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README.md

1# gfx-backend-vulkan
2
3[Vulkan](https://www.khronos.org/vulkan/) backend for gfx-rs.
4
5## Normalized Coordinates
6
7Render | Depth | Texture
8-------|-------|--------
9![render_coordinates](../../../info/vk_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png)
10
11## Binding Model
12
13Dimensions of the model:
14  1. Shader stage: vs, fs, cs, others
15  2. Descriptor set: 0 .. `max_bound_descriptor_sets`
16  3. Binding: sparse, but expected to be somewhat tight
17
18## Mirroring
19
20HAL is modelled after Vulkan, so everything should be 1:1.
21