1 #include "rotatingtree.h"
2 
3 #define KEY_LOWER_THAN(key1, key2)  ((char*)(key1) < (char*)(key2))
4 
5 /* The randombits() function below is a fast-and-dirty generator that
6  * is probably irregular enough for our purposes.  Note that it's biased:
7  * I think that ones are slightly more probable than zeroes.  It's not
8  * important here, though.
9  */
10 
11 static unsigned int random_value = 1;
12 static unsigned int random_stream = 0;
13 
14 static int
randombits(int bits)15 randombits(int bits)
16 {
17     int result;
18     if (random_stream < (1U << bits)) {
19         random_value *= 1082527;
20         random_stream = random_value;
21     }
22     result = random_stream & ((1<<bits)-1);
23     random_stream >>= bits;
24     return result;
25 }
26 
27 
28 /* Insert a new node into the tree.
29    (*root) is modified to point to the new root. */
30 void
RotatingTree_Add(rotating_node_t ** root,rotating_node_t * node)31 RotatingTree_Add(rotating_node_t **root, rotating_node_t *node)
32 {
33     while (*root != NULL) {
34         if (KEY_LOWER_THAN(node->key, (*root)->key))
35             root = &((*root)->left);
36         else
37             root = &((*root)->right);
38     }
39     node->left = NULL;
40     node->right = NULL;
41     *root = node;
42 }
43 
44 /* Locate the node with the given key.  This is the most complicated
45    function because it occasionally rebalances the tree to move the
46    resulting node closer to the root. */
47 rotating_node_t *
RotatingTree_Get(rotating_node_t ** root,void * key)48 RotatingTree_Get(rotating_node_t **root, void *key)
49 {
50     if (randombits(3) != 4) {
51         /* Fast path, no rebalancing */
52         rotating_node_t *node = *root;
53         while (node != NULL) {
54             if (node->key == key)
55                 return node;
56             if (KEY_LOWER_THAN(key, node->key))
57                 node = node->left;
58             else
59                 node = node->right;
60         }
61         return NULL;
62     }
63     else {
64         rotating_node_t **pnode = root;
65         rotating_node_t *node = *pnode;
66         rotating_node_t *next;
67         int rotate;
68         if (node == NULL)
69             return NULL;
70         while (1) {
71             if (node->key == key)
72                 return node;
73             rotate = !randombits(1);
74             if (KEY_LOWER_THAN(key, node->key)) {
75                 next = node->left;
76                 if (next == NULL)
77                     return NULL;
78                 if (rotate) {
79                     node->left = next->right;
80                     next->right = node;
81                     *pnode = next;
82                 }
83                 else
84                     pnode = &(node->left);
85             }
86             else {
87                 next = node->right;
88                 if (next == NULL)
89                     return NULL;
90                 if (rotate) {
91                     node->right = next->left;
92                     next->left = node;
93                     *pnode = next;
94                 }
95                 else
96                     pnode = &(node->right);
97             }
98             node = next;
99         }
100     }
101 }
102 
103 /* Enumerate all nodes in the tree.  The callback enumfn() should return
104    zero to continue the enumeration, or non-zero to interrupt it.
105    A non-zero value is directly returned by RotatingTree_Enum(). */
106 int
RotatingTree_Enum(rotating_node_t * root,rotating_tree_enum_fn enumfn,void * arg)107 RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
108                   void *arg)
109 {
110     int result;
111     rotating_node_t *node;
112     while (root != NULL) {
113         result = RotatingTree_Enum(root->left, enumfn, arg);
114         if (result != 0) return result;
115         node = root->right;
116         result = enumfn(root, arg);
117         if (result != 0) return result;
118         root = node;
119     }
120     return 0;
121 }
122