1 //=================================================================================================
2 /*!
3 //  \file blaze/math/Functors.h
4 //  \brief Header file for all functors
5 //
6 //  Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
7 //
8 //  This file is part of the Blaze library. You can redistribute it and/or modify it under
9 //  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
10 //  forms, with or without modification, are permitted provided that the following conditions
11 //  are met:
12 //
13 //  1. Redistributions of source code must retain the above copyright notice, this list of
14 //     conditions and the following disclaimer.
15 //  2. Redistributions in binary form must reproduce the above copyright notice, this list
16 //     of conditions and the following disclaimer in the documentation and/or other materials
17 //     provided with the distribution.
18 //  3. Neither the names of the Blaze development group nor the names of its contributors
19 //     may be used to endorse or promote products derived from this software without specific
20 //     prior written permission.
21 //
22 //  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
23 //  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
24 //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
25 //  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26 //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
27 //  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
28 //  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 //  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
30 //  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
31 //  DAMAGE.
32 */
33 //=================================================================================================
34 
35 #ifndef _BLAZE_MATH_FUNCTORS_H_
36 #define _BLAZE_MATH_FUNCTORS_H_
37 
38 
39 //*************************************************************************************************
40 // Includes
41 //*************************************************************************************************
42 
43 #include <blaze/math/functors/Abs.h>
44 #include <blaze/math/functors/Acos.h>
45 #include <blaze/math/functors/Acosh.h>
46 #include <blaze/math/functors/Add.h>
47 #include <blaze/math/functors/AddAssign.h>
48 #include <blaze/math/functors/And.h>
49 #include <blaze/math/functors/AndAssign.h>
50 #include <blaze/math/functors/Arg.h>
51 #include <blaze/math/functors/Asin.h>
52 #include <blaze/math/functors/Asinh.h>
53 #include <blaze/math/functors/Assign.h>
54 #include <blaze/math/functors/Atan.h>
55 #include <blaze/math/functors/Atan2.h>
56 #include <blaze/math/functors/Atanh.h>
57 #include <blaze/math/functors/Bind1st.h>
58 #include <blaze/math/functors/Bind2nd.h>
59 #include <blaze/math/functors/Bind3rd.h>
60 #include <blaze/math/functors/Bitand.h>
61 #include <blaze/math/functors/Bitor.h>
62 #include <blaze/math/functors/Bitxor.h>
63 #include <blaze/math/functors/Cbrt.h>
64 #include <blaze/math/functors/Ceil.h>
65 #include <blaze/math/functors/Clamp.h>
66 #include <blaze/math/functors/Clear.h>
67 #include <blaze/math/functors/Conj.h>
68 #include <blaze/math/functors/Cos.h>
69 #include <blaze/math/functors/Cosh.h>
70 #include <blaze/math/functors/CTrans.h>
71 #include <blaze/math/functors/DeclDiag.h>
72 #include <blaze/math/functors/DeclHerm.h>
73 #include <blaze/math/functors/DeclId.h>
74 #include <blaze/math/functors/DeclLow.h>
75 #include <blaze/math/functors/DeclStrLow.h>
76 #include <blaze/math/functors/DeclStrUpp.h>
77 #include <blaze/math/functors/DeclSym.h>
78 #include <blaze/math/functors/DeclUniLow.h>
79 #include <blaze/math/functors/DeclUniUpp.h>
80 #include <blaze/math/functors/DeclUpp.h>
81 #include <blaze/math/functors/DeclZero.h>
82 #include <blaze/math/functors/Div.h>
83 #include <blaze/math/functors/DivAssign.h>
84 #include <blaze/math/functors/Erf.h>
85 #include <blaze/math/functors/Erfc.h>
86 #include <blaze/math/functors/Eval.h>
87 #include <blaze/math/functors/Exp.h>
88 #include <blaze/math/functors/Exp2.h>
89 #include <blaze/math/functors/Exp10.h>
90 #include <blaze/math/functors/Floor.h>
91 #include <blaze/math/functors/Greater.h>
92 #include <blaze/math/functors/Hypot.h>
93 #include <blaze/math/functors/Imag.h>
94 #include <blaze/math/functors/Inv.h>
95 #include <blaze/math/functors/InvAdd.h>
96 #include <blaze/math/functors/InvCbrt.h>
97 #include <blaze/math/functors/InvSqrt.h>
98 #include <blaze/math/functors/Join.h>
99 #include <blaze/math/functors/Kron.h>
100 #include <blaze/math/functors/L1Norm.h>
101 #include <blaze/math/functors/L2Norm.h>
102 #include <blaze/math/functors/L3Norm.h>
103 #include <blaze/math/functors/L4Norm.h>
104 #include <blaze/math/functors/LeftShiftAssign.h>
105 #include <blaze/math/functors/Less.h>
106 #include <blaze/math/functors/LGamma.h>
107 #include <blaze/math/functors/Log.h>
108 #include <blaze/math/functors/Log1p.h>
109 #include <blaze/math/functors/Log2.h>
110 #include <blaze/math/functors/Log10.h>
111 #include <blaze/math/functors/LpNorm.h>
112 #include <blaze/math/functors/MAC.h>
113 #include <blaze/math/functors/MakePair.h>
114 #include <blaze/math/functors/Max.h>
115 #include <blaze/math/functors/Min.h>
116 #include <blaze/math/functors/Minmax.h>
117 #include <blaze/math/functors/ModuloAssign.h>
118 #include <blaze/math/functors/Mult.h>
119 #include <blaze/math/functors/MultAssign.h>
120 #include <blaze/math/functors/NoAlias.h>
121 #include <blaze/math/functors/Noop.h>
122 #include <blaze/math/functors/NoSIMD.h>
123 #include <blaze/math/functors/Not.h>
124 #include <blaze/math/functors/Or.h>
125 #include <blaze/math/functors/OrAssign.h>
126 #include <blaze/math/functors/Pow.h>
127 #include <blaze/math/functors/Pow2.h>
128 #include <blaze/math/functors/Pow3.h>
129 #include <blaze/math/functors/Pow4.h>
130 #include <blaze/math/functors/Qdrt.h>
131 #include <blaze/math/functors/Real.h>
132 #include <blaze/math/functors/Reset.h>
133 #include <blaze/math/functors/RightShiftAssign.h>
134 #include <blaze/math/functors/Round.h>
135 #include <blaze/math/functors/Schur.h>
136 #include <blaze/math/functors/Serial.h>
137 #include <blaze/math/functors/ShiftLI.h>
138 #include <blaze/math/functors/ShiftLV.h>
139 #include <blaze/math/functors/ShiftRI.h>
140 #include <blaze/math/functors/ShiftRV.h>
141 #include <blaze/math/functors/Sign.h>
142 #include <blaze/math/functors/Sin.h>
143 #include <blaze/math/functors/Sinh.h>
144 #include <blaze/math/functors/SqrAbs.h>
145 #include <blaze/math/functors/Sqrt.h>
146 #include <blaze/math/functors/Sub.h>
147 #include <blaze/math/functors/SubAssign.h>
148 #include <blaze/math/functors/Tan.h>
149 #include <blaze/math/functors/Tanh.h>
150 #include <blaze/math/functors/Trans.h>
151 #include <blaze/math/functors/Trunc.h>
152 #include <blaze/math/functors/XorAssign.h>
153 
154 #endif
155