1 /*
2  * NodeNurbsTextureSurface.h
3  *
4  * Copyright (C) 1999 Stephen F. White
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program (see the file "COPYING" for details); if
18  * not, write to the Free Software Foundation, Inc., 675 Mass Ave,
19  * Cambridge, MA 02139, USA.
20  */
21 
22 #pragma once
23 
24 #include "Node.h"
25 #include "ProtoMacros.h"
26 #include "Proto.h"
27 #include "Vec3f.h"
28 #include "SFMFTypes.h"
29 #include "NodeNurbsTextureCoordinate.h"
30 
31 class ProtoNurbsTextureSurface : public ProtoNurbsTextureCoordinate {
32 public:
33                     ProtoNurbsTextureSurface(Scene *scene);
34     virtual Node   *create(Scene *scene);
35 
getType()36     virtual int     getType() const { return VRML_NURBS_TEXTURE_SURFACE; }
37 };
38 
39 class NodeNurbsTextureSurface : public NodeNurbsTextureCoordinate {
40 public:
41                     NodeNurbsTextureSurface(Scene *scene, Proto *proto);
42 protected:
43     virtual        ~NodeNurbsTextureSurface();
44 
45 public:
getX3dVersion(void)46     virtual int     getX3dVersion(void) const { return -1; }
copy()47     virtual Node   *copy() const { return new NodeNurbsTextureSurface(*this); }
48 
avoidProtoOnPureVrml(void)49     virtual bool    avoidProtoOnPureVrml(void) { return true; }
50     int             writeProto(int filedes);
51     int             write(int filedes, int indent, bool avoidUse = false);
52 };
53 
54