1 /*****************************************************************************/
2 /*                                                                           */
3 /*  (triangle.h)                                                             */
4 /*                                                                           */
5 /*  Include file for programs that call Triangle.                            */
6 /*                                                                           */
7 /*  Accompanies Triangle Versions 1.3 and 1.4                                */
8 /*  July 19, 1996                                                            */
9 /*                                                                           */
10 /*  Copyright 1996                                                           */
11 /*  Jonathan Richard Shewchuk                                                */
12 /*  2360 Woolsey #H                                                          */
13 /*  Berkeley, California  94705-1927                                         */
14 /*  jrs@cs.berkeley.edu                                                      */
15 /*                                                                           */
16 /*****************************************************************************/
17 
18 /*****************************************************************************/
19 /*                                                                           */
20 /*  How to call Triangle from another program                                */
21 /*                                                                           */
22 /*                                                                           */
23 /*  If you haven't read Triangle's instructions (run "triangle -h" to read   */
24 /*  them), you won't understand what follows.                                */
25 /*                                                                           */
26 /*  Triangle must be compiled into an object file (triangle.o) with the      */
27 /*  TRILIBRARY symbol defined (preferably by using the -DTRILIBRARY compiler */
28 /*  switch).  The makefile included with Triangle will do this for you if    */
29 /*  you run "make trilibrary".  The resulting object file can be called via  */
30 /*  the procedure triangulate().                                             */
31 /*                                                                           */
32 /*  If the size of the object file is important to you, you may wish to      */
33 /*  generate a reduced version of triangle.o.  The REDUCED symbol gets rid   */
34 /*  of all features that are primarily of research interest.  Specifically,  */
35 /*  the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches.  */
36 /*  The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond  */
37 /*  constrained Delaunay triangulation.  Specifically, the -DCDT_ONLY switch */
38 /*  eliminates Triangle's -r, -q, -a, -S, and -s switches.                   */
39 /*                                                                           */
40 /*  IMPORTANT:  These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be    */
41 /*  made in the makefile or in triangle.c itself.  Putting these definitions */
42 /*  in this file will not create the desired effect.                         */
43 /*                                                                           */
44 /*                                                                           */
45 /*  The calling convention for triangulate() follows.                        */
46 /*                                                                           */
47 /*      void triangulate(triswitches, in, out, vorout)                       */
48 /*      char *triswitches;                                                   */
49 /*      struct triangulateio *in;                                            */
50 /*      struct triangulateio *out;                                           */
51 /*      struct triangulateio *vorout;                                        */
52 /*                                                                           */
53 /*  `triswitches' is a string containing the command line switches you wish  */
54 /*  to invoke.  No initial dash is required.  Some suggestions:              */
55 /*                                                                           */
56 /*  - You'll probably find it convenient to use the `z' switch so that       */
57 /*    points (and other items) are numbered from zero.  This simplifies      */
58 /*    indexing, because the first item of any type always starts at index    */
59 /*    [0] of the corresponding array, whether that item's number is zero or  */
60 /*    one.                                                                   */
61 /*  - You'll probably want to use the `Q' (quiet) switch in your final code, */
62 /*    but you can take advantage of Triangle's printed output (including the */
63 /*    `V' switch) while debugging.                                           */
64 /*  - If you are not using the `q' or `a' switches, then the output points   */
65 /*    will be identical to the input points, except possibly for the         */
66 /*    boundary markers.  If you don't need the boundary markers, you should  */
67 /*    use the `N' (no nodes output) switch to save memory.  (If you do need  */
68 /*    boundary markers, but need to save memory, a good nasty trick is to    */
69 /*    set out->pointlist equal to in->pointlist before calling triangulate(),*/
70 /*    so that Triangle overwrites the input points with identical copies.)   */
71 /*  - The `I' (no iteration numbers) and `g' (.off file output) switches     */
72 /*    have no effect when Triangle is compiled with TRILIBRARY defined.      */
73 /*                                                                           */
74 /*  `in', `out', and `vorout' are descriptions of the input, the output,     */
75 /*  and the Voronoi output.  If the `v' (Voronoi output) switch is not used, */
76 /*  `vorout' may be NULL.  `in' and `out' may never be NULL.                 */
77 /*                                                                           */
78 /*  Certain fields of the input and output structures must be initialized,   */
79 /*  as described below.                                                      */
80 /*                                                                           */
81 /*****************************************************************************/
82 
83 /*****************************************************************************/
84 /*                                                                           */
85 /*  The `triangulateio' structure.                                           */
86 /*                                                                           */
87 /*  Used to pass data into and out of the triangulate() procedure.           */
88 /*                                                                           */
89 /*                                                                           */
90 /*  Arrays are used to store points, triangles, markers, and so forth.  In   */
91 /*  all cases, the first item in any array is stored starting at index [0].  */
92 /*  However, that item is item number `1' unless the `z' switch is used, in  */
93 /*  which case it is item number `0'.  Hence, you may find it easier to      */
94 /*  index points (and triangles in the neighbor list) if you use the `z'     */
95 /*  switch.  Unless, of course, you're calling Triangle from a Fortran       */
96 /*  program.                                                                 */
97 /*                                                                           */
98 /*  Description of fields (except the `numberof' fields, which are obvious): */
99 /*                                                                           */
100 /*  `pointlist':  An array of point coordinates.  The first point's x        */
101 /*    coordinate is at index [0] and its y coordinate at index [1], followed */
102 /*    by the coordinates of the remaining points.  Each point occupies two   */
103 /*    REALs.                                                                 */
104 /*  `pointattributelist':  An array of point attributes.  Each point's       */
105 /*    attributes occupy `numberofpointattributes' REALs.                     */
106 /*  `pointmarkerlist':  An array of point markers; one int per point.        */
107 /*                                                                           */
108 /*  `trianglelist':  An array of triangle corners.  The first triangle's     */
109 /*    first corner is at index [0], followed by its other two corners in     */
110 /*    counterclockwise order, followed by any other nodes if the triangle    */
111 /*    represents a nonlinear element.  Each triangle occupies                */
112 /*    `numberofcorners' ints.                                                */
113 /*  `triangleattributelist':  An array of triangle attributes.  Each         */
114 /*    triangle's attributes occupy `numberoftriangleattributes' REALs.       */
115 /*  `trianglearealist':  An array of triangle area constraints; one REAL per */
116 /*    triangle.  Input only.                                                 */
117 /*  `neighborlist':  An array of triangle neighbors; three ints per          */
118 /*    triangle.  Output only.                                                */
119 /*                                                                           */
120 /*  `segmentlist':  An array of segment endpoints.  The first segment's      */
121 /*    endpoints are at indices [0] and [1], followed by the remaining        */
122 /*    segments.  Two ints per segment.                                       */
123 /*  `segmentmarkerlist':  An array of segment markers; one int per segment.  */
124 /*                                                                           */
125 /*  `holelist':  An array of holes.  The first hole's x and y coordinates    */
126 /*    are at indices [0] and [1], followed by the remaining holes.  Two      */
127 /*    REALs per hole.  Input only, although the pointer is copied to the     */
128 /*    output structure for your convenience.                                 */
129 /*                                                                           */
130 /*  `regionlist':  An array of regional attributes and area constraints.     */
131 /*    The first constraint's x and y coordinates are at indices [0] and [1], */
132 /*    followed by the regional attribute and index [2], followed by the      */
133 /*    maximum area at index [3], followed by the remaining area constraints. */
134 /*    Four REALs per area constraint.  Note that each regional attribute is  */
135 /*    used only if you select the `A' switch, and each area constraint is    */
136 /*    used only if you select the `a' switch (with no number following), but */
137 /*    omitting one of these switches does not change the memory layout.      */
138 /*    Input only, although the pointer is copied to the output structure for */
139 /*    your convenience.                                                      */
140 /*                                                                           */
141 /*  `edgelist':  An array of edge endpoints.  The first edge's endpoints are */
142 /*    at indices [0] and [1], followed by the remaining edges.  Two ints per */
143 /*    edge.  Output only.                                                    */
144 /*  `edgemarkerlist':  An array of edge markers; one int per edge.  Output   */
145 /*    only.                                                                  */
146 /*  `normlist':  An array of normal vectors, used for infinite rays in       */
147 /*    Voronoi diagrams.  The first normal vector's x and y magnitudes are    */
148 /*    at indices [0] and [1], followed by the remaining vectors.  For each   */
149 /*    finite edge in a Voronoi diagram, the normal vector written is the     */
150 /*    zero vector.  Two REALs per edge.  Output only.                        */
151 /*                                                                           */
152 /*                                                                           */
153 /*  Any input fields that Triangle will examine must be initialized.         */
154 /*  Furthermore, for each output array that Triangle will write to, you      */
155 /*  must either provide space by setting the appropriate pointer to point    */
156 /*  to the space you want the data written to, or you must initialize the    */
157 /*  pointer to NULL, which tells Triangle to allocate space for the results. */
158 /*  The latter option is preferable, because Triangle always knows exactly   */
159 /*  how much space to allocate.  The former option is provided mainly for    */
160 /*  people who need to call Triangle from Fortran code, though it also makes */
161 /*  possible some nasty space-saving tricks, like writing the output to the  */
162 /*  same arrays as the input.                                                */
163 /*                                                                           */
164 /*  Triangle will not free() any input or output arrays, including those it  */
165 /*  allocates itself; that's up to you.                                      */
166 /*                                                                           */
167 /*  Here's a guide to help you decide which fields you must initialize       */
168 /*  before you call triangulate().                                           */
169 /*                                                                           */
170 /*  `in':                                                                    */
171 /*                                                                           */
172 /*    - `pointlist' must always point to a list of points; `numberofpoints'  */
173 /*      and `numberofpointattributes' must be properly set.                  */
174 /*      `pointmarkerlist' must either be set to NULL (in which case all      */
175 /*      markers default to zero), or must point to a list of markers.  If    */
176 /*      `numberofpointattributes' is not zero, `pointattributelist' must     */
177 /*      point to a list of point attributes.                                 */
178 /*    - If the `r' switch is used, `trianglelist' must point to a list of    */
179 /*      triangles, and `numberoftriangles', `numberofcorners', and           */
180 /*      `numberoftriangleattributes' must be properly set.  If               */
181 /*      `numberoftriangleattributes' is not zero, `triangleattributelist'    */
182 /*      must point to a list of triangle attributes.  If the `a' switch is   */
183 /*      used (with no number following), `trianglearealist' must point to a  */
184 /*      list of triangle area constraints.  `neighborlist' may be ignored.   */
185 /*    - If the `p' switch is used, `segmentlist' must point to a list of     */
186 /*      segments, `numberofsegments' must be properly set, and               */
187 /*      `segmentmarkerlist' must either be set to NULL (in which case all    */
188 /*      markers default to zero), or must point to a list of markers.        */
189 /*    - If the `p' switch is used without the `r' switch, then               */
190 /*      `numberofholes' and `numberofregions' must be properly set.  If      */
191 /*      `numberofholes' is not zero, `holelist' must point to a list of      */
192 /*      holes.  If `numberofregions' is not zero, `regionlist' must point to */
193 /*      a list of region constraints.                                        */
194 /*    - If the `p' switch is used, `holelist', `numberofholes',              */
195 /*      `regionlist', and `numberofregions' is copied to `out'.  (You can    */
196 /*      nonetheless get away with not initializing them if the `r' switch is */
197 /*      used.)                                                               */
198 /*    - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
199 /*      ignored.                                                             */
200 /*                                                                           */
201 /*  `out':                                                                   */
202 /*                                                                           */
203 /*    - `pointlist' must be initialized (NULL or pointing to memory) unless  */
204 /*      the `N' switch is used.  `pointmarkerlist' must be initialized       */
205 /*      unless the `N' or `B' switch is used.  If `N' is not used and        */
206 /*      `in->numberofpointattributes' is not zero, `pointattributelist' must */
207 /*      be initialized.                                                      */
208 /*    - `trianglelist' must be initialized unless the `E' switch is used.    */
209 /*      `neighborlist' must be initialized if the `n' switch is used.  If    */
210 /*      the `E' switch is not used and (`in->numberofelementattributes' is   */
211 /*      not zero or the `A' switch is used), `elementattributelist' must be  */
212 /*      initialized.  `trianglearealist' may be ignored.                     */
213 /*    - `segmentlist' must be initialized if the `p' or `c' switch is used,  */
214 /*      and the `P' switch is not used.  `segmentmarkerlist' must also be    */
215 /*      initialized under these circumstances unless the `B' switch is used. */
216 /*    - `edgelist' must be initialized if the `e' switch is used.            */
217 /*      `edgemarkerlist' must be initialized if the `e' switch is used and   */
218 /*      the `B' switch is not.                                               */
219 /*    - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
220 /*                                                                           */
221 /*  `vorout' (only needed if `v' switch is used):                            */
222 /*                                                                           */
223 /*    - `pointlist' must be initialized.  If `in->numberofpointattributes'   */
224 /*      is not zero, `pointattributelist' must be initialized.               */
225 /*      `pointmarkerlist' may be ignored.                                    */
226 /*    - `edgelist' and `normlist' must both be initialized.                  */
227 /*      `edgemarkerlist' may be ignored.                                     */
228 /*    - Everything else may be ignored.                                      */
229 /*                                                                           */
230 /*  After a call to triangulate(), the valid fields of `out' and `vorout'    */
231 /*  will depend, in an obvious way, on the choice of switches used.  Note    */
232 /*  that when the `p' switch is used, the pointers `holelist' and            */
233 /*  `regionlist' are copied from `in' to `out', but no new space is          */
234 /*  allocated; be careful that you don't free() the same array twice.  On    */
235 /*  the other hand, Triangle will never copy the `pointlist' pointer (or any */
236 /*  others); new space is allocated for `out->pointlist', or if the `N'      */
237 /*  switch is used, `out->pointlist' remains uninitialized.                  */
238 /*                                                                           */
239 /*  All of the meaningful `numberof' fields will be properly set; for        */
240 /*  instance, `numberofedges' will represent the number of edges in the      */
241 /*  triangulation whether or not the edges were written.  If segments are    */
242 /*  not used, `numberofsegments' will indicate the number of boundary edges. */
243 /*                                                                           */
244 /*****************************************************************************/
245 
246 #ifdef SINGLE
247 #define REAL float
248 #else /* not SINGLE */
249 #define REAL double
250 #endif /* not SINGLE */
251 
252 struct triangulateio {
253   REAL *pointlist;                                               /* In / out */
254   REAL *pointattributelist;                                      /* In / out */
255   int *pointmarkerlist;                                          /* In / out */
256   int numberofpoints;                                            /* In / out */
257   int numberofpointattributes;                                   /* In / out */
258 
259   int *trianglelist;                                             /* In / out */
260   REAL *triangleattributelist;                                   /* In / out */
261   REAL *trianglearealist;                                         /* In only */
262   int *neighborlist;                                             /* Out only */
263   int numberoftriangles;                                         /* In / out */
264   int numberofcorners;                                           /* In / out */
265   int numberoftriangleattributes;                                /* In / out */
266 
267   int *segmentlist;                                              /* In / out */
268   int *segmentmarkerlist;                                        /* In / out */
269   int numberofsegments;                                          /* In / out */
270 
271   REAL *holelist;                        /* In / pointer to array copied out */
272   int numberofholes;                                      /* In / copied out */
273 
274   REAL *regionlist;                      /* In / pointer to array copied out */
275   int numberofregions;                                    /* In / copied out */
276 
277   int *edgelist;                                                 /* Out only */
278   int *edgemarkerlist;            /* Not used with Voronoi diagram; out only */
279   REAL *normlist;                /* Used only with Voronoi diagram; out only */
280   int numberofedges;                                             /* Out only */
281 };
282 
283 #ifdef ANSI_DECLARATORS
284 void triangulate(char *, struct triangulateio *, struct triangulateio *,
285                  struct triangulateio *);
286 #else /* not ANSI_DECLARATORS */
287 void triangulate();
288 #endif /* not ANSI_DECLARATORS */
289