1 /*=========================================================================
2 
3   Program:   Visualization Toolkit
4 
5   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6   All rights reserved.
7   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8 
9      This software is distributed WITHOUT ANY WARRANTY; without even
10      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11      PURPOSE.  See the above copyright notice for more information.
12 
13 =========================================================================*/
14 // This test covers the depth of field post-processing render pass.
15 //
16 // The command line arguments are:
17 // -I        => run in interactive mode; unless this is used, the program will
18 //              not allow interaction and exit
19 
20 #include "vtkTestUtilities.h"
21 #include "vtkRegressionTestImage.h"
22 
23 #include "vtkCameraPass.h"
24 #include "vtkNew.h"
25 #include "vtkPLYReader.h"
26 #include "vtkProperty.h"
27 #include "vtkRenderWindowInteractor.h"
28 #include "vtkRenderWindow.h"
29 #include "vtkOpenGLRenderer.h"
30 #include "vtkActor.h"
31 #include "vtkPolyDataMapper.h"
32 #include "vtkCamera.h"
33 
34 #include "vtkPointFillPass.h"
35 #include "vtkRenderStepsPass.h"
36 
37 #include "vtkCellArray.h"
38 #include "vtkTimerLog.h"
39 
TestPointFillPass(int argc,char * argv[])40 int TestPointFillPass(int argc, char* argv[])
41 {
42   vtkNew<vtkRenderWindowInteractor> iren;
43   vtkNew<vtkRenderWindow> renWin;
44   renWin->SetMultiSamples(0);
45   renWin->SetAlphaBitPlanes(1);
46   iren->SetRenderWindow(renWin);
47   vtkNew<vtkRenderer> renderer;
48   renWin->AddRenderer(renderer);
49 
50   vtkNew<vtkPolyDataMapper> mapper;
51   const char* fileName =
52     vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply");
53   vtkNew<vtkPLYReader> reader;
54   reader->SetFileName(fileName);
55   reader->Update();
56 
57   delete [] fileName;
58 
59   mapper->SetInputConnection(reader->GetOutputPort());
60 
61   // create three dragons
62   {
63   vtkNew<vtkActor> actor;
64   actor->SetMapper(mapper);
65   actor->GetProperty()->SetAmbientColor(1.0, 0.0, 0.0);
66   actor->GetProperty()->SetDiffuseColor(1.0, 0.8, 0.3);
67   actor->GetProperty()->SetSpecular(0.0);
68   actor->GetProperty()->SetDiffuse(0.5);
69   actor->GetProperty()->SetAmbient(0.3);
70   actor->SetPosition(-0.1,0.0,-0.1);
71   actor->GetProperty()->SetRepresentationToPoints();
72   renderer->AddActor(actor);
73   }
74 
75   {
76   vtkNew<vtkActor> actor;
77   actor->SetMapper(mapper);
78   actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0);
79   actor->GetProperty()->SetDiffuseColor(0.2, 1.0, 0.8);
80   actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
81   actor->GetProperty()->SetSpecular(0.2);
82   actor->GetProperty()->SetDiffuse(0.9);
83   actor->GetProperty()->SetAmbient(0.1);
84   actor->GetProperty()->SetSpecularPower(10.0);
85   actor->GetProperty()->SetRepresentationToPoints();
86   renderer->AddActor(actor);
87   }
88 
89   {
90   vtkNew<vtkActor> actor;
91   actor->SetMapper(mapper);
92   actor->GetProperty()->SetDiffuseColor(0.5, 0.65, 1.0);
93   actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
94   actor->GetProperty()->SetSpecular(0.7);
95   actor->GetProperty()->SetDiffuse(0.4);
96   actor->GetProperty()->SetSpecularPower(60.0);
97   actor->SetPosition(0.1,0.0,0.1);
98   actor->GetProperty()->SetRepresentationToPoints();
99   renderer->AddActor(actor);
100   }
101 
102   renderer->SetBackground(0.8,0.8,0.9);
103   renderer->SetBackground2(1.0,1.0,1.0);
104   renderer->GradientBackgroundOn();
105   //renderer->SetNearClippingPlaneTolerance(0.1);
106 
107   vtkOpenGLRenderer *glrenderer =
108       vtkOpenGLRenderer::SafeDownCast(renderer);
109 
110   // create the basic VTK render steps
111   vtkNew<vtkRenderStepsPass> basicPasses;
112 
113   // finally add the PF passs
114   vtkNew<vtkPointFillPass> pfp;
115   pfp->SetDelegatePass(basicPasses);
116   // tell the renderer to use our render pass pipeline
117   vtkNew<vtkCameraPass> camPass;
118   camPass->SetDelegatePass(pfp);
119   glrenderer->SetPass(camPass);
120 
121   renWin->SetSize(500,500);
122 
123   vtkNew<vtkTimerLog> timer;
124   timer->StartTimer();
125   renderer->ResetCamera();
126   renderer->GetActiveCamera()->SetFocalDisk(renderer->GetActiveCamera()->GetDistance()*0.2);
127   renWin->Render();
128   timer->StopTimer();
129   double firstRender = timer->GetElapsedTime();
130   cerr << "first render time: " << firstRender << endl;
131 
132   timer->StartTimer();
133   int numRenders = 4;
134   for (int i = 0; i < numRenders; ++i)
135   {
136     renderer->GetActiveCamera()->Azimuth(80.0/numRenders);
137     renderer->GetActiveCamera()->Elevation(88.0/numRenders);
138     renWin->Render();
139   }
140   timer->StopTimer();
141   double elapsed = timer->GetElapsedTime();
142   cerr << "interactive render time: " << elapsed / numRenders << endl;
143   unsigned int numTris = reader->GetOutput()->GetPolys()->GetNumberOfCells();
144   cerr << "number of triangles: " <<  numTris << endl;
145   cerr << "triangles per second: " <<  numTris*(numRenders/elapsed) << endl;
146 
147   renderer->GetActiveCamera()->SetPosition(0,0,1);
148   renderer->GetActiveCamera()->SetFocalPoint(0,0,0);
149   renderer->GetActiveCamera()->SetViewUp(0,1,0);
150   renderer->ResetCamera();
151   renderer->GetActiveCamera()->Azimuth(30.0);
152   renderer->GetActiveCamera()->Zoom(1.8);
153   renWin->Render();
154 
155   int retVal = vtkRegressionTestImage( renWin );
156 
157   if ( retVal == vtkRegressionTester::DO_INTERACTOR)
158   {
159     iren->Start();
160   }
161   return !retVal;
162 }
163