1 // ImGui - standalone example application for Glfw + Vulkan
2 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
3 
4 #include "imgui.h"
5 #include "imgui_impl_glfw.h"
6 #include "imgui_impl_vulkan.h"
7 #include <stdio.h>          // printf, fprintf
8 #include <stdlib.h>         // abort
9 #define GLFW_INCLUDE_NONE
10 #define GLFW_INCLUDE_VULKAN
11 #include <GLFW/glfw3.h>
12 #include <vulkan/vulkan.h>
13 
14 //#define IMGUI_UNLIMITED_FRAME_RATE
15 #ifdef _DEBUG
16 #define IMGUI_VULKAN_DEBUG_REPORT
17 #endif
18 
19 static VkAllocationCallbacks*       g_Allocator = NULL;
20 static VkInstance                   g_Instance = VK_NULL_HANDLE;
21 static VkPhysicalDevice             g_PhysicalDevice = VK_NULL_HANDLE;
22 static VkDevice                     g_Device = VK_NULL_HANDLE;
23 static uint32_t                     g_QueueFamily = (uint32_t)-1;
24 static VkQueue                      g_Queue = VK_NULL_HANDLE;
25 static VkDebugReportCallbackEXT     g_DebugReport = VK_NULL_HANDLE;
26 static VkPipelineCache              g_PipelineCache = VK_NULL_HANDLE;
27 static VkDescriptorPool             g_DescriptorPool = VK_NULL_HANDLE;
28 
29 static ImGui_ImplVulkanH_WindowData g_WindowData;
30 static bool                         g_ResizeWanted = false;
31 static int                          g_ResizeWidth = 0, g_ResizeHeight = 0;
32 
check_vk_result(VkResult err)33 static void check_vk_result(VkResult err)
34 {
35     if (err == 0) return;
36     printf("VkResult %d\n", err);
37     if (err < 0)
38         abort();
39 }
40 
41 #ifdef IMGUI_VULKAN_DEBUG_REPORT
debug_report(VkDebugReportFlagsEXT flags,VkDebugReportObjectTypeEXT objectType,uint64_t object,size_t location,int32_t messageCode,const char * pLayerPrefix,const char * pMessage,void * pUserData)42 static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
43 {
44     (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
45     fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
46     return VK_FALSE;
47 }
48 #endif // IMGUI_VULKAN_DEBUG_REPORT
49 
SetupVulkan(const char ** extensions,uint32_t extensions_count)50 static void SetupVulkan(const char** extensions, uint32_t extensions_count)
51 {
52     VkResult err;
53 
54     // Create Vulkan Instance
55     {
56         VkInstanceCreateInfo create_info = {};
57         create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
58         create_info.enabledExtensionCount = extensions_count;
59         create_info.ppEnabledExtensionNames = extensions;
60 
61 #ifdef IMGUI_VULKAN_DEBUG_REPORT
62         // Enabling multiple validation layers grouped as LunarG standard validation
63         const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
64         create_info.enabledLayerCount = 1;
65         create_info.ppEnabledLayerNames = layers;
66 
67         // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
68         const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
69         memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
70         extensions_ext[extensions_count] = "VK_EXT_debug_report";
71         create_info.enabledExtensionCount = extensions_count + 1;
72         create_info.ppEnabledExtensionNames = extensions_ext;
73 
74         // Create Vulkan Instance
75         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
76         check_vk_result(err);
77         free(extensions_ext);
78 
79         // Get the function pointer (required for any extensions)
80         auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
81         IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
82 
83         // Setup the debug report callback
84         VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
85         debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
86         debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
87         debug_report_ci.pfnCallback = debug_report;
88         debug_report_ci.pUserData = NULL;
89         err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
90         check_vk_result(err);
91 #else
92         // Create Vulkan Instance without any debug feature
93         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
94         check_vk_result(err);
95 #endif
96     }
97 
98     // Select GPU
99     {
100         uint32_t gpu_count;
101         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
102         check_vk_result(err);
103 
104         VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
105         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
106         check_vk_result(err);
107 
108         // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
109         // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
110         // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
111         g_PhysicalDevice = gpus[0];
112         free(gpus);
113     }
114 
115     // Select graphics queue family
116     {
117         uint32_t count;
118         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
119         VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
120         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
121         for (uint32_t i = 0; i < count; i++)
122             if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
123             {
124                 g_QueueFamily = i;
125                 break;
126             }
127         free(queues);
128         IM_ASSERT(g_QueueFamily != -1);
129     }
130 
131     // Create Logical Device (with 1 queue)
132     {
133         int device_extension_count = 1;
134         const char* device_extensions[] = { "VK_KHR_swapchain" };
135         const float queue_priority[] = { 1.0f };
136         VkDeviceQueueCreateInfo queue_info[1] = {};
137         queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
138         queue_info[0].queueFamilyIndex = g_QueueFamily;
139         queue_info[0].queueCount = 1;
140         queue_info[0].pQueuePriorities = queue_priority;
141         VkDeviceCreateInfo create_info = {};
142         create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
143         create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
144         create_info.pQueueCreateInfos = queue_info;
145         create_info.enabledExtensionCount = device_extension_count;
146         create_info.ppEnabledExtensionNames = device_extensions;
147         err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
148         check_vk_result(err);
149         vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
150     }
151 
152     // Create Descriptor Pool
153     {
154         VkDescriptorPoolSize pool_sizes[] =
155         {
156             { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
157             { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
158             { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
159             { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
160             { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
161             { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
162             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
163             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
164             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
165             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
166             { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
167         };
168         VkDescriptorPoolCreateInfo pool_info = {};
169         pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
170         pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
171         pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
172         pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
173         pool_info.pPoolSizes = pool_sizes;
174         err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
175         check_vk_result(err);
176     }
177 }
178 
SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData * wd,VkSurfaceKHR surface,int width,int height)179 static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
180 {
181     wd->Surface = surface;
182 
183     // Check for WSI support
184     VkBool32 res;
185     vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
186     if (res != VK_TRUE)
187     {
188         fprintf(stderr, "Error no WSI support on physical device 0\n");
189         exit(-1);
190     }
191 
192     // Get Surface Format
193     const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
194     const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
195     wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
196 
197     // Get Present Mode
198 #ifdef IMGUI_UNLIMITED_FRAME_RATE
199     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
200 #else
201     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
202 #endif
203     wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
204     //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
205 
206     // Create SwapChain, RenderPass, Framebuffer, etc.
207     ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
208     ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
209 }
210 
CleanupVulkan()211 static void CleanupVulkan()
212 {
213     ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
214     ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
215     vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
216 
217 #ifdef IMGUI_VULKAN_DEBUG_REPORT
218     // Remove the debug report callback
219     auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
220     vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
221 #endif // IMGUI_VULKAN_DEBUG_REPORT
222 
223     vkDestroyDevice(g_Device, g_Allocator);
224     vkDestroyInstance(g_Instance, g_Allocator);
225 }
226 
FrameRender(ImGui_ImplVulkanH_WindowData * wd)227 static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
228 {
229 	VkResult err;
230 
231 	VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
232 	err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
233 	check_vk_result(err);
234 
235     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
236     {
237 		err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);	// wait indefinitely instead of periodically checking
238 		check_vk_result(err);
239 
240 		err = vkResetFences(g_Device, 1, &fd->Fence);
241 		check_vk_result(err);
242 	}
243 	{
244 		err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
245 		check_vk_result(err);
246 		VkCommandBufferBeginInfo info = {};
247 		info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
248 		info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
249 		err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
250 		check_vk_result(err);
251 	}
252 	{
253 		VkRenderPassBeginInfo info = {};
254 		info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
255 		info.renderPass = wd->RenderPass;
256 		info.framebuffer = wd->Framebuffer[wd->FrameIndex];
257 		info.renderArea.extent.width = wd->Width;
258 		info.renderArea.extent.height = wd->Height;
259 		info.clearValueCount = 1;
260 		info.pClearValues = &wd->ClearValue;
261 		vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
262 	}
263 
264 	// Record Imgui Draw Data and draw funcs into command buffer
265 	ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
266 
267 	// Submit command buffer
268 	vkCmdEndRenderPass(fd->CommandBuffer);
269 	{
270 		VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
271 		VkSubmitInfo info = {};
272 		info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
273 		info.waitSemaphoreCount = 1;
274 		info.pWaitSemaphores = &image_acquired_semaphore;
275 		info.pWaitDstStageMask = &wait_stage;
276 		info.commandBufferCount = 1;
277 		info.pCommandBuffers = &fd->CommandBuffer;
278 		info.signalSemaphoreCount = 1;
279 		info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
280 
281 		err = vkEndCommandBuffer(fd->CommandBuffer);
282 		check_vk_result(err);
283 		err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
284 		check_vk_result(err);
285 	}
286 }
287 
FramePresent(ImGui_ImplVulkanH_WindowData * wd)288 static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
289 {
290     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
291 	VkPresentInfoKHR info = {};
292 	info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
293 	info.waitSemaphoreCount = 1;
294 	info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
295 	info.swapchainCount = 1;
296 	info.pSwapchains = &wd->Swapchain;
297 	info.pImageIndices = &wd->FrameIndex;
298 	VkResult err = vkQueuePresentKHR(g_Queue, &info);
299 	check_vk_result(err);
300 }
301 
glfw_error_callback(int error,const char * description)302 static void glfw_error_callback(int error, const char* description)
303 {
304     fprintf(stderr, "Glfw Error %d: %s\n", error, description);
305 }
306 
glfw_resize_callback(GLFWwindow *,int w,int h)307 static void glfw_resize_callback(GLFWwindow*, int w, int h)
308 {
309     g_ResizeWanted = true;
310     g_ResizeWidth = w;
311 	g_ResizeHeight = h;
312 }
313 
main(int,char **)314 int main(int, char**)
315 {
316 	// Setup window
317     glfwSetErrorCallback(glfw_error_callback);
318     if (!glfwInit())
319         return 1;
320 
321     glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
322     GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", NULL, NULL);
323 
324     // Setup Vulkan
325     if (!glfwVulkanSupported())
326     {
327         printf("GLFW: Vulkan Not Supported\n");
328         return 1;
329     }
330     uint32_t extensions_count = 0;
331     const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
332     SetupVulkan(extensions, extensions_count);
333 
334     // Create Window Surface
335     VkSurfaceKHR surface;
336     VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
337     check_vk_result(err);
338 
339     // Create Framebuffers
340     int w, h;
341     glfwGetFramebufferSize(window, &w, &h);
342     glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
343     ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
344     SetupVulkanWindowData(wd, surface, w, h);
345 
346     // Setup Dear ImGui binding
347     IMGUI_CHECKVERSION();
348     ImGui::CreateContext();
349     ImGuiIO& io = ImGui::GetIO(); (void)io;
350     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
351     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;   // Enable Gamepad Controls
352 
353     // Setup GLFW binding
354     ImGui_ImplGlfw_InitForVulkan(window, true);
355 
356     // Setup Vulkan binding
357     ImGui_ImplVulkan_InitInfo init_info = {};
358     init_info.Instance = g_Instance;
359     init_info.PhysicalDevice = g_PhysicalDevice;
360     init_info.Device = g_Device;
361     init_info.QueueFamily = g_QueueFamily;
362     init_info.Queue = g_Queue;
363     init_info.PipelineCache = g_PipelineCache;
364     init_info.DescriptorPool = g_DescriptorPool;
365     init_info.Allocator = g_Allocator;
366     init_info.CheckVkResultFn = check_vk_result;
367     ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
368 
369     // Setup style
370     ImGui::StyleColorsDark();
371     //ImGui::StyleColorsClassic();
372 
373     // Load Fonts
374     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
375     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
376     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
377     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
378     // - Read 'misc/fonts/README.txt' for more instructions and details.
379     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
380     //io.Fonts->AddFontDefault();
381     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
382     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
383     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
384     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
385     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
386     //IM_ASSERT(font != NULL);
387 
388     // Upload Fonts
389     {
390         // Use any command queue
391         VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
392         VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
393 
394         err = vkResetCommandPool(g_Device, command_pool, 0);
395         check_vk_result(err);
396         VkCommandBufferBeginInfo begin_info = {};
397         begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
398         begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
399         err = vkBeginCommandBuffer(command_buffer, &begin_info);
400         check_vk_result(err);
401 
402         ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
403 
404         VkSubmitInfo end_info = {};
405         end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
406         end_info.commandBufferCount = 1;
407         end_info.pCommandBuffers = &command_buffer;
408         err = vkEndCommandBuffer(command_buffer);
409         check_vk_result(err);
410         err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
411         check_vk_result(err);
412 
413         err = vkDeviceWaitIdle(g_Device);
414         check_vk_result(err);
415         ImGui_ImplVulkan_InvalidateFontUploadObjects();
416     }
417 
418     bool show_demo_window = true;
419     bool show_another_window = false;
420     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
421 
422     // Main loop
423     while (!glfwWindowShouldClose(window))
424     {
425         // Poll and handle events (inputs, window resize, etc.)
426         // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
427         // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
428         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
429         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
430         glfwPollEvents();
431 		if (g_ResizeWanted)
432 		{
433 			ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
434 			g_ResizeWanted = false;
435 		}
436 
437         // Start the Dear ImGui frame
438         ImGui_ImplVulkan_NewFrame();
439         ImGui_ImplGlfw_NewFrame();
440         ImGui::NewFrame();
441 
442         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
443         if (show_demo_window)
444             ImGui::ShowDemoWindow(&show_demo_window);
445 
446         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
447         {
448             static float f = 0.0f;
449             static int counter = 0;
450 
451             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
452 
453             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
454             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
455             ImGui::Checkbox("Another Window", &show_another_window);
456 
457             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
458             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
459 
460             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
461                 counter++;
462             ImGui::SameLine();
463             ImGui::Text("counter = %d", counter);
464 
465             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
466             ImGui::End();
467         }
468 
469         // 3. Show another simple window.
470         if (show_another_window)
471         {
472             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
473             ImGui::Text("Hello from another window!");
474             if (ImGui::Button("Close Me"))
475                 show_another_window = false;
476             ImGui::End();
477         }
478 
479         // Rendering
480         ImGui::Render();
481         memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
482 		FrameRender(wd);
483 
484         FramePresent(wd);
485     }
486 
487     // Cleanup
488     err = vkDeviceWaitIdle(g_Device);
489     check_vk_result(err);
490     ImGui_ImplVulkan_Shutdown();
491     ImGui_ImplGlfw_Shutdown();
492     ImGui::DestroyContext();
493     CleanupVulkan();
494 
495     glfwDestroyWindow(window);
496     glfwTerminate();
497 
498     return 0;
499 }
500