1 2/* 3Copyright (c) 2019 The Khronos Group Inc. 4Use of this source code is governed by an MIT-style license that can be 5found in the LICENSE.txt file. 6*/ 7 8 9#ifdef GL_ES 10precision mediump float; 11#endif 12const float FloatConst1 = 3.0 * 8.0, floatConst2 = 4.0; 13const bool BoolConst1 = true && true || false; 14const bool BoolConst2 = false || !false && false; 15 16void main (void) 17{ 18 float float1 = 4.0, float2 = floatConst2; 19 int int_1 = int(FloatConst1); 20 vec4 vec4_1; 21 vec3 vec3_1; 22// unsigned int unsigned_int_1; 23 bool bool4, bool5; 24 25 bool4 = bool5; 26 //float1 = bool5; 27 //bool5 = float1; 28 29 bool4 = 4.0 > 5.0; 30 bool4 = !(3.2 != 0.0); 31 bool4 = bool(float1); 32 bool4 = bool(int_1); 33 float1 = float(bool4); 34 float1 = float(int_1); 35 int_1 = int(float1); 36 int_1 = int(bool4); 37 38 { 39 int a, b, c; 40 41 a = b; 42 b = c; 43 { 44 int b, c, d; 45 46 b = c; 47 c = d; 48 { 49 int a, d, e; 50 51 a = d; 52 d = e; 53 } 54 { 55 int a, b, c; 56 a = b; 57 b = c; 58 } 59 } 60 a = b; 61 b = c; 62 } 63 64 { 65 float f1, f2; 66 vec3 v31, v32; 67 68 max(f1, f2); 69 max(v31, v32); 70 71 vec4 v4 = vec4(3.0); 72 vec3 v3 = -vec3(2.0, 1.0, 3.0); 73 mat2 m2 = mat2(3.0, 4.0, 6.0, 3.0); 74 //mat4 m4 = mat4(1.0, m2, v3, v4, m2); 75 } 76 77 if (BoolConst1) 78 ++vec3_1; 79 else 80 --vec3_1; 81 82 if (BoolConst2) 83 ++vec3_1; 84 else 85 --vec3_1; 86 87 if (BoolConst1 || BoolConst2) 88 ++vec3_1; 89 else 90 --vec3_1; 91 92 if (BoolConst2 && BoolConst1) 93 ++vec3_1; 94 else 95 --vec3_1; 96 97 if (FloatConst1 != 0.0) 98 --int_1; 99 else 100 ++int_1; 101 102 if (0 != 0) 103 ++int_1; 104 else 105 --int_1; 106 107 bool4 = BoolConst1 && ! (int_1 != 0) && ! BoolConst1 && ! (FloatConst1 != 0.0) && (FloatConst1 != 0.0) && (float1 != 0.0); 108 109 float1 = 5 != 0 ? float1 : float(int_1); 110 float1 = 0 != 0 ? float1 : float(int_1); 111 112 if (float1 != float1) 113 ++int_1; 114 else 115 --int_1; 116 117 float1 = float1 != float1 ? float1 : float(int_1); 118 119 --int_1; 120 ++float1; 121 (vec4_1.x)--; 122 vec3_1++; 123 124 if (int_1 != 4) 125 discard; 126 127 float1 = 4.0 + 6.0; 128 int ii,jj,kk; 129 float ff; 130 ii = jj, kk, ff; 131 132 vec4_1 = vec4_1 + 2.0; 133 ivec4 iv; 134 iv = iv + 2; 135 gl_FragColor = vec4(float1+float1, float1, float1, float(int_1)); 136} 137