1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_COMPILER_H_
8 #define COMPILER_TRANSLATOR_COMPILER_H_
9 
10 //
11 // Machine independent part of the compiler private objects
12 // sent as ShHandle to the driver.
13 //
14 // This should not be included by driver code.
15 //
16 
17 #include <GLSLANG/ShaderVars.h>
18 
19 #include "common/PackedEnums.h"
20 #include "compiler/translator/BuiltInFunctionEmulator.h"
21 #include "compiler/translator/CallDAG.h"
22 #include "compiler/translator/Diagnostics.h"
23 #include "compiler/translator/ExtensionBehavior.h"
24 #include "compiler/translator/HashNames.h"
25 #include "compiler/translator/InfoSink.h"
26 #include "compiler/translator/Pragma.h"
27 #include "compiler/translator/SymbolTable.h"
28 #include "compiler/translator/ValidateAST.h"
29 #include "third_party/compiler/ArrayBoundsClamper.h"
30 
31 namespace sh
32 {
33 
34 class TCompiler;
35 class TParseContext;
36 #ifdef ANGLE_ENABLE_HLSL
37 class TranslatorHLSL;
38 #endif  // ANGLE_ENABLE_HLSL
39 
40 using SpecConstUsageBits = angle::PackedEnumBitSet<vk::SpecConstUsage, uint32_t>;
41 
42 //
43 // Helper function to check if the shader type is GLSL.
44 //
45 bool IsGLSL130OrNewer(ShShaderOutput output);
46 bool IsGLSL420OrNewer(ShShaderOutput output);
47 bool IsGLSL410OrOlder(ShShaderOutput output);
48 
49 //
50 // Helper function to check if the invariant qualifier can be removed.
51 //
52 bool RemoveInvariant(sh::GLenum shaderType,
53                      int shaderVersion,
54                      ShShaderOutput outputType,
55                      ShCompileOptions compileOptions);
56 
57 //
58 // The base class used to back handles returned to the driver.
59 //
60 class TShHandleBase
61 {
62   public:
63     TShHandleBase();
64     virtual ~TShHandleBase();
getAsCompiler()65     virtual TCompiler *getAsCompiler() { return 0; }
66 #ifdef ANGLE_ENABLE_HLSL
getAsTranslatorHLSL()67     virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
68 #endif  // ANGLE_ENABLE_HLSL
69 
70   protected:
71     // Memory allocator. Allocates and tracks memory required by the compiler.
72     // Deallocates all memory when compiler is destructed.
73     angle::PoolAllocator allocator;
74 };
75 
76 //
77 // The base class for the machine dependent compiler to derive from
78 // for managing object code from the compile.
79 //
80 class TCompiler : public TShHandleBase
81 {
82   public:
83     TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
84     ~TCompiler() override;
getAsCompiler()85     TCompiler *getAsCompiler() override { return this; }
86 
87     bool Init(const ShBuiltInResources &resources);
88 
89     // compileTreeForTesting should be used only when tests require access to
90     // the AST. Users of this function need to manually manage the global pool
91     // allocator. Returns nullptr whenever there are compilation errors.
92     TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
93                                         size_t numStrings,
94                                         ShCompileOptions compileOptions);
95 
96     bool compile(const char *const shaderStrings[],
97                  size_t numStrings,
98                  ShCompileOptions compileOptions);
99 
100     // Get results of the last compilation.
getShaderVersion()101     int getShaderVersion() const { return mShaderVersion; }
getInfoSink()102     TInfoSink &getInfoSink() { return mInfoSink; }
103 
isEarlyFragmentTestsSpecified()104     bool isEarlyFragmentTestsSpecified() const { return mEarlyFragmentTestsSpecified; }
isEarlyFragmentTestsOptimized()105     bool isEarlyFragmentTestsOptimized() const { return mEarlyFragmentTestsOptimized; }
getSpecConstUsageBits()106     SpecConstUsageBits getSpecConstUsageBits() const { return mSpecConstUsageBits; }
107 
isComputeShaderLocalSizeDeclared()108     bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
getComputeShaderLocalSize()109     const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
getNumViews()110     int getNumViews() const { return mNumViews; }
111 
112     // Clears the results from the previous compilation.
113     void clearResults();
114 
getAttributes()115     const std::vector<sh::ShaderVariable> &getAttributes() const { return mAttributes; }
getOutputVariables()116     const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; }
getUniforms()117     const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; }
getInputVaryings()118     const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; }
getOutputVaryings()119     const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; }
getInterfaceBlocks()120     const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
getUniformBlocks()121     const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
getShaderStorageBlocks()122     const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
123     {
124         return mShaderStorageBlocks;
125     }
126 
getHashFunction()127     ShHashFunction64 getHashFunction() const { return mResources.HashFunction; }
getNameMap()128     NameMap &getNameMap() { return mNameMap; }
getSymbolTable()129     TSymbolTable &getSymbolTable() { return mSymbolTable; }
getShaderSpec()130     ShShaderSpec getShaderSpec() const { return mShaderSpec; }
getOutputType()131     ShShaderOutput getOutputType() const { return mOutputType; }
getBuiltInResourcesString()132     const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; }
133 
134     bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
135 
136     // Get the resources set by InitBuiltInSymbolTable
137     const ShBuiltInResources &getResources() const;
138 
getGeometryShaderMaxVertices()139     int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
getGeometryShaderInvocations()140     int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
getGeometryShaderInputPrimitiveType()141     TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
142     {
143         return mGeometryShaderInputPrimitiveType;
144     }
getGeometryShaderOutputPrimitiveType()145     TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
146     {
147         return mGeometryShaderOutputPrimitiveType;
148     }
149 
150     unsigned int getStructSize(const ShaderVariable &var) const;
151 
getTessControlShaderOutputVertices()152     int getTessControlShaderOutputVertices() const { return mTessControlShaderOutputVertices; }
getTessEvaluationShaderInputPrimitiveType()153     TLayoutTessEvaluationType getTessEvaluationShaderInputPrimitiveType() const
154     {
155         return mTessEvaluationShaderInputPrimitiveType;
156     }
getTessEvaluationShaderInputVertexSpacingType()157     TLayoutTessEvaluationType getTessEvaluationShaderInputVertexSpacingType() const
158     {
159         return mTessEvaluationShaderInputVertexSpacingType;
160     }
getTessEvaluationShaderInputOrderingType()161     TLayoutTessEvaluationType getTessEvaluationShaderInputOrderingType() const
162     {
163         return mTessEvaluationShaderInputOrderingType;
164     }
getTessEvaluationShaderInputPointType()165     TLayoutTessEvaluationType getTessEvaluationShaderInputPointType() const
166     {
167         return mTessEvaluationShaderInputPointType;
168     }
169 
170     unsigned int getSharedMemorySize() const;
171 
getShaderType()172     sh::GLenum getShaderType() const { return mShaderType; }
173 
174     bool validateAST(TIntermNode *root);
175 
176   protected:
177     // Add emulated functions to the built-in function emulator.
initBuiltInFunctionEmulator(BuiltInFunctionEmulator * emu,ShCompileOptions compileOptions)178     virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
179                                              ShCompileOptions compileOptions)
180     {}
181     // Translate to object code. May generate performance warnings through the diagnostics.
182     ANGLE_NO_DISCARD virtual bool translate(TIntermBlock *root,
183                                             ShCompileOptions compileOptions,
184                                             PerformanceDiagnostics *perfDiagnostics) = 0;
185     // Get built-in extensions with default behavior.
186     const TExtensionBehavior &getExtensionBehavior() const;
187     const char *getSourcePath() const;
getPragma()188     const TPragma &getPragma() const { return mPragma; }
189     void writePragma(ShCompileOptions compileOptions);
190     // Relies on collectVariables having been called.
191     bool isVaryingDefined(const char *varyingName);
192 
193     const ArrayBoundsClamper &getArrayBoundsClamper() const;
194     ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
195     const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
196 
197     virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
198     virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
199     // If precision emulation needed, set isNeeded to true and emulate precision for given
200     //  outputLanguage, returning false if that fails, else returning true.
201     bool emulatePrecisionIfNeeded(TIntermBlock *root,
202                                   TInfoSinkBase &sink,
203                                   bool *isNeeded,
204                                   const ShShaderOutput outputLanguage);
205 
206     bool wereVariablesCollected() const;
207     std::vector<sh::ShaderVariable> mAttributes;
208     std::vector<sh::ShaderVariable> mOutputVariables;
209     std::vector<sh::ShaderVariable> mUniforms;
210     std::vector<sh::ShaderVariable> mInputVaryings;
211     std::vector<sh::ShaderVariable> mOutputVaryings;
212     std::vector<sh::ShaderVariable> mSharedVariables;
213     std::vector<sh::InterfaceBlock> mInterfaceBlocks;
214     std::vector<sh::InterfaceBlock> mUniformBlocks;
215     std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
216 
217     // Track what should be validated given passes currently applied.
218     ValidateASTOptions mValidateASTOptions;
219 
220     // Specialization constant usage bits
221     SpecConstUsageBits mSpecConstUsageBits;
222 
223   private:
224     // Initialize symbol-table with built-in symbols.
225     bool initBuiltInSymbolTable(const ShBuiltInResources &resources);
226     // Compute the string representation of the built-in resources
227     void setResourceString();
228     // Return false if the call depth is exceeded.
229     bool checkCallDepth();
230     // Insert statements to reference all members in unused uniform blocks with standard and shared
231     // layout. This is to work around a Mac driver that treats unused standard/shared
232     // uniform blocks as inactive.
233     ANGLE_NO_DISCARD bool useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
234     // Insert statements to initialize output variables in the beginning of main().
235     // This is to avoid undefined behaviors.
236     ANGLE_NO_DISCARD bool initializeOutputVariables(TIntermBlock *root);
237     // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
238     // It is to work around a Linux driver bug where missing this causes compile failure
239     // while spec says it is allowed.
240     // This function should only be applied to vertex shaders.
241     ANGLE_NO_DISCARD bool initializeGLPosition(TIntermBlock *root);
242     // Return true if the maximum expression complexity is below the limit.
243     bool limitExpressionComplexity(TIntermBlock *root);
244     // Creates the function call DAG for further analysis, returning false if there is a recursion
245     bool initCallDag(TIntermNode *root);
246     // Return false if "main" doesn't exist
247     bool tagUsedFunctions();
248     void internalTagUsedFunction(size_t index);
249 
250     void collectInterfaceBlocks();
251 
252     bool mVariablesCollected;
253 
254     bool mGLPositionInitialized;
255 
256     // Removes unused function declarations and prototypes from the AST
257     class UnusedPredicate;
258     void pruneUnusedFunctions(TIntermBlock *root);
259 
260     TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
261                                   size_t numStrings,
262                                   const ShCompileOptions compileOptions);
263 
264     // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
265     // version.
266     void setASTMetadata(const TParseContext &parseContext);
267 
268     // Check if shader version meets the requirement.
269     bool checkShaderVersion(TParseContext *parseContext);
270 
271     // Does checks that need to be run after parsing is complete and returns true if they pass.
272     bool checkAndSimplifyAST(TIntermBlock *root,
273                              const TParseContext &parseContext,
274                              ShCompileOptions compileOptions);
275 
276     sh::GLenum mShaderType;
277     ShShaderSpec mShaderSpec;
278     ShShaderOutput mOutputType;
279 
280     struct FunctionMetadata
281     {
FunctionMetadataFunctionMetadata282         FunctionMetadata() : used(false) {}
283         bool used;
284     };
285 
286     CallDAG mCallDag;
287     std::vector<FunctionMetadata> mFunctionMetadata;
288 
289     ShBuiltInResources mResources;
290     std::string mBuiltInResourcesString;
291 
292     // Built-in symbol table for the given language, spec, and resources.
293     // It is preserved from compile-to-compile.
294     TSymbolTable mSymbolTable;
295     // Built-in extensions with default behavior.
296     TExtensionBehavior mExtensionBehavior;
297 
298     ArrayBoundsClamper mArrayBoundsClamper;
299     BuiltInFunctionEmulator mBuiltInFunctionEmulator;
300 
301     // Results of compilation.
302     int mShaderVersion;
303     TInfoSink mInfoSink;  // Output sink.
304     TDiagnostics mDiagnostics;
305     const char *mSourcePath;  // Path of source file or NULL
306 
307     // fragment shader early fragment tests
308     bool mEarlyFragmentTestsSpecified;
309     bool mEarlyFragmentTestsOptimized;
310 
311     // compute shader local group size
312     bool mComputeShaderLocalSizeDeclared;
313     sh::WorkGroupSize mComputeShaderLocalSize;
314 
315     // GL_OVR_multiview num_views.
316     int mNumViews;
317 
318     // geometry shader parameters.
319     int mGeometryShaderMaxVertices;
320     int mGeometryShaderInvocations;
321     TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
322     TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
323 
324     // tesssellation shader parameters
325     int mTessControlShaderOutputVertices;
326     TLayoutTessEvaluationType mTessEvaluationShaderInputPrimitiveType;
327     TLayoutTessEvaluationType mTessEvaluationShaderInputVertexSpacingType;
328     TLayoutTessEvaluationType mTessEvaluationShaderInputOrderingType;
329     TLayoutTessEvaluationType mTessEvaluationShaderInputPointType;
330 
331     // name hashing.
332     NameMap mNameMap;
333 
334     TPragma mPragma;
335 
336     ShCompileOptions mCompileOptions;
337 };
338 
339 //
340 // This is the interface between the machine independent code
341 // and the machine dependent code.
342 //
343 // The machine dependent code should derive from the classes
344 // above. Then Construct*() and Delete*() will create and
345 // destroy the machine dependent objects, which contain the
346 // above machine independent information.
347 //
348 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
349 void DeleteCompiler(TCompiler *);
350 
351 void EmitEarlyFragmentTestsGLSL(const TCompiler &, TInfoSinkBase &sink);
352 void EmitWorkGroupSizeGLSL(const TCompiler &, TInfoSinkBase &sink);
353 void EmitMultiviewGLSL(const TCompiler &,
354                        const ShCompileOptions &,
355                        const TExtension,
356                        const TBehavior,
357                        TInfoSinkBase &sink);
358 
359 }  // namespace sh
360 
361 #endif  // COMPILER_TRANSLATOR_COMPILER_H_
362