1 //=================================================================================================
2 /*!
3 //  \file blaze/Math.h
4 //  \brief Header file for the inclusion of the math module of the Blaze library
5 //
6 //  Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
7 //
8 //  This file is part of the Blaze library. You can redistribute it and/or modify it under
9 //  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
10 //  forms, with or without modification, are permitted provided that the following conditions
11 //  are met:
12 //
13 //  1. Redistributions of source code must retain the above copyright notice, this list of
14 //     conditions and the following disclaimer.
15 //  2. Redistributions in binary form must reproduce the above copyright notice, this list
16 //     of conditions and the following disclaimer in the documentation and/or other materials
17 //     provided with the distribution.
18 //  3. Neither the names of the Blaze development group nor the names of its contributors
19 //     may be used to endorse or promote products derived from this software without specific
20 //     prior written permission.
21 //
22 //  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
23 //  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
24 //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
25 //  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26 //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
27 //  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
28 //  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 //  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
30 //  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
31 //  DAMAGE.
32 */
33 //=================================================================================================
34 
35 #ifndef _BLAZE_MATH_MODULE_H_
36 #define _BLAZE_MATH_MODULE_H_
37 
38 
39 //*************************************************************************************************
40 // Includes
41 //*************************************************************************************************
42 
43 #include <blaze/math/Accuracy.h>
44 #include <blaze/math/Aliases.h>
45 #include <blaze/math/AlignmentFlag.h>
46 #include <blaze/math/Band.h>
47 #include <blaze/math/BLAS.h>
48 #include <blaze/math/CompressedMatrix.h>
49 #include <blaze/math/CompressedVector.h>
50 #include <blaze/math/Constraints.h>
51 #include <blaze/math/CustomMatrix.h>
52 #include <blaze/math/CustomVector.h>
53 #include <blaze/math/DiagonalMatrix.h>
54 #include <blaze/math/DynamicMatrix.h>
55 #include <blaze/math/DynamicVector.h>
56 #include <blaze/math/Epsilon.h>
57 #include <blaze/math/Functors.h>
58 #include <blaze/math/GroupTag.h>
59 #include <blaze/math/IdentityMatrix.h>
60 #include <blaze/math/Infinity.h>
61 #include <blaze/math/InitializerMatrix.h>
62 #include <blaze/math/InitializerVector.h>
63 #include <blaze/math/InversionFlag.h>
64 #include <blaze/math/HermitianMatrix.h>
65 #include <blaze/math/HybridMatrix.h>
66 #include <blaze/math/HybridVector.h>
67 #include <blaze/math/LAPACK.h>
68 #include <blaze/math/LowerMatrix.h>
69 #include <blaze/math/PaddingFlag.h>
70 #include <blaze/math/ReductionFlag.h>
71 #include <blaze/math/RelaxationFlag.h>
72 #include <blaze/math/Serialization.h>
73 #include <blaze/math/Shims.h>
74 #include <blaze/math/SMP.h>
75 #include <blaze/math/StaticMatrix.h>
76 #include <blaze/math/StaticVector.h>
77 #include <blaze/math/StorageOrder.h>
78 #include <blaze/math/StrictlyLowerMatrix.h>
79 #include <blaze/math/StrictlyUpperMatrix.h>
80 #include <blaze/math/SymmetricMatrix.h>
81 #include <blaze/math/Traits.h>
82 #include <blaze/math/TransposeFlag.h>
83 #include <blaze/math/TypeTraits.h>
84 #include <blaze/math/UniformMatrix.h>
85 #include <blaze/math/UniformVector.h>
86 #include <blaze/math/UniLowerMatrix.h>
87 #include <blaze/math/UniUpperMatrix.h>
88 #include <blaze/math/UpperMatrix.h>
89 #include <blaze/math/Views.h>
90 #include <blaze/math/ZeroMatrix.h>
91 #include <blaze/math/ZeroVector.h>
92 
93 #endif
94