1 /* 2 * NodeNurbsTextureSurface.h 3 * 4 * Copyright (C) 1999 Stephen F. White 5 * 6 * This program is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program (see the file "COPYING" for details); if 18 * not, write to the Free Software Foundation, Inc., 675 Mass Ave, 19 * Cambridge, MA 02139, USA. 20 */ 21 22 #pragma once 23 24 #include "Node.h" 25 #include "ProtoMacros.h" 26 #include "Proto.h" 27 #include "Vec3f.h" 28 #include "SFMFTypes.h" 29 #include "NodeNurbsTextureCoordinate.h" 30 31 class ProtoNurbsTextureSurface : public ProtoNurbsTextureCoordinate { 32 public: 33 ProtoNurbsTextureSurface(Scene *scene); 34 virtual Node *create(Scene *scene); 35 getType()36 virtual int getType() const { return VRML_NURBS_TEXTURE_SURFACE; } 37 }; 38 39 class NodeNurbsTextureSurface : public NodeNurbsTextureCoordinate { 40 public: 41 NodeNurbsTextureSurface(Scene *scene, Proto *proto); 42 protected: 43 virtual ~NodeNurbsTextureSurface(); 44 45 public: getX3dVersion(void)46 virtual int getX3dVersion(void) const { return -1; } copy()47 virtual Node *copy() const { return new NodeNurbsTextureSurface(*this); } 48 avoidProtoOnPureVrml(void)49 virtual bool avoidProtoOnPureVrml(void) { return true; } 50 int writeProto(int filedes); 51 int write(int filedes, int indent, bool avoidUse = false); 52 }; 53 54