle value="180.000000"/> 21736 </theta> 21737 </radial_composite> 21738 </t1> 21739 <t2> 21740 <radial_composite type="vector"> 21741 <radius> 21742 <real value="0.0000000000"/> 21743 </radius> 21744 <theta> 21745 <angle value="-180.000000"/> 21746 </theta> 21747 </radial_composite> 21748 </t2> 21749 <split_radius> 21750 <bool value="true"/> 21751 </split_radius> 21752 <split_angle> 21753 <bool value="true"/> 21754 </split_angle> 21755 </composite> 21756 </entry> 21757 <entry> 21758 <composite type="bline_point"> 21759 <point> 21760 <vector> 21761 <x>-0.4333809316</x> 21762 <y>3.4304513931</y> 21763 </vector> 21764 </point> 21765 <width> 21766 <real value="1.0000000000"/> 21767 </width> 21768 <origin> 21769 <real value="0.5000000000"/> 21770 </origin> 21771 <split> 21772 <bool value="true"/> 21773 </split> 21774 <t1> 21775 <radial_composite type="vector"> 21776 <radius> 21777 <real value="0.0000000000"/> 21778 </radius> 21779 <theta> 21780 <angle value="0.000000"/> 21781 </theta> 21782 </radial_composite> 21783 </t1> 21784 <t2> 21785 <radial_composite type="vector"> 21786 <radius> 21787 <real value="0.0000000000"/> 21788 </radius> 21789 <theta> 21790 <angle value="-180.000000"/> 21791 </theta> 21792 </radial_composite> 21793 </t2> 21794 <split_radius> 21795 <bool value="true"/> 21796 </split_radius> 21797 <split_angle> 21798 <bool value="true"/> 21799 </split_angle> 21800 </composite> 21801 </entry> 21802 <entry> 21803 <composite type="bline_point"> 21804 <point> 21805 <vector> 21806 <x>-0.4333809316</x> 21807 <y>3.4644773006</y> 21808 </vector> 21809 </point> 21810 <width> 21811 <real value="1.0000000000"/> 21812 </width> 21813 <origin> 21814 <real value="0.5000000000"/> 21815 </origin> 21816 <split> 21817 <bool value="true"/> 21818 </split> 21819 <t1> 21820 <radial_composite type="vector"> 21821 <radius> 21822 <real value="0.0000000000"/> 21823 </radius> 21824 <theta> 21825 <angle value="0.000000"/> 21826 </theta> 21827 </radial_composite> 21828 </t1> 21829 <t2> 21830 <radial_composite type="vector"> 21831 <radius> 21832 <real value="0.0878086647"/> 21833 </radius> 21834 <theta> 21835 <angle value="0.000000"/> 21836 </theta> 21837 </radial_composite> 21838 </t2> 21839 <split_radius> 21840 <bool value="true"/> 21841 </split_radius> 21842 <split_angle> 21843 <bool value="true"/> 21844 </split_angle> 21845 </composite> 21846 </entry> 21847 <entry> 21848 <composite type="bline_point"> 21849 <point> 21850 <vector> 21851 <x>-0.3645974994</x> 21852 <y>3.4393541813</y> 21853 </vector> 21854 </point> 21855 <width> 21856 <real value="1.0000000000"/> 21857 </width> 21858 <origin> 21859 <real value="0.5000000000"/> 21860 </origin> 21861 <split> 21862 <bool value="true"/> 21863 </split> 21864 <t1> 21865 <radial_composite type="vector"> 21866 <radius> 21867 <real value="0.0707145429"/> 21868 </radius> 21869 <theta> 21870 <angle value="314.720520"/> 21871 </theta> 21872 </radial_composite> 21873 </t1> 21874 <t2> 21875 <radial_composite type="vector"> 21876 <radius> 21877 <real value="0.0707145429"/> 21878 </radius> 21879 <theta> 21880 <angle value="-45.279518"/> 21881 </theta> 21882 </radial_composite> 21883 </t2> 21884 <split_radius> 21885 <bool value="true"/> 21886 </split_radius> 21887 <split_angle> 21888 <bool value="true"/> 21889 </split_angle> 21890 </composite> 21891 </entry> 21892 <entry> 21893 <composite type="bline_point"> 21894 <point> 21895 <vector> 21896 <x>-0.3397184014</x> 21897 <y>3.3699610233</y> 21898 </vector> 21899 </point> 21900 <width> 21901 <real value="1.0000000000"/> 21902 </width> 21903 <origin> 21904 <real value="0.5000000000"/> 21905 </origin> 21906 <split> 21907 <bool value="true"/> 21908 </split> 21909 <t1> 21910 <radial_composite type="vector"> 21911 <radius> 21912 <real value="0.0885403147"/> 21913 </radius> 21914 <theta> 21915 <angle value="-90.000000"/> 21916 </theta> 21917 </radial_composite> 21918 </t1> 21919 <t2> 21920 <radial_composite type="vector"> 21921 <radius> 21922 <real value="0.0882965424"/> 21923 </radius> 21924 <theta> 21925 <angle value="-90.000000"/> 21926 </theta> 21927 </radial_composite> 21928 </t2> 21929 <split_radius> 21930 <bool value="true"/> 21931 </split_radius> 21932 <split_angle> 21933 <bool value="true"/> 21934 </split_angle> 21935 </composite> 21936 </entry> 21937 <entry> 21938 <composite type="bline_point"> 21939 <point> 21940 <vector> 21941 <x>-0.3645974994</x> 21942 <y>3.3006896973</y> 21943 </vector> 21944 </point> 21945 <width> 21946 <real value="1.0000000000"/> 21947 </width> 21948 <origin> 21949 <real value="0.5000000000"/> 21950 </origin> 21951 <split> 21952 <bool value="true"/> 21953 </split> 21954 <t1> 21955 <radial_composite type="vector"> 21956 <radius> 21957 <real value="0.0707145429"/> 21958 </radius> 21959 <theta> 21960 <angle value="225.279526"/> 21961 </theta> 21962 </radial_composite> 21963 </t1> 21964 <t2> 21965 <radial_composite type="vector"> 21966 <radius> 21967 <real value="0.0707145429"/> 21968 </radius> 21969 <theta> 21970 <angle value="-134.720474"/> 21971 </theta> 21972 </radial_composite> 21973 </t2> 21974 <split_radius> 21975 <bool value="true"/> 21976 </split_radius> 21977 <split_angle> 21978 <bool value="true"/> 21979 </split_angle> 21980 </composite> 21981 </entry> 21982 <entry> 21983 <composite type="bline_point"> 21984 <point> 21985 <vector> 21986 <x>-0.4333809316</x> 21987 <y>3.2755665779</y> 21988 </vector> 21989 </point> 21990 <width> 21991 <real value="1.0000000000"/> 21992 </width> 21993 <origin> 21994 <real value="0.5000000000"/> 21995 </origin> 21996 <split> 21997 <bool value="true"/> 21998 </split> 21999 <t1> 22000 <radial_composite type="vector"> 22001 <radius> 22002 <real value="0.0878086647"/> 22003 </radius> 22004 <theta> 22005 <angle value="180.000000"/> 22006 </theta> 22007 </radial_composite> 22008 </t1> 22009 <t2> 22010 <radial_composite type="vector"> 22011 <radius> 22012 <real value="0.0875645593"/> 22013 </radius> 22014 <theta> 22015 <angle value="-180.000000"/> 22016 </theta> 22017 </radial_composite> 22018 </t2> 22019 <split_radius> 22020 <bool value="true"/> 22021 </split_radius> 22022 <split_angle> 22023 <bool value="true"/> 22024 </split_angle> 22025 </composite> 22026 </entry> 22027 <entry> 22028 <composite type="bline_point"> 22029 <point> 22030 <vector> 22031 <x>-0.5021643639</x> 22032 <y>3.3006896973</y> 22033 </vector> 22034 </point> 22035 <width> 22036 <real value="1.0000000000"/> 22037 </width> 22038 <origin> 22039 <real value="0.5000000000"/> 22040 </origin> 22041 <split> 22042 <bool value="true"/> 22043 </split> 22044 <t1> 22045 <radial_composite type="vector"> 22046 <radius> 22047 <real value="0.0708865195"/> 22048 </radius> 22049 <theta> 22050 <angle value="134.860672"/> 22051 </theta> 22052 </radial_composite> 22053 </t1> 22054 <t2> 22055 <radial_composite type="vector"> 22056 <radius> 22057 <real value="0.0707145429"/> 22058 </radius> 22059 <theta> 22060 <angle value="134.720474"/> 22061 </theta> 22062 </radial_composite> 22063 </t2> 22064 <split_radius> 22065 <bool value="true"/> 22066 </split_radius> 22067 <split_angle> 22068 <bool value="true"/> 22069 </split_angle> 22070 </composite> 22071 </entry> 22072 <entry> 22073 <composite type="bline_point"> 22074 <point> 22075 <vector> 22076 <x>-0.5270434618</x> 22077 <y>3.3699610233</y> 22078 </vector> 22079 </point> 22080 <width> 22081 <real value="1.0000000000"/> 22082 </width> 22083 <origin> 22084 <real value="0.5000000000"/> 22085 </origin> 22086 <split> 22087 <bool value="true"/> 22088 </split> 22089 <t1> 22090 <radial_composite type="vector"> 22091 <radius> 22092 <real value="0.0882965424"/> 22093 </radius> 22094 <theta> 22095 <angle value="90.000000"/> 22096 </theta> 22097 </radial_composite> 22098 </t1> 22099 <t2> 22100 <radial_composite type="vector"> 22101 <radius> 22102 <real value="0.0885403147"/> 22103 </radius> 22104 <theta> 22105 <angle value="-270.000000"/> 22106 </theta> 22107 </radial_composite> 22108 </t2> 22109 <split_radius> 22110 <bool value="true"/> 22111 </split_radius> 22112 <split_angle> 22113 <bool value="true"/> 22114 </split_angle> 22115 </composite> 22116 </entry> 22117 <entry> 22118 <composite type="bline_point"> 22119 <point> 22120 <vector> 22121 <x>-0.5021643639</x> 22122 <y>3.4393541813</y> 22123 </vector> 22124 </point> 22125 <width> 22126 <real value="1.0000000000"/> 22127 </width> 22128 <origin> 22129 <real value="0.5000000000"/> 22130 </origin> 22131 <split> 22132 <bool value="true"/> 22133 </split> 22134 <t1> 22135 <radial_composite type="vector"> 22136 <radius> 22137 <real value="0.0707145429"/> 22138 </radius> 22139 <theta> 22140 <angle value="45.279518"/> 22141 </theta> 22142 </radial_composite> 22143 </t1> 22144 <t2> 22145 <radial_composite type="vector"> 22146 <radius> 22147 <real value="0.0708865195"/> 22148 </radius> 22149 <theta> 22150 <angle value="45.139324"/> 22151 </theta> 22152 </radial_composite> 22153 </t2> 22154 <split_radius> 22155 <bool value="true"/> 22156 </split_radius> 22157 <split_angle> 22158 <bool value="true"/> 22159 </split_angle> 22160 </composite> 22161 </entry> 22162 <entry> 22163 <composite type="bline_point"> 22164 <point> 22165 <vector> 22166 <x>-0.4333809316</x> 22167 <y>3.4644773006</y> 22168 </vector> 22169 </point> 22170 <width> 22171 <real value="1.0000000000"/> 22172 </width> 22173 <origin> 22174 <real value="0.5000000000"/> 22175 </origin> 22176 <split> 22177 <bool value="true"/> 22178 </split> 22179 <t1> 22180 <radial_composite type="vector"> 22181 <radius> 22182 <real value="0.0875645593"/> 22183 </radius> 22184 <theta> 22185 <angle value="0.000000"/> 22186 </theta> 22187 </radial_composite> 22188 </t1> 22189 <t2> 22190 <radial_composite type="vector"> 22191 <radius> 22192 <real value="0.0000000000"/> 22193 </radius> 22194 <theta> 22195 <angle value="-180.000000"/> 22196 </theta> 22197 </radial_composite> 22198 </t2> 22199 <split_radius> 22200 <bool value="true"/> 22201 </split_radius> 22202 <split_angle> 22203 <bool value="true"/> 22204 </split_angle> 22205 </composite> 22206 </entry> 22207 <entry> 22208 <composite type="bline_point"> 22209 <point> 22210 <vector> 22211 <x>-0.4333809316</x> 22212 <y>3.4304513931</y> 22213 </vector> 22214 </point> 22215 <width> 22216 <real value="1.0000000000"/> 22217 </width> 22218 <origin> 22219 <real value="0.5000000000"/> 22220 </origin> 22221 <split> 22222 <bool value="true"/> 22223 </split> 22224 <t1> 22225 <radial_composite type="vector"> 22226 <radius> 22227 <real value="0.0000000000"/> 22228 </radius> 22229 <theta> 22230 <angle value="0.000000"/> 22231 </theta> 22232 </radial_composite> 22233 </t1> 22234 <t2> 22235 <radial_composite type="vector"> 22236 <radius> 22237 <real value="0.0000000000"/> 22238 </radius> 22239 <theta> 22240 <angle value="-180.000000"/> 22241 </theta> 22242 </radial_composite> 22243 </t2> 22244 <split_radius> 22245 <bool value="true"/> 22246 </split_radius> 22247 <split_angle> 22248 <bool value="true"/> 22249 </split_angle> 22250 </composite> 22251 </entry> 22252 </bline> 22253 </param> 22254 </layer> 22255 </canvas> 22256 </param> 22257 <param name="time_dilation"> 22258 <real value="1.0000000000"/> 22259 </param> 22260 <param name="time_offset"> 22261 <time value="0s"/> 22262 </param> 22263 <param name="children_lock"> 22264 <bool value="false"/> 22265 </param> 22266 <param name="outline_grow"> 22267 <real value="0.0000000000"/> 22268 </param> 22269 <param name="z_range"> 22270 <bool value="false" static="true"/> 22271 </param> 22272 <param name="z_range_position"> 22273 <real value="0.0000000000"/> 22274 </param> 22275 <param name="z_range_depth"> 22276 <real value="0.0000000000"/> 22277 </param> 22278 <param name="z_range_blur"> 22279 <real value="0.0000000000"/> 22280 </param> 22281 </layer> 22282 </canvas> 22283 </param> 22284 <param name="time_dilation"> 22285 <real value="1.0000000000"/> 22286 </param> 22287 <param name="time_offset"> 22288 <time value="0s"/> 22289 </param> 22290 <param name="children_lock"> 22291 <bool value="false"/> 22292 </param> 22293 <param name="outline_grow"> 22294 <real value="0.0000000000"/> 22295 </param> 22296 <param name="z_range"> 22297 <bool value="false" static="true"/> 22298 </param> 22299 <param name="z_range_position"> 22300 <real value="0.0000000000"/> 22301 </param> 22302 <param name="z_range_depth"> 22303 <real value="0.0000000000"/> 22304 </param> 22305 <param name="z_range_blur"> 22306 <real value="0.0000000000"/> 22307 </param> 22308 </layer> 22309 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="gold"> 22310 <param name="z_depth"> 22311 <real value="0.0000000000"/> 22312 </param> 22313 <param name="amount"> 22314 <real value="1.0000000000"/> 22315 </param> 22316 <param name="blend_method"> 22317 <integer value="0"/> 22318 </param> 22319 <param name="origin"> 22320 <vector> 22321 <x>0.0000000000</x> 22322 <y>0.0000000000</y> 22323 </vector> 22324 </param> 22325 <param name="transformation"> 22326 <composite type="transformation"> 22327 <offset> 22328 <vector> 22329 <x>0.0000000000</x> 22330 <y>0.0000000000</y> 22331 </vector> 22332 </offset> 22333 <angle> 22334 <angle value="0.000000"/> 22335 </angle> 22336 <skew_angle> 22337 <angle value="0.000000"/> 22338 </skew_angle> 22339 <scale> 22340 <vector> 22341 <x>1.0000000000</x> 22342 <y>1.0000000000</y> 22343 </vector> 22344 </scale> 22345 </composite> 22346 </param> 22347 <param name="canvas"> 22348 <canvas> 22349 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="Synfig0.62"> 22350 <param name="z_depth"> 22351 <real value="0.0000000000"/> 22352 </param> 22353 <param name="amount"> 22354 <real value="1.0000000000"/> 22355 </param> 22356 <param name="blend_method"> 22357 <integer value="0"/> 22358 </param> 22359 <param name="origin"> 22360 <vector> 22361 <x>0.0000000000</x> 22362 <y>0.0000000000</y> 22363 </vector> 22364 </param> 22365 <param name="transformation"> 22366 <composite type="transformation"> 22367 <offset> 22368 <vector> 22369 <x>0.0000000000</x> 22370 <y>0.0000000000</y> 22371 </vector> 22372 </offset> 22373 <angle> 22374 <angle value="0.000000"/> 22375 </angle> 22376 <skew_angle> 22377 <angle value="0.000000"/> 22378 </skew_angle> 22379 <scale> 22380 <vector> 22381 <x>1.0000000000</x> 22382 <y>1.0000000000</y> 22383 </vector> 22384 </scale> 22385 </composite> 22386 </param> 22387 <param name="canvas"> 22388 <canvas> 22389 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="y"> 22390 <param name="z_depth"> 22391 <real value="0.0000000000"/> 22392 </param> 22393 <param name="amount"> 22394 <real value="1.0000000000"/> 22395 </param> 22396 <param name="blend_method"> 22397 <integer value="0"/> 22398 </param> 22399 <param name="color"> 22400 <color> 22401 <r>0.980680</r> 22402 <g>0.292206</g> 22403 <b>0.000000</b> 22404 <a>1.000000</a> 22405 </color> 22406 </param> 22407 <param name="origin"> 22408 <vector> 22409 <x>0.0000000000</x> 22410 <y>0.0000000000</y> 22411 </vector> 22412 </param> 22413 <param name="invert"> 22414 <bool value="false"/> 22415 </param> 22416 <param name="antialias"> 22417 <bool value="true"/> 22418 </param> 22419 <param name="feather"> 22420 <real value="0.0000000000"/> 22421 </param> 22422 <param name="blurtype"> 22423 <integer value="1"/> 22424 </param> 22425 <param name="winding_style"> 22426 <integer value="0"/> 22427 </param> 22428 <param name="bline"> 22429 <bline type="bline_point" loop="true"> 22430 <entry> 22431 <composite type="bline_point"> 22432 <point> 22433 <vector> 22434 <x>-1.9163590670</x> 22435 <y>1.6930314302</y> 22436 </vector> 22437 </point> 22438 <width> 22439 <real value="1.0000000000"/> 22440 </width> 22441 <origin> 22442 <real value="0.5000000000"/> 22443 </origin> 22444 <split> 22445 <bool value="false"/> 22446 </split> 22447 <t1> 22448 <radial_composite type="vector"> 22449 <radius> 22450 <real value="0.0000000000"/> 22451 </radius> 22452 <theta> 22453 <angle value="0.000000"/> 22454 </theta> 22455 </radial_composite> 22456 </t1> 22457 <t2> 22458 <radial_composite type="vector"> 22459 <radius> 22460 <real value="0.0000000000"/> 22461 </radius> 22462 <theta> 22463 <angle value="0.000000"/> 22464 </theta> 22465 </radial_composite> 22466 </t2> 22467 <split_radius> 22468 <bool value="false"/> 22469 </split_radius> 22470 <split_angle> 22471 <bool value="false"/> 22472 </split_angle> 22473 </composite> 22474 </entry> 22475 <entry> 22476 <composite type="bline_point"> 22477 <point> 22478 <vector> 22479 <x>-1.6138113737</x> 22480 <y>1.6954325438</y> 22481 </vector> 22482 </point> 22483 <width> 22484 <real value="1.0000000000"/> 22485 </width> 22486 <origin> 22487 <real value="0.5000000000"/> 22488 </origin> 22489 <split> 22490 <bool value="false"/> 22491 </split> 22492 <t1> 22493 <radial_composite type="vector"> 22494 <radius> 22495 <real value="0.0000000000"/> 22496 </radius> 22497 <theta> 22498 <angle value="0.000000"/> 22499 </theta> 22500 </radial_composite> 22501 </t1> 22502 <t2> 22503 <radial_composite type="vector"> 22504 <radius> 22505 <real value="0.0000000000"/> 22506 </radius> 22507 <theta> 22508 <angle value="0.000000"/> 22509 </theta> 22510 </radial_composite> 22511 </t2> 22512 <split_radius> 22513 <bool value="false"/> 22514 </split_radius> 22515 <split_angle> 22516 <bool value="false"/> 22517 </split_angle> 22518 </composite> 22519 </entry> 22520 <entry> 22521 <composite type="bline_point"> 22522 <point> 22523 <vector> 22524 <x>-1.3688918352</x> 22525 <y>0.9534705877</y> 22526 </vector> 22527 </point> 22528 <width> 22529 <real value="1.0000000000"/> 22530 </width> 22531 <origin> 22532 <real value="0.5000000000"/> 22533 </origin> 22534 <split> 22535 <bool value="false"/> 22536 </split> 22537 <t1> 22538 <radial_composite type="vector"> 22539 <radius> 22540 <real value="0.0000000000"/> 22541 </radius> 22542 <theta> 22543 <angle value="0.000000"/> 22544 </theta> 22545 </radial_composite> 22546 </t1> 22547 <t2> 22548 <radial_composite type="vector"> 22549 <radius> 22550 <real value="0.0000000000"/> 22551 </radius> 22552 <theta> 22553 <angle value="0.000000"/> 22554 </theta> 22555 </radial_composite> 22556 </t2> 22557 <split_radius> 22558 <bool value="false"/> 22559 </split_radius> 22560 <split_angle> 22561 <bool value="false"/> 22562 </split_angle> 22563 </composite> 22564 </entry> 22565 <entry> 22566 <composite type="bline_point"> 22567 <point> 22568 <vector> 22569 <x>-1.0783500671</x> 22570 <y>1.6954325438</y> 22571 </vector> 22572 </point> 22573 <width> 22574 <real value="1.0000000000"/> 22575 </width> 22576 <origin> 22577 <real value="0.5000000000"/> 22578 </origin> 22579 <split> 22580 <bool value="false"/> 22581 </split> 22582 <t1> 22583 <radial_composite type="vector"> 22584 <radius> 22585 <real value="0.0000000000"/> 22586 </radius> 22587 <theta> 22588 <angle value="0.000000"/> 22589 </theta> 22590 </radial_composite> 22591 </t1> 22592 <t2> 22593 <radial_composite type="vector"> 22594 <radius> 22595 <real value="0.0000000000"/> 22596 </radius> 22597 <theta> 22598 <angle value="0.000000"/> 22599 </theta> 22600 </radial_composite> 22601 </t2> 22602 <split_radius> 22603 <bool value="false"/> 22604 </split_radius> 22605 <split_angle> 22606 <bool value="false"/> 22607 </split_angle> 22608 </composite> 22609 </entry> 22610 <entry> 22611 <composite type="bline_point"> 22612 <point> 22613 <vector> 22614 <x>-0.7710000873</x> 22615 <y>1.6954325438</y> 22616 </vector> 22617 </point> 22618 <width> 22619 <real value="1.0000000000"/> 22620 </width> 22621 <origin> 22622 <real value="0.5000000000"/> 22623 </origin> 22624 <split> 22625 <bool value="false"/> 22626 </split> 22627 <t1> 22628 <radial_composite type="vector"> 22629 <radius> 22630 <real value="0.0000000000"/> 22631 </radius> 22632 <theta> 22633 <angle value="0.000000"/> 22634 </theta> 22635 </radial_composite> 22636 </t1> 22637 <t2> 22638 <radial_composite type="vector"> 22639 <radius> 22640 <real value="0.0000000000"/> 22641 </radius> 22642 <theta> 22643 <angle value="0.000000"/> 22644 </theta> 22645 </radial_composite> 22646 </t2> 22647 <split_radius> 22648 <bool value="false"/> 22649 </split_radius> 22650 <split_angle> 22651 <bool value="false"/> 22652 </split_angle> 22653 </composite> 22654 </entry> 22655 <entry> 22656 <composite type="bline_point"> 22657 <point> 22658 <vector> 22659 <x>-1.4337234497</x> 22660 <y>0.1682875007</y> 22661 </vector> 22662 </point> 22663 <width> 22664 <real value="1.0000000000"/> 22665 </width> 22666 <origin> 22667 <real value="0.5000000000"/> 22668 </origin> 22669 <split> 22670 <bool value="false"/> 22671 </split> 22672 <t1> 22673 <radial_composite type="vector"> 22674 <radius> 22675 <real value="0.0000000000"/> 22676 </radius> 22677 <theta> 22678 <angle value="0.000000"/> 22679 </theta> 22680 </radial_composite> 22681 </t1> 22682 <t2> 22683 <radial_composite type="vector"> 22684 <radius> 22685 <real value="0.0000000000"/> 22686 </radius> 22687 <theta> 22688 <angle value="0.000000"/> 22689 </theta> 22690 </radial_composite> 22691 </t2> 22692 <split_radius> 22693 <bool value="false"/> 22694 </split_radius> 22695 <split_angle> 22696 <bool value="false"/> 22697 </split_angle> 22698 </composite> 22699 </entry> 22700 <entry> 22701 <composite type="bline_point"> 22702 <point> 22703 <vector> 22704 <x>-1.7122594118</x> 22705 <y>0.1754910201</y> 22706 </vector> 22707 </point> 22708 <width> 22709 <real value="1.0000000000"/> 22710 </width> 22711 <origin> 22712 <real value="0.5000000000"/> 22713 </origin> 22714 <split> 22715 <bool value="false"/> 22716 </split> 22717 <t1> 22718 <radial_composite type="vector"> 22719 <radius> 22720 <real value="0.0000000000"/> 22721 </radius> 22722 <theta> 22723 <angle value="0.000000"/> 22724 </theta> 22725 </radial_composite> 22726 </t1> 22727 <t2> 22728 <radial_composite type="vector"> 22729 <radius> 22730 <real value="0.0000000000"/> 22731 </radius> 22732 <theta> 22733 <angle value="0.000000"/> 22734 </theta> 22735 </radial_composite> 22736 </t2> 22737 <split_radius> 22738 <bool value="false"/> 22739 </split_radius> 22740 <split_angle> 22741 <bool value="false"/> 22742 </split_angle> 22743 </composite> 22744 </entry> 22745 <entry> 22746 <composite type="bline_point"> 22747 <point> 22748 <vector> 22749 <x>-1.5033575296</x> 22750 <y>0.6533241272</y> 22751 </vector> 22752 </point> 22753 <width> 22754 <real value="1.0000000000"/> 22755 </width> 22756 <origin> 22757 <real value="0.5000000000"/> 22758 </origin> 22759 <split> 22760 <bool value="false"/> 22761 </split> 22762 <t1> 22763 <radial_composite type="vector"> 22764 <radius> 22765 <real value="0.0000000000"/> 22766 </radius> 22767 <theta> 22768 <angle value="0.000000"/> 22769 </theta> 22770 </radial_composite> 22771 </t1> 22772 <t2> 22773 <radial_composite type="vector"> 22774 <radius> 22775 <real value="0.0000000000"/> 22776 </radius> 22777 <theta> 22778 <angle value="0.000000"/> 22779 </theta> 22780 </radial_composite> 22781 </t2> 22782 <split_radius> 22783 <bool value="false"/> 22784 </split_radius> 22785 <split_angle> 22786 <bool value="false"/> 22787 </split_angle> 22788 </composite> 22789 </entry> 22790 </bline> 22791 </param> 22792 </layer> 22793 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="n"> 22794 <param name="z_depth"> 22795 <real value="0.0000000000"/> 22796 </param> 22797 <param name="amount"> 22798 <real value="1.0000000000"/> 22799 </param> 22800 <param name="blend_method"> 22801 <integer value="0"/> 22802 </param> 22803 <param name="color"> 22804 <color> 22805 <r>0.980680</r> 22806 <g>0.292206</g> 22807 <b>0.000000</b> 22808 <a>1.000000</a> 22809 </color> 22810 </param> 22811 <param name="origin"> 22812 <vector> 22813 <x>0.0000000000</x> 22814 <y>0.0000000000</y> 22815 </vector> 22816 </param> 22817 <param name="invert"> 22818 <bool value="false"/> 22819 </param> 22820 <param name="antialias"> 22821 <bool value="true"/> 22822 </param> 22823 <param name="feather"> 22824 <real value="0.0000000000"/> 22825 </param> 22826 <param name="blurtype"> 22827 <integer value="1"/> 22828 </param> 22829 <param name="winding_style"> 22830 <integer value="0"/> 22831 </param> 22832 <param name="bline"> 22833 <bline type="bline_point" loop="true"> 22834 <entry> 22835 <composite type="bline_point"> 22836 <point> 22837 <vector> 22838 <x>-0.3486120999</x> 22839 <y>0.5580202341</y> 22840 </vector> 22841 </point> 22842 <width> 22843 <real value="1.0000000000"/> 22844 </width> 22845 <origin> 22846 <real value="0.5000000000"/> 22847 </origin> 22848 <split> 22849 <bool value="false"/> 22850 </split> 22851 <t1> 22852 <radial_composite type="vector"> 22853 <radius> 22854 <real value="0.0000000000"/> 22855 </radius> 22856 <theta> 22857 <angle value="0.000000"/> 22858 </theta> 22859 </radial_composite> 22860 </t1> 22861 <t2> 22862 <radial_composite type="vector"> 22863 <radius> 22864 <real value="0.0000000000"/> 22865 </radius> 22866 <theta> 22867 <angle value="0.000000"/> 22868 </theta> 22869 </radial_composite> 22870 </t2> 22871 <split_radius> 22872 <bool value="false"/> 22873 </split_radius> 22874 <split_angle> 22875 <bool value="false"/> 22876 </split_angle> 22877 </composite> 22878 </entry> 22879 <entry> 22880 <composite type="bline_point"> 22881 <point> 22882 <vector> 22883 <x>-0.6097395420</x> 22884 <y>0.5580202341</y> 22885 </vector> 22886 </point> 22887 <width> 22888 <real value="1.0000000000"/> 22889 </width> 22890 <origin> 22891 <real value="0.5000000000"/> 22892 </origin> 22893 <split> 22894 <bool value="false"/> 22895 </split> 22896 <t1> 22897 <radial_composite type="vector"> 22898 <radius> 22899 <real value="0.0000000000"/> 22900 </radius> 22901 <theta> 22902 <angle value="0.000000"/> 22903 </theta> 22904 </radial_composite> 22905 </t1> 22906 <t2> 22907 <radial_composite type="vector"> 22908 <radius> 22909 <real value="0.0000000000"/> 22910 </radius> 22911 <theta> 22912 <angle value="0.000000"/> 22913 </theta> 22914 </radial_composite> 22915 </t2> 22916 <split_radius> 22917 <bool value="false"/> 22918 </split_radius> 22919 <split_angle> 22920 <bool value="false"/> 22921 </split_angle> 22922 </composite> 22923 </entry> 22924 <entry> 22925 <composite type="bline_point"> 22926 <point> 22927 <vector> 22928 <x>-0.6157425046</x> 22929 <y>1.6955752373</y> 22930 </vector> 22931 </point> 22932 <width> 22933 <real value="1.0000000000"/> 22934 </width> 22935 <origin> 22936 <real value="0.5000000000"/> 22937 </origin> 22938 <split> 22939 <bool value="false"/> 22940 </split> 22941 <t1> 22942 <radial_composite type="vector"> 22943 <radius> 22944 <real value="0.0000000000"/> 22945 </radius> 22946 <theta> 22947 <angle value="0.000000"/> 22948 </theta> 22949 </radial_composite> 22950 </t1> 22951 <t2> 22952 <radial_composite type="vector"> 22953 <radius> 22954 <real value="0.0000000000"/> 22955 </radius> 22956 <theta> 22957 <angle value="0.000000"/> 22958 </theta> 22959 </radial_composite> 22960 </t2> 22961 <split_radius> 22962 <bool value="false"/> 22963 </split_radius> 22964 <split_angle> 22965 <bool value="false"/> 22966 </split_angle> 22967 </composite> 22968 </entry> 22969 <entry> 22970 <composite type="bline_point"> 22971 <point> 22972 <vector> 22973 <x>-0.3641652763</x> 22974 <y>1.6941567659</y> 22975 </vector> 22976 </point> 22977 <width> 22978 <real value="1.0000000000"/> 22979 </width> 22980 <origin> 22981 <real value="0.5000000000"/> 22982 </origin> 22983 <split> 22984 <bool value="true"/> 22985 </split> 22986 <t1> 22987 <radial_composite type="vector"> 22988 <radius> 22989 <real value="0.0475311255"/> 22990 </radius> 22991 <theta> 22992 <angle value="345.964417"/> 22993 </theta> 22994 </radial_composite> 22995 </t1> 22996 <t2> 22997 <radial_composite type="vector"> 22998 <radius> 22999 <real value="0.0758098887"/> 23000 </radius> 23001 <theta> 23002 <angle value="278.746613"/> 23003 </theta> 23004 </radial_composite> 23005 </t2> 23006 <split_radius> 23007 <bool value="true"/> 23008 </split_radius> 23009 <split_angle> 23010 <bool value="true"/> 23011 </split_angle> 23012 </composite> 23013 </entry> 23014 <entry> 23015 <composite type="bline_point"> 23016 <point> 23017 <vector> 23018 <x>-0.3564799130</x> 23019 <y>1.5731188059</y> 23020 </vector> 23021 </point> 23022 <width> 23023 <real value="1.0000000000"/> 23024 </width> 23025 <origin> 23026 <real value="0.5000000000"/> 23027 </origin> 23028 <split> 23029 <bool value="true"/> 23030 </split> 23031 <t1> 23032 <radial_composite type="vector"> 23033 <radius> 23034 <real value="0.1039068150"/> 23035 </radius> 23036 <theta> 23037 <angle value="-86.820000"/> 23038 </theta> 23039 </radial_composite> 23040 </t1> 23041 <t2> 23042 <radial_composite type="vector"> 23043 <radius> 23044 <real value="0.1278403658"/> 23045 </radius> 23046 <theta> 23047 <angle value="42.782318"/> 23048 </theta> 23049 </radial_composite> 23050 </t2> 23051 <split_radius> 23052 <bool value="true"/> 23053 </split_radius> 23054 <split_angle> 23055 <bool value="true"/> 23056 </split_angle> 23057 </composite> 23058 </entry> 23059 <entry> 23060 <composite type="bline_point"> 23061 <point> 23062 <vector> 23063 <x>-0.0364597663</x> 23064 <y>1.7075810432</y> 23065 </vector> 23066 </point> 23067 <width> 23068 <real value="1.0000000000"/> 23069 </width> 23070 <origin> 23071 <real value="0.5000000000"/> 23072 </origin> 23073 <split> 23074 <bool value="false"/> 23075 </split> 23076 <t1> 23077 <radial_composite type="vector"> 23078 <radius> 23079 <real value="0.6032944336"/> 23080 </radius> 23081 <theta> 23082 <angle value="0.000000"/> 23083 </theta> 23084 </radial_composite> 23085 </t1> 23086 <t2> 23087 <radial_composite type="vector"> 23088 <radius> 23089 <real value="0.6032944336"/> 23090 </radius> 23091 <theta> 23092 <angle value="0.000000"/> 23093 </theta> 23094 </radial_composite> 23095 </t2> 23096 <split_radius> 23097 <bool value="false"/> 23098 </split_radius> 23099 <split_angle> 23100 <bool value="false"/> 23101 </split_angle> 23102 </composite> 23103 </entry> 23104 <entry> 23105 <composite type="bline_point"> 23106 <point> 23107 <vector> 23108 <x>0.3867467642</x> 23109 <y>1.3203922510</y> 23110 </vector> 23111 </point> 23112 <width> 23113 <real value="1.0000000000"/> 23114 </width> 23115 <origin> 23116 <real value="0.5000000000"/> 23117 </origin> 23118 <split> 23119 <bool value="true"/> 23120 </split> 23121 <t1> 23122 <radial_composite type="vector"> 23123 <radius> 23124 <real value="0.7563690176"/> 23125 </radius> 23126 <theta> 23127 <angle value="-90.000000"/> 23128 </theta> 23129 </radial_composite> 23130 </t1> 23131 <t2> 23132 <radial_composite type="vector"> 23133 <radius> 23134 <real value="0.0000000000"/> 23135 </radius> 23136 <theta> 23137 <angle value="0.000000"/> 23138 </theta> 23139 </radial_composite> 23140 </t2> 23141 <split_radius> 23142 <bool value="true"/> 23143 </split_radius> 23144 <split_angle> 23145 <bool value="true"/> 23146 </split_angle> 23147 </composite> 23148 </entry> 23149 <entry> 23150 <composite type="bline_point"> 23151 <point> 23152 <vector> 23153 <x>0.3897482455</x> 23154 <y>0.5610216856</y> 23155 </vector> 23156 </point> 23157 <width> 23158 <real value="1.0000000000"/> 23159 </width> 23160 <origin> 23161 <real value="0.5000000000"/> 23162 </origin> 23163 <split> 23164 <bool value="false"/> 23165 </split> 23166 <t1> 23167 <radial_composite type="vector"> 23168 <radius> 23169 <real value="0.0000000000"/> 23170 </radius> 23171 <theta> 23172 <angle value="0.000000"/> 23173 </theta> 23174 </radial_composite> 23175 </t1> 23176 <t2> 23177 <radial_composite type="vector"> 23178 <radius> 23179 <real value="0.0000000000"/> 23180 </radius> 23181 <theta> 23182 <angle value="0.000000"/> 23183 </theta> 23184 </radial_composite> 23185 </t2> 23186 <split_radius> 23187 <bool value="false"/> 23188 </split_radius> 23189 <split_angle> 23190 <bool value="false"/> 23191 </split_angle> 23192 </composite> 23193 </entry> 23194 <entry> 23195 <composite type="bline_point"> 23196 <point> 23197 <vector> 23198 <x>0.1226178706</x> 23199 <y>0.5580202341</y> 23200 </vector> 23201 </point> 23202 <width> 23203 <real value="1.0000000000"/> 23204 </width> 23205 <origin> 23206 <real value="0.5000000000"/> 23207 </origin> 23208 <split> 23209 <bool value="false"/> 23210 </split> 23211 <t1> 23212 <radial_composite type="vector"> 23213 <radius> 23214 <real value="0.0000000000"/> 23215 </radius> 23216 <theta> 23217 <angle value="0.000000"/> 23218 </theta> 23219 </radial_composite> 23220 </t1> 23221 <t2> 23222 <radial_composite type="vector"> 23223 <radius> 23224 <real value="0.0000000000"/> 23225 </radius> 23226 <theta> 23227 <angle value="0.000000"/> 23228 </theta> 23229 </radial_composite> 23230 </t2> 23231 <split_radius> 23232 <bool value="false"/> 23233 </split_radius> 23234 <split_angle> 23235 <bool value="false"/> 23236 </split_angle> 23237 </composite> 23238 </entry> 23239 <entry> 23240 <composite type="bline_point"> 23241 <point> 23242 <vector> 23243 <x>0.1196164042</x> 23244 <y>1.2633643150</y> 23245 </vector> 23246 </point> 23247 <width> 23248 <real value="1.0000000000"/> 23249 </width> 23250 <origin> 23251 <real value="0.5000000000"/> 23252 </origin> 23253 <split> 23254 <bool value="true"/> 23255 </split> 23256 <t1> 23257 <radial_composite type="vector"> 23258 <radius> 23259 <real value="0.1082115076"/> 23260 </radius> 23261 <theta> 23262 <angle value="90.628151"/> 23263 </theta> 23264 </radial_composite> 23265 </t1> 23266 <t2> 23267 <radial_composite type="vector"> 23268 <radius> 23269 <real value="0.2203297816"/> 23270 </radius> 23271 <theta> 23272 <angle value="89.691498"/> 23273 </theta> 23274 </radial_composite> 23275 </t2> 23276 <split_radius> 23277 <bool value="true"/> 23278 </split_radius> 23279 <split_angle> 23280 <bool value="true"/> 23281 </split_angle> 23282 </composite> 23283 </entry> 23284 <entry> 23285 <composite type="bline_point"> 23286 <point> 23287 <vector> 23288 <x>-0.1009419933</x> 23289 <y>1.4732143879</y> 23290 </vector> 23291 </point> 23292 <width> 23293 <real value="1.0000000000"/> 23294 </width> 23295 <origin> 23296 <real value="0.5000000000"/> 23297 </origin> 23298 <split> 23299 <bool value="false"/> 23300 </split> 23301 <t1> 23302 <radial_composite type="vector"> 23303 <radius> 23304 <real value="0.3458888253"/> 23305 </radius> 23306 <theta> 23307 <angle value="180.954773"/> 23308 </theta> 23309 </radial_composite> 23310 </t1> 23311 <t2> 23312 <radial_composite type="vector"> 23313 <radius> 23314 <real value="0.3458888253"/> 23315 </radius> 23316 <theta> 23317 <angle value="180.954773"/> 23318 </theta> 23319 </radial_composite> 23320 </t2> 23321 <split_radius> 23322 <bool value="false"/> 23323 </split_radius> 23324 <split_angle> 23325 <bool value="false"/> 23326 </split_angle> 23327 </composite> 23328 </entry> 23329 <entry> 23330 <composite type="bline_point"> 23331 <point> 23332 <vector> 23333 <x>-0.3486120999</x> 23334 <y>1.2663658857</y> 23335 </vector> 23336 </point> 23337 <width> 23338 <real value="1.0000000000"/> 23339 </width> 23340 <origin> 23341 <real value="0.5000000000"/> 23342 </origin> 23343 <split> 23344 <bool value="true"/> 23345 </split> 23346 <t1> 23347 <radial_composite type="vector"> 23348 <radius> 23349 <real value="0.2632472969"/> 23350 </radius> 23351 <theta> 23352 <angle value="-91.135475"/> 23353 </theta> 23354 </radial_composite> 23355 </t1> 23356 <t2> 23357 <radial_composite type="vector"> 23358 <radius> 23359 <real value="0.0000000000"/> 23360 </radius> 23361 <theta> 23362 <angle value="0.000000"/> 23363 </theta> 23364 </radial_composite> 23365 </t2> 23366 <split_radius> 23367 <bool value="true"/> 23368 </split_radius> 23369 <split_angle> 23370 <bool value="true"/> 23371 </split_angle> 23372 </composite> 23373 </entry> 23374 </bline> 23375 </param> 23376 </layer> 23377 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="g"> 23378 <param name="z_depth"> 23379 <real value="0.0000000000"/> 23380 </param> 23381 <param name="amount"> 23382 <real value="1.0000000000"/> 23383 </param> 23384 <param name="blend_method"> 23385 <integer value="0"/> 23386 </param> 23387 <param name="origin"> 23388 <vector> 23389 <x>0.0000000000</x> 23390 <y>0.0000000000</y> 23391 </vector> 23392 </param> 23393 <param name="transformation"> 23394 <composite type="transformation"> 23395 <offset> 23396 <vector> 23397 <x>0.0000000000</x> 23398 <y>0.0000000000</y> 23399 </vector> 23400 </offset> 23401 <angle> 23402 <angle value="0.000000"/> 23403 </angle> 23404 <skew_angle> 23405 <angle value="0.000000"/> 23406 </skew_angle> 23407 <scale> 23408 <vector> 23409 <x>1.0000000000</x> 23410 <y>1.0000000000</y> 23411 </vector> 23412 </scale> 23413 </composite> 23414 </param> 23415 <param name="canvas"> 23416 <canvas> 23417 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle047 Région"> 23418 <param name="z_depth"> 23419 <real value="0.0000000000"/> 23420 </param> 23421 <param name="amount"> 23422 <real value="1.0000000000"/> 23423 </param> 23424 <param name="blend_method"> 23425 <integer value="0"/> 23426 </param> 23427 <param name="color"> 23428 <color> 23429 <r>0.980680</r> 23430 <g>0.292206</g> 23431 <b>0.000000</b> 23432 <a>1.000000</a> 23433 </color> 23434 </param> 23435 <param name="origin"> 23436 <vector> 23437 <x>0.0000000000</x> 23438 <y>0.0000000000</y> 23439 </vector> 23440 </param> 23441 <param name="invert"> 23442 <bool value="false"/> 23443 </param> 23444 <param name="antialias"> 23445 <bool value="true"/> 23446 </param> 23447 <param name="feather"> 23448 <real value="0.0000000000"/> 23449 </param> 23450 <param name="blurtype"> 23451 <integer value="1"/> 23452 </param> 23453 <param name="winding_style"> 23454 <integer value="0"/> 23455 </param> 23456 <param name="bline"> 23457 <bline type="bline_point" loop="true"> 23458 <entry> 23459 <composite type="bline_point"> 23460 <point> 23461 <vector> 23462 <x>2.5831406116</x> 23463 <y>0.6366158724</y> 23464 </vector> 23465 </point> 23466 <width> 23467 <real value="1.0000000000"/> 23468 </width> 23469 <origin> 23470 <real value="0.5000000000"/> 23471 </origin> 23472 <split> 23473 <bool value="false"/> 23474 </split> 23475 <t1> 23476 <radial_composite type="vector"> 23477 <radius> 23478 <real value="0.0000000000"/> 23479 </radius> 23480 <theta> 23481 <angle value="0.000000"/> 23482 </theta> 23483 </radial_composite> 23484 </t1> 23485 <t2> 23486 <radial_composite type="vector"> 23487 <radius> 23488 <real value="0.0000000000"/> 23489 </radius> 23490 <theta> 23491 <angle value="0.000000"/> 23492 </theta> 23493 </radial_composite> 23494 </t2> 23495 <split_radius> 23496 <bool value="false"/> 23497 </split_radius> 23498 <split_angle> 23499 <bool value="false"/> 23500 </split_angle> 23501 </composite> 23502 </entry> 23503 <entry> 23504 <composite type="bline_point"> 23505 <point> 23506 <vector> 23507 <x>2.8328626156</x> 23508 <y>0.6366158724</y> 23509 </vector> 23510 </point> 23511 <width> 23512 <real value="1.0000000000"/> 23513 </width> 23514 <origin> 23515 <real value="0.5000000000"/> 23516 </origin> 23517 <split> 23518 <bool value="false"/> 23519 </split> 23520 <t1> 23521 <radial_composite type="vector"> 23522 <radius> 23523 <real value="0.0000000000"/> 23524 </radius> 23525 <theta> 23526 <angle value="0.000000"/> 23527 </theta> 23528 </radial_composite> 23529 </t1> 23530 <t2> 23531 <radial_composite type="vector"> 23532 <radius> 23533 <real value="0.0000000000"/> 23534 </radius> 23535 <theta> 23536 <angle value="0.000000"/> 23537 </theta> 23538 </radial_composite> 23539 </t2> 23540 <split_radius> 23541 <bool value="false"/> 23542 </split_radius> 23543 <split_angle> 23544 <bool value="false"/> 23545 </split_angle> 23546 </composite> 23547 </entry> 23548 <entry> 23549 <composite type="bline_point"> 23550 <point> 23551 <vector> 23552 <x>2.8328626156</x> 23553 <y>1.6988941431</y> 23554 </vector> 23555 </point> 23556 <width> 23557 <real value="1.0000000000"/> 23558 </width> 23559 <origin> 23560 <real value="0.5000000000"/> 23561 </origin> 23562 <split> 23563 <bool value="false"/> 23564 </split> 23565 <t1> 23566 <radial_composite type="vector"> 23567 <radius> 23568 <real value="0.0000000000"/> 23569 </radius> 23570 <theta> 23571 <angle value="0.000000"/> 23572 </theta> 23573 </radial_composite> 23574 </t1> 23575 <t2> 23576 <radial_composite type="vector"> 23577 <radius> 23578 <real value="0.0000000000"/> 23579 </radius> 23580 <theta> 23581 <angle value="0.000000"/> 23582 </theta> 23583 </radial_composite> 23584 </t2> 23585 <split_radius> 23586 <bool value="false"/> 23587 </split_radius> 23588 <split_angle> 23589 <bool value="false"/> 23590 </split_angle> 23591 </composite> 23592 </entry> 23593 <entry> 23594 <composite type="bline_point"> 23595 <point> 23596 <vector> 23597 <x>2.5831406116</x> 23598 <y>1.6988941431</y> 23599 </vector> 23600 </point> 23601 <width> 23602 <real value="1.0000000000"/> 23603 </width> 23604 <origin> 23605 <real value="0.5000000000"/> 23606 </origin> 23607 <split> 23608 <bool value="false"/> 23609 </split> 23610 <t1> 23611 <radial_composite type="vector"> 23612 <radius> 23613 <real value="0.0000000000"/> 23614 </radius> 23615 <theta> 23616 <angle value="0.000000"/> 23617 </theta> 23618 </radial_composite> 23619 </t1> 23620 <t2> 23621 <radial_composite type="vector"> 23622 <radius> 23623 <real value="0.0000000000"/> 23624 </radius> 23625 <theta> 23626 <angle value="0.000000"/> 23627 </theta> 23628 </radial_composite> 23629 </t2> 23630 <split_radius> 23631 <bool value="false"/> 23632 </split_radius> 23633 <split_angle> 23634 <bool value="false"/> 23635 </split_angle> 23636 </composite> 23637 </entry> 23638 </bline> 23639 </param> 23640 </layer> 23641 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine208 Région"> 23642 <param name="z_depth"> 23643 <real value="0.0000000000"/> 23644 </param> 23645 <param name="amount"> 23646 <real value="1.0000000000"/> 23647 </param> 23648 <param name="blend_method"> 23649 <integer value="0"/> 23650 </param> 23651 <param name="color"> 23652 <color> 23653 <r>0.980680</r> 23654 <g>0.292206</g> 23655 <b>0.000000</b> 23656 <a>1.000000</a> 23657 </color> 23658 </param> 23659 <param name="origin"> 23660 <vector> 23661 <x>0.0000000000</x> 23662 <y>0.0000000000</y> 23663 </vector> 23664 </param> 23665 <param name="invert"> 23666 <bool value="false"/> 23667 </param> 23668 <param name="antialias"> 23669 <bool value="true"/> 23670 </param> 23671 <param name="feather"> 23672 <real value="0.0000000000"/> 23673 </param> 23674 <param name="blurtype"> 23675 <integer value="1"/> 23676 </param> 23677 <param name="winding_style"> 23678 <integer value="0"/> 23679 </param> 23680 <param name="bline"> 23681 <bline type="bline_point" loop="true"> 23682 <entry> 23683 <composite type="bline_point"> 23684 <point> 23685 <vector> 23686 <x>1.9818873405</x> 23687 <y>0.4502849877</y> 23688 </vector> 23689 </point> 23690 <width> 23691 <real value="1.0000000000"/> 23692 </width> 23693 <origin> 23694 <real value="0.5000000000"/> 23695 </origin> 23696 <split> 23697 <bool value="true"/> 23698 </split> 23699 <t1> 23700 <radial_composite type="vector"> 23701 <radius> 23702 <real value="0.1434811829"/> 23703 </radius> 23704 <theta> 23705 <angle value="0.656468"/> 23706 </theta> 23707 </radial_composite> 23708 </t1> 23709 <t2> 23710 <radial_composite type="vector"> 23711 <radius> 23712 <real value="0.2157786382"/> 23713 </radius> 23714 <theta> 23715 <angle value="-55.885529"/> 23716 </theta> 23717 </radial_composite> 23718 </t2> 23719 <split_radius> 23720 <bool value="true"/> 23721 </split_radius> 23722 <split_angle> 23723 <bool value="true"/> 23724 </split_angle> 23725 </composite> 23726 </entry> 23727 <entry> 23728 <composite type="bline_point"> 23729 <point> 23730 <vector> 23731 <x>2.2508184910</x> 23732 <y>0.3407915831</y> 23733 </vector> 23734 </point> 23735 <width> 23736 <real value="1.0000000000"/> 23737 </width> 23738 <origin> 23739 <real value="0.5000000000"/> 23740 </origin> 23741 <split> 23742 <bool value="false"/> 23743 </split> 23744 <t1> 23745 <radial_composite type="vector"> 23746 <radius> 23747 <real value="0.4379737500"/> 23748 </radius> 23749 <theta> 23750 <angle value="0.000000"/> 23751 </theta> 23752 </radial_composite> 23753 </t1> 23754 <t2> 23755 <radial_composite type="vector"> 23756 <radius> 23757 <real value="0.4379737500"/> 23758 </radius> 23759 <theta> 23760 <angle value="0.000000"/> 23761 </theta> 23762 </radial_composite> 23763 </t2> 23764 <split_radius> 23765 <bool value="false"/> 23766 </split_radius> 23767 <split_angle> 23768 <bool value="false"/> 23769 </split_angle> 23770 </composite> 23771 </entry> 23772 <entry> 23773 <composite type="bline_point"> 23774 <point> 23775 <vector> 23776 <x>2.5812199116</x> 23777 <y>0.6366158724</y> 23778 </vector> 23779 </point> 23780 <width> 23781 <real value="1.0000000000"/> 23782 </width> 23783 <origin> 23784 <real value="0.5000000000"/> 23785 </origin> 23786 <split> 23787 <bool value="true"/> 23788 </split> 23789 <t1> 23790 <radial_composite type="vector"> 23791 <radius> 23792 <real value="0.6339354659"/> 23793 </radius> 23794 <theta> 23795 <angle value="90.520851"/> 23796 </theta> 23797 </radial_composite> 23798 </t1> 23799 <t2> 23800 <radial_composite type="vector"> 23801 <radius> 23802 <real value="0.1877120348"/> 23803 </radius> 23804 <theta> 23805 <angle value="72.121300"/> 23806 </theta> 23807 </radial_composite> 23808 </t2> 23809 <split_radius> 23810 <bool value="true"/> 23811 </split_radius> 23812 <split_angle> 23813 <bool value="true"/> 23814 </split_angle> 23815 </composite> 23816 </entry> 23817 <entry> 23818 <composite type="bline_point"> 23819 <point> 23820 <vector> 23821 <x>2.8332200050</x> 23822 <y>0.6377790570</y> 23823 </vector> 23824 </point> 23825 <width> 23826 <real value="1.0000000000"/> 23827 </width> 23828 <origin> 23829 <real value="0.5000000000"/> 23830 </origin> 23831 <split> 23832 <bool value="true"/> 23833 </split> 23834 <t1> 23835 <radial_composite type="vector"> 23836 <radius> 23837 <real value="0.2935633921"/> 23838 </radius> 23839 <theta> 23840 <angle value="-62.803631"/> 23841 </theta> 23842 </radial_composite> 23843 </t1> 23844 <t2> 23845 <radial_composite type="vector"> 23846 <radius> 23847 <real value="0.8177002043"/> 23848 </radius> 23849 <theta> 23850 <angle value="-89.710136"/> 23851 </theta> 23852 </radial_composite> 23853 </t2> 23854 <split_radius> 23855 <bool value="true"/> 23856 </split_radius> 23857 <split_angle> 23858 <bool value="true"/> 23859 </split_angle> 23860 </composite> 23861 </entry> 23862 <entry> 23863 <composite type="bline_point"> 23864 <point> 23865 <vector> 23866 <x>2.2598543167</x> 23867 <y>0.1024315804</y> 23868 </vector> 23869 </point> 23870 <width> 23871 <real value="1.0000000000"/> 23872 </width> 23873 <origin> 23874 <real value="0.5000000000"/> 23875 </origin> 23876 <split> 23877 <bool value="false"/> 23878 </split> 23879 <t1> 23880 <radial_composite type="vector"> 23881 <radius> 23882 <real value="1.0188652500"/> 23883 </radius> 23884 <theta> 23885 <angle value="180.000000"/> 23886 </theta> 23887 </radial_composite> 23888 </t1> 23889 <t2> 23890 <radial_composite type="vector"> 23891 <radius> 23892 <real value="1.0188652500"/> 23893 </radius> 23894 <theta> 23895 <angle value="180.000000"/> 23896 </theta> 23897 </radial_composite> 23898 </t2> 23899 <split_radius> 23900 <bool value="false"/> 23901 </split_radius> 23902 <split_angle> 23903 <bool value="false"/> 23904 </split_angle> 23905 </composite> 23906 </entry> 23907 <entry> 23908 <composite type="bline_point"> 23909 <point> 23910 <vector> 23911 <x>1.6682056189</x> 23912 <y>0.4497370124</y> 23913 </vector> 23914 </point> 23915 <width> 23916 <real value="1.0000000000"/> 23917 </width> 23918 <origin> 23919 <real value="0.5000000000"/> 23920 </origin> 23921 <split> 23922 <bool value="true"/> 23923 </split> 23924 <t1> 23925 <radial_composite type="vector"> 23926 <radius> 23927 <real value="0.4915485839"/> 23928 </radius> 23929 <theta> 23930 <angle value="113.198593"/> 23931 </theta> 23932 </radial_composite> 23933 </t1> 23934 <t2> 23935 <radial_composite type="vector"> 23936 <radius> 23937 <real value="0.1521382500"/> 23938 </radius> 23939 <theta> 23940 <angle value="0.000000"/> 23941 </theta> 23942 </radial_composite> 23943 </t2> 23944 <split_radius> 23945 <bool value="true"/> 23946 </split_radius> 23947 <split_angle> 23948 <bool value="true"/> 23949 </split_angle> 23950 </composite> 23951 </entry> 23952 </bline> 23953 </param> 23954 </layer> 23955 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="G_loop"> 23956 <param name="z_depth"> 23957 <real value="0.0000000000"/> 23958 </param> 23959 <param name="amount"> 23960 <real value="1.0000000000"/> 23961 </param> 23962 <param name="blend_method"> 23963 <integer value="0"/> 23964 </param> 23965 <param name="origin"> 23966 <vector> 23967 <x>0.0000000000</x> 23968 <y>0.0000000000</y> 23969 </vector> 23970 </param> 23971 <param name="transformation"> 23972 <composite type="transformation"> 23973 <offset> 23974 <vector> 23975 <x>0.0000000000</x> 23976 <y>0.0000000000</y> 23977 </vector> 23978 </offset> 23979 <angle> 23980 <angle value="0.000000"/> 23981 </angle> 23982 <skew_angle> 23983 <angle value="0.000000"/> 23984 </skew_angle> 23985 <scale> 23986 <vector> 23987 <x>1.0000000000</x> 23988 <y>1.0000000000</y> 23989 </vector> 23990 </scale> 23991 </composite> 23992 </param> 23993 <param name="canvas"> 23994 <canvas> 23995 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="G_loop_out"> 23996 <param name="z_depth"> 23997 <real value="0.0000000000"/> 23998 </param> 23999 <param name="amount"> 24000 <real value="1.0000000000"/> 24001 </param> 24002 <param name="blend_method"> 24003 <integer value="0"/> 24004 </param> 24005 <param name="color"> 24006 <color> 24007 <r>0.980680</r> 24008 <g>0.292206</g> 24009 <b>0.000000</b> 24010 <a>1.000000</a> 24011 </color> 24012 </param> 24013 <param name="origin"> 24014 <vector> 24015 <x>0.0000000000</x> 24016 <y>0.0000000000</y> 24017 </vector> 24018 </param> 24019 <param name="invert"> 24020 <bool value="false"/> 24021 </param> 24022 <param name="antialias"> 24023 <bool value="true"/> 24024 </param> 24025 <param name="feather"> 24026 <real value="0.0000000000"/> 24027 </param> 24028 <param name="blurtype"> 24029 <integer value="1"/> 24030 </param> 24031 <param name="winding_style"> 24032 <integer value="0"/> 24033 </param> 24034 <param name="bline"> 24035 <bline type="bline_point" loop="true"> 24036 <entry> 24037 <composite type="bline_point"> 24038 <point> 24039 <vector> 24040 <x>2.6348459721</x> 24041 <y>1.4349472523</y> 24042 </vector> 24043 </point> 24044 <width> 24045 <real value="1.0000000000"/> 24046 </width> 24047 <origin> 24048 <real value="0.5000000000"/> 24049 </origin> 24050 <split> 24051 <bool value="false"/> 24052 </split> 24053 <t1> 24054 <radial_composite type="vector"> 24055 <radius> 24056 <real value="0.4640763339"/> 24057 </radius> 24058 <theta> 24059 <angle value="114.973915"/> 24060 </theta> 24061 </radial_composite> 24062 </t1> 24063 <t2> 24064 <radial_composite type="vector"> 24065 <radius> 24066 <real value="0.4640763339"/> 24067 </radius> 24068 <theta> 24069 <angle value="114.973915"/> 24070 </theta> 24071 </radial_composite> 24072 </t2> 24073 <split_radius> 24074 <bool value="false"/> 24075 </split_radius> 24076 <split_angle> 24077 <bool value="false"/> 24078 </split_angle> 24079 </composite> 24080 </entry> 24081 <entry> 24082 <composite type="bline_point"> 24083 <point> 24084 <vector> 24085 <x>2.2103188038</x> 24086 <y>1.7115622759</y> 24087 </vector> 24088 </point> 24089 <width> 24090 <real value="1.0000000000"/> 24091 </width> 24092 <origin> 24093 <real value="0.5000000000"/> 24094 </origin> 24095 <split> 24096 <bool value="false"/> 24097 </split> 24098 <t1> 24099 <radial_composite type="vector"> 24100 <radius> 24101 <real value="0.7261143750"/> 24102 </radius> 24103 <theta> 24104 <angle value="180.000000"/> 24105 </theta> 24106 </radial_composite> 24107 </t1> 24108 <t2> 24109 <radial_composite type="vector"> 24110 <radius> 24111 <real value="0.7261143750"/> 24112 </radius> 24113 <theta> 24114 <angle value="180.000000"/> 24115 </theta> 24116 </radial_composite> 24117 </t2> 24118 <split_radius> 24119 <bool value="false"/> 24120 </split_radius> 24121 <split_angle> 24122 <bool value="false"/> 24123 </split_angle> 24124 </composite> 24125 </entry> 24126 <entry> 24127 <composite type="bline_point"> 24128 <point> 24129 <vector> 24130 <x>1.6532468796</x> 24131 <y>1.1256763935</y> 24132 </vector> 24133 </point> 24134 <width> 24135 <real value="1.0000000000"/> 24136 </width> 24137 <origin> 24138 <real value="0.5000000000"/> 24139 </origin> 24140 <split> 24141 <bool value="false"/> 24142 </split> 24143 <t1> 24144 <radial_composite type="vector"> 24145 <radius> 24146 <real value="1.2505301091"/> 24147 </radius> 24148 <theta> 24149 <angle value="-90.000000"/> 24150 </theta> 24151 </radial_composite> 24152 </t1> 24153 <t2> 24154 <radial_composite type="vector"> 24155 <radius> 24156 <real value="1.2505301091"/> 24157 </radius> 24158 <theta> 24159 <angle value="-90.000000"/> 24160 </theta> 24161 </radial_composite> 24162 </t2> 24163 <split_radius> 24164 <bool value="false"/> 24165 </split_radius> 24166 <split_angle> 24167 <bool value="false"/> 24168 </split_angle> 24169 </composite> 24170 </entry> 24171 <entry> 24172 <composite type="bline_point"> 24173 <point> 24174 <vector> 24175 <x>2.2103188038</x> 24176 <y>0.5244230628</y> 24177 </vector> 24178 </point> 24179 <width> 24180 <real value="1.0000000000"/> 24181 </width> 24182 <origin> 24183 <real value="0.5000000000"/> 24184 </origin> 24185 <split> 24186 <bool value="false"/> 24187 </split> 24188 <t1> 24189 <radial_composite type="vector"> 24190 <radius> 24191 <real value="0.9220500000"/> 24192 </radius> 24193 <theta> 24194 <angle value="0.000000"/> 24195 </theta> 24196 </radial_composite> 24197 </t1> 24198 <t2> 24199 <radial_composite type="vector"> 24200 <radius> 24201 <real value="0.9220500000"/> 24202 </radius> 24203 <theta> 24204 <angle value="0.000000"/> 24205 </theta> 24206 </radial_composite> 24207 </t2> 24208 <split_radius> 24209 <bool value="false"/> 24210 </split_radius> 24211 <split_angle> 24212 <bool value="false"/> 24213 </split_angle> 24214 </composite> 24215 </entry> 24216 <entry> 24217 <composite type="bline_point"> 24218 <point> 24219 <vector> 24220 <x>2.6828694344</x> 24221 <y>0.8548242450</y> 24222 </vector> 24223 </point> 24224 <width> 24225 <real value="1.0000000000"/> 24226 </width> 24227 <origin> 24228 <real value="0.5000000000"/> 24229 </origin> 24230 <split> 24231 <bool value="false"/> 24232 </split> 24233 <t1> 24234 <radial_composite type="vector"> 24235 <radius> 24236 <real value="0.0546708317"/> 24237 </radius> 24238 <theta> 24239 <angle value="71.565048"/> 24240 </theta> 24241 </radial_composite> 24242 </t1> 24243 <t2> 24244 <radial_composite type="vector"> 24245 <radius> 24246 <real value="0.0546708317"/> 24247 </radius> 24248 <theta> 24249 <angle value="71.565048"/> 24250 </theta> 24251 </radial_composite> 24252 </t2> 24253 <split_radius> 24254 <bool value="false"/> 24255 </split_radius> 24256 <split_angle> 24257 <bool value="false"/> 24258 </split_angle> 24259 </composite> 24260 </entry> 24261 </bline> 24262 </param> 24263 </layer> 24264 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine210 Région"> 24265 <param name="z_depth"> 24266 <real value="0.0000000000"/> 24267 </param> 24268 <param name="amount"> 24269 <real value="1.0000000000"/> 24270 </param> 24271 <param name="blend_method"> 24272 <integer value="19"/> 24273 </param> 24274 <param name="color"> 24275 <color> 24276 <r>0.980680</r> 24277 <g>0.292206</g> 24278 <b>0.000000</b> 24279 <a>1.000000</a> 24280 </color> 24281 </param> 24282 <param name="origin"> 24283 <vector> 24284 <x>0.0000000000</x> 24285 <y>0.0000000000</y> 24286 </vector> 24287 </param> 24288 <param name="invert"> 24289 <bool value="false"/> 24290 </param> 24291 <param name="antialias"> 24292 <bool value="true"/> 24293 </param> 24294 <param name="feather"> 24295 <real value="0.0000000000"/> 24296 </param> 24297 <param name="blurtype"> 24298 <integer value="1"/> 24299 </param> 24300 <param name="winding_style"> 24301 <integer value="0"/> 24302 </param> 24303 <param name="bline"> 24304 <bline type="bline_point" loop="true"> 24305 <entry> 24306 <composite type="bline_point"> 24307 <point> 24308 <vector> 24309 <x>2.5695340633</x> 24310 <y>1.1122298241</y> 24311 </vector> 24312 </point> 24313 <width> 24314 <real value="1.0000000000"/> 24315 </width> 24316 <origin> 24317 <real value="0.5000000000"/> 24318 </origin> 24319 <split> 24320 <bool value="false"/> 24321 </split> 24322 <t1> 24323 <radial_composite type="vector"> 24324 <radius> 24325 <real value="0.5532299100"/> 24326 </radius> 24327 <theta> 24328 <angle value="90.000000"/> 24329 </theta> 24330 </radial_composite> 24331 </t1> 24332 <t2> 24333 <radial_composite type="vector"> 24334 <radius> 24335 <real value="0.5532299100"/> 24336 </radius> 24337 <theta> 24338 <angle value="90.000000"/> 24339 </theta> 24340 </radial_composite> 24341 </t2> 24342 <split_radius> 24343 <bool value="false"/> 24344 </split_radius> 24345 <split_angle> 24346 <bool value="false"/> 24347 </split_angle> 24348 </composite> 24349 </entry> 24350 <entry> 24351 <composite type="bline_point"> 24352 <point> 24353 <vector> 24354 <x>2.2391328812</x> 24355 <y>1.4714450836</y> 24356 </vector> 24357 </point> 24358 <width> 24359 <real value="1.0000000000"/> 24360 </width> 24361 <origin> 24362 <real value="0.5000000000"/> 24363 </origin> 24364 <split> 24365 <bool value="false"/> 24366 </split> 24367 <t1> 24368 <radial_composite type="vector"> 24369 <radius> 24370 <real value="0.6108581250"/> 24371 </radius> 24372 <theta> 24373 <angle value="180.000000"/> 24374 </theta> 24375 </radial_composite> 24376 </t1> 24377 <t2> 24378 <radial_composite type="vector"> 24379 <radius> 24380 <real value="0.6108581250"/> 24381 </radius> 24382 <theta> 24383 <angle value="180.000000"/> 24384 </theta> 24385 </radial_composite> 24386 </t2> 24387 <split_radius> 24388 <bool value="false"/> 24389 </split_radius> 24390 <split_angle> 24391 <bool value="false"/> 24392 </split_angle> 24393 </composite> 24394 </entry> 24395 <entry> 24396 <composite type="bline_point"> 24397 <point> 24398 <vector> 24399 <x>1.9164153337</x> 24400 <y>1.1160717010</y> 24401 </vector> 24402 </point> 24403 <width> 24404 <real value="1.0000000000"/> 24405 </width> 24406 <origin> 24407 <real value="0.5000000000"/> 24408 </origin> 24409 <split> 24410 <bool value="false"/> 24411 </split> 24412 <t1> 24413 <radial_composite type="vector"> 24414 <radius> 24415 <real value="0.5532299100"/> 24416 </radius> 24417 <theta> 24418 <angle value="-90.000000"/> 24419 </theta> 24420 </radial_composite> 24421 </t1> 24422 <t2> 24423 <radial_composite type="vector"> 24424 <radius> 24425 <real value="0.5532299100"/> 24426 </radius> 24427 <theta> 24428 <angle value="-90.000000"/> 24429 </theta> 24430 </radial_composite> 24431 </t2> 24432 <split_radius> 24433 <bool value="false"/> 24434 </split_radius> 24435 <split_angle> 24436 <bool value="false"/> 24437 </split_angle> 24438 </composite> 24439 </entry> 24440 <entry> 24441 <composite type="bline_point"> 24442 <point> 24443 <vector> 24444 <x>2.2295281887</x> 24445 <y>0.7568564415</y> 24446 </vector> 24447 </point> 24448 <width> 24449 <real value="1.0000000000"/> 24450 </width> 24451 <origin> 24452 <real value="0.5000000000"/> 24453 </origin> 24454 <split> 24455 <bool value="false"/> 24456 </split> 24457 <t1> 24458 <radial_composite type="vector"> 24459 <radius> 24460 <real value="0.6857746875"/> 24461 </radius> 24462 <theta> 24463 <angle value="0.000000"/> 24464 </theta> 24465 </radial_composite> 24466 </t1> 24467 <t2> 24468 <radial_composite type="vector"> 24469 <radius> 24470 <real value="0.6857746875"/> 24471 </radius> 24472 <theta> 24473 <angle value="0.000000"/> 24474 </theta> 24475 </radial_composite> 24476 </t2> 24477 <split_radius> 24478 <bool value="false"/> 24479 </split_radius> 24480 <split_angle> 24481 <bool value="false"/> 24482 </split_angle> 24483 </composite> 24484 </entry> 24485 </bline> 24486 </param> 24487 </layer> 24488 </canvas> 24489 </param> 24490 <param name="time_dilation"> 24491 <real value="1.0000000000"/> 24492 </param> 24493 <param name="time_offset"> 24494 <time value="0s"/> 24495 </param> 24496 <param name="children_lock"> 24497 <bool value="false"/> 24498 </param> 24499 <param name="outline_grow"> 24500 <real value="0.0000000000"/> 24501 </param> 24502 <param name="z_range"> 24503 <bool value="false" static="true"/> 24504 </param> 24505 <param name="z_range_position"> 24506 <real value="0.0000000000"/> 24507 </param> 24508 <param name="z_range_depth"> 24509 <real value="0.0000000000"/> 24510 </param> 24511 <param name="z_range_blur"> 24512 <real value="0.0000000000"/> 24513 </param> 24514 </layer> 24515 </canvas> 24516 </param> 24517 <param name="time_dilation"> 24518 <real value="1.0000000000"/> 24519 </param> 24520 <param name="time_offset"> 24521 <time value="0s"/> 24522 </param> 24523 <param name="children_lock"> 24524 <bool value="false"/> 24525 </param> 24526 <param name="outline_grow"> 24527 <real value="0.0000000000"/> 24528 </param> 24529 <param name="z_range"> 24530 <bool value="false" static="true"/> 24531 </param> 24532 <param name="z_range_position"> 24533 <real value="0.0000000000"/> 24534 </param> 24535 <param name="z_range_depth"> 24536 <real value="0.0000000000"/> 24537 </param> 24538 <param name="z_range_blur"> 24539 <real value="0.0000000000"/> 24540 </param> 24541 </layer> 24542 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="S"> 24543 <param name="z_depth"> 24544 <real value="0.0000000000"/> 24545 </param> 24546 <param name="amount"> 24547 <real value="1.0000000000"/> 24548 </param> 24549 <param name="blend_method"> 24550 <integer value="0"/> 24551 </param> 24552 <param name="color"> 24553 <color> 24554 <r>0.980680</r> 24555 <g>0.292206</g> 24556 <b>0.000000</b> 24557 <a>1.000000</a> 24558 </color> 24559 </param> 24560 <param name="origin"> 24561 <vector> 24562 <x>0.0000000000</x> 24563 <y>0.0000000000</y> 24564 </vector> 24565 </param> 24566 <param name="invert"> 24567 <bool value="false"/> 24568 </param> 24569 <param name="antialias"> 24570 <bool value="true"/> 24571 </param> 24572 <param name="feather"> 24573 <real value="0.0000000000"/> 24574 </param> 24575 <param name="blurtype"> 24576 <integer value="1"/> 24577 </param> 24578 <param name="winding_style"> 24579 <integer value="0"/> 24580 </param> 24581 <param name="bline"> 24582 <bline type="bline_point" loop="true"> 24583 <entry> 24584 <composite type="bline_point"> 24585 <point> 24586 <vector> 24587 <x>-2.3103454113</x> 24588 <y>1.6722295284</y> 24589 </vector> 24590 </point> 24591 <width> 24592 <real value="1.0000000000"/> 24593 </width> 24594 <origin> 24595 <real value="0.5000000000"/> 24596 </origin> 24597 <split> 24598 <bool value="true"/> 24599 </split> 24600 <t1> 24601 <radial_composite type="vector"> 24602 <radius> 24603 <real value="0.3217327790"/> 24604 </radius> 24605 <theta> 24606 <angle value="-90.103706"/> 24607 </theta> 24608 </radial_composite> 24609 </t1> 24610 <t2> 24611 <radial_composite type="vector"> 24612 <radius> 24613 <real value="0.0000000000"/> 24614 </radius> 24615 <theta> 24616 <angle value="0.000000"/> 24617 </theta> 24618 </radial_composite> 24619 </t2> 24620 <split_radius> 24621 <bool value="true"/> 24622 </split_radius> 24623 <split_angle> 24624 <bool value="true"/> 24625 </split_angle> 24626 </composite> 24627 </entry> 24628 <entry> 24629 <composite type="bline_point"> 24630 <point> 24631 <vector> 24632 <x>-2.0318739414</x> 24633 <y>1.6722295284</y> 24634 </vector> 24635 </point> 24636 <width> 24637 <real value="1.0000000000"/> 24638 </width> 24639 <origin> 24640 <real value="0.5000000000"/> 24641 </origin> 24642 <split> 24643 <bool value="true"/> 24644 </split> 24645 <t1> 24646 <radial_composite type="vector"> 24647 <radius> 24648 <real value="0.0331301584"/> 24649 </radius> 24650 <theta> 24651 <angle value="-2.522711"/> 24652 </theta> 24653 </radial_composite> 24654 </t1> 24655 <t2> 24656 <radial_composite type="vector"> 24657 <radius> 24658 <real value="0.7467400076"/> 24659 </radius> 24660 <theta> 24661 <angle value="89.940475"/> 24662 </theta> 24663 </radial_composite> 24664 </t2> 24665 <split_radius> 24666 <bool value="true"/> 24667 </split_radius> 24668 <split_angle> 24669 <bool value="true"/> 24670 </split_angle> 24671 </composite> 24672 </entry> 24673 <entry> 24674 <composite type="bline_point"> 24675 <point> 24676 <vector> 24677 <x>-2.4731965065</x> 24678 <y>2.0953216553</y> 24679 </vector> 24680 </point> 24681 <width> 24682 <real value="1.0000000000"/> 24683 </width> 24684 <origin> 24685 <real value="0.5000000000"/> 24686 </origin> 24687 <split> 24688 <bool value="false"/> 24689 </split> 24690 <t1> 24691 <radial_composite type="vector"> 24692 <radius> 24693 <real value="0.7116493289"/> 24694 </radius> 24695 <theta> 24696 <angle value="180.000000"/> 24697 </theta> 24698 </radial_composite> 24699 </t1> 24700 <t2> 24701 <radial_composite type="vector"> 24702 <radius> 24703 <real value="0.7116493289"/> 24704 </radius> 24705 <theta> 24706 <angle value="180.000000"/> 24707 </theta> 24708 </radial_composite> 24709 </t2> 24710 <split_radius> 24711 <bool value="false"/> 24712 </split_radius> 24713 <split_angle> 24714 <bool value="false"/> 24715 </split_angle> 24716 </composite> 24717 </entry> 24718 <entry> 24719 <composite type="bline_point"> 24720 <point> 24721 <vector> 24722 <x>-2.9207749367</x> 24723 <y>1.6631108522</y> 24724 </vector> 24725 </point> 24726 <width> 24727 <real value="1.0000000000"/> 24728 </width> 24729 <origin> 24730 <real value="0.5000000000"/> 24731 </origin> 24732 <split> 24733 <bool value="false"/> 24734 </split> 24735 <t1> 24736 <radial_composite type="vector"> 24737 <radius> 24738 <real value="0.7203514453"/> 24739 </radius> 24740 <theta> 24741 <angle value="-90.000000"/> 24742 </theta> 24743 </radial_composite> 24744 </t1> 24745 <t2> 24746 <radial_composite type="vector"> 24747 <radius> 24748 <real value="0.7203514453"/> 24749 </radius> 24750 <theta> 24751 <angle value="-90.000000"/> 24752 </theta> 24753 </radial_composite> 24754 </t2> 24755 <split_radius> 24756 <bool value="false"/> 24757 </split_radius> 24758 <split_angle> 24759 <bool value="false"/> 24760 </split_angle> 24761 </composite> 24762 </entry> 24763 <entry> 24764 <composite type="bline_point"> 24765 <point> 24766 <vector> 24767 <x>-2.6518437862</x> 24768 <y>1.2712396383</y> 24769 </vector> 24770 </point> 24771 <width> 24772 <real value="1.0000000000"/> 24773 </width> 24774 <origin> 24775 <real value="0.4572095275"/> 24776 </origin> 24777 <split> 24778 <bool value="false"/> 24779 </split> 24780 <t1> 24781 <radial_composite type="vector"> 24782 <radius> 24783 <real value="0.4407327115"/> 24784 </radius> 24785 <theta> 24786 <angle value="-27.235144"/> 24787 </theta> 24788 </radial_composite> 24789 </t1> 24790 <t2> 24791 <radial_composite type="vector"> 24792 <radius> 24793 <real value="0.4407327115"/> 24794 </radius> 24795 <theta> 24796 <angle value="-27.235144"/> 24797 </theta> 24798 </radial_composite> 24799 </t2> 24800 <split_radius> 24801 <bool value="false"/> 24802 </split_radius> 24803 <split_angle> 24804 <bool value="false"/> 24805 </split_angle> 24806 </composite> 24807 </entry> 24808 <entry> 24809 <composite type="bline_point"> 24810 <point> 24811 <vector> 24812 <x>-2.2657353878</x> 24813 <y>0.9792572260</y> 24814 </vector> 24815 </point> 24816 <width> 24817 <real value="1.0000000000"/> 24818 </width> 24819 <origin> 24820 <real value="0.5000000000"/> 24821 </origin> 24822 <split> 24823 <bool value="false"/> 24824 </split> 24825 <t1> 24826 <radial_composite type="vector"> 24827 <radius> 24828 <real value="0.5307562429"/> 24829 </radius> 24830 <theta> 24831 <angle value="-92.101570"/> 24832 </theta> 24833 </radial_composite> 24834 </t1> 24835 <t2> 24836 <radial_composite type="vector"> 24837 <radius> 24838 <real value="0.5307562429"/> 24839 </radius> 24840 <theta> 24841 <angle value="-92.101570"/> 24842 </theta> 24843 </radial_composite> 24844 </t2> 24845 <split_radius> 24846 <bool value="false"/> 24847 </split_radius> 24848 <split_angle> 24849 <bool value="false"/> 24850 </split_angle> 24851 </composite> 24852 </entry> 24853 <entry> 24854 <composite type="bline_point"> 24855 <point> 24856 <vector> 24857 <x>-2.5000896454</x> 24858 <y>0.7737169862</y> 24859 </vector> 24860 </point> 24861 <width> 24862 <real value="1.0000000000"/> 24863 </width> 24864 <origin> 24865 <real value="0.5000000000"/> 24866 </origin> 24867 <split> 24868 <bool value="false"/> 24869 </split> 24870 <t1> 24871 <radial_composite type="vector"> 24872 <radius> 24873 <real value="0.2996662500"/> 24874 </radius> 24875 <theta> 24876 <angle value="180.000000"/> 24877 </theta> 24878 </radial_composite> 24879 </t1> 24880 <t2> 24881 <radial_composite type="vector"> 24882 <radius> 24883 <real value="0.2996662500"/> 24884 </radius> 24885 <theta> 24886 <angle value="180.000000"/> 24887 </theta> 24888 </radial_composite> 24889 </t2> 24890 <split_radius> 24891 <bool value="false"/> 24892 </split_radius> 24893 <split_angle> 24894 <bool value="false"/> 24895 </split_angle> 24896 </composite> 24897 </entry> 24898 <entry> 24899 <composite type="bline_point"> 24900 <point> 24901 <vector> 24902 <x>-2.6960253716</x> 24903 <y>0.9677315950</y> 24904 </vector> 24905 </point> 24906 <width> 24907 <real value="1.0000000000"/> 24908 </width> 24909 <origin> 24910 <real value="0.5000000000"/> 24911 </origin> 24912 <split> 24913 <bool value="true"/> 24914 </split> 24915 <t1> 24916 <radial_composite type="vector"> 24917 <radius> 24918 <real value="0.3572943169"/> 24919 </radius> 24920 <theta> 24921 <angle value="90.000000"/> 24922 </theta> 24923 </radial_composite> 24924 </t1> 24925 <t2> 24926 <radial_composite type="vector"> 24927 <radius> 24928 <real value="0.0979678125"/> 24929 </radius> 24930 <theta> 24931 <angle value="180.000000"/> 24932 </theta> 24933 </radial_composite> 24934 </t2> 24935 <split_radius> 24936 <bool value="true"/> 24937 </split_radius> 24938 <split_angle> 24939 <bool value="true"/> 24940 </split_angle> 24941 </composite> 24942 </entry> 24943 <entry> 24944 <composite type="bline_point"> 24945 <point> 24946 <vector> 24947 <x>-2.9707193375</x> 24948 <y>0.9677315950</y> 24949 </vector> 24950 </point> 24951 <width> 24952 <real value="1.0000000000"/> 24953 </width> 24954 <origin> 24955 <real value="0.5000000000"/> 24956 </origin> 24957 <split> 24958 <bool value="true"/> 24959 </split> 24960 <t1> 24961 <radial_composite type="vector"> 24962 <radius> 24963 <real value="0.1140823231"/> 24964 </radius> 24965 <theta> 24966 <angle value="179.042389"/> 24967 </theta> 24968 </radial_composite> 24969 </t1> 24970 <t2> 24971 <radial_composite type="vector"> 24972 <radius> 24973 <real value="0.6396720834"/> 24974 </radius> 24975 <theta> 24976 <angle value="-90.000000"/> 24977 </theta> 24978 </radial_composite> 24979 </t2> 24980 <split_radius> 24981 <bool value="true"/> 24982 </split_radius> 24983 <split_angle> 24984 <bool value="true"/> 24985 </split_angle> 24986 </composite> 24987 </entry> 24988 <entry> 24989 <composite type="bline_point"> 24990 <point> 24991 <vector> 24992 <x>-2.4924058914</x> 24993 <y>0.5201532245</y> 24994 </vector> 24995 </point> 24996 <width> 24997 <real value="1.0000000000"/> 24998 </width> 24999 <origin> 25000 <real value="0.5000000000"/> 25001 </origin> 25002 <split> 25003 <bool value="false"/> 25004 </split> 25005 <t1> 25006 <radial_composite type="vector"> 25007 <radius> 25008 <real value="0.8471334375"/> 25009 </radius> 25010 <theta> 25011 <angle value="0.000000"/> 25012 </theta> 25013 </radial_composite> 25014 </t1> 25015 <t2> 25016 <radial_composite type="vector"> 25017 <radius> 25018 <real value="0.8471334375"/> 25019 </radius> 25020 <theta> 25021 <angle value="0.000000"/> 25022 </theta> 25023 </radial_composite> 25024 </t2> 25025 <split_radius> 25026 <bool value="false"/> 25027 </split_radius> 25028 <split_angle> 25029 <bool value="false"/> 25030 </split_angle> 25031 </composite> 25032 </entry> 25033 <entry> 25034 <composite type="bline_point"> 25035 <point> 25036 <vector> 25037 <x>-1.9948831797</x> 25038 <y>0.9927037954</y> 25039 </vector> 25040 </point> 25041 <width> 25042 <real value="1.0000000000"/> 25043 </width> 25044 <origin> 25045 <real value="0.5000000000"/> 25046 </origin> 25047 <split> 25048 <bool value="false"/> 25049 </split> 25050 <t1> 25051 <radial_composite type="vector"> 25052 <radius> 25053 <real value="0.7491655031"/> 25054 </radius> 25055 <theta> 25056 <angle value="90.000000"/> 25057 </theta> 25058 </radial_composite> 25059 </t1> 25060 <t2> 25061 <radial_composite type="vector"> 25062 <radius> 25063 <real value="0.7491655031"/> 25064 </radius> 25065 <theta> 25066 <angle value="90.000000"/> 25067 </theta> 25068 </radial_composite> 25069 </t2> 25070 <split_radius> 25071 <bool value="false"/> 25072 </split_radius> 25073 <split_angle> 25074 <bool value="false"/> 25075 </split_angle> 25076 </composite> 25077 </entry> 25078 <entry> 25079 <composite type="bline_point"> 25080 <point> 25081 <vector> 25082 <x>-2.2542097569</x> 25083 <y>1.3999425173</y> 25084 </vector> 25085 </point> 25086 <width> 25087 <real value="1.0000000000"/> 25088 </width> 25089 <origin> 25090 <real value="0.4620473385"/> 25091 </origin> 25092 <split> 25093 <bool value="false"/> 25094 </split> 25095 <t1> 25096 <radial_composite type="vector"> 25097 <radius> 25098 <real value="0.4665031265"/> 25099 </radius> 25100 <theta> 25101 <angle value="152.801880"/> 25102 </theta> 25103 </radial_composite> 25104 </t1> 25105 <t2> 25106 <radial_composite type="vector"> 25107 <radius> 25108 <real value="0.4665031265"/> 25109 </radius> 25110 <theta> 25111 <angle value="152.801880"/> 25112 </theta> 25113 </radial_composite> 25114 </t2> 25115 <split_radius> 25116 <bool value="false"/> 25117 </split_radius> 25118 <split_angle> 25119 <bool value="false"/> 25120 </split_angle> 25121 </composite> 25122 </entry> 25123 <entry> 25124 <composite type="bline_point"> 25125 <point> 25126 <vector> 25127 <x>-2.6558563709</x> 25128 <y>1.6516020298</y> 25129 </vector> 25130 </point> 25131 <width> 25132 <real value="1.0000000000"/> 25133 </width> 25134 <origin> 25135 <real value="0.5000000000"/> 25136 </origin> 25137 <split> 25138 <bool value="false"/> 25139 </split> 25140 <t1> 25141 <radial_composite type="vector"> 25142 <radius> 25143 <real value="0.3343344577"/> 25144 </radius> 25145 <theta> 25146 <angle value="89.100105"/> 25147 </theta> 25148 </radial_composite> 25149 </t1> 25150 <t2> 25151 <radial_composite type="vector"> 25152 <radius> 25153 <real value="0.3343344577"/> 25154 </radius> 25155 <theta> 25156 <angle value="89.100105"/> 25157 </theta> 25158 </radial_composite> 25159 </t2> 25160 <split_radius> 25161 <bool value="false"/> 25162 </split_radius> 25163 <split_angle> 25164 <bool value="false"/> 25165 </split_angle> 25166 </composite> 25167 </entry> 25168 <entry> 25169 <composite type="bline_point"> 25170 <point> 25171 <vector> 25172 <x>-2.5011498928</x> 25173 <y>1.8424065113</y> 25174 </vector> 25175 </point> 25176 <width> 25177 <real value="1.0000000000"/> 25178 </width> 25179 <origin> 25180 <real value="0.5000000000"/> 25181 </origin> 25182 <split> 25183 <bool value="false"/> 25184 </split> 25185 <t1> 25186 <radial_composite type="vector"> 25187 <radius> 25188 <real value="0.3248833893"/> 25189 </radius> 25190 <theta> 25191 <angle value="0.000000"/> 25192 </theta> 25193 </radial_composite> 25194 </t1> 25195 <t2> 25196 <radial_composite type="vector"> 25197 <radius> 25198 <real value="0.3248833893"/> 25199 </radius> 25200 <theta> 25201 <angle value="0.000000"/> 25202 </theta> 25203 </radial_composite> 25204 </t2> 25205 <split_radius> 25206 <bool value="false"/> 25207 </split_radius> 25208 <split_angle> 25209 <bool value="false"/> 25210 </split_angle> 25211 </composite> 25212 </entry> 25213 </bline> 25214 </param> 25215 </layer> 25216 <layer type="group" active="false" exclude_from_rendering="false" version="0.2" desc="version"> 25217 <param name="z_depth"> 25218 <real value="0.0000000000"/> 25219 </param> 25220 <param name="amount"> 25221 <real value="1.0000000000"/> 25222 </param> 25223 <param name="blend_method"> 25224 <integer value="0"/> 25225 </param> 25226 <param name="origin"> 25227 <vector> 25228 <x>0.0000000000</x> 25229 <y>0.0000000000</y> 25230 </vector> 25231 </param> 25232 <param name="transformation"> 25233 <composite type="transformation"> 25234 <offset> 25235 <vector> 25236 <x>0.0000000000</x> 25237 <y>0.4610249996</y> 25238 </vector> 25239 </offset> 25240 <angle> 25241 <angle value="0.000000"/> 25242 </angle> 25243 <skew_angle> 25244 <angle value="0.000000"/> 25245 </skew_angle> 25246 <scale> 25247 <vector> 25248 <x>1.0000000000</x> 25249 <y>1.0000000000</y> 25250 </vector> 25251 </scale> 25252 </composite> 25253 </param> 25254 <param name="canvas"> 25255 <canvas> 25256 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="dot"> 25257 <param name="z_depth"> 25258 <real value="0.0000000000"/> 25259 </param> 25260 <param name="amount"> 25261 <real value="1.0000000000"/> 25262 </param> 25263 <param name="blend_method"> 25264 <integer value="0"/> 25265 </param> 25266 <param name="color"> 25267 <color> 25268 <r>0.980680</r> 25269 <g>0.292206</g> 25270 <b>0.000000</b> 25271 <a>1.000000</a> 25272 </color> 25273 </param> 25274 <param name="origin"> 25275 <vector> 25276 <x>0.0000000000</x> 25277 <y>0.0000000000</y> 25278 </vector> 25279 </param> 25280 <param name="invert"> 25281 <bool value="false"/> 25282 </param> 25283 <param name="antialias"> 25284 <bool value="true"/> 25285 </param> 25286 <param name="feather"> 25287 <real value="0.0000000000"/> 25288 </param> 25289 <param name="blurtype"> 25290 <integer value="1"/> 25291 </param> 25292 <param name="winding_style"> 25293 <integer value="0"/> 25294 </param> 25295 <param name="bline"> 25296 <bline type="bline_point" loop="true"> 25297 <entry> 25298 <composite type="bline_point"> 25299 <point> 25300 <vector> 25301 <x>-0.7297272086</x> 25302 <y>-2.0984556675</y> 25303 </vector> 25304 </point> 25305 <width> 25306 <real value="1.0000000000"/> 25307 </width> 25308 <origin> 25309 <real value="0.5000000000"/> 25310 </origin> 25311 <split> 25312 <bool value="false"/> 25313 </split> 25314 <t1> 25315 <radial_composite type="vector"> 25316 <radius> 25317 <real value="0.0000000000"/> 25318 </radius> 25319 <theta> 25320 <angle value="0.000000"/> 25321 </theta> 25322 </radial_composite> 25323 </t1> 25324 <t2> 25325 <radial_composite type="vector"> 25326 <radius> 25327 <real value="0.0000000000"/> 25328 </radius> 25329 <theta> 25330 <angle value="0.000000"/> 25331 </theta> 25332 </radial_composite> 25333 </t2> 25334 <split_radius> 25335 <bool value="false"/> 25336 </split_radius> 25337 <split_angle> 25338 <bool value="false"/> 25339 </split_angle> 25340 </composite> 25341 </entry> 25342 <entry> 25343 <composite type="bline_point"> 25344 <point> 25345 <vector> 25346 <x>-0.4595294297</x> 25347 <y>-2.0984556675</y> 25348 </vector> 25349 </point> 25350 <width> 25351 <real value="1.0000000000"/> 25352 </width> 25353 <origin> 25354 <real value="0.5000000000"/> 25355 </origin> 25356 <split> 25357 <bool value="false"/> 25358 </split> 25359 <t1> 25360 <radial_composite type="vector"> 25361 <radius> 25362 <real value="0.0000000000"/> 25363 </radius> 25364 <theta> 25365 <angle value="0.000000"/> 25366 </theta> 25367 </radial_composite> 25368 </t1> 25369 <t2> 25370 <radial_composite type="vector"> 25371 <radius> 25372 <real value="0.0000000000"/> 25373 </radius> 25374 <theta> 25375 <angle value="0.000000"/> 25376 </theta> 25377 </radial_composite> 25378 </t2> 25379 <split_radius> 25380 <bool value="false"/> 25381 </split_radius> 25382 <split_angle> 25383 <bool value="false"/> 25384 </split_angle> 25385 </composite> 25386 </entry> 25387 <entry> 25388 <composite type="bline_point"> 25389 <point> 25390 <vector> 25391 <x>-0.4595294297</x> 25392 <y>-1.8395160437</y> 25393 </vector> 25394 </point> 25395 <width> 25396 <real value="1.0000000000"/> 25397 </width> 25398 <origin> 25399 <real value="0.5000000000"/> 25400 </origin> 25401 <split> 25402 <bool value="false"/> 25403 </split> 25404 <t1> 25405 <radial_composite type="vector"> 25406 <radius> 25407 <real value="0.0000000000"/> 25408 </radius> 25409 <theta> 25410 <angle value="0.000000"/> 25411 </theta> 25412 </radial_composite> 25413 </t1> 25414 <t2> 25415 <radial_composite type="vector"> 25416 <radius> 25417 <real value="0.0000000000"/> 25418 </radius> 25419 <theta> 25420 <angle value="0.000000"/> 25421 </theta> 25422 </radial_composite> 25423 </t2> 25424 <split_radius> 25425 <bool value="false"/> 25426 </split_radius> 25427 <split_angle> 25428 <bool value="false"/> 25429 </split_angle> 25430 </composite> 25431 </entry> 25432 <entry> 25433 <composite type="bline_point"> 25434 <point> 25435 <vector> 25436 <x>-0.7297272086</x> 25437 <y>-1.8395160437</y> 25438 </vector> 25439 </point> 25440 <width> 25441 <real value="1.0000000000"/> 25442 </width> 25443 <origin> 25444 <real value="0.5000000000"/> 25445 </origin> 25446 <split> 25447 <bool value="false"/> 25448 </split> 25449 <t1> 25450 <radial_composite type="vector"> 25451 <radius> 25452 <real value="0.0000000000"/> 25453 </radius> 25454 <theta> 25455 <angle value="0.000000"/> 25456 </theta> 25457 </radial_composite> 25458 </t1> 25459 <t2> 25460 <radial_composite type="vector"> 25461 <radius> 25462 <real value="0.0000000000"/> 25463 </radius> 25464 <theta> 25465 <angle value="0.000000"/> 25466 </theta> 25467 </radial_composite> 25468 </t2> 25469 <split_radius> 25470 <bool value="false"/> 25471 </split_radius> 25472 <split_angle> 25473 <bool value="false"/> 25474 </split_angle> 25475 </composite> 25476 </entry> 25477 </bline> 25478 </param> 25479 </layer> 25480 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="0"> 25481 <param name="z_depth"> 25482 <real value="0.0000000000"/> 25483 </param> 25484 <param name="amount"> 25485 <real value="1.0000000000"/> 25486 </param> 25487 <param name="blend_method"> 25488 <integer value="0"/> 25489 </param> 25490 <param name="origin"> 25491 <vector> 25492 <x>0.0000000000</x> 25493 <y>0.0000000000</y> 25494 </vector> 25495 </param> 25496 <param name="transformation"> 25497 <composite type="transformation"> 25498 <offset> 25499 <vector> 25500 <x>0.0000000000</x> 25501 <y>0.0000000000</y> 25502 </vector> 25503 </offset> 25504 <angle> 25505 <angle value="0.000000"/> 25506 </angle> 25507 <skew_angle> 25508 <angle value="0.000000"/> 25509 </skew_angle> 25510 <scale> 25511 <vector> 25512 <x>1.0000000000</x> 25513 <y>1.0000000000</y> 25514 </vector> 25515 </scale> 25516 </composite> 25517 </param> 25518 <param name="canvas"> 25519 <canvas> 25520 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine213 Région"> 25521 <param name="z_depth"> 25522 <real value="0.0000000000"/> 25523 </param> 25524 <param name="amount"> 25525 <real value="1.0000000000"/> 25526 </param> 25527 <param name="blend_method"> 25528 <integer value="0"/> 25529 </param> 25530 <param name="color"> 25531 <color> 25532 <r>0.980680</r> 25533 <g>0.292206</g> 25534 <b>0.000000</b> 25535 <a>1.000000</a> 25536 </color> 25537 </param> 25538 <param name="origin"> 25539 <vector> 25540 <x>0.0000000000</x> 25541 <y>0.0000000000</y> 25542 </vector> 25543 </param> 25544 <param name="invert"> 25545 <bool value="false"/> 25546 </param> 25547 <param name="antialias"> 25548 <bool value="true"/> 25549 </param> 25550 <param name="feather"> 25551 <real value="0.0000000000"/> 25552 </param> 25553 <param name="blurtype"> 25554 <integer value="1"/> 25555 </param> 25556 <param name="winding_style"> 25557 <integer value="0"/> 25558 </param> 25559 <param name="bline"> 25560 <bline type="bline_point" loop="true"> 25561 <entry> 25562 <composite type="bline_point"> 25563 <point> 25564 <vector> 25565 <x>-1.9639329910</x> 25566 <y>-0.9964387417</y> 25567 </vector> 25568 </point> 25569 <width> 25570 <real value="1.0000000000"/> 25571 </width> 25572 <origin> 25573 <real value="0.5000000000"/> 25574 </origin> 25575 <split> 25576 <bool value="false"/> 25577 </split> 25578 <t1> 25579 <radial_composite type="vector"> 25580 <radius> 25581 <real value="0.6980108755"/> 25582 </radius> 25583 <theta> 25584 <angle value="90.000000"/> 25585 </theta> 25586 </radial_composite> 25587 </t1> 25588 <t2> 25589 <radial_composite type="vector"> 25590 <radius> 25591 <real value="0.6980108755"/> 25592 </radius> 25593 <theta> 25594 <angle value="90.000000"/> 25595 </theta> 25596 </radial_composite> 25597 </t2> 25598 <split_radius> 25599 <bool value="false"/> 25600 </split_radius> 25601 <split_angle> 25602 <bool value="false"/> 25603 </split_angle> 25604 </composite> 25605 </entry> 25606 <entry> 25607 <composite type="bline_point"> 25608 <point> 25609 <vector> 25610 <x>-1.4573122263</x> 25611 <y>-0.5573673844</y> 25612 </vector> 25613 </point> 25614 <width> 25615 <real value="1.0000000000"/> 25616 </width> 25617 <origin> 25618 <real value="0.5000000000"/> 25619 </origin> 25620 <split> 25621 <bool value="false"/> 25622 </split> 25623 <t1> 25624 <radial_composite type="vector"> 25625 <radius> 25626 <real value="0.9006593407"/> 25627 </radius> 25628 <theta> 25629 <angle value="0.000000"/> 25630 </theta> 25631 </radial_composite> 25632 </t1> 25633 <t2> 25634 <radial_composite type="vector"> 25635 <radius> 25636 <real value="0.9006593407"/> 25637 </radius> 25638 <theta> 25639 <angle value="0.000000"/> 25640 </theta> 25641 </radial_composite> 25642 </t2> 25643 <split_radius> 25644 <bool value="false"/> 25645 </split_radius> 25646 <split_angle> 25647 <bool value="false"/> 25648 </split_angle> 25649 </composite> 25650 </entry> 25651 <entry> 25652 <composite type="bline_point"> 25653 <point> 25654 <vector> 25655 <x>-0.9469385147</x> 25656 <y>-1.0189552307</y> 25657 </vector> 25658 </point> 25659 <width> 25660 <real value="1.0000000000"/> 25661 </width> 25662 <origin> 25663 <real value="0.5000000000"/> 25664 </origin> 25665 <split> 25666 <bool value="false"/> 25667 </split> 25668 <t1> 25669 <radial_composite type="vector"> 25670 <radius> 25671 <real value="0.7317855952"/> 25672 </radius> 25673 <theta> 25674 <angle value="-90.000000"/> 25675 </theta> 25676 </radial_composite> 25677 </t1> 25678 <t2> 25679 <radial_composite type="vector"> 25680 <radius> 25681 <real value="0.7317855952"/> 25682 </radius> 25683 <theta> 25684 <angle value="-90.000000"/> 25685 </theta> 25686 </radial_composite> 25687 </t2> 25688 <split_radius> 25689 <bool value="false"/> 25690 </split_radius> 25691 <split_angle> 25692 <bool value="false"/> 25693 </split_angle> 25694 </composite> 25695 </entry> 25696 <entry> 25697 <composite type="bline_point"> 25698 <point> 25699 <vector> 25700 <x>-0.9506912827</x> 25701 <y>-1.6756858826</y> 25702 </vector> 25703 </point> 25704 <width> 25705 <real value="1.0000000000"/> 25706 </width> 25707 <origin> 25708 <real value="0.5000000000"/> 25709 </origin> 25710 <split> 25711 <bool value="false"/> 25712 </split> 25713 <t1> 25714 <radial_composite type="vector"> 25715 <radius> 25716 <real value="0.7430438352"/> 25717 </radius> 25718 <theta> 25719 <angle value="-90.000000"/> 25720 </theta> 25721 </radial_composite> 25722 </t1> 25723 <t2> 25724 <radial_composite type="vector"> 25725 <radius> 25726 <real value="0.7430438352"/> 25727 </radius> 25728 <theta> 25729 <angle value="-90.000000"/> 25730 </theta> 25731 </radial_composite> 25732 </t2> 25733 <split_radius> 25734 <bool value="false"/> 25735 </split_radius> 25736 <split_angle> 25737 <bool value="false"/> 25738 </split_angle> 25739 </composite> 25740 </entry> 25741 <entry> 25742 <composite type="bline_point"> 25743 <point> 25744 <vector> 25745 <x>-1.4385484457</x> 25746 <y>-2.1260154247</y> 25747 </vector> 25748 </point> 25749 <width> 25750 <real value="1.0000000000"/> 25751 </width> 25752 <origin> 25753 <real value="0.5000000000"/> 25754 </origin> 25755 <split> 25756 <bool value="false"/> 25757 </split> 25758 <t1> 25759 <radial_composite type="vector"> 25760 <radius> 25761 <real value="0.8556263736"/> 25762 </radius> 25763 <theta> 25764 <angle value="180.000000"/> 25765 </theta> 25766 </radial_composite> 25767 </t1> 25768 <t2> 25769 <radial_composite type="vector"> 25770 <radius> 25771 <real value="0.8556263736"/> 25772 </radius> 25773 <theta> 25774 <angle value="180.000000"/> 25775 </theta> 25776 </radial_composite> 25777 </t2> 25778 <split_radius> 25779 <bool value="false"/> 25780 </split_radius> 25781 <split_angle> 25782 <bool value="false"/> 25783 </split_angle> 25784 </composite> 25785 </entry> 25786 <entry> 25787 <composite type="bline_point"> 25788 <point> 25789 <vector> 25790 <x>-1.9676858187</x> 25791 <y>-1.6719331741</y> 25792 </vector> 25793 </point> 25794 <width> 25795 <real value="1.0000000000"/> 25796 </width> 25797 <origin> 25798 <real value="0.5000000000"/> 25799 </origin> 25800 <split> 25801 <bool value="false"/> 25802 </split> 25803 <t1> 25804 <radial_composite type="vector"> 25805 <radius> 25806 <real value="0.7205273553"/> 25807 </radius> 25808 <theta> 25809 <angle value="90.000000"/> 25810 </theta> 25811 </radial_composite> 25812 </t1> 25813 <t2> 25814 <radial_composite type="vector"> 25815 <radius> 25816 <real value="0.7205273553"/> 25817 </radius> 25818 <theta> 25819 <angle value="90.000000"/> 25820 </theta> 25821 </radial_composite> 25822 </t2> 25823 <split_radius> 25824 <bool value="false"/> 25825 </split_radius> 25826 <split_angle> 25827 <bool value="false"/> 25828 </split_angle> 25829 </composite> 25830 </entry> 25831 </bline> 25832 </param> 25833 </layer> 25834 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine214 Région"> 25835 <param name="z_depth"> 25836 <real value="0.0000000000"/> 25837 </param> 25838 <param name="amount"> 25839 <real value="1.0000000000"/> 25840 </param> 25841 <param name="blend_method"> 25842 <integer value="19"/> 25843 </param> 25844 <param name="color"> 25845 <color> 25846 <r>0.980680</r> 25847 <g>0.292206</g> 25848 <b>0.000000</b> 25849 <a>1.000000</a> 25850 </color> 25851 </param> 25852 <param name="origin"> 25853 <vector> 25854 <x>0.0000000000</x> 25855 <y>0.0000000000</y> 25856 </vector> 25857 </param> 25858 <param name="invert"> 25859 <bool value="false"/> 25860 </param> 25861 <param name="antialias"> 25862 <bool value="true"/> 25863 </param> 25864 <param name="feather"> 25865 <real value="0.0000000000"/> 25866 </param> 25867 <param name="blurtype"> 25868 <integer value="1"/> 25869 </param> 25870 <param name="winding_style"> 25871 <integer value="0"/> 25872 </param> 25873 <param name="bline"> 25874 <bline type="bline_point" loop="true"> 25875 <entry> 25876 <composite type="bline_point"> 25877 <point> 25878 <vector> 25879 <x>-1.6937352419</x> 25880 <y>-1.0227079391</y> 25881 </vector> 25882 </point> 25883 <width> 25884 <real value="1.0000000000"/> 25885 </width> 25886 <origin> 25887 <real value="0.5000000000"/> 25888 </origin> 25889 <split> 25890 <bool value="false"/> 25891 </split> 25892 <t1> 25893 <radial_composite type="vector"> 25894 <radius> 25895 <real value="0.9456921538"/> 25896 </radius> 25897 <theta> 25898 <angle value="90.000000"/> 25899 </theta> 25900 </radial_composite> 25901 </t1> 25902 <t2> 25903 <radial_composite type="vector"> 25904 <radius> 25905 <real value="0.9456921538"/> 25906 </radius> 25907 <theta> 25908 <angle value="90.000000"/> 25909 </theta> 25910 </radial_composite> 25911 </t2> 25912 <split_radius> 25913 <bool value="false"/> 25914 </split_radius> 25915 <split_angle> 25916 <bool value="false"/> 25917 </split_angle> 25918 </composite> 25919 </entry> 25920 <entry> 25921 <composite type="bline_point"> 25922 <point> 25923 <vector> 25924 <x>-1.2208890915</x> 25925 <y>-1.0076969862</y> 25926 </vector> 25927 </point> 25928 <width> 25929 <real value="1.0000000000"/> 25930 </width> 25931 <origin> 25932 <real value="0.5000000000"/> 25933 </origin> 25934 <split> 25935 <bool value="false"/> 25936 </split> 25937 <t1> 25938 <radial_composite type="vector"> 25939 <radius> 25940 <real value="0.7768185549"/> 25941 </radius> 25942 <theta> 25943 <angle value="-90.000000"/> 25944 </theta> 25945 </radial_composite> 25946 </t1> 25947 <t2> 25948 <radial_composite type="vector"> 25949 <radius> 25950 <real value="0.7768185549"/> 25951 </radius> 25952 <theta> 25953 <angle value="-90.000000"/> 25954 </theta> 25955 </radial_composite> 25956 </t2> 25957 <split_radius> 25958 <bool value="false"/> 25959 </split_radius> 25960 <split_angle> 25961 <bool value="false"/> 25962 </split_angle> 25963 </composite> 25964 </entry> 25965 <entry> 25966 <composite type="bline_point"> 25967 <point> 25968 <vector> 25969 <x>-1.2208890915</x> 25970 <y>-1.6531693935</y> 25971 </vector> 25972 </point> 25973 <width> 25974 <real value="1.0000000000"/> 25975 </width> 25976 <origin> 25977 <real value="0.5000000000"/> 25978 </origin> 25979 <split> 25980 <bool value="false"/> 25981 </split> 25982 <t1> 25983 <radial_composite type="vector"> 25984 <radius> 25985 <real value="0.9456921538"/> 25986 </radius> 25987 <theta> 25988 <angle value="-90.000000"/> 25989 </theta> 25990 </radial_composite> 25991 </t1> 25992 <t2> 25993 <radial_composite type="vector"> 25994 <radius> 25995 <real value="0.9456921538"/> 25996 </radius> 25997 <theta> 25998 <angle value="-90.000000"/> 25999 </theta> 26000 </radial_composite> 26001 </t2> 26002 <split_radius> 26003 <bool value="false"/> 26004 </split_radius> 26005 <split_angle> 26006 <bool value="false"/> 26007 </split_angle> 26008 </composite> 26009 </entry> 26010 <entry> 26011 <composite type="bline_point"> 26012 <point> 26013 <vector> 26014 <x>-1.6899825335</x> 26015 <y>-1.6794385910</y> 26016 </vector> 26017 </point> 26018 <width> 26019 <real value="1.0000000000"/> 26020 </width> 26021 <origin> 26022 <real value="0.5000000000"/> 26023 </origin> 26024 <split> 26025 <bool value="false"/> 26026 </split> 26027 <t1> 26028 <radial_composite type="vector"> 26029 <radius> 26030 <real value="0.7993350348"/> 26031 </radius> 26032 <theta> 26033 <angle value="90.000000"/> 26034 </theta> 26035 </radial_composite> 26036 </t1> 26037 <t2> 26038 <radial_composite type="vector"> 26039 <radius> 26040 <real value="0.7993350348"/> 26041 </radius> 26042 <theta> 26043 <angle value="90.000000"/> 26044 </theta> 26045 </radial_composite> 26046 </t2> 26047 <split_radius> 26048 <bool value="false"/> 26049 </split_radius> 26050 <split_angle> 26051 <bool value="false"/> 26052 </split_angle> 26053 </composite> 26054 </entry> 26055 </bline> 26056 </param> 26057 </layer> 26058 </canvas> 26059 </param> 26060 <param name="time_dilation"> 26061 <real value="1.0000000000"/> 26062 </param> 26063 <param name="time_offset"> 26064 <time value="0s"/> 26065 </param> 26066 <param name="children_lock"> 26067 <bool value="false"/> 26068 </param> 26069 <param name="outline_grow"> 26070 <real value="0.0000000000"/> 26071 </param> 26072 <param name="z_range"> 26073 <bool value="false" static="true"/> 26074 </param> 26075 <param name="z_range_position"> 26076 <real value="0.0000000000"/> 26077 </param> 26078 <param name="z_range_depth"> 26079 <real value="0.0000000000"/> 26080 </param> 26081 <param name="z_range_blur"> 26082 <real value="0.0000000000"/> 26083 </param> 26084 </layer> 26085 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="2"> 26086 <param name="z_depth"> 26087 <real value="0.0000000000"/> 26088 </param> 26089 <param name="amount"> 26090 <real value="1.0000000000"/> 26091 </param> 26092 <param name="blend_method"> 26093 <integer value="0"/> 26094 </param> 26095 <param name="origin"> 26096 <vector> 26097 <x>0.0000000000</x> 26098 <y>0.0000000000</y> 26099 </vector> 26100 </param> 26101 <param name="transformation"> 26102 <composite type="transformation"> 26103 <offset> 26104 <vector> 26105 <x>0.0000000000</x> 26106 <y>0.0000000000</y> 26107 </vector> 26108 </offset> 26109 <angle> 26110 <angle value="0.000000"/> 26111 </angle> 26112 <skew_angle> 26113 <angle value="0.000000"/> 26114 </skew_angle> 26115 <scale> 26116 <vector> 26117 <x>1.0000000000</x> 26118 <y>1.0000000000</y> 26119 </vector> 26120 </scale> 26121 </composite> 26122 </param> 26123 <param name="canvas"> 26124 <canvas> 26125 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine211 Région"> 26126 <param name="z_depth"> 26127 <real value="0.0000000000"/> 26128 </param> 26129 <param name="amount"> 26130 <real value="1.0000000000"/> 26131 </param> 26132 <param name="blend_method"> 26133 <integer value="0"/> 26134 </param> 26135 <param name="color"> 26136 <color> 26137 <r>0.980680</r> 26138 <g>0.292206</g> 26139 <b>0.000000</b> 26140 <a>1.000000</a> 26141 </color> 26142 </param> 26143 <param name="origin"> 26144 <vector> 26145 <x>0.0000000000</x> 26146 <y>0.0000000000</y> 26147 </vector> 26148 </param> 26149 <param name="invert"> 26150 <bool value="false"/> 26151 </param> 26152 <param name="antialias"> 26153 <bool value="true"/> 26154 </param> 26155 <param name="feather"> 26156 <real value="0.0000000000"/> 26157 </param> 26158 <param name="blurtype"> 26159 <integer value="1"/> 26160 </param> 26161 <param name="winding_style"> 26162 <integer value="0"/> 26163 </param> 26164 <param name="bline"> 26165 <bline type="bline_point" loop="true"> 26166 <entry> 26167 <composite type="bline_point"> 26168 <point> 26169 <vector> 26170 <x>0.9353830218</x> 26171 <y>-1.8527816534</y> 26172 </vector> 26173 </point> 26174 <width> 26175 <real value="1.0000000000"/> 26176 </width> 26177 <origin> 26178 <real value="0.5000000000"/> 26179 </origin> 26180 <split> 26181 <bool value="true"/> 26182 </split> 26183 <t1> 26184 <radial_composite type="vector"> 26185 <radius> 26186 <real value="0.4883171393"/> 26187 </radius> 26188 <theta> 26189 <angle value="112.782394"/> 26190 </theta> 26191 </radial_composite> 26192 </t1> 26193 <t2> 26194 <radial_composite type="vector"> 26195 <radius> 26196 <real value="1.8027911873"/> 26197 </radius> 26198 <theta> 26199 <angle value="43.178482"/> 26200 </theta> 26201 </radial_composite> 26202 </t2> 26203 <split_radius> 26204 <bool value="true"/> 26205 </split_radius> 26206 <split_angle> 26207 <bool value="true"/> 26208 </split_angle> 26209 </composite> 26210 </entry> 26211 <entry> 26212 <composite type="bline_point"> 26213 <point> 26214 <vector> 26215 <x>1.6548821926</x> 26216 <y>-1.0505088568</y> 26217 </vector> 26218 </point> 26219 <width> 26220 <real value="1.0000000000"/> 26221 </width> 26222 <origin> 26223 <real value="0.5000000000"/> 26224 </origin> 26225 <split> 26226 <bool value="false"/> 26227 </split> 26228 <t1> 26229 <radial_composite type="vector"> 26230 <radius> 26231 <real value="0.5417042869"/> 26232 </radius> 26233 <theta> 26234 <angle value="90.000000"/> 26235 </theta> 26236 </radial_composite> 26237 </t1> 26238 <t2> 26239 <radial_composite type="vector"> 26240 <radius> 26241 <real value="0.5417042869"/> 26242 </radius> 26243 <theta> 26244 <angle value="90.000000"/> 26245 </theta> 26246 </radial_composite> 26247 </t2> 26248 <split_radius> 26249 <bool value="false"/> 26250 </split_radius> 26251 <split_angle> 26252 <bool value="false"/> 26253 </split_angle> 26254 </composite> 26255 </entry> 26256 <entry> 26257 <composite type="bline_point"> 26258 <point> 26259 <vector> 26260 <x>1.4166859388</x> 26261 <y>-0.7950242162</y> 26262 </vector> 26263 </point> 26264 <width> 26265 <real value="1.0000000000"/> 26266 </width> 26267 <origin> 26268 <real value="0.5000000000"/> 26269 </origin> 26270 <split> 26271 <bool value="false"/> 26272 </split> 26273 <t1> 26274 <radial_composite type="vector"> 26275 <radius> 26276 <real value="0.4091596875"/> 26277 </radius> 26278 <theta> 26279 <angle value="180.000000"/> 26280 </theta> 26281 </radial_composite> 26282 </t1> 26283 <t2> 26284 <radial_composite type="vector"> 26285 <radius> 26286 <real value="0.4091596875"/> 26287 </radius> 26288 <theta> 26289 <angle value="180.000000"/> 26290 </theta> 26291 </radial_composite> 26292 </t2> 26293 <split_radius> 26294 <bool value="false"/> 26295 </split_radius> 26296 <split_angle> 26297 <bool value="false"/> 26298 </split_angle> 26299 </composite> 26300 </entry> 26301 <entry> 26302 <composite type="bline_point"> 26303 <point> 26304 <vector> 26305 <x>1.1765687466</x> 26306 <y>-1.0966113806</y> 26307 </vector> 26308 </point> 26309 <width> 26310 <real value="1.0000000000"/> 26311 </width> 26312 <origin> 26313 <real value="0.5000000000"/> 26314 </origin> 26315 <split> 26316 <bool value="true"/> 26317 </split> 26318 <t1> 26319 <radial_composite type="vector"> 26320 <radius> 26321 <real value="0.5301786638"/> 26322 </radius> 26323 <theta> 26324 <angle value="-90.000000"/> 26325 </theta> 26326 </radial_composite> 26327 </t1> 26328 <t2> 26329 <radial_composite type="vector"> 26330 <radius> 26331 <real value="0.2161054688"/> 26332 </radius> 26333 <theta> 26334 <angle value="180.000000"/> 26335 </theta> 26336 </radial_composite> 26337 </t2> 26338 <split_radius> 26339 <bool value="true"/> 26340 </split_radius> 26341 <split_angle> 26342 <bool value="true"/> 26343 </split_angle> 26344 </composite> 26345 </entry> 26346 <entry> 26347 <composite type="bline_point"> 26348 <point> 26349 <vector> 26350 <x>0.9143727422</x> 26351 <y>-1.0964126587</y> 26352 </vector> 26353 </point> 26354 <width> 26355 <real value="1.0000000000"/> 26356 </width> 26357 <origin> 26358 <real value="0.5000000000"/> 26359 </origin> 26360 <split> 26361 <bool value="true"/> 26362 </split> 26363 <t1> 26364 <radial_composite type="vector"> 26365 <radius> 26366 <real value="0.2071010742"/> 26367 </radius> 26368 <theta> 26369 <angle value="180.000000"/> 26370 </theta> 26371 </radial_composite> 26372 </t1> 26373 <t2> 26374 <radial_composite type="vector"> 26375 <radius> 26376 <real value="0.7563690176"/> 26377 </radius> 26378 <theta> 26379 <angle value="90.000000"/> 26380 </theta> 26381 </radial_composite> 26382 </t2> 26383 <split_radius> 26384 <bool value="true"/> 26385 </split_radius> 26386 <split_angle> 26387 <bool value="true"/> 26388 </split_angle> 26389 </composite> 26390 </entry> 26391 <entry> 26392 <composite type="bline_point"> 26393 <point> 26394 <vector> 26395 <x>1.3916056156</x> 26396 <y>-0.5591505766</y> 26397 </vector> 26398 </point> 26399 <width> 26400 <real value="1.0000000000"/> 26401 </width> 26402 <origin> 26403 <real value="0.5000000000"/> 26404 </origin> 26405 <split> 26406 <bool value="false"/> 26407 </split> 26408 <t1> 26409 <radial_composite type="vector"> 26410 <radius> 26411 <real value="0.9814790039"/> 26412 </radius> 26413 <theta> 26414 <angle value="0.000000"/> 26415 </theta> 26416 </radial_composite> 26417 </t1> 26418 <t2> 26419 <radial_composite type="vector"> 26420 <radius> 26421 <real value="0.9814790039"/> 26422 </radius> 26423 <theta> 26424 <angle value="0.000000"/> 26425 </theta> 26426 </radial_composite> 26427 </t2> 26428 <split_radius> 26429 <bool value="false"/> 26430 </split_radius> 26431 <split_angle> 26432 <bool value="false"/> 26433 </split_angle> 26434 </composite> 26435 </entry> 26436 <entry> 26437 <composite type="bline_point"> 26438 <point> 26439 <vector> 26440 <x>1.9198634624</x> 26441 <y>-1.0663980246</y> 26442 </vector> 26443 </point> 26444 <width> 26445 <real value="1.0000000000"/> 26446 </width> 26447 <origin> 26448 <real value="0.5000000000"/> 26449 </origin> 26450 <split> 26451 <bool value="false"/> 26452 </split> 26453 <t1> 26454 <radial_composite type="vector"> 26455 <radius> 26456 <real value="0.9544656650"/> 26457 </radius> 26458 <theta> 26459 <angle value="-90.000000"/> 26460 </theta> 26461 </radial_composite> 26462 </t1> 26463 <t2> 26464 <radial_composite type="vector"> 26465 <radius> 26466 <real value="0.9544656650"/> 26467 </radius> 26468 <theta> 26469 <angle value="-90.000000"/> 26470 </theta> 26471 </radial_composite> 26472 </t2> 26473 <split_radius> 26474 <bool value="false"/> 26475 </split_radius> 26476 <split_angle> 26477 <bool value="false"/> 26478 </split_angle> 26479 </composite> 26480 </entry> 26481 <entry> 26482 <composite type="bline_point"> 26483 <point> 26484 <vector> 26485 <x>1.2895559072</x> 26486 <y>-1.8527816534</y> 26487 </vector> 26488 </point> 26489 <width> 26490 <real value="1.0000000000"/> 26491 </width> 26492 <origin> 26493 <real value="0.5000000000"/> 26494 </origin> 26495 <split> 26496 <bool value="true"/> 26497 </split> 26498 <t1> 26499 <radial_composite type="vector"> 26500 <radius> 26501 <real value="1.4332834235"/> 26502 </radius> 26503 <theta> 26504 <angle value="-136.781967"/> 26505 </theta> 26506 </radial_composite> 26507 </t1> 26508 <t2> 26509 <radial_composite type="vector"> 26510 <radius> 26511 <real value="0.6260482544"/> 26512 </radius> 26513 <theta> 26514 <angle value="-139.666870"/> 26515 </theta> 26516 </radial_composite> 26517 </t2> 26518 <split_radius> 26519 <bool value="true"/> 26520 </split_radius> 26521 <split_angle> 26522 <bool value="true"/> 26523 </split_angle> 26524 </composite> 26525 </entry> 26526 </bline> 26527 </param> 26528 </layer> 26529 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle049 Région"> 26530 <param name="z_depth"> 26531 <real value="0.0000000000"/> 26532 </param> 26533 <param name="amount"> 26534 <real value="1.0000000000"/> 26535 </param> 26536 <param name="blend_method"> 26537 <integer value="0"/> 26538 </param> 26539 <param name="color"> 26540 <color> 26541 <r>0.980680</r> 26542 <g>0.292206</g> 26543 <b>0.000000</b> 26544 <a>1.000000</a> 26545 </color> 26546 </param> 26547 <param name="origin"> 26548 <vector> 26549 <x>0.0000000000</x> 26550 <y>0.0000000000</y> 26551 </vector> 26552 </param> 26553 <param name="invert"> 26554 <bool value="false"/> 26555 </param> 26556 <param name="antialias"> 26557 <bool value="true"/> 26558 </param> 26559 <param name="feather"> 26560 <real value="0.0000000000"/> 26561 </param> 26562 <param name="blurtype"> 26563 <integer value="1"/> 26564 </param> 26565 <param name="winding_style"> 26566 <integer value="0"/> 26567 </param> 26568 <param name="bline"> 26569 <bline type="bline_point" loop="true"> 26570 <entry> 26571 <composite type="bline_point"> 26572 <point> 26573 <vector> 26574 <x>0.9323815703</x> 26575 <y>-2.1019032001</y> 26576 </vector> 26577 </point> 26578 <width> 26579 <real value="1.0000000000"/> 26580 </width> 26581 <origin> 26582 <real value="0.5000000000"/> 26583 </origin> 26584 <split> 26585 <bool value="false"/> 26586 </split> 26587 <t1> 26588 <radial_composite type="vector"> 26589 <radius> 26590 <real value="0.0000000000"/> 26591 </radius> 26592 <theta> 26593 <angle value="0.000000"/> 26594 </theta> 26595 </radial_composite> 26596 </t1> 26597 <t2> 26598 <radial_composite type="vector"> 26599 <radius> 26600 <real value="0.0000000000"/> 26601 </radius> 26602 <theta> 26603 <angle value="0.000000"/> 26604 </theta> 26605 </radial_composite> 26606 </t2> 26607 <split_radius> 26608 <bool value="false"/> 26609 </split_radius> 26610 <split_angle> 26611 <bool value="false"/> 26612 </split_angle> 26613 </composite> 26614 </entry> 26615 <entry> 26616 <composite type="bline_point"> 26617 <point> 26618 <vector> 26619 <x>1.9228649139</x> 26620 <y>-2.1019032001</y> 26621 </vector> 26622 </point> 26623 <width> 26624 <real value="1.0000000000"/> 26625 </width> 26626 <origin> 26627 <real value="0.5000000000"/> 26628 </origin> 26629 <split> 26630 <bool value="false"/> 26631 </split> 26632 <t1> 26633 <radial_composite type="vector"> 26634 <radius> 26635 <real value="0.0000000000"/> 26636 </radius> 26637 <theta> 26638 <angle value="0.000000"/> 26639 </theta> 26640 </radial_composite> 26641 </t1> 26642 <t2> 26643 <radial_composite type="vector"> 26644 <radius> 26645 <real value="0.0000000000"/> 26646 </radius> 26647 <theta> 26648 <angle value="0.000000"/> 26649 </theta> 26650 </radial_composite> 26651 </t2> 26652 <split_radius> 26653 <bool value="false"/> 26654 </split_radius> 26655 <split_angle> 26656 <bool value="false"/> 26657 </split_angle> 26658 </composite> 26659 </entry> 26660 <entry> 26661 <composite type="bline_point"> 26662 <point> 26663 <vector> 26664 <x>1.9228649139</x> 26665 <y>-1.8497802019</y> 26666 </vector> 26667 </point> 26668 <width> 26669 <real value="1.0000000000"/> 26670 </width> 26671 <origin> 26672 <real value="0.5000000000"/> 26673 </origin> 26674 <split> 26675 <bool value="false"/> 26676 </split> 26677 <t1> 26678 <radial_composite type="vector"> 26679 <radius> 26680 <real value="0.0000000000"/> 26681 </radius> 26682 <theta> 26683 <angle value="0.000000"/> 26684 </theta> 26685 </radial_composite> 26686 </t1> 26687 <t2> 26688 <radial_composite type="vector"> 26689 <radius> 26690 <real value="0.0000000000"/> 26691 </radius> 26692 <theta> 26693 <angle value="0.000000"/> 26694 </theta> 26695 </radial_composite> 26696 </t2> 26697 <split_radius> 26698 <bool value="false"/> 26699 </split_radius> 26700 <split_angle> 26701 <bool value="false"/> 26702 </split_angle> 26703 </composite> 26704 </entry> 26705 <entry> 26706 <composite type="bline_point"> 26707 <point> 26708 <vector> 26709 <x>0.9323815703</x> 26710 <y>-1.8497802019</y> 26711 </vector> 26712 </point> 26713 <width> 26714 <real value="1.0000000000"/> 26715 </width> 26716 <origin> 26717 <real value="0.5000000000"/> 26718 </origin> 26719 <split> 26720 <bool value="false"/> 26721 </split> 26722 <t1> 26723 <radial_composite type="vector"> 26724 <radius> 26725 <real value="0.0000000000"/> 26726 </radius> 26727 <theta> 26728 <angle value="0.000000"/> 26729 </theta> 26730 </radial_composite> 26731 </t1> 26732 <t2> 26733 <radial_composite type="vector"> 26734 <radius> 26735 <real value="0.0000000000"/> 26736 </radius> 26737 <theta> 26738 <angle value="0.000000"/> 26739 </theta> 26740 </radial_composite> 26741 </t2> 26742 <split_radius> 26743 <bool value="false"/> 26744 </split_radius> 26745 <split_angle> 26746 <bool value="false"/> 26747 </split_angle> 26748 </composite> 26749 </entry> 26750 </bline> 26751 </param> 26752 </layer> 26753 </canvas> 26754 </param> 26755 <param name="time_dilation"> 26756 <real value="1.0000000000"/> 26757 </param> 26758 <param name="time_offset"> 26759 <time value="0s"/> 26760 </param> 26761 <param name="children_lock"> 26762 <bool value="false"/> 26763 </param> 26764 <param name="outline_grow"> 26765 <real value="0.0000000000"/> 26766 </param> 26767 <param name="z_range"> 26768 <bool value="false" static="true"/> 26769 </param> 26770 <param name="z_range_position"> 26771 <real value="0.0000000000"/> 26772 </param> 26773 <param name="z_range_depth"> 26774 <real value="0.0000000000"/> 26775 </param> 26776 <param name="z_range_blur"> 26777 <real value="0.0000000000"/> 26778 </param> 26779 </layer> 26780 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="6"> 26781 <param name="z_depth"> 26782 <real value="0.0000000000"/> 26783 </param> 26784 <param name="amount"> 26785 <real value="1.0000000000"/> 26786 </param> 26787 <param name="blend_method"> 26788 <integer value="0"/> 26789 </param> 26790 <param name="origin"> 26791 <vector> 26792 <x>0.0000000000</x> 26793 <y>0.0000000000</y> 26794 </vector> 26795 </param> 26796 <param name="transformation"> 26797 <composite type="transformation"> 26798 <offset> 26799 <vector> 26800 <x>0.0000000000</x> 26801 <y>0.0000000000</y> 26802 </vector> 26803 </offset> 26804 <angle> 26805 <angle value="0.000000"/> 26806 </angle> 26807 <skew_angle> 26808 <angle value="0.000000"/> 26809 </skew_angle> 26810 <scale> 26811 <vector> 26812 <x>1.0000000000</x> 26813 <y>1.0000000000</y> 26814 </vector> 26815 </scale> 26816 </composite> 26817 </param> 26818 <param name="canvas"> 26819 <canvas> 26820 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine212 Région"> 26821 <param name="z_depth"> 26822 <real value="0.0000000000"/> 26823 </param> 26824 <param name="amount"> 26825 <real value="1.0000000000"/> 26826 </param> 26827 <param name="blend_method"> 26828 <integer value="0"/> 26829 </param> 26830 <param name="color"> 26831 <color> 26832 <r>0.980680</r> 26833 <g>0.292206</g> 26834 <b>0.000000</b> 26835 <a>1.000000</a> 26836 </color> 26837 </param> 26838 <param name="origin"> 26839 <vector> 26840 <x>0.0000000000</x> 26841 <y>0.0000000000</y> 26842 </vector> 26843 </param> 26844 <param name="invert"> 26845 <bool value="false"/> 26846 </param> 26847 <param name="antialias"> 26848 <bool value="true"/> 26849 </param> 26850 <param name="feather"> 26851 <real value="0.0000000000"/> 26852 </param> 26853 <param name="blurtype"> 26854 <integer value="1"/> 26855 </param> 26856 <param name="winding_style"> 26857 <integer value="0"/> 26858 </param> 26859 <param name="bline"> 26860 <bline type="bline_point" loop="true"> 26861 <entry> 26862 <composite type="bline_point"> 26863 <point> 26864 <vector> 26865 <x>0.3019630611</x> 26866 <y>-0.5735449791</y> 26867 </vector> 26868 </point> 26869 <width> 26870 <real value="1.0000000000"/> 26871 </width> 26872 <origin> 26873 <real value="0.5000000000"/> 26874 </origin> 26875 <split> 26876 <bool value="true"/> 26877 </split> 26878 <t1> 26879 <radial_composite type="vector"> 26880 <radius> 26881 <real value="0.2360149991"/> 26882 </radius> 26883 <theta> 26884 <angle value="179.696426"/> 26885 </theta> 26886 </radial_composite> 26887 </t1> 26888 <t2> 26889 <radial_composite type="vector"> 26890 <radius> 26891 <real value="1.5559112608"/> 26892 </radius> 26893 <theta> 26894 <angle value="-124.149902"/> 26895 </theta> 26896 </radial_composite> 26897 </t2> 26898 <split_radius> 26899 <bool value="true"/> 26900 </split_radius> 26901 <split_angle> 26902 <bool value="true"/> 26903 </split_angle> 26904 </composite> 26905 </entry> 26906 <entry> 26907 <composite type="bline_point"> 26908 <point> 26909 <vector> 26910 <x>-0.2563094199</x> 26911 <y>-1.6000458002</y> 26912 </vector> 26913 </point> 26914 <width> 26915 <real value="1.0000000000"/> 26916 </width> 26917 <origin> 26918 <real value="0.5000000000"/> 26919 </origin> 26920 <split> 26921 <bool value="false"/> 26922 </split> 26923 <t1> 26924 <radial_composite type="vector"> 26925 <radius> 26926 <real value="0.8014415678"/> 26927 </radius> 26928 <theta> 26929 <angle value="-90.643753"/> 26930 </theta> 26931 </radial_composite> 26932 </t1> 26933 <t2> 26934 <radial_composite type="vector"> 26935 <radius> 26936 <real value="0.8014415678"/> 26937 </radius> 26938 <theta> 26939 <angle value="-90.643753"/> 26940 </theta> 26941 </radial_composite> 26942 </t2> 26943 <split_radius> 26944 <bool value="false"/> 26945 </split_radius> 26946 <split_angle> 26947 <bool value="false"/> 26948 </split_angle> 26949 </composite> 26950 </entry> 26951 <entry> 26952 <composite type="bline_point"> 26953 <point> 26954 <vector> 26955 <x>0.2839542627</x> 26956 <y>-2.1313049793</y> 26957 </vector> 26958 </point> 26959 <width> 26960 <real value="1.0000000000"/> 26961 </width> 26962 <origin> 26963 <real value="0.5000000000"/> 26964 </origin> 26965 <split> 26966 <bool value="false"/> 26967 </split> 26968 <t1> 26969 <radial_composite type="vector"> 26970 <radius> 26971 <real value="0.9724746094"/> 26972 </radius> 26973 <theta> 26974 <angle value="0.000000"/> 26975 </theta> 26976 </radial_composite> 26977 </t1> 26978 <t2> 26979 <radial_composite type="vector"> 26980 <radius> 26981 <real value="0.9724746094"/> 26982 </radius> 26983 <theta> 26984 <angle value="0.000000"/> 26985 </theta> 26986 </radial_composite> 26987 </t2> 26988 <split_radius> 26989 <bool value="false"/> 26990 </split_radius> 26991 <split_angle> 26992 <bool value="false"/> 26993 </split_angle> 26994 </composite> 26995 </entry> 26996 <entry> 26997 <composite type="bline_point"> 26998 <point> 26999 <vector> 27000 <x>0.8062091470</x> 27001 <y>-1.5850384235</y> 27002 </vector> 27003 </point> 27004 <width> 27005 <real value="1.0000000000"/> 27006 </width> 27007 <origin> 27008 <real value="0.5000000000"/> 27009 </origin> 27010 <split> 27011 <bool value="false"/> 27012 </split> 27013 <t1> 27014 <radial_composite type="vector"> 27015 <radius> 27016 <real value="0.8193997690"/> 27017 </radius> 27018 <theta> 27019 <angle value="90.000000"/> 27020 </theta> 27021 </radial_composite> 27022 </t1> 27023 <t2> 27024 <radial_composite type="vector"> 27025 <radius> 27026 <real value="0.8193997690"/> 27027 </radius> 27028 <theta> 27029 <angle value="90.000000"/> 27030 </theta> 27031 </radial_composite> 27032 </t2> 27033 <split_radius> 27034 <bool value="false"/> 27035 </split_radius> 27036 <split_angle> 27037 <bool value="false"/> 27038 </split_angle> 27039 </composite> 27040 </entry> 27041 <entry> 27042 <composite type="bline_point"> 27043 <point> 27044 <vector> 27045 <x>0.2480889261</x> 27046 <y>-1.1233497858</y> 27047 </vector> 27048 </point> 27049 <width> 27050 <real value="1.0000000000"/> 27051 </width> 27052 <origin> 27053 <real value="0.5000000000"/> 27054 </origin> 27055 <split> 27056 <bool value="true"/> 27057 </split> 27058 <t1> 27059 <radial_composite type="vector"> 27060 <radius> 27061 <real value="1.0972068013"/> 27062 </radius> 27063 <theta> 27064 <angle value="-166.328690"/> 27065 </theta> 27066 </radial_composite> 27067 </t1> 27068 <t2> 27069 <radial_composite type="vector"> 27070 <radius> 27071 <real value="0.5669908643"/> 27072 </radius> 27073 <theta> 27074 <angle value="57.319439"/> 27075 </theta> 27076 </radial_composite> 27077 </t2> 27078 <split_radius> 27079 <bool value="true"/> 27080 </split_radius> 27081 <split_angle> 27082 <bool value="true"/> 27083 </split_angle> 27084 </composite> 27085 </entry> 27086 <entry> 27087 <composite type="bline_point"> 27088 <point> 27089 <vector> 27090 <x>0.6153583527</x> 27091 <y>-0.5731196404</y> 27092 </vector> 27093 </point> 27094 <width> 27095 <real value="1.0000000000"/> 27096 </width> 27097 <origin> 27098 <real value="0.5000000000"/> 27099 </origin> 27100 <split> 27101 <bool value="true"/> 27102 </split> 27103 <t1> 27104 <radial_composite type="vector"> 27105 <radius> 27106 <real value="0.2421066959"/> 27107 </radius> 27108 <theta> 27109 <angle value="51.766167"/> 27110 </theta> 27111 </radial_composite> 27112 </t1> 27113 <t2> 27114 <radial_composite type="vector"> 27115 <radius> 27116 <real value="0.2102274000"/> 27117 </radius> 27118 <theta> 27119 <angle value="180.000000"/> 27120 </theta> 27121 </radial_composite> 27122 </t2> 27123 <split_radius> 27124 <bool value="true"/> 27125 </split_radius> 27126 <split_angle> 27127 <bool value="true"/> 27128 </split_angle> 27129 </composite> 27130 </entry> 27131 </bline> 27132 </param> 27133 </layer> 27134 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Circle110 Région"> 27135 <param name="z_depth"> 27136 <real value="0.0000000000"/> 27137 </param> 27138 <param name="amount"> 27139 <real value="1.0000000000"/> 27140 </param> 27141 <param name="blend_method"> 27142 <integer value="19"/> 27143 </param> 27144 <param name="color"> 27145 <color> 27146 <r>0.980680</r> 27147 <g>0.292206</g> 27148 <b>0.000000</b> 27149 <a>1.000000</a> 27150 </color> 27151 </param> 27152 <param name="origin"> 27153 <vector> 27154 <x>0.0000000000</x> 27155 <y>0.0000000000</y> 27156 </vector> 27157 </param> 27158 <param name="invert"> 27159 <bool value="false"/> 27160 </param> 27161 <param name="antialias"> 27162 <bool value="true"/> 27163 </param> 27164 <param name="feather"> 27165 <real value="0.0000000000"/> 27166 </param> 27167 <param name="blurtype"> 27168 <integer value="1"/> 27169 </param> 27170 <param name="winding_style"> 27171 <integer value="0"/> 27172 </param> 27173 <param name="bline"> 27174 <bline type="bline_point" loop="true"> 27175 <entry> 27176 <composite type="bline_point"> 27177 <point> 27178 <vector> 27179 <x>0.5308823586</x> 27180 <y>-1.6151497364</y> 27181 </vector> 27182 </point> 27183 <width> 27184 <real value="1.0000000000"/> 27185 </width> 27186 <origin> 27187 <real value="0.5000000000"/> 27188 </origin> 27189 <split> 27190 <bool value="false"/> 27191 </split> 27192 <t1> 27193 <radial_composite type="vector"> 27194 <radius> 27195 <real value="0.4259852378"/> 27196 </radius> 27197 <theta> 27198 <angle value="90.000000"/> 27199 </theta> 27200 </radial_composite> 27201 </t1> 27202 <t2> 27203 <radial_composite type="vector"> 27204 <radius> 27205 <real value="0.4259852378"/> 27206 </radius> 27207 <theta> 27208 <angle value="90.000000"/> 27209 </theta> 27210 </radial_composite> 27211 </t2> 27212 <split_radius> 27213 <bool value="false"/> 27214 </split_radius> 27215 <split_angle> 27216 <bool value="false"/> 27217 </split_angle> 27218 </composite> 27219 </entry> 27220 <entry> 27221 <composite type="bline_point"> 27222 <point> 27223 <vector> 27224 <x>0.2737774849</x> 27225 <y>-1.3379917145</y> 27226 </vector> 27227 </point> 27228 <width> 27229 <real value="1.0000000000"/> 27230 </width> 27231 <origin> 27232 <real value="0.5000000000"/> 27233 </origin> 27234 <split> 27235 <bool value="false"/> 27236 </split> 27237 <t1> 27238 <radial_composite type="vector"> 27239 <radius> 27240 <real value="0.4592104043"/> 27241 </radius> 27242 <theta> 27243 <angle value="-179.999985"/> 27244 </theta> 27245 </radial_composite> 27246 </t1> 27247 <t2> 27248 <radial_composite type="vector"> 27249 <radius> 27250 <real value="0.4592104043"/> 27251 </radius> 27252 <theta> 27253 <angle value="-179.999985"/> 27254 </theta> 27255 </radial_composite> 27256 </t2> 27257 <split_radius> 27258 <bool value="false"/> 27259 </split_radius> 27260 <split_angle> 27261 <bool value="false"/> 27262 </split_angle> 27263 </composite> 27264 </entry> 27265 <entry> 27266 <composite type="bline_point"> 27267 <point> 27268 <vector> 27269 <x>0.0166726578</x> 27270 <y>-1.6151497364</y> 27271 </vector> 27272 </point> 27273 <width> 27274 <real value="1.0000000000"/> 27275 </width> 27276 <origin> 27277 <real value="0.5000000000"/> 27278 </origin> 27279 <split> 27280 <bool value="false"/> 27281 </split> 27282 <t1> 27283 <radial_composite type="vector"> 27284 <radius> 27285 <real value="0.4259852378"/> 27286 </radius> 27287 <theta> 27288 <angle value="-89.999992"/> 27289 </theta> 27290 </radial_composite> 27291 </t1> 27292 <t2> 27293 <radial_composite type="vector"> 27294 <radius> 27295 <real value="0.4259852378"/> 27296 </radius> 27297 <theta> 27298 <angle value="-89.999992"/> 27299 </theta> 27300 </radial_composite> 27301 </t2> 27302 <split_radius> 27303 <bool value="false"/> 27304 </split_radius> 27305 <split_angle> 27306 <bool value="false"/> 27307 </split_angle> 27308 </composite> 27309 </entry> 27310 <entry> 27311 <composite type="bline_point"> 27312 <point> 27313 <vector> 27314 <x>0.2737775147</x> 27315 <y>-1.8923077583</y> 27316 </vector> 27317 </point> 27318 <width> 27319 <real value="1.0000000000"/> 27320 </width> 27321 <origin> 27322 <real value="0.5000000000"/> 27323 </origin> 27324 <split> 27325 <bool value="false"/> 27326 </split> 27327 <t1> 27328 <radial_composite type="vector"> 27329 <radius> 27330 <real value="0.4592104043"/> 27331 </radius> 27332 <theta> 27333 <angle value="0.000001"/> 27334 </theta> 27335 </radial_composite> 27336 </t1> 27337 <t2> 27338 <radial_composite type="vector"> 27339 <radius> 27340 <real value="0.4592104043"/> 27341 </radius> 27342 <theta> 27343 <angle value="0.000001"/> 27344 </theta> 27345 </radial_composite> 27346 </t2> 27347 <split_radius> 27348 <bool value="false"/> 27349 </split_radius> 27350 <split_angle> 27351 <bool value="false"/> 27352 </split_angle> 27353 </composite> 27354 </entry> 27355 </bline> 27356 </param> 27357 </layer> 27358 </canvas> 27359 </param> 27360 <param name="time_dilation"> 27361 <real value="1.0000000000"/> 27362 </param> 27363 <param name="time_offset"> 27364 <time value="0s"/> 27365 </param> 27366 <param name="children_lock"> 27367 <bool value="false"/> 27368 </param> 27369 <param name="outline_grow"> 27370 <real value="0.0000000000"/> 27371 </param> 27372 <param name="z_range"> 27373 <bool value="false" static="true"/> 27374 </param> 27375 <param name="z_range_position"> 27376 <real value="0.0000000000"/> 27377 </param> 27378 <param name="z_range_depth"> 27379 <real value="0.0000000000"/> 27380 </param> 27381 <param name="z_range_blur"> 27382 <real value="0.0000000000"/> 27383 </param> 27384 </layer> 27385 </canvas> 27386 </param> 27387 <param name="time_dilation"> 27388 <real value="1.0000000000"/> 27389 </param> 27390 <param name="time_offset"> 27391 <time value="0s"/> 27392 </param> 27393 <param name="children_lock"> 27394 <bool value="false"/> 27395 </param> 27396 <param name="outline_grow"> 27397 <real value="0.0000000000"/> 27398 </param> 27399 <param name="z_range"> 27400 <bool value="false" static="true"/> 27401 </param> 27402 <param name="z_range_position"> 27403 <real value="0.0000000000"/> 27404 </param> 27405 <param name="z_range_depth"> 27406 <real value="0.0000000000"/> 27407 </param> 27408 <param name="z_range_blur"> 27409 <real value="0.0000000000"/> 27410 </param> 27411 </layer> 27412 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="f"> 27413 <param name="z_depth"> 27414 <real value="0.0000000000"/> 27415 </param> 27416 <param name="amount"> 27417 <real value="1.0000000000"/> 27418 </param> 27419 <param name="blend_method"> 27420 <integer value="0"/> 27421 </param> 27422 <param name="origin"> 27423 <vector> 27424 <x>0.0000000000</x> 27425 <y>0.0000000000</y> 27426 </vector> 27427 </param> 27428 <param name="transformation"> 27429 <composite type="transformation"> 27430 <offset> 27431 <vector> 27432 <x>0.0000000000</x> 27433 <y>0.0000000000</y> 27434 </vector> 27435 </offset> 27436 <angle> 27437 <angle value="0.000000"/> 27438 </angle> 27439 <skew_angle> 27440 <angle value="0.000000"/> 27441 </skew_angle> 27442 <scale> 27443 <vector> 27444 <x>1.0000000000</x> 27445 <y>1.0000000000</y> 27446 </vector> 27447 </scale> 27448 </composite> 27449 </param> 27450 <param name="canvas"> 27451 <canvas> 27452 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle046 Région"> 27453 <param name="z_depth"> 27454 <real value="0.0000000000"/> 27455 </param> 27456 <param name="amount"> 27457 <real value="1.0000000000"/> 27458 </param> 27459 <param name="blend_method"> 27460 <integer value="0"/> 27461 </param> 27462 <param name="color"> 27463 <color> 27464 <r>0.980680</r> 27465 <g>0.292206</g> 27466 <b>0.000000</b> 27467 <a>1.000000</a> 27468 </color> 27469 </param> 27470 <param name="origin"> 27471 <vector> 27472 <x>0.0000000000</x> 27473 <y>0.0000000000</y> 27474 </vector> 27475 </param> 27476 <param name="invert"> 27477 <bool value="false"/> 27478 </param> 27479 <param name="antialias"> 27480 <bool value="true"/> 27481 </param> 27482 <param name="feather"> 27483 <real value="0.0000000000"/> 27484 </param> 27485 <param name="blurtype"> 27486 <integer value="1"/> 27487 </param> 27488 <param name="winding_style"> 27489 <integer value="0"/> 27490 </param> 27491 <param name="bline"> 27492 <bline type="bline_point" loop="true"> 27493 <entry> 27494 <composite type="bline_point"> 27495 <point> 27496 <vector> 27497 <x>0.6265519261</x> 27498 <y>0.5503566265</y> 27499 </vector> 27500 </point> 27501 <width> 27502 <real value="1.0000000000"/> 27503 </width> 27504 <origin> 27505 <real value="0.5000000000"/> 27506 </origin> 27507 <split> 27508 <bool value="false"/> 27509 </split> 27510 <t1> 27511 <radial_composite type="vector"> 27512 <radius> 27513 <real value="0.0000000000"/> 27514 </radius> 27515 <theta> 27516 <angle value="0.000000"/> 27517 </theta> 27518 </radial_composite> 27519 </t1> 27520 <t2> 27521 <radial_composite type="vector"> 27522 <radius> 27523 <real value="0.0000000000"/> 27524 </radius> 27525 <theta> 27526 <angle value="0.000000"/> 27527 </theta> 27528 </radial_composite> 27529 </t2> 27530 <split_radius> 27531 <bool value="false"/> 27532 </split_radius> 27533 <split_angle> 27534 <bool value="false"/> 27535 </split_angle> 27536 </composite> 27537 </entry> 27538 <entry> 27539 <composite type="bline_point"> 27540 <point> 27541 <vector> 27542 <x>0.8938807845</x> 27543 <y>0.5503566265</y> 27544 </vector> 27545 </point> 27546 <width> 27547 <real value="1.0000000000"/> 27548 </width> 27549 <origin> 27550 <real value="0.5000000000"/> 27551 </origin> 27552 <split> 27553 <bool value="false"/> 27554 </split> 27555 <t1> 27556 <radial_composite type="vector"> 27557 <radius> 27558 <real value="0.0000000000"/> 27559 </radius> 27560 <theta> 27561 <angle value="0.000000"/> 27562 </theta> 27563 </radial_composite> 27564 </t1> 27565 <t2> 27566 <radial_composite type="vector"> 27567 <radius> 27568 <real value="0.0000000000"/> 27569 </radius> 27570 <theta> 27571 <angle value="0.000000"/> 27572 </theta> 27573 </radial_composite> 27574 </t2> 27575 <split_radius> 27576 <bool value="false"/> 27577 </split_radius> 27578 <split_angle> 27579 <bool value="false"/> 27580 </split_angle> 27581 </composite> 27582 </entry> 27583 <entry> 27584 <composite type="bline_point"> 27585 <point> 27586 <vector> 27587 <x>0.8938807845</x> 27588 <y>1.5729020834</y> 27589 </vector> 27590 </point> 27591 <width> 27592 <real value="1.0000000000"/> 27593 </width> 27594 <origin> 27595 <real value="0.5000000000"/> 27596 </origin> 27597 <split> 27598 <bool value="false"/> 27599 </split> 27600 <t1> 27601 <radial_composite type="vector"> 27602 <radius> 27603 <real value="0.0000000000"/> 27604 </radius> 27605 <theta> 27606 <angle value="0.000000"/> 27607 </theta> 27608 </radial_composite> 27609 </t1> 27610 <t2> 27611 <radial_composite type="vector"> 27612 <radius> 27613 <real value="0.0000000000"/> 27614 </radius> 27615 <theta> 27616 <angle value="0.000000"/> 27617 </theta> 27618 </radial_composite> 27619 </t2> 27620 <split_radius> 27621 <bool value="false"/> 27622 </split_radius> 27623 <split_angle> 27624 <bool value="false"/> 27625 </split_angle> 27626 </composite> 27627 </entry> 27628 <entry> 27629 <composite type="bline_point"> 27630 <point> 27631 <vector> 27632 <x>0.6265519261</x> 27633 <y>1.5729020834</y> 27634 </vector> 27635 </point> 27636 <width> 27637 <real value="1.0000000000"/> 27638 </width> 27639 <origin> 27640 <real value="0.5000000000"/> 27641 </origin> 27642 <split> 27643 <bool value="false"/> 27644 </split> 27645 <t1> 27646 <radial_composite type="vector"> 27647 <radius> 27648 <real value="0.0000000000"/> 27649 </radius> 27650 <theta> 27651 <angle value="0.000000"/> 27652 </theta> 27653 </radial_composite> 27654 </t1> 27655 <t2> 27656 <radial_composite type="vector"> 27657 <radius> 27658 <real value="0.0000000000"/> 27659 </radius> 27660 <theta> 27661 <angle value="0.000000"/> 27662 </theta> 27663 </radial_composite> 27664 </t2> 27665 <split_radius> 27666 <bool value="false"/> 27667 </split_radius> 27668 <split_angle> 27669 <bool value="false"/> 27670 </split_angle> 27671 </composite> 27672 </entry> 27673 </bline> 27674 </param> 27675 </layer> 27676 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle044 Région"> 27677 <param name="z_depth"> 27678 <real value="0.0000000000"/> 27679 </param> 27680 <param name="amount"> 27681 <real value="1.0000000000"/> 27682 </param> 27683 <param name="blend_method"> 27684 <integer value="0"/> 27685 </param> 27686 <param name="color"> 27687 <color> 27688 <r>0.980680</r> 27689 <g>0.292206</g> 27690 <b>0.000000</b> 27691 <a>1.000000</a> 27692 </color> 27693 </param> 27694 <param name="origin"> 27695 <vector> 27696 <x>0.0000000000</x> 27697 <y>0.0000000000</y> 27698 </vector> 27699 </param> 27700 <param name="invert"> 27701 <bool value="false"/> 27702 </param> 27703 <param name="antialias"> 27704 <bool value="true"/> 27705 </param> 27706 <param name="feather"> 27707 <real value="0.0000000000"/> 27708 </param> 27709 <param name="blurtype"> 27710 <integer value="1"/> 27711 </param> 27712 <param name="winding_style"> 27713 <integer value="0"/> 27714 </param> 27715 <param name="bline"> 27716 <bline type="bline_point" loop="true"> 27717 <entry> 27718 <composite type="bline_point"> 27719 <point> 27720 <vector> 27721 <x>0.5233723521</x> 27722 <y>1.4556376934</y> 27723 </vector> 27724 </point> 27725 <width> 27726 <real value="1.0000000000"/> 27727 </width> 27728 <origin> 27729 <real value="0.5000000000"/> 27730 </origin> 27731 <split> 27732 <bool value="false"/> 27733 </split> 27734 <t1> 27735 <radial_composite type="vector"> 27736 <radius> 27737 <real value="0.0000000000"/> 27738 </radius> 27739 <theta> 27740 <angle value="0.000000"/> 27741 </theta> 27742 </radial_composite> 27743 </t1> 27744 <t2> 27745 <radial_composite type="vector"> 27746 <radius> 27747 <real value="0.0000000000"/> 27748 </radius> 27749 <theta> 27750 <angle value="0.000000"/> 27751 </theta> 27752 </radial_composite> 27753 </t2> 27754 <split_radius> 27755 <bool value="false"/> 27756 </split_radius> 27757 <split_angle> 27758 <bool value="false"/> 27759 </split_angle> 27760 </composite> 27761 </entry> 27762 <entry> 27763 <composite type="bline_point"> 27764 <point> 27765 <vector> 27766 <x>1.0392701626</x> 27767 <y>1.4556376934</y> 27768 </vector> 27769 </point> 27770 <width> 27771 <real value="1.0000000000"/> 27772 </width> 27773 <origin> 27774 <real value="0.5000000000"/> 27775 </origin> 27776 <split> 27777 <bool value="false"/> 27778 </split> 27779 <t1> 27780 <radial_composite type="vector"> 27781 <radius> 27782 <real value="0.0000000000"/> 27783 </radius> 27784 <theta> 27785 <angle value="0.000000"/> 27786 </theta> 27787 </radial_composite> 27788 </t1> 27789 <t2> 27790 <radial_composite type="vector"> 27791 <radius> 27792 <real value="0.0000000000"/> 27793 </radius> 27794 <theta> 27795 <angle value="0.000000"/> 27796 </theta> 27797 </radial_composite> 27798 </t2> 27799 <split_radius> 27800 <bool value="false"/> 27801 </split_radius> 27802 <split_angle> 27803 <bool value="false"/> 27804 </split_angle> 27805 </composite> 27806 </entry> 27807 <entry> 27808 <composite type="bline_point"> 27809 <point> 27810 <vector> 27811 <x>1.0392701626</x> 27812 <y>1.6760946512</y> 27813 </vector> 27814 </point> 27815 <width> 27816 <real value="1.0000000000"/> 27817 </width> 27818 <origin> 27819 <real value="0.5000000000"/> 27820 </origin> 27821 <split> 27822 <bool value="false"/> 27823 </split> 27824 <t1> 27825 <radial_composite type="vector"> 27826 <radius> 27827 <real value="0.0000000000"/> 27828 </radius> 27829 <theta> 27830 <angle value="0.000000"/> 27831 </theta> 27832 </radial_composite> 27833 </t1> 27834 <t2> 27835 <radial_composite type="vector"> 27836 <radius> 27837 <real value="0.0000000000"/> 27838 </radius> 27839 <theta> 27840 <angle value="0.000000"/> 27841 </theta> 27842 </radial_composite> 27843 </t2> 27844 <split_radius> 27845 <bool value="false"/> 27846 </split_radius> 27847 <split_angle> 27848 <bool value="false"/> 27849 </split_angle> 27850 </composite> 27851 </entry> 27852 <entry> 27853 <composite type="bline_point"> 27854 <point> 27855 <vector> 27856 <x>0.5233723521</x> 27857 <y>1.6760946512</y> 27858 </vector> 27859 </point> 27860 <width> 27861 <real value="1.0000000000"/> 27862 </width> 27863 <origin> 27864 <real value="0.5000000000"/> 27865 </origin> 27866 <split> 27867 <bool value="false"/> 27868 </split> 27869 <t1> 27870 <radial_composite type="vector"> 27871 <radius> 27872 <real value="0.0000000000"/> 27873 </radius> 27874 <theta> 27875 <angle value="0.000000"/> 27876 </theta> 27877 </radial_composite> 27878 </t1> 27879 <t2> 27880 <radial_composite type="vector"> 27881 <radius> 27882 <real value="0.0000000000"/> 27883 </radius> 27884 <theta> 27885 <angle value="0.000000"/> 27886 </theta> 27887 </radial_composite> 27888 </t2> 27889 <split_radius> 27890 <bool value="false"/> 27891 </split_radius> 27892 <split_angle> 27893 <bool value="false"/> 27894 </split_angle> 27895 </composite> 27896 </entry> 27897 </bline> 27898 </param> 27899 </layer> 27900 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine207 Région"> 27901 <param name="z_depth"> 27902 <real value="0.0000000000"/> 27903 </param> 27904 <param name="amount"> 27905 <real value="1.0000000000"/> 27906 </param> 27907 <param name="blend_method"> 27908 <integer value="0"/> 27909 </param> 27910 <param name="color"> 27911 <color> 27912 <r>0.980680</r> 27913 <g>0.292206</g> 27914 <b>0.000000</b> 27915 <a>1.000000</a> 27916 </color> 27917 </param> 27918 <param name="origin"> 27919 <vector> 27920 <x>0.0000000000</x> 27921 <y>0.0000000000</y> 27922 </vector> 27923 </param> 27924 <param name="invert"> 27925 <bool value="false"/> 27926 </param> 27927 <param name="antialias"> 27928 <bool value="true"/> 27929 </param> 27930 <param name="feather"> 27931 <real value="0.0000000000"/> 27932 </param> 27933 <param name="blurtype"> 27934 <integer value="1"/> 27935 </param> 27936 <param name="winding_style"> 27937 <integer value="0"/> 27938 </param> 27939 <param name="bline"> 27940 <bline type="bline_point" loop="true"> 27941 <entry> 27942 <composite type="bline_point"> 27943 <point> 27944 <vector> 27945 <x>1.0540745258</x> 27946 <y>1.8237550259</y> 27947 </vector> 27948 </point> 27949 <width> 27950 <real value="1.0000000000"/> 27951 </width> 27952 <origin> 27953 <real value="0.5000000000"/> 27954 </origin> 27955 <split> 27956 <bool value="true"/> 27957 </split> 27958 <t1> 27959 <radial_composite type="vector"> 27960 <radius> 27961 <real value="0.2247496509"/> 27962 </radius> 27963 <theta> 27964 <angle value="-90.000000"/> 27965 </theta> 27966 </radial_composite> 27967 </t1> 27968 <t2> 27969 <radial_composite type="vector"> 27970 <radius> 27971 <real value="0.3457687500"/> 27972 </radius> 27973 <theta> 27974 <angle value="180.000000"/> 27975 </theta> 27976 </radial_composite> 27977 </t2> 27978 <split_radius> 27979 <bool value="true"/> 27980 </split_radius> 27981 <split_angle> 27982 <bool value="true"/> 27983 </split_angle> 27984 </composite> 27985 </entry> 27986 <entry> 27987 <composite type="bline_point"> 27988 <point> 27989 <vector> 27990 <x>0.8811901212</x> 27991 <y>1.6777638197</y> 27992 </vector> 27993 </point> 27994 <width> 27995 <real value="1.0000000000"/> 27996 </width> 27997 <origin> 27998 <real value="0.5000000000"/> 27999 </origin> 28000 <split> 28001 <bool value="true"/> 28002 </split> 28003 <t1> 28004 <radial_composite type="vector"> 28005 <radius> 28006 <real value="0.3803455631"/> 28007 </radius> 28008 <theta> 28009 <angle value="-90.000000"/> 28010 </theta> 28011 </radial_composite> 28012 </t1> 28013 <t2> 28014 <radial_composite type="vector"> 28015 <radius> 28016 <real value="0.1801318388"/> 28017 </radius> 28018 <theta> 28019 <angle value="-90.000000"/> 28020 </theta> 28021 </radial_composite> 28022 </t2> 28023 <split_radius> 28024 <bool value="true"/> 28025 </split_radius> 28026 <split_angle> 28027 <bool value="true"/> 28028 </split_angle> 28029 </composite> 28030 </entry> 28031 <entry> 28032 <composite type="bline_point"> 28033 <point> 28034 <vector> 28035 <x>0.6218635440</x> 28036 <y>1.6720010042</y> 28037 </vector> 28038 </point> 28039 <width> 28040 <real value="1.0000000000"/> 28041 </width> 28042 <origin> 28043 <real value="0.5000000000"/> 28044 </origin> 28045 <split> 28046 <bool value="true"/> 28047 </split> 28048 <t1> 28049 <radial_composite type="vector"> 28050 <radius> 28051 <real value="0.2816810730"/> 28052 </radius> 28053 <theta> 28054 <angle value="92.290611"/> 28055 </theta> 28056 </radial_composite> 28057 </t1> 28058 <t2> 28059 <radial_composite type="vector"> 28060 <radius> 28061 <real value="0.8290324917"/> 28062 </radius> 28063 <theta> 28064 <angle value="89.858597"/> 28065 </theta> 28066 </radial_composite> 28067 </t2> 28068 <split_radius> 28069 <bool value="true"/> 28070 </split_radius> 28071 <split_angle> 28072 <bool value="true"/> 28073 </split_angle> 28074 </composite> 28075 </entry> 28076 <entry> 28077 <composite type="bline_point"> 28078 <point> 28079 <vector> 28080 <x>1.0549464226</x> 28081 <y>2.0766272545</y> 28082 </vector> 28083 </point> 28084 <width> 28085 <real value="1.0000000000"/> 28086 </width> 28087 <origin> 28088 <real value="0.5000000000"/> 28089 </origin> 28090 <split> 28091 <bool value="true"/> 28092 </split> 28093 <t1> 28094 <radial_composite type="vector"> 28095 <radius> 28096 <real value="0.8367689361"/> 28097 </radius> 28098 <theta> 28099 <angle value="-0.328896"/> 28100 </theta> 28101 </radial_composite> 28102 </t1> 28103 <t2> 28104 <radial_composite type="vector"> 28105 <radius> 28106 <real value="0.1125823993"/> 28107 </radius> 28108 <theta> 28109 <angle value="-90.000000"/> 28110 </theta> 28111 </radial_composite> 28112 </t2> 28113 <split_radius> 28114 <bool value="true"/> 28115 </split_radius> 28116 <split_angle> 28117 <bool value="true"/> 28118 </split_angle> 28119 </composite> 28120 </entry> 28121 </bline> 28122 </param> 28123 </layer> 28124 </canvas> 28125 </param> 28126 <param name="time_dilation"> 28127 <real value="1.0000000000"/> 28128 </param> 28129 <param name="time_offset"> 28130 <time value="0s"/> 28131 </param> 28132 <param name="children_lock"> 28133 <bool value="false"/> 28134 </param> 28135 <param name="outline_grow"> 28136 <real value="0.0000000000"/> 28137 </param> 28138 <param name="z_range"> 28139 <bool value="false" static="true"/> 28140 </param> 28141 <param name="z_range_position"> 28142 <real value="0.0000000000"/> 28143 </param> 28144 <param name="z_range_depth"> 28145 <real value="0.0000000000"/> 28146 </param> 28147 <param name="z_range_blur"> 28148 <real value="0.0000000000"/> 28149 </param> 28150 </layer> 28151 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="i"> 28152 <param name="z_depth"> 28153 <real value="0.0000000000"/> 28154 </param> 28155 <param name="amount"> 28156 <real value="1.0000000000"/> 28157 </param> 28158 <param name="blend_method"> 28159 <integer value="0"/> 28160 </param> 28161 <param name="origin"> 28162 <vector> 28163 <x>0.0000000000</x> 28164 <y>0.0000000000</y> 28165 </vector> 28166 </param> 28167 <param name="transformation"> 28168 <composite type="transformation"> 28169 <offset> 28170 <vector> 28171 <x>0.0000000000</x> 28172 <y>0.0000000000</y> 28173 </vector> 28174 </offset> 28175 <angle> 28176 <angle value="0.000000"/> 28177 </angle> 28178 <skew_angle> 28179 <angle value="0.000000"/> 28180 </skew_angle> 28181 <scale> 28182 <vector> 28183 <x>1.0000000000</x> 28184 <y>1.0000000000</y> 28185 </vector> 28186 </scale> 28187 </composite> 28188 </param> 28189 <param name="canvas"> 28190 <canvas> 28191 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle042 Région"> 28192 <param name="z_depth"> 28193 <real value="0.0000000000"/> 28194 </param> 28195 <param name="amount"> 28196 <real value="1.0000000000"/> 28197 </param> 28198 <param name="blend_method"> 28199 <integer value="0"/> 28200 </param> 28201 <param name="color"> 28202 <color> 28203 <r>0.980680</r> 28204 <g>0.292206</g> 28205 <b>0.000000</b> 28206 <a>1.000000</a> 28207 </color> 28208 </param> 28209 <param name="origin"> 28210 <vector> 28211 <x>0.0000000000</x> 28212 <y>0.0000000000</y> 28213 </vector> 28214 </param> 28215 <param name="invert"> 28216 <bool value="false"/> 28217 </param> 28218 <param name="antialias"> 28219 <bool value="true"/> 28220 </param> 28221 <param name="feather"> 28222 <real value="0.0000000000"/> 28223 </param> 28224 <param name="blurtype"> 28225 <integer value="1"/> 28226 </param> 28227 <param name="winding_style"> 28228 <integer value="0"/> 28229 </param> 28230 <param name="bline"> 28231 <bline type="bline_point" loop="true"> 28232 <entry> 28233 <composite type="bline_point"> 28234 <point> 28235 <vector> 28236 <x>1.2031452656</x> 28237 <y>0.5520173311</y> 28238 </vector> 28239 </point> 28240 <width> 28241 <real value="1.0000000000"/> 28242 </width> 28243 <origin> 28244 <real value="0.5000000000"/> 28245 </origin> 28246 <split> 28247 <bool value="false"/> 28248 </split> 28249 <t1> 28250 <radial_composite type="vector"> 28251 <radius> 28252 <real value="0.0000000000"/> 28253 </radius> 28254 <theta> 28255 <angle value="0.000000"/> 28256 </theta> 28257 </radial_composite> 28258 </t1> 28259 <t2> 28260 <radial_composite type="vector"> 28261 <radius> 28262 <real value="0.0000000000"/> 28263 </radius> 28264 <theta> 28265 <angle value="0.000000"/> 28266 </theta> 28267 </radial_composite> 28268 </t2> 28269 <split_radius> 28270 <bool value="false"/> 28271 </split_radius> 28272 <split_angle> 28273 <bool value="false"/> 28274 </split_angle> 28275 </composite> 28276 </entry> 28277 <entry> 28278 <composite type="bline_point"> 28279 <point> 28280 <vector> 28281 <x>1.4702756405</x> 28282 <y>0.5520173311</y> 28283 </vector> 28284 </point> 28285 <width> 28286 <real value="1.0000000000"/> 28287 </width> 28288 <origin> 28289 <real value="0.5000000000"/> 28290 </origin> 28291 <split> 28292 <bool value="false"/> 28293 </split> 28294 <t1> 28295 <radial_composite type="vector"> 28296 <radius> 28297 <real value="0.0000000000"/> 28298 </radius> 28299 <theta> 28300 <angle value="0.000000"/> 28301 </theta> 28302 </radial_composite> 28303 </t1> 28304 <t2> 28305 <radial_composite type="vector"> 28306 <radius> 28307 <real value="0.0000000000"/> 28308 </radius> 28309 <theta> 28310 <angle value="0.000000"/> 28311 </theta> 28312 </radial_composite> 28313 </t2> 28314 <split_radius> 28315 <bool value="false"/> 28316 </split_radius> 28317 <split_angle> 28318 <bool value="false"/> 28319 </split_angle> 28320 </composite> 28321 </entry> 28322 <entry> 28323 <composite type="bline_point"> 28324 <point> 28325 <vector> 28326 <x>1.4702756405</x> 28327 <y>1.6895723343</y> 28328 </vector> 28329 </point> 28330 <width> 28331 <real value="1.0000000000"/> 28332 </width> 28333 <origin> 28334 <real value="0.5000000000"/> 28335 </origin> 28336 <split> 28337 <bool value="false"/> 28338 </split> 28339 <t1> 28340 <radial_composite type="vector"> 28341 <radius> 28342 <real value="0.0000000000"/> 28343 </radius> 28344 <theta> 28345 <angle value="0.000000"/> 28346 </theta> 28347 </radial_composite> 28348 </t1> 28349 <t2> 28350 <radial_composite type="vector"> 28351 <radius> 28352 <real value="0.0000000000"/> 28353 </radius> 28354 <theta> 28355 <angle value="0.000000"/> 28356 </theta> 28357 </radial_composite> 28358 </t2> 28359 <split_radius> 28360 <bool value="false"/> 28361 </split_radius> 28362 <split_angle> 28363 <bool value="false"/> 28364 </split_angle> 28365 </composite> 28366 </entry> 28367 <entry> 28368 <composite type="bline_point"> 28369 <point> 28370 <vector> 28371 <x>1.2031452656</x> 28372 <y>1.6895723343</y> 28373 </vector> 28374 </point> 28375 <width> 28376 <real value="1.0000000000"/> 28377 </width> 28378 <origin> 28379 <real value="0.5000000000"/> 28380 </origin> 28381 <split> 28382 <bool value="false"/> 28383 </split> 28384 <t1> 28385 <radial_composite type="vector"> 28386 <radius> 28387 <real value="0.0000000000"/> 28388 </radius> 28389 <theta> 28390 <angle value="0.000000"/> 28391 </theta> 28392 </radial_composite> 28393 </t1> 28394 <t2> 28395 <radial_composite type="vector"> 28396 <radius> 28397 <real value="0.0000000000"/> 28398 </radius> 28399 <theta> 28400 <angle value="0.000000"/> 28401 </theta> 28402 </radial_composite> 28403 </t2> 28404 <split_radius> 28405 <bool value="false"/> 28406 </split_radius> 28407 <split_angle> 28408 <bool value="false"/> 28409 </split_angle> 28410 </composite> 28411 </entry> 28412 </bline> 28413 </param> 28414 </layer> 28415 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="Rectangle045 Région"> 28416 <param name="z_depth"> 28417 <real value="0.0000000000"/> 28418 </param> 28419 <param name="amount"> 28420 <real value="1.0000000000"/> 28421 </param> 28422 <param name="blend_method"> 28423 <integer value="0"/> 28424 </param> 28425 <param name="color" use=":color-text"/> 28426 <param name="origin"> 28427 <vector> 28428 <x>0.0000000000</x> 28429 <y>0.0000000000</y> 28430 </vector> 28431 </param> 28432 <param name="invert"> 28433 <bool value="false"/> 28434 </param> 28435 <param name="antialias"> 28436 <bool value="true"/> 28437 </param> 28438 <param name="feather"> 28439 <real value="0.0000000000"/> 28440 </param> 28441 <param name="blurtype"> 28442 <integer value="1"/> 28443 </param> 28444 <param name="winding_style"> 28445 <integer value="0"/> 28446 </param> 28447 <param name="bline"> 28448 <bline type="bline_point" loop="true"> 28449 <entry> 28450 <composite type="bline_point"> 28451 <point> 28452 <vector> 28453 <x>1.2034194469</x> 28454 <y>1.8168119192</y> 28455 </vector> 28456 </point> 28457 <width> 28458 <real value="1.0000000000"/> 28459 </width> 28460 <origin> 28461 <real value="0.5000000000"/> 28462 </origin> 28463 <split> 28464 <bool value="false"/> 28465 </split> 28466 <t1> 28467 <radial_composite type="vector"> 28468 <radius> 28469 <real value="0.0000000000"/> 28470 </radius> 28471 <theta> 28472 <angle value="0.000000"/> 28473 </theta> 28474 </radial_composite> 28475 </t1> 28476 <t2> 28477 <radial_composite type="vector"> 28478 <radius> 28479 <real value="0.0000000000"/> 28480 </radius> 28481 <theta> 28482 <angle value="0.000000"/> 28483 </theta> 28484 </radial_composite> 28485 </t2> 28486 <split_radius> 28487 <bool value="false"/> 28488 </split_radius> 28489 <split_angle> 28490 <bool value="false"/> 28491 </split_angle> 28492 </composite> 28493 </entry> 28494 <entry> 28495 <composite type="bline_point"> 28496 <point> 28497 <vector> 28498 <x>1.4707483053</x> 28499 <y>1.8215025663</y> 28500 </vector> 28501 </point> 28502 <width> 28503 <real value="1.0000000000"/> 28504 </width> 28505 <origin> 28506 <real value="0.5000000000"/> 28507 </origin> 28508 <split> 28509 <bool value="false"/> 28510 </split> 28511 <t1> 28512 <radial_composite type="vector"> 28513 <radius> 28514 <real value="0.0000000000"/> 28515 </radius> 28516 <theta> 28517 <angle value="0.000000"/> 28518 </theta> 28519 </radial_composite> 28520 </t1> 28521 <t2> 28522 <radial_composite type="vector"> 28523 <radius> 28524 <real value="0.0000000000"/> 28525 </radius> 28526 <theta> 28527 <angle value="0.000000"/> 28528 </theta> 28529 </radial_composite> 28530 </t2> 28531 <split_radius> 28532 <bool value="false"/> 28533 </split_radius> 28534 <split_angle> 28535 <bool value="false"/> 28536 </split_angle> 28537 </composite> 28538 </entry> 28539 <entry> 28540 <composite type="bline_point"> 28541 <point> 28542 <vector> 28543 <x>1.4707483053</x> 28544 <y>2.0794842243</y> 28545 </vector> 28546 </point> 28547 <width> 28548 <real value="1.0000000000"/> 28549 </width> 28550 <origin> 28551 <real value="0.5000000000"/> 28552 </origin> 28553 <split> 28554 <bool value="false"/> 28555 </split> 28556 <t1> 28557 <radial_composite type="vector"> 28558 <radius> 28559 <real value="0.0000000000"/> 28560 </radius> 28561 <theta> 28562 <angle value="0.000000"/> 28563 </theta> 28564 </radial_composite> 28565 </t1> 28566 <t2> 28567 <radial_composite type="vector"> 28568 <radius> 28569 <real value="0.0000000000"/> 28570 </radius> 28571 <theta> 28572 <angle value="0.000000"/> 28573 </theta> 28574 </radial_composite> 28575 </t2> 28576 <split_radius> 28577 <bool value="false"/> 28578 </split_radius> 28579 <split_angle> 28580 <bool value="false"/> 28581 </split_angle> 28582 </composite> 28583 </entry> 28584 <entry> 28585 <composite type="bline_point"> 28586 <point> 28587 <vector> 28588 <x>1.2034194469</x> 28589 <y>2.0747935772</y> 28590 </vector> 28591 </point> 28592 <width> 28593 <real value="1.0000000000"/> 28594 </width> 28595 <origin> 28596 <real value="0.5000000000"/> 28597 </origin> 28598 <split> 28599 <bool value="false"/> 28600 </split> 28601 <t1> 28602 <radial_composite type="vector"> 28603 <radius> 28604 <real value="0.0000000000"/> 28605 </radius> 28606 <theta> 28607 <angle value="0.000000"/> 28608 </theta> 28609 </radial_composite> 28610 </t1> 28611 <t2> 28612 <radial_composite type="vector"> 28613 <radius> 28614 <real value="0.0000000000"/> 28615 </radius> 28616 <theta> 28617 <angle value="0.000000"/> 28618 </theta> 28619 </radial_composite> 28620 </t2> 28621 <split_radius> 28622 <bool value="false"/> 28623 </split_radius> 28624 <split_angle> 28625 <bool value="false"/> 28626 </split_angle> 28627 </composite> 28628 </entry> 28629 </bline> 28630 </param> 28631 </layer> 28632 </canvas> 28633 </param> 28634 <param name="time_dilation"> 28635 <real value="1.0000000000"/> 28636 </param> 28637 <param name="time_offset"> 28638 <time value="0s"/> 28639 </param> 28640 <param name="children_lock"> 28641 <bool value="false"/> 28642 </param> 28643 <param name="outline_grow"> 28644 <real value="0.0000000000"/> 28645 </param> 28646 <param name="z_range"> 28647 <bool value="false" static="true"/> 28648 </param> 28649 <param name="z_range_position"> 28650 <real value="0.0000000000"/> 28651 </param> 28652 <param name="z_range_depth"> 28653 <real value="0.0000000000"/> 28654 </param> 28655 <param name="z_range_blur"> 28656 <real value="0.0000000000"/> 28657 </param> 28658 </layer> 28659 <layer type="text" active="true" exclude_from_rendering="false" version="0.2" desc="Studio"> 28660 <param name="z_depth"> 28661 <real value="0.0000000000"/> 28662 </param> 28663 <param name="amount"> 28664 <real value="1.0000000000"/> 28665 </param> 28666 <param name="blend_method"> 28667 <integer value="0"/> 28668 </param> 28669 <param name="text"> 28670 <string guid="35468EB1B0DC4256F3B5B4CE5EF6EB92">S T U D I O</string> 28671 </param> 28672 <param name="color" use=":color-text"/> 28673 <param name="family"> 28674 <string>Arial</string> 28675 </param> 28676 <param name="style"> 28677 <integer value="0"/> 28678 </param> 28679 <param name="weight"> 28680 <integer value="700"/> 28681 </param> 28682 <param name="compress"> 28683 <real value="0.7000000000"/> 28684 </param> 28685 <param name="vcompress"> 28686 <real value="1.0000000000"/> 28687 </param> 28688 <param name="size"> 28689 <vector guid="2FEFF6F59031364CC2E5C08100E7BF68"> 28690 <x>0.3073500097</x> 28691 <y>0.2458800077</y> 28692 </vector> 28693 </param> 28694 <param name="orient"> 28695 <vector guid="1266B6A5A417D0CADFEB678440B9AD36"> 28696 <x>0.5000000000</x> 28697 <y>1.0000000000</y> 28698 </vector> 28699 </param> 28700 <param name="origin"> 28701 <vector guid="06E24F61D1FAFD1C1072BB1730F072D0"> 28702 <x>0.0000000000</x> 28703 <y>-0.5215729475</y> 28704 </vector> 28705 </param> 28706 <param name="use_kerning"> 28707 <bool value="true"/> 28708 </param> 28709 <param name="grid_fit"> 28710 <bool value="false"/> 28711 </param> 28712 <param name="invert"> 28713 <bool value="false"/> 28714 </param> 28715 </layer> 28716 <layer type="group" active="false" exclude_from_rendering="false" version="0.2" desc="STUDIO"> 28717 <param name="z_depth"> 28718 <real value="0.0000000000"/> 28719 </param> 28720 <param name="amount"> 28721 <real value="1.0000000000"/> 28722 </param> 28723 <param name="blend_method"> 28724 <integer value="0"/> 28725 </param> 28726 <param name="origin"> 28727 <vector> 28728 <x>-1.2165492773</x> 28729 <y>3.4128155708</y> 28730 </vector> 28731 </param> 28732 <param name="transformation"> 28733 <composite guid="1F1C5B7FBB4742CA017DCA88A088A561" type="transformation"> 28734 <offset> 28735 <vector> 28736 <x>-0.0377214514</x> 28737 <y>-0.3559958935</y> 28738 </vector> 28739 </offset> 28740 <angle> 28741 <angle value="0.000000"/> 28742 </angle> 28743 <skew_angle> 28744 <angle value="0.000000"/> 28745 </skew_angle> 28746 <scale> 28747 <vector> 28748 <x>1.9595842361</x> 28749 <y>1.7629244328</y> 28750 </vector> 28751 </scale> 28752 </composite> 28753 </param> 28754 <param name="canvas"> 28755 <canvas> 28756 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3347"> 28757 <param name="z_depth"> 28758 <real value="0.0000000000"/> 28759 </param> 28760 <param name="amount"> 28761 <real value="1.0000000000"/> 28762 </param> 28763 <param name="blend_method"> 28764 <integer value="0"/> 28765 </param> 28766 <param name="color" use=":color-text"/> 28767 <param name="origin"> 28768 <vector> 28769 <x>0.0000000000</x> 28770 <y>0.0000000000</y> 28771 </vector> 28772 </param> 28773 <param name="invert"> 28774 <bool value="false"/> 28775 </param> 28776 <param name="antialias"> 28777 <bool value="true"/> 28778 </param> 28779 <param name="feather"> 28780 <real value="0.0000000000"/> 28781 </param> 28782 <param name="blurtype"> 28783 <integer value="1"/> 28784 </param> 28785 <param name="winding_style"> 28786 <integer value="0"/> 28787 </param> 28788 <param name="bline"> 28789 <bline type="bline_point" loop="true"> 28790 <entry> 28791 <composite type="bline_point"> 28792 <point> 28793 <vector> 28794 <x>-1.9278986454</x> 28795 <y>3.4554524422</y> 28796 </vector> 28797 </point> 28798 <width> 28799 <real value="1.0000000000"/> 28800 </width> 28801 <origin> 28802 <real value="0.5000000000"/> 28803 </origin> 28804 <split> 28805 <bool value="true"/> 28806 </split> 28807 <t1> 28808 <radial_composite type="vector"> 28809 <radius> 28810 <real value="0.0000000000"/> 28811 </radius> 28812 <theta> 28813 <angle value="0.000000"/> 28814 </theta> 28815 </radial_composite> 28816 </t1> 28817 <t2> 28818 <radial_composite type="vector"> 28819 <radius> 28820 <real value="0.0000000000"/> 28821 </radius> 28822 <theta> 28823 <angle value="-180.000000"/> 28824 </theta> 28825 </radial_composite> 28826 </t2> 28827 <split_radius> 28828 <bool value="true"/> 28829 </split_radius> 28830 <split_angle> 28831 <bool value="true"/> 28832 </split_angle> 28833 </composite> 28834 </entry> 28835 <entry> 28836 <composite type="bline_point"> 28837 <point> 28838 <vector> 28839 <x>-1.9278986454</x> 28840 <y>3.4169142246</y> 28841 </vector> 28842 </point> 28843 <width> 28844 <real value="1.0000000000"/> 28845 </width> 28846 <origin> 28847 <real value="0.5000000000"/> 28848 </origin> 28849 <split> 28850 <bool value="true"/> 28851 </split> 28852 <t1> 28853 <radial_composite type="vector"> 28854 <radius> 28855 <real value="0.0000000000"/> 28856 </radius> 28857 <theta> 28858 <angle value="0.000000"/> 28859 </theta> 28860 </radial_composite> 28861 </t1> 28862 <t2> 28863 <radial_composite type="vector"> 28864 <radius> 28865 <real value="0.0328640366"/> 28866 </radius> 28867 <theta> 28868 <angle value="155.908112"/> 28869 </theta> 28870 </radial_composite> 28871 </t2> 28872 <split_radius> 28873 <bool value="true"/> 28874 </split_radius> 28875 <split_angle> 28876 <bool value="true"/> 28877 </split_angle> 28878 </composite> 28879 </entry> 28880 <entry> 28881 <composite type="bline_point"> 28882 <point> 28883 <vector> 28884 <x>-1.9571681023</x> 28885 <y>3.4270365238</y> 28886 </vector> 28887 </point> 28888 <width> 28889 <real value="1.0000000000"/> 28890 </width> 28891 <origin> 28892 <real value="0.5000000000"/> 28893 </origin> 28894 <split> 28895 <bool value="true"/> 28896 </split> 28897 <t1> 28898 <radial_composite type="vector"> 28899 <radius> 28900 <real value="0.0293435355"/> 28901 </radius> 28902 <theta> 28903 <angle value="166.541138"/> 28904 </theta> 28905 </radial_composite> 28906 </t1> 28907 <t2> 28908 <radial_composite type="vector"> 28909 <radius> 28910 <real value="0.0293435355"/> 28911 </radius> 28912 <theta> 28913 <angle value="166.541138"/> 28914 </theta> 28915 </radial_composite> 28916 </t2> 28917 <split_radius> 28918 <bool value="true"/> 28919 </split_radius> 28920 <split_angle> 28921 <bool value="true"/> 28922 </split_angle> 28923 </composite> 28924 </entry> 28925 <entry> 28926 <composite type="bline_point"> 28927 <point> 28928 <vector> 28929 <x>-1.9841203690</x> 28930 <y>3.4304513931</y> 28931 </vector> 28932 </point> 28933 <width> 28934 <real value="1.0000000000"/> 28935 </width> 28936 <origin> 28937 <real value="0.5000000000"/> 28938 </origin> 28939 <split> 28940 <bool value="true"/> 28941 </split> 28942 <t1> 28943 <radial_composite type="vector"> 28944 <radius> 28945 <real value="0.0253669772"/> 28946 </radius> 28947 <theta> 28948 <angle value="180.000000"/> 28949 </theta> 28950 </radial_composite> 28951 </t1> 28952 <t2> 28953 <radial_composite type="vector"> 28954 <radius> 28955 <real value="0.0336598993"/> 28956 </radius> 28957 <theta> 28958 <angle value="-180.000000"/> 28959 </theta> 28960 </radial_composite> 28961 </t2> 28962 <split_radius> 28963 <bool value="true"/> 28964 </split_radius> 28965 <split_angle> 28966 <bool value="true"/> 28967 </split_angle> 28968 </composite> 28969 </entry> 28970 <entry> 28971 <composite type="bline_point"> 28972 <point> 28973 <vector> 28974 <x>-2.0089995861</x> 28975 <y>3.4258170128</y> 28976 </vector> 28977 </point> 28978 <width> 28979 <real value="1.0000000000"/> 28980 </width> 28981 <origin> 28982 <real value="0.5000000000"/> 28983 </origin> 28984 <split> 28985 <bool value="true"/> 28986 </split> 28987 <t1> 28988 <radial_composite type="vector"> 28989 <radius> 28990 <real value="0.0185758885"/> 28991 </radius> 28992 <theta> 28993 <angle value="209.931396"/> 28994 </theta> 28995 </radial_composite> 28996 </t1> 28997 <t2> 28998 <radial_composite type="vector"> 28999 <radius> 29000 <real value="0.0185758885"/> 29001 </radius> 29002 <theta> 29003 <angle value="-150.068604"/> 29004 </theta> 29005 </radial_composite> 29006 </t2> 29007 <split_radius> 29008 <bool value="true"/> 29009 </split_radius> 29010 <split_angle> 29011 <bool value="true"/> 29012 </split_angle> 29013 </composite> 29014 </entry> 29015 <entry> 29016 <composite type="bline_point"> 29017 <point> 29018 <vector> 29019 <x>-2.0170485973</x> 29020 <y>3.4114260674</y> 29021 </vector> 29022 </point> 29023 <width> 29024 <real value="1.0000000000"/> 29025 </width> 29026 <origin> 29027 <real value="0.5000000000"/> 29028 </origin> 29029 <split> 29030 <bool value="true"/> 29031 </split> 29032 <t1> 29033 <radial_composite type="vector"> 29034 <radius> 29035 <real value="0.0195131106"/> 29036 </radius> 29037 <theta> 29038 <angle value="270.000000"/> 29039 </theta> 29040 </radial_composite> 29041 </t1> 29042 <t2> 29043 <radial_composite type="vector"> 29044 <radius> 29045 <real value="0.0146346664"/> 29046 </radius> 29047 <theta> 29048 <angle value="-90.000000"/> 29049 </theta> 29050 </radial_composite> 29051 </t2> 29052 <split_radius> 29053 <bool value="true"/> 29054 </split_radius> 29055 <split_angle> 29056 <bool value="true"/> 29057 </split_angle> 29058 </composite> 29059 </entry> 29060 <entry> 29061 <composite type="bline_point"> 29062 <point> 29063 <vector> 29064 <x>-2.0116827488</x> 29065 <y>3.3999624252</y> 29066 </vector> 29067 </point> 29068 <width> 29069 <real value="1.0000000000"/> 29070 </width> 29071 <origin> 29072 <real value="0.5000000000"/> 29073 </origin> 29074 <split> 29075 <bool value="true"/> 29076 </split> 29077 <t1> 29078 <radial_composite type="vector"> 29079 <radius> 29080 <real value="0.0135627395"/> 29081 </radius> 29082 <theta> 29083 <angle value="322.305664"/> 29084 </theta> 29085 </radial_composite> 29086 </t1> 29087 <t2> 29088 <radial_composite type="vector"> 29089 <radius> 29090 <real value="0.0136111429"/> 29091 </radius> 29092 <theta> 29093 <angle value="-36.253914"/> 29094 </theta> 29095 </radial_composite> 29096 </t2> 29097 <split_radius> 29098 <bool value="true"/> 29099 </split_radius> 29100 <split_angle> 29101 <bool value="true"/> 29102 </split_angle> 29103 </composite> 29104 </entry> 29105 <entry> 29106 <composite type="bline_point"> 29107 <point> 29108 <vector> 29109 <x>-1.9919255972</x> 29110 <y>3.3930106163</y> 29111 </vector> 29112 </point> 29113 <width> 29114 <real value="1.0000000000"/> 29115 </width> 29116 <origin> 29117 <real value="0.5000000000"/> 29118 </origin> 29119 <split> 29120 <bool value="true"/> 29121 </split> 29122 <t1> 29123 <radial_composite type="vector"> 29124 <radius> 29125 <real value="0.0291322845"/> 29126 </radius> 29127 <theta> 29128 <angle value="348.407349"/> 29129 </theta> 29130 </radial_composite> 29131 </t1> 29132 <t2> 29133 <radial_composite type="vector"> 29134 <radius> 29135 <real value="0.0000000000"/> 29136 </radius> 29137 <theta> 29138 <angle value="-180.000000"/> 29139 </theta> 29140 </radial_composite> 29141 </t2> 29142 <split_radius> 29143 <bool value="true"/> 29144 </split_radius> 29145 <split_angle> 29146 <bool value="true"/> 29147 </split_angle> 29148 </composite> 29149 </entry> 29150 <entry> 29151 <composite type="bline_point"> 29152 <point> 29153 <vector> 29154 <x>-1.9719247818</x> 29155 <y>3.3889863491</y> 29156 </vector> 29157 </point> 29158 <width> 29159 <real value="1.0000000000"/> 29160 </width> 29161 <origin> 29162 <real value="0.5000000000"/> 29163 </origin> 29164 <split> 29165 <bool value="true"/> 29166 </split> 29167 <t1> 29168 <radial_composite type="vector"> 29169 <radius> 29170 <real value="0.0000000000"/> 29171 </radius> 29172 <theta> 29173 <angle value="0.000000"/> 29174 </theta> 29175 </radial_composite> 29176 </t1> 29177 <t2> 29178 <radial_composite type="vector"> 29179 <radius> 29180 <real value="0.0619467034"/> 29181 </radius> 29182 <theta> 29183 <angle value="-11.354453"/> 29184 </theta> 29185 </radial_composite> 29186 </t2> 29187 <split_radius> 29188 <bool value="true"/> 29189 </split_radius> 29190 <split_angle> 29191 <bool value="true"/> 29192 </split_angle> 29193 </composite> 29194 </entry> 29195 <entry> 29196 <composite type="bline_point"> 29197 <point> 29198 <vector> 29199 <x>-1.9287523031</x> 29200 <y>3.3704488277</y> 29201 </vector> 29202 </point> 29203 <width> 29204 <real value="1.0000000000"/> 29205 </width> 29206 <origin> 29207 <real value="0.5000000000"/> 29208 </origin> 29209 <split> 29210 <bool value="true"/> 29211 </split> 29212 <t1> 29213 <radial_composite type="vector"> 29214 <radius> 29215 <real value="0.0357054629"/> 29216 </radius> 29217 <theta> 29218 <angle value="315.830231"/> 29219 </theta> 29220 </radial_composite> 29221 </t1> 29222 <t2> 29223 <radial_composite type="vector"> 29224 <radius> 29225 <real value="0.0357057018"/> 29226 </radius> 29227 <theta> 29228 <angle value="-44.169411"/> 29229 </theta> 29230 </radial_composite> 29231 </t2> 29232 <split_radius> 29233 <bool value="true"/> 29234 </split_radius> 29235 <split_angle> 29236 <bool value="true"/> 29237 </split_angle> 29238 </composite> 29239 </entry> 29240 <entry> 29241 <composite type="bline_point"> 29242 <point> 29243 <vector> 29244 <x>-1.9159467220</x> 29245 <y>3.3350813389</y> 29246 </vector> 29247 </point> 29248 <width> 29249 <real value="1.0000000000"/> 29250 </width> 29251 <origin> 29252 <real value="0.5000000000"/> 29253 </origin> 29254 <split> 29255 <bool value="true"/> 29256 </split> 29257 <t1> 29258 <radial_composite type="vector"> 29259 <radius> 29260 <real value="0.0458555102"/> 29261 </radius> 29262 <theta> 29263 <angle value="-90.000000"/> 29264 </theta> 29265 </radial_composite> 29266 </t1> 29267 <t2> 29268 <radial_composite type="vector"> 29269 <radius> 29270 <real value="0.0602464043"/> 29271 </radius> 29272 <theta> 29273 <angle value="-90.000000"/> 29274 </theta> 29275 </radial_composite> 29276 </t2> 29277 <split_radius> 29278 <bool value="true"/> 29279 </split_radius> 29280 <split_angle> 29281 <bool value="true"/> 29282 </split_angle> 29283 </composite> 29284 </entry> 29285 <entry> 29286 <composite type="bline_point"> 29287 <point> 29288 <vector> 29289 <x>-1.9338743687</x> 29290 <y>3.2902014256</y> 29291 </vector> 29292 </point> 29293 <width> 29294 <real value="1.0000000000"/> 29295 </width> 29296 <origin> 29297 <real value="0.5000000000"/> 29298 </origin> 29299 <split> 29300 <bool value="true"/> 29301 </split> 29302 <t1> 29303 <radial_composite type="vector"> 29304 <radius> 29305 <real value="0.0464396076"/> 29306 </radius> 29307 <theta> 29308 <angle value="219.458801"/> 29309 </theta> 29310 </radial_composite> 29311 </t1> 29312 <t2> 29313 <radial_composite type="vector"> 29314 <radius> 29315 <real value="0.0460964844"/> 29316 </radius> 29317 <theta> 29318 <angle value="-140.582596"/> 29319 </theta> 29320 </radial_composite> 29321 </t2> 29322 <split_radius> 29323 <bool value="true"/> 29324 </split_radius> 29325 <split_angle> 29326 <bool value="true"/> 29327 </split_angle> 29328 </composite> 29329 </entry> 29330 <entry> 29331 <composite type="bline_point"> 29332 <point> 29333 <vector> 29334 <x>-1.9883888960</x> 29335 <y>3.2755665779</y> 29336 </vector> 29337 </point> 29338 <width> 29339 <real value="1.0000000000"/> 29340 </width> 29341 <origin> 29342 <real value="0.5000000000"/> 29343 </origin> 29344 <split> 29345 <bool value="true"/> 29346 </split> 29347 <t1> 29348 <radial_composite type="vector"> 29349 <radius> 29350 <real value="0.0734177706"/> 29351 </radius> 29352 <theta> 29353 <angle value="180.000000"/> 29354 </theta> 29355 </radial_composite> 29356 </t1> 29357 <t2> 29358 <radial_composite type="vector"> 29359 <radius> 29360 <real value="0.0346356548"/> 29361 </radius> 29362 <theta> 29363 <angle value="-180.000000"/> 29364 </theta> 29365 </radial_composite> 29366 </t2> 29367 <split_radius> 29368 <bool value="true"/> 29369 </split_radius> 29370 <split_angle> 29371 <bool value="true"/> 29372 </split_angle> 29373 </composite> 29374 </entry> 29375 <entry> 29376 <composite type="bline_point"> 29377 <point> 29378 <vector> 29379 <x>-2.0231463909</x> 29380 <y>3.2788596153</y> 29381 </vector> 29382 </point> 29383 <width> 29384 <real value="1.0000000000"/> 29385 </width> 29386 <origin> 29387 <real value="0.5000000000"/> 29388 </origin> 29389 <split> 29390 <bool value="true"/> 29391 </split> 29392 <t1> 29393 <radial_composite type="vector"> 29394 <radius> 29395 <real value="0.0354957441"/> 29396 </radius> 29397 <theta> 29398 <angle value="169.307465"/> 29399 </theta> 29400 </radial_composite> 29401 </t1> 29402 <t2> 29403 <radial_composite type="vector"> 29404 <radius> 29405 <real value="0.0354956823"/> 29406 </radius> 29407 <theta> 29408 <angle value="169.307968"/> 29409 </theta> 29410 </radial_composite> 29411 </t2> 29412 <split_radius> 29413 <bool value="true"/> 29414 </split_radius> 29415 <split_angle> 29416 <bool value="true"/> 29417 </split_angle> 29418 </composite> 29419 </entry> 29420 <entry> 29421 <composite type="bline_point"> 29422 <point> 29423 <vector> 29424 <x>-2.0580260754</x> 29425 <y>3.2886159420</y> 29426 </vector> 29427 </point> 29428 <width> 29429 <real value="1.0000000000"/> 29430 </width> 29431 <origin> 29432 <real value="0.5000000000"/> 29433 </origin> 29434 <split> 29435 <bool value="true"/> 29436 </split> 29437 <t1> 29438 <radial_composite type="vector"> 29439 <radius> 29440 <real value="0.0371982761"/> 29441 </radius> 29442 <theta> 29443 <angle value="159.664108"/> 29444 </theta> 29445 </radial_composite> 29446 </t1> 29447 <t2> 29448 <radial_composite type="vector"> 29449 <radius> 29450 <real value="0.0000000000"/> 29451 </radius> 29452 <theta> 29453 <angle value="-180.000000"/> 29454 </theta> 29455 </radial_composite> 29456 </t2> 29457 <split_radius> 29458 <bool value="true"/> 29459 </split_radius> 29460 <split_angle> 29461 <bool value="true"/> 29462 </split_angle> 29463 </composite> 29464 </entry> 29465 <entry> 29466 <composite type="bline_point"> 29467 <point> 29468 <vector> 29469 <x>-2.0580260754</x> 29470 <y>3.3282518387</y> 29471 </vector> 29472 </point> 29473 <width> 29474 <real value="1.0000000000"/> 29475 </width> 29476 <origin> 29477 <real value="0.5000000000"/> 29478 </origin> 29479 <split> 29480 <bool value="true"/> 29481 </split> 29482 <t1> 29483 <radial_composite type="vector"> 29484 <radius> 29485 <real value="0.0000000000"/> 29486 </radius> 29487 <theta> 29488 <angle value="0.000000"/> 29489 </theta> 29490 </radial_composite> 29491 </t1> 29492 <t2> 29493 <radial_composite type="vector"> 29494 <radius> 29495 <real value="0.0394997621"/> 29496 </radius> 29497 <theta> 29498 <angle value="-27.989059"/> 29499 </theta> 29500 </radial_composite> 29501 </t2> 29502 <split_radius> 29503 <bool value="true"/> 29504 </split_radius> 29505 <split_angle> 29506 <bool value="true"/> 29507 </split_angle> 29508 </composite> 29509 </entry> 29510 <entry> 29511 <composite type="bline_point"> 29512 <point> 29513 <vector> 29514 <x>-2.0243659019</x> 29515 <y>3.3142268658</y> 29516 </vector> 29517 </point> 29518 <width> 29519 <real value="1.0000000000"/> 29520 </width> 29521 <origin> 29522 <real value="0.5000000000"/> 29523 </origin> 29524 <split> 29525 <bool value="true"/> 29526 </split> 29527 <t1> 29528 <radial_composite type="vector"> 29529 <radius> 29530 <real value="0.0338062777"/> 29531 </radius> 29532 <theta> 29533 <angle value="343.657379"/> 29534 </theta> 29535 </radial_composite> 29536 </t1> 29537 <t2> 29538 <radial_composite type="vector"> 29539 <radius> 29540 <real value="0.0339729546"/> 29541 </radius> 29542 <theta> 29543 <angle value="-15.832450"/> 29544 </theta> 29545 </radial_composite> 29546 </t2> 29547 <split_radius> 29548 <bool value="true"/> 29549 </split_radius> 29550 <split_angle> 29551 <bool value="true"/> 29552 </split_angle> 29553 </composite> 29554 </entry> 29555 <entry> 29556 <composite type="bline_point"> 29557 <point> 29558 <vector> 29559 <x>-1.9929014444</x> 29560 <y>3.3095924854</y> 29561 </vector> 29562 </point> 29563 <width> 29564 <real value="1.0000000000"/> 29565 </width> 29566 <origin> 29567 <real value="0.5000000000"/> 29568 </origin> 29569 <split> 29570 <bool value="true"/> 29571 </split> 29572 <t1> 29573 <radial_composite type="vector"> 29574 <radius> 29575 <real value="0.0302450883"/> 29576 </radius> 29577 <theta> 29578 <angle value="0.000000"/> 29579 </theta> 29580 </radial_composite> 29581 </t1> 29582 <t2> 29583 <radial_composite type="vector"> 29584 <radius> 29585 <real value="0.0307332991"/> 29586 </radius> 29587 <theta> 29588 <angle value="0.000000"/> 29589 </theta> 29590 </radial_composite> 29591 </t2> 29592 <split_radius> 29593 <bool value="true"/> 29594 </split_radius> 29595 <split_angle> 29596 <bool value="true"/> 29597 </split_angle> 29598 </composite> 29599 </entry> 29600 <entry> 29601 <composite type="bline_point"> 29602 <point> 29603 <vector> 29604 <x>-1.9693636894</x> 29605 <y>3.3147146702</y> 29606 </vector> 29607 </point> 29608 <width> 29609 <real value="1.0000000000"/> 29610 </width> 29611 <origin> 29612 <real value="0.5000000000"/> 29613 </origin> 29614 <split> 29615 <bool value="true"/> 29616 </split> 29617 <t1> 29618 <radial_composite type="vector"> 29619 <radius> 29620 <real value="0.0192876054"/> 29621 </radius> 29622 <theta> 29623 <angle value="32.082561"/> 29624 </theta> 29625 </radial_composite> 29626 </t1> 29627 <t2> 29628 <radial_composite type="vector"> 29629 <radius> 29630 <real value="0.0192874285"/> 29631 </radius> 29632 <theta> 29633 <angle value="32.081726"/> 29634 </theta> 29635 </radial_composite> 29636 </t2> 29637 <split_radius> 29638 <bool value="true"/> 29639 </split_radius> 29640 <split_angle> 29641 <bool value="true"/> 29642 </split_angle> 29643 </composite> 29644 </entry> 29645 <entry> 29646 <composite type="bline_point"> 29647 <point> 29648 <vector> 29649 <x>-1.9611926079</x> 29650 <y>3.3293495178</y> 29651 </vector> 29652 </point> 29653 <width> 29654 <real value="1.0000000000"/> 29655 </width> 29656 <origin> 29657 <real value="0.5000000000"/> 29658 </origin> 29659 <split> 29660 <bool value="true"/> 29661 </split> 29662 <t1> 29663 <radial_composite type="vector"> 29664 <radius> 29665 <real value="0.0190252329"/> 29666 </radius> 29667 <theta> 29668 <angle value="90.000000"/> 29669 </theta> 29670 </radial_composite> 29671 </t1> 29672 <t2> 29673 <radial_composite type="vector"> 29674 <radius> 29675 <real value="0.0170740550"/> 29676 </radius> 29677 <theta> 29678 <angle value="90.000000"/> 29679 </theta> 29680 </radial_composite> 29681 </t2> 29682 <split_radius> 29683 <bool value="true"/> 29684 </split_radius> 29685 <split_angle> 29686 <bool value="true"/> 29687 </split_angle> 29688 </composite> 29689 </entry> 29690 <entry> 29691 <composite type="bline_point"> 29692 <point> 29693 <vector> 29694 <x>-1.9668025970</x> 29695 <y>3.3425207138</y> 29696 </vector> 29697 </point> 29698 <width> 29699 <real value="1.0000000000"/> 29700 </width> 29701 <origin> 29702 <real value="0.5000000000"/> 29703 </origin> 29704 <split> 29705 <bool value="true"/> 29706 </split> 29707 <t1> 29708 <radial_composite type="vector"> 29709 <radius> 29710 <real value="0.0145531282"/> 29711 </radius> 29712 <theta> 29713 <angle value="140.440018"/> 29714 </theta> 29715 </radial_composite> 29716 </t1> 29717 <t2> 29718 <radial_composite type="vector"> 29719 <radius> 29720 <real value="0.0143660288"/> 29721 </radius> 29722 <theta> 29723 <angle value="139.820816"/> 29724 </theta> 29725 </radial_composite> 29726 </t2> 29727 <split_radius> 29728 <bool value="true"/> 29729 </split_radius> 29730 <split_angle> 29731 <bool value="true"/> 29732 </split_angle> 29733 </composite> 29734 </entry> 29735 <entry> 29736 <composite type="bline_point"> 29737 <point> 29738 <vector> 29739 <x>-1.9888768196</x> 29740 <y>3.3508138657</y> 29741 </vector> 29742 </point> 29743 <width> 29744 <real value="1.0000000000"/> 29745 </width> 29746 <origin> 29747 <real value="0.5000000000"/> 29748 </origin> 29749 <split> 29750 <bool value="true"/> 29751 </split> 29752 <t1> 29753 <radial_composite type="vector"> 29754 <radius> 29755 <real value="0.0339698530"/> 29756 </radius> 29757 <theta> 29758 <angle value="167.560318"/> 29759 </theta> 29760 </radial_composite> 29761 </t1> 29762 <t2> 29763 <radial_composite type="vector"> 29764 <radius> 29765 <real value="0.0000000000"/> 29766 </radius> 29767 <theta> 29768 <angle value="-180.000000"/> 29769 </theta> 29770 </radial_composite> 29771 </t2> 29772 <split_radius> 29773 <bool value="true"/> 29774 </split_radius> 29775 <split_angle> 29776 <bool value="true"/> 29777 </split_angle> 29778 </composite> 29779 </entry> 29780 <entry> 29781 <composite type="bline_point"> 29782 <point> 29783 <vector> 29784 <x>-2.0070481300</x> 29785 <y>3.3548383713</y> 29786 </vector> 29787 </point> 29788 <width> 29789 <real value="1.0000000000"/> 29790 </width> 29791 <origin> 29792 <real value="0.5000000000"/> 29793 </origin> 29794 <split> 29795 <bool value="true"/> 29796 </split> 29797 <t1> 29798 <radial_composite type="vector"> 29799 <radius> 29800 <real value="0.0000000000"/> 29801 </radius> 29802 <theta> 29803 <angle value="0.000000"/> 29804 </theta> 29805 </radial_composite> 29806 </t1> 29807 <t2> 29808 <radial_composite type="vector"> 29809 <radius> 29810 <real value="0.0558770219"/> 29811 </radius> 29812 <theta> 29813 <angle value="167.905029"/> 29814 </theta> 29815 </radial_composite> 29816 </t2> 29817 <split_radius> 29818 <bool value="true"/> 29819 </split_radius> 29820 <split_angle> 29821 <bool value="true"/> 29822 </split_angle> 29823 </composite> 29824 </entry> 29825 <entry> 29826 <composite type="bline_point"> 29827 <point> 29828 <vector> 29829 <x>-2.0470499992</x> 29830 <y>3.3734977245</y> 29831 </vector> 29832 </point> 29833 <width> 29834 <real value="1.0000000000"/> 29835 </width> 29836 <origin> 29837 <real value="0.5000000000"/> 29838 </origin> 29839 <split> 29840 <bool value="true"/> 29841 </split> 29842 <t1> 29843 <radial_composite type="vector"> 29844 <radius> 29845 <real value="0.0360471084"/> 29846 </radius> 29847 <theta> 29848 <angle value="134.726013"/> 29849 </theta> 29850 </radial_composite> 29851 </t1> 29852 <t2> 29853 <radial_composite type="vector"> 29854 <radius> 29855 <real value="0.0358757464"/> 29856 </radius> 29857 <theta> 29858 <angle value="134.449036"/> 29859 </theta> 29860 </radial_composite> 29861 </t2> 29862 <split_radius> 29863 <bool value="true"/> 29864 </split_radius> 29865 <split_angle> 29866 <bool value="true"/> 29867 </split_angle> 29868 </composite> 29869 </entry> 29870 <entry> 29871 <composite type="bline_point"> 29872 <point> 29873 <vector> 29874 <x>-2.0596113205</x> 29875 <y>3.4080111980</y> 29876 </vector> 29877 </point> 29878 <width> 29879 <real value="1.0000000000"/> 29880 </width> 29881 <origin> 29882 <real value="0.5000000000"/> 29883 </origin> 29884 <split> 29885 <bool value="true"/> 29886 </split> 29887 <t1> 29888 <radial_composite type="vector"> 29889 <radius> 29890 <real value="0.0434164546"/> 29891 </radius> 29892 <theta> 29893 <angle value="90.000000"/> 29894 </theta> 29895 </radial_composite> 29896 </t1> 29897 <t2> 29898 <radial_composite type="vector"> 29899 <radius> 29900 <real value="0.0543925377"/> 29901 </radius> 29902 <theta> 29903 <angle value="90.000000"/> 29904 </theta> 29905 </radial_composite> 29906 </t2> 29907 <split_radius> 29908 <bool value="true"/> 29909 </split_radius> 29910 <split_angle> 29911 <bool value="true"/> 29912 </split_angle> 29913 </composite> 29914 </entry> 29915 <entry> 29916 <composite type="bline_point"> 29917 <point> 29918 <vector> 29919 <x>-2.0420498848</x> 29920 <y>3.4498424530</y> 29921 </vector> 29922 </point> 29923 <width> 29924 <real value="1.0000000000"/> 29925 </width> 29926 <origin> 29927 <real value="0.5000000000"/> 29928 </origin> 29929 <split> 29930 <bool value="true"/> 29931 </split> 29932 <t1> 29933 <radial_composite type="vector"> 29934 <radius> 29935 <real value="0.0457203727"/> 29936 </radius> 29937 <theta> 29938 <angle value="39.805889"/> 29939 </theta> 29940 </radial_composite> 29941 </t1> 29942 <t2> 29943 <radial_composite type="vector"> 29944 <radius> 29945 <real value="0.0457206286"/> 29946 </radius> 29947 <theta> 29948 <angle value="39.805626"/> 29949 </theta> 29950 </radial_composite> 29951 </t2> 29952 <split_radius> 29953 <bool value="true"/> 29954 </split_radius> 29955 <split_angle> 29956 <bool value="true"/> 29957 </split_angle> 29958 </composite> 29959 </entry> 29960 <entry> 29961 <composite type="bline_point"> 29962 <point> 29963 <vector> 29964 <x>-1.9915598631</x> 29965 <y>3.4644773006</y> 29966 </vector> 29967 </point> 29968 <width> 29969 <real value="1.0000000000"/> 29970 </width> 29971 <origin> 29972 <real value="0.5000000000"/> 29973 </origin> 29974 <split> 29975 <bool value="true"/> 29976 </split> 29977 <t1> 29978 <radial_composite type="vector"> 29979 <radius> 29980 <real value="0.0658564985"/> 29981 </radius> 29982 <theta> 29983 <angle value="0.000000"/> 29984 </theta> 29985 </radial_composite> 29986 </t1> 29987 <t2> 29988 <radial_composite type="vector"> 29989 <radius> 29990 <real value="0.0300013160"/> 29991 </radius> 29992 <theta> 29993 <angle value="0.000000"/> 29994 </theta> 29995 </radial_composite> 29996 </t2> 29997 <split_radius> 29998 <bool value="true"/> 29999 </split_radius> 30000 <split_angle> 30001 <bool value="true"/> 30002 </split_angle> 30003 </composite> 30004 </entry> 30005 <entry> 30006 <composite type="bline_point"> 30007 <point> 30008 <vector> 30009 <x>-1.9607048035</x> 30010 <y>3.4621601105</y> 30011 </vector> 30012 </point> 30013 <width> 30014 <real value="1.0000000000"/> 30015 </width> 30016 <origin> 30017 <real value="0.5000000000"/> 30018 </origin> 30019 <split> 30020 <bool value="true"/> 30021 </split> 30022 <t1> 30023 <radial_composite type="vector"> 30024 <radius> 30025 <real value="0.0320455943"/> 30026 </radius> 30027 <theta> 30028 <angle value="351.684906"/> 30029 </theta> 30030 </radial_composite> 30031 </t1> 30032 <t2> 30033 <radial_composite type="vector"> 30034 <radius> 30035 <real value="0.0320112494"/> 30036 </radius> 30037 <theta> 30038 <angle value="-7.883367"/> 30039 </theta> 30040 </radial_composite> 30041 </t2> 30042 <split_radius> 30043 <bool value="true"/> 30044 </split_radius> 30045 <split_angle> 30046 <bool value="true"/> 30047 </split_angle> 30048 </composite> 30049 </entry> 30050 <entry> 30051 <composite type="bline_point"> 30052 <point> 30053 <vector> 30054 <x>-1.9278986454</x> 30055 <y>3.4554524422</y> 30056 </vector> 30057 </point> 30058 <width> 30059 <real value="1.0000000000"/> 30060 </width> 30061 <origin> 30062 <real value="0.5000000000"/> 30063 </origin> 30064 <split> 30065 <bool value="true"/> 30066 </split> 30067 <t1> 30068 <radial_composite type="vector"> 30069 <radius> 30070 <real value="0.0350842966"/> 30071 </radius> 30072 <theta> 30073 <angle value="345.093933"/> 30074 </theta> 30075 </radial_composite> 30076 </t1> 30077 <t2> 30078 <radial_composite type="vector"> 30079 <radius> 30080 <real value="0.0000000000"/> 30081 </radius> 30082 <theta> 30083 <angle value="-180.000000"/> 30084 </theta> 30085 </radial_composite> 30086 </t2> 30087 <split_radius> 30088 <bool value="true"/> 30089 </split_radius> 30090 <split_angle> 30091 <bool value="true"/> 30092 </split_angle> 30093 </composite> 30094 </entry> 30095 </bline> 30096 </param> 30097 </layer> 30098 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3349"> 30099 <param name="z_depth"> 30100 <real value="0.0000000000"/> 30101 </param> 30102 <param name="amount"> 30103 <real value="1.0000000000"/> 30104 </param> 30105 <param name="blend_method"> 30106 <integer value="0"/> 30107 </param> 30108 <param name="color" use=":color-text"/> 30109 <param name="origin"> 30110 <vector> 30111 <x>0.0000000000</x> 30112 <y>0.0000000000</y> 30113 </vector> 30114 </param> 30115 <param name="invert"> 30116 <bool value="false"/> 30117 </param> 30118 <param name="antialias"> 30119 <bool value="true"/> 30120 </param> 30121 <param name="feather"> 30122 <real value="0.0000000000"/> 30123 </param> 30124 <param name="blurtype"> 30125 <integer value="1"/> 30126 </param> 30127 <param name="winding_style"> 30128 <integer value="0"/> 30129 </param> 30130 <param name="bline"> 30131 <bline type="bline_point" loop="true"> 30132 <entry> 30133 <composite type="bline_point"> 30134 <point> 30135 <vector> 30136 <x>-1.7594395876</x> 30137 <y>3.4611842632</y> 30138 </vector> 30139 </point> 30140 <width> 30141 <real value="1.0000000000"/> 30142 </width> 30143 <origin> 30144 <real value="0.5000000000"/> 30145 </origin> 30146 <split> 30147 <bool value="true"/> 30148 </split> 30149 <t1> 30150 <radial_composite type="vector"> 30151 <radius> 30152 <real value="0.0000000000"/> 30153 </radius> 30154 <theta> 30155 <angle value="0.000000"/> 30156 </theta> 30157 </radial_composite> 30158 </t1> 30159 <t2> 30160 <radial_composite type="vector"> 30161 <radius> 30162 <real value="0.0000000000"/> 30163 </radius> 30164 <theta> 30165 <angle value="-180.000000"/> 30166 </theta> 30167 </radial_composite> 30168 </t2> 30169 <split_radius> 30170 <bool value="true"/> 30171 </split_radius> 30172 <split_angle> 30173 <bool value="true"/> 30174 </split_angle> 30175 </composite> 30176 </entry> 30177 <entry> 30178 <composite type="bline_point"> 30179 <point> 30180 <vector> 30181 <x>-1.5916275978</x> 30182 <y>3.4611842632</y> 30183 </vector> 30184 </point> 30185 <width> 30186 <real value="1.0000000000"/> 30187 </width> 30188 <origin> 30189 <real value="0.5000000000"/> 30190 </origin> 30191 <split> 30192 <bool value="true"/> 30193 </split> 30194 <t1> 30195 <radial_composite type="vector"> 30196 <radius> 30197 <real value="0.0000000000"/> 30198 </radius> 30199 <theta> 30200 <angle value="0.000000"/> 30201 </theta> 30202 </radial_composite> 30203 </t1> 30204 <t2> 30205 <radial_composite type="vector"> 30206 <radius> 30207 <real value="0.0000000000"/> 30208 </radius> 30209 <theta> 30210 <angle value="-180.000000"/> 30211 </theta> 30212 </radial_composite> 30213 </t2> 30214 <split_radius> 30215 <bool value="true"/> 30216 </split_radius> 30217 <split_angle> 30218 <bool value="true"/> 30219 </split_angle> 30220 </composite> 30221 </entry> 30222 <entry> 30223 <composite type="bline_point"> 30224 <point> 30225 <vector> 30226 <x>-1.5916275978</x> 30227 <y>3.4256951809</y> 30228 </vector> 30229 </point> 30230 <width> 30231 <real value="1.0000000000"/> 30232 </width> 30233 <origin> 30234 <real value="0.5000000000"/> 30235 </origin> 30236 <split> 30237 <bool value="true"/> 30238 </split> 30239 <t1> 30240 <radial_composite type="vector"> 30241 <radius> 30242 <real value="0.0000000000"/> 30243 </radius> 30244 <theta> 30245 <angle value="0.000000"/> 30246 </theta> 30247 </radial_composite> 30248 </t1> 30249 <t2> 30250 <radial_composite type="vector"> 30251 <radius> 30252 <real value="0.0000000000"/> 30253 </radius> 30254 <theta> 30255 <angle value="-180.000000"/> 30256 </theta> 30257 </radial_composite> 30258 </t2> 30259 <split_radius> 30260 <bool value="true"/> 30261 </split_radius> 30262 <split_angle> 30263 <bool value="true"/> 30264 </split_angle> 30265 </composite> 30266 </entry> 30267 <entry> 30268 <composite type="bline_point"> 30269 <point> 30270 <vector> 30271 <x>-1.6519961357</x> 30272 <y>3.4256951809</y> 30273 </vector> 30274 </point> 30275 <width> 30276 <real value="1.0000000000"/> 30277 </width> 30278 <origin> 30279 <real value="0.5000000000"/> 30280 </origin> 30281 <split> 30282 <bool value="true"/> 30283 </split> 30284 <t1> 30285 <radial_composite type="vector"> 30286 <radius> 30287 <real value="0.0000000000"/> 30288 </radius> 30289 <theta> 30290 <angle value="0.000000"/> 30291 </theta> 30292 </radial_composite> 30293 </t1> 30294 <t2> 30295 <radial_composite type="vector"> 30296 <radius> 30297 <real value="0.0000000000"/> 30298 </radius> 30299 <theta> 30300 <angle value="-180.000000"/> 30301 </theta> 30302 </radial_composite> 30303 </t2> 30304 <split_radius> 30305 <bool value="true"/> 30306 </split_radius> 30307 <split_angle> 30308 <bool value="true"/> 30309 </split_angle> 30310 </composite> 30311 </entry> 30312 <entry> 30313 <composite type="bline_point"> 30314 <point> 30315 <vector> 30316 <x>-1.6519961357</x> 30317 <y>3.2791032791</y> 30318 </vector> 30319 </point> 30320 <width> 30321 <real value="1.0000000000"/> 30322 </width> 30323 <origin> 30324 <real value="0.5000000000"/> 30325 </origin> 30326 <split> 30327 <bool value="true"/> 30328 </split> 30329 <t1> 30330 <radial_composite type="vector"> 30331 <radius> 30332 <real value="0.0000000000"/> 30333 </radius> 30334 <theta> 30335 <angle value="0.000000"/> 30336 </theta> 30337 </radial_composite> 30338 </t1> 30339 <t2> 30340 <radial_composite type="vector"> 30341 <radius> 30342 <real value="0.0000000000"/> 30343 </radius> 30344 <theta> 30345 <angle value="-180.000000"/> 30346 </theta> 30347 </radial_composite> 30348 </t2> 30349 <split_radius> 30350 <bool value="true"/> 30351 </split_radius> 30352 <split_angle> 30353 <bool value="true"/> 30354 </split_angle> 30355 </composite> 30356 </entry> 30357 <entry> 30358 <composite type="bline_point"> 30359 <point> 30360 <vector> 30361 <x>-1.6989492178</x> 30362 <y>3.2791032791</y> 30363 </vector> 30364 </point> 30365 <width> 30366 <real value="1.0000000000"/> 30367 </width> 30368 <origin> 30369 <real value="0.5000000000"/> 30370 </origin> 30371 <split> 30372 <bool value="true"/> 30373 </split> 30374 <t1> 30375 <radial_composite type="vector"> 30376 <radius> 30377 <real value="0.0000000000"/> 30378 </radius> 30379 <theta> 30380 <angle value="0.000000"/> 30381 </theta> 30382 </radial_composite> 30383 </t1> 30384 <t2> 30385 <radial_composite type="vector"> 30386 <radius> 30387 <real value="0.0000000000"/> 30388 </radius> 30389 <theta> 30390 <angle value="-180.000000"/> 30391 </theta> 30392 </radial_composite> 30393 </t2> 30394 <split_radius> 30395 <bool value="true"/> 30396 </split_radius> 30397 <split_angle> 30398 <bool value="true"/> 30399 </split_angle> 30400 </composite> 30401 </entry> 30402 <entry> 30403 <composite type="bline_point"> 30404 <point> 30405 <vector> 30406 <x>-1.6989492178</x> 30407 <y>3.4256951809</y> 30408 </vector> 30409 </point> 30410 <width> 30411 <real value="1.0000000000"/> 30412 </width> 30413 <origin> 30414 <real value="0.5000000000"/> 30415 </origin> 30416 <split> 30417 <bool value="true"/> 30418 </split> 30419 <t1> 30420 <radial_composite type="vector"> 30421 <radius> 30422 <real value="0.0000000000"/> 30423 </radius> 30424 <theta> 30425 <angle value="0.000000"/> 30426 </theta> 30427 </radial_composite> 30428 </t1> 30429 <t2> 30430 <radial_composite type="vector"> 30431 <radius> 30432 <real value="0.0000000000"/> 30433 </radius> 30434 <theta> 30435 <angle value="-180.000000"/> 30436 </theta> 30437 </radial_composite> 30438 </t2> 30439 <split_radius> 30440 <bool value="true"/> 30441 </split_radius> 30442 <split_angle> 30443 <bool value="true"/> 30444 </split_angle> 30445 </composite> 30446 </entry> 30447 <entry> 30448 <composite type="bline_point"> 30449 <point> 30450 <vector> 30451 <x>-1.7594395876</x> 30452 <y>3.4256951809</y> 30453 </vector> 30454 </point> 30455 <width> 30456 <real value="1.0000000000"/> 30457 </width> 30458 <origin> 30459 <real value="0.5000000000"/> 30460 </origin> 30461 <split> 30462 <bool value="true"/> 30463 </split> 30464 <t1> 30465 <radial_composite type="vector"> 30466 <radius> 30467 <real value="0.0000000000"/> 30468 </radius> 30469 <theta> 30470 <angle value="0.000000"/> 30471 </theta> 30472 </radial_composite> 30473 </t1> 30474 <t2> 30475 <radial_composite type="vector"> 30476 <radius> 30477 <real value="0.0000000000"/> 30478 </radius> 30479 <theta> 30480 <angle value="-180.000000"/> 30481 </theta> 30482 </radial_composite> 30483 </t2> 30484 <split_radius> 30485 <bool value="true"/> 30486 </split_radius> 30487 <split_angle> 30488 <bool value="true"/> 30489 </split_angle> 30490 </composite> 30491 </entry> 30492 </bline> 30493 </param> 30494 </layer> 30495 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3351"> 30496 <param name="z_depth"> 30497 <real value="0.0000000000"/> 30498 </param> 30499 <param name="amount"> 30500 <real value="1.0000000000"/> 30501 </param> 30502 <param name="blend_method"> 30503 <integer value="0"/> 30504 </param> 30505 <param name="color" use=":color-text"/> 30506 <param name="origin"> 30507 <vector> 30508 <x>0.0000000000</x> 30509 <y>0.0000000000</y> 30510 </vector> 30511 </param> 30512 <param name="invert"> 30513 <bool value="false"/> 30514 </param> 30515 <param name="antialias"> 30516 <bool value="true"/> 30517 </param> 30518 <param name="feather"> 30519 <real value="0.0000000000"/> 30520 </param> 30521 <param name="blurtype"> 30522 <integer value="1"/> 30523 </param> 30524 <param name="winding_style"> 30525 <integer value="0"/> 30526 </param> 30527 <param name="bline"> 30528 <bline type="bline_point" loop="true"> 30529 <entry> 30530 <composite type="bline_point"> 30531 <point> 30532 <vector> 30533 <x>-1.4306080341</x> 30534 <y>3.4611842632</y> 30535 </vector> 30536 </point> 30537 <width> 30538 <real value="1.0000000000"/> 30539 </width> 30540 <origin> 30541 <real value="0.5000000000"/> 30542 </origin> 30543 <split> 30544 <bool value="true"/> 30545 </split> 30546 <t1> 30547 <radial_composite type="vector"> 30548 <radius> 30549 <real value="0.0000000000"/> 30550 </radius> 30551 <theta> 30552 <angle value="0.000000"/> 30553 </theta> 30554 </radial_composite> 30555 </t1> 30556 <t2> 30557 <radial_composite type="vector"> 30558 <radius> 30559 <real value="0.0000000000"/> 30560 </radius> 30561 <theta> 30562 <angle value="-180.000000"/> 30563 </theta> 30564 </radial_composite> 30565 </t2> 30566 <split_radius> 30567 <bool value="true"/> 30568 </split_radius> 30569 <split_angle> 30570 <bool value="true"/> 30571 </split_angle> 30572 </composite> 30573 </entry> 30574 <entry> 30575 <composite type="bline_point"> 30576 <point> 30577 <vector> 30578 <x>-1.3836548328</x> 30579 <y>3.4611842632</y> 30580 </vector> 30581 </point> 30582 <width> 30583 <real value="1.0000000000"/> 30584 </width> 30585 <origin> 30586 <real value="0.5000000000"/> 30587 </origin> 30588 <split> 30589 <bool value="true"/> 30590 </split> 30591 <t1> 30592 <radial_composite type="vector"> 30593 <radius> 30594 <real value="0.0000000000"/> 30595 </radius> 30596 <theta> 30597 <angle value="0.000000"/> 30598 </theta> 30599 </radial_composite> 30600 </t1> 30601 <t2> 30602 <radial_composite type="vector"> 30603 <radius> 30604 <real value="0.0000000000"/> 30605 </radius> 30606 <theta> 30607 <angle value="-180.000000"/> 30608 </theta> 30609 </radial_composite> 30610 </t2> 30611 <split_radius> 30612 <bool value="true"/> 30613 </split_radius> 30614 <split_angle> 30615 <bool value="true"/> 30616 </split_angle> 30617 </composite> 30618 </entry> 30619 <entry> 30620 <composite type="bline_point"> 30621 <point> 30622 <vector> 30623 <x>-1.3836548328</x> 30624 <y>3.3520333767</y> 30625 </vector> 30626 </point> 30627 <width> 30628 <real value="1.0000000000"/> 30629 </width> 30630 <origin> 30631 <real value="0.5000000000"/> 30632 </origin> 30633 <split> 30634 <bool value="true"/> 30635 </split> 30636 <t1> 30637 <radial_composite type="vector"> 30638 <radius> 30639 <real value="0.0000000000"/> 30640 </radius> 30641 <theta> 30642 <angle value="0.000000"/> 30643 </theta> 30644 </radial_composite> 30645 </t1> 30646 <t2> 30647 <radial_composite type="vector"> 30648 <radius> 30649 <real value="0.0451238601"/> 30650 </radius> 30651 <theta> 30652 <angle value="-90.000000"/> 30653 </theta> 30654 </radial_composite> 30655 </t2> 30656 <split_radius> 30657 <bool value="true"/> 30658 </split_radius> 30659 <split_angle> 30660 <bool value="true"/> 30661 </split_angle> 30662 </composite> 30663 </entry> 30664 <entry> 30665 <composite type="bline_point"> 30666 <point> 30667 <vector> 30668 <x>-1.3763372898</x> 30669 <y>3.3197150230</y> 30670 </vector> 30671 </point> 30672 <width> 30673 <real value="1.0000000000"/> 30674 </width> 30675 <origin> 30676 <real value="0.5000000000"/> 30677 </origin> 30678 <split> 30679 <bool value="true"/> 30680 </split> 30681 <t1> 30682 <radial_composite type="vector"> 30683 <radius> 30684 <real value="0.0243914882"/> 30685 </radius> 30686 <theta> 30687 <angle value="306.870209"/> 30688 </theta> 30689 </radial_composite> 30690 </t1> 30691 <t2> 30692 <radial_composite type="vector"> 30693 <radius> 30694 <real value="0.0243446607"/> 30695 </radius> 30696 <theta> 30697 <angle value="-52.326710"/> 30698 </theta> 30699 </radial_composite> 30700 </t2> 30701 <split_radius> 30702 <bool value="true"/> 30703 </split_radius> 30704 <split_angle> 30705 <bool value="true"/> 30706 </split_angle> 30707 </composite> 30708 </entry> 30709 <entry> 30710 <composite type="bline_point"> 30711 <point> 30712 <vector> 30713 <x>-1.3521900177</x> 30714 <y>3.3100805283</y> 30715 </vector> 30716 </point> 30717 <width> 30718 <real value="1.0000000000"/> 30719 </width> 30720 <origin> 30721 <real value="0.5000000000"/> 30722 </origin> 30723 <split> 30724 <bool value="true"/> 30725 </split> 30726 <t1> 30727 <radial_composite type="vector"> 30728 <radius> 30729 <real value="0.0334161270"/> 30730 </radius> 30731 <theta> 30732 <angle value="0.000000"/> 30733 </theta> 30734 </radial_composite> 30735 </t1> 30736 <t2> 30737 <radial_composite type="vector"> 30738 <radius> 30739 <real value="0.0336598993"/> 30740 </radius> 30741 <theta> 30742 <angle value="0.000000"/> 30743 </theta> 30744 </radial_composite> 30745 </t2> 30746 <split_radius> 30747 <bool value="true"/> 30748 </split_radius> 30749 <split_angle> 30750 <bool value="true"/> 30751 </split_angle> 30752 </composite> 30753 </entry> 30754 <entry> 30755 <composite type="bline_point"> 30756 <point> 30757 <vector> 30758 <x>-1.3280426264</x> 30759 <y>3.3197150230</y> 30760 </vector> 30761 </point> 30762 <width> 30763 <real value="1.0000000000"/> 30764 </width> 30765 <origin> 30766 <real value="0.5000000000"/> 30767 </origin> 30768 <split> 30769 <bool value="true"/> 30770 </split> 30771 <t1> 30772 <radial_composite type="vector"> 30773 <radius> 30774 <real value="0.0241966479"/> 30775 </radius> 30776 <theta> 30777 <angle value="52.782974"/> 30778 </theta> 30779 </radial_composite> 30780 </t1> 30781 <t2> 30782 <radial_composite type="vector"> 30783 <radius> 30784 <real value="0.0245383257"/> 30785 </radius> 30786 <theta> 30787 <angle value="52.675056"/> 30788 </theta> 30789 </radial_composite> 30790 </t2> 30791 <split_radius> 30792 <bool value="true"/> 30793 </split_radius> 30794 <split_angle> 30795 <bool value="true"/> 30796 </split_angle> 30797 </composite> 30798 </entry> 30799 <entry> 30800 <composite type="bline_point"> 30801 <point> 30802 <vector> 30803 <x>-1.3206033707</x> 30804 <y>3.3520333767</y> 30805 </vector> 30806 </point> 30807 <width> 30808 <real value="1.0000000000"/> 30809 </width> 30810 <origin> 30811 <real value="0.5000000000"/> 30812 </origin> 30813 <split> 30814 <bool value="true"/> 30815 </split> 30816 <t1> 30817 <radial_composite type="vector"> 30818 <radius> 30819 <real value="0.0451238601"/> 30820 </radius> 30821 <theta> 30822 <angle value="90.000000"/> 30823 </theta> 30824 </radial_composite> 30825 </t1> 30826 <t2> 30827 <radial_composite type="vector"> 30828 <radius> 30829 <real value="0.0000000000"/> 30830 </radius> 30831 <theta> 30832 <angle value="-180.000000"/> 30833 </theta> 30834 </radial_composite> 30835 </t2> 30836 <split_radius> 30837 <bool value="true"/> 30838 </split_radius> 30839 <split_angle> 30840 <bool value="true"/> 30841 </split_angle> 30842 </composite> 30843 </entry> 30844 <entry> 30845 <composite type="bline_point"> 30846 <point> 30847 <vector> 30848 <x>-1.3206033707</x> 30849 <y>3.4611842632</y> 30850 </vector> 30851 </point> 30852 <width> 30853 <real value="1.0000000000"/> 30854 </width> 30855 <origin> 30856 <real value="0.5000000000"/> 30857 </origin> 30858 <split> 30859 <bool value="true"/> 30860 </split> 30861 <t1> 30862 <radial_composite type="vector"> 30863 <radius> 30864 <real value="0.0000000000"/> 30865 </radius> 30866 <theta> 30867 <angle value="0.000000"/> 30868 </theta> 30869 </radial_composite> 30870 </t1> 30871 <t2> 30872 <radial_composite type="vector"> 30873 <radius> 30874 <real value="0.0000000000"/> 30875 </radius> 30876 <theta> 30877 <angle value="-180.000000"/> 30878 </theta> 30879 </radial_composite> 30880 </t2> 30881 <split_radius> 30882 <bool value="true"/> 30883 </split_radius> 30884 <split_angle> 30885 <bool value="true"/> 30886 </split_angle> 30887 </composite> 30888 </entry> 30889 <entry> 30890 <composite type="bline_point"> 30891 <point> 30892 <vector> 30893 <x>-1.2736500502</x> 30894 <y>3.4611842632</y> 30895 </vector> 30896 </point> 30897 <width> 30898 <real value="1.0000000000"/> 30899 </width> 30900 <origin> 30901 <real value="0.5000000000"/> 30902 </origin> 30903 <split> 30904 <bool value="true"/> 30905 </split> 30906 <t1> 30907 <radial_composite type="vector"> 30908 <radius> 30909 <real value="0.0000000000"/> 30910 </radius> 30911 <theta> 30912 <angle value="0.000000"/> 30913 </theta> 30914 </radial_composite> 30915 </t1> 30916 <t2> 30917 <radial_composite type="vector"> 30918 <radius> 30919 <real value="0.0000000000"/> 30920 </radius> 30921 <theta> 30922 <angle value="-180.000000"/> 30923 </theta> 30924 </radial_composite> 30925 </t2> 30926 <split_radius> 30927 <bool value="true"/> 30928 </split_radius> 30929 <split_angle> 30930 <bool value="true"/> 30931 </split_angle> 30932 </composite> 30933 </entry> 30934 <entry> 30935 <composite type="bline_point"> 30936 <point> 30937 <vector> 30938 <x>-1.2736500502</x> 30939 <y>3.3520333767</y> 30940 </vector> 30941 </point> 30942 <width> 30943 <real value="1.0000000000"/> 30944 </width> 30945 <origin> 30946 <real value="0.5000000000"/> 30947 </origin> 30948 <split> 30949 <bool value="true"/> 30950 </split> 30951 <t1> 30952 <radial_composite type="vector"> 30953 <radius> 30954 <real value="0.0000000000"/> 30955 </radius> 30956 <theta> 30957 <angle value="0.000000"/> 30958 </theta> 30959 </radial_composite> 30960 </t1> 30961 <t2> 30962 <radial_composite type="vector"> 30963 <radius> 30964 <real value="0.0773204593"/> 30965 </radius> 30966 <theta> 30967 <angle value="-90.000000"/> 30968 </theta> 30969 </radial_composite> 30970 </t2> 30971 <split_radius> 30972 <bool value="true"/> 30973 </split_radius> 30974 <split_angle> 30975 <bool value="true"/> 30976 </split_angle> 30977 </composite> 30978 </entry> 30979 <entry> 30980 <composite type="bline_point"> 30981 <point> 30982 <vector> 30983 <x>-1.2930411100</x> 30984 <y>3.2944700718</y> 30985 </vector> 30986 </point> 30987 <width> 30988 <real value="1.0000000000"/> 30989 </width> 30990 <origin> 30991 <real value="0.5000000000"/> 30992 </origin> 30993 <split> 30994 <bool value="true"/> 30995 </split> 30996 <t1> 30997 <radial_composite type="vector"> 30998 <radius> 30999 <real value="0.0541606259"/> 31000 </radius> 31001 <theta> 31002 <angle value="224.270081"/> 31003 </theta> 31004 </radial_composite> 31005 </t1> 31006 <t2> 31007 <radial_composite type="vector"> 31008 <radius> 31009 <real value="0.0541608583"/> 31010 </radius> 31011 <theta> 31012 <angle value="-135.729660"/> 31013 </theta> 31014 </radial_composite> 31015 </t2> 31016 <split_radius> 31017 <bool value="true"/> 31018 </split_radius> 31019 <split_angle> 31020 <bool value="true"/> 31021 </split_angle> 31022 </composite> 31023 </entry> 31024 <entry> 31025 <composite type="bline_point"> 31026 <point> 31027 <vector> 31028 <x>-1.3521900177</x> 31029 <y>3.2755665779</y> 31030 </vector> 31031 </point> 31032 <width> 31033 <real value="1.0000000000"/> 31034 </width> 31035 <origin> 31036 <real value="0.5000000000"/> 31037 </origin> 31038 <split> 31039 <bool value="true"/> 31040 </split> 31041 <t1> 31042 <radial_composite type="vector"> 31043 <radius> 31044 <real value="0.0795157425"/> 31045 </radius> 31046 <theta> 31047 <angle value="180.000000"/> 31048 </theta> 31049 </radial_composite> 31050 </t1> 31051 <t2> 31052 <radial_composite type="vector"> 31053 <radius> 31054 <real value="0.0792716372"/> 31055 </radius> 31056 <theta> 31057 <angle value="-180.000000"/> 31058 </theta> 31059 </radial_composite> 31060 </t2> 31061 <split_radius> 31062 <bool value="true"/> 31063 </split_radius> 31064 <split_angle> 31065 <bool value="true"/> 31066 </split_angle> 31067 </composite> 31068 </entry> 31069 <entry> 31070 <composite type="bline_point"> 31071 <point> 31072 <vector> 31073 <x>-1.4112169743</x> 31074 <y>3.2944700718</y> 31075 </vector> 31076 </point> 31077 <width> 31078 <real value="1.0000000000"/> 31079 </width> 31080 <origin> 31081 <real value="0.5000000000"/> 31082 </origin> 31083 <split> 31084 <bool value="true"/> 31085 </split> 31086 <t1> 31087 <radial_composite type="vector"> 31088 <radius> 31089 <real value="0.0541608583"/> 31090 </radius> 31091 <theta> 31092 <angle value="135.729660"/> 31093 </theta> 31094 </radial_composite> 31095 </t1> 31096 <t2> 31097 <radial_composite type="vector"> 31098 <radius> 31099 <real value="0.0541606259"/> 31100 </radius> 31101 <theta> 31102 <angle value="135.729919"/> 31103 </theta> 31104 </radial_composite> 31105 </t2> 31106 <split_radius> 31107 <bool value="true"/> 31108 </split_radius> 31109 <split_angle> 31110 <bool value="true"/> 31111 </split_angle> 31112 </composite> 31113 </entry> 31114 <entry> 31115 <composite type="bline_point"> 31116 <point> 31117 <vector> 31118 <x>-1.4306080341</x> 31119 <y>3.3520333767</y> 31120 </vector> 31121 </point> 31122 <width> 31123 <real value="1.0000000000"/> 31124 </width> 31125 <origin> 31126 <real value="0.5000000000"/> 31127 </origin> 31128 <split> 31129 <bool value="true"/> 31130 </split> 31131 <t1> 31132 <radial_composite type="vector"> 31133 <radius> 31134 <real value="0.0773204593"/> 31135 </radius> 31136 <theta> 31137 <angle value="90.000000"/> 31138 </theta> 31139 </radial_composite> 31140 </t1> 31141 <t2> 31142 <radial_composite type="vector"> 31143 <radius> 31144 <real value="0.0000000000"/> 31145 </radius> 31146 <theta> 31147 <angle value="-180.000000"/> 31148 </theta> 31149 </radial_composite> 31150 </t2> 31151 <split_radius> 31152 <bool value="true"/> 31153 </split_radius> 31154 <split_angle> 31155 <bool value="true"/> 31156 </split_angle> 31157 </composite> 31158 </entry> 31159 </bline> 31160 </param> 31161 </layer> 31162 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3353"> 31163 <param name="z_depth"> 31164 <real value="0.0000000000"/> 31165 </param> 31166 <param name="amount"> 31167 <real value="1.0000000000"/> 31168 </param> 31169 <param name="blend_method"> 31170 <integer value="0"/> 31171 </param> 31172 <param name="color" use=":color-text"/> 31173 <param name="origin"> 31174 <vector> 31175 <x>0.0000000000</x> 31176 <y>0.0000000000</y> 31177 </vector> 31178 </param> 31179 <param name="invert"> 31180 <bool value="false"/> 31181 </param> 31182 <param name="antialias"> 31183 <bool value="true"/> 31184 </param> 31185 <param name="feather"> 31186 <real value="0.0000000000"/> 31187 </param> 31188 <param name="blurtype"> 31189 <integer value="1"/> 31190 </param> 31191 <param name="winding_style"> 31192 <integer value="0"/> 31193 </param> 31194 <param name="bline"> 31195 <bline type="bline_point" loop="false"> 31196 <entry> 31197 <composite type="bline_point"> 31198 <point> 31199 <vector> 31200 <x>-1.0438469648</x> 31201 <y>3.4256951809</y> 31202 </vector> 31203 </point> 31204 <width> 31205 <real value="1.0000000000"/> 31206 </width> 31207 <origin> 31208 <real value="0.5000000000"/> 31209 </origin> 31210 <split> 31211 <bool value="true"/> 31212 </split> 31213 <t1> 31214 <radial_composite type="vector"> 31215 <radius> 31216 <real value="0.0000000000"/> 31217 </radius> 31218 <theta> 31219 <angle value="0.000000"/> 31220 </theta> 31221 </radial_composite> 31222 </t1> 31223 <t2> 31224 <radial_composite type="vector"> 31225 <radius> 31226 <real value="0.0000000000"/> 31227 </radius> 31228 <theta> 31229 <angle value="-180.000000"/> 31230 </theta> 31231 </radial_composite> 31232 </t2> 31233 <split_radius> 31234 <bool value="true"/> 31235 </split_radius> 31236 <split_angle> 31237 <bool value="true"/> 31238 </split_angle> 31239 </composite> 31240 </entry> 31241 <entry> 31242 <composite type="bline_point"> 31243 <point> 31244 <vector> 31245 <x>-1.0438469648</x> 31246 <y>3.3145925999</y> 31247 </vector> 31248 </point> 31249 <width> 31250 <real value="1.0000000000"/> 31251 </width> 31252 <origin> 31253 <real value="0.5000000000"/> 31254 </origin> 31255 <split> 31256 <bool value="true"/> 31257 </split> 31258 <t1> 31259 <radial_composite type="vector"> 31260 <radius> 31261 <real value="0.0000000000"/> 31262 </radius> 31263 <theta> 31264 <angle value="0.000000"/> 31265 </theta> 31266 </radial_composite> 31267 </t1> 31268 <t2> 31269 <radial_composite type="vector"> 31270 <radius> 31271 <real value="0.0000000000"/> 31272 </radius> 31273 <theta> 31274 <angle value="-180.000000"/> 31275 </theta> 31276 </radial_composite> 31277 </t2> 31278 <split_radius> 31279 <bool value="true"/> 31280 </split_radius> 31281 <split_angle> 31282 <bool value="true"/> 31283 </split_angle> 31284 </composite> 31285 </entry> 31286 <entry> 31287 <composite type="bline_point"> 31288 <point> 31289 <vector> 31290 <x>-1.0270171165</x> 31291 <y>3.3145925999</y> 31292 </vector> 31293 </point> 31294 <width> 31295 <real value="1.0000000000"/> 31296 </width> 31297 <origin> 31298 <real value="0.5000000000"/> 31299 </origin> 31300 <split> 31301 <bool value="true"/> 31302 </split> 31303 <t1> 31304 <radial_composite type="vector"> 31305 <radius> 31306 <real value="0.0000000000"/> 31307 </radius> 31308 <theta> 31309 <angle value="0.000000"/> 31310 </theta> 31311 </radial_composite> 31312 </t1> 31313 <t2> 31314 <radial_composite type="vector"> 31315 <radius> 31316 <real value="0.0575635764"/> 31317 </radius> 31318 <theta> 31319 <angle value="0.000000"/> 31320 </theta> 31321 </radial_composite> 31322 </t2> 31323 <split_radius> 31324 <bool value="true"/> 31325 </split_radius> 31326 <split_angle> 31327 <bool value="true"/> 31328 </split_angle> 31329 </composite> 31330 </entry> 31331 <entry> 31332 <composite type="bline_point"> 31333 <point> 31334 <vector> 31335 <x>-0.9831127524</x> 31336 <y>3.3288617134</y> 31337 </vector> 31338 </point> 31339 <width> 31340 <real value="1.0000000000"/> 31341 </width> 31342 <origin> 31343 <real value="0.5000000000"/> 31344 </origin> 31345 <split> 31346 <bool value="true"/> 31347 </split> 31348 <t1> 31349 <radial_composite type="vector"> 31350 <radius> 31351 <real value="0.0415834548"/> 31352 </radius> 31353 <theta> 31354 <angle value="43.336586"/> 31355 </theta> 31356 </radial_composite> 31357 </t1> 31358 <t2> 31359 <radial_composite type="vector"> 31360 <radius> 31361 <real value="0.0417611096"/> 31362 </radius> 31363 <theta> 31364 <angle value="43.106407"/> 31365 </theta> 31366 </radial_composite> 31367 </t2> 31368 <split_radius> 31369 <bool value="true"/> 31370 </split_radius> 31371 <split_angle> 31372 <bool value="true"/> 31373 </split_angle> 31374 </composite> 31375 </entry> 31376 <entry> 31377 <composite type="bline_point"> 31378 <point> 31379 <vector> 31380 <x>-0.9678681493</x> 31381 <y>3.3703267574</y> 31382 </vector> 31383 </point> 31384 <width> 31385 <real value="1.0000000000"/> 31386 </width> 31387 <origin> 31388 <real value="0.5000000000"/> 31389 </origin> 31390 <split> 31391 <bool value="true"/> 31392 </split> 31393 <t1> 31394 <radial_composite type="vector"> 31395 <radius> 31396 <real value="0.0543925377"/> 31397 </radius> 31398 <theta> 31399 <angle value="90.000000"/> 31400 </theta> 31401 </radial_composite> 31402 </t1> 31403 <t2> 31404 <radial_composite type="vector"> 31405 <radius> 31406 <real value="0.0541487654"/> 31407 </radius> 31408 <theta> 31409 <angle value="-270.000000"/> 31410 </theta> 31411 </radial_composite> 31412 </t2> 31413 <split_radius> 31414 <bool value="true"/> 31415 </split_radius> 31416 <split_angle> 31417 <bool value="true"/> 31418 </split_angle> 31419 </composite> 31420 </entry> 31421 <entry> 31422 <composite type="bline_point"> 31423 <point> 31424 <vector> 31425 <x>-0.9829908609</x> 31426 <y>3.4115481377</y> 31427 </vector> 31428 </point> 31429 <width> 31430 <real value="1.0000000000"/> 31431 </width> 31432 <origin> 31433 <real value="0.5000000000"/> 31434 </origin> 31435 <split> 31436 <bool value="true"/> 31437 </split> 31438 <t1> 31439 <radial_composite type="vector"> 31440 <radius> 31441 <real value="0.0414165532"/> 31442 </radius> 31443 <theta> 31444 <angle value="136.909348"/> 31445 </theta> 31446 </radial_composite> 31447 </t1> 31448 <t2> 31449 <radial_composite type="vector"> 31450 <radius> 31451 <real value="0.0414163100"/> 31452 </radius> 31453 <theta> 31454 <angle value="136.909027"/> 31455 </theta> 31456 </radial_composite> 31457 </t2> 31458 <split_radius> 31459 <bool value="true"/> 31460 </split_radius> 31461 <split_angle> 31462 <bool value="true"/> 31463 </split_angle> 31464 </composite> 31465 </entry> 31466 <entry> 31467 <composite type="bline_point"> 31468 <point> 31469 <vector> 31470 <x>-1.0270171165</x> 31471 <y>3.4256951809</y> 31472 </vector> 31473 </point> 31474 <width> 31475 <real value="1.0000000000"/> 31476 </width> 31477 <origin> 31478 <real value="0.5000000000"/> 31479 </origin> 31480 <split> 31481 <bool value="true"/> 31482 </split> 31483 <t1> 31484 <radial_composite type="vector"> 31485 <radius> 31486 <real value="0.0578073487"/> 31487 </radius> 31488 <theta> 31489 <angle value="180.000000"/> 31490 </theta> 31491 </radial_composite> 31492 </t1> 31493 <t2> 31494 <radial_composite type="vector"> 31495 <radius> 31496 <real value="0.0000000000"/> 31497 </radius> 31498 <theta> 31499 <angle value="-180.000000"/> 31500 </theta> 31501 </radial_composite> 31502 </t2> 31503 <split_radius> 31504 <bool value="true"/> 31505 </split_radius> 31506 <split_angle> 31507 <bool value="true"/> 31508 </split_angle> 31509 </composite> 31510 </entry> 31511 <entry> 31512 <composite type="bline_point"> 31513 <point> 31514 <vector> 31515 <x>-1.0438469648</x> 31516 <y>3.4256951809</y> 31517 </vector> 31518 </point> 31519 <width> 31520 <real value="1.0000000000"/> 31521 </width> 31522 <origin> 31523 <real value="0.5000000000"/> 31524 </origin> 31525 <split> 31526 <bool value="true"/> 31527 </split> 31528 <t1> 31529 <radial_composite type="vector"> 31530 <radius> 31531 <real value="0.0000000000"/> 31532 </radius> 31533 <theta> 31534 <angle value="0.000000"/> 31535 </theta> 31536 </radial_composite> 31537 </t1> 31538 <t2> 31539 <radial_composite type="vector"> 31540 <radius> 31541 <real value="0.0000000000"/> 31542 </radius> 31543 <theta> 31544 <angle value="-180.000000"/> 31545 </theta> 31546 </radial_composite> 31547 </t2> 31548 <split_radius> 31549 <bool value="true"/> 31550 </split_radius> 31551 <split_angle> 31552 <bool value="true"/> 31553 </split_angle> 31554 </composite> 31555 </entry> 31556 <entry> 31557 <composite type="bline_point"> 31558 <point> 31559 <vector> 31560 <x>-1.0438469648</x> 31561 <y>3.4256951809</y> 31562 </vector> 31563 </point> 31564 <width> 31565 <real value="1.0000000000"/> 31566 </width> 31567 <origin> 31568 <real value="0.5000000000"/> 31569 </origin> 31570 <split> 31571 <bool value="true"/> 31572 </split> 31573 <t1> 31574 <radial_composite type="vector"> 31575 <radius> 31576 <real value="0.0000000000"/> 31577 </radius> 31578 <theta> 31579 <angle value="0.000000"/> 31580 </theta> 31581 </radial_composite> 31582 </t1> 31583 <t2> 31584 <radial_composite type="vector"> 31585 <radius> 31586 <real value="0.0000000000"/> 31587 </radius> 31588 <theta> 31589 <angle value="-180.000000"/> 31590 </theta> 31591 </radial_composite> 31592 </t2> 31593 <split_radius> 31594 <bool value="true"/> 31595 </split_radius> 31596 <split_angle> 31597 <bool value="true"/> 31598 </split_angle> 31599 </composite> 31600 </entry> 31601 <entry> 31602 <composite type="bline_point"> 31603 <point> 31604 <vector> 31605 <x>-1.0908002853</x> 31606 <y>3.4611842632</y> 31607 </vector> 31608 </point> 31609 <width> 31610 <real value="1.0000000000"/> 31611 </width> 31612 <origin> 31613 <real value="0.5000000000"/> 31614 </origin> 31615 <split> 31616 <bool value="true"/> 31617 </split> 31618 <t1> 31619 <radial_composite type="vector"> 31620 <radius> 31621 <real value="0.0000000000"/> 31622 </radius> 31623 <theta> 31624 <angle value="0.000000"/> 31625 </theta> 31626 </radial_composite> 31627 </t1> 31628 <t2> 31629 <radial_composite type="vector"> 31630 <radius> 31631 <real value="0.0000000000"/> 31632 </radius> 31633 <theta> 31634 <angle value="-180.000000"/> 31635 </theta> 31636 </radial_composite> 31637 </t2> 31638 <split_radius> 31639 <bool value="true"/> 31640 </split_radius> 31641 <split_angle> 31642 <bool value="true"/> 31643 </split_angle> 31644 </composite> 31645 </entry> 31646 <entry> 31647 <composite type="bline_point"> 31648 <point> 31649 <vector> 31650 <x>-1.0412858725</x> 31651 <y>3.4611842632</y> 31652 </vector> 31653 </point> 31654 <width> 31655 <real value="1.0000000000"/> 31656 </width> 31657 <origin> 31658 <real value="0.5000000000"/> 31659 </origin> 31660 <split> 31661 <bool value="true"/> 31662 </split> 31663 <t1> 31664 <radial_composite type="vector"> 31665 <radius> 31666 <real value="0.0000000000"/> 31667 </radius> 31668 <theta> 31669 <angle value="0.000000"/> 31670 </theta> 31671 </radial_composite> 31672 </t1> 31673 <t2> 31674 <radial_composite type="vector"> 31675 <radius> 31676 <real value="0.0829302205"/> 31677 </radius> 31678 <theta> 31679 <angle value="0.000000"/> 31680 </theta> 31681 </radial_composite> 31682 </t2> 31683 <split_radius> 31684 <bool value="true"/> 31685 </split_radius> 31686 <split_angle> 31687 <bool value="true"/> 31688 </split_angle> 31689 </composite> 31690 </entry> 31691 <entry> 31692 <composite type="bline_point"> 31693 <point> 31694 <vector> 31695 <x>-0.9795760512</x> 31696 <y>3.4552085400</y> 31697 </vector> 31698 </point> 31699 <width> 31700 <real value="1.0000000000"/> 31701 </width> 31702 <origin> 31703 <real value="0.5000000000"/> 31704 </origin> 31705 <split> 31706 <bool value="true"/> 31707 </split> 31708 <t1> 31709 <radial_composite type="vector"> 31710 <radius> 31711 <real value="0.0422165823"/> 31712 </radius> 31713 <theta> 31714 <angle value="343.554718"/> 31715 </theta> 31716 </radial_composite> 31717 </t1> 31718 <t2> 31719 <radial_composite type="vector"> 31720 <radius> 31721 <real value="0.0423828640"/> 31722 </radius> 31723 <theta> 31724 <angle value="-16.036238"/> 31725 </theta> 31726 </radial_composite> 31727 </t2> 31728 <split_radius> 31729 <bool value="true"/> 31730 </split_radius> 31731 <split_angle> 31732 <bool value="true"/> 31733 </split_angle> 31734 </composite> 31735 </entry> 31736 <entry> 31737 <composite type="bline_point"> 31738 <point> 31739 <vector> 31740 <x>-0.9446964264</x> 31741 <y>3.4352076054</y> 31742 </vector> 31743 </point> 31744 <width> 31745 <real value="1.0000000000"/> 31746 </width> 31747 <origin> 31748 <real value="0.5000000000"/> 31749 </origin> 31750 <split> 31751 <bool value="true"/> 31752 </split> 31753 <t1> 31754 <radial_composite type="vector"> 31755 <radius> 31756 <real value="0.0405342884"/> 31757 </radius> 31758 <theta> 31759 <angle value="315.731293"/> 31760 </theta> 31761 </radial_composite> 31762 </t1> 31763 <t2> 31764 <radial_composite type="vector"> 31765 <radius> 31766 <real value="0.0355358048"/> 31767 </radius> 31768 <theta> 31769 <angle value="-43.887470"/> 31770 </theta> 31771 </radial_composite> 31772 </t2> 31773 <split_radius> 31774 <bool value="true"/> 31775 </split_radius> 31776 <split_angle> 31777 <bool value="true"/> 31778 </split_angle> 31779 </composite> 31780 </entry> 31781 <entry> 31782 <composite type="bline_point"> 31783 <point> 31784 <vector> 31785 <x>-0.9256712198</x> 31786 <y>3.4067916870</y> 31787 </vector> 31788 </point> 31789 <width> 31790 <real value="1.0000000000"/> 31791 </width> 31792 <origin> 31793 <real value="0.5000000000"/> 31794 </origin> 31795 <split> 31796 <bool value="true"/> 31797 </split> 31798 <t1> 31799 <radial_composite type="vector"> 31800 <radius> 31801 <real value="0.0345161924"/> 31802 </radius> 31803 <theta> 31804 <angle value="291.124878"/> 31805 </theta> 31806 </radial_composite> 31807 </t1> 31808 <t2> 31809 <radial_composite type="vector"> 31810 <radius> 31811 <real value="0.0345160724"/> 31812 </radius> 31813 <theta> 31814 <angle value="-68.875610"/> 31815 </theta> 31816 </radial_composite> 31817 </t2> 31818 <split_radius> 31819 <bool value="true"/> 31820 </split_radius> 31821 <split_angle> 31822 <bool value="true"/> 31823 </split_angle> 31824 </composite> 31825 </entry> 31826 <entry> 31827 <composite type="bline_point"> 31828 <point> 31829 <vector> 31830 <x>-0.9194515347</x> 31831 <y>3.3703267574</y> 31832 </vector> 31833 </point> 31834 <width> 31835 <real value="1.0000000000"/> 31836 </width> 31837 <origin> 31838 <real value="0.5000000000"/> 31839 </origin> 31840 <split> 31841 <bool value="true"/> 31842 </split> 31843 <t1> 31844 <radial_composite type="vector"> 31845 <radius> 31846 <real value="0.0407332937"/> 31847 </radius> 31848 <theta> 31849 <angle value="270.000000"/> 31850 </theta> 31851 </radial_composite> 31852 </t1> 31853 <t2> 31854 <radial_composite type="vector"> 31855 <radius> 31856 <real value="0.0412211714"/> 31857 </radius> 31858 <theta> 31859 <angle value="-90.000000"/> 31860 </theta> 31861 </radial_composite> 31862 </t2> 31863 <split_radius> 31864 <bool value="true"/> 31865 </split_radius> 31866 <split_angle> 31867 <bool value="true"/> 31868 </split_angle> 31869 </composite> 31870 </entry> 31871 <entry> 31872 <composite type="bline_point"> 31873 <point> 31874 <vector> 31875 <x>-0.9256712198</x> 31876 <y>3.3334960938</y> 31877 </vector> 31878 </point> 31879 <width> 31880 <real value="1.0000000000"/> 31881 </width> 31882 <origin> 31883 <real value="0.5000000000"/> 31884 </origin> 31885 <split> 31886 <bool value="true"/> 31887 </split> 31888 <t1> 31889 <radial_composite type="vector"> 31890 <radius> 31891 <real value="0.0347435744"/> 31892 </radius> 31893 <theta> 31894 <angle value="249.020508"/> 31895 </theta> 31896 </radial_composite> 31897 </t1> 31898 <t2> 31899 <radial_composite type="vector"> 31900 <radius> 31901 <real value="0.0345161924"/> 31902 </radius> 31903 <theta> 31904 <angle value="-111.124908"/> 31905 </theta> 31906 </radial_composite> 31907 </t2> 31908 <split_radius> 31909 <bool value="true"/> 31910 </split_radius> 31911 <split_angle> 31912 <bool value="true"/> 31913 </split_angle> 31914 </composite> 31915 </entry> 31916 <entry> 31917 <composite type="bline_point"> 31918 <point> 31919 <vector> 31920 <x>-0.9446964264</x> 31921 <y>3.3050801754</y> 31922 </vector> 31923 </point> 31924 <width> 31925 <real value="1.0000000000"/> 31926 </width> 31927 <origin> 31928 <real value="0.5000000000"/> 31929 </origin> 31930 <split> 31931 <bool value="true"/> 31932 </split> 31933 <t1> 31934 <radial_composite type="vector"> 31935 <radius> 31936 <real value="0.0355360357"/> 31937 </radius> 31938 <theta> 31939 <angle value="223.887848"/> 31940 </theta> 31941 </radial_composite> 31942 </t1> 31943 <t2> 31944 <radial_composite type="vector"> 31945 <radius> 31946 <real value="0.0407094425"/> 31947 </radius> 31948 <theta> 31949 <angle value="-135.971130"/> 31950 </theta> 31951 </radial_composite> 31952 </t2> 31953 <split_radius> 31954 <bool value="true"/> 31955 </split_radius> 31956 <split_angle> 31957 <bool value="true"/> 31958 </split_angle> 31959 </composite> 31960 </entry> 31961 <entry> 31962 <composite type="bline_point"> 31963 <point> 31964 <vector> 31965 <x>-0.9798199534</x> 31966 <y>3.2849574089</y> 31967 </vector> 31968 </point> 31969 <width> 31970 <real value="1.0000000000"/> 31971 </width> 31972 <origin> 31973 <real value="0.5000000000"/> 31974 </origin> 31975 <split> 31976 <bool value="true"/> 31977 </split> 31978 <t1> 31979 <radial_composite type="vector"> 31980 <radius> 31981 <real value="0.0426847246"/> 31982 </radius> 31983 <theta> 31984 <angle value="196.259903"/> 31985 </theta> 31986 </radial_composite> 31987 </t1> 31988 <t2> 31989 <radial_composite type="vector"> 31990 <radius> 31991 <real value="0.0426172036"/> 31992 </radius> 31993 <theta> 31994 <angle value="-164.054276"/> 31995 </theta> 31996 </radial_composite> 31997 </t2> 31998 <split_radius> 31999 <bool value="true"/> 32000 </split_radius> 32001 <split_angle> 32002 <bool value="true"/> 32003 </split_angle> 32004 </composite> 32005 </entry> 32006 <entry> 32007 <composite type="bline_point"> 32008 <point> 32009 <vector> 32010 <x>-1.0412858725</x> 32011 <y>3.2791032791</y> 32012 </vector> 32013 </point> 32014 <width> 32015 <real value="1.0000000000"/> 32016 </width> 32017 <origin> 32018 <real value="0.5000000000"/> 32019 </origin> 32020 <split> 32021 <bool value="true"/> 32022 </split> 32023 <t1> 32024 <radial_composite type="vector"> 32025 <radius> 32026 <real value="0.0819544651"/> 32027 </radius> 32028 <theta> 32029 <angle value="180.000000"/> 32030 </theta> 32031 </radial_composite> 32032 </t1> 32033 <t2> 32034 <radial_composite type="vector"> 32035 <radius> 32036 <real value="0.0000000000"/> 32037 </radius> 32038 <theta> 32039 <angle value="-180.000000"/> 32040 </theta> 32041 </radial_composite> 32042 </t2> 32043 <split_radius> 32044 <bool value="true"/> 32045 </split_radius> 32046 <split_angle> 32047 <bool value="true"/> 32048 </split_angle> 32049 </composite> 32050 </entry> 32051 <entry> 32052 <composite type="bline_point"> 32053 <point> 32054 <vector> 32055 <x>-1.0908002853</x> 32056 <y>3.2791032791</y> 32057 </vector> 32058 </point> 32059 <width> 32060 <real value="1.0000000000"/> 32061 </width> 32062 <origin> 32063 <real value="0.5000000000"/> 32064 </origin> 32065 <split> 32066 <bool value="true"/> 32067 </split> 32068 <t1> 32069 <radial_composite type="vector"> 32070 <radius> 32071 <real value="0.0000000000"/> 32072 </radius> 32073 <theta> 32074 <angle value="0.000000"/> 32075 </theta> 32076 </radial_composite> 32077 </t1> 32078 <t2> 32079 <radial_composite type="vector"> 32080 <radius> 32081 <real value="0.0000000000"/> 32082 </radius> 32083 <theta> 32084 <angle value="-180.000000"/> 32085 </theta> 32086 </radial_composite> 32087 </t2> 32088 <split_radius> 32089 <bool value="true"/> 32090 </split_radius> 32091 <split_angle> 32092 <bool value="true"/> 32093 </split_angle> 32094 </composite> 32095 </entry> 32096 <entry> 32097 <composite type="bline_point"> 32098 <point> 32099 <vector> 32100 <x>-1.0908002853</x> 32101 <y>3.4611842632</y> 32102 </vector> 32103 </point> 32104 <width> 32105 <real value="1.0000000000"/> 32106 </width> 32107 <origin> 32108 <real value="0.5000000000"/> 32109 </origin> 32110 <split> 32111 <bool value="true"/> 32112 </split> 32113 <t1> 32114 <radial_composite type="vector"> 32115 <radius> 32116 <real value="0.0000000000"/> 32117 </radius> 32118 <theta> 32119 <angle value="0.000000"/> 32120 </theta> 32121 </radial_composite> 32122 </t1> 32123 <t2> 32124 <radial_composite type="vector"> 32125 <radius> 32126 <real value="0.0000000000"/> 32127 </radius> 32128 <theta> 32129 <angle value="-180.000000"/> 32130 </theta> 32131 </radial_composite> 32132 </t2> 32133 <split_radius> 32134 <bool value="true"/> 32135 </split_radius> 32136 <split_angle> 32137 <bool value="true"/> 32138 </split_angle> 32139 </composite> 32140 </entry> 32141 <entry> 32142 <composite type="bline_point"> 32143 <point> 32144 <vector> 32145 <x>-1.0438469648</x> 32146 <y>3.4256951809</y> 32147 </vector> 32148 </point> 32149 <width> 32150 <real value="1.0000000000"/> 32151 </width> 32152 <origin> 32153 <real value="0.5000000000"/> 32154 </origin> 32155 <split> 32156 <bool value="true"/> 32157 </split> 32158 <t1> 32159 <radial_composite type="vector"> 32160 <radius> 32161 <real value="0.0000000000"/> 32162 </radius> 32163 <theta> 32164 <angle value="0.000000"/> 32165 </theta> 32166 </radial_composite> 32167 </t1> 32168 <t2> 32169 <radial_composite type="vector"> 32170 <radius> 32171 <real value="0.0000000000"/> 32172 </radius> 32173 <theta> 32174 <angle value="-180.000000"/> 32175 </theta> 32176 </radial_composite> 32177 </t2> 32178 <split_radius> 32179 <bool value="true"/> 32180 </split_radius> 32181 <split_angle> 32182 <bool value="true"/> 32183 </split_angle> 32184 </composite> 32185 </entry> 32186 </bline> 32187 </param> 32188 </layer> 32189 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3355"> 32190 <param name="z_depth"> 32191 <real value="0.0000000000"/> 32192 </param> 32193 <param name="amount"> 32194 <real value="1.0000000000"/> 32195 </param> 32196 <param name="blend_method"> 32197 <integer value="0"/> 32198 </param> 32199 <param name="color" use=":color-text"/> 32200 <param name="origin"> 32201 <vector> 32202 <x>0.0000000000</x> 32203 <y>0.0000000000</y> 32204 </vector> 32205 </param> 32206 <param name="invert"> 32207 <bool value="false"/> 32208 </param> 32209 <param name="antialias"> 32210 <bool value="true"/> 32211 </param> 32212 <param name="feather"> 32213 <real value="0.0000000000"/> 32214 </param> 32215 <param name="blurtype"> 32216 <integer value="1"/> 32217 </param> 32218 <param name="winding_style"> 32219 <integer value="0"/> 32220 </param> 32221 <param name="bline"> 32222 <bline type="bline_point" loop="true"> 32223 <entry> 32224 <composite type="bline_point"> 32225 <point> 32226 <vector> 32227 <x>-0.7466022968</x> 32228 <y>3.4611842632</y> 32229 </vector> 32230 </point> 32231 <width> 32232 <real value="1.0000000000"/> 32233 </width> 32234 <origin> 32235 <real value="0.5000000000"/> 32236 </origin> 32237 <split> 32238 <bool value="true"/> 32239 </split> 32240 <t1> 32241 <radial_composite type="vector"> 32242 <radius> 32243 <real value="0.0000000000"/> 32244 </radius> 32245 <theta> 32246 <angle value="0.000000"/> 32247 </theta> 32248 </radial_composite> 32249 </t1> 32250 <t2> 32251 <radial_composite type="vector"> 32252 <radius> 32253 <real value="0.0000000000"/> 32254 </radius> 32255 <theta> 32256 <angle value="-180.000000"/> 32257 </theta> 32258 </radial_composite> 32259 </t2> 32260 <split_radius> 32261 <bool value="true"/> 32262 </split_radius> 32263 <split_angle> 32264 <bool value="true"/> 32265 </split_angle> 32266 </composite> 32267 </entry> 32268 <entry> 32269 <composite type="bline_point"> 32270 <point> 32271 <vector> 32272 <x>-0.6996489763</x> 32273 <y>3.4611842632</y> 32274 </vector> 32275 </point> 32276 <width> 32277 <real value="1.0000000000"/> 32278 </width> 32279 <origin> 32280 <real value="0.5000000000"/> 32281 </origin> 32282 <split> 32283 <bool value="true"/> 32284 </split> 32285 <t1> 32286 <radial_composite type="vector"> 32287 <radius> 32288 <real value="0.0000000000"/> 32289 </radius> 32290 <theta> 32291 <angle value="0.000000"/> 32292 </theta> 32293 </radial_composite> 32294 </t1> 32295 <t2> 32296 <radial_composite type="vector"> 32297 <radius> 32298 <real value="0.0000000000"/> 32299 </radius> 32300 <theta> 32301 <angle value="-180.000000"/> 32302 </theta> 32303 </radial_composite> 32304 </t2> 32305 <split_radius> 32306 <bool value="true"/> 32307 </split_radius> 32308 <split_angle> 32309 <bool value="true"/> 32310 </split_angle> 32311 </composite> 32312 </entry> 32313 <entry> 32314 <composite type="bline_point"> 32315 <point> 32316 <vector> 32317 <x>-0.6996489763</x> 32318 <y>3.2791032791</y> 32319 </vector> 32320 </point> 32321 <width> 32322 <real value="1.0000000000"/> 32323 </width> 32324 <origin> 32325 <real value="0.5000000000"/> 32326 </origin> 32327 <split> 32328 <bool value="true"/> 32329 </split> 32330 <t1> 32331 <radial_composite type="vector"> 32332 <radius> 32333 <real value="0.0000000000"/> 32334 </radius> 32335 <theta> 32336 <angle value="0.000000"/> 32337 </theta> 32338 </radial_composite> 32339 </t1> 32340 <t2> 32341 <radial_composite type="vector"> 32342 <radius> 32343 <real value="0.0000000000"/> 32344 </radius> 32345 <theta> 32346 <angle value="-180.000000"/> 32347 </theta> 32348 </radial_composite> 32349 </t2> 32350 <split_radius> 32351 <bool value="true"/> 32352 </split_radius> 32353 <split_angle> 32354 <bool value="true"/> 32355 </split_angle> 32356 </composite> 32357 </entry> 32358 <entry> 32359 <composite type="bline_point"> 32360 <point> 32361 <vector> 32362 <x>-0.7466022968</x> 32363 <y>3.2791032791</y> 32364 </vector> 32365 </point> 32366 <width> 32367 <real value="1.0000000000"/> 32368 </width> 32369 <origin> 32370 <real value="0.5000000000"/> 32371 </origin> 32372 <split> 32373 <bool value="true"/> 32374 </split> 32375 <t1> 32376 <radial_composite type="vector"> 32377 <radius> 32378 <real value="0.0000000000"/> 32379 </radius> 32380 <theta> 32381 <angle value="0.000000"/> 32382 </theta> 32383 </radial_composite> 32384 </t1> 32385 <t2> 32386 <radial_composite type="vector"> 32387 <radius> 32388 <real value="0.0000000000"/> 32389 </radius> 32390 <theta> 32391 <angle value="-180.000000"/> 32392 </theta> 32393 </radial_composite> 32394 </t2> 32395 <split_radius> 32396 <bool value="true"/> 32397 </split_radius> 32398 <split_angle> 32399 <bool value="true"/> 32400 </split_angle> 32401 </composite> 32402 </entry> 32403 </bline> 32404 </param> 32405 </layer> 32406 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="path3357"> 32407 <param name="z_depth"> 32408 <real value="0.0000000000"/> 32409 </param> 32410 <param name="amount"> 32411 <real value="1.0000000000"/> 32412 </param> 32413 <param name="blend_method"> 32414 <integer value="0"/> 32415 </param> 32416 <param name="color" use=":color-text"/> 32417 <param name="origin"> 32418 <vector> 32419 <x>0.0000000000</x> 32420 <y>0.0000000000</y> 32421 </vector> 32422 </param> 32423 <param name="invert"> 32424 <bool value="false"/> 32425 </param> 32426 <param name="antialias"> 32427 <bool value="true"/> 32428 </param> 32429 <param name="feather"> 32430 <real value="0.0000000000"/> 32431 </param> 32432 <param name="blurtype"> 32433 <integer value="1"/> 32434 </param> 32435 <param name="winding_style"> 32436 <integer value="0"/> 32437 </param> 32438 <param name="bline"> 32439 <bline type="bline_point" loop="false"> 32440 <entry> 32441 <composite type="bline_point"> 32442 <point> 32443 <vector> 32444 <x>-0.4333809316</x> 32445 <y>3.4304513931</y> 32446 </vector> 32447 </point> 32448 <width> 32449 <real value="1.0000000000"/> 32450 </width> 32451 <origin> 32452 <real value="0.5000000000"/> 32453 </origin> 32454 <split> 32455 <bool value="true"/> 32456 </split> 32457 <t1> 32458 <radial_composite type="vector"> 32459 <radius> 32460 <real value="0.0000000000"/> 32461 </radius> 32462 <theta> 32463 <angle value="0.000000"/> 32464 </theta> 32465 </radial_composite> 32466 </t1> 32467 <t2> 32468 <radial_composite type="vector"> 32469 <radius> 32470 <real value="0.0429285769"/> 32471 </radius> 32472 <theta> 32473 <angle value="-180.000000"/> 32474 </theta> 32475 </radial_composite> 32476 </t2> 32477 <split_radius> 32478 <bool value="true"/> 32479 </split_radius> 32480 <split_angle> 32481 <bool value="true"/> 32482 </split_angle> 32483 </composite> 32484 </entry> 32485 <entry> 32486 <composite type="bline_point"> 32487 <point> 32488 <vector> 32489 <x>-0.4666750133</x> 32490 <y>3.4145970345</y> 32491 </vector> 32492 </point> 32493 <width> 32494 <real value="1.0000000000"/> 32495 </width> 32496 <origin> 32497 <real value="0.5000000000"/> 32498 </origin> 32499 <split> 32500 <bool value="true"/> 32501 </split> 32502 <t1> 32503 <radial_composite type="vector"> 32504 <radius> 32505 <real value="0.0395628405"/> 32506 </radius> 32507 <theta> 32508 <angle value="233.271393"/> 32509 </theta> 32510 </radial_composite> 32511 </t1> 32512 <t2> 32513 <radial_composite type="vector"> 32514 <radius> 32515 <real value="0.0395628405"/> 32516 </radius> 32517 <theta> 32518 <angle value="-126.728592"/> 32519 </theta> 32520 </radial_composite> 32521 </t2> 32522 <split_radius> 32523 <bool value="true"/> 32524 </split_radius> 32525 <split_angle> 32526 <bool value="true"/> 32527 </split_angle> 32528 </composite> 32529 </entry> 32530 <entry> 32531 <composite type="bline_point"> 32532 <point> 32533 <vector> 32534 <x>-0.4785048068</x> 32535 <y>3.3699610233</y> 32536 </vector> 32537 </point> 32538 <width> 32539 <real value="1.0000000000"/> 32540 </width> 32541 <origin> 32542 <real value="0.5000000000"/> 32543 </origin> 32544 <split> 32545 <bool value="true"/> 32546 </split> 32547 <t1> 32548 <radial_composite type="vector"> 32549 <radius> 32550 <real value="0.0575632433"/> 32551 </radius> 32552 <theta> 32553 <angle value="-90.000000"/> 32554 </theta> 32555 </radial_composite> 32556 </t1> 32557 <t2> 32558 <radial_composite type="vector"> 32559 <radius> 32560 <real value="0.0573194710"/> 32561 </radius> 32562 <theta> 32563 <angle value="-90.000000"/> 32564 </theta> 32565 </radial_composite> 32566 </t2> 32567 <split_radius> 32568 <bool value="true"/> 32569 </split_radius> 32570 <split_angle> 32571 <bool value="true"/> 32572 </split_angle> 32573 </composite> 32574 </entry> 32575 <entry> 32576 <composite type="bline_point"> 32577 <point> 32578 <vector> 32579 <x>-0.4666750133</x> 32580 <y>3.3254468441</y> 32581 </vector> 32582 </point> 32583 <width> 32584 <real value="1.0000000000"/> 32585 </width> 32586 <origin> 32587 <real value="0.5000000000"/> 32588 </origin> 32589 <split> 32590 <bool value="true"/> 32591 </split> 32592 <t1> 32593 <radial_composite type="vector"> 32594 <radius> 32595 <real value="0.0395628405"/> 32596 </radius> 32597 <theta> 32598 <angle value="306.728577"/> 32599 </theta> 32600 </radial_composite> 32601 </t1> 32602 <t2> 32603 <radial_composite type="vector"> 32604 <radius> 32605 <real value="0.0395628405"/> 32606 </radius> 32607 <theta> 32608 <angle value="-53.271412"/> 32609 </theta> 32610 </radial_composite> 32611 </t2> 32612 <split_radius> 32613 <bool value="true"/> 32614 </split_radius> 32615 <split_angle> 32616 <bool value="true"/> 32617 </split_angle> 32618 </composite> 32619 </entry> 32620 <entry> 32621 <composite type="bline_point"> 32622 <point> 32623 <vector> 32624 <x>-0.4333809316</x> 32625 <y>3.3095924854</y> 32626 </vector> 32627 </point> 32628 <width> 32629 <real value="1.0000000000"/> 32630 </width> 32631 <origin> 32632 <real value="0.5000000000"/> 32633 </origin> 32634 <split> 32635 <bool value="true"/> 32636 </split> 32637 <t1> 32638 <radial_composite type="vector"> 32639 <radius> 32640 <real value="0.0429285769"/> 32641 </radius> 32642 <theta> 32643 <angle value="0.000000"/> 32644 </theta> 32645 </radial_composite> 32646 </t1> 32647 <t2> 32648 <radial_composite type="vector"> 32649 <radius> 32650 <real value="0.0431726823"/> 32651 </radius> 32652 <theta> 32653 <angle value="0.000000"/> 32654 </theta> 32655 </radial_composite> 32656 </t2> 32657 <split_radius> 32658 <bool value="true"/> 32659 </split_radius> 32660 <split_angle> 32661 <bool value="true"/> 32662 </split_angle> 32663 </composite> 32664 </entry> 32665 <entry> 32666 <composite type="bline_point"> 32667 <point> 32668 <vector> 32669 <x>-0.3999648094</x> 32670 <y>3.3254468441</y> 32671 </vector> 32672 </point> 32673 <width> 32674 <real value="1.0000000000"/> 32675 </width> 32676 <origin> 32677 <real value="0.5000000000"/> 32678 </origin> 32679 <split> 32680 <bool value="true"/> 32681 </split> 32682 <t1> 32683 <radial_composite type="vector"> 32684 <radius> 32685 <real value="0.0395628405"/> 32686 </radius> 32687 <theta> 32688 <angle value="53.271412"/> 32689 </theta> 32690 </radial_composite> 32691 </t1> 32692 <t2> 32693 <radial_composite type="vector"> 32694 <radius> 32695 <real value="0.0395628405"/> 32696 </radius> 32697 <theta> 32698 <angle value="53.271412"/> 32699 </theta> 32700 </radial_composite> 32701 </t2> 32702 <split_radius> 32703 <bool value="true"/> 32704 </split_radius> 32705 <split_angle> 32706 <bool value="true"/> 32707 </split_angle> 32708 </composite> 32709 </entry> 32710 <entry> 32711 <composite type="bline_point"> 32712 <point> 32713 <vector> 32714 <x>-0.3881350458</x> 32715 <y>3.3699610233</y> 32716 </vector> 32717 </point> 32718 <width> 32719 <real value="1.0000000000"/> 32720 </width> 32721 <origin> 32722 <real value="0.5000000000"/> 32723 </origin> 32724 <split> 32725 <bool value="true"/> 32726 </split> 32727 <t1> 32728 <radial_composite type="vector"> 32729 <radius> 32730 <real value="0.0573194710"/> 32731 </radius> 32732 <theta> 32733 <angle value="90.000000"/> 32734 </theta> 32735 </radial_composite> 32736 </t1> 32737 <t2> 32738 <radial_composite type="vector"> 32739 <radius> 32740 <real value="0.0575632433"/> 32741 </radius> 32742 <theta> 32743 <angle value="90.000000"/> 32744 </theta> 32745 </radial_composite> 32746 </t2> 32747 <split_radius> 32748 <bool value="true"/> 32749 </split_radius> 32750 <split_angle> 32751 <bool value="true"/> 32752 </split_angle> 32753 </composite> 32754 </entry> 32755 <entry> 32756 <composite type="bline_point"> 32757 <point> 32758 <vector> 32759 <x>-0.3999648094</x> 32760 <y>3.4145970345</y> 32761 </vector> 32762 </point> 32763 <width> 32764 <real value="1.0000000000"/> 32765 </width> 32766 <origin> 32767 <real value="0.5000000000"/> 32768 </origin> 32769 <split> 32770 <bool value="true"/> 32771 </split> 32772 <t1> 32773 <radial_composite type="vector"> 32774 <radius> 32775 <real value="0.0395628405"/> 32776 </radius> 32777 <theta> 32778 <angle value="126.728592"/> 32779 </theta> 32780 </radial_composite> 32781 </t1> 32782 <t2> 32783 <radial_composite type="vector"> 32784 <radius> 32785 <real value="0.0395628405"/> 32786 </radius> 32787 <theta> 32788 <angle value="126.728592"/> 32789 </theta> 32790 </radial_composite> 32791 </t2> 32792 <split_radius> 32793 <bool value="true"/> 32794 </split_radius> 32795 <split_angle> 32796 <bool value="true"/> 32797 </split_angle> 32798 </composite> 32799 </entry> 32800 <entry> 32801 <composite type="bline_point"> 32802 <point> 32803 <vector> 32804 <x>-0.4333809316</x> 32805 <y>3.4304513931</y> 32806 </vector> 32807 </point> 32808 <width> 32809 <real value="1.0000000000"/> 32810 </width> 32811 <origin> 32812 <real value="0.5000000000"/> 32813 </origin> 32814 <split> 32815 <bool value="true"/> 32816 </split> 32817 <t1> 32818 <radial_composite type="vector"> 32819 <radius> 32820 <real value="0.0431726823"/> 32821 </radius> 32822 <theta> 32823 <angle value="180.000000"/> 32824 </theta> 32825 </radial_composite> 32826 </t1> 32827 <t2> 32828 <radial_composite type="vector"> 32829 <radius> 32830 <real value="0.0000000000"/> 32831 </radius> 32832 <theta> 32833 <angle value="-180.000000"/> 32834 </theta> 32835 </radial_composite> 32836 </t2> 32837 <split_radius> 32838 <bool value="true"/> 32839 </split_radius> 32840 <split_angle> 32841 <bool value="true"/> 32842 </split_angle> 32843 </composite> 32844 </entry> 32845 <entry> 32846 <composite type="bline_point"> 32847 <point> 32848 <vector> 32849 <x>-0.4333809316</x> 32850 <y>3.4304513931</y> 32851 </vector> 32852 </point> 32853 <width> 32854 <real value="1.0000000000"/> 32855 </width> 32856 <origin> 32857 <real value="0.5000000000"/> 32858 </origin> 32859 <split> 32860 <bool value="true"/> 32861 </split> 32862 <t1> 32863 <radial_composite type="vector"> 32864 <radius> 32865 <real value="0.0000000000"/> 32866 </radius> 32867 <theta> 32868 <angle value="0.000000"/> 32869 </theta> 32870 </radial_composite> 32871 </t1> 32872 <t2> 32873 <radial_composite type="vector"> 32874 <radius> 32875 <real value="0.0000000000"/> 32876 </radius> 32877 <theta> 32878 <angle value="-180.000000"/> 32879 </theta> 32880 </radial_composite> 32881 </t2> 32882 <split_radius> 32883 <bool value="true"/> 32884 </split_radius> 32885 <split_angle> 32886 <bool value="true"/> 32887 </split_angle> 32888 </composite> 32889 </entry> 32890 <entry> 32891 <composite type="bline_point"> 32892 <point> 32893 <vector> 32894 <x>-0.4333809316</x> 32895 <y>3.4644773006</y> 32896 </vector> 32897 </point> 32898 <width> 32899 <real value="1.0000000000"/> 32900 </width> 32901 <origin> 32902 <real value="0.5000000000"/> 32903 </origin> 32904 <split> 32905 <bool value="true"/> 32906 </split> 32907 <t1> 32908 <radial_composite type="vector"> 32909 <radius> 32910 <real value="0.0000000000"/> 32911 </radius> 32912 <theta> 32913 <angle value="0.000000"/> 32914 </theta> 32915 </radial_composite> 32916 </t1> 32917 <t2> 32918 <radial_composite type="vector"> 32919 <radius> 32920 <real value="0.0878086647"/> 32921 </radius> 32922 <theta> 32923 <angle value="0.000000"/> 32924 </theta> 32925 </radial_composite> 32926 </t2> 32927 <split_radius> 32928 <bool value="true"/> 32929 </split_radius> 32930 <split_angle> 32931 <bool value="true"/> 32932 </split_angle> 32933 </composite> 32934 </entry> 32935 <entry> 32936 <composite type="bline_point"> 32937 <point> 32938 <vector> 32939 <x>-0.3645974994</x> 32940 <y>3.4393541813</y> 32941 </vector> 32942 </point> 32943 <width> 32944 <real value="1.0000000000"/> 32945 </width> 32946 <origin> 32947 <real value="0.5000000000"/> 32948 </origin> 32949 <split> 32950 <bool value="true"/> 32951 </split> 32952 <t1> 32953 <radial_composite type="vector"> 32954 <radius> 32955 <real value="0.0707145429"/> 32956 </radius> 32957 <theta> 32958 <angle value="314.720520"/> 32959 </theta> 32960 </radial_composite> 32961 </t1> 32962 <t2> 32963 <radial_composite type="vector"> 32964 <radius> 32965 <real value="0.0707145429"/> 32966 </radius> 32967 <theta> 32968 <angle value="-45.279518"/> 32969 </theta> 32970 </radial_composite> 32971 </t2> 32972 <split_radius> 32973 <bool value="true"/> 32974 </split_radius> 32975 <split_angle> 32976 <bool value="true"/> 32977 </split_angle> 32978 </composite> 32979 </entry> 32980 <entry> 32981 <composite type="bline_point"> 32982 <point> 32983 <vector> 32984 <x>-0.3397184014</x> 32985 <y>3.3699610233</y> 32986 </vector> 32987 </point> 32988 <width> 32989 <real value="1.0000000000"/> 32990 </width> 32991 <origin> 32992 <real value="0.5000000000"/> 32993 </origin> 32994 <split> 32995 <bool value="true"/> 32996 </split> 32997 <t1> 32998 <radial_composite type="vector"> 32999 <radius> 33000 <real value="0.0885403147"/> 33001 </radius> 33002 <theta> 33003 <angle value="-90.000000"/> 33004 </theta> 33005 </radial_composite> 33006 </t1> 33007 <t2> 33008 <radial_composite type="vector"> 33009 <radius> 33010 <real value="0.0882965424"/> 33011 </radius> 33012 <theta> 33013 <angle value="-90.000000"/> 33014 </theta> 33015 </radial_composite> 33016 </t2> 33017 <split_radius> 33018 <bool value="true"/> 33019 </split_radius> 33020 <split_angle> 33021 <bool value="true"/> 33022 </split_angle> 33023 </composite> 33024 </entry> 33025 <entry> 33026 <composite type="bline_point"> 33027 <point> 33028 <vector> 33029 <x>-0.3645974994</x> 33030 <y>3.3006896973</y> 33031 </vector> 33032 </point> 33033 <width> 33034 <real value="1.0000000000"/> 33035 </width> 33036 <origin> 33037 <real value="0.5000000000"/> 33038 </origin> 33039 <split> 33040 <bool value="true"/> 33041 </split> 33042 <t1> 33043 <radial_composite type="vector"> 33044 <radius> 33045 <real value="0.0707145429"/> 33046 </radius> 33047 <theta> 33048 <angle value="225.279526"/> 33049 </theta> 33050 </radial_composite> 33051 </t1> 33052 <t2> 33053 <radial_composite type="vector"> 33054 <radius> 33055 <real value="0.0707145429"/> 33056 </radius> 33057 <theta> 33058 <angle value="-134.720474"/> 33059 </theta> 33060 </radial_composite> 33061 </t2> 33062 <split_radius> 33063 <bool value="true"/> 33064 </split_radius> 33065 <split_angle> 33066 <bool value="true"/> 33067 </split_angle> 33068 </composite> 33069 </entry> 33070 <entry> 33071 <composite type="bline_point"> 33072 <point> 33073 <vector> 33074 <x>-0.4333809316</x> 33075 <y>3.2755665779</y> 33076 </vector> 33077 </point> 33078 <width> 33079 <real value="1.0000000000"/> 33080 </width> 33081 <origin> 33082 <real value="0.5000000000"/> 33083 </origin> 33084 <split> 33085 <bool value="true"/> 33086 </split> 33087 <t1> 33088 <radial_composite type="vector"> 33089 <radius> 33090 <real value="0.0878086647"/> 33091 </radius> 33092 <theta> 33093 <angle value="180.000000"/> 33094 </theta> 33095 </radial_composite> 33096 </t1> 33097 <t2> 33098 <radial_composite type="vector"> 33099 <radius> 33100 <real value="0.0875645593"/> 33101 </radius> 33102 <theta> 33103 <angle value="-180.000000"/> 33104 </theta> 33105 </radial_composite> 33106 </t2> 33107 <split_radius> 33108 <bool value="true"/> 33109 </split_radius> 33110 <split_angle> 33111 <bool value="true"/> 33112 </split_angle> 33113 </composite> 33114 </entry> 33115 <entry> 33116 <composite type="bline_point"> 33117 <point> 33118 <vector> 33119 <x>-0.5021643639</x> 33120 <y>3.3006896973</y> 33121 </vector> 33122 </point> 33123 <width> 33124 <real value="1.0000000000"/> 33125 </width> 33126 <origin> 33127 <real value="0.5000000000"/> 33128 </origin> 33129 <split> 33130 <bool value="true"/> 33131 </split> 33132 <t1> 33133 <radial_composite type="vector"> 33134 <radius> 33135 <real value="0.0708865195"/> 33136 </radius> 33137 <theta> 33138 <angle value="134.860672"/> 33139 </theta> 33140 </radial_composite> 33141 </t1> 33142 <t2> 33143 <radial_composite type="vector"> 33144 <radius> 33145 <real value="0.0707145429"/> 33146 </radius> 33147 <theta> 33148 <angle value="134.720474"/> 33149 </theta> 33150 </radial_composite> 33151 </t2> 33152 <split_radius> 33153 <bool value="true"/> 33154 </split_radius> 33155 <split_angle> 33156 <bool value="true"/> 33157 </split_angle> 33158 </composite> 33159 </entry> 33160 <entry> 33161 <composite type="bline_point"> 33162 <point> 33163 <vector> 33164 <x>-0.5270434618</x> 33165 <y>3.3699610233</y> 33166 </vector> 33167 </point> 33168 <width> 33169 <real value="1.0000000000"/> 33170 </width> 33171 <origin> 33172 <real value="0.5000000000"/> 33173 </origin> 33174 <split> 33175 <bool value="true"/> 33176 </split> 33177 <t1> 33178 <radial_composite type="vector"> 33179 <radius> 33180 <real value="0.0882965424"/> 33181 </radius> 33182 <theta> 33183 <angle value="90.000000"/> 33184 </theta> 33185 </radial_composite> 33186 </t1> 33187 <t2> 33188 <radial_composite type="vector"> 33189 <radius> 33190 <real value="0.0885403147"/> 33191 </radius> 33192 <theta> 33193 <angle value="-270.000000"/> 33194 </theta> 33195 </radial_composite> 33196 </t2> 33197 <split_radius> 33198 <bool value="true"/> 33199 </split_radius> 33200 <split_angle> 33201 <bool value="true"/> 33202 </split_angle> 33203 </composite> 33204 </entry> 33205 <entry> 33206 <composite type="bline_point"> 33207 <point> 33208 <vector> 33209 <x>-0.5021643639</x> 33210 <y>3.4393541813</y> 33211 </vector> 33212 </point> 33213 <width> 33214 <real value="1.0000000000"/> 33215 </width> 33216 <origin> 33217 <real value="0.5000000000"/> 33218 </origin> 33219 <split> 33220 <bool value="true"/> 33221 </split> 33222 <t1> 33223 <radial_composite type="vector"> 33224 <radius> 33225 <real value="0.0707145429"/> 33226 </radius> 33227 <theta> 33228 <angle value="45.279518"/> 33229 </theta> 33230 </radial_composite> 33231 </t1> 33232 <t2> 33233 <radial_composite type="vector"> 33234 <radius> 33235 <real value="0.0708865195"/> 33236 </radius> 33237 <theta> 33238 <angle value="45.139324"/> 33239 </theta> 33240 </radial_composite> 33241 </t2> 33242 <split_radius> 33243 <bool value="true"/> 33244 </split_radius> 33245 <split_angle> 33246 <bool value="true"/> 33247 </split_angle> 33248 </composite> 33249 </entry> 33250 <entry> 33251 <composite type="bline_point"> 33252 <point> 33253 <vector> 33254 <x>-0.4333809316</x> 33255 <y>3.4644773006</y> 33256 </vector> 33257 </point> 33258 <width> 33259 <real value="1.0000000000"/> 33260 </width> 33261 <origin> 33262 <real value="0.5000000000"/> 33263 </origin> 33264 <split> 33265 <bool value="true"/> 33266 </split> 33267 <t1> 33268 <radial_composite type="vector"> 33269 <radius> 33270 <real value="0.0875645593"/> 33271 </radius> 33272 <theta> 33273 <angle value="0.000000"/> 33274 </theta> 33275 </radial_composite> 33276 </t1> 33277 <t2> 33278 <radial_composite type="vector"> 33279 <radius> 33280 <real value="0.0000000000"/> 33281 </radius> 33282 <theta> 33283 <angle value="-180.000000"/> 33284 </theta> 33285 </radial_composite> 33286 </t2> 33287 <split_radius> 33288 <bool value="true"/> 33289 </split_radius> 33290 <split_angle> 33291 <bool value="true"/> 33292 </split_angle> 33293 </composite> 33294 </entry> 33295 <entry> 33296 <composite type="bline_point"> 33297 <point> 33298 <vector> 33299 <x>-0.4333809316</x> 33300 <y>3.4304513931</y> 33301 </vector> 33302 </point> 33303 <width> 33304 <real value="1.0000000000"/> 33305 </width> 33306 <origin> 33307 <real value="0.5000000000"/> 33308 </origin> 33309 <split> 33310 <bool value="true"/> 33311 </split> 33312 <t1> 33313 <radial_composite type="vector"> 33314 <radius> 33315 <real value="0.0000000000"/> 33316 </radius> 33317 <theta> 33318 <angle value="0.000000"/> 33319 </theta> 33320 </radial_composite> 33321 </t1> 33322 <t2> 33323 <radial_composite type="vector"> 33324 <radius> 33325 <real value="0.0000000000"/> 33326 </radius> 33327 <theta> 33328 <angle value="-180.000000"/> 33329 </theta> 33330 </radial_composite> 33331 </t2> 33332 <split_radius> 33333 <bool value="true"/> 33334 </split_radius> 33335 <split_angle> 33336 <bool value="true"/> 33337 </split_angle> 33338 </composite> 33339 </entry> 33340 </bline> 33341 </param> 33342 </layer> 33343 </canvas> 33344 </param> 33345 <param name="time_dilation"> 33346 <real value="1.0000000000"/> 33347 </param> 33348 <param name="time_offset"> 33349 <time value="0s"/> 33350 </param> 33351 <param name="children_lock"> 33352 <bool value="false"/> 33353 </param> 33354 <param name="outline_grow"> 33355 <real value="0.0000000000"/> 33356 </param> 33357 <param name="z_range"> 33358 <bool value="false" static="true"/> 33359 </param> 33360 <param name="z_range_position"> 33361 <real value="0.0000000000"/> 33362 </param> 33363 <param name="z_range_depth"> 33364 <real value="0.0000000000"/> 33365 </param> 33366 <param name="z_range_blur"> 33367 <real value="0.0000000000"/> 33368 </param> 33369 </layer> 33370 </canvas> 33371 </param> 33372 <param name="time_dilation"> 33373 <real value="1.0000000000"/> 33374 </param> 33375 <param name="time_offset"> 33376 <time value="0s"/> 33377 </param> 33378 <param name="children_lock"> 33379 <bool value="false"/> 33380 </param> 33381 <param name="outline_grow"> 33382 <real value="0.0000000000"/> 33383 </param> 33384 <param name="z_range"> 33385 <bool value="false" static="true"/> 33386 </param> 33387 <param name="z_range_position"> 33388 <real value="0.0000000000"/> 33389 </param> 33390 <param name="z_range_depth"> 33391 <real value="0.0000000000"/> 33392 </param> 33393 <param name="z_range_blur"> 33394 <real value="0.0000000000"/> 33395 </param> 33396 </layer> 33397 <layer type="radial_gradient" active="true" exclude_from_rendering="false" version="0.1"> 33398 <param name="z_depth"> 33399 <real value="0.0000000000"/> 33400 </param> 33401 <param name="amount"> 33402 <real value="1.0000000000"/> 33403 </param> 33404 <param name="blend_method"> 33405 <integer value="13"/> 33406 </param> 33407 <param name="gradient" use=":gold"/> 33408 <param name="center"> 33409 <vector> 33410 <x>-0.0040833903</x> 33411 <y>2.0782382488</y> 33412 </vector> 33413 </param> 33414 <param name="radius"> 33415 <real value="4.7724665040"/> 33416 </param> 33417 <param name="loop"> 33418 <bool value="false"/> 33419 </param> 33420 <param name="zigzag"> 33421 <bool value="false"/> 33422 </param> 33423 </layer> 33424 </canvas> 33425 </param> 33426 <param name="time_dilation"> 33427 <real value="1.0000000000"/> 33428 </param> 33429 <param name="time_offset"> 33430 <time value="0s"/> 33431 </param> 33432 <param name="children_lock"> 33433 <bool value="false"/> 33434 </param> 33435 <param name="outline_grow"> 33436 <real value="0.0000000000"/> 33437 </param> 33438 <param name="z_range"> 33439 <bool value="false" static="true"/> 33440 </param> 33441 <param name="z_range_position"> 33442 <real value="0.0000000000"/> 33443 </param> 33444 <param name="z_range_depth"> 33445 <real value="0.0000000000"/> 33446 </param> 33447 <param name="z_range_blur"> 33448 <real value="0.0000000000"/> 33449 </param> 33450 </layer> 33451 </canvas> 33452 </param> 33453 <param name="time_dilation"> 33454 <real value="1.0000000000"/> 33455 </param> 33456 <param name="time_offset"> 33457 <time value="0s"/> 33458 </param> 33459 <param name="children_lock"> 33460 <bool value="true"/> 33461 </param> 33462 <param name="outline_grow"> 33463 <real value="0.0000000000"/> 33464 </param> 33465 <param name="z_range"> 33466 <bool value="false" static="true"/> 33467 </param> 33468 <param name="z_range_position"> 33469 <real value="0.0000000000"/> 33470 </param> 33471 <param name="z_range_depth"> 33472 <real value="0.0000000000"/> 33473 </param> 33474 <param name="z_range_blur"> 33475 <real value="0.0000000000"/> 33476 </param> 33477 </layer> 33478 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="logo_simplified"> 33479 <param name="z_depth"> 33480 <real value="0.0000000000"/> 33481 </param> 33482 <param name="amount"> 33483 <real value="1.0000000000"/> 33484 </param> 33485 <param name="blend_method"> 33486 <integer value="0"/> 33487 </param> 33488 <param name="origin"> 33489 <vector> 33490 <x>0.0000000000</x> 33491 <y>0.0000000000</y> 33492 </vector> 33493 </param> 33494 <param name="transformation"> 33495 <composite type="transformation"> 33496 <offset> 33497 <vector> 33498 <x>0.0000000000</x> 33499 <y>1.7826302052</y> 33500 </vector> 33501 </offset> 33502 <angle> 33503 <angle value="0.000000"/> 33504 </angle> 33505 <skew_angle> 33506 <angle value="0.000000"/> 33507 </skew_angle> 33508 <scale> 33509 <vector> 33510 <x>1.0000000000</x> 33511 <y>1.0000000000</y> 33512 </vector> 33513 </scale> 33514 </composite> 33515 </param> 33516 <param name="canvas"> 33517 <canvas> 33518 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="shadow"> 33519 <param name="z_depth"> 33520 <real value="0.0000000000"/> 33521 </param> 33522 <param name="amount"> 33523 <real value="1.0000000000"/> 33524 </param> 33525 <param name="blend_method"> 33526 <integer value="0"/> 33527 </param> 33528 <param name="origin"> 33529 <vector> 33530 <x>0.0000000000</x> 33531 <y>0.0000000000</y> 33532 </vector> 33533 </param> 33534 <param name="transformation"> 33535 <composite type="transformation"> 33536 <offset> 33537 <vector> 33538 <x>0.0000000000</x> 33539 <y>0.0000000000</y> 33540 </vector> 33541 </offset> 33542 <angle> 33543 <angle value="0.000000"/> 33544 </angle> 33545 <skew_angle> 33546 <angle value="0.000000"/> 33547 </skew_angle> 33548 <scale> 33549 <vector> 33550 <x>1.0000000000</x> 33551 <y>1.0000000000</y> 33552 </vector> 33553 </scale> 33554 </composite> 33555 </param> 33556 <param name="canvas"> 33557 <canvas> 33558 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine198 Région"> 33559 <param name="z_depth"> 33560 <real value="0.0000000000"/> 33561 </param> 33562 <param name="amount"> 33563 <real value="1.0000000000"/> 33564 </param> 33565 <param name="blend_method"> 33566 <integer value="0"/> 33567 </param> 33568 <param name="color"> 33569 <color> 33570 <r>0.000000</r> 33571 <g>0.000000</g> 33572 <b>0.000000</b> 33573 <a>1.000000</a> 33574 </color> 33575 </param> 33576 <param name="origin"> 33577 <vector> 33578 <x>0.0000000000</x> 33579 <y>0.0000000000</y> 33580 </vector> 33581 </param> 33582 <param name="invert"> 33583 <bool value="false"/> 33584 </param> 33585 <param name="antialias"> 33586 <bool value="true"/> 33587 </param> 33588 <param name="feather"> 33589 <real value="0.0000000000"/> 33590 </param> 33591 <param name="blurtype"> 33592 <integer value="1"/> 33593 </param> 33594 <param name="winding_style"> 33595 <integer value="0"/> 33596 </param> 33597 <param name="bline"> 33598 <bline type="bline_point" loop="true"> 33599 <entry> 33600 <composite type="bline_point"> 33601 <point> 33602 <vector> 33603 <x>-2.2185151577</x> 33604 <y>-2.0052046776</y> 33605 </vector> 33606 </point> 33607 <width> 33608 <real value="1.0000000000"/> 33609 </width> 33610 <origin> 33611 <real value="0.5000000000"/> 33612 </origin> 33613 <split> 33614 <bool value="true"/> 33615 </split> 33616 <t1> 33617 <radial_composite type="vector"> 33618 <radius> 33619 <real value="5.3712722492"/> 33620 </radius> 33621 <theta> 33622 <angle value="-95.683693"/> 33623 </theta> 33624 </radial_composite> 33625 </t1> 33626 <t2> 33627 <radial_composite type="vector"> 33628 <radius> 33629 <real value="3.4397012294"/> 33630 </radius> 33631 <theta> 33632 <angle value="86.776176"/> 33633 </theta> 33634 </radial_composite> 33635 </t2> 33636 <split_radius> 33637 <bool value="true"/> 33638 </split_radius> 33639 <split_angle> 33640 <bool value="true"/> 33641 </split_angle> 33642 </composite> 33643 </entry> 33644 <entry> 33645 <composite type="bline_point"> 33646 <point> 33647 <vector> 33648 <x>0.0027180056</x> 33649 <y>2.9645128250</y> 33650 </vector> 33651 </point> 33652 <width> 33653 <real value="1.0000000000"/> 33654 </width> 33655 <origin> 33656 <real value="0.5000000000"/> 33657 </origin> 33658 <split> 33659 <bool value="true"/> 33660 </split> 33661 <t1> 33662 <radial_composite type="vector"> 33663 <radius> 33664 <real value="6.4768492070"/> 33665 </radius> 33666 <theta> 33667 <angle value="39.533245"/> 33668 </theta> 33669 </radial_composite> 33670 </t1> 33671 <t2> 33672 <radial_composite type="vector"> 33673 <radius> 33674 <real value="5.0901412672"/> 33675 </radius> 33676 <theta> 33677 <angle value="-40.778831"/> 33678 </theta> 33679 </radial_composite> 33680 </t2> 33681 <split_radius> 33682 <bool value="true"/> 33683 </split_radius> 33684 <split_angle> 33685 <bool value="true"/> 33686 </split_angle> 33687 </composite> 33688 </entry> 33689 <entry> 33690 <composite type="bline_point"> 33691 <point> 33692 <vector> 33693 <x>2.2196688652</x> 33694 <y>-2.0236256123</y> 33695 </vector> 33696 </point> 33697 <width> 33698 <real value="1.0000000000"/> 33699 </width> 33700 <origin> 33701 <real value="0.5000000000"/> 33702 </origin> 33703 <split> 33704 <bool value="true"/> 33705 </split> 33706 <t1> 33707 <radial_composite type="vector"> 33708 <radius> 33709 <real value="5.6546561028"/> 33710 </radius> 33711 <theta> 33712 <angle value="-86.162498"/> 33713 </theta> 33714 </radial_composite> 33715 </t1> 33716 <t2> 33717 <radial_composite type="vector"> 33718 <radius> 33719 <real value="6.2203009534"/> 33720 </radius> 33721 <theta> 33722 <angle value="94.827965"/> 33723 </theta> 33724 </radial_composite> 33725 </t2> 33726 <split_radius> 33727 <bool value="true"/> 33728 </split_radius> 33729 <split_angle> 33730 <bool value="true"/> 33731 </split_angle> 33732 </composite> 33733 </entry> 33734 <entry> 33735 <composite type="bline_point"> 33736 <point> 33737 <vector> 33738 <x>0.0060109454</x> 33739 <y>2.4125728607</y> 33740 </vector> 33741 </point> 33742 <width> 33743 <real value="1.0000000000"/> 33744 </width> 33745 <origin> 33746 <real value="0.5000000000"/> 33747 </origin> 33748 <split> 33749 <bool value="true"/> 33750 </split> 33751 <t1> 33752 <radial_composite type="vector"> 33753 <radius> 33754 <real value="2.7273047525"/> 33755 </radius> 33756 <theta> 33757 <angle value="-194.901825"/> 33758 </theta> 33759 </radial_composite> 33760 </t1> 33761 <t2> 33762 <radial_composite type="vector"> 33763 <radius> 33764 <real value="3.5373955427"/> 33765 </radius> 33766 <theta> 33767 <angle value="-164.535568"/> 33768 </theta> 33769 </radial_composite> 33770 </t2> 33771 <split_radius> 33772 <bool value="true"/> 33773 </split_radius> 33774 <split_angle> 33775 <bool value="true"/> 33776 </split_angle> 33777 </composite> 33778 </entry> 33779 </bline> 33780 </param> 33781 </layer> 33782 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine199 Région"> 33783 <param name="z_depth"> 33784 <real value="0.0000000000"/> 33785 </param> 33786 <param name="amount"> 33787 <real value="1.0000000000"/> 33788 </param> 33789 <param name="blend_method"> 33790 <integer value="0"/> 33791 </param> 33792 <param name="color"> 33793 <color> 33794 <r>0.000000</r> 33795 <g>0.000000</g> 33796 <b>0.000000</b> 33797 <a>1.000000</a> 33798 </color> 33799 </param> 33800 <param name="origin"> 33801 <vector> 33802 <x>0.0000000000</x> 33803 <y>0.0000000000</y> 33804 </vector> 33805 </param> 33806 <param name="invert"> 33807 <bool value="false"/> 33808 </param> 33809 <param name="antialias"> 33810 <bool value="true"/> 33811 </param> 33812 <param name="feather"> 33813 <real value="0.0000000000"/> 33814 </param> 33815 <param name="blurtype"> 33816 <integer value="1"/> 33817 </param> 33818 <param name="winding_style"> 33819 <integer value="0"/> 33820 </param> 33821 <param name="bline"> 33822 <bline type="bline_point" loop="true"> 33823 <entry> 33824 <composite type="bline_point"> 33825 <point> 33826 <vector> 33827 <x>-1.5543801785</x> 33828 <y>0.2391639650</y> 33829 </vector> 33830 </point> 33831 <width> 33832 <real value="1.0000000000"/> 33833 </width> 33834 <origin> 33835 <real value="0.5000000000"/> 33836 </origin> 33837 <split> 33838 <bool value="true"/> 33839 </split> 33840 <t1> 33841 <radial_composite type="vector"> 33842 <radius> 33843 <real value="2.0778474606"/> 33844 </radius> 33845 <theta> 33846 <angle value="153.631668"/> 33847 </theta> 33848 </radial_composite> 33849 </t1> 33850 <t2> 33851 <radial_composite type="vector"> 33852 <radius> 33853 <real value="0.7929276290"/> 33854 </radius> 33855 <theta> 33856 <angle value="-13.024023"/> 33857 </theta> 33858 </radial_composite> 33859 </t2> 33860 <split_radius> 33861 <bool value="true"/> 33862 </split_radius> 33863 <split_angle> 33864 <bool value="true"/> 33865 </split_angle> 33866 </composite> 33867 </entry> 33868 <entry> 33869 <composite type="bline_point"> 33870 <point> 33871 <vector> 33872 <x>-0.0020489322</x> 33873 <y>-0.7878974676</y> 33874 </vector> 33875 </point> 33876 <width> 33877 <real value="1.0000000000"/> 33878 </width> 33879 <origin> 33880 <real value="0.5000000000"/> 33881 </origin> 33882 <split> 33883 <bool value="true"/> 33884 </split> 33885 <t1> 33886 <radial_composite type="vector"> 33887 <radius> 33888 <real value="1.2250526442"/> 33889 </radius> 33890 <theta> 33891 <angle value="-47.401974"/> 33892 </theta> 33893 </radial_composite> 33894 </t1> 33895 <t2> 33896 <radial_composite type="vector"> 33897 <radius> 33898 <real value="1.2743610512"/> 33899 </radius> 33900 <theta> 33901 <angle value="47.652573"/> 33902 </theta> 33903 </radial_composite> 33904 </t2> 33905 <split_radius> 33906 <bool value="true"/> 33907 </split_radius> 33908 <split_angle> 33909 <bool value="true"/> 33910 </split_angle> 33911 </composite> 33912 </entry> 33913 <entry> 33914 <composite type="bline_point"> 33915 <point> 33916 <vector> 33917 <x>1.6067016125</x> 33918 <y>0.2730220258</y> 33919 </vector> 33920 </point> 33921 <width> 33922 <real value="1.0000000000"/> 33923 </width> 33924 <origin> 33925 <real value="0.5000000000"/> 33926 </origin> 33927 <split> 33928 <bool value="true"/> 33929 </split> 33930 <t1> 33931 <radial_composite type="vector"> 33932 <radius> 33933 <real value="0.6240504943"/> 33934 </radius> 33935 <theta> 33936 <angle value="2.510521"/> 33937 </theta> 33938 </radial_composite> 33939 </t1> 33940 <t2> 33941 <radial_composite type="vector"> 33942 <radius> 33943 <real value="1.7091163960"/> 33944 </radius> 33945 <theta> 33946 <angle value="-154.452621"/> 33947 </theta> 33948 </radial_composite> 33949 </t2> 33950 <split_radius> 33951 <bool value="true"/> 33952 </split_radius> 33953 <split_angle> 33954 <bool value="true"/> 33955 </split_angle> 33956 </composite> 33957 </entry> 33958 <entry> 33959 <composite type="bline_point"> 33960 <point> 33961 <vector> 33962 <x>0.1027294770</x> 33963 <y>-0.9088220000</y> 33964 </vector> 33965 </point> 33966 <width> 33967 <real value="1.0000000000"/> 33968 </width> 33969 <origin> 33970 <real value="0.5000000000"/> 33971 </origin> 33972 <split> 33973 <bool value="true"/> 33974 </split> 33975 <t1> 33976 <radial_composite type="vector"> 33977 <radius> 33978 <real value="0.8602569759"/> 33979 </radius> 33980 <theta> 33981 <angle value="-127.136650"/> 33982 </theta> 33983 </radial_composite> 33984 </t1> 33985 <t2> 33986 <radial_composite type="vector"> 33987 <radius> 33988 <real value="0.5441101627"/> 33989 </radius> 33990 <theta> 33991 <angle value="-40.228081"/> 33992 </theta> 33993 </radial_composite> 33994 </t2> 33995 <split_radius> 33996 <bool value="true"/> 33997 </split_radius> 33998 <split_angle> 33999 <bool value="true"/> 34000 </split_angle> 34001 </composite> 34002 </entry> 34003 <entry> 34004 <composite type="bline_point"> 34005 <point> 34006 <vector> 34007 <x>1.0290032625</x> 34008 <y>-2.0987973213</y> 34009 </vector> 34010 </point> 34011 <width> 34012 <real value="1.0000000000"/> 34013 </width> 34014 <origin> 34015 <real value="0.5000000000"/> 34016 </origin> 34017 <split> 34018 <bool value="true"/> 34019 </split> 34020 <t1> 34021 <radial_composite type="vector"> 34022 <radius> 34023 <real value="0.8480609936"/> 34024 </radius> 34025 <theta> 34026 <angle value="-65.733208"/> 34027 </theta> 34028 </radial_composite> 34029 </t1> 34030 <t2> 34031 <radial_composite type="vector"> 34032 <radius> 34033 <real value="1.4169789758"/> 34034 </radius> 34035 <theta> 34036 <angle value="-233.181335"/> 34037 </theta> 34038 </radial_composite> 34039 </t2> 34040 <split_radius> 34041 <bool value="true"/> 34042 </split_radius> 34043 <split_angle> 34044 <bool value="true"/> 34045 </split_angle> 34046 </composite> 34047 </entry> 34048 <entry> 34049 <composite type="bline_point"> 34050 <point> 34051 <vector> 34052 <x>-0.0101088099</x> 34053 <y>-0.9975000024</y> 34054 </vector> 34055 </point> 34056 <width> 34057 <real value="1.0000000000"/> 34058 </width> 34059 <origin> 34060 <real value="0.5000000000"/> 34061 </origin> 34062 <split> 34063 <bool value="true"/> 34064 </split> 34065 <t1> 34066 <radial_composite type="vector"> 34067 <radius> 34068 <real value="0.7386678075"/> 34069 </radius> 34070 <theta> 34071 <angle value="-220.999832"/> 34072 </theta> 34073 </radial_composite> 34074 </t1> 34075 <t2> 34076 <radial_composite type="vector"> 34077 <radius> 34078 <real value="0.7932314449"/> 34079 </radius> 34080 <theta> 34081 <angle value="-139.392517"/> 34082 </theta> 34083 </radial_composite> 34084 </t2> 34085 <split_radius> 34086 <bool value="true"/> 34087 </split_radius> 34088 <split_angle> 34089 <bool value="true"/> 34090 </split_angle> 34091 </composite> 34092 </entry> 34093 <entry> 34094 <composite type="bline_point"> 34095 <point> 34096 <vector> 34097 <x>-1.0208129883</x> 34098 <y>-2.0780727863</y> 34099 </vector> 34100 </point> 34101 <width> 34102 <real value="1.0000000000"/> 34103 </width> 34104 <origin> 34105 <real value="0.5000000000"/> 34106 </origin> 34107 <split> 34108 <bool value="true"/> 34109 </split> 34110 <t1> 34111 <radial_composite type="vector"> 34112 <radius> 34113 <real value="1.0667991307"/> 34114 </radius> 34115 <theta> 34116 <angle value="237.056137"/> 34117 </theta> 34118 </radial_composite> 34119 </t1> 34120 <t2> 34121 <radial_composite type="vector"> 34122 <radius> 34123 <real value="0.9227115824"/> 34124 </radius> 34125 <theta> 34126 <angle value="70.523727"/> 34127 </theta> 34128 </radial_composite> 34129 </t2> 34130 <split_radius> 34131 <bool value="true"/> 34132 </split_radius> 34133 <split_angle> 34134 <bool value="true"/> 34135 </split_angle> 34136 </composite> 34137 </entry> 34138 <entry> 34139 <composite type="bline_point"> 34140 <point> 34141 <vector> 34142 <x>-0.1229470968</x> 34143 <y>-0.8926987052</y> 34144 </vector> 34145 </point> 34146 <width> 34147 <real value="1.0000000000"/> 34148 </width> 34149 <origin> 34150 <real value="0.5000000000"/> 34151 </origin> 34152 <split> 34153 <bool value="true"/> 34154 </split> 34155 <t1> 34156 <radial_composite type="vector"> 34157 <radius> 34158 <real value="0.6664899053"/> 34159 </radius> 34160 <theta> 34161 <angle value="46.338058"/> 34162 </theta> 34163 </radial_composite> 34164 </t1> 34165 <t2> 34166 <radial_composite type="vector"> 34167 <radius> 34168 <real value="1.0084425893"/> 34169 </radius> 34170 <theta> 34171 <angle value="131.100647"/> 34172 </theta> 34173 </radial_composite> 34174 </t2> 34175 <split_radius> 34176 <bool value="true"/> 34177 </split_radius> 34178 <split_angle> 34179 <bool value="true"/> 34180 </split_angle> 34181 </composite> 34182 </entry> 34183 </bline> 34184 </param> 34185 </layer> 34186 <layer type="blur" active="true" exclude_from_rendering="false" version="0.3"> 34187 <param name="z_depth"> 34188 <real value="0.0000000000"/> 34189 </param> 34190 <param name="amount"> 34191 <real value="1.0000000000"/> 34192 </param> 34193 <param name="blend_method"> 34194 <integer value="0"/> 34195 </param> 34196 <param name="size"> 34197 <vector> 34198 <x>0.0946550742</x> 34199 <y>0.0946550742</y> 34200 </vector> 34201 </param> 34202 <param name="type"> 34203 <integer value="1"/> 34204 </param> 34205 </layer> 34206 </canvas> 34207 </param> 34208 <param name="time_dilation"> 34209 <real value="1.0000000000"/> 34210 </param> 34211 <param name="time_offset"> 34212 <time value="0s"/> 34213 </param> 34214 <param name="children_lock"> 34215 <bool value="false"/> 34216 </param> 34217 <param name="outline_grow"> 34218 <real value="0.0000000000"/> 34219 </param> 34220 <param name="z_range"> 34221 <bool value="false" static="true"/> 34222 </param> 34223 <param name="z_range_position"> 34224 <real value="0.0000000000"/> 34225 </param> 34226 <param name="z_range_depth"> 34227 <real value="0.0000000000"/> 34228 </param> 34229 <param name="z_range_blur"> 34230 <real value="0.0000000000"/> 34231 </param> 34232 </layer> 34233 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="hl"> 34234 <param name="z_depth"> 34235 <real value="0.0000000000"/> 34236 </param> 34237 <param name="amount"> 34238 <real value="1.0000000000"/> 34239 </param> 34240 <param name="blend_method"> 34241 <integer value="0"/> 34242 </param> 34243 <param name="origin"> 34244 <vector> 34245 <x>0.0000000000</x> 34246 <y>0.0000000000</y> 34247 </vector> 34248 </param> 34249 <param name="transformation"> 34250 <composite type="transformation"> 34251 <offset> 34252 <vector> 34253 <x>0.0000000000</x> 34254 <y>0.1229400039</y> 34255 </vector> 34256 </offset> 34257 <angle> 34258 <angle value="0.000000"/> 34259 </angle> 34260 <skew_angle> 34261 <angle value="0.000000"/> 34262 </skew_angle> 34263 <scale> 34264 <vector> 34265 <x>1.0000000000</x> 34266 <y>1.0000000000</y> 34267 </vector> 34268 </scale> 34269 </composite> 34270 </param> 34271 <param name="canvas"> 34272 <canvas> 34273 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine198 Région"> 34274 <param name="z_depth"> 34275 <real value="0.0000000000"/> 34276 </param> 34277 <param name="amount"> 34278 <real value="1.0000000000"/> 34279 </param> 34280 <param name="blend_method"> 34281 <integer value="0"/> 34282 </param> 34283 <param name="color" use=":Highlight"/> 34284 <param name="origin"> 34285 <vector> 34286 <x>0.0000000000</x> 34287 <y>0.0000000000</y> 34288 </vector> 34289 </param> 34290 <param name="invert"> 34291 <bool value="false"/> 34292 </param> 34293 <param name="antialias"> 34294 <bool value="true"/> 34295 </param> 34296 <param name="feather"> 34297 <real value="0.0000000000"/> 34298 </param> 34299 <param name="blurtype"> 34300 <integer value="1"/> 34301 </param> 34302 <param name="winding_style"> 34303 <integer value="0"/> 34304 </param> 34305 <param name="bline"> 34306 <bline type="bline_point" loop="true"> 34307 <entry> 34308 <composite type="bline_point"> 34309 <point> 34310 <vector> 34311 <x>-2.2185151577</x> 34312 <y>-2.0052046776</y> 34313 </vector> 34314 </point> 34315 <width> 34316 <real value="1.0000000000"/> 34317 </width> 34318 <origin> 34319 <real value="0.5000000000"/> 34320 </origin> 34321 <split> 34322 <bool value="true"/> 34323 </split> 34324 <t1> 34325 <radial_composite type="vector"> 34326 <radius> 34327 <real value="5.3712722492"/> 34328 </radius> 34329 <theta> 34330 <angle value="-95.683693"/> 34331 </theta> 34332 </radial_composite> 34333 </t1> 34334 <t2> 34335 <radial_composite type="vector"> 34336 <radius> 34337 <real value="3.4397012294"/> 34338 </radius> 34339 <theta> 34340 <angle value="86.776176"/> 34341 </theta> 34342 </radial_composite> 34343 </t2> 34344 <split_radius> 34345 <bool value="true"/> 34346 </split_radius> 34347 <split_angle> 34348 <bool value="true"/> 34349 </split_angle> 34350 </composite> 34351 </entry> 34352 <entry> 34353 <composite type="bline_point"> 34354 <point> 34355 <vector> 34356 <x>0.0027180056</x> 34357 <y>2.9645128250</y> 34358 </vector> 34359 </point> 34360 <width> 34361 <real value="1.0000000000"/> 34362 </width> 34363 <origin> 34364 <real value="0.5000000000"/> 34365 </origin> 34366 <split> 34367 <bool value="true"/> 34368 </split> 34369 <t1> 34370 <radial_composite type="vector"> 34371 <radius> 34372 <real value="6.4768492070"/> 34373 </radius> 34374 <theta> 34375 <angle value="39.533245"/> 34376 </theta> 34377 </radial_composite> 34378 </t1> 34379 <t2> 34380 <radial_composite type="vector"> 34381 <radius> 34382 <real value="5.0901412672"/> 34383 </radius> 34384 <theta> 34385 <angle value="-40.778831"/> 34386 </theta> 34387 </radial_composite> 34388 </t2> 34389 <split_radius> 34390 <bool value="true"/> 34391 </split_radius> 34392 <split_angle> 34393 <bool value="true"/> 34394 </split_angle> 34395 </composite> 34396 </entry> 34397 <entry> 34398 <composite type="bline_point"> 34399 <point> 34400 <vector> 34401 <x>2.2196688652</x> 34402 <y>-2.0236256123</y> 34403 </vector> 34404 </point> 34405 <width> 34406 <real value="1.0000000000"/> 34407 </width> 34408 <origin> 34409 <real value="0.5000000000"/> 34410 </origin> 34411 <split> 34412 <bool value="true"/> 34413 </split> 34414 <t1> 34415 <radial_composite type="vector"> 34416 <radius> 34417 <real value="5.6546561028"/> 34418 </radius> 34419 <theta> 34420 <angle value="-86.162498"/> 34421 </theta> 34422 </radial_composite> 34423 </t1> 34424 <t2> 34425 <radial_composite type="vector"> 34426 <radius> 34427 <real value="6.2203009534"/> 34428 </radius> 34429 <theta> 34430 <angle value="94.827965"/> 34431 </theta> 34432 </radial_composite> 34433 </t2> 34434 <split_radius> 34435 <bool value="true"/> 34436 </split_radius> 34437 <split_angle> 34438 <bool value="true"/> 34439 </split_angle> 34440 </composite> 34441 </entry> 34442 <entry> 34443 <composite type="bline_point"> 34444 <point> 34445 <vector> 34446 <x>0.0060109454</x> 34447 <y>2.4125728607</y> 34448 </vector> 34449 </point> 34450 <width> 34451 <real value="1.0000000000"/> 34452 </width> 34453 <origin> 34454 <real value="0.5000000000"/> 34455 </origin> 34456 <split> 34457 <bool value="true"/> 34458 </split> 34459 <t1> 34460 <radial_composite type="vector"> 34461 <radius> 34462 <real value="2.7273047525"/> 34463 </radius> 34464 <theta> 34465 <angle value="-194.901825"/> 34466 </theta> 34467 </radial_composite> 34468 </t1> 34469 <t2> 34470 <radial_composite type="vector"> 34471 <radius> 34472 <real value="3.5373955427"/> 34473 </radius> 34474 <theta> 34475 <angle value="-164.535568"/> 34476 </theta> 34477 </radial_composite> 34478 </t2> 34479 <split_radius> 34480 <bool value="true"/> 34481 </split_radius> 34482 <split_angle> 34483 <bool value="true"/> 34484 </split_angle> 34485 </composite> 34486 </entry> 34487 </bline> 34488 </param> 34489 </layer> 34490 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine199 Région"> 34491 <param name="z_depth"> 34492 <real value="0.0000000000"/> 34493 </param> 34494 <param name="amount"> 34495 <real value="1.0000000000"/> 34496 </param> 34497 <param name="blend_method"> 34498 <integer value="0"/> 34499 </param> 34500 <param name="color" use=":Highlight"/> 34501 <param name="origin"> 34502 <vector> 34503 <x>0.0000000000</x> 34504 <y>0.0000000000</y> 34505 </vector> 34506 </param> 34507 <param name="invert"> 34508 <bool value="false"/> 34509 </param> 34510 <param name="antialias"> 34511 <bool value="true"/> 34512 </param> 34513 <param name="feather"> 34514 <real value="0.0000000000"/> 34515 </param> 34516 <param name="blurtype"> 34517 <integer value="1"/> 34518 </param> 34519 <param name="winding_style"> 34520 <integer value="0"/> 34521 </param> 34522 <param name="bline"> 34523 <bline type="bline_point" loop="true"> 34524 <entry> 34525 <composite type="bline_point"> 34526 <point> 34527 <vector> 34528 <x>-1.5576052666</x> 34529 <y>0.1273471266</y> 34530 </vector> 34531 </point> 34532 <width> 34533 <real value="1.0000000000"/> 34534 </width> 34535 <origin> 34536 <real value="0.5000000000"/> 34537 </origin> 34538 <split> 34539 <bool value="true"/> 34540 </split> 34541 <t1> 34542 <radial_composite type="vector"> 34543 <radius> 34544 <real value="2.0609509222"/> 34545 </radius> 34546 <theta> 34547 <angle value="154.595673"/> 34548 </theta> 34549 </radial_composite> 34550 </t1> 34551 <t2> 34552 <radial_composite type="vector"> 34553 <radius> 34554 <real value="0.7929276290"/> 34555 </radius> 34556 <theta> 34557 <angle value="-13.024023"/> 34558 </theta> 34559 </radial_composite> 34560 </t2> 34561 <split_radius> 34562 <bool value="true"/> 34563 </split_radius> 34564 <split_angle> 34565 <bool value="true"/> 34566 </split_angle> 34567 </composite> 34568 </entry> 34569 <entry> 34570 <composite type="bline_point"> 34571 <point> 34572 <vector> 34573 <x>-0.0020489322</x> 34574 <y>-0.7878974676</y> 34575 </vector> 34576 </point> 34577 <width> 34578 <real value="1.0000000000"/> 34579 </width> 34580 <origin> 34581 <real value="0.5000000000"/> 34582 </origin> 34583 <split> 34584 <bool value="true"/> 34585 </split> 34586 <t1> 34587 <radial_composite type="vector"> 34588 <radius> 34589 <real value="1.2250526442"/> 34590 </radius> 34591 <theta> 34592 <angle value="-47.401974"/> 34593 </theta> 34594 </radial_composite> 34595 </t1> 34596 <t2> 34597 <radial_composite type="vector"> 34598 <radius> 34599 <real value="1.2743610512"/> 34600 </radius> 34601 <theta> 34602 <angle value="47.652573"/> 34603 </theta> 34604 </radial_composite> 34605 </t2> 34606 <split_radius> 34607 <bool value="true"/> 34608 </split_radius> 34609 <split_angle> 34610 <bool value="true"/> 34611 </split_angle> 34612 </composite> 34613 </entry> 34614 <entry> 34615 <composite type="bline_point"> 34616 <point> 34617 <vector> 34618 <x>1.6061726809</x> 34619 <y>0.1639013439</y> 34620 </vector> 34621 </point> 34622 <width> 34623 <real value="1.0000000000"/> 34624 </width> 34625 <origin> 34626 <real value="0.5000000000"/> 34627 </origin> 34628 <split> 34629 <bool value="true"/> 34630 </split> 34631 <t1> 34632 <radial_composite type="vector"> 34633 <radius> 34634 <real value="0.6240504943"/> 34635 </radius> 34636 <theta> 34637 <angle value="2.510521"/> 34638 </theta> 34639 </radial_composite> 34640 </t1> 34641 <t2> 34642 <radial_composite type="vector"> 34643 <radius> 34644 <real value="1.7055985075"/> 34645 </radius> 34646 <theta> 34647 <angle value="-155.472565"/> 34648 </theta> 34649 </radial_composite> 34650 </t2> 34651 <split_radius> 34652 <bool value="true"/> 34653 </split_radius> 34654 <split_angle> 34655 <bool value="true"/> 34656 </split_angle> 34657 </composite> 34658 </entry> 34659 <entry> 34660 <composite type="bline_point"> 34661 <point> 34662 <vector> 34663 <x>0.1027294770</x> 34664 <y>-0.9088220000</y> 34665 </vector> 34666 </point> 34667 <width> 34668 <real value="1.0000000000"/> 34669 </width> 34670 <origin> 34671 <real value="0.5000000000"/> 34672 </origin> 34673 <split> 34674 <bool value="true"/> 34675 </split> 34676 <t1> 34677 <radial_composite type="vector"> 34678 <radius> 34679 <real value="0.8602569759"/> 34680 </radius> 34681 <theta> 34682 <angle value="-127.136650"/> 34683 </theta> 34684 </radial_composite> 34685 </t1> 34686 <t2> 34687 <radial_composite type="vector"> 34688 <radius> 34689 <real value="0.5441101627"/> 34690 </radius> 34691 <theta> 34692 <angle value="-40.228081"/> 34693 </theta> 34694 </radial_composite> 34695 </t2> 34696 <split_radius> 34697 <bool value="true"/> 34698 </split_radius> 34699 <split_angle> 34700 <bool value="true"/> 34701 </split_angle> 34702 </composite> 34703 </entry> 34704 <entry> 34705 <composite type="bline_point"> 34706 <point> 34707 <vector> 34708 <x>1.0322283506</x> 34709 <y>-2.1858742237</y> 34710 </vector> 34711 </point> 34712 <width> 34713 <real value="1.0000000000"/> 34714 </width> 34715 <origin> 34716 <real value="0.5000000000"/> 34717 </origin> 34718 <split> 34719 <bool value="true"/> 34720 </split> 34721 <t1> 34722 <radial_composite type="vector"> 34723 <radius> 34724 <real value="0.8480609936"/> 34725 </radius> 34726 <theta> 34727 <angle value="-65.733208"/> 34728 </theta> 34729 </radial_composite> 34730 </t1> 34731 <t2> 34732 <radial_composite type="vector"> 34733 <radius> 34734 <real value="1.4169789758"/> 34735 </radius> 34736 <theta> 34737 <angle value="-233.181335"/> 34738 </theta> 34739 </radial_composite> 34740 </t2> 34741 <split_radius> 34742 <bool value="true"/> 34743 </split_radius> 34744 <split_angle> 34745 <bool value="true"/> 34746 </split_angle> 34747 </composite> 34748 </entry> 34749 <entry> 34750 <composite type="bline_point"> 34751 <point> 34752 <vector> 34753 <x>-0.0101088099</x> 34754 <y>-0.9975000024</y> 34755 </vector> 34756 </point> 34757 <width> 34758 <real value="1.0000000000"/> 34759 </width> 34760 <origin> 34761 <real value="0.5000000000"/> 34762 </origin> 34763 <split> 34764 <bool value="true"/> 34765 </split> 34766 <t1> 34767 <radial_composite type="vector"> 34768 <radius> 34769 <real value="0.7386678075"/> 34770 </radius> 34771 <theta> 34772 <angle value="-220.999832"/> 34773 </theta> 34774 </radial_composite> 34775 </t1> 34776 <t2> 34777 <radial_composite type="vector"> 34778 <radius> 34779 <real value="0.7932314449"/> 34780 </radius> 34781 <theta> 34782 <angle value="-139.392517"/> 34783 </theta> 34784 </radial_composite> 34785 </t2> 34786 <split_radius> 34787 <bool value="true"/> 34788 </split_radius> 34789 <split_angle> 34790 <bool value="true"/> 34791 </split_angle> 34792 </composite> 34793 </entry> 34794 <entry> 34795 <composite type="bline_point"> 34796 <point> 34797 <vector> 34798 <x>-1.0272630453</x> 34799 <y>-2.1696648598</y> 34800 </vector> 34801 </point> 34802 <width> 34803 <real value="1.0000000000"/> 34804 </width> 34805 <origin> 34806 <real value="0.5000000000"/> 34807 </origin> 34808 <split> 34809 <bool value="true"/> 34810 </split> 34811 <t1> 34812 <radial_composite type="vector"> 34813 <radius> 34814 <real value="1.0667991307"/> 34815 </radius> 34816 <theta> 34817 <angle value="237.056137"/> 34818 </theta> 34819 </radial_composite> 34820 </t1> 34821 <t2> 34822 <radial_composite type="vector"> 34823 <radius> 34824 <real value="0.9227115824"/> 34825 </radius> 34826 <theta> 34827 <angle value="70.523727"/> 34828 </theta> 34829 </radial_composite> 34830 </t2> 34831 <split_radius> 34832 <bool value="true"/> 34833 </split_radius> 34834 <split_angle> 34835 <bool value="true"/> 34836 </split_angle> 34837 </composite> 34838 </entry> 34839 <entry> 34840 <composite type="bline_point"> 34841 <point> 34842 <vector> 34843 <x>-0.1229470968</x> 34844 <y>-0.8926987052</y> 34845 </vector> 34846 </point> 34847 <width> 34848 <real value="1.0000000000"/> 34849 </width> 34850 <origin> 34851 <real value="0.5000000000"/> 34852 </origin> 34853 <split> 34854 <bool value="true"/> 34855 </split> 34856 <t1> 34857 <radial_composite type="vector"> 34858 <radius> 34859 <real value="0.6664899053"/> 34860 </radius> 34861 <theta> 34862 <angle value="46.338058"/> 34863 </theta> 34864 </radial_composite> 34865 </t1> 34866 <t2> 34867 <radial_composite type="vector"> 34868 <radius> 34869 <real value="1.0084425893"/> 34870 </radius> 34871 <theta> 34872 <angle value="131.100647"/> 34873 </theta> 34874 </radial_composite> 34875 </t2> 34876 <split_radius> 34877 <bool value="true"/> 34878 </split_radius> 34879 <split_angle> 34880 <bool value="true"/> 34881 </split_angle> 34882 </composite> 34883 </entry> 34884 </bline> 34885 </param> 34886 </layer> 34887 <layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0"> 34888 <param name="z_depth"> 34889 <real value="0.0000000000"/> 34890 </param> 34891 <param name="amount"> 34892 <real value="1.0000000000"/> 34893 </param> 34894 <param name="blend_method"> 34895 <integer value="13"/> 34896 </param> 34897 <param name="p1"> 34898 <vector> 34899 <x>0.0738961101</x> 34900 <y>1.8662184477</y> 34901 </vector> 34902 </param> 34903 <param name="p2"> 34904 <vector> 34905 <x>0.0615879782</x> 34906 <y>-1.1738905907</y> 34907 </vector> 34908 </param> 34909 <param name="gradient"> 34910 <gradient> 34911 <color pos="0.000000"> 34912 <r>1.000000</r> 34913 <g>0.610077</g> 34914 <b>0.072722</b> 34915 <a>1.000000</a> 34916 </color> 34917 <color pos="1.000000"> 34918 <r>0.866570</r> 34919 <g>0.176381</g> 34920 <b>0.000000</b> 34921 <a>1.000000</a> 34922 </color> 34923 </gradient> 34924 </param> 34925 <param name="loop"> 34926 <bool value="false"/> 34927 </param> 34928 <param name="zigzag"> 34929 <bool value="false"/> 34930 </param> 34931 </layer> 34932 </canvas> 34933 </param> 34934 <param name="time_dilation"> 34935 <real value="1.0000000000"/> 34936 </param> 34937 <param name="time_offset"> 34938 <time value="0s"/> 34939 </param> 34940 <param name="children_lock"> 34941 <bool value="false"/> 34942 </param> 34943 <param name="outline_grow"> 34944 <real value="0.0000000000"/> 34945 </param> 34946 <param name="z_range"> 34947 <bool value="false" static="true"/> 34948 </param> 34949 <param name="z_range_position"> 34950 <real value="0.0000000000"/> 34951 </param> 34952 <param name="z_range_depth"> 34953 <real value="0.0000000000"/> 34954 </param> 34955 <param name="z_range_blur"> 34956 <real value="0.0000000000"/> 34957 </param> 34958 </layer> 34959 <layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="golden"> 34960 <param name="z_depth"> 34961 <real value="0.0000000000"/> 34962 </param> 34963 <param name="amount"> 34964 <real value="1.0000000000"/> 34965 </param> 34966 <param name="blend_method"> 34967 <integer value="0"/> 34968 </param> 34969 <param name="origin"> 34970 <vector> 34971 <x>0.0000000000</x> 34972 <y>0.0000000000</y> 34973 </vector> 34974 </param> 34975 <param name="transformation"> 34976 <composite type="transformation"> 34977 <offset> 34978 <vector> 34979 <x>0.0000000000</x> 34980 <y>0.0000000000</y> 34981 </vector> 34982 </offset> 34983 <angle> 34984 <angle value="0.000000"/> 34985 </angle> 34986 <skew_angle> 34987 <angle value="0.000000"/> 34988 </skew_angle> 34989 <scale> 34990 <vector> 34991 <x>1.0000000000</x> 34992 <y>1.0000000000</y> 34993 </vector> 34994 </scale> 34995 </composite> 34996 </param> 34997 <param name="canvas"> 34998 <canvas> 34999 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine198 Région"> 35000 <param name="z_depth"> 35001 <real value="0.0000000000"/> 35002 </param> 35003 <param name="amount"> 35004 <real value="1.0000000000"/> 35005 </param> 35006 <param name="blend_method"> 35007 <integer value="0"/> 35008 </param> 35009 <param name="color"> 35010 <color> 35011 <r>0.000000</r> 35012 <g>0.000000</g> 35013 <b>0.000000</b> 35014 <a>1.000000</a> 35015 </color> 35016 </param> 35017 <param name="origin"> 35018 <vector> 35019 <x>0.0000000000</x> 35020 <y>0.0000000000</y> 35021 </vector> 35022 </param> 35023 <param name="invert"> 35024 <bool value="false"/> 35025 </param> 35026 <param name="antialias"> 35027 <bool value="true"/> 35028 </param> 35029 <param name="feather"> 35030 <real value="0.0000000000"/> 35031 </param> 35032 <param name="blurtype"> 35033 <integer value="1"/> 35034 </param> 35035 <param name="winding_style"> 35036 <integer value="0"/> 35037 </param> 35038 <param name="bline"> 35039 <bline type="bline_point" loop="true"> 35040 <entry> 35041 <composite type="bline_point"> 35042 <point> 35043 <vector> 35044 <x>-2.2101600170</x> 35045 <y>-1.9287763834</y> 35046 </vector> 35047 </point> 35048 <width> 35049 <real value="1.0000000000"/> 35050 </width> 35051 <origin> 35052 <real value="0.5000000000"/> 35053 </origin> 35054 <split> 35055 <bool value="true"/> 35056 </split> 35057 <t1> 35058 <radial_composite type="vector"> 35059 <radius> 35060 <real value="5.3712722492"/> 35061 </radius> 35062 <theta> 35063 <angle value="-95.683693"/> 35064 </theta> 35065 </radial_composite> 35066 </t1> 35067 <t2> 35068 <radial_composite type="vector"> 35069 <radius> 35070 <real value="3.4397012294"/> 35071 </radius> 35072 <theta> 35073 <angle value="86.776176"/> 35074 </theta> 35075 </radial_composite> 35076 </t2> 35077 <split_radius> 35078 <bool value="true"/> 35079 </split_radius> 35080 <split_angle> 35081 <bool value="true"/> 35082 </split_angle> 35083 </composite> 35084 </entry> 35085 <entry> 35086 <composite type="bline_point"> 35087 <point> 35088 <vector> 35089 <x>0.0110732010</x> 35090 <y>3.0409412384</y> 35091 </vector> 35092 </point> 35093 <width> 35094 <real value="1.0000000000"/> 35095 </width> 35096 <origin> 35097 <real value="0.5000000000"/> 35098 </origin> 35099 <split> 35100 <bool value="true"/> 35101 </split> 35102 <t1> 35103 <radial_composite type="vector"> 35104 <radius> 35105 <real value="6.4768492070"/> 35106 </radius> 35107 <theta> 35108 <angle value="39.533245"/> 35109 </theta> 35110 </radial_composite> 35111 </t1> 35112 <t2> 35113 <radial_composite type="vector"> 35114 <radius> 35115 <real value="5.0901412672"/> 35116 </radius> 35117 <theta> 35118 <angle value="-40.778831"/> 35119 </theta> 35120 </radial_composite> 35121 </t2> 35122 <split_radius> 35123 <bool value="true"/> 35124 </split_radius> 35125 <split_angle> 35126 <bool value="true"/> 35127 </split_angle> 35128 </composite> 35129 </entry> 35130 <entry> 35131 <composite type="bline_point"> 35132 <point> 35133 <vector> 35134 <x>2.2280240059</x> 35135 <y>-1.9471973181</y> 35136 </vector> 35137 </point> 35138 <width> 35139 <real value="1.0000000000"/> 35140 </width> 35141 <origin> 35142 <real value="0.5000000000"/> 35143 </origin> 35144 <split> 35145 <bool value="true"/> 35146 </split> 35147 <t1> 35148 <radial_composite type="vector"> 35149 <radius> 35150 <real value="5.6546561028"/> 35151 </radius> 35152 <theta> 35153 <angle value="-86.162498"/> 35154 </theta> 35155 </radial_composite> 35156 </t1> 35157 <t2> 35158 <radial_composite type="vector"> 35159 <radius> 35160 <real value="6.2203009534"/> 35161 </radius> 35162 <theta> 35163 <angle value="94.827965"/> 35164 </theta> 35165 </radial_composite> 35166 </t2> 35167 <split_radius> 35168 <bool value="true"/> 35169 </split_radius> 35170 <split_angle> 35171 <bool value="true"/> 35172 </split_angle> 35173 </composite> 35174 </entry> 35175 <entry> 35176 <composite type="bline_point"> 35177 <point> 35178 <vector> 35179 <x>0.0143661406</x> 35180 <y>2.4890012741</y> 35181 </vector> 35182 </point> 35183 <width> 35184 <real value="1.0000000000"/> 35185 </width> 35186 <origin> 35187 <real value="0.5000000000"/> 35188 </origin> 35189 <split> 35190 <bool value="true"/> 35191 </split> 35192 <t1> 35193 <radial_composite type="vector"> 35194 <radius> 35195 <real value="2.7273047525"/> 35196 </radius> 35197 <theta> 35198 <angle value="-194.901825"/> 35199 </theta> 35200 </radial_composite> 35201 </t1> 35202 <t2> 35203 <radial_composite type="vector"> 35204 <radius> 35205 <real value="3.5373955427"/> 35206 </radius> 35207 <theta> 35208 <angle value="-164.535568"/> 35209 </theta> 35210 </radial_composite> 35211 </t2> 35212 <split_radius> 35213 <bool value="true"/> 35214 </split_radius> 35215 <split_angle> 35216 <bool value="true"/> 35217 </split_angle> 35218 </composite> 35219 </entry> 35220 </bline> 35221 </param> 35222 </layer> 35223 <layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine199 Région"> 35224 <param name="z_depth"> 35225 <real value="0.0000000000"/> 35226 </param> 35227 <param name="amount"> 35228 <real value="1.0000000000"/> 35229 </param> 35230 <param name="blend_method"> 35231 <integer value="0"/> 35232 </param> 35233 <param name="color"> 35234 <color> 35235 <r>0.000000</r> 35236 <g>0.000000</g> 35237 <b>0.000000</b> 35238 <a>1.000000</a> 35239 </color> 35240 </param> 35241 <param name="origin"> 35242 <vector> 35243 <x>0.0000000000</x> 35244 <y>0.0000000000</y> 35245 </vector> 35246 </param> 35247 <param name="invert"> 35248 <bool value="false"/> 35249 </param> 35250 <param name="antialias"> 35251 <bool value="true"/> 35252 </param> 35253 <param name="feather"> 35254 <real value="0.0000000000"/> 35255 </param> 35256 <param name="blurtype"> 35257 <integer value="1"/> 35258 </param> 35259 <param name="winding_style"> 35260 <integer value="0"/> 35261 </param> 35262 <param name="bline"> 35263 <bline type="bline_point" loop="true"> 35264 <entry> 35265 <composite type="bline_point"> 35266 <point> 35267 <vector> 35268 <x>-1.5492501259</x> 35269 <y>0.2478658408</y> 35270 </vector> 35271 </point> 35272 <width> 35273 <real value="1.0000000000"/> 35274 </width> 35275 <origin> 35276 <real value="0.5000000000"/> 35277 </origin> 35278 <split> 35279 <bool value="true"/> 35280 </split> 35281 <t1> 35282 <radial_composite type="vector"> 35283 <radius> 35284 <real value="2.0609509222"/> 35285 </radius> 35286 <theta> 35287 <angle value="154.595673"/> 35288 </theta> 35289 </radial_composite> 35290 </t1> 35291 <t2> 35292 <radial_composite type="vector"> 35293 <radius> 35294 <real value="0.7929276290"/> 35295 </radius> 35296 <theta> 35297 <angle value="-13.024023"/> 35298 </theta> 35299 </radial_composite> 35300 </t2> 35301 <split_radius> 35302 <bool value="true"/> 35303 </split_radius> 35304 <split_angle> 35305 <bool value="true"/> 35306 </split_angle> 35307 </composite> 35308 </entry> 35309 <entry> 35310 <composite type="bline_point"> 35311 <point> 35312 <vector> 35313 <x>0.0063062632</x> 35314 <y>-0.7114691138</y> 35315 </vector> 35316 </point> 35317 <width> 35318 <real value="1.0000000000"/> 35319 </width> 35320 <origin> 35321 <real value="0.5000000000"/> 35322 </origin> 35323 <split> 35324 <bool value="true"/> 35325 </split> 35326 <t1> 35327 <radial_composite type="vector"> 35328 <radius> 35329 <real value="1.2250526442"/> 35330 </radius> 35331 <theta> 35332 <angle value="-47.401974"/> 35333 </theta> 35334 </radial_composite> 35335 </t1> 35336 <t2> 35337 <radial_composite type="vector"> 35338 <radius> 35339 <real value="1.2743610512"/> 35340 </radius> 35341 <theta> 35342 <angle value="47.652573"/> 35343 </theta> 35344 </radial_composite> 35345 </t2> 35346 <split_radius> 35347 <bool value="true"/> 35348 </split_radius> 35349 <split_angle> 35350 <bool value="true"/> 35351 </split_angle> 35352 </composite> 35353 </entry> 35354 <entry> 35355 <composite type="bline_point"> 35356 <point> 35357 <vector> 35358 <x>1.6182818413</x> 35359 <y>0.2881740332</y> 35360 </vector> 35361 </point> 35362 <width> 35363 <real value="1.0000000000"/> 35364 </width> 35365 <origin> 35366 <real value="0.5000000000"/> 35367 </origin> 35368 <split> 35369 <bool value="true"/> 35370 </split> 35371 <t1> 35372 <radial_composite type="vector"> 35373 <radius> 35374 <real value="0.6240504943"/> 35375 </radius> 35376 <theta> 35377 <angle value="2.510521"/> 35378 </theta> 35379 </radial_composite> 35380 </t1> 35381 <t2> 35382 <radial_composite type="vector"> 35383 <radius> 35384 <real value="1.7055985075"/> 35385 </radius> 35386 <theta> 35387 <angle value="-155.472565"/> 35388 </theta> 35389 </radial_composite> 35390 </t2> 35391 <split_radius> 35392 <bool value="true"/> 35393 </split_radius> 35394 <split_angle> 35395 <bool value="true"/> 35396 </split_angle> 35397 </composite> 35398 </entry> 35399 <entry> 35400 <composite type="bline_point"> 35401 <point> 35402 <vector> 35403 <x>0.1110846698</x> 35404 <y>-0.8323936462</y> 35405 </vector> 35406 </point> 35407 <width> 35408 <real value="1.0000000000"/> 35409 </width> 35410 <origin> 35411 <real value="0.5000000000"/> 35412 </origin> 35413 <split> 35414 <bool value="true"/> 35415 </split> 35416 <t1> 35417 <radial_composite type="vector"> 35418 <radius> 35419 <real value="0.8602569759"/> 35420 </radius> 35421 <theta> 35422 <angle value="-127.136650"/> 35423 </theta> 35424 </radial_composite> 35425 </t1> 35426 <t2> 35427 <radial_composite type="vector"> 35428 <radius> 35429 <real value="0.5441101627"/> 35430 </radius> 35431 <theta> 35432 <angle value="-40.228081"/> 35433 </theta> 35434 </radial_composite> 35435 </t2> 35436 <split_radius> 35437 <bool value="true"/> 35438 </split_radius> 35439 <split_angle> 35440 <bool value="true"/> 35441 </split_angle> 35442 </composite> 35443 </entry> 35444 <entry> 35445 <composite type="bline_point"> 35446 <point> 35447 <vector> 35448 <x>1.0438085794</x> 35449 <y>-2.0965454578</y> 35450 </vector> 35451 </point> 35452 <width> 35453 <real value="1.0000000000"/> 35454 </width> 35455 <origin> 35456 <real value="0.5000000000"/> 35457 </origin> 35458 <split> 35459 <bool value="true"/> 35460 </split> 35461 <t1> 35462 <radial_composite type="vector"> 35463 <radius> 35464 <real value="0.8480609936"/> 35465 </radius> 35466 <theta> 35467 <angle value="-65.733208"/> 35468 </theta> 35469 </radial_composite> 35470 </t1> 35471 <t2> 35472 <radial_composite type="vector"> 35473 <radius> 35474 <real value="1.4169789758"/> 35475 </radius> 35476 <theta> 35477 <angle value="-233.181335"/> 35478 </theta> 35479 </radial_composite> 35480 </t2> 35481 <split_radius> 35482 <bool value="true"/> 35483 </split_radius> 35484 <split_angle> 35485 <bool value="true"/> 35486 </split_angle> 35487 </composite> 35488 </entry> 35489 <entry> 35490 <composite type="bline_point"> 35491 <point> 35492 <vector> 35493 <x>-0.0017536143</x> 35494 <y>-0.9210716486</y> 35495 </vector> 35496 </point> 35497 <width> 35498 <real value="1.0000000000"/> 35499 </width> 35500 <origin> 35501 <real value="0.5000000000"/> 35502 </origin> 35503 <split> 35504 <bool value="true"/> 35505 </split> 35506 <t1> 35507 <radial_composite type="vector"> 35508 <radius> 35509 <real value="0.7386678075"/> 35510 </radius> 35511 <theta> 35512 <angle value="-220.999832"/> 35513 </theta> 35514 </radial_composite> 35515 </t1> 35516 <t2> 35517 <radial_composite type="vector"> 35518 <radius> 35519 <real value="0.7932314449"/> 35520 </radius> 35521 <theta> 35522 <angle value="-139.392517"/> 35523 </theta> 35524 </radial_composite> 35525 </t2> 35526 <split_radius> 35527 <bool value="true"/> 35528 </split_radius> 35529 <split_angle> 35530 <bool value="true"/> 35531 </split_angle> 35532 </composite> 35533 </entry> 35534 <entry> 35535 <composite type="bline_point"> 35536 <point> 35537 <vector> 35538 <x>-1.0253580809</x> 35539 <y>-2.0738859177</y> 35540 </vector> 35541 </point> 35542 <width> 35543 <real value="1.0000000000"/> 35544 </width> 35545 <origin> 35546 <real value="0.5000000000"/> 35547 </origin> 35548 <split> 35549 <bool value="true"/> 35550 </split> 35551 <t1> 35552 <radial_composite type="vector"> 35553 <radius> 35554 <real value="1.0667991307"/> 35555 </radius> 35556 <theta> 35557 <angle value="237.056137"/> 35558 </theta> 35559 </radial_composite> 35560 </t1> 35561 <t2> 35562 <radial_composite type="vector"> 35563 <radius> 35564 <real value="0.9227115824"/> 35565 </radius> 35566 <theta> 35567 <angle value="70.523727"/> 35568 </theta> 35569 </radial_composite> 35570 </t2> 35571 <split_radius> 35572 <bool value="true"/> 35573 </split_radius> 35574 <split_angle> 35575 <bool value="true"/> 35576 </split_angle> 35577 </composite> 35578 </entry> 35579 <entry> 35580 <composite type="bline_point"> 35581 <point> 35582 <vector> 35583 <x>-0.1145919040</x> 35584 <y>-0.8162703514</y> 35585 </vector> 35586 </point> 35587 <width> 35588 <real value="1.0000000000"/> 35589 </width> 35590 <origin> 35591 <real value="0.5000000000"/> 35592 </origin> 35593 <split> 35594 <bool value="true"/> 35595 </split> 35596 <t1> 35597 <radial_composite type="vector"> 35598 <radius> 35599 <real value="0.6664899053"/> 35600 </radius> 35601 <theta> 35602 <angle value="46.338058"/> 35603 </theta> 35604 </radial_composite> 35605 </t1> 35606 <t2> 35607 <radial_composite type="vector"> 35608 <radius> 35609 <real value="1.0084425893"/> 35610 </radius> 35611 <theta> 35612 <angle value="131.100647"/> 35613 </theta> 35614 </radial_composite> 35615 </t2> 35616 <split_radius> 35617 <bool value="true"/> 35618 </split_radius> 35619 <split_angle> 35620 <bool value="true"/> 35621 </split_angle> 35622 </composite> 35623 </entry> 35624 </bline> 35625 </param> 35626 </layer> 35627 <layer type="radial_gradient" active="true" exclude_from_rendering="false" version="0.1"> 35628 <param name="z_depth"> 35629 <real value="0.0000000000"/> 35630 </param> 35631 <param name="amount"> 35632 <real value="1.0000000000"/> 35633 </param> 35634 <param name="blend_method"> 35635 <integer value="13"/> 35636 </param> 35637 <param name="gradient" use=":gold"/> 35638 <param name="center"> 35639 <vector> 35640 <x>-0.1184454486</x> 35641 <y>1.4987108707</y> 35642 </vector> 35643 </param> 35644 <param name="radius"> 35645 <real value="3.8418750000"/> 35646 </param> 35647 <param name="loop"> 35648 <bool value="false"/> 35649 </param> 35650 <param name="zigzag"> 35651 <bool value="false"/> 35652 </param> 35653 </layer> 35654 </canvas> 35655 </param> 35656 <param name="time_dilation"> 35657 <real value="1.0000000000"/> 35658 </param> 35659 <param name="time_offset"> 35660 <time value="0s"/> 35661 </param> 35662 <param name="children_lock"> 35663 <bool value="false"/> 35664 </param> 35665 <param name="outline_grow"> 35666 <real value="0.0000000000"/> 35667 </param> 35668 <param name="z_range"> 35669 <bool value="false" static="true"/> 35670 </param> 35671 <param name="z_range_position"> 35672 <real value="0.0000000000"/> 35673 </param> 35674 <param name="z_range_depth"> 35675 <real value="0.0000000000"/> 35676 </param> 35677 <param name="z_range_blur"> 35678 <real value="0.0000000000"/> 35679 </param> 35680 </layer> 35681 </canvas> 35682 </param> 35683 <param name="time_dilation"> 35684 <real value="1.0000000000"/> 35685 </param> 35686 <param name="time_offset"> 35687 <time value="0s"/> 35688 </param> 35689 <param name="children_lock"> 35690 <bool value="false"/> 35691 </param> 35692 <param name="outline_grow"> 35693 <real value="0.0000000000"/> 35694 </param> 35695 <param name="z_range"> 35696 <bool value="false" static="true"/> 35697 </param> 35698 <param name="z_range_position"> 35699 <real value="0.0000000000"/> 35700 </param> 35701 <param name="z_range_depth"> 35702 <real value="0.0000000000"/> 35703 </param> 35704 <param name="z_range_blur"> 35705 <real value="0.0000000000"/> 35706 </param> 35707 </layer> 35708 <layer type="translate" active="true" exclude_from_rendering="false" version="0.1"> 35709 <param name="origin"> 35710 <vector> 35711 <x>-0.0000000226</x> 35712 <y>-0.5170751810</y> 35713 </vector> 35714 </param> 35715 </layer> 35716</canvas> 35717