1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 #include <stdio.h>
29 
30 #include "main/glheader.h"
31 #include "main/arrayobj.h"
32 #include "main/bufferobj.h"
33 #include "main/condrender.h"
34 #include "main/context.h"
35 
36 #include "main/mtypes.h"
37 #include "main/macros.h"
38 #include "main/enums.h"
39 #include "main/varray.h"
40 #include "util/half_float.h"
41 
42 #include "t_context.h"
43 #include "t_rebase.h"
44 #include "tnl.h"
45 
46 
get_space(struct gl_context * ctx,GLuint bytes)47 static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
48 {
49    TNLcontext *tnl = TNL_CONTEXT(ctx);
50    GLubyte *space = malloc(bytes);
51 
52    tnl->block[tnl->nr_blocks++] = space;
53    return space;
54 }
55 
56 
free_space(struct gl_context * ctx)57 static void free_space(struct gl_context *ctx)
58 {
59    TNLcontext *tnl = TNL_CONTEXT(ctx);
60 
61    for (GLuint i = 0; i < tnl->nr_blocks; i++)
62       free(tnl->block[i]);
63 
64    tnl->nr_blocks = 0;
65 }
66 
67 
68 /* Convert the incoming array to GLfloats.  Understands the
69  * array->Normalized flag and selects the correct conversion method.
70  */
71 #define CONVERT( TYPE, MACRO ) do {		\
72    GLuint i, j;					\
73    if (attrib->Format.Normalized) {		\
74       for (i = 0; i < count; i++) {		\
75          const TYPE *in = (TYPE *)ptr;		\
76          for (j = 0; j < sz; j++) {		\
77             *fptr++ = MACRO(*in);		\
78             in++;				\
79          }					\
80          ptr += binding->Stride;		\
81       }						\
82    } else {					\
83       for (i = 0; i < count; i++) {		\
84          const TYPE *in = (TYPE *)ptr;		\
85          for (j = 0; j < sz; j++) {		\
86             *fptr++ = (GLfloat)(*in);		\
87             in++;				\
88          }					\
89          ptr += binding->Stride;		\
90       }						\
91    }						\
92 } while (0)
93 
94 
95 /**
96  * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
97  * \param ptr  input/ubyte array
98  * \param fptr  output/float array
99  */
100 static void
convert_bgra_to_float(const struct gl_vertex_buffer_binding * binding,const struct gl_array_attributes * attrib,const GLubyte * ptr,GLfloat * fptr,GLuint count)101 convert_bgra_to_float(const struct gl_vertex_buffer_binding *binding,
102                       const struct gl_array_attributes *attrib,
103                       const GLubyte *ptr, GLfloat *fptr,
104                       GLuint count)
105 {
106    GLuint i;
107    assert(attrib->Format.Normalized);
108    assert(attrib->Format.Size == 4);
109    for (i = 0; i < count; i++) {
110       const GLubyte *in = (GLubyte *) ptr;  /* in is in BGRA order */
111       *fptr++ = UBYTE_TO_FLOAT(in[2]);  /* red */
112       *fptr++ = UBYTE_TO_FLOAT(in[1]);  /* green */
113       *fptr++ = UBYTE_TO_FLOAT(in[0]);  /* blue */
114       *fptr++ = UBYTE_TO_FLOAT(in[3]);  /* alpha */
115       ptr += binding->Stride;
116    }
117 }
118 
119 static void
convert_half_to_float(const struct gl_vertex_buffer_binding * binding,const GLubyte * ptr,GLfloat * fptr,GLuint count,GLuint sz)120 convert_half_to_float(const struct gl_vertex_buffer_binding *binding,
121                       const GLubyte *ptr, GLfloat *fptr,
122                       GLuint count, GLuint sz)
123 {
124    GLuint i, j;
125 
126    for (i = 0; i < count; i++) {
127       GLhalfARB *in = (GLhalfARB *)ptr;
128 
129       for (j = 0; j < sz; j++)
130          *fptr++ = _mesa_half_to_float(in[j]);
131 
132       ptr += binding->Stride;
133    }
134 }
135 
136 /**
137  * \brief Convert fixed-point to floating-point.
138  *
139  * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
140  * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
141  *
142  * If the buffer has the \c normalized flag set, the formula
143  *     \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
144  * is used to map the fixed-point numbers into the range [-1, 1].
145  */
146 static void
convert_fixed_to_float(const struct gl_vertex_buffer_binding * binding,const struct gl_array_attributes * attrib,const GLubyte * ptr,GLfloat * fptr,GLuint count)147 convert_fixed_to_float(const struct gl_vertex_buffer_binding *binding,
148                        const struct gl_array_attributes *attrib,
149                        const GLubyte *ptr, GLfloat *fptr,
150                        GLuint count)
151 {
152    GLuint i;
153    GLint j;
154    const GLint size = attrib->Format.Size;
155 
156    if (attrib->Format.Normalized) {
157       for (i = 0; i < count; ++i) {
158          const GLfixed *in = (GLfixed *) ptr;
159          for (j = 0; j < size; ++j) {
160             *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
161          }
162          ptr += binding->Stride;
163       }
164    } else {
165       for (i = 0; i < count; ++i) {
166          const GLfixed *in = (GLfixed *) ptr;
167          for (j = 0; j < size; ++j) {
168             *fptr++ = in[j] / (GLfloat) (1 << 16);
169          }
170          ptr += binding->Stride;
171       }
172    }
173 }
174 
175 /* Adjust pointer to point at first requested element, convert to
176  * floating point, populate VB->AttribPtr[].
177  */
_tnl_import_array(struct gl_context * ctx,GLuint attr,GLuint count,const struct gl_vertex_buffer_binding * binding,const struct gl_array_attributes * attrib,const GLubyte * ptr)178 static void _tnl_import_array(struct gl_context *ctx,
179                               GLuint attr,
180                               GLuint count,
181                               const struct gl_vertex_buffer_binding *binding,
182                               const struct gl_array_attributes *attrib,
183                               const GLubyte *ptr)
184 {
185    TNLcontext *tnl = TNL_CONTEXT(ctx);
186    struct vertex_buffer *VB = &tnl->vb;
187    GLuint stride = binding->Stride;
188 
189    if (attrib->Format.Type != GL_FLOAT) {
190       const GLuint sz = attrib->Format.Size;
191       GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
192       GLfloat *fptr = (GLfloat *)buf;
193 
194       switch (attrib->Format.Type) {
195       case GL_BYTE:
196          CONVERT(GLbyte, BYTE_TO_FLOAT);
197          break;
198       case GL_UNSIGNED_BYTE:
199          if (attrib->Format.Format == GL_BGRA) {
200             /* See GL_EXT_vertex_array_bgra */
201             convert_bgra_to_float(binding, attrib, ptr, fptr, count);
202          }
203          else {
204             CONVERT(GLubyte, UBYTE_TO_FLOAT);
205          }
206          break;
207       case GL_SHORT:
208          CONVERT(GLshort, SHORT_TO_FLOAT);
209          break;
210       case GL_UNSIGNED_SHORT:
211          CONVERT(GLushort, USHORT_TO_FLOAT);
212          break;
213       case GL_INT:
214          CONVERT(GLint, INT_TO_FLOAT);
215          break;
216       case GL_UNSIGNED_INT:
217          CONVERT(GLuint, UINT_TO_FLOAT);
218          break;
219       case GL_DOUBLE:
220          CONVERT(GLdouble, (GLfloat));
221          break;
222       case GL_HALF_FLOAT:
223          convert_half_to_float(binding, ptr, fptr, count, sz);
224          break;
225       case GL_FIXED:
226          convert_fixed_to_float(binding, attrib, ptr, fptr, count);
227          break;
228       default:
229          unreachable("Invalid type.");
230       }
231 
232       ptr = buf;
233       stride = sz * sizeof(GLfloat);
234    }
235 
236    VB->AttribPtr[attr] = &tnl->tmp_inputs[attr];
237    VB->AttribPtr[attr]->data = (GLfloat (*)[4])ptr;
238    VB->AttribPtr[attr]->start = (GLfloat *)ptr;
239    VB->AttribPtr[attr]->count = count;
240    VB->AttribPtr[attr]->stride = stride;
241    VB->AttribPtr[attr]->size = attrib->Format.Size;
242 
243    /* This should die, but so should the whole GLvector4f concept:
244     */
245    VB->AttribPtr[attr]->flags = (((1<<attrib->Format.Size)-1) |
246                                  VEC_NOT_WRITEABLE |
247                                  (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
248 
249    VB->AttribPtr[attr]->storage = NULL;
250 }
251 
252 #define CLIPVERTS  ((6 + MAX_CLIP_PLANES) * 2)
253 
254 
_tnl_import_edgeflag(struct gl_context * ctx,const GLvector4f * input,GLuint count)255 static GLboolean *_tnl_import_edgeflag(struct gl_context *ctx,
256                                        const GLvector4f *input,
257                                        GLuint count)
258 {
259    const GLubyte *ptr = (const GLubyte *)input->data;
260    const GLuint stride = input->stride;
261    GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
262    GLboolean *bptr = space;
263 
264    for (GLuint i = 0; i < count; i++) {
265       *bptr++ = ((GLfloat *)ptr)[0] == 1.0F;
266       ptr += stride;
267    }
268 
269    return space;
270 }
271 
272 
bind_inputs(struct gl_context * ctx,const struct tnl_vertex_array * inputs,GLint count,struct gl_buffer_object ** bo,GLuint * nr_bo)273 static void bind_inputs(struct gl_context *ctx,
274                         const struct tnl_vertex_array *inputs,
275                         GLint count,
276                         struct gl_buffer_object **bo,
277                         GLuint *nr_bo)
278 {
279    TNLcontext *tnl = TNL_CONTEXT(ctx);
280    struct vertex_buffer *VB = &tnl->vb;
281 
282    /* Map all the VBOs
283     */
284    for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) {
285       const struct tnl_vertex_array *array = &inputs[i];
286       const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
287       const struct gl_array_attributes *attrib = array->VertexAttrib;
288       const void *ptr;
289 
290       if (binding->BufferObj) {
291          if (!binding->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
292             bo[*nr_bo] = binding->BufferObj;
293             (*nr_bo)++;
294             ctx->Driver.MapBufferRange(ctx, 0, binding->BufferObj->Size,
295                                        GL_MAP_READ_BIT,
296                                        binding->BufferObj,
297                                        MAP_INTERNAL);
298 
299             assert(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer);
300          }
301 
302          ptr = ADD_POINTERS(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
303                             binding->Offset + attrib->RelativeOffset);
304       } else
305          ptr = attrib->Ptr;
306 
307       /* Just make sure the array is floating point, otherwise convert to
308        * temporary storage.
309        *
310        * XXX: remove the GLvector4f type at some stage and just use
311        * client arrays.
312        */
313       _tnl_import_array(ctx, i, count, binding, attrib, ptr);
314    }
315 
316    /* We process only the vertices between min & max index:
317     */
318    VB->Count = count;
319 
320    /* These should perhaps be part of _TNL_ATTRIB_* */
321    VB->BackfaceColorPtr = NULL;
322    VB->BackfaceIndexPtr = NULL;
323    VB->BackfaceSecondaryColorPtr = NULL;
324 
325    /* Clipping and drawing code still requires this to be a packed
326     * array of ubytes which can be written into.  TODO: Fix and
327     * remove.
328     */
329    if (ctx->Polygon.FrontMode != GL_FILL ||
330        ctx->Polygon.BackMode != GL_FILL) {
331       VB->EdgeFlag = _tnl_import_edgeflag(ctx,
332                                           VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
333                                           VB->Count);
334    } else {
335       /* the data previously pointed to by EdgeFlag may have been freed */
336       VB->EdgeFlag = NULL;
337    }
338 }
339 
340 
341 /* Translate indices to GLuints and store in VB->Elts.
342  */
bind_indices(struct gl_context * ctx,unsigned start,const struct _mesa_index_buffer * ib,struct gl_buffer_object ** bo,GLuint * nr_bo)343 static void bind_indices(struct gl_context *ctx,
344                          unsigned start,
345                          const struct _mesa_index_buffer *ib,
346                          struct gl_buffer_object **bo,
347                          GLuint *nr_bo)
348 {
349    TNLcontext *tnl = TNL_CONTEXT(ctx);
350    struct vertex_buffer *VB = &tnl->vb;
351    GLuint i;
352    const void *ptr;
353 
354    if (!ib) {
355       VB->Elts = NULL;
356       return;
357    }
358 
359    if (ib->obj) {
360       if (!_mesa_bufferobj_mapped(ib->obj, MAP_INTERNAL)) {
361          /* if the buffer object isn't mapped yet, map it now */
362          bo[*nr_bo] = ib->obj;
363          (*nr_bo)++;
364          ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
365                                           ib->count << ib->index_size_shift,
366                                           GL_MAP_READ_BIT, ib->obj,
367                                           MAP_INTERNAL);
368          assert(ib->obj->Mappings[MAP_INTERNAL].Pointer);
369       } else {
370          /* user-space elements, or buffer already mapped */
371          ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
372       }
373    } else
374       ptr = ib->ptr;
375 
376    if (ib->index_size_shift == 2 && VB->Primitive[0].basevertex == 0) {
377       VB->Elts = (GLuint *) ptr;
378    }
379    else {
380       GLuint *elts = (GLuint *)get_space(ctx, (start + ib->count) * sizeof(GLuint));
381       VB->Elts = elts;
382 
383       elts += start;
384 
385       if (ib->index_size_shift == 2) {
386          const GLuint *in = (GLuint *)ptr + start;
387          for (i = 0; i < ib->count; i++)
388             *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
389       }
390       else if (ib->index_size_shift == 1) {
391          const GLushort *in = (GLushort *)ptr + start;
392          for (i = 0; i < ib->count; i++)
393             *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
394       }
395       else {
396          const GLubyte *in = (GLubyte *)ptr + start;
397          for (i = 0; i < ib->count; i++)
398             *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
399       }
400    }
401 }
402 
bind_prims(struct gl_context * ctx,const struct _mesa_prim * prim,GLuint nr_prims)403 static void bind_prims(struct gl_context *ctx,
404                        const struct _mesa_prim *prim,
405                        GLuint nr_prims)
406 {
407    TNLcontext *tnl = TNL_CONTEXT(ctx);
408    struct vertex_buffer *VB = &tnl->vb;
409 
410    VB->Primitive = prim;
411    VB->PrimitiveCount = nr_prims;
412 }
413 
unmap_vbos(struct gl_context * ctx,struct gl_buffer_object ** bo,GLuint nr_bo)414 static void unmap_vbos(struct gl_context *ctx,
415                        struct gl_buffer_object **bo,
416                        GLuint nr_bo)
417 {
418    for (GLuint i = 0; i < nr_bo; i++) {
419       ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL);
420    }
421 }
422 
423 
424 /* This is the main workhorse doing all the rendering work.
425  */
_tnl_draw_prims(struct gl_context * ctx,const struct tnl_vertex_array * arrays,const struct _mesa_prim * prim,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,GLuint num_instances,GLuint base_instance)426 void _tnl_draw_prims(struct gl_context *ctx,
427                      const struct tnl_vertex_array *arrays,
428                      const struct _mesa_prim *prim,
429                      GLuint nr_prims,
430                      const struct _mesa_index_buffer *ib,
431                      GLboolean index_bounds_valid,
432                      GLuint min_index,
433                      GLuint max_index,
434                      GLuint num_instances,
435                      GLuint base_instance)
436 {
437    TNLcontext *tnl = TNL_CONTEXT(ctx);
438    const GLuint TEST_SPLIT = 0;
439    const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
440    GLint max_basevertex = prim->basevertex;
441    GLuint i;
442 
443    if (!index_bounds_valid)
444       vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims,
445                              false, 0);
446 
447    /* Mesa core state should have been validated already */
448    assert(ctx->NewState == 0x0);
449 
450    if (!_mesa_check_conditional_render(ctx))
451       return; /* don't draw */
452 
453    for (i = 1; i < nr_prims; i++)
454       max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
455 
456    if (0) {
457       printf("%s %d..%d\n", __func__, min_index, max_index);
458       for (i = 0; i < nr_prims; i++)
459          printf("prim %d: %s start %d count %d\n", i,
460                 _mesa_enum_to_string(prim[i].mode),
461                 prim[i].start,
462                 prim[i].count);
463    }
464 
465    if (min_index) {
466       /* We always translate away calls with min_index != 0.
467        */
468       t_rebase_prims(ctx, arrays, prim, nr_prims, ib,
469                      min_index, max_index, num_instances, base_instance,
470                      _tnl_draw_prims);
471       return;
472    }
473    else if ((GLint)max_index + max_basevertex > max) {
474       /* The software TNL pipeline has a fixed amount of storage for
475        * vertices and it is necessary to split incoming drawing commands
476        * if they exceed that limit.
477        */
478       struct split_limits limits;
479       limits.max_verts = max;
480       limits.max_vb_size = ~0;
481       limits.max_indices = ~0;
482 
483       /* This will split the buffers one way or another and
484        * recursively call back into this function.
485        */
486       _tnl_split_prims(ctx, arrays, prim, nr_prims, ib,
487                        0, max_index + prim->basevertex,
488                        num_instances, base_instance,
489                        _tnl_draw_prims,
490                        &limits);
491    }
492    else {
493       /* May need to map a vertex buffer object for every attribute plus
494        * one for the index buffer.
495        */
496       struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
497       GLuint nr_bo;
498       GLuint inst;
499 
500       assert(num_instances > 0);
501 
502       for (i = 0; i < nr_prims;) {
503          GLuint this_nr_prims;
504 
505          /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
506           * will rebase the elements to the basevertex, and we'll only
507           * emit strings of prims with the same basevertex in one draw call.
508           */
509          for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
510               this_nr_prims++) {
511             if (prim[i].basevertex != prim[i + this_nr_prims].basevertex ||
512                 prim[i].start != prim[i + this_nr_prims].start)
513                break;
514          }
515 
516          /* Binding inputs may imply mapping some vertex buffer objects.
517           * They will need to be unmapped below.
518           */
519          for (inst = 0; inst < num_instances; inst++) {
520             nr_bo = 0;
521 
522             bind_prims(ctx, &prim[i], this_nr_prims);
523             bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
524                         bo, &nr_bo);
525             bind_indices(ctx, prim[i].start, ib, bo, &nr_bo);
526 
527             tnl->CurInstance = inst;
528             TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
529 
530             unmap_vbos(ctx, bo, nr_bo);
531             free_space(ctx);
532          }
533 
534          i += this_nr_prims;
535       }
536    }
537 }
538 
539 
540 void
_tnl_init_inputs(struct tnl_inputs * inputs)541 _tnl_init_inputs(struct tnl_inputs *inputs)
542 {
543    inputs->current = 0;
544    inputs->vertex_processing_mode = VP_MODE_FF;
545 }
546 
547 
548 /**
549  * Update the tnl_inputs's arrays to point to the vao->_VertexArray arrays
550  * according to the 'enable' bitmask.
551  * \param enable  bitfield of VERT_BIT_x flags.
552  */
553 static inline void
update_vao_inputs(struct gl_context * ctx,struct tnl_inputs * inputs,GLbitfield enable)554 update_vao_inputs(struct gl_context *ctx,
555                   struct tnl_inputs *inputs, GLbitfield enable)
556 {
557    const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
558 
559    /* Make sure we process only arrays enabled in the VAO */
560    assert((enable & ~vao->_EnabledWithMapMode) == 0);
561 
562    /* Fill in the client arrays from the VAO */
563    const struct gl_vertex_buffer_binding *bindings = &vao->BufferBinding[0];
564    while (enable) {
565       const int attr = u_bit_scan(&enable);
566       struct tnl_vertex_array *input = &inputs->inputs[attr];
567       const struct gl_array_attributes *attrib;
568       attrib = _mesa_draw_array_attrib(vao, attr);
569       input->VertexAttrib = attrib;
570       input->BufferBinding = &bindings[attrib->BufferBindingIndex];
571    }
572 }
573 
574 
575 /**
576  * Update the tnl_inputs's arrays to point to the vbo->currval arrays
577  * according to the 'current' bitmask.
578  * \param current  bitfield of VERT_BIT_x flags.
579  */
580 static inline void
update_current_inputs(struct gl_context * ctx,struct tnl_inputs * inputs,GLbitfield current)581 update_current_inputs(struct gl_context *ctx,
582                       struct tnl_inputs *inputs, GLbitfield current)
583 {
584    gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
585 
586    /* All previously non current array pointers need update. */
587    GLbitfield mask = current & ~inputs->current;
588    /* On mode change, the slots aliasing with materials need update too */
589    if (mode != inputs->vertex_processing_mode)
590       mask |= current & VERT_BIT_MAT_ALL;
591 
592    while (mask) {
593       const int attr = u_bit_scan(&mask);
594       struct tnl_vertex_array *input = &inputs->inputs[attr];
595       input->VertexAttrib = _vbo_current_attrib(ctx, attr);
596       input->BufferBinding = _vbo_current_binding(ctx);
597    }
598 
599    inputs->current = current;
600    inputs->vertex_processing_mode = mode;
601 }
602 
603 
604 /**
605  * Update the tnl_inputs's arrays to point to the vao->_VertexArray and
606  * vbo->currval arrays according to Array._DrawVAO and
607  * Array._DrawVAOEnableAttribs.
608  */
609 void
_tnl_update_inputs(struct gl_context * ctx,struct tnl_inputs * inputs)610 _tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs)
611 {
612    const GLbitfield enable = ctx->Array._DrawVAOEnabledAttribs;
613 
614    /* Update array input pointers */
615    update_vao_inputs(ctx, inputs, enable);
616 
617    /* The rest must be current inputs. */
618    update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL);
619 }
620 
621 
622 const struct tnl_vertex_array *
_tnl_bind_inputs(struct gl_context * ctx)623 _tnl_bind_inputs(struct gl_context *ctx)
624 {
625    TNLcontext *tnl = TNL_CONTEXT(ctx);
626    _tnl_update_inputs(ctx, &tnl->draw_arrays);
627    return tnl->draw_arrays.inputs;
628 }
629 
630 
631 /* This is the main entrypoint into the slimmed-down software tnl
632  * module.  In a regular swtnl driver, this can be plugged straight
633  * into the ctx->Driver.Draw() callback.
634  */
635 void
_tnl_draw(struct gl_context * ctx,const struct _mesa_prim * prim,unsigned nr_prims,const struct _mesa_index_buffer * ib,bool index_bounds_valid,bool primitive_restart,unsigned restart_index,unsigned min_index,unsigned max_index,unsigned num_instances,unsigned base_instance)636 _tnl_draw(struct gl_context *ctx,
637           const struct _mesa_prim *prim, unsigned nr_prims,
638           const struct _mesa_index_buffer *ib,
639           bool index_bounds_valid, bool primitive_restart,
640           unsigned restart_index, unsigned min_index, unsigned max_index,
641           unsigned num_instances, unsigned base_instance)
642 {
643    /* Update TNLcontext::draw_arrays and return that pointer.
644     */
645    const struct tnl_vertex_array* arrays = _tnl_bind_inputs(ctx);
646 
647    _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib,
648                    index_bounds_valid, min_index, max_index,
649                    num_instances, base_instance);
650 }
651 
652 
653 void
_tnl_init_driver_draw_function(struct dd_function_table * functions)654 _tnl_init_driver_draw_function(struct dd_function_table *functions)
655 {
656    functions->Draw = _tnl_draw;
657 }
658