1 /*=========================================================================
2 
3   Program:   Visualization Toolkit
4   Module:    vtkEarthSource.cxx
5 
6   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7   All rights reserved.
8   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10      This software is distributed WITHOUT ANY WARRANTY; without even
11      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12      PURPOSE.  See the above copyright notice for more information.
13 
14 =========================================================================*/
15 #include "vtkEarthSource.h"
16 
17 #include "vtkCellArray.h"
18 #include "vtkFloatArray.h"
19 #include "vtkInformation.h"
20 #include "vtkInformationVector.h"
21 #include "vtkMath.h"
22 #include "vtkObjectFactory.h"
23 #include "vtkPointData.h"
24 #include "vtkPoints.h"
25 #include "vtkPolyData.h"
26 #include "vtkStreamingDemandDrivenPipeline.h"
27 
28 #include <cmath>
29 
30 vtkStandardNewMacro(vtkEarthSource);
31 
32 // Description:
33 // Construct an Earth with radius = 1.0 and OnRatio set at 10. The outlines are drawn
34 // in wireframe as default.
vtkEarthSource()35 vtkEarthSource::vtkEarthSource()
36 {
37   this->Radius = 1.0;
38   this->OnRatio = 10;
39   this->Outline = 1;
40 
41   this->SetNumberOfInputPorts(0);
42 }
43 
PrintSelf(ostream & os,vtkIndent indent)44 void vtkEarthSource::PrintSelf(ostream& os, vtkIndent indent)
45 {
46   this->Superclass::PrintSelf(os, indent);
47 
48   os << indent << "Radius: " << this->Radius << "\n";
49   os << indent << "OnRatio: " << this->OnRatio << "\n";
50   os << indent << "Outline: " << (this->Outline ? "On\n" : "Off\n");
51 }
52 
53 // NOLINTNEXTLINE(bugprone-suspicious-include)
54 #include "vtkEarthSourceData.cxx"
55 
RequestData(vtkInformation * vtkNotUsed (request),vtkInformationVector ** vtkNotUsed (inputVector),vtkInformationVector * outputVector)56 int vtkEarthSource::RequestData(vtkInformation* vtkNotUsed(request),
57   vtkInformationVector** vtkNotUsed(inputVector), vtkInformationVector* outputVector)
58 {
59   // get the info object
60   vtkInformation* outInfo = outputVector->GetInformationObject(0);
61 
62   // get the output
63   vtkPolyData* output = vtkPolyData::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT()));
64 
65   int i;
66   int maxPts;
67   int maxPolys;
68   vtkPoints* newPoints;
69   vtkFloatArray* newNormals;
70   vtkCellArray* newPolys;
71   double x[3], base[3];
72   vtkIdType Pts[4000];
73   int npts, land, offset;
74   int actualpts, actualpolys;
75   double scale = 1.0 / 30000.0;
76 
77   //
78   // Set things up; allocate memory
79   //
80   maxPts = 12000 / this->OnRatio;
81   maxPolys = 16;
82   actualpts = actualpolys = 0;
83 
84   newPoints = vtkPoints::New();
85   newPoints->Allocate(maxPts);
86   newNormals = vtkFloatArray::New();
87   newNormals->SetNumberOfComponents(3);
88   newNormals->Allocate(3 * maxPts);
89   newPolys = vtkCellArray::New();
90   newPolys->AllocateEstimate(maxPolys, 4000 / this->OnRatio);
91 
92   //
93   // Create points
94   //
95   offset = 0;
96   while (true)
97   {
98     // read a polygon
99     npts = vtkEarthData[offset++];
100     if ((npts == 0) || (actualpolys > maxPolys))
101     {
102       break;
103     }
104 
105     land = vtkEarthData[offset++];
106 
107     base[0] = 0;
108     base[1] = 0;
109     base[2] = 0;
110 
111     for (i = 1; i <= npts; i++)
112     {
113       base[0] += vtkEarthData[offset++] * scale;
114       base[1] += vtkEarthData[offset++] * scale;
115       base[2] += vtkEarthData[offset++] * scale;
116 
117       x[0] = base[2] * this->Radius;
118       x[1] = base[0] * this->Radius;
119       x[2] = base[1] * this->Radius;
120 
121       if ((land == 1) && (npts > this->OnRatio * 3))
122       {
123         // use only every OnRatioth point in the polygon
124         if ((i % this->OnRatio) == 0)
125         {
126           newPoints->InsertNextPoint(x);
127           vtkMath::Normalize(x);
128           newNormals->InsertNextTuple(x);
129           actualpts++;
130         }
131       }
132     }
133 
134     if ((land == 1) && (npts > this->OnRatio * 3))
135     {
136       //
137       // Generate mesh connectivity for this polygon
138       //
139 
140       for (i = 0; i < (npts / this->OnRatio); i++)
141       {
142         Pts[i] = (actualpts - npts / this->OnRatio) + i;
143       }
144 
145       if (this->Outline) // close the loop in the line
146       {
147         Pts[i] = (actualpts - npts / this->OnRatio);
148         newPolys->InsertNextCell(i + 1, Pts);
149       }
150       else
151       {
152         newPolys->InsertNextCell(i, Pts);
153       }
154 
155       actualpolys++;
156     }
157   }
158 
159   //
160   // Update ourselves and release memory
161   //
162   output->SetPoints(newPoints);
163   newPoints->Delete();
164 
165   output->GetPointData()->SetNormals(newNormals);
166   newNormals->Delete();
167 
168   if (this->Outline) // lines or polygons
169   {
170     output->SetLines(newPolys);
171   }
172   else
173   {
174     output->SetPolys(newPolys);
175   }
176   newPolys->Delete();
177 
178   output->Squeeze();
179 
180   return 1;
181 }
182