1 // Permission is hereby granted, free of charge, to any person obtaining 2 // a copy of this software and associated documentation files (the 3 // "Software"), to deal in the Software without restriction, including 4 // without limitation the rights to use, copy, modify, merge, publish, 5 // distribute, sublicense, and/or sell copies of the Software, and to 6 // permit persons to whom the Software is furnished to do so, subject to 7 // the following conditions: 8 // 9 // The above copyright notice and this permission notice shall be 10 // included in all copies or substantial portions of the Software. 11 // 12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 19 // 20 // Copyright (c) 2005 Novell, Inc. (http://www.novell.com) 21 // 22 // Authors: 23 // Peter Bartok (pbartok@novell.com) 24 // 25 // 26 27 using System; 28 29 // COMPLETE 30 31 namespace System.Windows.Forms.RTF { 32 33 #if RTF_LIB 34 public 35 #else 36 internal 37 #endif 38 class Charset { 39 #region Local Variables 40 private CharsetType id; 41 private CharsetFlags flags; 42 private Charcode code; 43 private string file; 44 #endregion // Local Variables 45 46 #region Public Constructors Charset()47 public Charset() { 48 flags = CharsetFlags.Read | CharsetFlags.Switch; 49 id = CharsetType.General; 50 file = string.Empty; 51 this.ReadMap(); 52 } 53 #endregion // Public Constructors 54 55 #region Public Instance Properties 56 public Charcode Code { 57 get { 58 return code; 59 } 60 61 set { 62 code = value; 63 } 64 } 65 66 public CharsetFlags Flags { 67 get { 68 return flags; 69 } 70 71 set { 72 flags = value; 73 } 74 } 75 76 public CharsetType ID { 77 get { 78 return id; 79 } 80 81 set { 82 switch(value) { 83 case CharsetType.Symbol: { 84 id = CharsetType.Symbol; 85 return; 86 } 87 88 default: 89 case CharsetType.General: { 90 id = CharsetType.General; 91 return; 92 } 93 } 94 } 95 } 96 97 public string File { 98 get { 99 return file; 100 } 101 102 set { 103 if (file != value) { 104 file = value; 105 } 106 } 107 } 108 109 public StandardCharCode this[int c] { 110 get { 111 return code[c]; 112 } 113 } 114 115 #endregion // Public Instance Properties 116 117 #region Public Instance Methods ReadMap()118 public bool ReadMap() { 119 switch (id) { 120 case CharsetType.General: { 121 if (file == string.Empty) { 122 code = Charcode.AnsiGeneric; 123 return true; 124 } 125 // FIXME - implement reading charmap from file... 126 return true; 127 } 128 129 case CharsetType.Symbol: { 130 if (file == string.Empty) { 131 code = Charcode.AnsiSymbol; 132 return true; 133 } 134 135 // FIXME - implement reading charmap from file... 136 return true; 137 } 138 139 default: { 140 return false; 141 } 142 } 143 } 144 StdCharCode(string name)145 public char StdCharCode(string name) { 146 // FIXME - finish this 147 return ' '; 148 149 } 150 StdCharName(char code)151 public string StdCharName(char code) { 152 // FIXME - finish this 153 return String.Empty; 154 } 155 #endregion // Public Instance Methods 156 } 157 } 158