1 /* This Source Code Form is subject to the terms of the Mozilla Public
2  * License, v. 2.0. If a copy of the MPL was not distributed with this
3  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
4 
5 extern crate euclid;
6 extern crate gleam;
7 extern crate glutin;
8 extern crate webrender;
9 extern crate winit;
10 
11 #[path = "common/boilerplate.rs"]
12 mod boilerplate;
13 
14 use crate::boilerplate::{Example, HandyDandyRectBuilder};
15 use euclid::SideOffsets2D;
16 use webrender::api::*;
17 use webrender::render_api::*;
18 use webrender::api::units::*;
19 use winit::dpi::LogicalPosition;
20 
21 
22 const EXT_SCROLL_ID_ROOT: u64 = 1;
23 const EXT_SCROLL_ID_CONTENT: u64 = 2;
24 
25 struct App {
26     cursor_position: WorldPoint,
27     scroll_origin: LayoutPoint,
28 }
29 
30 impl Example for App {
render( &mut self, _api: &mut RenderApi, builder: &mut DisplayListBuilder, _txn: &mut Transaction, _device_size: DeviceIntSize, pipeline_id: PipelineId, _document_id: DocumentId, )31     fn render(
32         &mut self,
33         _api: &mut RenderApi,
34         builder: &mut DisplayListBuilder,
35         _txn: &mut Transaction,
36         _device_size: DeviceIntSize,
37         pipeline_id: PipelineId,
38         _document_id: DocumentId,
39     ) {
40         let root_space_and_clip = SpaceAndClipInfo::root_scroll(pipeline_id);
41         builder.push_simple_stacking_context(
42             LayoutPoint::zero(),
43             root_space_and_clip.spatial_id,
44             PrimitiveFlags::IS_BACKFACE_VISIBLE,
45         );
46 
47         if true {
48             // scrolling and clips stuff
49             // let's make a scrollbox
50             let scrollbox = (0, 0).to(300, 400);
51             builder.push_simple_stacking_context(
52                 LayoutPoint::new(10., 10.),
53                 root_space_and_clip.spatial_id,
54                 PrimitiveFlags::IS_BACKFACE_VISIBLE,
55             );
56             // set the scrolling clip
57             let space_and_clip1 = builder.define_scroll_frame(
58                 &root_space_and_clip,
59                 ExternalScrollId(EXT_SCROLL_ID_ROOT, PipelineId::dummy()),
60                 (0, 0).by(1000, 1000),
61                 scrollbox,
62                 ScrollSensitivity::ScriptAndInputEvents,
63                 LayoutVector2D::zero(),
64             );
65 
66             // now put some content into it.
67             // start with a white background
68             let info = CommonItemProperties::new((0, 0).to(1000, 1000), space_and_clip1);
69             builder.push_hit_test(&info, (0, 1));
70             builder.push_rect(&info, info.clip_rect, ColorF::new(1.0, 1.0, 1.0, 1.0));
71 
72             // let's make a 50x50 blue square as a visual reference
73             let info = CommonItemProperties::new((0, 0).to(50, 50), space_and_clip1);
74             builder.push_hit_test(&info, (0, 2));
75             builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 0.0, 1.0, 1.0));
76 
77             // and a 50x50 green square next to it with an offset clip
78             // to see what that looks like
79             let info = CommonItemProperties::new(
80                 (50, 0).to(100, 50).intersection(&(60, 10).to(110, 60)).unwrap(),
81                 space_and_clip1,
82             );
83             builder.push_hit_test(&info, (0, 3));
84             builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 1.0, 0.0, 1.0));
85 
86             // Below the above rectangles, set up a nested scrollbox. It's still in
87             // the same stacking context, so note that the rects passed in need to
88             // be relative to the stacking context.
89             let space_and_clip2 = builder.define_scroll_frame(
90                 &space_and_clip1,
91                 ExternalScrollId(EXT_SCROLL_ID_CONTENT, PipelineId::dummy()),
92                 (0, 100).to(300, 1000),
93                 (0, 100).to(200, 300),
94                 ScrollSensitivity::ScriptAndInputEvents,
95                 LayoutVector2D::zero(),
96             );
97 
98             // give it a giant gray background just to distinguish it and to easily
99             // visually identify the nested scrollbox
100             let info = CommonItemProperties::new(
101                 (-1000, -1000).to(5000, 5000),
102                 space_and_clip2,
103             );
104             builder.push_hit_test(&info, (0, 4));
105             builder.push_rect(&info, info.clip_rect, ColorF::new(0.5, 0.5, 0.5, 1.0));
106 
107             // add a teal square to visualize the scrolling/clipping behaviour
108             // as you scroll the nested scrollbox
109             let info = CommonItemProperties::new((0, 200).to(50, 250), space_and_clip2);
110             builder.push_hit_test(&info, (0, 5));
111             builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 1.0, 1.0, 1.0));
112 
113             // Add a sticky frame. It will "stick" twice while scrolling, once
114             // at a margin of 10px from the bottom, for 40 pixels of scrolling,
115             // and once at a margin of 10px from the top, for 60 pixels of
116             // scrolling.
117             let sticky_id = builder.define_sticky_frame(
118                 space_and_clip2.spatial_id,
119                 (50, 350).by(50, 50),
120                 SideOffsets2D::new(Some(10.0), None, Some(10.0), None),
121                 StickyOffsetBounds::new(-40.0, 60.0),
122                 StickyOffsetBounds::new(0.0, 0.0),
123                 LayoutVector2D::new(0.0, 0.0)
124             );
125 
126             let info = CommonItemProperties::new(
127                 (50, 350).by(50, 50),
128                 SpaceAndClipInfo {
129                     spatial_id: sticky_id,
130                     clip_id: space_and_clip2.clip_id,
131                 },
132             );
133             builder.push_hit_test(&info, (0, 6));
134             builder.push_rect(
135                 &info,
136                 info.clip_rect,
137                 ColorF::new(0.5, 0.5, 1.0, 1.0),
138             );
139 
140             // just for good measure add another teal square further down and to
141             // the right, which can be scrolled into view by the user
142             let info = CommonItemProperties::new(
143                 (250, 350).to(300, 400),
144                 space_and_clip2,
145             );
146             builder.push_hit_test(&info, (0, 7));
147             builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 1.0, 1.0, 1.0));
148 
149             builder.pop_stacking_context();
150         }
151 
152         builder.pop_stacking_context();
153     }
154 
on_event(&mut self, event: winit::WindowEvent, api: &mut RenderApi, document_id: DocumentId) -> bool155     fn on_event(&mut self, event: winit::WindowEvent, api: &mut RenderApi, document_id: DocumentId) -> bool {
156         let mut txn = Transaction::new();
157         match event {
158             winit::WindowEvent::KeyboardInput {
159                 input: winit::KeyboardInput {
160                     state: winit::ElementState::Pressed,
161                     virtual_keycode: Some(key),
162                     ..
163                 },
164                 ..
165             } => {
166                 let offset = match key {
167                     winit::VirtualKeyCode::Down => Some(LayoutVector2D::new(0.0, -10.0)),
168                     winit::VirtualKeyCode::Up => Some(LayoutVector2D::new(0.0, 10.0)),
169                     winit::VirtualKeyCode::Right => Some(LayoutVector2D::new(-10.0, 0.0)),
170                     winit::VirtualKeyCode::Left => Some(LayoutVector2D::new(10.0, 0.0)),
171                     _ => None,
172                 };
173 
174                 if let Some(offset) = offset {
175                     self.scroll_origin += offset;
176 
177                     txn.scroll_node_with_id(
178                         self.scroll_origin,
179                         ExternalScrollId(EXT_SCROLL_ID_CONTENT, PipelineId::dummy()),
180                         ScrollClamping::ToContentBounds,
181                     );
182                     txn.generate_frame(0);
183                 }
184             }
185             winit::WindowEvent::CursorMoved { position: LogicalPosition { x, y }, .. } => {
186                 self.cursor_position = WorldPoint::new(x as f32, y as f32);
187             }
188             winit::WindowEvent::MouseWheel { delta, .. } => {
189                 const LINE_HEIGHT: f32 = 38.0;
190                 let (dx, dy) = match delta {
191                     winit::MouseScrollDelta::LineDelta(dx, dy) => (dx, dy * LINE_HEIGHT),
192                     winit::MouseScrollDelta::PixelDelta(pos) => (pos.x as f32, pos.y as f32),
193                 };
194 
195                 self.scroll_origin += LayoutVector2D::new(dx, dy);
196 
197                 txn.scroll_node_with_id(
198                     self.scroll_origin,
199                     ExternalScrollId(EXT_SCROLL_ID_CONTENT, PipelineId::dummy()),
200                     ScrollClamping::ToContentBounds,
201                 );
202 
203                 txn.generate_frame(0);
204             }
205             winit::WindowEvent::MouseInput { .. } => {
206                 let results = api.hit_test(
207                     document_id,
208                     None,
209                     self.cursor_position,
210                 );
211 
212                 println!("Hit test results:");
213                 for item in &results.items {
214                     println!("  • {:?}", item);
215                 }
216                 println!("");
217             }
218             _ => (),
219         }
220 
221         api.send_transaction(document_id, txn);
222 
223         false
224     }
225 }
226 
main()227 fn main() {
228     let mut app = App {
229         cursor_position: WorldPoint::zero(),
230         scroll_origin: LayoutPoint::zero(),
231     };
232     boilerplate::main_wrapper(&mut app, None);
233 }
234