1------------------------------------------------------------------------------ 2-- -- 3-- GNAT RUN-TIME COMPONENTS -- 4-- -- 5-- S Y S T E M . W W D _ W C H A R -- 6-- -- 7-- B o d y -- 8-- -- 9-- Copyright (C) 1992-2020, Free Software Foundation, Inc. -- 10-- -- 11-- GNAT is free software; you can redistribute it and/or modify it under -- 12-- terms of the GNU General Public License as published by the Free Soft- -- 13-- ware Foundation; either version 3, or (at your option) any later ver- -- 14-- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- 15-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- 16-- or FITNESS FOR A PARTICULAR PURPOSE. -- 17-- -- 18-- As a special exception under Section 7 of GPL version 3, you are granted -- 19-- additional permissions described in the GCC Runtime Library Exception, -- 20-- version 3.1, as published by the Free Software Foundation. -- 21-- -- 22-- You should have received a copy of the GNU General Public License and -- 23-- a copy of the GCC Runtime Library Exception along with this program; -- 24-- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- 25-- <http://www.gnu.org/licenses/>. -- 26-- -- 27-- GNAT was originally developed by the GNAT team at New York University. -- 28-- Extensive contributions were provided by Ada Core Technologies Inc. -- 29-- -- 30------------------------------------------------------------------------------ 31 32with Interfaces; use Interfaces; 33 34with System.WWd_Char; 35 36package body System.Wwd_WChar is 37 38 ------------------------------------ 39 -- Wide_Wide_Width_Wide_Character -- 40 ------------------------------------ 41 42 -- This is the case where we are talking about the Wide_Wide_Image of 43 -- a Wide_Character, which is always the same character sequence as the 44 -- Wide_Image of the same Wide_Character. 45 46 function Wide_Wide_Width_Wide_Character 47 (Lo, Hi : Wide_Character) return Natural 48 is 49 begin 50 return Wide_Width_Wide_Character (Lo, Hi); 51 end Wide_Wide_Width_Wide_Character; 52 53 ------------------------------------ 54 -- Wide_Wide_Width_Wide_Wide_Char -- 55 ------------------------------------ 56 57 function Wide_Wide_Width_Wide_Wide_Char 58 (Lo, Hi : Wide_Wide_Character) return Natural 59 is 60 LV : constant Unsigned_32 := Wide_Wide_Character'Pos (Lo); 61 HV : constant Unsigned_32 := Wide_Wide_Character'Pos (Hi); 62 63 begin 64 -- Return zero if empty range 65 66 if LV > HV then 67 return 0; 68 69 -- Return max value (12) for wide character (Hex_hhhhhhhh) 70 71 elsif HV > 255 then 72 return 12; 73 74 -- If any characters in normal character range, then use normal 75 -- Wide_Wide_Width attribute on this range to find out a starting point. 76 -- Otherwise start with zero. 77 78 else 79 return 80 System.WWd_Char.Wide_Wide_Width_Character 81 (Lo => Character'Val (LV), 82 Hi => Character'Val (Unsigned_32'Min (255, HV))); 83 end if; 84 end Wide_Wide_Width_Wide_Wide_Char; 85 86 ------------------------------- 87 -- Wide_Width_Wide_Character -- 88 ------------------------------- 89 90 function Wide_Width_Wide_Character 91 (Lo, Hi : Wide_Character) return Natural 92 is 93 LV : constant Unsigned_32 := Wide_Character'Pos (Lo); 94 HV : constant Unsigned_32 := Wide_Character'Pos (Hi); 95 96 begin 97 -- Return zero if empty range 98 99 if LV > HV then 100 return 0; 101 102 -- Return max value (12) for wide character (Hex_hhhhhhhh) 103 104 elsif HV > 255 then 105 return 12; 106 107 -- If any characters in normal character range, then use normal 108 -- Wide_Wide_Width attribute on this range to find out a starting point. 109 -- Otherwise start with zero. 110 111 else 112 return 113 System.WWd_Char.Wide_Width_Character 114 (Lo => Character'Val (LV), 115 Hi => Character'Val (Unsigned_32'Min (255, HV))); 116 end if; 117 end Wide_Width_Wide_Character; 118 119 ------------------------------------ 120 -- Wide_Width_Wide_Wide_Character -- 121 ------------------------------------ 122 123 function Wide_Width_Wide_Wide_Character 124 (Lo, Hi : Wide_Wide_Character) return Natural 125 is 126 begin 127 return Wide_Wide_Width_Wide_Wide_Char (Lo, Hi); 128 end Wide_Width_Wide_Wide_Character; 129 130end System.Wwd_WChar; 131