1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
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6  * Permission is hereby granted, free of charge, to any person obtaining a
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11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #include "pipe/p_context.h"
32 #include "pipe/p_defines.h"
33 #include "pipe/p_shader_tokens.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "draw_private.h"
37 #include "draw_pipe.h"
38 
39 
40 struct wideline_stage {
41    struct draw_stage stage;
42 };
43 
44 
45 /**
46  * Draw a wide line by drawing a quad (two triangles).
47  */
wideline_line(struct draw_stage * stage,struct prim_header * header)48 static void wideline_line( struct draw_stage *stage,
49                            struct prim_header *header )
50 {
51    const unsigned pos = draw_current_shader_position_output(stage->draw);
52    const float half_width = 0.5f * stage->draw->rasterizer->line_width;
53 
54    struct prim_header tri;
55 
56    struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
57    struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
58    struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
59    struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
60 
61    float *pos0 = v0->data[pos];
62    float *pos1 = v1->data[pos];
63    float *pos2 = v2->data[pos];
64    float *pos3 = v3->data[pos];
65 
66    const float dx = fabsf(pos0[0] - pos2[0]);
67    const float dy = fabsf(pos0[1] - pos2[1]);
68 
69    const boolean half_pixel_center =
70       stage->draw->rasterizer->half_pixel_center;
71 
72    /* small tweak to meet GL specification */
73    const float bias = half_pixel_center ? 0.125f : 0.0f;
74 
75    /*
76     * Draw wide line as a quad (two tris) by "stretching" the line along
77     * X or Y.
78     * We need to tweak coords in several ways to be conformant here.
79     */
80 
81    if (dx > dy) {
82       /* x-major line */
83       pos0[1] = pos0[1] - half_width - bias;
84       pos1[1] = pos1[1] + half_width - bias;
85       pos2[1] = pos2[1] - half_width - bias;
86       pos3[1] = pos3[1] + half_width - bias;
87       if (half_pixel_center) {
88          if (pos0[0] < pos2[0]) {
89             /* left to right line */
90             pos0[0] -= 0.5f;
91             pos1[0] -= 0.5f;
92             pos2[0] -= 0.5f;
93             pos3[0] -= 0.5f;
94          }
95          else {
96             /* right to left line */
97             pos0[0] += 0.5f;
98             pos1[0] += 0.5f;
99             pos2[0] += 0.5f;
100             pos3[0] += 0.5f;
101          }
102       }
103    }
104    else {
105       /* y-major line */
106       pos0[0] = pos0[0] - half_width + bias;
107       pos1[0] = pos1[0] + half_width + bias;
108       pos2[0] = pos2[0] - half_width + bias;
109       pos3[0] = pos3[0] + half_width + bias;
110       if (half_pixel_center) {
111          if (pos0[1] < pos2[1]) {
112             /* top to bottom line */
113             pos0[1] -= 0.5f;
114             pos1[1] -= 0.5f;
115             pos2[1] -= 0.5f;
116             pos3[1] -= 0.5f;
117          }
118          else {
119             /* bottom to top line */
120             pos0[1] += 0.5f;
121             pos1[1] += 0.5f;
122             pos2[1] += 0.5f;
123             pos3[1] += 0.5f;
124          }
125       }
126    }
127 
128    tri.det = header->det;  /* only the sign matters */
129    tri.v[0] = v0;
130    tri.v[1] = v2;
131    tri.v[2] = v3;
132    stage->next->tri( stage->next, &tri );
133 
134    tri.v[0] = v0;
135    tri.v[1] = v3;
136    tri.v[2] = v1;
137    stage->next->tri( stage->next, &tri );
138 }
139 
140 
wideline_first_line(struct draw_stage * stage,struct prim_header * header)141 static void wideline_first_line( struct draw_stage *stage,
142                                  struct prim_header *header )
143 {
144    struct draw_context *draw = stage->draw;
145    struct pipe_context *pipe = draw->pipe;
146    const struct pipe_rasterizer_state *rast = draw->rasterizer;
147    void *r;
148 
149    /* Disable triangle culling, stippling, unfilled mode etc. */
150    r = draw_get_rasterizer_no_cull(draw, rast);
151    draw->suspend_flushing = TRUE;
152    pipe->bind_rasterizer_state(pipe, r);
153    draw->suspend_flushing = FALSE;
154 
155    stage->line = wideline_line;
156 
157    wideline_line(stage, header);
158 }
159 
160 
wideline_flush(struct draw_stage * stage,unsigned flags)161 static void wideline_flush( struct draw_stage *stage, unsigned flags )
162 {
163    struct draw_context *draw = stage->draw;
164    struct pipe_context *pipe = draw->pipe;
165 
166    stage->line = wideline_first_line;
167    stage->next->flush( stage->next, flags );
168 
169    /* restore original rasterizer state */
170    if (draw->rast_handle) {
171       draw->suspend_flushing = TRUE;
172       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
173       draw->suspend_flushing = FALSE;
174    }
175 }
176 
177 
wideline_reset_stipple_counter(struct draw_stage * stage)178 static void wideline_reset_stipple_counter( struct draw_stage *stage )
179 {
180    stage->next->reset_stipple_counter( stage->next );
181 }
182 
183 
wideline_destroy(struct draw_stage * stage)184 static void wideline_destroy( struct draw_stage *stage )
185 {
186    draw_free_temp_verts( stage );
187    FREE( stage );
188 }
189 
190 
draw_wide_line_stage(struct draw_context * draw)191 struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
192 {
193    struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
194    if (!wide)
195       goto fail;
196 
197    wide->stage.draw = draw;
198    wide->stage.name = "wide-line";
199    wide->stage.next = NULL;
200    wide->stage.point = draw_pipe_passthrough_point;
201    wide->stage.line = wideline_first_line;
202    wide->stage.tri = draw_pipe_passthrough_tri;
203    wide->stage.flush = wideline_flush;
204    wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
205    wide->stage.destroy = wideline_destroy;
206 
207    if (!draw_alloc_temp_verts( &wide->stage, 4 ))
208       goto fail;
209 
210    return &wide->stage;
211 
212 fail:
213    if (wide)
214       wide->stage.destroy( &wide->stage );
215 
216    return NULL;
217 }
218