1 /*
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32 
33 #include <TestHelpers.hpp>
34 #include <dart/dart.hpp>
35 #include <dart/utils/urdf/DartLoader.hpp>
36 #include <gtest/gtest.h>
37 
38 using namespace dart::collision;
39 using namespace dart::dynamics;
40 using namespace dart::simulation;
41 
42 //==============================================================================
createBox(double offset,double angle,std::string name)43 SkeletonPtr createBox(double offset, double angle, std::string name)
44 {
45   SkeletonPtr box = Skeleton::create(name);
46   RevoluteJoint::Properties props;
47   props.mAxis = Eigen::Vector3d::UnitY();
48   props.mT_ParentBodyToJoint.translation() = Eigen::Vector3d(offset, 0.0, 0.0);
49   props.mT_ChildBodyToJoint.translation() = Eigen::Vector3d(0.0, 0.0, -0.4);
50 
51   BodyNode* bn
52       = box->createJointAndBodyNodePair<RevoluteJoint>(nullptr, props).second;
53 
54   auto shape = std::make_shared<BoxShape>(Eigen::Vector3d(0.2, 0.1, 1.0));
55   bn->createShapeNodeWith<VisualAspect, CollisionAspect, DynamicsAspect>(shape);
56 
57   box->getDof(0)->setPosition(-angle);
58 
59   return box;
60 }
61 
62 //==============================================================================
TEST(Issue892,LCPSolverShouldNotRetrunNanValues)63 TEST(Issue892, LCPSolverShouldNotRetrunNanValues)
64 {
65   // Set more than 1100 steps so that the two boxes are in contact.
66   const auto numSteps = 2000u;
67 
68   auto box1 = createBox(+0.4, +0.1, "box0");
69   auto box2 = createBox(-0.4, -0.1, "box1");
70 
71   WorldPtr world = World::create();
72   world->addSkeleton(box1);
73   world->addSkeleton(box2);
74 
75   for (auto i = 0u; i < numSteps; ++i)
76   {
77     world->step();
78     EXPECT_FALSE(box1->getRootJoint()->getPositions().hasNaN());
79     EXPECT_FALSE(box2->getRootJoint()->getPositions().hasNaN());
80 
81     if (i > 1100)
82     {
83       auto angle1 = box1->getRootJoint()->getPosition(0);
84       auto angle2 = box2->getRootJoint()->getPosition(0);
85 
86       EXPECT_NEAR(angle1, -0.345858, 0.1);
87       EXPECT_NEAR(angle2, +0.345858, 0.1);
88     }
89   }
90 }
91