1$#include "Urho2D/SpriteSheet2D.h"
2
3class SpriteSheet2D : public Resource
4{
5public:
6    void SetTexture(Texture2D* texture);
7    Texture2D* GetTexture() const;
8    Sprite2D* GetSprite(const String name) const;
9    void DefineSprite(const String name, const IntRect& rectangle, const Vector2& hotSpot = Vector2(0.5f, 0.5f), const IntVector2& originSize = IntVector2::ZERO);
10
11    tolua_property__get_set Texture2D* texture;
12};
13