1$#include "Urho2D/SpriteSheet2D.h" 2 3class SpriteSheet2D : public Resource 4{ 5public: 6 void SetTexture(Texture2D* texture); 7 Texture2D* GetTexture() const; 8 Sprite2D* GetSprite(const String name) const; 9 void DefineSprite(const String name, const IntRect& rectangle, const Vector2& hotSpot = Vector2(0.5f, 0.5f), const IntVector2& originSize = IntVector2::ZERO); 10 11 tolua_property__get_set Texture2D* texture; 12}; 13