1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrMtlUtil_DEFINED
9 #define GrMtlUtil_DEFINED
10 
11 #import <Metal/Metal.h>
12 
13 #include "include/gpu/GrBackendSurface.h"
14 #include "include/private/GrTypesPriv.h"
15 #include "src/sksl/ir/SkSLProgram.h"
16 
17 #if !__has_feature(objc_arc)
18 #error This file must be compiled with Arc. Use -fobjc-arc flag
19 #endif
20 
21 #if defined(SK_BUILD_FOR_MAC)
22 #if __MAC_OS_X_VERSION_MAX_ALLOWED < 101400
23 #error Must use at least 10.14 SDK to build Metal backend for MacOS
24 #endif
25 #else
26 #if __IPHONE_OS_VERSION_MAX_ALLOWED < 120000 && __TV_OS_VERSION_MAX_ALLOWED < 120000
27 #error Must use at least 12.00 SDK to build Metal backend for iOS
28 #endif
29 #endif
30 
31 class GrMtlGpu;
32 class GrSurface;
33 
34 /**
35  * Returns the Metal texture format for the given GrPixelConfig
36  */
37 bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format);
38 
39 /**
40  * Returns a id<MTLTexture> to the MTLTexture pointed at by the const void*.
41  */
GrGetMTLTexture(const void * mtlTexture)42 SK_ALWAYS_INLINE id<MTLTexture> GrGetMTLTexture(const void* mtlTexture)  {
43     return (__bridge id<MTLTexture>)mtlTexture;
44 }
45 
46 /**
47  * Returns a const void* to whatever the id object is pointing to.
48  */
GrGetPtrFromId(id idObject)49 SK_ALWAYS_INLINE const void* GrGetPtrFromId(id idObject) {
50     return (__bridge const void*)idObject;
51 }
52 
53 /**
54  * Returns a const void* to whatever the id object is pointing to.
55  * Will call CFRetain on the object.
56  */
GrRetainPtrFromId(id idObject)57 SK_ALWAYS_INLINE const void* GrRetainPtrFromId(id idObject) {
58     return (__bridge_retained const void*)idObject;
59 }
60 
61 
62 /**
63  * Returns a MTLTextureDescriptor which describes the MTLTexture. Useful when creating a duplicate
64  * MTLTexture without the same storage allocation.
65  */
66 MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture);
67 
68 /**
69  * Returns a compiled MTLLibrary created from MSL code generated by SkSLC
70  */
71 id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu,
72                                          const char* shaderString,
73                                          SkSL::Program::Kind kind,
74                                          const SkSL::Program::Settings& settings,
75                                          SkSL::Program::Inputs* outInputs);
76 
77 /**
78  * Replacement for newLibraryWithSource:options:error that has a timeout.
79  */
80 id<MTLLibrary> GrMtlNewLibraryWithSource(id<MTLDevice>, NSString* mslCode,
81                                          MTLCompileOptions*, bool* timedout);
82 
83 /**
84  * Replacement for newRenderPipelineStateWithDescriptor:error that has a timeout.
85  */
86 id<MTLRenderPipelineState> GrMtlNewRenderPipelineStateWithDescriptor(
87         id<MTLDevice>, MTLRenderPipelineDescriptor*, bool* timedout);
88 
89 /**
90  * Returns a MTLTexture corresponding to the GrSurface.
91  */
92 id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface);
93 
GrBackendFormatAsMTLPixelFormat(const GrBackendFormat & format)94 static inline MTLPixelFormat GrBackendFormatAsMTLPixelFormat(const GrBackendFormat& format) {
95     return static_cast<MTLPixelFormat>(format.asMtlFormat());
96 }
97 
98 /**
99  * Returns true if the format is compressed.
100  */
101 bool GrMtlFormatIsCompressed(MTLPixelFormat mtlFormat);
102 
103 /**
104  * Maps a MTLPixelFormat into the CompressionType enum if applicable.
105  */
106 bool GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat,
107                                   SkImage::CompressionType* compressionType);
108 #endif
109