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50 
51 #include <QtWidgets>
52 
53 #include "window.h"
54 #include "movementtransition.h"
55 
56 //![0]
Window()57 Window::Window()
58 {
59     pX = 5;
60     pY = 5;
61 //![0]
62 
63     QFontDatabase database;
64     QFont font;
65     if (database.families().contains("Monospace")) {
66         font = QFont("Monospace");
67     }
68     else {
69         const QStringList fontFamilies = database.families();
70         for (const QString &family : fontFamilies ) {
71             if (database.isFixedPitch(family)) {
72                 font = QFont(family);
73                 break;
74             }
75         }
76     }
77     font.setPointSize(12);
78     setFont(font);
79 
80 //![1]
81     setupMap();
82     buildMachine();
83 }
84 //![1]
85 
setStatus(const QString & status)86 void Window::setStatus(const QString &status)
87 {
88     myStatus = status;
89     repaint();
90 }
91 
status() const92 QString Window::status() const
93 {
94     return myStatus;
95 }
96 
paintEvent(QPaintEvent *)97 void Window::paintEvent(QPaintEvent * /* event */)
98 {
99     QFontMetrics metrics(font());
100     QPainter painter(this);
101     int fontHeight = metrics.height();
102     int fontWidth = metrics.horizontalAdvance('X');
103     int yPos = fontHeight;
104     int xPos;
105 
106     painter.fillRect(rect(), Qt::black);
107     painter.setPen(Qt::white);
108 
109     painter.drawText(QPoint(0, yPos), status());
110 
111     for (int y = 0; y < HEIGHT; ++y) {
112         yPos += fontHeight;
113         xPos = 0;
114 
115         for (int x = 0; x < WIDTH; ++x) {
116             if (y == pY && x == pX) {
117                 xPos += fontWidth;
118                 continue;
119             }
120 
121             painter.setPen(Qt::white);
122 
123             double x1 = static_cast<double>(pX);
124             double y1 = static_cast<double>(pY);
125             double x2 = static_cast<double>(x);
126             double y2 = static_cast<double>(y);
127 
128             if (x2<x1) {
129                 x2+=0.5;
130             } else if (x2>x1) {
131                  x2-=0.5;
132             }
133 
134             if (y2<y1) {
135                  y2+=0.5;
136             } else if (y2>y1) {
137                  y2-=0.5;
138             }
139 
140             double dx = x2 - x1;
141             double dy = y2 - y1;
142 
143             double length = qSqrt(dx*dx+dy*dy);
144 
145             dx /= length;
146             dy /= length;
147 
148             double xi = x1;
149             double yi = y1;
150 
151             while (length > 0) {
152                 int cx = static_cast<int>(xi+0.5);
153                 int cy = static_cast<int>(yi+0.5);
154 
155                 if (x2 == cx && y2 == cy)
156                     break;
157 
158                 if (!(x1==cx && y1==cy)
159                     && (map[cx][cy] == '#' || (length-10) > 0)) {
160                     painter.setPen(QColor(60,60,60));
161                     break;
162                 }
163 
164                 xi += dx;
165                 yi += dy;
166                 --length;
167             }
168 
169             painter.drawText(QPoint(xPos, yPos), map[x][y]);
170             xPos += fontWidth;
171         }
172     }
173     painter.setPen(Qt::white);
174     painter.drawText(QPoint(pX * fontWidth, (pY + 2) * fontHeight), QChar('@'));
175 }
176 
sizeHint() const177 QSize Window::sizeHint() const
178 {
179     QFontMetrics metrics(font());
180 
181     return QSize(metrics.horizontalAdvance('X') * WIDTH, metrics.height() * (HEIGHT + 1));
182 }
183 
184 //![2]
buildMachine()185 void Window::buildMachine()
186 {
187     machine = new QStateMachine;
188 
189     QState *inputState = new QState(machine);
190     inputState->assignProperty(this, "status", "Move the rogue with 2, 4, 6, and 8");
191 
192     MovementTransition *transition = new MovementTransition(this);
193     inputState->addTransition(transition);
194 //![2]
195 
196 //![3]
197     QState *quitState = new QState(machine);
198     quitState->assignProperty(this, "status", "Really quit(y/n)?");
199 
200     QKeyEventTransition *yesTransition = new
201         QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Y);
202     yesTransition->setTargetState(new QFinalState(machine));
203     quitState->addTransition(yesTransition);
204 
205     QKeyEventTransition *noTransition =
206         new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_N);
207     noTransition->setTargetState(inputState);
208     quitState->addTransition(noTransition);
209 //![3]
210 
211 //![4]
212     QKeyEventTransition *quitTransition =
213         new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Q);
214     quitTransition->setTargetState(quitState);
215     inputState->addTransition(quitTransition);
216 //![4]
217 
218 //![5]
219     machine->setInitialState(inputState);
220 
221     connect(machine, &QStateMachine::finished,
222             qApp, &QApplication::quit);
223 
224     machine->start();
225 }
226 //![5]
227 
movePlayer(Direction direction)228 void Window::movePlayer(Direction direction)
229 {
230     switch (direction) {
231         case Left:
232             if (map[pX - 1][pY] != '#')
233                 --pX;
234             break;
235         case Right:
236             if (map[pX + 1][pY] != '#')
237                 ++pX;
238             break;
239         case Up:
240             if (map[pX][pY - 1] != '#')
241                 --pY;
242             break;
243         case Down:
244             if (map[pX][pY + 1] != '#')
245                 ++pY;
246             break;
247     }
248     repaint();
249 }
250 
setupMap()251 void Window::setupMap()
252 {
253     for (int x = 0; x < WIDTH; ++x)
254         for (int y = 0; y < HEIGHT; ++y) {
255         if (x == 0 || x == WIDTH - 1 || y == 0 || y == HEIGHT - 1 || QRandomGenerator::global()->bounded(40) == 0)
256             map[x][y] = '#';
257         else
258             map[x][y] = '.';
259     }
260 }
261 
262