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README.md
1# gfx-backend-vulkan 2 3[Vulkan](https://www.khronos.org/vulkan/) backend for gfx-rs. 4 5## Normalized Coordinates 6 7Render | Depth | Texture 8-------|-------|-------- 9![render_coordinates](../../../info/vk_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png) 10 11## Binding Model 12 13Dimensions of the model: 14 1. Shader stage: vs, fs, cs, others 15 2. Descriptor set: 0 .. `max_bound_descriptor_sets` 16 3. Binding: sparse, but expected to be somewhat tight 17 18## Mirroring 19 20HAL is modelled after Vulkan, so everything should be 1:1. 21