1 /* 2 Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd. 3 All rights reserved. 4 5 Redistribution and use in source and binary forms, with or without 6 modification, are permitted provided that the following conditions are 7 met: 8 9 - Redistributions of source code must retain the above copyright 10 notice, this list of conditions and the following disclaimer. 11 12 - Redistributions in binary form must reproduce the above copyright 13 notice, this list of conditions and the following disclaimer in 14 the documentation and/or other materials provided with the 15 distribution. 16 17 - Neither the name of The Numerical ALgorithms Group Ltd. nor the 18 names of its contributors may be used to endorse or promote products 19 derived from this software without specific prior written permission. 20 21 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 22 IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 23 TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 24 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER 25 OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 26 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 27 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 28 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 29 LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 30 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 31 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 */ 33 34 /*#define rightLeft*/ 35 #define leftRight 36 #define newStuff 37 38 /******* Define's ********/ 39 /*** box colors ***/ 40 #define boxInline monoColor(140) 41 #define boxOutline monoColor(140) 42 #define clipBoxInline monoColor(148) 43 #define clipBoxOutline monoColor(148) 44 45 #define lightB 205 46 #define lightPotA (control->buttonQueue[lightMoveZ].buttonY - 15) 47 #define lightPotB (control->buttonQueue[lightMoveZ].buttonY +\ 48 control->buttonQueue[lightMoveZ].buttonHeight + 7) 49 #define lightTransL (control->buttonQueue[lightTranslucent].buttonX - 20) 50 51 #define volumeTitleColor monoColor(77) 52 #define volumeTitleA 190 53 #define volumeTitleB 217 54 55 #define volumeMASK ExposureMask 56 57 #define frustrumColor monoColor(147) 58 #define frustrumX 30 59 #define frustrumY 20 60 #define frustrumLength 100 61 #define frustrumMidY 70 /* frustrumY + frustrumLength/2 */ 62 #define frustrumBotY (frustrumY + frustrumLength) 63 #ifdef newStuff 64 #define frustrumMin (control->buttonQueue[frustrumBut].xHalf) 65 #define frustrumMax (frustrumMin + \ 66 (control->buttonQueue[frustrumBut].xHalf)) 67 #endif 68 69 #define hitherColor monoColor(68) /* clipping plane */ 70 #define hitherMinX (frustrumX + 5) 71 #define hitherMaxX (frustrumMin - 30) 72 #define hitherWinX (hitherMinX - 5) 73 #define hitherWinY (frustrumBotY + 10) 74 #define hitherWidth (hitherMaxX - hitherMinX + 10) 75 #define hitherHeight 20 76 #define hitherBarY (hitherWinY + 10) /* hitherWinY + hitherHeight/2 */ 77 78 #ifdef newStuff 79 #define eyeColor monoColor(131) 80 #define eyeMinX frustrumMin 81 #define eyeMaxX frustrumMax 82 #define eyeWinX (eyeMinX - 5) 83 #define eyeWinY hitherWinY 84 #define eyeWidth (eyeMaxX - eyeMinX + 10) 85 #define eyeHeight hitherHeight 86 #define eyeBarY hitherBarY 87 #endif 88 89 #define volumeButtonColor monoColor(157) 90 91 #define frustrumWindowX 30 92 #define frustrumWindowY 28 93 #define frustrumWindowWidth (controlWidth - 60) 94 #define frustrumWindowHeight (frustrumBotY + 40) 95 96 /**** clip volume ****/ 97 #define lengthFace 80 98 #ifdef rightLeft 99 #define backFaceX 190 100 #endif 101 #ifdef leftRight 102 #define backFaceX 33 103 #endif 104 #define backFaceY 255 105 #define deltaFace 25 106 #define zLength 35.355 /* sqrt(2*deltaFace^2) */ 107 #ifdef rightLeft 108 #define frontFaceX (backFaceX - deltaFace) 109 #endif 110 #ifdef leftRight 111 #define frontFaceX (backFaceX + deltaFace) 112 #endif 113 #define frontFaceY (backFaceY + deltaFace) 114 115 116 #define majorAxis lengthFace /* size of the potentiometers */ 117 #define minorAxis 20 118 #define midAxis 40 119 120 #define clipXButX backFaceX 121 #define clipXButY (backFaceY-30) 122 123 #ifdef rightLeft 124 #define clipYButX (frontFaceX - minorAxis - 10) 125 #endif 126 #ifdef leftRight 127 #define clipYButX (frontFaceX + lengthFace + 10) 128 #endif 129 #define clipYButY frontFaceY 130 131 #ifdef rightLeft 132 #define clipZButX clipYButX /* align left side */ 133 #endif 134 #ifdef leftRight 135 #define clipZButX (clipYButX+minorAxis-midAxis) /* align right side */ 136 #endif 137 #define clipZButY clipXButY 138 139 #define zFactor 0.6 /* ratio of clipZBut box & actual input area */ 140 #define minDistXY 0.1 /* min distance between normalized clip faces */ 141 #define minDistZ 0.06 /* 2/3 of XY */ 142 143 144 #ifdef rightLeft 145 #define AA (clipZButX + midAxis) 146 #define BB clipZButY 147 #define CC backFaceX 148 #define DD backFaceY 149 #define EE frontFaceX 150 #define FF frontFaceY 151 #define clipZButTopEndX ((AA+BB+CC-DD)/2) 152 #define clipZButTopEndY ((AA+BB-CC+DD)/2) 153 #define clipZButBotEndX ((AA+BB+EE-FF)/2) 154 #define clipZButBotEndY ((AA+BB-EE+FF)/2) 155 #endif 156 157 #ifdef leftRight 158 #define AA clipZButX 159 #define BB clipZButY 160 #define CC (backFaceX + majorAxis) 161 #define DD backFaceY 162 #define EE (frontFaceX + majorAxis) 163 #define FF frontFaceY 164 165 #define clipZButTopEndX ((AA-BB+CC+DD)/2) 166 #define clipZButTopEndY ((BB-AA+CC+DD)/2) 167 #define clipZButBotEndX ((AA-BB+EE+FF)/2) 168 #define clipZButBotEndY ((BB-AA+EE+FF)/2) 169 #endif 170