1 /*
2  * Copyright (c) 2017-2018, NVIDIA CORPORATION.  All rights reserved.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #include "mth_intrinsics.h"
18 
19 vcs8_t
__gc_sqrt_8(vcs8_t x)20 __gc_sqrt_8(vcs8_t x)
21 {
22   return (__ZGVzN8v__mth_i_vc4(x, csqrtf));
23 }
24 
25 vcd4_t
__gz_sqrt_4(vcd4_t x)26 __gz_sqrt_4(vcd4_t x)
27 {
28   return (__ZGVzN4v__mth_i_vc8(x, csqrt));
29 }
30