1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6
7 #include "nsCSSRenderingBorders.h"
8
9 #include "gfxUtils.h"
10 #include "mozilla/ArrayUtils.h"
11 #include "mozilla/gfx/2D.h"
12 #include "mozilla/gfx/Helpers.h"
13 #include "mozilla/gfx/PathHelpers.h"
14 #include "BorderConsts.h"
15 #include "DashedCornerFinder.h"
16 #include "DottedCornerFinder.h"
17 #include "ImageRegion.h"
18 #include "nsLayoutUtils.h"
19 #include "nsStyleConsts.h"
20 #include "nsContentUtils.h"
21 #include "nsCSSColorUtils.h"
22 #include "nsCSSRendering.h"
23 #include "nsCSSRenderingGradients.h"
24 #include "nsDisplayList.h"
25 #include "nsExpirationTracker.h"
26 #include "nsIScriptError.h"
27 #include "nsClassHashtable.h"
28 #include "nsPresContext.h"
29 #include "nsStyleStruct.h"
30 #include "gfx2DGlue.h"
31 #include "gfxGradientCache.h"
32 #include "mozilla/layers/StackingContextHelper.h"
33 #include "mozilla/layers/RenderRootStateManager.h"
34 #include "mozilla/layers/WebRenderLayerManager.h"
35 #include "mozilla/ProfilerLabels.h"
36 #include "mozilla/Range.h"
37 #include <algorithm>
38
39 using namespace mozilla;
40 using namespace mozilla::gfx;
41 using namespace mozilla::image;
42
43 #define MAX_COMPOSITE_BORDER_WIDTH LayoutDeviceIntCoord(10000)
44
45 /**
46 * nsCSSRendering::PaintBorder
47 * nsCSSRendering::PaintOutline
48 * -> DrawBorders
49 *
50 * DrawBorders
51 * -> Ability to use specialized approach?
52 * |- Draw using specialized function
53 * |- separate corners?
54 * |- dashed side mask
55 * |
56 * -> can border be drawn in 1 pass? (e.g., solid border same color all
57 * around)
58 * |- DrawBorderSides with all 4 sides
59 * -> more than 1 pass?
60 * |- for each corner
61 * |- clip to DoCornerClipSubPath
62 * |- for each side adjacent to corner
63 * |- clip to GetSideClipSubPath
64 * |- DrawBorderSides with one side
65 * |- for each side
66 * |- GetSideClipWithoutCornersRect
67 * |- DrawDashedOrDottedSide || DrawBorderSides with one side
68 */
69
70 static void ComputeBorderCornerDimensions(const Float* aBorderWidths,
71 const RectCornerRadii& aRadii,
72 RectCornerRadii* aDimsResult);
73
74 // given a side index, get the previous and next side index
75 #define NEXT_SIDE(_s) mozilla::Side(((_s) + 1) & 3)
76 #define PREV_SIDE(_s) mozilla::Side(((_s) + 3) & 3)
77
78 // given a corner index, get the previous and next corner index
79 #define NEXT_CORNER(_s) Corner(((_s) + 1) & 3)
80 #define PREV_CORNER(_s) Corner(((_s) + 3) & 3)
81
82 // from the given base color and the background color, turn
83 // color into a color for the given border pattern style
84 static sRGBColor MakeBorderColor(nscolor aColor,
85 BorderColorStyle aBorderColorStyle);
86
87 // Given a line index (an index starting from the outside of the
88 // border going inwards) and an array of line styles, calculate the
89 // color that that stripe of the border should be rendered in.
90 static sRGBColor ComputeColorForLine(uint32_t aLineIndex,
91 const BorderColorStyle* aBorderColorStyle,
92 uint32_t aBorderColorStyleCount,
93 nscolor aBorderColor);
94
95 // little helper function to check if the array of 4 floats given are
96 // equal to the given value
CheckFourFloatsEqual(const Float * vals,Float k)97 static bool CheckFourFloatsEqual(const Float* vals, Float k) {
98 return (vals[0] == k && vals[1] == k && vals[2] == k && vals[3] == k);
99 }
100
IsZeroSize(const Size & sz)101 static bool IsZeroSize(const Size& sz) {
102 return sz.width == 0.0 || sz.height == 0.0;
103 }
104
105 /* static */
AllCornersZeroSize(const RectCornerRadii & corners)106 bool nsCSSBorderRenderer::AllCornersZeroSize(const RectCornerRadii& corners) {
107 return IsZeroSize(corners[eCornerTopLeft]) &&
108 IsZeroSize(corners[eCornerTopRight]) &&
109 IsZeroSize(corners[eCornerBottomRight]) &&
110 IsZeroSize(corners[eCornerBottomLeft]);
111 }
112
GetHorizontalSide(Corner aCorner)113 static mozilla::Side GetHorizontalSide(Corner aCorner) {
114 return (aCorner == C_TL || aCorner == C_TR) ? eSideTop : eSideBottom;
115 }
116
GetVerticalSide(Corner aCorner)117 static mozilla::Side GetVerticalSide(Corner aCorner) {
118 return (aCorner == C_TL || aCorner == C_BL) ? eSideLeft : eSideRight;
119 }
120
GetCWCorner(mozilla::Side aSide)121 static Corner GetCWCorner(mozilla::Side aSide) {
122 return Corner(NEXT_SIDE(aSide));
123 }
124
GetCCWCorner(mozilla::Side aSide)125 static Corner GetCCWCorner(mozilla::Side aSide) { return Corner(aSide); }
126
IsSingleSide(mozilla::SideBits aSides)127 static bool IsSingleSide(mozilla::SideBits aSides) {
128 return aSides == SideBits::eTop || aSides == SideBits::eRight ||
129 aSides == SideBits::eBottom || aSides == SideBits::eLeft;
130 }
131
IsHorizontalSide(mozilla::Side aSide)132 static bool IsHorizontalSide(mozilla::Side aSide) {
133 return aSide == eSideTop || aSide == eSideBottom;
134 }
135
136 typedef enum {
137 // Normal solid square corner. Will be rectangular, the size of the
138 // adjacent sides. If the corner has a border radius, the corner
139 // will always be solid, since we don't do dotted/dashed etc.
140 CORNER_NORMAL,
141
142 // Paint the corner in whatever style is not dotted/dashed of the
143 // adjacent corners.
144 CORNER_SOLID,
145
146 // Paint the corner as a dot, the size of the bigger of the adjacent
147 // sides.
148 CORNER_DOT
149 } CornerStyle;
150
nsCSSBorderRenderer(nsPresContext * aPresContext,DrawTarget * aDrawTarget,const Rect & aDirtyRect,Rect & aOuterRect,const StyleBorderStyle * aBorderStyles,const Float * aBorderWidths,RectCornerRadii & aBorderRadii,const nscolor * aBorderColors,bool aBackfaceIsVisible,const Maybe<Rect> & aClipRect)151 nsCSSBorderRenderer::nsCSSBorderRenderer(
152 nsPresContext* aPresContext, DrawTarget* aDrawTarget,
153 const Rect& aDirtyRect, Rect& aOuterRect,
154 const StyleBorderStyle* aBorderStyles, const Float* aBorderWidths,
155 RectCornerRadii& aBorderRadii, const nscolor* aBorderColors,
156 bool aBackfaceIsVisible, const Maybe<Rect>& aClipRect)
157 : mPresContext(aPresContext),
158 mDrawTarget(aDrawTarget),
159 mDirtyRect(aDirtyRect),
160 mOuterRect(aOuterRect),
161 mBorderRadii(aBorderRadii),
162 mBackfaceIsVisible(aBackfaceIsVisible),
163 mLocalClip(aClipRect) {
164 PodCopy(mBorderStyles, aBorderStyles, 4);
165 PodCopy(mBorderWidths, aBorderWidths, 4);
166 PodCopy(mBorderColors, aBorderColors, 4);
167 mInnerRect = mOuterRect;
168 mInnerRect.Deflate(Margin(
169 mBorderStyles[0] != StyleBorderStyle::None ? mBorderWidths[0] : 0,
170 mBorderStyles[1] != StyleBorderStyle::None ? mBorderWidths[1] : 0,
171 mBorderStyles[2] != StyleBorderStyle::None ? mBorderWidths[2] : 0,
172 mBorderStyles[3] != StyleBorderStyle::None ? mBorderWidths[3] : 0));
173
174 ComputeBorderCornerDimensions(mBorderWidths, mBorderRadii,
175 &mBorderCornerDimensions);
176
177 mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0);
178 mNoBorderRadius = AllCornersZeroSize(mBorderRadii);
179 mAllBordersSameStyle = AreBorderSideFinalStylesSame(SideBits::eAll);
180 mAllBordersSameWidth = AllBordersSameWidth();
181 mAvoidStroke = false;
182 }
183
184 /* static */
ComputeInnerRadii(const RectCornerRadii & aRadii,const Float * aBorderSizes,RectCornerRadii * aInnerRadiiRet)185 void nsCSSBorderRenderer::ComputeInnerRadii(const RectCornerRadii& aRadii,
186 const Float* aBorderSizes,
187 RectCornerRadii* aInnerRadiiRet) {
188 RectCornerRadii& iRadii = *aInnerRadiiRet;
189
190 iRadii[C_TL].width =
191 std::max(0.f, aRadii[C_TL].width - aBorderSizes[eSideLeft]);
192 iRadii[C_TL].height =
193 std::max(0.f, aRadii[C_TL].height - aBorderSizes[eSideTop]);
194
195 iRadii[C_TR].width =
196 std::max(0.f, aRadii[C_TR].width - aBorderSizes[eSideRight]);
197 iRadii[C_TR].height =
198 std::max(0.f, aRadii[C_TR].height - aBorderSizes[eSideTop]);
199
200 iRadii[C_BR].width =
201 std::max(0.f, aRadii[C_BR].width - aBorderSizes[eSideRight]);
202 iRadii[C_BR].height =
203 std::max(0.f, aRadii[C_BR].height - aBorderSizes[eSideBottom]);
204
205 iRadii[C_BL].width =
206 std::max(0.f, aRadii[C_BL].width - aBorderSizes[eSideLeft]);
207 iRadii[C_BL].height =
208 std::max(0.f, aRadii[C_BL].height - aBorderSizes[eSideBottom]);
209 }
210
211 /* static */
ComputeOuterRadii(const RectCornerRadii & aRadii,const Float * aBorderSizes,RectCornerRadii * aOuterRadiiRet)212 void nsCSSBorderRenderer::ComputeOuterRadii(const RectCornerRadii& aRadii,
213 const Float* aBorderSizes,
214 RectCornerRadii* aOuterRadiiRet) {
215 RectCornerRadii& oRadii = *aOuterRadiiRet;
216
217 // default all corners to sharp corners
218 oRadii = RectCornerRadii(0.f);
219
220 // round the edges that have radii > 0.0 to start with
221 if (aRadii[C_TL].width > 0.f && aRadii[C_TL].height > 0.f) {
222 oRadii[C_TL].width =
223 std::max(0.f, aRadii[C_TL].width + aBorderSizes[eSideLeft]);
224 oRadii[C_TL].height =
225 std::max(0.f, aRadii[C_TL].height + aBorderSizes[eSideTop]);
226 }
227
228 if (aRadii[C_TR].width > 0.f && aRadii[C_TR].height > 0.f) {
229 oRadii[C_TR].width =
230 std::max(0.f, aRadii[C_TR].width + aBorderSizes[eSideRight]);
231 oRadii[C_TR].height =
232 std::max(0.f, aRadii[C_TR].height + aBorderSizes[eSideTop]);
233 }
234
235 if (aRadii[C_BR].width > 0.f && aRadii[C_BR].height > 0.f) {
236 oRadii[C_BR].width =
237 std::max(0.f, aRadii[C_BR].width + aBorderSizes[eSideRight]);
238 oRadii[C_BR].height =
239 std::max(0.f, aRadii[C_BR].height + aBorderSizes[eSideBottom]);
240 }
241
242 if (aRadii[C_BL].width > 0.f && aRadii[C_BL].height > 0.f) {
243 oRadii[C_BL].width =
244 std::max(0.f, aRadii[C_BL].width + aBorderSizes[eSideLeft]);
245 oRadii[C_BL].height =
246 std::max(0.f, aRadii[C_BL].height + aBorderSizes[eSideBottom]);
247 }
248 }
249
ComputeBorderCornerDimensions(const Float * aBorderWidths,const RectCornerRadii & aRadii,RectCornerRadii * aDimsRet)250 /*static*/ void ComputeBorderCornerDimensions(const Float* aBorderWidths,
251 const RectCornerRadii& aRadii,
252 RectCornerRadii* aDimsRet) {
253 Float leftWidth = aBorderWidths[eSideLeft];
254 Float topWidth = aBorderWidths[eSideTop];
255 Float rightWidth = aBorderWidths[eSideRight];
256 Float bottomWidth = aBorderWidths[eSideBottom];
257
258 if (nsCSSBorderRenderer::AllCornersZeroSize(aRadii)) {
259 // These will always be in pixel units from CSS
260 (*aDimsRet)[C_TL] = Size(leftWidth, topWidth);
261 (*aDimsRet)[C_TR] = Size(rightWidth, topWidth);
262 (*aDimsRet)[C_BR] = Size(rightWidth, bottomWidth);
263 (*aDimsRet)[C_BL] = Size(leftWidth, bottomWidth);
264 } else {
265 // Always round up to whole pixels for the corners; it's safe to
266 // make the corners bigger than necessary, and this way we ensure
267 // that we avoid seams.
268 (*aDimsRet)[C_TL] = Size(ceil(std::max(leftWidth, aRadii[C_TL].width)),
269 ceil(std::max(topWidth, aRadii[C_TL].height)));
270 (*aDimsRet)[C_TR] = Size(ceil(std::max(rightWidth, aRadii[C_TR].width)),
271 ceil(std::max(topWidth, aRadii[C_TR].height)));
272 (*aDimsRet)[C_BR] = Size(ceil(std::max(rightWidth, aRadii[C_BR].width)),
273 ceil(std::max(bottomWidth, aRadii[C_BR].height)));
274 (*aDimsRet)[C_BL] = Size(ceil(std::max(leftWidth, aRadii[C_BL].width)),
275 ceil(std::max(bottomWidth, aRadii[C_BL].height)));
276 }
277 }
278
AreBorderSideFinalStylesSame(mozilla::SideBits aSides)279 bool nsCSSBorderRenderer::AreBorderSideFinalStylesSame(
280 mozilla::SideBits aSides) {
281 NS_ASSERTION(aSides != SideBits::eNone &&
282 (aSides & ~SideBits::eAll) == SideBits::eNone,
283 "AreBorderSidesSame: invalid whichSides!");
284
285 /* First check if the specified styles and colors are the same for all sides
286 */
287 int firstStyle = 0;
288 for (const auto i : mozilla::AllPhysicalSides()) {
289 if (firstStyle == i) {
290 if ((static_cast<mozilla::SideBits>(1 << i) & aSides) ==
291 SideBits::eNone) {
292 firstStyle++;
293 }
294 continue;
295 }
296
297 if ((static_cast<mozilla::SideBits>(1 << i) & aSides) == SideBits::eNone) {
298 continue;
299 }
300
301 if (mBorderStyles[firstStyle] != mBorderStyles[i] ||
302 mBorderColors[firstStyle] != mBorderColors[i]) {
303 return false;
304 }
305 }
306
307 /* Then if it's one of the two-tone styles and we're not
308 * just comparing the TL or BR sides */
309 switch (mBorderStyles[firstStyle]) {
310 case StyleBorderStyle::Groove:
311 case StyleBorderStyle::Ridge:
312 case StyleBorderStyle::Inset:
313 case StyleBorderStyle::Outset:
314 return ((aSides & ~(SideBits::eTop | SideBits::eLeft)) ==
315 SideBits::eNone ||
316 (aSides & ~(SideBits::eBottom | SideBits::eRight)) ==
317 SideBits::eNone);
318 default:
319 return true;
320 }
321 }
322
IsSolidCornerStyle(StyleBorderStyle aStyle,Corner aCorner)323 bool nsCSSBorderRenderer::IsSolidCornerStyle(StyleBorderStyle aStyle,
324 Corner aCorner) {
325 switch (aStyle) {
326 case StyleBorderStyle::Solid:
327 return true;
328
329 case StyleBorderStyle::Inset:
330 case StyleBorderStyle::Outset:
331 return (aCorner == eCornerTopLeft || aCorner == eCornerBottomRight);
332
333 case StyleBorderStyle::Groove:
334 case StyleBorderStyle::Ridge:
335 return mOneUnitBorder &&
336 (aCorner == eCornerTopLeft || aCorner == eCornerBottomRight);
337
338 case StyleBorderStyle::Double:
339 return mOneUnitBorder;
340
341 default:
342 return false;
343 }
344 }
345
IsCornerMergeable(Corner aCorner)346 bool nsCSSBorderRenderer::IsCornerMergeable(Corner aCorner) {
347 // Corner between dotted borders with same width and small radii is
348 // merged into single dot.
349 //
350 // widthH / 2.0
351 // |<---------->|
352 // | |
353 // |radius.width|
354 // |<--->| |
355 // | | |
356 // | _+------+------------+-----
357 // | / ###|### |
358 // |/ #######|####### |
359 // + #########|######### |
360 // | ##########|########## |
361 // | ###########|########### |
362 // | ###########|########### |
363 // |############|############|
364 // +------------+############|
365 // |#########################|
366 // | ####################### |
367 // | ####################### |
368 // | ##################### |
369 // | ################### |
370 // | ############### |
371 // | ####### |
372 // +-------------------------+----
373 // | |
374 // | |
375 mozilla::Side sideH(GetHorizontalSide(aCorner));
376 mozilla::Side sideV(GetVerticalSide(aCorner));
377 StyleBorderStyle styleH = mBorderStyles[sideH];
378 StyleBorderStyle styleV = mBorderStyles[sideV];
379 if (styleH != styleV || styleH != StyleBorderStyle::Dotted) {
380 return false;
381 }
382
383 Float widthH = mBorderWidths[sideH];
384 Float widthV = mBorderWidths[sideV];
385 if (widthH != widthV) {
386 return false;
387 }
388
389 Size radius = mBorderRadii[aCorner];
390 return IsZeroSize(radius) ||
391 (radius.width < widthH / 2.0f && radius.height < widthH / 2.0f);
392 }
393
BorderColorStyleForSolidCorner(StyleBorderStyle aStyle,Corner aCorner)394 BorderColorStyle nsCSSBorderRenderer::BorderColorStyleForSolidCorner(
395 StyleBorderStyle aStyle, Corner aCorner) {
396 // note that this function assumes that the corner is already solid,
397 // as per the earlier function
398 switch (aStyle) {
399 case StyleBorderStyle::Solid:
400 case StyleBorderStyle::Double:
401 return BorderColorStyleSolid;
402
403 case StyleBorderStyle::Inset:
404 case StyleBorderStyle::Groove:
405 if (aCorner == eCornerTopLeft) {
406 return BorderColorStyleDark;
407 } else if (aCorner == eCornerBottomRight) {
408 return BorderColorStyleLight;
409 }
410 break;
411
412 case StyleBorderStyle::Outset:
413 case StyleBorderStyle::Ridge:
414 if (aCorner == eCornerTopLeft) {
415 return BorderColorStyleLight;
416 } else if (aCorner == eCornerBottomRight) {
417 return BorderColorStyleDark;
418 }
419 break;
420 default:
421 return BorderColorStyleNone;
422 }
423
424 return BorderColorStyleNone;
425 }
426
GetCornerRect(Corner aCorner)427 Rect nsCSSBorderRenderer::GetCornerRect(Corner aCorner) {
428 Point offset(0.f, 0.f);
429
430 if (aCorner == C_TR || aCorner == C_BR)
431 offset.x = mOuterRect.Width() - mBorderCornerDimensions[aCorner].width;
432 if (aCorner == C_BR || aCorner == C_BL)
433 offset.y = mOuterRect.Height() - mBorderCornerDimensions[aCorner].height;
434
435 return Rect(mOuterRect.TopLeft() + offset, mBorderCornerDimensions[aCorner]);
436 }
437
GetSideClipWithoutCornersRect(mozilla::Side aSide)438 Rect nsCSSBorderRenderer::GetSideClipWithoutCornersRect(mozilla::Side aSide) {
439 Point offset(0.f, 0.f);
440
441 // The offset from the outside rect to the start of this side's
442 // box. For the top and bottom sides, the height of the box
443 // must be the border height; the x start must take into account
444 // the corner size (which may be bigger than the right or left
445 // side's width). The same applies to the right and left sides.
446 if (aSide == eSideTop) {
447 offset.x = mBorderCornerDimensions[C_TL].width;
448 } else if (aSide == eSideRight) {
449 offset.x = mOuterRect.Width() - mBorderWidths[eSideRight];
450 offset.y = mBorderCornerDimensions[C_TR].height;
451 } else if (aSide == eSideBottom) {
452 offset.x = mBorderCornerDimensions[C_BL].width;
453 offset.y = mOuterRect.Height() - mBorderWidths[eSideBottom];
454 } else if (aSide == eSideLeft) {
455 offset.y = mBorderCornerDimensions[C_TL].height;
456 }
457
458 // The sum of the width & height of the corners adjacent to the
459 // side. This relies on the relationship between side indexing and
460 // corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT,
461 // with both proceeding clockwise.
462 Size sideCornerSum = mBorderCornerDimensions[GetCCWCorner(aSide)] +
463 mBorderCornerDimensions[GetCWCorner(aSide)];
464 Rect rect(mOuterRect.TopLeft() + offset, mOuterRect.Size() - sideCornerSum);
465
466 if (IsHorizontalSide(aSide))
467 rect.height = mBorderWidths[aSide];
468 else
469 rect.width = mBorderWidths[aSide];
470
471 return rect;
472 }
473
474 // The side border type and the adjacent border types are
475 // examined and one of the different types of clipping (listed
476 // below) is selected.
477
478 typedef enum {
479 // clip to the trapezoid formed by the corners of the
480 // inner and outer rectangles for the given side
481 //
482 // +---------------
483 // |\%%%%%%%%%%%%%%
484 // | \%%%%%%%%%%%%
485 // | \%%%%%%%%%%%
486 // | \%%%%%%%%%
487 // | +--------
488 // | |
489 // | |
490 SIDE_CLIP_TRAPEZOID,
491
492 // clip to the trapezoid formed by the outer rectangle
493 // corners and the center of the region, making sure
494 // that diagonal lines all go directly from the outside
495 // corner to the inside corner, but that they then continue on
496 // to the middle.
497 //
498 // This is needed for correctly clipping rounded borders,
499 // which might extend past the SIDE_CLIP_TRAPEZOID trap.
500 //
501 // +-------__--+---
502 // \%%%%_-%%%%%%%%
503 // \+-%%%%%%%%%%
504 // / \%%%%%%%%%%
505 // / \%%%%%%%%%
506 // | +%%_-+---
507 // | +%%%%%%
508 // | / \%%%%%
509 // + + \%%%
510 // | | +-
511 SIDE_CLIP_TRAPEZOID_FULL,
512
513 // clip to the rectangle formed by the given side including corner.
514 // This is used by the non-dotted side next to dotted side.
515 //
516 // +---------------
517 // |%%%%%%%%%%%%%%%
518 // |%%%%%%%%%%%%%%%
519 // |%%%%%%%%%%%%%%%
520 // |%%%%%%%%%%%%%%%
521 // +------+--------
522 // | |
523 // | |
524 SIDE_CLIP_RECTANGLE_CORNER,
525
526 // clip to the rectangle formed by the given side excluding corner.
527 // This is used by the dotted side next to non-dotted side.
528 //
529 // +------+--------
530 // | |%%%%%%%%
531 // | |%%%%%%%%
532 // | |%%%%%%%%
533 // | |%%%%%%%%
534 // | +--------
535 // | |
536 // | |
537 SIDE_CLIP_RECTANGLE_NO_CORNER,
538 } SideClipType;
539
540 // Given three points, p0, p1, and midPoint, move p1 further in to the
541 // rectangle (of which aMidPoint is the center) so that it reaches the
542 // closer of the horizontal or vertical lines intersecting the midpoint,
543 // while maintaing the slope of the line. If p0 and p1 are the same,
544 // just move p1 to midPoint (since there's no slope to maintain).
545 // FIXME: Extending only to the midpoint isn't actually sufficient for
546 // boxes with asymmetric radii.
MaybeMoveToMidPoint(Point & aP0,Point & aP1,const Point & aMidPoint)547 static void MaybeMoveToMidPoint(Point& aP0, Point& aP1,
548 const Point& aMidPoint) {
549 Point ps = aP1 - aP0;
550
551 if (ps.x == 0.0) {
552 if (ps.y == 0.0) {
553 aP1 = aMidPoint;
554 } else {
555 aP1.y = aMidPoint.y;
556 }
557 } else {
558 if (ps.y == 0.0) {
559 aP1.x = aMidPoint.x;
560 } else {
561 Float k =
562 std::min((aMidPoint.x - aP0.x) / ps.x, (aMidPoint.y - aP0.y) / ps.y);
563 aP1 = aP0 + ps * k;
564 }
565 }
566 }
567
GetSideClipSubPath(mozilla::Side aSide)568 already_AddRefed<Path> nsCSSBorderRenderer::GetSideClipSubPath(
569 mozilla::Side aSide) {
570 // the clip proceeds clockwise from the top left corner;
571 // so "start" in each case is the start of the region from that side.
572 //
573 // the final path will be formed like:
574 // s0 ------- e0
575 // | /
576 // s1 ----- e1
577 //
578 // that is, the second point will always be on the inside
579
580 Point start[2];
581 Point end[2];
582
583 #define IS_DOTTED(_s) ((_s) == StyleBorderStyle::Dotted)
584 bool isDotted = IS_DOTTED(mBorderStyles[aSide]);
585 bool startIsDotted = IS_DOTTED(mBorderStyles[PREV_SIDE(aSide)]);
586 bool endIsDotted = IS_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]);
587 #undef IS_DOTTED
588
589 SideClipType startType = SIDE_CLIP_TRAPEZOID;
590 SideClipType endType = SIDE_CLIP_TRAPEZOID;
591
592 if (!IsZeroSize(mBorderRadii[GetCCWCorner(aSide)])) {
593 startType = SIDE_CLIP_TRAPEZOID_FULL;
594 } else if (startIsDotted && !isDotted) {
595 startType = SIDE_CLIP_RECTANGLE_CORNER;
596 } else if (!startIsDotted && isDotted) {
597 startType = SIDE_CLIP_RECTANGLE_NO_CORNER;
598 }
599
600 if (!IsZeroSize(mBorderRadii[GetCWCorner(aSide)])) {
601 endType = SIDE_CLIP_TRAPEZOID_FULL;
602 } else if (endIsDotted && !isDotted) {
603 endType = SIDE_CLIP_RECTANGLE_CORNER;
604 } else if (!endIsDotted && isDotted) {
605 endType = SIDE_CLIP_RECTANGLE_NO_CORNER;
606 }
607
608 Point midPoint = mInnerRect.Center();
609
610 start[0] = mOuterRect.CCWCorner(aSide);
611 start[1] = mInnerRect.CCWCorner(aSide);
612
613 end[0] = mOuterRect.CWCorner(aSide);
614 end[1] = mInnerRect.CWCorner(aSide);
615
616 if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
617 MaybeMoveToMidPoint(start[0], start[1], midPoint);
618 } else if (startType == SIDE_CLIP_RECTANGLE_CORNER) {
619 if (IsHorizontalSide(aSide)) {
620 start[1] =
621 Point(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y);
622 } else {
623 start[1] =
624 Point(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y);
625 }
626 } else if (startType == SIDE_CLIP_RECTANGLE_NO_CORNER) {
627 if (IsHorizontalSide(aSide)) {
628 start[0] =
629 Point(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y);
630 } else {
631 start[0] =
632 Point(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y);
633 }
634 }
635
636 if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
637 MaybeMoveToMidPoint(end[0], end[1], midPoint);
638 } else if (endType == SIDE_CLIP_RECTANGLE_CORNER) {
639 if (IsHorizontalSide(aSide)) {
640 end[1] =
641 Point(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y);
642 } else {
643 end[1] =
644 Point(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y);
645 }
646 } else if (endType == SIDE_CLIP_RECTANGLE_NO_CORNER) {
647 if (IsHorizontalSide(aSide)) {
648 end[0] =
649 Point(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y);
650 } else {
651 end[0] =
652 Point(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y);
653 }
654 }
655
656 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
657 builder->MoveTo(start[0]);
658 builder->LineTo(end[0]);
659 builder->LineTo(end[1]);
660 builder->LineTo(start[1]);
661 builder->Close();
662 return builder->Finish();
663 }
664
GetStraightBorderPoint(mozilla::Side aSide,Corner aCorner,bool * aIsUnfilled,Float aDotOffset)665 Point nsCSSBorderRenderer::GetStraightBorderPoint(mozilla::Side aSide,
666 Corner aCorner,
667 bool* aIsUnfilled,
668 Float aDotOffset) {
669 // Calculate the end point of the side for dashed/dotted border, that is also
670 // the end point of the corner curve. The point is specified by aSide and
671 // aCorner. (e.g. eSideTop and C_TL means the left end of border-top)
672 //
673 //
674 // aCorner aSide
675 // +--------------------
676 // |
677 // |
678 // | +----------
679 // | the end point
680 // |
681 // | +----------
682 // | |
683 // | |
684 // | |
685 //
686 // The position of the point depends on the border-style, border-width, and
687 // border-radius of the side, corner, and the adjacent side beyond the corner,
688 // to make those sides (and corner) interact well.
689 //
690 // If the style of aSide is dotted and the dot at the point should be
691 // unfilled, true is stored to *aIsUnfilled, otherwise false is stored.
692
693 const Float signsList[4][2] = {
694 {+1.0f, +1.0f}, {-1.0f, +1.0f}, {-1.0f, -1.0f}, {+1.0f, -1.0f}};
695 const Float(&signs)[2] = signsList[aCorner];
696
697 *aIsUnfilled = false;
698
699 Point P = mOuterRect.AtCorner(aCorner);
700 StyleBorderStyle style = mBorderStyles[aSide];
701 Float borderWidth = mBorderWidths[aSide];
702 Size dim = mBorderCornerDimensions[aCorner];
703 bool isHorizontal = IsHorizontalSide(aSide);
704 //
705 // aCorner aSide
706 // +--------------
707 // |
708 // | +----------
709 // | |
710 // otherSide | |
711 // | |
712 mozilla::Side otherSide = ((uint8_t)aSide == (uint8_t)aCorner)
713 ? PREV_SIDE(aSide)
714 : NEXT_SIDE(aSide);
715 StyleBorderStyle otherStyle = mBorderStyles[otherSide];
716 Float otherBorderWidth = mBorderWidths[otherSide];
717 Size radius = mBorderRadii[aCorner];
718 if (IsZeroSize(radius)) {
719 radius.width = 0.0f;
720 radius.height = 0.0f;
721 }
722 if (style == StyleBorderStyle::Dotted) {
723 // Offset the dot's location along the side toward the corner by a
724 // multiple of its width.
725 if (isHorizontal) {
726 P.x -= signs[0] * aDotOffset * borderWidth;
727 } else {
728 P.y -= signs[1] * aDotOffset * borderWidth;
729 }
730 }
731 if (style == StyleBorderStyle::Dotted &&
732 otherStyle == StyleBorderStyle::Dotted) {
733 if (borderWidth == otherBorderWidth) {
734 if (radius.width < borderWidth / 2.0f &&
735 radius.height < borderWidth / 2.0f) {
736 // Two dots are merged into one and placed at the corner.
737 //
738 // borderWidth / 2.0
739 // |<---------->|
740 // | |
741 // |radius.width|
742 // |<--->| |
743 // | | |
744 // | _+------+------------+-----
745 // | / ###|### |
746 // |/ #######|####### |
747 // + #########|######### |
748 // | ##########|########## |
749 // | ###########|########### |
750 // | ###########|########### |
751 // |############|############|
752 // +------------+############|
753 // |########### P ###########|
754 // | ####################### |
755 // | ####################### |
756 // | ##################### |
757 // | ################### |
758 // | ############### |
759 // | ####### |
760 // +-------------------------+----
761 // | |
762 // | |
763 P.x += signs[0] * borderWidth / 2.0f;
764 P.y += signs[1] * borderWidth / 2.0f;
765 } else {
766 // Two dots are drawn separately.
767 //
768 // borderWidth * 1.5
769 // |<------------>|
770 // | |
771 // |radius.width |
772 // |<----->| |
773 // | | |
774 // | _--+-+----+---
775 // | _- | ##|##
776 // | / | ###|###
777 // |/ |####|####
778 // | |####+####
779 // | |### P ###
780 // + | ###|###
781 // | | ##|##
782 // +---------+----+---
783 // | ##### |
784 // | ####### |
785 // |#########|
786 // +----+----+
787 // |#########|
788 // | ####### |
789 // | ##### |
790 // | |
791 //
792 // There should be enough gap between 2 dots even if radius.width is
793 // small but larger than borderWidth / 2.0. borderWidth * 1.5 is the
794 // value that there's imaginally unfilled dot at the corner. The
795 // unfilled dot may overflow from the outer curve, but filled dots
796 // doesn't, so this could be acceptable solution at least for now.
797 // We may have to find better model/value.
798 //
799 // imaginally unfilled dot at the corner
800 // |
801 // v +----+---
802 // ***** | ##|##
803 // ******* | ###|###
804 // *********|####|####
805 // *********|####+####
806 // *********|### P ###
807 // ******* | ###|###
808 // ***** | ##|##
809 // +---------+----+---
810 // | ##### |
811 // | ####### |
812 // |#########|
813 // +----+----+
814 // |#########|
815 // | ####### |
816 // | ##### |
817 // | |
818 Float minimum = borderWidth * 1.5f;
819 if (isHorizontal) {
820 P.x += signs[0] * std::max(radius.width, minimum);
821 P.y += signs[1] * borderWidth / 2.0f;
822 } else {
823 P.x += signs[0] * borderWidth / 2.0f;
824 P.y += signs[1] * std::max(radius.height, minimum);
825 }
826 }
827
828 return P;
829 }
830
831 if (borderWidth < otherBorderWidth) {
832 // This side is smaller than other side, other side draws the corner.
833 //
834 // otherBorderWidth + borderWidth / 2.0
835 // |<---------->|
836 // | |
837 // +---------+--+--------
838 // | ##### | *|* ###
839 // | ####### |**|**#####
840 // |#########|**+**##+##
841 // |####+####|* P *#####
842 // |#########| *** ###
843 // | ####### +-----------
844 // | ##### | ^
845 // | | |
846 // | | first dot is not filled
847 // | |
848 //
849 // radius.width
850 // |<----------------->|
851 // | |
852 // | ___---+-------------
853 // | __-- #|# ###
854 // | _- ##|## #####
855 // | / ##+## ##+##
856 // | / # P # #####
857 // | | #|# ###
858 // | | __--+-------------
859 // || _- ^
860 // || / |
861 // | / first dot is filled
862 // | |
863 // | |
864 // | ##### |
865 // | ####### |
866 // |#########|
867 // +----+----+
868 // |#########|
869 // | ####### |
870 // | ##### |
871 Float minimum = otherBorderWidth + borderWidth / 2.0f;
872 if (isHorizontal) {
873 if (radius.width < minimum) {
874 *aIsUnfilled = true;
875 P.x += signs[0] * minimum;
876 } else {
877 P.x += signs[0] * radius.width;
878 }
879 P.y += signs[1] * borderWidth / 2.0f;
880 } else {
881 P.x += signs[0] * borderWidth / 2.0f;
882 if (radius.height < minimum) {
883 *aIsUnfilled = true;
884 P.y += signs[1] * minimum;
885 } else {
886 P.y += signs[1] * radius.height;
887 }
888 }
889
890 return P;
891 }
892
893 // This side is larger than other side, this side draws the corner.
894 //
895 // borderWidth / 2.0
896 // |<-->|
897 // | |
898 // +----+---------------------
899 // | ##|## #####
900 // | ###|### #######
901 // |####|#### #########
902 // |####+#### ####+####
903 // |### P ### #########
904 // | ####### #######
905 // | ##### #####
906 // +-----+---------------------
907 // | *** |
908 // |*****|
909 // |**+**| <-- first dot in other side is not filled
910 // |*****|
911 // | *** |
912 // | ### |
913 // |#####|
914 // |##+##|
915 // |#####|
916 // | ### |
917 // | |
918 if (isHorizontal) {
919 P.x += signs[0] * std::max(radius.width, borderWidth / 2.0f);
920 P.y += signs[1] * borderWidth / 2.0f;
921 } else {
922 P.x += signs[0] * borderWidth / 2.0f;
923 P.y += signs[1] * std::max(radius.height, borderWidth / 2.0f);
924 }
925 return P;
926 }
927
928 if (style == StyleBorderStyle::Dotted) {
929 // If only this side is dotted, other side draws the corner.
930 //
931 // otherBorderWidth + borderWidth / 2.0
932 // |<------->|
933 // | |
934 // +------+--+--------
935 // |## ##| *|* ###
936 // |## ##|**|**#####
937 // |## ##|**+**##+##
938 // |## ##|* P *#####
939 // |## ##| *** ###
940 // |## ##+-----------
941 // |## ##| ^
942 // |## ##| |
943 // |## ##| first dot is not filled
944 // |## ##|
945 //
946 // radius.width
947 // |<----------------->|
948 // | |
949 // | ___---+-------------
950 // | __-- #|# ###
951 // | _- ##|## #####
952 // | / ##+## ##+##
953 // | / # P # #####
954 // | | #|# ###
955 // | | __--+-------------
956 // || _- ^
957 // || / |
958 // | / first dot is filled
959 // | |
960 // | |
961 // | |
962 // | |
963 // | |
964 // +------+
965 // |## ##|
966 // |## ##|
967 // |## ##|
968 Float minimum = otherBorderWidth + borderWidth / 2.0f;
969 if (isHorizontal) {
970 if (radius.width < minimum) {
971 *aIsUnfilled = true;
972 P.x += signs[0] * minimum;
973 } else {
974 P.x += signs[0] * radius.width;
975 }
976 P.y += signs[1] * borderWidth / 2.0f;
977 } else {
978 P.x += signs[0] * borderWidth / 2.0f;
979 if (radius.height < minimum) {
980 *aIsUnfilled = true;
981 P.y += signs[1] * minimum;
982 } else {
983 P.y += signs[1] * radius.height;
984 }
985 }
986 return P;
987 }
988
989 if (otherStyle == StyleBorderStyle::Dotted && IsZeroSize(radius)) {
990 // If other side is dotted and radius=0, draw side to the end of corner.
991 //
992 // +-------------------------------
993 // |########## ##########
994 // P +########## ##########
995 // |########## ##########
996 // +-----+-------------------------
997 // | *** |
998 // |*****|
999 // |**+**| <-- first dot in other side is not filled
1000 // |*****|
1001 // | *** |
1002 // | ### |
1003 // |#####|
1004 // |##+##|
1005 // |#####|
1006 // | ### |
1007 // | |
1008 if (isHorizontal) {
1009 P.y += signs[1] * borderWidth / 2.0f;
1010 } else {
1011 P.x += signs[0] * borderWidth / 2.0f;
1012 }
1013 return P;
1014 }
1015
1016 // Other cases.
1017 //
1018 // dim.width
1019 // |<----------------->|
1020 // | |
1021 // | ___---+------------------
1022 // | __-- |####### ###
1023 // | _- P +####### ###
1024 // | / |####### ###
1025 // | / __---+------------------
1026 // | | __--
1027 // | | /
1028 // || /
1029 // || |
1030 // | |
1031 // | |
1032 // | |
1033 // | |
1034 // +-+-+
1035 // |###|
1036 // |###|
1037 // |###|
1038 // |###|
1039 // |###|
1040 // | |
1041 // | |
1042 if (isHorizontal) {
1043 P.x += signs[0] * dim.width;
1044 P.y += signs[1] * borderWidth / 2.0f;
1045 } else {
1046 P.x += signs[0] * borderWidth / 2.0f;
1047 P.y += signs[1] * dim.height;
1048 }
1049
1050 return P;
1051 }
1052
GetOuterAndInnerBezier(Bezier * aOuterBezier,Bezier * aInnerBezier,Corner aCorner)1053 void nsCSSBorderRenderer::GetOuterAndInnerBezier(Bezier* aOuterBezier,
1054 Bezier* aInnerBezier,
1055 Corner aCorner) {
1056 // Return bezier control points for outer and inner curve for given corner.
1057 //
1058 // ___---+ outer curve
1059 // __-- |
1060 // _- |
1061 // / |
1062 // / |
1063 // | |
1064 // | __--+ inner curve
1065 // | _-
1066 // | /
1067 // | /
1068 // | |
1069 // | |
1070 // | |
1071 // | |
1072 // | |
1073 // +---------+
1074
1075 mozilla::Side sideH(GetHorizontalSide(aCorner));
1076 mozilla::Side sideV(GetVerticalSide(aCorner));
1077
1078 Size outerCornerSize(ceil(mBorderRadii[aCorner].width),
1079 ceil(mBorderRadii[aCorner].height));
1080 Size innerCornerSize(
1081 ceil(std::max(0.0f, mBorderRadii[aCorner].width - mBorderWidths[sideV])),
1082 ceil(
1083 std::max(0.0f, mBorderRadii[aCorner].height - mBorderWidths[sideH])));
1084
1085 GetBezierPointsForCorner(aOuterBezier, aCorner, mOuterRect.AtCorner(aCorner),
1086 outerCornerSize);
1087
1088 GetBezierPointsForCorner(aInnerBezier, aCorner, mInnerRect.AtCorner(aCorner),
1089 innerCornerSize);
1090 }
1091
FillSolidBorder(const Rect & aOuterRect,const Rect & aInnerRect,const RectCornerRadii & aBorderRadii,const Float * aBorderSizes,SideBits aSides,const ColorPattern & aColor)1092 void nsCSSBorderRenderer::FillSolidBorder(const Rect& aOuterRect,
1093 const Rect& aInnerRect,
1094 const RectCornerRadii& aBorderRadii,
1095 const Float* aBorderSizes,
1096 SideBits aSides,
1097 const ColorPattern& aColor) {
1098 // Note that this function is allowed to draw more than just the
1099 // requested sides.
1100
1101 // If we have a border radius, do full rounded rectangles
1102 // and fill, regardless of what sides we're asked to draw.
1103 if (!AllCornersZeroSize(aBorderRadii)) {
1104 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
1105
1106 RectCornerRadii innerRadii;
1107 ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii);
1108
1109 // do the outer border
1110 AppendRoundedRectToPath(builder, aOuterRect, aBorderRadii, true);
1111
1112 // then do the inner border CCW
1113 AppendRoundedRectToPath(builder, aInnerRect, innerRadii, false);
1114
1115 RefPtr<Path> path = builder->Finish();
1116
1117 mDrawTarget->Fill(path, aColor);
1118 return;
1119 }
1120
1121 // If we're asked to draw all sides of an equal-sized border,
1122 // stroking is fastest. This is a fairly common path, but partial
1123 // sides is probably second in the list -- there are a bunch of
1124 // common border styles, such as inset and outset, that are
1125 // top-left/bottom-right split.
1126 if (aSides == SideBits::eAll &&
1127 CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]) && !mAvoidStroke) {
1128 Float strokeWidth = aBorderSizes[0];
1129 Rect r(aOuterRect);
1130 r.Deflate(strokeWidth / 2.f);
1131 mDrawTarget->StrokeRect(r, aColor, StrokeOptions(strokeWidth));
1132 return;
1133 }
1134
1135 // Otherwise, we have unequal sized borders or we're only
1136 // drawing some sides; create rectangles for each side
1137 // and fill them.
1138
1139 Rect r[4];
1140
1141 // compute base rects for each side
1142 if (aSides & SideBits::eTop) {
1143 r[eSideTop] = Rect(aOuterRect.X(), aOuterRect.Y(), aOuterRect.Width(),
1144 aBorderSizes[eSideTop]);
1145 }
1146
1147 if (aSides & SideBits::eBottom) {
1148 r[eSideBottom] =
1149 Rect(aOuterRect.X(), aOuterRect.YMost() - aBorderSizes[eSideBottom],
1150 aOuterRect.Width(), aBorderSizes[eSideBottom]);
1151 }
1152
1153 if (aSides & SideBits::eLeft) {
1154 r[eSideLeft] = Rect(aOuterRect.X(), aOuterRect.Y(), aBorderSizes[eSideLeft],
1155 aOuterRect.Height());
1156 }
1157
1158 if (aSides & SideBits::eRight) {
1159 r[eSideRight] =
1160 Rect(aOuterRect.XMost() - aBorderSizes[eSideRight], aOuterRect.Y(),
1161 aBorderSizes[eSideRight], aOuterRect.Height());
1162 }
1163
1164 // If two sides meet at a corner that we're rendering, then
1165 // make sure that we adjust one of the sides to avoid overlap.
1166 // This is especially important in the case of colors with
1167 // an alpha channel.
1168
1169 if ((aSides & (SideBits::eTop | SideBits::eLeft)) ==
1170 (SideBits::eTop | SideBits::eLeft)) {
1171 // adjust the left's top down a bit
1172 r[eSideLeft].y += aBorderSizes[eSideTop];
1173 r[eSideLeft].height -= aBorderSizes[eSideTop];
1174 }
1175
1176 if ((aSides & (SideBits::eTop | SideBits::eRight)) ==
1177 (SideBits::eTop | SideBits::eRight)) {
1178 // adjust the top's left a bit
1179 r[eSideTop].width -= aBorderSizes[eSideRight];
1180 }
1181
1182 if ((aSides & (SideBits::eBottom | SideBits::eRight)) ==
1183 (SideBits::eBottom | SideBits::eRight)) {
1184 // adjust the right's bottom a bit
1185 r[eSideRight].height -= aBorderSizes[eSideBottom];
1186 }
1187
1188 if ((aSides & (SideBits::eBottom | SideBits::eLeft)) ==
1189 (SideBits::eBottom | SideBits::eLeft)) {
1190 // adjust the bottom's left a bit
1191 r[eSideBottom].x += aBorderSizes[eSideLeft];
1192 r[eSideBottom].width -= aBorderSizes[eSideLeft];
1193 }
1194
1195 // Filling these one by one is faster than filling them all at once.
1196 for (uint32_t i = 0; i < 4; i++) {
1197 if (aSides & static_cast<mozilla::SideBits>(1 << i)) {
1198 MaybeSnapToDevicePixels(r[i], *mDrawTarget, true);
1199 mDrawTarget->FillRect(r[i], aColor);
1200 }
1201 }
1202 }
1203
MakeBorderColor(nscolor aColor,BorderColorStyle aBorderColorStyle)1204 sRGBColor MakeBorderColor(nscolor aColor, BorderColorStyle aBorderColorStyle) {
1205 nscolor colors[2];
1206 int k = 0;
1207
1208 switch (aBorderColorStyle) {
1209 case BorderColorStyleNone:
1210 return sRGBColor(0.f, 0.f, 0.f, 0.f); // transparent black
1211
1212 case BorderColorStyleLight:
1213 k = 1;
1214 [[fallthrough]];
1215 case BorderColorStyleDark:
1216 NS_GetSpecial3DColors(colors, aColor);
1217 return sRGBColor::FromABGR(colors[k]);
1218
1219 case BorderColorStyleSolid:
1220 default:
1221 return sRGBColor::FromABGR(aColor);
1222 }
1223 }
1224
ComputeColorForLine(uint32_t aLineIndex,const BorderColorStyle * aBorderColorStyle,uint32_t aBorderColorStyleCount,nscolor aBorderColor)1225 sRGBColor ComputeColorForLine(uint32_t aLineIndex,
1226 const BorderColorStyle* aBorderColorStyle,
1227 uint32_t aBorderColorStyleCount,
1228 nscolor aBorderColor) {
1229 NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given");
1230
1231 return MakeBorderColor(aBorderColor, aBorderColorStyle[aLineIndex]);
1232 }
1233
DrawBorderSides(mozilla::SideBits aSides)1234 void nsCSSBorderRenderer::DrawBorderSides(mozilla::SideBits aSides) {
1235 if (aSides == SideBits::eNone ||
1236 (aSides & ~SideBits::eAll) != SideBits::eNone) {
1237 NS_WARNING("DrawBorderSides: invalid sides!");
1238 return;
1239 }
1240
1241 StyleBorderStyle borderRenderStyle = StyleBorderStyle::None;
1242 nscolor borderRenderColor;
1243
1244 uint32_t borderColorStyleCount = 0;
1245 BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
1246 BorderColorStyle* borderColorStyle = nullptr;
1247
1248 for (const auto i : mozilla::AllPhysicalSides()) {
1249 if ((aSides & static_cast<mozilla::SideBits>(1 << i)) == SideBits::eNone) {
1250 continue;
1251 }
1252 borderRenderStyle = mBorderStyles[i];
1253 borderRenderColor = mBorderColors[i];
1254 break;
1255 }
1256
1257 if (borderRenderStyle == StyleBorderStyle::None ||
1258 borderRenderStyle == StyleBorderStyle::Hidden) {
1259 return;
1260 }
1261
1262 if (borderRenderStyle == StyleBorderStyle::Dashed ||
1263 borderRenderStyle == StyleBorderStyle::Dotted) {
1264 // Draw each corner separately, with the given side's color.
1265 if (aSides & SideBits::eTop) {
1266 DrawDashedOrDottedCorner(eSideTop, C_TL);
1267 } else if (aSides & SideBits::eLeft) {
1268 DrawDashedOrDottedCorner(eSideLeft, C_TL);
1269 }
1270
1271 if (aSides & SideBits::eTop) {
1272 DrawDashedOrDottedCorner(eSideTop, C_TR);
1273 } else if (aSides & SideBits::eRight) {
1274 DrawDashedOrDottedCorner(eSideRight, C_TR);
1275 }
1276
1277 if (aSides & SideBits::eBottom) {
1278 DrawDashedOrDottedCorner(eSideBottom, C_BL);
1279 } else if (aSides & SideBits::eLeft) {
1280 DrawDashedOrDottedCorner(eSideLeft, C_BL);
1281 }
1282
1283 if (aSides & SideBits::eBottom) {
1284 DrawDashedOrDottedCorner(eSideBottom, C_BR);
1285 } else if (aSides & SideBits::eRight) {
1286 DrawDashedOrDottedCorner(eSideRight, C_BR);
1287 }
1288 return;
1289 }
1290
1291 // The borderColorStyle array goes from the outer to the inner style.
1292 //
1293 // If the border width is 1, we need to change the borderRenderStyle
1294 // a bit to make sure that we get the right colors -- e.g. 'ridge'
1295 // with a 1px border needs to look like solid, not like 'outset'.
1296 if (mOneUnitBorder && (borderRenderStyle == StyleBorderStyle::Ridge ||
1297 borderRenderStyle == StyleBorderStyle::Groove ||
1298 borderRenderStyle == StyleBorderStyle::Double)) {
1299 borderRenderStyle = StyleBorderStyle::Solid;
1300 }
1301
1302 switch (borderRenderStyle) {
1303 case StyleBorderStyle::Solid:
1304 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
1305
1306 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
1307
1308 borderColorStyleCount = 1;
1309 break;
1310
1311 case StyleBorderStyle::Groove:
1312 borderColorStyleTopLeft[0] = BorderColorStyleDark;
1313 borderColorStyleTopLeft[1] = BorderColorStyleLight;
1314
1315 borderColorStyleBottomRight[0] = BorderColorStyleLight;
1316 borderColorStyleBottomRight[1] = BorderColorStyleDark;
1317
1318 borderColorStyleCount = 2;
1319 break;
1320
1321 case StyleBorderStyle::Ridge:
1322 borderColorStyleTopLeft[0] = BorderColorStyleLight;
1323 borderColorStyleTopLeft[1] = BorderColorStyleDark;
1324
1325 borderColorStyleBottomRight[0] = BorderColorStyleDark;
1326 borderColorStyleBottomRight[1] = BorderColorStyleLight;
1327
1328 borderColorStyleCount = 2;
1329 break;
1330
1331 case StyleBorderStyle::Double:
1332 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
1333 borderColorStyleTopLeft[1] = BorderColorStyleNone;
1334 borderColorStyleTopLeft[2] = BorderColorStyleSolid;
1335
1336 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
1337 borderColorStyleBottomRight[1] = BorderColorStyleNone;
1338 borderColorStyleBottomRight[2] = BorderColorStyleSolid;
1339
1340 borderColorStyleCount = 3;
1341 break;
1342
1343 case StyleBorderStyle::Inset:
1344 borderColorStyleTopLeft[0] = BorderColorStyleDark;
1345 borderColorStyleBottomRight[0] = BorderColorStyleLight;
1346
1347 borderColorStyleCount = 1;
1348 break;
1349
1350 case StyleBorderStyle::Outset:
1351 borderColorStyleTopLeft[0] = BorderColorStyleLight;
1352 borderColorStyleBottomRight[0] = BorderColorStyleDark;
1353
1354 borderColorStyleCount = 1;
1355 break;
1356
1357 default:
1358 MOZ_ASSERT_UNREACHABLE("Unhandled border style!!");
1359 break;
1360 }
1361
1362 // The only way to get to here is by having a
1363 // borderColorStyleCount < 1 or > 3; this should never happen,
1364 // since -moz-border-colors doesn't get handled here.
1365 NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4,
1366 "Non-border-colors case with borderColorStyleCount < 1 or > 3; "
1367 "what happened?");
1368
1369 // The caller should never give us anything with a mix
1370 // of TL/BR if the border style would require a
1371 // TL/BR split.
1372 if (aSides & (SideBits::eBottom | SideBits::eRight)) {
1373 borderColorStyle = borderColorStyleBottomRight;
1374 } else {
1375 borderColorStyle = borderColorStyleTopLeft;
1376 }
1377
1378 // Distribute the border across the available space.
1379 Float borderWidths[3][4];
1380
1381 if (borderColorStyleCount == 1) {
1382 for (const auto i : mozilla::AllPhysicalSides()) {
1383 borderWidths[0][i] = mBorderWidths[i];
1384 }
1385 } else if (borderColorStyleCount == 2) {
1386 // with 2 color styles, any extra pixel goes to the outside
1387 for (const auto i : mozilla::AllPhysicalSides()) {
1388 borderWidths[0][i] =
1389 int32_t(mBorderWidths[i]) / 2 + int32_t(mBorderWidths[i]) % 2;
1390 borderWidths[1][i] = int32_t(mBorderWidths[i]) / 2;
1391 }
1392 } else if (borderColorStyleCount == 3) {
1393 // with 3 color styles, any extra pixel (or lack of extra pixel)
1394 // goes to the middle
1395 for (const auto i : mozilla::AllPhysicalSides()) {
1396 if (mBorderWidths[i] == 1.0) {
1397 borderWidths[0][i] = 1.f;
1398 borderWidths[1][i] = borderWidths[2][i] = 0.f;
1399 } else {
1400 int32_t rest = int32_t(mBorderWidths[i]) % 3;
1401 borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] =
1402 (int32_t(mBorderWidths[i]) - rest) / 3;
1403
1404 if (rest == 1) {
1405 borderWidths[1][i] += 1.f;
1406 } else if (rest == 2) {
1407 borderWidths[0][i] += 1.f;
1408 borderWidths[2][i] += 1.f;
1409 }
1410 }
1411 }
1412 }
1413
1414 // make a copy that we can modify
1415 RectCornerRadii radii = mBorderRadii;
1416
1417 Rect soRect(mOuterRect);
1418 Rect siRect(mOuterRect);
1419
1420 // If adjacent side is dotted and radius=0, draw side to the end of corner.
1421 //
1422 // +--------------------------------
1423 // |################################
1424 // |
1425 // |################################
1426 // +-----+--------------------------
1427 // | |
1428 // | |
1429 // | |
1430 // | |
1431 // | |
1432 // | ### |
1433 // |#####|
1434 // |#####|
1435 // |#####|
1436 // | ### |
1437 // | |
1438 bool noMarginTop = false;
1439 bool noMarginRight = false;
1440 bool noMarginBottom = false;
1441 bool noMarginLeft = false;
1442
1443 // If there is at least one dotted side, every side is rendered separately.
1444 if (IsSingleSide(aSides)) {
1445 if (aSides == SideBits::eTop) {
1446 if (mBorderStyles[eSideRight] == StyleBorderStyle::Dotted &&
1447 IsZeroSize(mBorderRadii[C_TR])) {
1448 noMarginRight = true;
1449 }
1450 if (mBorderStyles[eSideLeft] == StyleBorderStyle::Dotted &&
1451 IsZeroSize(mBorderRadii[C_TL])) {
1452 noMarginLeft = true;
1453 }
1454 } else if (aSides == SideBits::eRight) {
1455 if (mBorderStyles[eSideTop] == StyleBorderStyle::Dotted &&
1456 IsZeroSize(mBorderRadii[C_TR])) {
1457 noMarginTop = true;
1458 }
1459 if (mBorderStyles[eSideBottom] == StyleBorderStyle::Dotted &&
1460 IsZeroSize(mBorderRadii[C_BR])) {
1461 noMarginBottom = true;
1462 }
1463 } else if (aSides == SideBits::eBottom) {
1464 if (mBorderStyles[eSideRight] == StyleBorderStyle::Dotted &&
1465 IsZeroSize(mBorderRadii[C_BR])) {
1466 noMarginRight = true;
1467 }
1468 if (mBorderStyles[eSideLeft] == StyleBorderStyle::Dotted &&
1469 IsZeroSize(mBorderRadii[C_BL])) {
1470 noMarginLeft = true;
1471 }
1472 } else {
1473 if (mBorderStyles[eSideTop] == StyleBorderStyle::Dotted &&
1474 IsZeroSize(mBorderRadii[C_TL])) {
1475 noMarginTop = true;
1476 }
1477 if (mBorderStyles[eSideBottom] == StyleBorderStyle::Dotted &&
1478 IsZeroSize(mBorderRadii[C_BL])) {
1479 noMarginBottom = true;
1480 }
1481 }
1482 }
1483
1484 for (unsigned int i = 0; i < borderColorStyleCount; i++) {
1485 // walk siRect inwards at the start of the loop to get the
1486 // correct inner rect.
1487 //
1488 // If noMarginTop is false:
1489 // --------------------+
1490 // /|
1491 // / |
1492 // L |
1493 // ----------------+ |
1494 // | |
1495 // | |
1496 //
1497 // If noMarginTop is true:
1498 // ----------------+<--+
1499 // | |
1500 // | |
1501 // | |
1502 // | |
1503 // | |
1504 // | |
1505 siRect.Deflate(Margin(noMarginTop ? 0 : borderWidths[i][0],
1506 noMarginRight ? 0 : borderWidths[i][1],
1507 noMarginBottom ? 0 : borderWidths[i][2],
1508 noMarginLeft ? 0 : borderWidths[i][3]));
1509
1510 if (borderColorStyle[i] != BorderColorStyleNone) {
1511 sRGBColor c = ComputeColorForLine(
1512 i, borderColorStyle, borderColorStyleCount, borderRenderColor);
1513 ColorPattern color(ToDeviceColor(c));
1514
1515 FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color);
1516 }
1517
1518 ComputeInnerRadii(radii, borderWidths[i], &radii);
1519
1520 // And now soRect is the same as siRect, for the next line in.
1521 soRect = siRect;
1522 }
1523 }
1524
SetupDashedOptions(StrokeOptions * aStrokeOptions,Float aDash[2],mozilla::Side aSide,Float aBorderLength,bool isCorner)1525 void nsCSSBorderRenderer::SetupDashedOptions(StrokeOptions* aStrokeOptions,
1526 Float aDash[2],
1527 mozilla::Side aSide,
1528 Float aBorderLength,
1529 bool isCorner) {
1530 MOZ_ASSERT(mBorderStyles[aSide] == StyleBorderStyle::Dashed ||
1531 mBorderStyles[aSide] == StyleBorderStyle::Dotted,
1532 "Style should be dashed or dotted.");
1533
1534 StyleBorderStyle style = mBorderStyles[aSide];
1535 Float borderWidth = mBorderWidths[aSide];
1536
1537 // Dashed line starts and ends with half segment in most case.
1538 //
1539 // __--+---+---+---+---+---+---+---+---+--__
1540 // |###| | |###|###| | |###|
1541 // |###| | |###|###| | |###|
1542 // |###| | |###|###| | |###|
1543 // __--+---+---+---+---+---+---+---+---+--__
1544 //
1545 // If radius=0 and other side is either dotted or 0-width, it starts or ends
1546 // with full segment.
1547 //
1548 // +---+---+---+---+---+---+---+---+---+---+
1549 // |###|###| | |###|###| | |###|###|
1550 // |###|###| | |###|###| | |###|###|
1551 // |###|###| | |###|###| | |###|###|
1552 // +---++--+---+---+---+---+---+---+--++---+
1553 // | | | |
1554 // | | | |
1555 // | | | |
1556 // | | | |
1557 // | ## | | ## |
1558 // |####| |####|
1559 // |####| |####|
1560 // | ## | | ## |
1561 // | | | |
1562 bool fullStart = false, fullEnd = false;
1563 Float halfDash;
1564 if (style == StyleBorderStyle::Dashed) {
1565 // If either end of the side is not connecting onto a corner then we want a
1566 // full dash at that end.
1567 //
1568 // Note that in the case that a corner is empty, either the adjacent side
1569 // has zero width, or else DrawBorders() set the corner to be empty
1570 // (it does that if the adjacent side has zero length and the border widths
1571 // of this and the adjacent sides are thin enough that the corner will be
1572 // insignificantly small).
1573
1574 if (mBorderRadii[GetCCWCorner(aSide)].IsEmpty() &&
1575 (mBorderCornerDimensions[GetCCWCorner(aSide)].IsEmpty() ||
1576 mBorderStyles[PREV_SIDE(aSide)] == StyleBorderStyle::Dotted ||
1577 // XXX why this <=1 check?
1578 borderWidth <= 1.0f)) {
1579 fullStart = true;
1580 }
1581
1582 if (mBorderRadii[GetCWCorner(aSide)].IsEmpty() &&
1583 (mBorderCornerDimensions[GetCWCorner(aSide)].IsEmpty() ||
1584 mBorderStyles[NEXT_SIDE(aSide)] == StyleBorderStyle::Dotted)) {
1585 fullEnd = true;
1586 }
1587
1588 halfDash = borderWidth * DOT_LENGTH * DASH_LENGTH / 2.0f;
1589 } else {
1590 halfDash = borderWidth * DOT_LENGTH / 2.0f;
1591 }
1592
1593 if (style == StyleBorderStyle::Dashed && aBorderLength > 0.0f) {
1594 // The number of half segments, with maximum dash length.
1595 int32_t count = floor(aBorderLength / halfDash);
1596 Float minHalfDash = borderWidth * DOT_LENGTH / 2.0f;
1597
1598 if (fullStart && fullEnd) {
1599 // count should be 4n + 2
1600 //
1601 // 1 + 4 + 4 + 1
1602 //
1603 // | | | | |
1604 // +---+---+---+---+---+---+---+---+---+---+
1605 // |###|###| | |###|###| | |###|###|
1606 // |###|###| | |###|###| | |###|###|
1607 // |###|###| | |###|###| | |###|###|
1608 // +---+---+---+---+---+---+---+---+---+---+
1609
1610 // If border is too short, draw solid line.
1611 if (aBorderLength < 6.0f * minHalfDash) {
1612 return;
1613 }
1614
1615 if (count % 4 == 0) {
1616 count += 2;
1617 } else if (count % 4 == 1) {
1618 count += 1;
1619 } else if (count % 4 == 3) {
1620 count += 3;
1621 }
1622 } else if (fullStart || fullEnd) {
1623 // count should be 4n + 1
1624 //
1625 // 1 + 4 + 4
1626 //
1627 // | | | |
1628 // +---+---+---+---+---+---+---+---+---+
1629 // |###|###| | |###|###| | |###|
1630 // |###|###| | |###|###| | |###|
1631 // |###|###| | |###|###| | |###|
1632 // +---+---+---+---+---+---+---+---+---+
1633 //
1634 // 4 + 4 + 1
1635 //
1636 // | | | |
1637 // +---+---+---+---+---+---+---+---+---+
1638 // |###| | |###|###| | |###|###|
1639 // |###| | |###|###| | |###|###|
1640 // |###| | |###|###| | |###|###|
1641 // +---+---+---+---+---+---+---+---+---+
1642
1643 // If border is too short, draw solid line.
1644 if (aBorderLength < 5.0f * minHalfDash) {
1645 return;
1646 }
1647
1648 if (count % 4 == 0) {
1649 count += 1;
1650 } else if (count % 4 == 2) {
1651 count += 3;
1652 } else if (count % 4 == 3) {
1653 count += 2;
1654 }
1655 } else {
1656 // count should be 4n
1657 //
1658 // 4 + 4
1659 //
1660 // | | |
1661 // +---+---+---+---+---+---+---+---+
1662 // |###| | |###|###| | |###|
1663 // |###| | |###|###| | |###|
1664 // |###| | |###|###| | |###|
1665 // +---+---+---+---+---+---+---+---+
1666
1667 // If border is too short, draw solid line.
1668 if (aBorderLength < 4.0f * minHalfDash) {
1669 return;
1670 }
1671
1672 if (count % 4 == 1) {
1673 count += 3;
1674 } else if (count % 4 == 2) {
1675 count += 2;
1676 } else if (count % 4 == 3) {
1677 count += 1;
1678 }
1679 }
1680 halfDash = aBorderLength / count;
1681 }
1682
1683 Float fullDash = halfDash * 2.0f;
1684
1685 aDash[0] = fullDash;
1686 aDash[1] = fullDash;
1687
1688 if (style == StyleBorderStyle::Dashed && fullDash > 1.0f) {
1689 if (!fullStart) {
1690 // Draw half segments on both ends.
1691 aStrokeOptions->mDashOffset = halfDash;
1692 }
1693 } else if (style != StyleBorderStyle::Dotted && isCorner) {
1694 // If side ends with filled full segment, corner should start with unfilled
1695 // full segment. Not needed for dotted corners, as they overlap one dot with
1696 // the side's end.
1697 //
1698 // corner side
1699 // ------------>|<---------------------------
1700 // |
1701 // __+---+---+---+---+---+---+---+---+
1702 // _+- | |###|###| | |###|###| |
1703 // /##| | |###|###| | |###|###| |
1704 // +####| | |###|###| | |###|###| |
1705 // /#\####| _+--+---+---+---+---+---+---+---+
1706 // |####\##+-
1707 // |#####+-
1708 // +--###/
1709 // | --+
1710 aStrokeOptions->mDashOffset = fullDash;
1711 }
1712
1713 aStrokeOptions->mDashPattern = aDash;
1714 aStrokeOptions->mDashLength = 2;
1715
1716 PrintAsFormatString("dash: %f %f\n", aDash[0], aDash[1]);
1717 }
1718
GetBorderLength(mozilla::Side aSide,const Point & aStart,const Point & aEnd)1719 static Float GetBorderLength(mozilla::Side aSide, const Point& aStart,
1720 const Point& aEnd) {
1721 if (aSide == eSideTop) {
1722 return aEnd.x - aStart.x;
1723 }
1724 if (aSide == eSideRight) {
1725 return aEnd.y - aStart.y;
1726 }
1727 if (aSide == eSideBottom) {
1728 return aStart.x - aEnd.x;
1729 }
1730 return aStart.y - aEnd.y;
1731 }
1732
DrawDashedOrDottedSide(mozilla::Side aSide)1733 void nsCSSBorderRenderer::DrawDashedOrDottedSide(mozilla::Side aSide) {
1734 // Draw dashed/dotted side with following approach.
1735 //
1736 // dashed side
1737 // Draw dashed line along the side, with appropriate dash length and gap
1738 // to make the side symmetric as far as possible. Dash length equals to
1739 // the gap, and the ratio of the dash length to border-width is the maximum
1740 // value in in [1, 3] range.
1741 // In most case, line ends with half segment, to joint with corner easily.
1742 // If adjacent side is dotted or 0px and border-radius for the corner
1743 // between them is 0, the line ends with full segment.
1744 // (see comment for GetStraightBorderPoint for more detail)
1745 //
1746 // dotted side
1747 // If border-width <= 2.0, draw 1:1 dashed line.
1748 // Otherwise, draw circles along the side, with appropriate gap that makes
1749 // the side symmetric as far as possible. The ratio of the gap to
1750 // border-width is the maximum value in [0.5, 1] range in most case.
1751 // if the side is too short and there's only 2 dots, it can be more smaller.
1752 // If there's no space to place 2 dots at the side, draw single dot at the
1753 // middle of the side.
1754 // In most case, line ends with filled dot, to joint with corner easily,
1755 // If adjacent side is dotted with larger border-width, or other style,
1756 // the line ends with unfilled dot.
1757 // (see comment for GetStraightBorderPoint for more detail)
1758
1759 NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed ||
1760 mBorderStyles[aSide] == StyleBorderStyle::Dotted,
1761 "Style should be dashed or dotted.");
1762
1763 Float borderWidth = mBorderWidths[aSide];
1764 if (borderWidth == 0.0f) {
1765 return;
1766 }
1767
1768 if (mBorderStyles[aSide] == StyleBorderStyle::Dotted && borderWidth > 2.0f) {
1769 DrawDottedSideSlow(aSide);
1770 return;
1771 }
1772
1773 nscolor borderColor = mBorderColors[aSide];
1774 bool ignored;
1775 // Get the start and end points of the side, ensuring that any dot origins get
1776 // pushed outward to account for stroking.
1777 Point start =
1778 GetStraightBorderPoint(aSide, GetCCWCorner(aSide), &ignored, 0.5f);
1779 Point end = GetStraightBorderPoint(aSide, GetCWCorner(aSide), &ignored, 0.5f);
1780 if (borderWidth < 2.0f) {
1781 // Round start to draw dot on each pixel.
1782 if (IsHorizontalSide(aSide)) {
1783 start.x = round(start.x);
1784 } else {
1785 start.y = round(start.y);
1786 }
1787 }
1788
1789 Float borderLength = GetBorderLength(aSide, start, end);
1790 if (borderLength < 0.0f) {
1791 return;
1792 }
1793
1794 StrokeOptions strokeOptions(borderWidth);
1795 Float dash[2];
1796 SetupDashedOptions(&strokeOptions, dash, aSide, borderLength, false);
1797
1798 // For dotted sides that can merge with their prior dotted sides, advance the
1799 // dash offset to measure the distance around the combined path. This prevents
1800 // two dots from bunching together at a corner.
1801 mozilla::Side mergeSide = aSide;
1802 while (IsCornerMergeable(GetCCWCorner(mergeSide))) {
1803 mergeSide = PREV_SIDE(mergeSide);
1804 // If we looped all the way around, measure starting at the top side, since
1805 // we need to pick a fixed location to start measuring distance from still.
1806 if (mergeSide == aSide) {
1807 mergeSide = eSideTop;
1808 break;
1809 }
1810 }
1811 while (mergeSide != aSide) {
1812 // Measure the length of the merged side starting from a possibly
1813 // unmergeable corner up to the merged corner. A merged corner effectively
1814 // has no border radius, so we can just use the cheaper AtCorner to find the
1815 // end point.
1816 Float mergeLength =
1817 GetBorderLength(mergeSide,
1818 GetStraightBorderPoint(
1819 mergeSide, GetCCWCorner(mergeSide), &ignored, 0.5f),
1820 mOuterRect.AtCorner(GetCWCorner(mergeSide)));
1821 // Add in the merged side length. Also offset the dash progress by an extra
1822 // dot's width to avoid drawing a dot that would overdraw where the merged
1823 // side would have ended in a gap, i.e. O_O_
1824 // O
1825 strokeOptions.mDashOffset += mergeLength + borderWidth;
1826 mergeSide = NEXT_SIDE(mergeSide);
1827 }
1828
1829 DrawOptions drawOptions;
1830 if (mBorderStyles[aSide] == StyleBorderStyle::Dotted) {
1831 drawOptions.mAntialiasMode = AntialiasMode::NONE;
1832 }
1833
1834 mDrawTarget->StrokeLine(start, end, ColorPattern(ToDeviceColor(borderColor)),
1835 strokeOptions, drawOptions);
1836 }
1837
DrawDottedSideSlow(mozilla::Side aSide)1838 void nsCSSBorderRenderer::DrawDottedSideSlow(mozilla::Side aSide) {
1839 // Draw each circles separately for dotted with borderWidth > 2.0.
1840 // Dashed line with CapStyle::ROUND doesn't render perfect circles.
1841
1842 NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dotted,
1843 "Style should be dotted.");
1844
1845 Float borderWidth = mBorderWidths[aSide];
1846 if (borderWidth == 0.0f) {
1847 return;
1848 }
1849
1850 nscolor borderColor = mBorderColors[aSide];
1851 bool isStartUnfilled, isEndUnfilled;
1852 Point start =
1853 GetStraightBorderPoint(aSide, GetCCWCorner(aSide), &isStartUnfilled);
1854 Point end = GetStraightBorderPoint(aSide, GetCWCorner(aSide), &isEndUnfilled);
1855 enum {
1856 // Corner is not mergeable.
1857 NO_MERGE,
1858
1859 // Corner between different colors.
1860 // Two dots are merged into one, and both side draw half dot.
1861 MERGE_HALF,
1862
1863 // Corner between same colors, CCW corner of the side.
1864 // Two dots are merged into one, and this side draw entire dot.
1865 //
1866 // MERGE_ALL MERGE_NONE
1867 // | |
1868 // v v
1869 // +-----------------------+----+
1870 // | ## ## ## | ## |
1871 // |#### #### #### |####|
1872 // |#### #### #### |####|
1873 // | ## ## ## | ## |
1874 // +----+------------------+ |
1875 // | | | |
1876 // | | | |
1877 // | | | |
1878 // | ## | | ## |
1879 // |####| |####|
1880 MERGE_ALL,
1881
1882 // Corner between same colors, CW corner of the side.
1883 // Two dots are merged into one, and this side doesn't draw dot.
1884 MERGE_NONE
1885 } mergeStart = NO_MERGE,
1886 mergeEnd = NO_MERGE;
1887
1888 if (IsCornerMergeable(GetCCWCorner(aSide))) {
1889 if (borderColor == mBorderColors[PREV_SIDE(aSide)]) {
1890 mergeStart = MERGE_ALL;
1891 } else {
1892 mergeStart = MERGE_HALF;
1893 }
1894 }
1895
1896 if (IsCornerMergeable(GetCWCorner(aSide))) {
1897 if (borderColor == mBorderColors[NEXT_SIDE(aSide)]) {
1898 mergeEnd = MERGE_NONE;
1899 } else {
1900 mergeEnd = MERGE_HALF;
1901 }
1902 }
1903
1904 Float borderLength = GetBorderLength(aSide, start, end);
1905 if (borderLength < 0.0f) {
1906 if (isStartUnfilled || isEndUnfilled) {
1907 return;
1908 }
1909 borderLength = 0.0f;
1910 start = end = (start + end) / 2.0f;
1911 }
1912
1913 Float dotWidth = borderWidth * DOT_LENGTH;
1914 Float radius = borderWidth / 2.0f;
1915 if (borderLength < dotWidth) {
1916 // If dots on start and end may overlap, draw a dot at the middle of them.
1917 //
1918 // ___---+-------+---___
1919 // __-- | ##### | --__
1920 // #|#######|#
1921 // ##|#######|##
1922 // ###|#######|###
1923 // ###+###+###+###
1924 // start ## end #
1925 // ##|#######|##
1926 // #|#######|#
1927 // | ##### |
1928 // __--+-------+--__
1929 // _- -_
1930 //
1931 // If that circle overflows from outer rect, do not draw it.
1932 //
1933 // +-------+
1934 // | ##### |
1935 // #|#######|#
1936 // ##|#######|##
1937 // ###|#######|###
1938 // ###|###+###|###
1939 // ###|#######|###
1940 // ##|#######|##
1941 // #|#######|#
1942 // | ##### |
1943 // +--+-+--+
1944 // | | | |
1945 // | | | |
1946 if (!mOuterRect.Contains(Rect(start.x - radius, start.y - radius,
1947 borderWidth, borderWidth))) {
1948 return;
1949 }
1950
1951 if (isStartUnfilled || isEndUnfilled) {
1952 return;
1953 }
1954
1955 Point P = (start + end) / 2;
1956 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
1957 builder->MoveTo(Point(P.x + radius, P.y));
1958 builder->Arc(P, radius, 0.0f, Float(2.0 * M_PI));
1959 RefPtr<Path> path = builder->Finish();
1960 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
1961 return;
1962 }
1963
1964 if (mergeStart == MERGE_HALF || mergeEnd == MERGE_HALF) {
1965 // MERGE_HALF
1966 // Eo
1967 // -------+----+
1968 // ##### /
1969 // ######/
1970 // ######/
1971 // ####+
1972 // ##/ end
1973 // /
1974 // /
1975 // --+
1976 // Ei
1977 //
1978 // other (NO_MERGE, MERGE_ALL, MERGE_NONE)
1979 // Eo
1980 // ------------+
1981 // ##### |
1982 // ####### |
1983 // #########|
1984 // ####+####|
1985 // ## end ##|
1986 // ####### |
1987 // ##### |
1988 // ------------+
1989 // Ei
1990
1991 Point I(0.0f, 0.0f), J(0.0f, 0.0f);
1992 if (aSide == eSideTop) {
1993 I.x = 1.0f;
1994 J.y = 1.0f;
1995 } else if (aSide == eSideRight) {
1996 I.y = 1.0f;
1997 J.x = -1.0f;
1998 } else if (aSide == eSideBottom) {
1999 I.x = -1.0f;
2000 J.y = -1.0f;
2001 } else if (aSide == eSideLeft) {
2002 I.y = -1.0f;
2003 J.x = 1.0f;
2004 }
2005
2006 Point So, Si, Eo, Ei;
2007
2008 So = (start + (-I + -J) * borderWidth / 2.0f);
2009 Si = (mergeStart == MERGE_HALF) ? (start + (I + J) * borderWidth / 2.0f)
2010 : (start + (-I + J) * borderWidth / 2.0f);
2011 Eo = (end + (I - J) * borderWidth / 2.0f);
2012 Ei = (mergeEnd == MERGE_HALF) ? (end + (-I + J) * borderWidth / 2.0f)
2013 : (end + (I + J) * borderWidth / 2.0f);
2014
2015 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
2016 builder->MoveTo(So);
2017 builder->LineTo(Eo);
2018 builder->LineTo(Ei);
2019 builder->LineTo(Si);
2020 builder->Close();
2021 RefPtr<Path> path = builder->Finish();
2022
2023 mDrawTarget->PushClip(path);
2024 }
2025
2026 size_t count = round(borderLength / dotWidth);
2027 if (isStartUnfilled == isEndUnfilled) {
2028 // Split into 2n segments.
2029 if (count % 2) {
2030 count++;
2031 }
2032 } else {
2033 // Split into 2n+1 segments.
2034 if (count % 2 == 0) {
2035 count++;
2036 }
2037 }
2038
2039 // A: radius == borderWidth / 2.0
2040 // B: borderLength / count == borderWidth * (1 - overlap)
2041 //
2042 // A B B B B A
2043 // |<-->|<------>|<------>|<------>|<------>|<-->|
2044 // | | | | | | |
2045 // +----+--------+--------+--------+--------+----+
2046 // | ##|## **|** ##|## **|** ##|## |
2047 // | ###|### ***|*** ###|### ***|*** ###|### |
2048 // |####|####****|****####|####****|****####|####|
2049 // |####+####****+****####+####****+****####+####|
2050 // |# start #****|****####|####****|****## end ##|
2051 // | ###|### ***|*** ###|### ***|*** ###|### |
2052 // | ##|## **|** ##|## **|** ##|## |
2053 // +----+----+---+--------+--------+---+----+----+
2054 // | | | |
2055 // | | | |
2056
2057 // If isStartUnfilled is true, draw dots on 2j+1 points, if not, draw dots on
2058 // 2j points.
2059 size_t from = isStartUnfilled ? 1 : 0;
2060
2061 // If mergeEnd == MERGE_NONE, last dot is drawn by next side.
2062 size_t to = count;
2063 if (mergeEnd == MERGE_NONE) {
2064 if (to > 2) {
2065 to -= 2;
2066 } else {
2067 to = 0;
2068 }
2069 }
2070
2071 Point fromP = (start * (count - from) + end * from) / count;
2072 Point toP = (start * (count - to) + end * to) / count;
2073 // Extend dirty rect to avoid clipping pixel for anti-aliasing.
2074 const Float AA_MARGIN = 2.0f;
2075
2076 if (aSide == eSideTop) {
2077 // Tweak |from| and |to| to fit into |mDirtyRect + radius margin|,
2078 // to render only paths that may overlap mDirtyRect.
2079 //
2080 // mDirtyRect + radius margin
2081 // +--+---------------------+--+
2082 // | |
2083 // | mDirtyRect |
2084 // + +---------------------+ +
2085 // from ===> |from to | <=== to
2086 // +-----+-----+-----+-----+-----+-----+-----+-----+
2087 // ### |### ### ###| ###
2088 // ##### ##### ##### ##### #####
2089 // ##### ##### ##### ##### #####
2090 // ##### ##### ##### ##### #####
2091 // ### |### ### ###| ###
2092 // | | | |
2093 // + +---------------------+ +
2094 // | |
2095 // | |
2096 // +--+---------------------+--+
2097
2098 Float left = mDirtyRect.x - radius - AA_MARGIN;
2099 if (fromP.x < left) {
2100 size_t tmp = ceil(count * (left - start.x) / (end.x - start.x));
2101 if (tmp > from) {
2102 // We increment by 2, so odd/even should match between before/after.
2103 if ((tmp & 1) != (from & 1)) {
2104 from = tmp - 1;
2105 } else {
2106 from = tmp;
2107 }
2108 }
2109 }
2110 Float right = mDirtyRect.x + mDirtyRect.width + radius + AA_MARGIN;
2111 if (toP.x > right) {
2112 size_t tmp = floor(count * (right - start.x) / (end.x - start.x));
2113 if (tmp < to) {
2114 if ((tmp & 1) != (to & 1)) {
2115 to = tmp + 1;
2116 } else {
2117 to = tmp;
2118 }
2119 }
2120 }
2121 } else if (aSide == eSideRight) {
2122 Float top = mDirtyRect.y - radius - AA_MARGIN;
2123 if (fromP.y < top) {
2124 size_t tmp = ceil(count * (top - start.y) / (end.y - start.y));
2125 if (tmp > from) {
2126 if ((tmp & 1) != (from & 1)) {
2127 from = tmp - 1;
2128 } else {
2129 from = tmp;
2130 }
2131 }
2132 }
2133 Float bottom = mDirtyRect.y + mDirtyRect.height + radius + AA_MARGIN;
2134 if (toP.y > bottom) {
2135 size_t tmp = floor(count * (bottom - start.y) / (end.y - start.y));
2136 if (tmp < to) {
2137 if ((tmp & 1) != (to & 1)) {
2138 to = tmp + 1;
2139 } else {
2140 to = tmp;
2141 }
2142 }
2143 }
2144 } else if (aSide == eSideBottom) {
2145 Float right = mDirtyRect.x + mDirtyRect.width + radius + AA_MARGIN;
2146 if (fromP.x > right) {
2147 size_t tmp = ceil(count * (right - start.x) / (end.x - start.x));
2148 if (tmp > from) {
2149 if ((tmp & 1) != (from & 1)) {
2150 from = tmp - 1;
2151 } else {
2152 from = tmp;
2153 }
2154 }
2155 }
2156 Float left = mDirtyRect.x - radius - AA_MARGIN;
2157 if (toP.x < left) {
2158 size_t tmp = floor(count * (left - start.x) / (end.x - start.x));
2159 if (tmp < to) {
2160 if ((tmp & 1) != (to & 1)) {
2161 to = tmp + 1;
2162 } else {
2163 to = tmp;
2164 }
2165 }
2166 }
2167 } else if (aSide == eSideLeft) {
2168 Float bottom = mDirtyRect.y + mDirtyRect.height + radius + AA_MARGIN;
2169 if (fromP.y > bottom) {
2170 size_t tmp = ceil(count * (bottom - start.y) / (end.y - start.y));
2171 if (tmp > from) {
2172 if ((tmp & 1) != (from & 1)) {
2173 from = tmp - 1;
2174 } else {
2175 from = tmp;
2176 }
2177 }
2178 }
2179 Float top = mDirtyRect.y - radius - AA_MARGIN;
2180 if (toP.y < top) {
2181 size_t tmp = floor(count * (top - start.y) / (end.y - start.y));
2182 if (tmp < to) {
2183 if ((tmp & 1) != (to & 1)) {
2184 to = tmp + 1;
2185 } else {
2186 to = tmp;
2187 }
2188 }
2189 }
2190 }
2191
2192 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
2193 size_t segmentCount = 0;
2194 for (size_t i = from; i <= to; i += 2) {
2195 if (segmentCount > BORDER_SEGMENT_COUNT_MAX) {
2196 RefPtr<Path> path = builder->Finish();
2197 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2198 builder = mDrawTarget->CreatePathBuilder();
2199 segmentCount = 0;
2200 }
2201
2202 Point P = (start * (count - i) + end * i) / count;
2203 builder->MoveTo(Point(P.x + radius, P.y));
2204 builder->Arc(P, radius, 0.0f, Float(2.0 * M_PI));
2205 segmentCount++;
2206 }
2207 RefPtr<Path> path = builder->Finish();
2208 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2209
2210 if (mergeStart == MERGE_HALF || mergeEnd == MERGE_HALF) {
2211 mDrawTarget->PopClip();
2212 }
2213 }
2214
DrawDashedOrDottedCorner(mozilla::Side aSide,Corner aCorner)2215 void nsCSSBorderRenderer::DrawDashedOrDottedCorner(mozilla::Side aSide,
2216 Corner aCorner) {
2217 // Draw dashed/dotted corner with following approach.
2218 //
2219 // dashed corner
2220 // If both side has same border-width and border-width <= 2.0, draw dashed
2221 // line along the corner, with appropriate dash length and gap to make the
2222 // corner symmetric as far as possible. Dash length equals to the gap, and
2223 // the ratio of the dash length to border-width is the maximum value in in
2224 // [1, 3] range.
2225 // Otherwise, draw dashed segments along the corner, keeping same dash
2226 // length ratio to border-width at that point.
2227 // (see DashedCornerFinder.h for more detail)
2228 // Line ends with half segments, to joint with both side easily.
2229 //
2230 // dotted corner
2231 // If both side has same border-width and border-width <= 2.0, draw 1:1
2232 // dashed line along the corner.
2233 // Otherwise Draw circles along the corner, with appropriate gap that makes
2234 // the corner symmetric as far as possible. The size of the circle may
2235 // change along the corner, that is tangent to the outer curver and the
2236 // inner curve. The ratio of the gap to circle diameter is the maximum
2237 // value in [0.5, 1] range.
2238 // (see DottedCornerFinder.h for more detail)
2239 // Corner ends with filled dots but those dots are drawn by
2240 // DrawDashedOrDottedSide. So this may draw no circles if there's no space
2241 // between 2 dots at both ends.
2242
2243 NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed ||
2244 mBorderStyles[aSide] == StyleBorderStyle::Dotted,
2245 "Style should be dashed or dotted.");
2246
2247 if (IsCornerMergeable(aCorner)) {
2248 // DrawDashedOrDottedSide will draw corner.
2249 return;
2250 }
2251
2252 mozilla::Side sideH(GetHorizontalSide(aCorner));
2253 mozilla::Side sideV(GetVerticalSide(aCorner));
2254 Float borderWidthH = mBorderWidths[sideH];
2255 Float borderWidthV = mBorderWidths[sideV];
2256 if (borderWidthH == 0.0f && borderWidthV == 0.0f) {
2257 return;
2258 }
2259
2260 StyleBorderStyle styleH = mBorderStyles[sideH];
2261 StyleBorderStyle styleV = mBorderStyles[sideV];
2262
2263 // Corner between dotted and others with radius=0 is drawn by side.
2264 if (IsZeroSize(mBorderRadii[aCorner]) &&
2265 (styleV == StyleBorderStyle::Dotted ||
2266 styleH == StyleBorderStyle::Dotted)) {
2267 return;
2268 }
2269
2270 Float maxRadius =
2271 std::max(mBorderRadii[aCorner].width, mBorderRadii[aCorner].height);
2272 if (maxRadius > BORDER_DOTTED_CORNER_MAX_RADIUS) {
2273 DrawFallbackSolidCorner(aSide, aCorner);
2274 return;
2275 }
2276
2277 if (borderWidthH != borderWidthV || borderWidthH > 2.0f) {
2278 StyleBorderStyle style = mBorderStyles[aSide];
2279 if (style == StyleBorderStyle::Dotted) {
2280 DrawDottedCornerSlow(aSide, aCorner);
2281 } else {
2282 DrawDashedCornerSlow(aSide, aCorner);
2283 }
2284 return;
2285 }
2286
2287 nscolor borderColor = mBorderColors[aSide];
2288 Point points[4];
2289 bool ignored;
2290 // Get the start and end points of the corner arc, ensuring that any dot
2291 // origins get pushed backwards towards the edges of the corner rect to
2292 // account for stroking.
2293 points[0] = GetStraightBorderPoint(sideH, aCorner, &ignored, -0.5f);
2294 points[3] = GetStraightBorderPoint(sideV, aCorner, &ignored, -0.5f);
2295 // Round points to draw dot on each pixel.
2296 if (borderWidthH < 2.0f) {
2297 points[0].x = round(points[0].x);
2298 }
2299 if (borderWidthV < 2.0f) {
2300 points[3].y = round(points[3].y);
2301 }
2302 points[1] = points[0];
2303 points[1].x += kKappaFactor * (points[3].x - points[0].x);
2304 points[2] = points[3];
2305 points[2].y += kKappaFactor * (points[0].y - points[3].y);
2306
2307 Float len = GetQuarterEllipticArcLength(fabs(points[0].x - points[3].x),
2308 fabs(points[0].y - points[3].y));
2309
2310 Float dash[2];
2311 StrokeOptions strokeOptions(borderWidthH);
2312 SetupDashedOptions(&strokeOptions, dash, aSide, len, true);
2313
2314 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
2315 builder->MoveTo(points[0]);
2316 builder->BezierTo(points[1], points[2], points[3]);
2317 RefPtr<Path> path = builder->Finish();
2318 mDrawTarget->Stroke(path, ColorPattern(ToDeviceColor(borderColor)),
2319 strokeOptions);
2320 }
2321
DrawDottedCornerSlow(mozilla::Side aSide,Corner aCorner)2322 void nsCSSBorderRenderer::DrawDottedCornerSlow(mozilla::Side aSide,
2323 Corner aCorner) {
2324 NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dotted,
2325 "Style should be dotted.");
2326
2327 mozilla::Side sideH(GetHorizontalSide(aCorner));
2328 mozilla::Side sideV(GetVerticalSide(aCorner));
2329 Float R0 = mBorderWidths[sideH] / 2.0f;
2330 Float Rn = mBorderWidths[sideV] / 2.0f;
2331 if (R0 == 0.0f && Rn == 0.0f) {
2332 return;
2333 }
2334
2335 nscolor borderColor = mBorderColors[aSide];
2336 Bezier outerBezier;
2337 Bezier innerBezier;
2338 GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner);
2339
2340 bool ignored;
2341 Point C0 = GetStraightBorderPoint(sideH, aCorner, &ignored);
2342 Point Cn = GetStraightBorderPoint(sideV, aCorner, &ignored);
2343 DottedCornerFinder finder(outerBezier, innerBezier, aCorner,
2344 mBorderRadii[aCorner].width,
2345 mBorderRadii[aCorner].height, C0, R0, Cn, Rn,
2346 mBorderCornerDimensions[aCorner]);
2347
2348 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
2349 size_t segmentCount = 0;
2350 const Float AA_MARGIN = 2.0f;
2351 Rect marginedDirtyRect = mDirtyRect;
2352 marginedDirtyRect.Inflate(std::max(R0, Rn) + AA_MARGIN);
2353 bool entered = false;
2354 while (finder.HasMore()) {
2355 if (segmentCount > BORDER_SEGMENT_COUNT_MAX) {
2356 RefPtr<Path> path = builder->Finish();
2357 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2358 builder = mDrawTarget->CreatePathBuilder();
2359 segmentCount = 0;
2360 }
2361
2362 DottedCornerFinder::Result result = finder.Next();
2363
2364 if (marginedDirtyRect.Contains(result.C) && result.r > 0) {
2365 entered = true;
2366 builder->MoveTo(Point(result.C.x + result.r, result.C.y));
2367 builder->Arc(result.C, result.r, 0, Float(2.0 * M_PI));
2368 segmentCount++;
2369 } else if (entered) {
2370 break;
2371 }
2372 }
2373 RefPtr<Path> path = builder->Finish();
2374 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2375 }
2376
DashedPathOverlapsRect(Rect & pathRect,const Rect & marginedDirtyRect,DashedCornerFinder::Result & result)2377 static inline bool DashedPathOverlapsRect(Rect& pathRect,
2378 const Rect& marginedDirtyRect,
2379 DashedCornerFinder::Result& result) {
2380 // Calculate a rect that contains all control points of the |result| path,
2381 // and check if it intersects with |marginedDirtyRect|.
2382 pathRect.SetRect(result.outerSectionBezier.mPoints[0].x,
2383 result.outerSectionBezier.mPoints[0].y, 0, 0);
2384 pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[1]);
2385 pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[2]);
2386 pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[3]);
2387 pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[0]);
2388 pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[1]);
2389 pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[2]);
2390 pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[3]);
2391
2392 return pathRect.Intersects(marginedDirtyRect);
2393 }
2394
DrawDashedCornerSlow(mozilla::Side aSide,Corner aCorner)2395 void nsCSSBorderRenderer::DrawDashedCornerSlow(mozilla::Side aSide,
2396 Corner aCorner) {
2397 NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed,
2398 "Style should be dashed.");
2399
2400 mozilla::Side sideH(GetHorizontalSide(aCorner));
2401 mozilla::Side sideV(GetVerticalSide(aCorner));
2402 Float borderWidthH = mBorderWidths[sideH];
2403 Float borderWidthV = mBorderWidths[sideV];
2404 if (borderWidthH == 0.0f && borderWidthV == 0.0f) {
2405 return;
2406 }
2407
2408 nscolor borderColor = mBorderColors[aSide];
2409 Bezier outerBezier;
2410 Bezier innerBezier;
2411 GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner);
2412
2413 DashedCornerFinder finder(outerBezier, innerBezier, borderWidthH,
2414 borderWidthV, mBorderCornerDimensions[aCorner]);
2415
2416 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
2417 size_t segmentCount = 0;
2418 const Float AA_MARGIN = 2.0f;
2419 Rect marginedDirtyRect = mDirtyRect;
2420 marginedDirtyRect.Inflate(AA_MARGIN);
2421 Rect pathRect;
2422 bool entered = false;
2423 while (finder.HasMore()) {
2424 if (segmentCount > BORDER_SEGMENT_COUNT_MAX) {
2425 RefPtr<Path> path = builder->Finish();
2426 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2427 builder = mDrawTarget->CreatePathBuilder();
2428 segmentCount = 0;
2429 }
2430
2431 DashedCornerFinder::Result result = finder.Next();
2432
2433 if (DashedPathOverlapsRect(pathRect, marginedDirtyRect, result)) {
2434 entered = true;
2435 builder->MoveTo(result.outerSectionBezier.mPoints[0]);
2436 builder->BezierTo(result.outerSectionBezier.mPoints[1],
2437 result.outerSectionBezier.mPoints[2],
2438 result.outerSectionBezier.mPoints[3]);
2439 builder->LineTo(result.innerSectionBezier.mPoints[3]);
2440 builder->BezierTo(result.innerSectionBezier.mPoints[2],
2441 result.innerSectionBezier.mPoints[1],
2442 result.innerSectionBezier.mPoints[0]);
2443 builder->LineTo(result.outerSectionBezier.mPoints[0]);
2444 segmentCount++;
2445 } else if (entered) {
2446 break;
2447 }
2448 }
2449
2450 if (outerBezier.mPoints[0].x != innerBezier.mPoints[0].x) {
2451 // Fill gap before the first section.
2452 //
2453 // outnerPoint[0]
2454 // |
2455 // v
2456 // _+-----------+--
2457 // / \##########|
2458 // / \#########|
2459 // + \########|
2460 // |\ \######|
2461 // | \ \#####|
2462 // | \ \####|
2463 // | \ \##|
2464 // | \ \#|
2465 // | \ \|
2466 // | \ _-+--
2467 // +--------------+ ^
2468 // | | |
2469 // | | innerPoint[0]
2470 // | |
2471 builder->MoveTo(outerBezier.mPoints[0]);
2472 builder->LineTo(innerBezier.mPoints[0]);
2473 builder->LineTo(Point(innerBezier.mPoints[0].x, outerBezier.mPoints[0].y));
2474 builder->LineTo(outerBezier.mPoints[0]);
2475 }
2476
2477 if (outerBezier.mPoints[3].y != innerBezier.mPoints[3].y) {
2478 // Fill gap after the last section.
2479 //
2480 // outnerPoint[3]
2481 // |
2482 // |
2483 // | _+-----------+--
2484 // | / \ |
2485 // v/ \ |
2486 // + \ |
2487 // |\ \ |
2488 // |##\ \ |
2489 // |####\ \ |
2490 // |######\ \ |
2491 // |########\ \ |
2492 // |##########\ \|
2493 // |############\ _-+--
2494 // +--------------+<-- innerPoint[3]
2495 // | |
2496 // | |
2497 // | |
2498 builder->MoveTo(outerBezier.mPoints[3]);
2499 builder->LineTo(innerBezier.mPoints[3]);
2500 builder->LineTo(Point(outerBezier.mPoints[3].x, innerBezier.mPoints[3].y));
2501 builder->LineTo(outerBezier.mPoints[3]);
2502 }
2503
2504 RefPtr<Path> path = builder->Finish();
2505 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2506 }
2507
DrawFallbackSolidCorner(mozilla::Side aSide,Corner aCorner)2508 void nsCSSBorderRenderer::DrawFallbackSolidCorner(mozilla::Side aSide,
2509 Corner aCorner) {
2510 // Render too large dashed or dotted corner with solid style, to avoid hangup
2511 // inside DashedCornerFinder and DottedCornerFinder.
2512
2513 NS_ASSERTION(mBorderStyles[aSide] == StyleBorderStyle::Dashed ||
2514 mBorderStyles[aSide] == StyleBorderStyle::Dotted,
2515 "Style should be dashed or dotted.");
2516
2517 nscolor borderColor = mBorderColors[aSide];
2518 Bezier outerBezier;
2519 Bezier innerBezier;
2520 GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner);
2521
2522 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
2523
2524 builder->MoveTo(outerBezier.mPoints[0]);
2525 builder->BezierTo(outerBezier.mPoints[1], outerBezier.mPoints[2],
2526 outerBezier.mPoints[3]);
2527 builder->LineTo(innerBezier.mPoints[3]);
2528 builder->BezierTo(innerBezier.mPoints[2], innerBezier.mPoints[1],
2529 innerBezier.mPoints[0]);
2530 builder->LineTo(outerBezier.mPoints[0]);
2531
2532 RefPtr<Path> path = builder->Finish();
2533 mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
2534
2535 if (!mPresContext->HasWarnedAboutTooLargeDashedOrDottedRadius()) {
2536 mPresContext->SetHasWarnedAboutTooLargeDashedOrDottedRadius();
2537 nsContentUtils::ReportToConsole(
2538 nsIScriptError::warningFlag, "CSS"_ns, mPresContext->Document(),
2539 nsContentUtils::eCSS_PROPERTIES,
2540 mBorderStyles[aSide] == StyleBorderStyle::Dashed
2541 ? "TooLargeDashedRadius"
2542 : "TooLargeDottedRadius");
2543 }
2544 }
2545
AllBordersSameWidth()2546 bool nsCSSBorderRenderer::AllBordersSameWidth() {
2547 if (mBorderWidths[0] == mBorderWidths[1] &&
2548 mBorderWidths[0] == mBorderWidths[2] &&
2549 mBorderWidths[0] == mBorderWidths[3]) {
2550 return true;
2551 }
2552
2553 return false;
2554 }
2555
AllBordersSolid()2556 bool nsCSSBorderRenderer::AllBordersSolid() {
2557 for (const auto i : mozilla::AllPhysicalSides()) {
2558 if (mBorderStyles[i] == StyleBorderStyle::Solid ||
2559 mBorderStyles[i] == StyleBorderStyle::None ||
2560 mBorderStyles[i] == StyleBorderStyle::Hidden) {
2561 continue;
2562 }
2563 return false;
2564 }
2565
2566 return true;
2567 }
2568
IsVisible(StyleBorderStyle aStyle)2569 static bool IsVisible(StyleBorderStyle aStyle) {
2570 if (aStyle != StyleBorderStyle::None && aStyle != StyleBorderStyle::Hidden) {
2571 return true;
2572 }
2573 return false;
2574 }
2575
2576 struct twoFloats {
2577 Float a, b;
2578
operator *twoFloats2579 twoFloats operator*(const Size& aSize) const {
2580 return {a * aSize.width, b * aSize.height};
2581 }
2582
operator *twoFloats2583 twoFloats operator*(Float aScale) const { return {a * aScale, b * aScale}; }
2584
operator +twoFloats2585 twoFloats operator+(const Point& aPoint) const {
2586 return {a + aPoint.x, b + aPoint.y};
2587 }
2588
operator PointtwoFloats2589 operator Point() const { return Point(a, b); }
2590 };
2591
DrawSingleWidthSolidBorder()2592 void nsCSSBorderRenderer::DrawSingleWidthSolidBorder() {
2593 // Easy enough to deal with.
2594 Rect rect = mOuterRect;
2595 rect.Deflate(0.5);
2596
2597 const twoFloats cornerAdjusts[4] = {
2598 {+0.5, 0}, {0, +0.5}, {-0.5, 0}, {0, -0.5}};
2599 for (const auto side : mozilla::AllPhysicalSides()) {
2600 Point firstCorner = rect.CCWCorner(side) + cornerAdjusts[side];
2601 Point secondCorner = rect.CWCorner(side) + cornerAdjusts[side];
2602
2603 ColorPattern color(ToDeviceColor(mBorderColors[side]));
2604
2605 mDrawTarget->StrokeLine(firstCorner, secondCorner, color);
2606 }
2607 }
2608
2609 // Intersect a ray from the inner corner to the outer corner
2610 // with the border radius, yielding the intersection point.
IntersectBorderRadius(const Point & aCenter,const Size & aRadius,const Point & aInnerCorner,const Point & aCornerDirection)2611 static Point IntersectBorderRadius(const Point& aCenter, const Size& aRadius,
2612 const Point& aInnerCorner,
2613 const Point& aCornerDirection) {
2614 Point toCorner = aCornerDirection;
2615 // transform to-corner ray to unit-circle space
2616 toCorner.x /= aRadius.width;
2617 toCorner.y /= aRadius.height;
2618 // normalize to-corner ray
2619 Float cornerDist = toCorner.Length();
2620 if (cornerDist < 1.0e-6f) {
2621 return aInnerCorner;
2622 }
2623 toCorner = toCorner / cornerDist;
2624 // ray from inner corner to border radius center
2625 Point toCenter = aCenter - aInnerCorner;
2626 // transform to-center ray to unit-circle space
2627 toCenter.x /= aRadius.width;
2628 toCenter.y /= aRadius.height;
2629 // compute offset of intersection with border radius unit circle
2630 Float offset = toCenter.DotProduct(toCorner);
2631 // compute discriminant to check for intersections
2632 Float discrim = 1.0f - toCenter.DotProduct(toCenter) + offset * offset;
2633 // choose farthest intersection
2634 offset += sqrtf(std::max(discrim, 0.0f));
2635 // transform to-corner ray back out of unit-circle space
2636 toCorner.x *= aRadius.width;
2637 toCorner.y *= aRadius.height;
2638 return aInnerCorner + toCorner * offset;
2639 }
2640
2641 // Calculate the split point and split angle for a border radius with
2642 // differing sides.
SplitBorderRadius(const Point & aCenter,const Size & aRadius,const Point & aOuterCorner,const Point & aInnerCorner,const twoFloats & aCornerMults,Float aStartAngle,Point & aSplit,Float & aSplitAngle)2643 static inline void SplitBorderRadius(const Point& aCenter, const Size& aRadius,
2644 const Point& aOuterCorner,
2645 const Point& aInnerCorner,
2646 const twoFloats& aCornerMults,
2647 Float aStartAngle, Point& aSplit,
2648 Float& aSplitAngle) {
2649 Point cornerDir = aOuterCorner - aInnerCorner;
2650 if (cornerDir.x == cornerDir.y && aRadius.IsSquare()) {
2651 // optimize 45-degree intersection with circle since we can assume
2652 // the circle center lies along the intersection edge
2653 aSplit = aCenter - aCornerMults * (aRadius * Float(1.0f / M_SQRT2));
2654 aSplitAngle = aStartAngle + 0.5f * M_PI / 2.0f;
2655 } else {
2656 aSplit = IntersectBorderRadius(aCenter, aRadius, aInnerCorner, cornerDir);
2657 aSplitAngle = atan2f((aSplit.y - aCenter.y) / aRadius.height,
2658 (aSplit.x - aCenter.x) / aRadius.width);
2659 }
2660 }
2661
2662 // Compute the size of the skirt needed, given the color alphas
2663 // of each corner side and the slope between them.
ComputeCornerSkirtSize(Float aAlpha1,Float aAlpha2,Float aSlopeY,Float aSlopeX,Float & aSizeResult,Float & aSlopeResult)2664 static void ComputeCornerSkirtSize(Float aAlpha1, Float aAlpha2, Float aSlopeY,
2665 Float aSlopeX, Float& aSizeResult,
2666 Float& aSlopeResult) {
2667 // If either side is (almost) invisible or there is no diagonal edge,
2668 // then don't try to render a skirt.
2669 if (aAlpha1 < 0.01f || aAlpha2 < 0.01f) {
2670 return;
2671 }
2672 aSlopeX = fabs(aSlopeX);
2673 aSlopeY = fabs(aSlopeY);
2674 if (aSlopeX < 1.0e-6f || aSlopeY < 1.0e-6f) {
2675 return;
2676 }
2677
2678 // If first and second color don't match, we need to split the corner in
2679 // half. The diagonal edges created may not have full pixel coverage given
2680 // anti-aliasing, so we need to compute a small subpixel skirt edge. This
2681 // assumes each half has half coverage to start with, and that coverage
2682 // increases as the skirt is pushed over, with the end result that we want
2683 // to roughly preserve the alpha value along this edge.
2684 // Given slope m, alphas a and A, use quadratic formula to solve for S in:
2685 // a*(1 - 0.5*(1-S)*(1-mS))*(1 - 0.5*A) + 0.5*A = A
2686 // yielding:
2687 // S = ((1+m) - sqrt((1+m)*(1+m) + 4*m*(1 - A/(a*(1-0.5*A))))) / (2*m)
2688 // and substitute k = (1+m)/(2*m):
2689 // S = k - sqrt(k*k + (1 - A/(a*(1-0.5*A)))/m)
2690 Float slope = aSlopeY / aSlopeX;
2691 Float slopeScale = (1.0f + slope) / (2.0f * slope);
2692 Float discrim = slopeScale * slopeScale +
2693 (1 - aAlpha2 / (aAlpha1 * (1.0f - 0.49f * aAlpha2))) / slope;
2694 if (discrim >= 0) {
2695 aSizeResult = slopeScale - sqrtf(discrim);
2696 aSlopeResult = slope;
2697 }
2698 }
2699
2700 // Draws a border radius with possibly different sides.
2701 // A skirt is drawn underneath the corner intersection to hide possible
2702 // seams when anti-aliased drawing is used.
DrawBorderRadius(DrawTarget * aDrawTarget,Corner c,const Point & aOuterCorner,const Point & aInnerCorner,const twoFloats & aCornerMultPrev,const twoFloats & aCornerMultNext,const Size & aCornerDims,const Size & aOuterRadius,const Size & aInnerRadius,const DeviceColor & aFirstColor,const DeviceColor & aSecondColor,Float aSkirtSize,Float aSkirtSlope)2703 static void DrawBorderRadius(
2704 DrawTarget* aDrawTarget, Corner c, const Point& aOuterCorner,
2705 const Point& aInnerCorner, const twoFloats& aCornerMultPrev,
2706 const twoFloats& aCornerMultNext, const Size& aCornerDims,
2707 const Size& aOuterRadius, const Size& aInnerRadius,
2708 const DeviceColor& aFirstColor, const DeviceColor& aSecondColor,
2709 Float aSkirtSize, Float aSkirtSlope) {
2710 // Connect edge to outer arc start point
2711 Point outerCornerStart = aOuterCorner + aCornerMultPrev * aCornerDims;
2712 // Connect edge to outer arc end point
2713 Point outerCornerEnd = aOuterCorner + aCornerMultNext * aCornerDims;
2714 // Connect edge to inner arc start point
2715 Point innerCornerStart =
2716 outerCornerStart + aCornerMultNext * (aCornerDims - aInnerRadius);
2717 // Connect edge to inner arc end point
2718 Point innerCornerEnd =
2719 outerCornerEnd + aCornerMultPrev * (aCornerDims - aInnerRadius);
2720
2721 // Outer arc start point
2722 Point outerArcStart = aOuterCorner + aCornerMultPrev * aOuterRadius;
2723 // Outer arc end point
2724 Point outerArcEnd = aOuterCorner + aCornerMultNext * aOuterRadius;
2725 // Inner arc start point
2726 Point innerArcStart = aInnerCorner + aCornerMultPrev * aInnerRadius;
2727 // Inner arc end point
2728 Point innerArcEnd = aInnerCorner + aCornerMultNext * aInnerRadius;
2729
2730 // Outer radius center
2731 Point outerCenter =
2732 aOuterCorner + (aCornerMultPrev + aCornerMultNext) * aOuterRadius;
2733 // Inner radius center
2734 Point innerCenter =
2735 aInnerCorner + (aCornerMultPrev + aCornerMultNext) * aInnerRadius;
2736
2737 RefPtr<PathBuilder> builder;
2738 RefPtr<Path> path;
2739
2740 if (aFirstColor.a > 0) {
2741 builder = aDrawTarget->CreatePathBuilder();
2742 builder->MoveTo(outerCornerStart);
2743 }
2744
2745 if (aFirstColor != aSecondColor) {
2746 // Start and end angles of corner quadrant
2747 Float startAngle = (c * M_PI) / 2.0f - M_PI,
2748 endAngle = startAngle + M_PI / 2.0f, outerSplitAngle, innerSplitAngle;
2749 Point outerSplit, innerSplit;
2750
2751 // Outer half-way point
2752 SplitBorderRadius(outerCenter, aOuterRadius, aOuterCorner, aInnerCorner,
2753 aCornerMultPrev + aCornerMultNext, startAngle, outerSplit,
2754 outerSplitAngle);
2755 // Inner half-way point
2756 if (aInnerRadius.IsEmpty()) {
2757 innerSplit = aInnerCorner;
2758 innerSplitAngle = endAngle;
2759 } else {
2760 SplitBorderRadius(innerCenter, aInnerRadius, aOuterCorner, aInnerCorner,
2761 aCornerMultPrev + aCornerMultNext, startAngle,
2762 innerSplit, innerSplitAngle);
2763 }
2764
2765 // Draw first half with first color
2766 if (aFirstColor.a > 0) {
2767 AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius, outerArcStart,
2768 outerSplit, startAngle, outerSplitAngle);
2769 // Draw skirt as part of first half
2770 if (aSkirtSize > 0) {
2771 builder->LineTo(outerSplit + aCornerMultNext * aSkirtSize);
2772 builder->LineTo(innerSplit -
2773 aCornerMultPrev * (aSkirtSize * aSkirtSlope));
2774 }
2775 AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius, innerSplit,
2776 innerArcStart, innerSplitAngle, startAngle);
2777 if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) {
2778 builder->LineTo(innerCornerStart);
2779 }
2780 builder->Close();
2781 path = builder->Finish();
2782 aDrawTarget->Fill(path, ColorPattern(aFirstColor));
2783 }
2784
2785 // Draw second half with second color
2786 if (aSecondColor.a > 0) {
2787 builder = aDrawTarget->CreatePathBuilder();
2788 builder->MoveTo(outerCornerEnd);
2789 if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) {
2790 builder->LineTo(innerCornerEnd);
2791 }
2792 AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius, innerArcEnd,
2793 innerSplit, endAngle, innerSplitAngle);
2794 AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius, outerSplit,
2795 outerArcEnd, outerSplitAngle, endAngle);
2796 builder->Close();
2797 path = builder->Finish();
2798 aDrawTarget->Fill(path, ColorPattern(aSecondColor));
2799 }
2800 } else if (aFirstColor.a > 0) {
2801 // Draw corner with single color
2802 AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius, outerArcStart,
2803 outerArcEnd);
2804 builder->LineTo(outerCornerEnd);
2805 if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) {
2806 builder->LineTo(innerCornerEnd);
2807 }
2808 AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius, innerArcEnd,
2809 innerArcStart, -kKappaFactor);
2810 if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) {
2811 builder->LineTo(innerCornerStart);
2812 }
2813 builder->Close();
2814 path = builder->Finish();
2815 aDrawTarget->Fill(path, ColorPattern(aFirstColor));
2816 }
2817 }
2818
2819 // Draw a corner with possibly different sides.
2820 // A skirt is drawn underneath the corner intersection to hide possible
2821 // seams when anti-aliased drawing is used.
DrawCorner(DrawTarget * aDrawTarget,const Point & aOuterCorner,const Point & aInnerCorner,const twoFloats & aCornerMultPrev,const twoFloats & aCornerMultNext,const Size & aCornerDims,const DeviceColor & aFirstColor,const DeviceColor & aSecondColor,Float aSkirtSize,Float aSkirtSlope)2822 static void DrawCorner(DrawTarget* aDrawTarget, const Point& aOuterCorner,
2823 const Point& aInnerCorner,
2824 const twoFloats& aCornerMultPrev,
2825 const twoFloats& aCornerMultNext,
2826 const Size& aCornerDims, const DeviceColor& aFirstColor,
2827 const DeviceColor& aSecondColor, Float aSkirtSize,
2828 Float aSkirtSlope) {
2829 // Corner box start point
2830 Point cornerStart = aOuterCorner + aCornerMultPrev * aCornerDims;
2831 // Corner box end point
2832 Point cornerEnd = aOuterCorner + aCornerMultNext * aCornerDims;
2833
2834 RefPtr<PathBuilder> builder;
2835 RefPtr<Path> path;
2836
2837 if (aFirstColor.a > 0) {
2838 builder = aDrawTarget->CreatePathBuilder();
2839 builder->MoveTo(cornerStart);
2840 }
2841
2842 if (aFirstColor != aSecondColor) {
2843 // Draw first half with first color
2844 if (aFirstColor.a > 0) {
2845 builder->LineTo(aOuterCorner);
2846 // Draw skirt as part of first half
2847 if (aSkirtSize > 0) {
2848 builder->LineTo(aOuterCorner + aCornerMultNext * aSkirtSize);
2849 builder->LineTo(aInnerCorner -
2850 aCornerMultPrev * (aSkirtSize * aSkirtSlope));
2851 }
2852 builder->LineTo(aInnerCorner);
2853 builder->Close();
2854 path = builder->Finish();
2855 aDrawTarget->Fill(path, ColorPattern(aFirstColor));
2856 }
2857
2858 // Draw second half with second color
2859 if (aSecondColor.a > 0) {
2860 builder = aDrawTarget->CreatePathBuilder();
2861 builder->MoveTo(cornerEnd);
2862 builder->LineTo(aInnerCorner);
2863 builder->LineTo(aOuterCorner);
2864 builder->Close();
2865 path = builder->Finish();
2866 aDrawTarget->Fill(path, ColorPattern(aSecondColor));
2867 }
2868 } else if (aFirstColor.a > 0) {
2869 // Draw corner with single color
2870 builder->LineTo(aOuterCorner);
2871 builder->LineTo(cornerEnd);
2872 builder->LineTo(aInnerCorner);
2873 builder->Close();
2874 path = builder->Finish();
2875 aDrawTarget->Fill(path, ColorPattern(aFirstColor));
2876 }
2877 }
2878
DrawSolidBorder()2879 void nsCSSBorderRenderer::DrawSolidBorder() {
2880 const twoFloats cornerMults[4] = {{-1, 0}, {0, -1}, {+1, 0}, {0, +1}};
2881
2882 const twoFloats centerAdjusts[4] = {
2883 {0, +0.5}, {-0.5, 0}, {0, -0.5}, {+0.5, 0}};
2884
2885 RectCornerRadii innerRadii;
2886 ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii);
2887
2888 Rect strokeRect = mOuterRect;
2889 strokeRect.Deflate(Margin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0,
2890 mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0));
2891
2892 for (const auto i : mozilla::AllPhysicalSides()) {
2893 // We now draw the current side and the CW corner following it.
2894 // The CCW corner of this side was already drawn in the previous iteration.
2895 // The side will be drawn as an explicit stroke, and the CW corner will be
2896 // filled separately.
2897 // If the next side does not have a matching color, then we split the
2898 // corner into two halves, one of each side's color and draw both.
2899 // Thus, the CCW corner of the next side will end up drawn here.
2900
2901 // the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
2902 Corner c = Corner((i + 1) % 4);
2903 Corner prevCorner = Corner(i);
2904
2905 // i+2 and i+3 respectively. These are used to index into the corner
2906 // multiplier table, and were deduced by calculating out the long form
2907 // of each corner and finding a pattern in the signs and values.
2908 int i1 = (i + 1) % 4;
2909 int i2 = (i + 2) % 4;
2910 int i3 = (i + 3) % 4;
2911
2912 Float sideWidth = 0.0f;
2913 DeviceColor firstColor, secondColor;
2914 if (IsVisible(mBorderStyles[i]) && mBorderWidths[i]) {
2915 // draw the side since it is visible
2916 sideWidth = mBorderWidths[i];
2917 firstColor = ToDeviceColor(mBorderColors[i]);
2918 // if the next side is visible, use its color for corner
2919 secondColor = IsVisible(mBorderStyles[i1]) && mBorderWidths[i1]
2920 ? ToDeviceColor(mBorderColors[i1])
2921 : firstColor;
2922 } else if (IsVisible(mBorderStyles[i1]) && mBorderWidths[i1]) {
2923 // assign next side's color to both corner sides
2924 firstColor = ToDeviceColor(mBorderColors[i1]);
2925 secondColor = firstColor;
2926 } else {
2927 // neither side is visible, so nothing to do
2928 continue;
2929 }
2930
2931 Point outerCorner = mOuterRect.AtCorner(c);
2932 Point innerCorner = mInnerRect.AtCorner(c);
2933
2934 // start and end points of border side stroke between corners
2935 Point sideStart = mOuterRect.AtCorner(prevCorner) +
2936 cornerMults[i2] * mBorderCornerDimensions[prevCorner];
2937 Point sideEnd = outerCorner + cornerMults[i] * mBorderCornerDimensions[c];
2938 // check if the side is visible and not inverted
2939 if (sideWidth > 0 && firstColor.a > 0 &&
2940 -(sideEnd - sideStart).DotProduct(cornerMults[i]) > 0) {
2941 mDrawTarget->StrokeLine(sideStart + centerAdjusts[i] * sideWidth,
2942 sideEnd + centerAdjusts[i] * sideWidth,
2943 ColorPattern(firstColor),
2944 StrokeOptions(sideWidth));
2945 }
2946
2947 Float skirtSize = 0.0f, skirtSlope = 0.0f;
2948 // the sides don't match, so compute a skirt
2949 if (firstColor != secondColor &&
2950 mPresContext->Type() != nsPresContext::eContext_Print) {
2951 Point cornerDir = outerCorner - innerCorner;
2952 ComputeCornerSkirtSize(
2953 firstColor.a, secondColor.a, cornerDir.DotProduct(cornerMults[i]),
2954 cornerDir.DotProduct(cornerMults[i3]), skirtSize, skirtSlope);
2955 }
2956
2957 if (!mBorderRadii[c].IsEmpty()) {
2958 // the corner has a border radius
2959 DrawBorderRadius(mDrawTarget, c, outerCorner, innerCorner, cornerMults[i],
2960 cornerMults[i3], mBorderCornerDimensions[c],
2961 mBorderRadii[c], innerRadii[c], firstColor, secondColor,
2962 skirtSize, skirtSlope);
2963 } else if (!mBorderCornerDimensions[c].IsEmpty()) {
2964 // a corner with no border radius
2965 DrawCorner(mDrawTarget, outerCorner, innerCorner, cornerMults[i],
2966 cornerMults[i3], mBorderCornerDimensions[c], firstColor,
2967 secondColor, skirtSize, skirtSlope);
2968 }
2969 }
2970 }
2971
DrawBorders()2972 void nsCSSBorderRenderer::DrawBorders() {
2973 if (mAllBordersSameStyle && (mBorderStyles[0] == StyleBorderStyle::None ||
2974 mBorderStyles[0] == StyleBorderStyle::Hidden ||
2975 mBorderColors[0] == NS_RGBA(0, 0, 0, 0))) {
2976 // All borders are the same style, and the style is either none or hidden,
2977 // or the color is transparent.
2978 return;
2979 }
2980
2981 if (mAllBordersSameWidth && mBorderWidths[0] == 0.0) {
2982 // Some of the mAllBordersSameWidth codepaths depend on the border
2983 // width being greater than zero.
2984 return;
2985 }
2986
2987 AutoRestoreTransform autoRestoreTransform;
2988 Matrix mat = mDrawTarget->GetTransform();
2989
2990 // Clamp the CTM to be pixel-aligned; we do this only
2991 // for translation-only matrices now, but we could do it
2992 // if the matrix has just a scale as well. We should not
2993 // do it if there's a rotation.
2994 if (mat.HasNonTranslation()) {
2995 if (!mat.HasNonAxisAlignedTransform()) {
2996 // Scale + transform. Avoid stroke fast-paths so that we have a chance
2997 // of snapping to pixel boundaries.
2998 mAvoidStroke = true;
2999 }
3000 } else {
3001 mat._31 = floor(mat._31 + 0.5);
3002 mat._32 = floor(mat._32 + 0.5);
3003 autoRestoreTransform.Init(mDrawTarget);
3004 mDrawTarget->SetTransform(mat);
3005
3006 // round mOuterRect and mInnerRect; they're already an integer
3007 // number of pixels apart and should stay that way after
3008 // rounding. We don't do this if there's a scale in the current transform
3009 // since this loses information that might be relevant when we're scaling.
3010 mOuterRect.Round();
3011 mInnerRect.Round();
3012 }
3013
3014 // Initial values only used when the border colors/widths are all the same:
3015 ColorPattern color(ToDeviceColor(mBorderColors[eSideTop]));
3016 StrokeOptions strokeOptions(mBorderWidths[eSideTop]); // stroke width
3017
3018 // First there's a couple of 'special cases' that have specifically optimized
3019 // drawing paths, when none of these can be used we move on to the generalized
3020 // border drawing code.
3021 if (mAllBordersSameStyle && mAllBordersSameWidth &&
3022 mBorderStyles[0] == StyleBorderStyle::Solid && mNoBorderRadius &&
3023 !mAvoidStroke) {
3024 // Very simple case.
3025 Rect rect = mOuterRect;
3026 rect.Deflate(mBorderWidths[0] / 2.0);
3027 mDrawTarget->StrokeRect(rect, color, strokeOptions);
3028 return;
3029 }
3030
3031 if (mAllBordersSameStyle && mBorderStyles[0] == StyleBorderStyle::Solid &&
3032 !mAvoidStroke && !mNoBorderRadius) {
3033 // Relatively simple case.
3034 RoundedRect borderInnerRect(mOuterRect, mBorderRadii);
3035 borderInnerRect.Deflate(mBorderWidths[eSideTop], mBorderWidths[eSideBottom],
3036 mBorderWidths[eSideLeft],
3037 mBorderWidths[eSideRight]);
3038
3039 // Instead of stroking we just use two paths: an inner and an outer.
3040 // This allows us to draw borders that we couldn't when stroking. For
3041 // example, borders with a border width >= the border radius. (i.e. when
3042 // there are square corners on the inside)
3043 //
3044 // Further, this approach can be more efficient because the backend
3045 // doesn't need to compute an offset curve to stroke the path. We know that
3046 // the rounded parts are elipses we can offset exactly and can just compute
3047 // a new cubic approximation.
3048 RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
3049 AppendRoundedRectToPath(builder, mOuterRect, mBorderRadii, true);
3050 AppendRoundedRectToPath(builder, borderInnerRect.rect,
3051 borderInnerRect.corners, false);
3052 RefPtr<Path> path = builder->Finish();
3053 mDrawTarget->Fill(path, color);
3054 return;
3055 }
3056
3057 const bool allBordersSolid = AllBordersSolid();
3058
3059 // This leaves the border corners non-interpolated for single width borders.
3060 // Doing this is slightly faster and shouldn't be a problem visually.
3061 if (allBordersSolid && mAllBordersSameWidth && mBorderWidths[0] == 1 &&
3062 mNoBorderRadius && !mAvoidStroke) {
3063 DrawSingleWidthSolidBorder();
3064 return;
3065 }
3066
3067 if (allBordersSolid && !mAvoidStroke) {
3068 DrawSolidBorder();
3069 return;
3070 }
3071
3072 PrintAsString(" mOuterRect: ");
3073 PrintAsString(mOuterRect);
3074 PrintAsStringNewline();
3075 PrintAsString(" mInnerRect: ");
3076 PrintAsString(mInnerRect);
3077 PrintAsStringNewline();
3078 PrintAsFormatString(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n",
3079 mBorderColors[0], mBorderColors[1], mBorderColors[2],
3080 mBorderColors[3]);
3081
3082 // if conditioning the outside rect failed, then bail -- the outside
3083 // rect is supposed to enclose the entire border
3084 {
3085 gfxRect outerRect = ThebesRect(mOuterRect);
3086 gfxUtils::ConditionRect(outerRect);
3087 if (outerRect.IsEmpty()) {
3088 return;
3089 }
3090 mOuterRect = ToRect(outerRect);
3091
3092 gfxRect innerRect = ThebesRect(mInnerRect);
3093 gfxUtils::ConditionRect(innerRect);
3094 mInnerRect = ToRect(innerRect);
3095 }
3096
3097 SideBits dashedSides = SideBits::eNone;
3098 bool forceSeparateCorners = false;
3099
3100 for (const auto i : mozilla::AllPhysicalSides()) {
3101 StyleBorderStyle style = mBorderStyles[i];
3102 if (style == StyleBorderStyle::Dashed ||
3103 style == StyleBorderStyle::Dotted) {
3104 // we need to draw things separately for dashed/dotting
3105 forceSeparateCorners = true;
3106 dashedSides |= static_cast<mozilla::SideBits>(1 << i);
3107 }
3108 }
3109
3110 PrintAsFormatString(" mAllBordersSameStyle: %d dashedSides: 0x%02x\n",
3111 mAllBordersSameStyle,
3112 static_cast<unsigned int>(dashedSides));
3113
3114 if (mAllBordersSameStyle && !forceSeparateCorners) {
3115 /* Draw everything in one go */
3116 DrawBorderSides(SideBits::eAll);
3117 PrintAsStringNewline("---------------- (1)");
3118 } else {
3119 AUTO_PROFILER_LABEL("nsCSSBorderRenderer::DrawBorders:multipass", GRAPHICS);
3120
3121 /* We have more than one pass to go. Draw the corners separately from the
3122 * sides. */
3123
3124 // The corner is going to have negligible size if its two adjacent border
3125 // sides are only 1px wide and there is no border radius. In that case we
3126 // skip the overhead of painting the corner by setting the width or height
3127 // of the corner to zero, which effectively extends one of the corner's
3128 // adjacent border sides. We extend the longer adjacent side so that
3129 // opposite sides will be the same length, which is necessary for opposite
3130 // dashed/dotted sides to be symmetrical.
3131 //
3132 // if width > height
3133 // +--+--------------+--+ +--------------------+
3134 // | | | | | |
3135 // +--+--------------+--+ +--+--------------+--+
3136 // | | | | | | | |
3137 // | | | | => | | | |
3138 // | | | | | | | |
3139 // +--+--------------+--+ +--+--------------+--+
3140 // | | | | | |
3141 // +--+--------------+--+ +--------------------+
3142 //
3143 // if width <= height
3144 // +--+--------+--+ +--+--------+--+
3145 // | | | | | | | |
3146 // +--+--------+--+ | +--------+ |
3147 // | | | | | | | |
3148 // | | | | | | | |
3149 // | | | | | | | |
3150 // | | | | => | | | |
3151 // | | | | | | | |
3152 // | | | | | | | |
3153 // | | | | | | | |
3154 // +--+--------+--+ | +--------+ |
3155 // | | | | | | | |
3156 // +--+--------+--+ +--+--------+--+
3157 //
3158 // Note that if we have different border widths we could end up with
3159 // opposite sides of different length. For example, if the left and
3160 // bottom borders are 2px wide instead of 1px, we will end up doing
3161 // something like:
3162 //
3163 // +----+------------+--+ +----+---------------+
3164 // | | | | | | |
3165 // +----+------------+--+ +----+------------+--+
3166 // | | | | | | | |
3167 // | | | | => | | | |
3168 // | | | | | | | |
3169 // +----+------------+--+ +----+------------+--+
3170 // | | | | | | | |
3171 // | | | | | | | |
3172 // +----+------------+--+ +----+------------+--+
3173 //
3174 // XXX Should we only do this optimization if |mAllBordersSameWidth| is
3175 // true?
3176 //
3177 // XXX In fact is this optimization even worth the complexity it adds to
3178 // the code? 1px wide dashed borders are not overly common, and drawing
3179 // corners for them is not that expensive.
3180 for (const auto corner : mozilla::AllPhysicalCorners()) {
3181 const mozilla::Side sides[2] = {mozilla::Side(corner), PREV_SIDE(corner)};
3182
3183 if (!IsZeroSize(mBorderRadii[corner])) {
3184 continue;
3185 }
3186
3187 if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) {
3188 if (mOuterRect.Width() > mOuterRect.Height()) {
3189 mBorderCornerDimensions[corner].width = 0.0;
3190 } else {
3191 mBorderCornerDimensions[corner].height = 0.0;
3192 }
3193 }
3194 }
3195
3196 // First, the corners
3197 for (const auto corner : mozilla::AllPhysicalCorners()) {
3198 // if there's no corner, don't do all this work for it
3199 if (IsZeroSize(mBorderCornerDimensions[corner])) {
3200 continue;
3201 }
3202
3203 const int sides[2] = {corner, PREV_SIDE(corner)};
3204 SideBits sideBits =
3205 static_cast<SideBits>((1 << sides[0]) | (1 << sides[1]));
3206
3207 bool simpleCornerStyle = AreBorderSideFinalStylesSame(sideBits);
3208
3209 // If we don't have anything complex going on in this corner,
3210 // then we can just fill the corner with a solid color, and avoid
3211 // the potentially expensive clip.
3212 if (simpleCornerStyle && IsZeroSize(mBorderRadii[corner]) &&
3213 IsSolidCornerStyle(mBorderStyles[sides[0]], corner)) {
3214 sRGBColor color = MakeBorderColor(
3215 mBorderColors[sides[0]],
3216 BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner));
3217 mDrawTarget->FillRect(GetCornerRect(corner),
3218 ColorPattern(ToDeviceColor(color)));
3219 continue;
3220 }
3221
3222 // clip to the corner
3223 mDrawTarget->PushClipRect(GetCornerRect(corner));
3224
3225 if (simpleCornerStyle) {
3226 // we don't need a group for this corner, the sides are the same,
3227 // but we weren't able to render just a solid block for the corner.
3228 DrawBorderSides(sideBits);
3229 } else {
3230 // Sides are different. We could draw using OP_ADD to
3231 // get correct color blending behaviour at the seam. We'd need
3232 // to do it in an offscreen surface to ensure that we're
3233 // always compositing on transparent black. If the colors
3234 // don't have transparency and the current destination surface
3235 // has an alpha channel, we could just clear the region and
3236 // avoid the temporary, but that situation doesn't happen all
3237 // that often in practice (we double buffer to no-alpha
3238 // surfaces). We choose just to seam though, as the performance
3239 // advantages outway the modest easthetic improvement.
3240
3241 for (int cornerSide = 0; cornerSide < 2; cornerSide++) {
3242 mozilla::Side side = mozilla::Side(sides[cornerSide]);
3243 StyleBorderStyle style = mBorderStyles[side];
3244
3245 PrintAsFormatString("corner: %d cornerSide: %d side: %d style: %d\n",
3246 corner, cornerSide, side,
3247 static_cast<int>(style));
3248
3249 RefPtr<Path> path = GetSideClipSubPath(side);
3250 mDrawTarget->PushClip(path);
3251
3252 DrawBorderSides(static_cast<mozilla::SideBits>(1 << side));
3253
3254 mDrawTarget->PopClip();
3255 }
3256 }
3257
3258 mDrawTarget->PopClip();
3259
3260 PrintAsStringNewline();
3261 }
3262
3263 // in the case of a single-unit border, we already munged the
3264 // corners up above; so we can just draw the top left and bottom
3265 // right sides separately, if they're the same.
3266 //
3267 // We need to check for mNoBorderRadius, because when there is
3268 // one, FillSolidBorder always draws the full rounded rectangle
3269 // and expects there to be a clip in place.
3270 SideBits alreadyDrawnSides = SideBits::eNone;
3271 if (mOneUnitBorder && mNoBorderRadius &&
3272 (dashedSides & (SideBits::eTop | SideBits::eLeft)) == SideBits::eNone) {
3273 bool tlBordersSameStyle =
3274 AreBorderSideFinalStylesSame(SideBits::eTop | SideBits::eLeft);
3275 bool brBordersSameStyle =
3276 AreBorderSideFinalStylesSame(SideBits::eBottom | SideBits::eRight);
3277
3278 if (tlBordersSameStyle) {
3279 DrawBorderSides(SideBits::eTop | SideBits::eLeft);
3280 alreadyDrawnSides |= (SideBits::eTop | SideBits::eLeft);
3281 }
3282
3283 if (brBordersSameStyle &&
3284 (dashedSides & (SideBits::eBottom | SideBits::eRight)) ==
3285 SideBits::eNone) {
3286 DrawBorderSides(SideBits::eBottom | SideBits::eRight);
3287 alreadyDrawnSides |= (SideBits::eBottom | SideBits::eRight);
3288 }
3289 }
3290
3291 // We're done with the corners, now draw the sides.
3292 for (const auto side : mozilla::AllPhysicalSides()) {
3293 // if we drew it above, skip it
3294 if (alreadyDrawnSides & static_cast<mozilla::SideBits>(1 << side)) {
3295 continue;
3296 }
3297
3298 // If there's no border on this side, skip it
3299 if (mBorderWidths[side] == 0.0 ||
3300 mBorderStyles[side] == StyleBorderStyle::Hidden ||
3301 mBorderStyles[side] == StyleBorderStyle::None) {
3302 continue;
3303 }
3304
3305 if (dashedSides & static_cast<mozilla::SideBits>(1 << side)) {
3306 // Dashed sides will always draw just the part ignoring the
3307 // corners for the side, so no need to clip.
3308 DrawDashedOrDottedSide(side);
3309
3310 PrintAsStringNewline("---------------- (d)");
3311 continue;
3312 }
3313
3314 // Undashed sides will currently draw the entire side,
3315 // including parts that would normally be covered by a corner,
3316 // so we need to clip.
3317 //
3318 // XXX Optimization -- it would be good to make this work like
3319 // DrawDashedOrDottedSide, and have a DrawOneSide function that just
3320 // draws one side and not the corners, because then we can
3321 // avoid the potentially expensive clip.
3322 mDrawTarget->PushClipRect(GetSideClipWithoutCornersRect(side));
3323
3324 DrawBorderSides(static_cast<mozilla::SideBits>(1 << side));
3325
3326 mDrawTarget->PopClip();
3327
3328 PrintAsStringNewline("---------------- (*)");
3329 }
3330 }
3331 }
3332
CreateWebRenderCommands(nsDisplayItem * aItem,wr::DisplayListBuilder & aBuilder,wr::IpcResourceUpdateQueue & aResources,const layers::StackingContextHelper & aSc)3333 void nsCSSBorderRenderer::CreateWebRenderCommands(
3334 nsDisplayItem* aItem, wr::DisplayListBuilder& aBuilder,
3335 wr::IpcResourceUpdateQueue& aResources,
3336 const layers::StackingContextHelper& aSc) {
3337 LayoutDeviceRect outerRect = LayoutDeviceRect::FromUnknownRect(mOuterRect);
3338 wr::LayoutRect roundedRect = wr::ToLayoutRect(outerRect);
3339 wr::LayoutRect clipRect = roundedRect;
3340 wr::BorderSide side[4];
3341 for (const auto i : mozilla::AllPhysicalSides()) {
3342 side[i] =
3343 wr::ToBorderSide(ToDeviceColor(mBorderColors[i]), mBorderStyles[i]);
3344 }
3345
3346 wr::BorderRadius borderRadius = wr::ToBorderRadius(mBorderRadii);
3347
3348 if (mLocalClip) {
3349 LayoutDeviceRect localClip =
3350 LayoutDeviceRect::FromUnknownRect(mLocalClip.value());
3351 clipRect = wr::ToLayoutRect(localClip.Intersect(outerRect));
3352 }
3353
3354 Range<const wr::BorderSide> wrsides(side, 4);
3355 aBuilder.PushBorder(roundedRect, clipRect, mBackfaceIsVisible,
3356 wr::ToBorderWidths(mBorderWidths[0], mBorderWidths[1],
3357 mBorderWidths[2], mBorderWidths[3]),
3358 wrsides, borderRadius);
3359 }
3360
3361 /* static */
3362 Maybe<nsCSSBorderImageRenderer>
CreateBorderImageRenderer(nsPresContext * aPresContext,nsIFrame * aForFrame,const nsRect & aBorderArea,const nsStyleBorder & aStyleBorder,const nsRect & aDirtyRect,Sides aSkipSides,uint32_t aFlags,ImgDrawResult * aDrawResult)3363 nsCSSBorderImageRenderer::CreateBorderImageRenderer(
3364 nsPresContext* aPresContext, nsIFrame* aForFrame, const nsRect& aBorderArea,
3365 const nsStyleBorder& aStyleBorder, const nsRect& aDirtyRect,
3366 Sides aSkipSides, uint32_t aFlags, ImgDrawResult* aDrawResult) {
3367 MOZ_ASSERT(aDrawResult);
3368
3369 if (aDirtyRect.IsEmpty()) {
3370 *aDrawResult = ImgDrawResult::SUCCESS;
3371 return Nothing();
3372 }
3373
3374 nsImageRenderer imgRenderer(aForFrame, &aStyleBorder.mBorderImageSource,
3375 aFlags);
3376 if (!imgRenderer.PrepareImage()) {
3377 *aDrawResult = imgRenderer.PrepareResult();
3378 return Nothing();
3379 }
3380
3381 // We should always get here with the frame's border, but we may construct an
3382 // nsStyleBorder om the stack to deal with :visited and other shenaningans.
3383 //
3384 // We always copy the border image and such from the non-visited one, so
3385 // there's no need to do anything with it.
3386 MOZ_ASSERT(aStyleBorder.GetBorderImageRequest() ==
3387 aForFrame->StyleBorder()->GetBorderImageRequest());
3388
3389 nsCSSBorderImageRenderer renderer(aForFrame, aBorderArea, aStyleBorder,
3390 aSkipSides, imgRenderer);
3391 *aDrawResult = ImgDrawResult::SUCCESS;
3392 return Some(renderer);
3393 }
3394
DrawBorderImage(nsPresContext * aPresContext,gfxContext & aRenderingContext,nsIFrame * aForFrame,const nsRect & aDirtyRect)3395 ImgDrawResult nsCSSBorderImageRenderer::DrawBorderImage(
3396 nsPresContext* aPresContext, gfxContext& aRenderingContext,
3397 nsIFrame* aForFrame, const nsRect& aDirtyRect) {
3398 // NOTE: no Save() yet, we do that later by calling autoSR.EnsureSaved()
3399 // in case we need it.
3400 gfxContextAutoSaveRestore autoSR;
3401
3402 if (!mClip.IsEmpty()) {
3403 autoSR.EnsureSaved(&aRenderingContext);
3404 aRenderingContext.Clip(NSRectToSnappedRect(
3405 mClip, aForFrame->PresContext()->AppUnitsPerDevPixel(),
3406 *aRenderingContext.GetDrawTarget()));
3407 }
3408
3409 // intrinsicSize.CanComputeConcreteSize() return false means we can not
3410 // read intrinsic size from aStyleBorder.mBorderImageSource.
3411 // In this condition, we pass imageSize(a resolved size comes from
3412 // default sizing algorithm) to renderer as the viewport size.
3413 CSSSizeOrRatio intrinsicSize = mImageRenderer.ComputeIntrinsicSize();
3414 Maybe<nsSize> svgViewportSize =
3415 intrinsicSize.CanComputeConcreteSize() ? Nothing() : Some(mImageSize);
3416 bool hasIntrinsicRatio = intrinsicSize.HasRatio();
3417 mImageRenderer.PurgeCacheForViewportChange(svgViewportSize,
3418 hasIntrinsicRatio);
3419
3420 // These helper tables recharacterize the 'slice' and 'width' margins
3421 // in a more convenient form: they are the x/y/width/height coords
3422 // required for various bands of the border, and they have been transformed
3423 // to be relative to the innerRect (for 'slice') or the page (for 'border').
3424 enum { LEFT, MIDDLE, RIGHT, TOP = LEFT, BOTTOM = RIGHT };
3425 const nscoord borderX[3] = {
3426 mArea.x + 0,
3427 mArea.x + mWidths.left,
3428 mArea.x + mArea.width - mWidths.right,
3429 };
3430 const nscoord borderY[3] = {
3431 mArea.y + 0,
3432 mArea.y + mWidths.top,
3433 mArea.y + mArea.height - mWidths.bottom,
3434 };
3435 const nscoord borderWidth[3] = {
3436 mWidths.left,
3437 mArea.width - mWidths.left - mWidths.right,
3438 mWidths.right,
3439 };
3440 const nscoord borderHeight[3] = {
3441 mWidths.top,
3442 mArea.height - mWidths.top - mWidths.bottom,
3443 mWidths.bottom,
3444 };
3445 const int32_t sliceX[3] = {
3446 0,
3447 mSlice.left,
3448 mImageSize.width - mSlice.right,
3449 };
3450 const int32_t sliceY[3] = {
3451 0,
3452 mSlice.top,
3453 mImageSize.height - mSlice.bottom,
3454 };
3455 const int32_t sliceWidth[3] = {
3456 mSlice.left,
3457 std::max(mImageSize.width - mSlice.left - mSlice.right, 0),
3458 mSlice.right,
3459 };
3460 const int32_t sliceHeight[3] = {
3461 mSlice.top,
3462 std::max(mImageSize.height - mSlice.top - mSlice.bottom, 0),
3463 mSlice.bottom,
3464 };
3465
3466 ImgDrawResult result = ImgDrawResult::SUCCESS;
3467
3468 for (int i = LEFT; i <= RIGHT; i++) {
3469 for (int j = TOP; j <= BOTTOM; j++) {
3470 StyleBorderImageRepeat fillStyleH, fillStyleV;
3471 nsSize unitSize;
3472
3473 if (i == MIDDLE && j == MIDDLE) {
3474 // Discard the middle portion unless set to fill.
3475 if (!mFill) {
3476 continue;
3477 }
3478
3479 // css-background:
3480 // The middle image's width is scaled by the same factor as the
3481 // top image unless that factor is zero or infinity, in which
3482 // case the scaling factor of the bottom is substituted, and
3483 // failing that, the width is not scaled. The height of the
3484 // middle image is scaled by the same factor as the left image
3485 // unless that factor is zero or infinity, in which case the
3486 // scaling factor of the right image is substituted, and failing
3487 // that, the height is not scaled.
3488 gfxFloat hFactor, vFactor;
3489
3490 if (0 < mWidths.left && 0 < mSlice.left) {
3491 vFactor = gfxFloat(mWidths.left) / mSlice.left;
3492 } else if (0 < mWidths.right && 0 < mSlice.right) {
3493 vFactor = gfxFloat(mWidths.right) / mSlice.right;
3494 } else {
3495 vFactor = 1;
3496 }
3497
3498 if (0 < mWidths.top && 0 < mSlice.top) {
3499 hFactor = gfxFloat(mWidths.top) / mSlice.top;
3500 } else if (0 < mWidths.bottom && 0 < mSlice.bottom) {
3501 hFactor = gfxFloat(mWidths.bottom) / mSlice.bottom;
3502 } else {
3503 hFactor = 1;
3504 }
3505
3506 unitSize.width = sliceWidth[i] * hFactor;
3507 unitSize.height = sliceHeight[j] * vFactor;
3508 fillStyleH = mRepeatModeHorizontal;
3509 fillStyleV = mRepeatModeVertical;
3510
3511 } else if (i == MIDDLE) { // top, bottom
3512 // Sides are always stretched to the thickness of their border,
3513 // and stretched proportionately on the other axis.
3514 gfxFloat factor;
3515 if (0 < borderHeight[j] && 0 < sliceHeight[j]) {
3516 factor = gfxFloat(borderHeight[j]) / sliceHeight[j];
3517 } else {
3518 factor = 1;
3519 }
3520
3521 unitSize.width = sliceWidth[i] * factor;
3522 unitSize.height = borderHeight[j];
3523 fillStyleH = mRepeatModeHorizontal;
3524 fillStyleV = StyleBorderImageRepeat::Stretch;
3525
3526 } else if (j == MIDDLE) { // left, right
3527 gfxFloat factor;
3528 if (0 < borderWidth[i] && 0 < sliceWidth[i]) {
3529 factor = gfxFloat(borderWidth[i]) / sliceWidth[i];
3530 } else {
3531 factor = 1;
3532 }
3533
3534 unitSize.width = borderWidth[i];
3535 unitSize.height = sliceHeight[j] * factor;
3536 fillStyleH = StyleBorderImageRepeat::Stretch;
3537 fillStyleV = mRepeatModeVertical;
3538
3539 } else {
3540 // Corners are always stretched to fit the corner.
3541 unitSize.width = borderWidth[i];
3542 unitSize.height = borderHeight[j];
3543 fillStyleH = StyleBorderImageRepeat::Stretch;
3544 fillStyleV = StyleBorderImageRepeat::Stretch;
3545 }
3546
3547 nsRect destArea(borderX[i], borderY[j], borderWidth[i], borderHeight[j]);
3548 nsRect subArea(sliceX[i], sliceY[j], sliceWidth[i], sliceHeight[j]);
3549 if (subArea.IsEmpty()) continue;
3550
3551 nsIntRect intSubArea = subArea.ToOutsidePixels(AppUnitsPerCSSPixel());
3552 result &= mImageRenderer.DrawBorderImageComponent(
3553 aPresContext, aRenderingContext, aDirtyRect, destArea,
3554 CSSIntRect(intSubArea.x, intSubArea.y, intSubArea.width,
3555 intSubArea.height),
3556 fillStyleH, fillStyleV, unitSize, j * (RIGHT + 1) + i,
3557 svgViewportSize, hasIntrinsicRatio);
3558 }
3559 }
3560
3561 return result;
3562 }
3563
CreateWebRenderCommands(nsDisplayItem * aItem,nsIFrame * aForFrame,mozilla::wr::DisplayListBuilder & aBuilder,mozilla::wr::IpcResourceUpdateQueue & aResources,const mozilla::layers::StackingContextHelper & aSc,mozilla::layers::RenderRootStateManager * aManager,nsDisplayListBuilder * aDisplayListBuilder)3564 ImgDrawResult nsCSSBorderImageRenderer::CreateWebRenderCommands(
3565 nsDisplayItem* aItem, nsIFrame* aForFrame,
3566 mozilla::wr::DisplayListBuilder& aBuilder,
3567 mozilla::wr::IpcResourceUpdateQueue& aResources,
3568 const mozilla::layers::StackingContextHelper& aSc,
3569 mozilla::layers::RenderRootStateManager* aManager,
3570 nsDisplayListBuilder* aDisplayListBuilder) {
3571 if (!mImageRenderer.IsReady()) {
3572 return ImgDrawResult::NOT_READY;
3573 }
3574
3575 float widths[4];
3576 float slice[4];
3577 float outset[4];
3578 const int32_t appUnitsPerDevPixel =
3579 aForFrame->PresContext()->AppUnitsPerDevPixel();
3580 for (const auto i : mozilla::AllPhysicalSides()) {
3581 slice[i] = (float)(mSlice.Side(i)) / appUnitsPerDevPixel;
3582 widths[i] = (float)(mWidths.Side(i)) / appUnitsPerDevPixel;
3583
3584 // The outset is already taken into account by the adjustments to mArea
3585 // in our constructor. We use mArea as our dest rect so we can just supply
3586 // zero outsets to WebRender.
3587 outset[i] = 0.0f;
3588 }
3589
3590 LayoutDeviceRect destRect =
3591 LayoutDeviceRect::FromAppUnits(mArea, appUnitsPerDevPixel);
3592 destRect.Round();
3593 wr::LayoutRect dest = wr::ToLayoutRect(destRect);
3594
3595 wr::LayoutRect clip = dest;
3596 if (!mClip.IsEmpty()) {
3597 LayoutDeviceRect clipRect =
3598 LayoutDeviceRect::FromAppUnits(mClip, appUnitsPerDevPixel);
3599 clip = wr::ToLayoutRect(clipRect);
3600 }
3601
3602 ImgDrawResult drawResult = ImgDrawResult::SUCCESS;
3603 switch (mImageRenderer.GetType()) {
3604 case StyleImage::Tag::Rect:
3605 case StyleImage::Tag::Url: {
3606 RefPtr<imgIContainer> img = mImageRenderer.GetImage();
3607 if (!img || img->GetType() == imgIContainer::TYPE_VECTOR) {
3608 // Vector images will redraw each segment of the border up to 8 times.
3609 // We draw using a restricted region derived from the segment's clip and
3610 // scale the image accordingly (see ClippedImage::Draw). If we follow
3611 // this convention as is for WebRender, we will need to rasterize the
3612 // entire vector image scaled up without the restriction region, which
3613 // means our main thread CPU and memory footprints will be much higher.
3614 // Ideally we would be able to provide a raster image for each segment
3615 // of the border. For now we use fallback.
3616 return ImgDrawResult::NOT_SUPPORTED;
3617 }
3618
3619 uint32_t flags = aDisplayListBuilder->GetImageDecodeFlags();
3620
3621 LayoutDeviceRect imageRect = LayoutDeviceRect::FromAppUnits(
3622 nsRect(nsPoint(), mImageRenderer.GetSize()), appUnitsPerDevPixel);
3623
3624 Maybe<SVGImageContext> svgContext;
3625 Maybe<ImageIntRegion> region;
3626 gfx::IntSize decodeSize =
3627 nsLayoutUtils::ComputeImageContainerDrawingParameters(
3628 img, aForFrame, imageRect, imageRect, aSc, flags, svgContext,
3629 region);
3630
3631 RefPtr<layers::ImageContainer> container;
3632 drawResult = img->GetImageContainerAtSize(
3633 aManager->LayerManager(), decodeSize, svgContext, region, flags,
3634 getter_AddRefs(container));
3635 if (!container) {
3636 break;
3637 }
3638
3639 mozilla::wr::ImageRendering rendering = wr::ToImageRendering(
3640 nsLayoutUtils::GetSamplingFilterForFrame(aItem->Frame()));
3641 gfx::IntSize size;
3642 Maybe<wr::ImageKey> key = aManager->CommandBuilder().CreateImageKey(
3643 aItem, container, aBuilder, aResources, rendering, aSc, size,
3644 Nothing());
3645 if (key.isNothing()) {
3646 break;
3647 }
3648
3649 if (mFill) {
3650 float epsilon = 0.0001;
3651 bool noVerticalBorders = widths[0] <= epsilon && widths[2] < epsilon;
3652 bool noHorizontalBorders = widths[1] <= epsilon && widths[3] < epsilon;
3653
3654 // Border image with no border. It's a little silly but WebRender
3655 // currently does not handle this. We could fall back to a blob image
3656 // but there are reftests that are sensible to the test going through a
3657 // blob while the reference doesn't.
3658 if (noVerticalBorders && noHorizontalBorders) {
3659 aBuilder.PushImage(dest, clip, !aItem->BackfaceIsHidden(), rendering,
3660 key.value());
3661 break;
3662 }
3663
3664 // Fall-back if we want to fill the middle area and opposite edges are
3665 // both empty.
3666 // TODO(bug 1609893): moving some of the repetition handling code out
3667 // of the image shader will make it easier to handle these cases
3668 // properly.
3669 if (noHorizontalBorders || noVerticalBorders) {
3670 return ImgDrawResult::NOT_SUPPORTED;
3671 }
3672 }
3673
3674 wr::WrBorderImage params{
3675 wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
3676 key.value(),
3677 mImageSize.width / appUnitsPerDevPixel,
3678 mImageSize.height / appUnitsPerDevPixel,
3679 mFill,
3680 wr::ToDeviceIntSideOffsets(slice[0], slice[1], slice[2], slice[3]),
3681 wr::ToLayoutSideOffsets(outset[0], outset[1], outset[2], outset[3]),
3682 wr::ToRepeatMode(mRepeatModeHorizontal),
3683 wr::ToRepeatMode(mRepeatModeVertical)};
3684
3685 aBuilder.PushBorderImage(dest, clip, !aItem->BackfaceIsHidden(), params);
3686 break;
3687 }
3688 case StyleImage::Tag::Gradient: {
3689 const StyleGradient& gradient = *mImageRenderer.GetGradientData();
3690 nsCSSGradientRenderer renderer = nsCSSGradientRenderer::Create(
3691 aForFrame->PresContext(), aForFrame->Style(), gradient, mImageSize);
3692
3693 wr::ExtendMode extendMode;
3694 nsTArray<wr::GradientStop> stops;
3695 LayoutDevicePoint lineStart;
3696 LayoutDevicePoint lineEnd;
3697 LayoutDeviceSize gradientRadius;
3698 LayoutDevicePoint gradientCenter;
3699 float gradientAngle;
3700 renderer.BuildWebRenderParameters(1.0, extendMode, stops, lineStart,
3701 lineEnd, gradientRadius, gradientCenter,
3702 gradientAngle);
3703
3704 if (gradient.IsLinear()) {
3705 LayoutDevicePoint startPoint =
3706 LayoutDevicePoint(dest.min.x, dest.min.y) + lineStart;
3707 LayoutDevicePoint endPoint =
3708 LayoutDevicePoint(dest.min.x, dest.min.y) + lineEnd;
3709
3710 aBuilder.PushBorderGradient(
3711 dest, clip, !aItem->BackfaceIsHidden(),
3712 wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
3713 (float)(mImageSize.width) / appUnitsPerDevPixel,
3714 (float)(mImageSize.height) / appUnitsPerDevPixel, mFill,
3715 wr::ToDeviceIntSideOffsets(slice[0], slice[1], slice[2], slice[3]),
3716 wr::ToLayoutPoint(startPoint), wr::ToLayoutPoint(endPoint), stops,
3717 extendMode,
3718 wr::ToLayoutSideOffsets(outset[0], outset[1], outset[2],
3719 outset[3]));
3720 } else if (gradient.IsRadial()) {
3721 aBuilder.PushBorderRadialGradient(
3722 dest, clip, !aItem->BackfaceIsHidden(),
3723 wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
3724 mFill, wr::ToLayoutPoint(lineStart),
3725 wr::ToLayoutSize(gradientRadius), stops, extendMode,
3726 wr::ToLayoutSideOffsets(outset[0], outset[1], outset[2],
3727 outset[3]));
3728 } else {
3729 MOZ_ASSERT(gradient.IsConic());
3730 aBuilder.PushBorderConicGradient(
3731 dest, clip, !aItem->BackfaceIsHidden(),
3732 wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
3733 mFill, wr::ToLayoutPoint(gradientCenter), gradientAngle, stops,
3734 extendMode,
3735 wr::ToLayoutSideOffsets(outset[0], outset[1], outset[2],
3736 outset[3]));
3737 }
3738 break;
3739 }
3740 default:
3741 MOZ_ASSERT_UNREACHABLE("Unsupport border image type");
3742 drawResult = ImgDrawResult::NOT_SUPPORTED;
3743 }
3744
3745 return drawResult;
3746 }
3747
nsCSSBorderImageRenderer(const nsCSSBorderImageRenderer & aRhs)3748 nsCSSBorderImageRenderer::nsCSSBorderImageRenderer(
3749 const nsCSSBorderImageRenderer& aRhs)
3750 : mImageRenderer(aRhs.mImageRenderer),
3751 mImageSize(aRhs.mImageSize),
3752 mSlice(aRhs.mSlice),
3753 mWidths(aRhs.mWidths),
3754 mImageOutset(aRhs.mImageOutset),
3755 mArea(aRhs.mArea),
3756 mClip(aRhs.mClip),
3757 mRepeatModeHorizontal(aRhs.mRepeatModeHorizontal),
3758 mRepeatModeVertical(aRhs.mRepeatModeVertical),
3759 mFill(aRhs.mFill) {
3760 Unused << mImageRenderer.PrepareResult();
3761 }
3762
operator =(const nsCSSBorderImageRenderer & aRhs)3763 nsCSSBorderImageRenderer& nsCSSBorderImageRenderer::operator=(
3764 const nsCSSBorderImageRenderer& aRhs) {
3765 mImageRenderer = aRhs.mImageRenderer;
3766 mImageSize = aRhs.mImageSize;
3767 mSlice = aRhs.mSlice;
3768 mWidths = aRhs.mWidths;
3769 mImageOutset = aRhs.mImageOutset;
3770 mArea = aRhs.mArea;
3771 mClip = aRhs.mClip;
3772 mRepeatModeHorizontal = aRhs.mRepeatModeHorizontal;
3773 mRepeatModeVertical = aRhs.mRepeatModeVertical;
3774 mFill = aRhs.mFill;
3775 Unused << mImageRenderer.PrepareResult();
3776
3777 return *this;
3778 }
3779
nsCSSBorderImageRenderer(nsIFrame * aForFrame,const nsRect & aBorderArea,const nsStyleBorder & aStyleBorder,Sides aSkipSides,const nsImageRenderer & aImageRenderer)3780 nsCSSBorderImageRenderer::nsCSSBorderImageRenderer(
3781 nsIFrame* aForFrame, const nsRect& aBorderArea,
3782 const nsStyleBorder& aStyleBorder, Sides aSkipSides,
3783 const nsImageRenderer& aImageRenderer)
3784 : mImageRenderer(aImageRenderer) {
3785 // Determine the border image area, which by default corresponds to the
3786 // border box but can be modified by 'border-image-outset'.
3787 // Note that 'border-radius' do not apply to 'border-image' borders per
3788 // <http://dev.w3.org/csswg/css-backgrounds/#corner-clipping>.
3789 nsMargin borderWidths(aStyleBorder.GetComputedBorder());
3790 mImageOutset = aStyleBorder.GetImageOutset();
3791 if (nsCSSRendering::IsBoxDecorationSlice(aStyleBorder) &&
3792 !aSkipSides.IsEmpty()) {
3793 mArea = nsCSSRendering::BoxDecorationRectForBorder(
3794 aForFrame, aBorderArea, aSkipSides, &aStyleBorder);
3795 if (mArea.IsEqualEdges(aBorderArea)) {
3796 // No need for a clip, just skip the sides we don't want.
3797 borderWidths.ApplySkipSides(aSkipSides);
3798 mImageOutset.ApplySkipSides(aSkipSides);
3799 mArea.Inflate(mImageOutset);
3800 } else {
3801 // We're drawing borders around the joined continuation boxes so we need
3802 // to clip that to the slice that we want for this frame.
3803 mArea.Inflate(mImageOutset);
3804 mImageOutset.ApplySkipSides(aSkipSides);
3805 mClip = aBorderArea;
3806 mClip.Inflate(mImageOutset);
3807 }
3808 } else {
3809 mArea = aBorderArea;
3810 mArea.Inflate(mImageOutset);
3811 }
3812
3813 // Calculate the image size used to compute slice points.
3814 CSSSizeOrRatio intrinsicSize = mImageRenderer.ComputeIntrinsicSize();
3815 mImageSize = nsImageRenderer::ComputeConcreteSize(
3816 CSSSizeOrRatio(), intrinsicSize, mArea.Size());
3817 mImageRenderer.SetPreferredSize(intrinsicSize, mImageSize);
3818
3819 // Compute the used values of 'border-image-slice' and 'border-image-width';
3820 // we do them together because the latter can depend on the former.
3821 nsMargin slice;
3822 nsMargin border;
3823 for (const auto s : mozilla::AllPhysicalSides()) {
3824 const auto& slice = aStyleBorder.mBorderImageSlice.offsets.Get(s);
3825 int32_t imgDimension =
3826 SideIsVertical(s) ? mImageSize.width : mImageSize.height;
3827 nscoord borderDimension = SideIsVertical(s) ? mArea.width : mArea.height;
3828 double value;
3829 if (slice.IsNumber()) {
3830 value = nsPresContext::CSSPixelsToAppUnits(NS_lround(slice.AsNumber()));
3831 } else {
3832 MOZ_ASSERT(slice.IsPercentage());
3833 value = slice.AsPercentage()._0 * imgDimension;
3834 }
3835 if (value < 0) {
3836 value = 0;
3837 }
3838 if (value > imgDimension) {
3839 value = imgDimension;
3840 }
3841 mSlice.Side(s) = value;
3842
3843 const auto& width = aStyleBorder.mBorderImageWidth.Get(s);
3844 switch (width.tag) {
3845 case StyleBorderImageSideWidth::Tag::LengthPercentage:
3846 value =
3847 std::max(0, width.AsLengthPercentage().Resolve(borderDimension));
3848 break;
3849 case StyleBorderImageSideWidth::Tag::Number:
3850 value = width.AsNumber() * borderWidths.Side(s);
3851 break;
3852 case StyleBorderImageSideWidth::Tag::Auto:
3853 value = mSlice.Side(s);
3854 break;
3855 default:
3856 MOZ_ASSERT_UNREACHABLE("unexpected CSS unit for border image area");
3857 value = 0;
3858 break;
3859 }
3860 // NSToCoordRoundWithClamp rounds towards infinity, but that's OK
3861 // because we expect value to be non-negative.
3862 MOZ_ASSERT(value >= 0);
3863 mWidths.Side(s) = NSToCoordRoundWithClamp(value);
3864 MOZ_ASSERT(mWidths.Side(s) >= 0);
3865 }
3866
3867 // "If two opposite border-image-width offsets are large enough that they
3868 // overlap, their used values are proportionately reduced until they no
3869 // longer overlap."
3870 uint32_t combinedBorderWidth =
3871 uint32_t(mWidths.left) + uint32_t(mWidths.right);
3872 double scaleX = combinedBorderWidth > uint32_t(mArea.width)
3873 ? mArea.width / double(combinedBorderWidth)
3874 : 1.0;
3875 uint32_t combinedBorderHeight =
3876 uint32_t(mWidths.top) + uint32_t(mWidths.bottom);
3877 double scaleY = combinedBorderHeight > uint32_t(mArea.height)
3878 ? mArea.height / double(combinedBorderHeight)
3879 : 1.0;
3880 double scale = std::min(scaleX, scaleY);
3881 if (scale < 1.0) {
3882 mWidths.left *= scale;
3883 mWidths.right *= scale;
3884 mWidths.top *= scale;
3885 mWidths.bottom *= scale;
3886 NS_ASSERTION(mWidths.left + mWidths.right <= mArea.width &&
3887 mWidths.top + mWidths.bottom <= mArea.height,
3888 "rounding error in width reduction???");
3889 }
3890
3891 mRepeatModeHorizontal = aStyleBorder.mBorderImageRepeatH;
3892 mRepeatModeVertical = aStyleBorder.mBorderImageRepeatV;
3893 mFill = aStyleBorder.mBorderImageSlice.fill;
3894 }
3895