1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 #include "main/arrayobj.h"
31 #include "main/api_arrayelt.h"
32 #include "main/vtxfmt.h"
33 #include "vbo_private.h"
34 
35 const GLubyte
36 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
37    /* VP_MODE_FF: */
38    {
39       VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
40       VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
41       VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
42       VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
43       VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
44       VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
45       VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
46       VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
47       VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
48       VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
49       VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
50       VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
51       VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
52       VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
53       VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
54       VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
55       VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
56       VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
57       VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
58       VBO_ATTRIB_MAT_FRONT_AMBIENT,   /* VERT_ATTRIB_GENERIC4 */
59       VBO_ATTRIB_MAT_BACK_AMBIENT,    /* VERT_ATTRIB_GENERIC5 */
60       VBO_ATTRIB_MAT_FRONT_DIFFUSE,   /* VERT_ATTRIB_GENERIC6 */
61       VBO_ATTRIB_MAT_BACK_DIFFUSE,    /* VERT_ATTRIB_GENERIC7 */
62       VBO_ATTRIB_MAT_FRONT_SPECULAR,  /* VERT_ATTRIB_GENERIC8 */
63       VBO_ATTRIB_MAT_BACK_SPECULAR,   /* VERT_ATTRIB_GENERIC9 */
64       VBO_ATTRIB_MAT_FRONT_EMISSION,  /* VERT_ATTRIB_GENERIC10 */
65       VBO_ATTRIB_MAT_BACK_EMISSION,   /* VERT_ATTRIB_GENERIC11 */
66       VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
67       VBO_ATTRIB_MAT_BACK_SHININESS,  /* VERT_ATTRIB_GENERIC13 */
68       VBO_ATTRIB_MAT_FRONT_INDEXES,   /* VERT_ATTRIB_GENERIC14 */
69       VBO_ATTRIB_MAT_BACK_INDEXES,    /* VERT_ATTRIB_GENERIC15 */
70       VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
71    },
72 
73    /* VP_MODE_SHADER: */
74    {
75       VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
76       VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
77       VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
78       VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
79       VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
80       VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
81       VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
82       VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
83       VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
84       VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
85       VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
86       VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
87       VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
88       VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
89       VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
90       VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
91       VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
92       VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
93       VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
94       VBO_ATTRIB_GENERIC4,            /* VERT_ATTRIB_GENERIC4 */
95       VBO_ATTRIB_GENERIC5,            /* VERT_ATTRIB_GENERIC5 */
96       VBO_ATTRIB_GENERIC6,            /* VERT_ATTRIB_GENERIC6 */
97       VBO_ATTRIB_GENERIC7,            /* VERT_ATTRIB_GENERIC7 */
98       VBO_ATTRIB_GENERIC8,            /* VERT_ATTRIB_GENERIC8 */
99       VBO_ATTRIB_GENERIC9,            /* VERT_ATTRIB_GENERIC9 */
100       VBO_ATTRIB_GENERIC10,           /* VERT_ATTRIB_GENERIC10 */
101       VBO_ATTRIB_GENERIC11,           /* VERT_ATTRIB_GENERIC11 */
102       VBO_ATTRIB_GENERIC12,           /* VERT_ATTRIB_GENERIC12 */
103       VBO_ATTRIB_GENERIC13,           /* VERT_ATTRIB_GENERIC13 */
104       VBO_ATTRIB_GENERIC14,           /* VERT_ATTRIB_GENERIC14 */
105       VBO_ATTRIB_GENERIC15,           /* VERT_ATTRIB_GENERIC15 */
106       VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
107    }
108 };
109 
110 
111 void
vbo_exec_init(struct gl_context * ctx,bool use_buffer_objects)112 vbo_exec_init(struct gl_context *ctx, bool use_buffer_objects)
113 {
114    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
115 
116    vbo_exec_vtx_init(exec, use_buffer_objects);
117 
118    ctx->Driver.NeedFlush = 0;
119    ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
120 
121    exec->eval.recalculate_maps = GL_TRUE;
122 }
123 
124 
vbo_exec_destroy(struct gl_context * ctx)125 void vbo_exec_destroy( struct gl_context *ctx )
126 {
127    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
128 
129    vbo_exec_vtx_destroy( exec );
130 }
131 
132 
133 /**
134  * In some degenarate cases we can improve our ability to merge
135  * consecutive primitives.  For example:
136  * glBegin(GL_LINE_STRIP);
137  * glVertex(1);
138  * glVertex(1);
139  * glEnd();
140  * glBegin(GL_LINE_STRIP);
141  * glVertex(1);
142  * glVertex(1);
143  * glEnd();
144  * Can be merged as a GL_LINES prim with four vertices.
145  *
146  * This function converts 2-vertex line strips/loops into GL_LINES, etc.
147  */
148 void
vbo_try_prim_conversion(GLubyte * mode,unsigned * count)149 vbo_try_prim_conversion(GLubyte *mode, unsigned *count)
150 {
151    if (*mode == GL_LINE_STRIP && *count == 2) {
152       /* convert 2-vertex line strip to a separate line */
153       *mode = GL_LINES;
154    } else if ((*mode == GL_TRIANGLE_STRIP || *mode == GL_TRIANGLE_FAN) &&
155               *count == 3) {
156       /* convert 3-vertex tri strip or fan to a separate triangle */
157       *mode = GL_TRIANGLES;
158    }
159 
160    /* Note: we can't convert a 4-vertex quad strip to a separate quad
161     * because the vertex ordering is different.  We'd have to muck
162     * around in the vertex data to make it work.
163     */
164 }
165 
166 
167 /**
168  * Function for merging two subsequent glBegin/glEnd draws.
169  * Return true if p1 was concatenated onto p0 (to discard p1 in the caller).
170  */
171 bool
vbo_merge_draws(struct gl_context * ctx,bool in_dlist,GLubyte mode0,GLubyte mode1,unsigned start0,unsigned start1,unsigned * count0,unsigned count1,unsigned basevertex0,unsigned basevertex1,bool * end0,bool begin1,bool end1)172 vbo_merge_draws(struct gl_context *ctx, bool in_dlist,
173                 GLubyte mode0, GLubyte mode1,
174                 unsigned start0, unsigned start1,
175                 unsigned *count0, unsigned count1,
176                 unsigned basevertex0, unsigned basevertex1,
177                 bool *end0, bool begin1, bool end1)
178 {
179    /* The prim mode must match (ex: both GL_TRIANGLES) */
180    if (mode0 != mode1)
181       return false;
182 
183    /* p1's vertices must come right after p0 */
184    if (start0 + *count0 != start1)
185       return false;
186 
187    /* This checks whether mode is equal to any line primitive type, taking
188     * advantage of the fact that primitives types go from 0 to 14.
189     *
190     * Lines and lines with adjacency reset the line stipple pattern for every
191     * primitive, so draws can be merged even if line stippling is enabled.
192     */
193    if ((1 << mode0) &
194        ((1 << GL_LINE_LOOP) |
195         (1 << GL_LINE_STRIP) |
196         (1 << GL_LINE_STRIP_ADJACENCY))) {
197       /* "begin" resets the line stipple pattern during line stipple emulation
198        * in tnl.
199        *
200        * StippleFlag can be unknown when compiling a display list.
201        *
202        * Other uses of "begin" are internal to the vbo module, and in those
203        * cases, "begin" is not used after merging draws.
204        */
205       if (begin1 == 1 && (in_dlist || ctx->Line.StippleFlag))
206          return false;
207 
208       /* _mesa_prim::end is irrelevant at this point and is only used
209        * before this function is called.
210        */
211    }
212 
213    assert(basevertex0 == basevertex1);
214 
215    switch (mode0) {
216    case GL_POINTS:
217       /* can always merge subsequent GL_POINTS primitives */
218       break;
219    /* check independent primitives with no extra vertices */
220    case GL_LINES:
221       if (*count0 % 2)
222          return false;
223       break;
224    case GL_TRIANGLES:
225       if (*count0 % 3)
226          return false;
227       break;
228    case GL_QUADS:
229    case GL_LINES_ADJACENCY:
230       if (*count0 % 4)
231          return false;
232       break;
233    case GL_TRIANGLES_ADJACENCY:
234       if (*count0 % 6)
235          return false;
236       break;
237    case GL_PATCHES:
238       /* "patch_vertices" can be unknown when compiling a display list. */
239       if (in_dlist ||
240           *count0 % ctx->TessCtrlProgram.patch_vertices)
241          return false;
242       break;
243    default:
244       return false;
245    }
246 
247    /* Merge draws. */
248    *count0 += count1;
249    *end0 = end1;
250    return true;
251 }
252 
253 /**
254  * Copy zero, one or two vertices from the current vertex buffer into
255  * the temporary "copy" buffer.
256  * This is used when a single primitive overflows a vertex buffer and
257  * we need to continue the primitive in a new vertex buffer.
258  * The temporary "copy" buffer holds the vertices which need to get
259  * copied from the old buffer to the new one.
260  */
261 unsigned
vbo_copy_vertices(struct gl_context * ctx,GLenum mode,unsigned start,unsigned * pcount,bool begin,unsigned vertex_size,bool in_dlist,fi_type * dst,const fi_type * src)262 vbo_copy_vertices(struct gl_context *ctx,
263                   GLenum mode,
264                   unsigned start, unsigned *pcount, bool begin,
265                   unsigned vertex_size,
266                   bool in_dlist,
267                   fi_type *dst,
268                   const fi_type *src)
269 {
270    const unsigned count = *pcount;
271    unsigned copy = 0;
272 
273    switch (mode) {
274    case GL_POINTS:
275       return 0;
276    case GL_LINES:
277       copy = count % 2;
278       break;
279    case GL_TRIANGLES:
280       copy = count % 3;
281       break;
282    case GL_QUADS:
283    case GL_LINES_ADJACENCY:
284       copy = count % 4;
285       break;
286    case GL_TRIANGLES_ADJACENCY:
287       copy = count % 6;
288       break;
289    case GL_LINE_STRIP:
290       copy = MIN2(1, count);
291       break;
292    case GL_LINE_STRIP_ADJACENCY:
293       /* We need to copy 3 vertices, because:
294        *    Last strip:  ---o---o---x     (last line)
295        *    Next strip:     x---o---o---  (next line)
296        */
297       copy = MIN2(3, count);
298       break;
299    case GL_PATCHES:
300       if (in_dlist) {
301          /* We don't know the value of GL_PATCH_VERTICES when compiling
302           * a display list.
303           *
304           * Fail an assertion in debug builds and use the value of 3
305           * in release builds, which is more likely than any other value.
306           */
307          assert(!"patch_vertices is unknown");
308          copy = count % 3;
309       } else {
310          copy = count % ctx->TessCtrlProgram.patch_vertices;
311       }
312       break;
313    case GL_LINE_LOOP:
314       if (!in_dlist && begin == 0) {
315          /* We're dealing with the second or later section of a split/wrapped
316           * GL_LINE_LOOP.  Since we're converting line loops to line strips,
317           * we've already incremented the last_prim->start counter by one to
318           * skip the 0th vertex in the loop.  We need to undo that (effectively
319           * subtract one from last_prim->start) so that we copy the 0th vertex
320           * to the next vertex buffer.
321           */
322          assert(start > 0);
323          src -= vertex_size;
324       }
325       FALLTHROUGH;
326    case GL_TRIANGLE_FAN:
327    case GL_POLYGON:
328       if (count == 0) {
329          return 0;
330       } else if (count == 1) {
331          memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
332          return 1;
333       } else {
334          memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
335          memcpy(dst + vertex_size, src + (count - 1) * vertex_size,
336                 vertex_size * sizeof(GLfloat));
337          return 2;
338       }
339    case GL_TRIANGLE_STRIP:
340       /* Draw an even number of triangles to keep front/back facing the same. */
341       *pcount -= count % 2;
342       FALLTHROUGH;
343    case GL_QUAD_STRIP:
344       if (count <= 1)
345          copy = count;
346       else
347          copy = 2 + (count % 2);
348       break;
349    case PRIM_OUTSIDE_BEGIN_END:
350       return 0;
351    case GL_TRIANGLE_STRIP_ADJACENCY:
352       /* TODO: Splitting tri strips with adjacency is too complicated. */
353    default:
354       unreachable("Unexpected primitive type");
355       return 0;
356    }
357 
358    memcpy(dst, src + (count - copy) * vertex_size,
359           copy * vertex_size * sizeof(GLfloat));
360    return copy;
361 }
362