1 //
2 // System.Runtime.Remoting.Activation.ConstructionLevelActivator.cs
3 //
4 // Author: Lluis Sanchez Gual (lluis@ideary.com)
5 //
6 // (C) 2003, Lluis Sanchez Gual
7 //
8 
9 //
10 // Copyright (C) 2004 Novell, Inc (http://www.novell.com)
11 //
12 // Permission is hereby granted, free of charge, to any person obtaining
13 // a copy of this software and associated documentation files (the
14 // "Software"), to deal in the Software without restriction, including
15 // without limitation the rights to use, copy, modify, merge, publish,
16 // distribute, sublicense, and/or sell copies of the Software, and to
17 // permit persons to whom the Software is furnished to do so, subject to
18 // the following conditions:
19 //
20 // The above copyright notice and this permission notice shall be
21 // included in all copies or substantial portions of the Software.
22 //
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
26 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
27 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
28 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
29 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 //
31 
32 using System;
33 using System.Runtime.Remoting.Messaging;
34 
35 namespace System.Runtime.Remoting.Activation
36 {
37 	[Serializable]
38 	internal class ConstructionLevelActivator: IActivator
39 	{
40 		public ActivatorLevel Level
41 		{
42 			get { return ActivatorLevel.Construction; }
43 		}
44 
45 		public IActivator NextActivator
46 		{
47 			get { return null; }
48 			set { ; }
49 		}
50 
Activate(IConstructionCallMessage msg)51 		public IConstructionReturnMessage Activate (IConstructionCallMessage msg)
52 		{
53 			// The StackBuilderSink at the end of the server context sink chain will do the job
54 			return (IConstructionReturnMessage) Threading.Thread.CurrentContext.GetServerContextSinkChain().SyncProcessMessage (msg);
55 		}
56 	}
57 }
58