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2 // Copyright 2016 Pixar
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24 #ifndef USDLUX_GENERATED_LIGHTFILTER_H
25 #define USDLUX_GENERATED_LIGHTFILTER_H
26 
27 /// \file usdLux/lightFilter.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdLux/api.h"
31 #include "pxr/usd/usdGeom/xformable.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdLux/tokens.h"
35 
36 #include "pxr/usd/usd/collectionAPI.h"
37 #include "pxr/usd/usdShade/input.h"
38 #include "pxr/usd/usdShade/output.h"
39 
40 #include "pxr/base/vt/value.h"
41 
42 #include "pxr/base/gf/vec3d.h"
43 #include "pxr/base/gf/vec3f.h"
44 #include "pxr/base/gf/matrix4d.h"
45 
46 #include "pxr/base/tf/token.h"
47 #include "pxr/base/tf/type.h"
48 
49 PXR_NAMESPACE_OPEN_SCOPE
50 
51 class SdfAssetPath;
52 
53 // -------------------------------------------------------------------------- //
54 // LIGHTFILTER                                                                //
55 // -------------------------------------------------------------------------- //
56 
57 /// \class UsdLuxLightFilter
58 ///
59 /// A light filter modifies the effect of a light.
60 /// Lights refer to filters via relationships so that filters may be
61 /// shared.
62 ///
63 /// <b>Linking</b>
64 ///
65 /// Filters can be linked to geometry.  Linking controls which geometry
66 /// a light-filter affects, when considering the light filters attached
67 /// to a light illuminating the geometry.
68 ///
69 /// Linking is specified as a collection (UsdCollectionAPI) which can
70 /// be accessed via GetFilterLinkCollection().
71 ///
72 ///
73 /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below
74 /// that are text/tokens, the actual token is published and defined in \ref UsdLuxTokens.
75 /// So to set an attribute to the value "rightHanded", use UsdLuxTokens->rightHanded
76 /// as the value.
77 ///
78 class UsdLuxLightFilter : public UsdGeomXformable
79 {
80 public:
81     /// Compile time constant representing what kind of schema this class is.
82     ///
83     /// \sa UsdSchemaKind
84     static const UsdSchemaKind schemaKind = UsdSchemaKind::ConcreteTyped;
85 
86     /// Construct a UsdLuxLightFilter on UsdPrim \p prim .
87     /// Equivalent to UsdLuxLightFilter::Get(prim.GetStage(), prim.GetPath())
88     /// for a \em valid \p prim, but will not immediately throw an error for
89     /// an invalid \p prim
90     explicit UsdLuxLightFilter(const UsdPrim& prim=UsdPrim())
UsdGeomXformable(prim)91         : UsdGeomXformable(prim)
92     {
93     }
94 
95     /// Construct a UsdLuxLightFilter on the prim held by \p schemaObj .
96     /// Should be preferred over UsdLuxLightFilter(schemaObj.GetPrim()),
97     /// as it preserves SchemaBase state.
UsdLuxLightFilter(const UsdSchemaBase & schemaObj)98     explicit UsdLuxLightFilter(const UsdSchemaBase& schemaObj)
99         : UsdGeomXformable(schemaObj)
100     {
101     }
102 
103     /// Destructor.
104     USDLUX_API
105     virtual ~UsdLuxLightFilter();
106 
107     /// Return a vector of names of all pre-declared attributes for this schema
108     /// class and all its ancestor classes.  Does not include attributes that
109     /// may be authored by custom/extended methods of the schemas involved.
110     USDLUX_API
111     static const TfTokenVector &
112     GetSchemaAttributeNames(bool includeInherited=true);
113 
114     /// Return a UsdLuxLightFilter holding the prim adhering to this
115     /// schema at \p path on \p stage.  If no prim exists at \p path on
116     /// \p stage, or if the prim at that path does not adhere to this schema,
117     /// return an invalid schema object.  This is shorthand for the following:
118     ///
119     /// \code
120     /// UsdLuxLightFilter(stage->GetPrimAtPath(path));
121     /// \endcode
122     ///
123     USDLUX_API
124     static UsdLuxLightFilter
125     Get(const UsdStagePtr &stage, const SdfPath &path);
126 
127     /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
128     /// is defined (according to UsdPrim::IsDefined()) on this stage.
129     ///
130     /// If a prim adhering to this schema at \p path is already defined on this
131     /// stage, return that prim.  Otherwise author an \a SdfPrimSpec with
132     /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
133     /// the prim at \p path at the current EditTarget.  Author \a SdfPrimSpec s
134     /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
135     /// current EditTarget for any nonexistent, or existing but not \a Defined
136     /// ancestors.
137     ///
138     /// The given \a path must be an absolute prim path that does not contain
139     /// any variant selections.
140     ///
141     /// If it is impossible to author any of the necessary PrimSpecs, (for
142     /// example, in case \a path cannot map to the current UsdEditTarget's
143     /// namespace) issue an error and return an invalid \a UsdPrim.
144     ///
145     /// Note that this method may return a defined prim whose typeName does not
146     /// specify this schema class, in case a stronger typeName opinion overrides
147     /// the opinion at the current EditTarget.
148     ///
149     USDLUX_API
150     static UsdLuxLightFilter
151     Define(const UsdStagePtr &stage, const SdfPath &path);
152 
153 protected:
154     /// Returns the kind of schema this class belongs to.
155     ///
156     /// \sa UsdSchemaKind
157     USDLUX_API
158     UsdSchemaKind _GetSchemaKind() const override;
159 
160 private:
161     // needs to invoke _GetStaticTfType.
162     friend class UsdSchemaRegistry;
163     USDLUX_API
164     static const TfType &_GetStaticTfType();
165 
166     static bool _IsTypedSchema();
167 
168     // override SchemaBase virtuals.
169     USDLUX_API
170     const TfType &_GetTfType() const override;
171 
172 public:
173     // --------------------------------------------------------------------- //
174     // SHADERID
175     // --------------------------------------------------------------------- //
176     /// Default ID for the light filter's shader.
177     /// This defines the shader ID for this light filter when a render context
178     /// specific shader ID is not available.
179     ///
180     /// \see GetShaderId
181     /// \see GetShaderIdAttrForRenderContext
182     /// \see SdrRegistry::GetShaderNodeByIdentifier
183     /// \see SdrRegistry::GetShaderNodeByIdentifierAndType
184     ///
185     ///
186     /// | ||
187     /// | -- | -- |
188     /// | Declaration | `uniform token lightFilter:shaderId = ""` |
189     /// | C++ Type | TfToken |
190     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
191     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
192     USDLUX_API
193     UsdAttribute GetShaderIdAttr() const;
194 
195     /// See GetShaderIdAttr(), and also
196     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
197     /// If specified, author \p defaultValue as the attribute's default,
198     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
199     /// the default for \p writeSparsely is \c false.
200     USDLUX_API
201     UsdAttribute CreateShaderIdAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
202 
203 public:
204     // ===================================================================== //
205     // Feel free to add custom code below this line, it will be preserved by
206     // the code generator.
207     //
208     // Just remember to:
209     //  - Close the class declaration with };
210     //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
211     //  - Close the include guard with #endif
212     // ===================================================================== //
213     // --(BEGIN CUSTOM CODE)--
214 
215     // -------------------------------------------------------------------------
216     /// \name Conversion to and from UsdShadeConnectableAPI
217     ///
218     /// @{
219 
220     /// Constructor that takes a ConnectableAPI object.
221     /// Allow implicit conversion of UsdShadeConnectableAPI to
222     /// UsdLuxLightFilter.
223     USDLUX_API
224     UsdLuxLightFilter(const UsdShadeConnectableAPI &connectable);
225 
226     /// Contructs and returns a UsdShadeConnectableAPI object with this light
227     /// filter.
228     ///
229     /// Note that most tasks can be accomplished without explicitly constructing
230     /// a UsdShadeConnectable API, since connection-related API such as
231     /// UsdShadeConnectableAPI::ConnectToSource() are static methods, and
232     /// UsdLuxLightFilter will auto-convert to a UsdShadeConnectableAPI when
233     /// passed to functions that want to act generically on a connectable
234     /// UsdShadeConnectableAPI object.
235     USDLUX_API
236     UsdShadeConnectableAPI ConnectableAPI() const;
237 
238     /// @}
239 
240     // -------------------------------------------------------------------------
241     /// \name Outputs API
242     ///
243     /// Outputs represent a typed attribute on a light filter whose value is
244     /// computed externally.
245     ///
246     /// @{
247 
248     /// Create an output which can either have a value or can be connected.
249     /// The attribute representing the output is created in the "outputs:"
250     /// namespace. Outputs on a light filter cannot be connected, as their
251     /// value is assumed to be computed externally.
252     ///
253     USDLUX_API
254     UsdShadeOutput CreateOutput(const TfToken& name,
255                                 const SdfValueTypeName& typeName);
256 
257     /// Return the requested output if it exists.
258     ///
259     USDLUX_API
260     UsdShadeOutput GetOutput(const TfToken &name) const;
261 
262     /// Outputs are represented by attributes in the "outputs:" namespace.
263     /// If \p onlyAuthored is true (the default), then only return authored
264     /// attributes; otherwise, this also returns un-authored builtins.
265     ///
266     USDLUX_API
267     std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
268 
269     /// @}
270 
271     // -------------------------------------------------------------------------
272 
273     /// \name Inputs API
274     ///
275     /// Inputs are connectable attribute with a typed value.
276     ///
277     /// Light filter parameters are encoded as inputs.
278     ///
279     /// @{
280 
281     /// Create an input which can either have a value or can be connected.
282     /// The attribute representing the input is created in the "inputs:"
283     /// namespace. Inputs on light filters are connectable.
284     ///
285     USDLUX_API
286     UsdShadeInput CreateInput(const TfToken& name,
287                               const SdfValueTypeName& typeName);
288 
289     /// Return the requested input if it exists.
290     ///
291     USDLUX_API
292     UsdShadeInput GetInput(const TfToken &name) const;
293 
294     /// Inputs are represented by attributes in the "inputs:" namespace.
295     /// If \p onlyAuthored is true (the default), then only return authored
296     /// attributes; otherwise, this also returns un-authored builtins.
297     ///
298     USDLUX_API
299     std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
300 
301     /// @}
302 
303     /// Return the UsdCollectionAPI interface used for examining and
304     /// modifying the filter-linking of this light filter.  Linking
305     /// controls which geometry this light filter affects.
306     USDLUX_API
307     UsdCollectionAPI GetFilterLinkCollectionAPI() const;
308 
309     /// Returns the shader ID attribute for the given \p renderContext.
310     ///
311     /// If \p renderContext is non-empty, this will try to return an attribute
312     /// named _lightFilter:shaderId_ with the namespace prefix \p renderContext.
313     /// For example, if the passed in render context is "ri" then the attribute
314     /// returned by this function would have the following signature:
315     /// | ||
316     /// | -- | -- |
317     /// | Declaration | `token ri:lightFilter:shaderId` |
318     /// | C++ Type | TfToken |
319     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
320     ///
321     /// If the render context is empty, this will return the default shader ID
322     /// attribute as returned by GetShaderIdAttr().
323     USDLUX_API
324     UsdAttribute GetShaderIdAttrForRenderContext(
325         const TfToken &renderContext) const;
326 
327     /// Creates the shader ID attribute for the given \p renderContext.
328     ///
329     /// See GetShaderIdAttrForRenderContext(), and also
330     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
331     /// If specified, author \p defaultValue as the attribute's default,
332     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
333     /// the default for \p writeSparsely is \c false.
334     USDLUX_API
335     UsdAttribute CreateShaderIdAttrForRenderContext(
336         const TfToken &renderContext,
337         VtValue const &defaultValue = VtValue(),
338         bool writeSparsely=false) const;
339 
340     /// Return the light filter's shader ID for the given list of available
341     /// \p renderContexts.
342     ///
343     /// The shader ID returned by this function is the identifier to use when
344     /// looking up the shader definition for this light filter in the
345     /// \ref SdrRegistry "shader registry".
346     ///
347     /// The render contexts are expected to be listed in priority order, so
348     /// for each render context provided, this will try to find the shader ID
349     /// attribute specific to that render context (see
350     /// GetShaderIdAttrForRenderContext()) and will return the
351     /// value of the first one found that has a non-empty value. If no shader ID
352     /// value can be found for any of the given render contexts or
353     /// \p renderContexts is empty, then this will return the value of the
354     /// default shader ID attribute (see GetShaderIdAttr()).
355     USDLUX_API
356     TfToken GetShaderId(const TfTokenVector &renderContexts) const;
357 
358 };
359 
360 PXR_NAMESPACE_CLOSE_SCOPE
361 
362 #endif
363