1 /* 2 * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 * 16 */ 17 #include "mth_intrinsics.h" 18 19 vcs8_t __gc_sqrt_8(vcs8_t x)20__gc_sqrt_8(vcs8_t x) 21 { 22 return (__ZGVzN8v__mth_i_vc4(x, csqrtf)); 23 } 24 25 vcd4_t __gz_sqrt_4(vcd4_t x)26__gz_sqrt_4(vcd4_t x) 27 { 28 return (__ZGVzN4v__mth_i_vc8(x, csqrt)); 29 } 30