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50
51 #include <QtWidgets>
52
53 #include "window.h"
54 #include "movementtransition.h"
55
56 //![0]
Window()57 Window::Window()
58 {
59 pX = 5;
60 pY = 5;
61 //![0]
62
63 QFontDatabase database;
64 QFont font;
65 if (database.families().contains("Monospace")) {
66 font = QFont("Monospace");
67 }
68 else {
69 const QStringList fontFamilies = database.families();
70 for (const QString &family : fontFamilies ) {
71 if (database.isFixedPitch(family)) {
72 font = QFont(family);
73 break;
74 }
75 }
76 }
77 font.setPointSize(12);
78 setFont(font);
79
80 //![1]
81 setupMap();
82 buildMachine();
83 }
84 //![1]
85
setStatus(const QString & status)86 void Window::setStatus(const QString &status)
87 {
88 myStatus = status;
89 repaint();
90 }
91
status() const92 QString Window::status() const
93 {
94 return myStatus;
95 }
96
paintEvent(QPaintEvent *)97 void Window::paintEvent(QPaintEvent * /* event */)
98 {
99 QFontMetrics metrics(font());
100 QPainter painter(this);
101 int fontHeight = metrics.height();
102 int fontWidth = metrics.horizontalAdvance('X');
103 int yPos = fontHeight;
104 int xPos;
105
106 painter.fillRect(rect(), Qt::black);
107 painter.setPen(Qt::white);
108
109 painter.drawText(QPoint(0, yPos), status());
110
111 for (int y = 0; y < HEIGHT; ++y) {
112 yPos += fontHeight;
113 xPos = 0;
114
115 for (int x = 0; x < WIDTH; ++x) {
116 if (y == pY && x == pX) {
117 xPos += fontWidth;
118 continue;
119 }
120
121 painter.setPen(Qt::white);
122
123 double x1 = static_cast<double>(pX);
124 double y1 = static_cast<double>(pY);
125 double x2 = static_cast<double>(x);
126 double y2 = static_cast<double>(y);
127
128 if (x2<x1) {
129 x2+=0.5;
130 } else if (x2>x1) {
131 x2-=0.5;
132 }
133
134 if (y2<y1) {
135 y2+=0.5;
136 } else if (y2>y1) {
137 y2-=0.5;
138 }
139
140 double dx = x2 - x1;
141 double dy = y2 - y1;
142
143 double length = qSqrt(dx*dx+dy*dy);
144
145 dx /= length;
146 dy /= length;
147
148 double xi = x1;
149 double yi = y1;
150
151 while (length > 0) {
152 int cx = static_cast<int>(xi+0.5);
153 int cy = static_cast<int>(yi+0.5);
154
155 if (x2 == cx && y2 == cy)
156 break;
157
158 if (!(x1==cx && y1==cy)
159 && (map[cx][cy] == '#' || (length-10) > 0)) {
160 painter.setPen(QColor(60,60,60));
161 break;
162 }
163
164 xi += dx;
165 yi += dy;
166 --length;
167 }
168
169 painter.drawText(QPoint(xPos, yPos), map[x][y]);
170 xPos += fontWidth;
171 }
172 }
173 painter.setPen(Qt::white);
174 painter.drawText(QPoint(pX * fontWidth, (pY + 2) * fontHeight), QChar('@'));
175 }
176
sizeHint() const177 QSize Window::sizeHint() const
178 {
179 QFontMetrics metrics(font());
180
181 return QSize(metrics.horizontalAdvance('X') * WIDTH, metrics.height() * (HEIGHT + 1));
182 }
183
184 //![2]
buildMachine()185 void Window::buildMachine()
186 {
187 machine = new QStateMachine;
188
189 QState *inputState = new QState(machine);
190 inputState->assignProperty(this, "status", "Move the rogue with 2, 4, 6, and 8");
191
192 MovementTransition *transition = new MovementTransition(this);
193 inputState->addTransition(transition);
194 //![2]
195
196 //![3]
197 QState *quitState = new QState(machine);
198 quitState->assignProperty(this, "status", "Really quit(y/n)?");
199
200 QKeyEventTransition *yesTransition = new
201 QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Y);
202 yesTransition->setTargetState(new QFinalState(machine));
203 quitState->addTransition(yesTransition);
204
205 QKeyEventTransition *noTransition =
206 new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_N);
207 noTransition->setTargetState(inputState);
208 quitState->addTransition(noTransition);
209 //![3]
210
211 //![4]
212 QKeyEventTransition *quitTransition =
213 new QKeyEventTransition(this, QEvent::KeyPress, Qt::Key_Q);
214 quitTransition->setTargetState(quitState);
215 inputState->addTransition(quitTransition);
216 //![4]
217
218 //![5]
219 machine->setInitialState(inputState);
220
221 connect(machine, &QStateMachine::finished,
222 qApp, &QApplication::quit);
223
224 machine->start();
225 }
226 //![5]
227
movePlayer(Direction direction)228 void Window::movePlayer(Direction direction)
229 {
230 switch (direction) {
231 case Left:
232 if (map[pX - 1][pY] != '#')
233 --pX;
234 break;
235 case Right:
236 if (map[pX + 1][pY] != '#')
237 ++pX;
238 break;
239 case Up:
240 if (map[pX][pY - 1] != '#')
241 --pY;
242 break;
243 case Down:
244 if (map[pX][pY + 1] != '#')
245 ++pY;
246 break;
247 }
248 repaint();
249 }
250
setupMap()251 void Window::setupMap()
252 {
253 for (int x = 0; x < WIDTH; ++x)
254 for (int y = 0; y < HEIGHT; ++y) {
255 if (x == 0 || x == WIDTH - 1 || y == 0 || y == HEIGHT - 1 || QRandomGenerator::global()->bounded(40) == 0)
256 map[x][y] = '#';
257 else
258 map[x][y] = '.';
259 }
260 }
261
262