1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #include "pxr/usd/usdRi/textureAPI.h"
25 #include "pxr/usd/usd/schemaRegistry.h"
26 #include "pxr/usd/usd/typed.h"
27 #include "pxr/usd/usd/tokens.h"
28
29 #include "pxr/usd/sdf/types.h"
30 #include "pxr/usd/sdf/assetPath.h"
31
32 PXR_NAMESPACE_OPEN_SCOPE
33
34 // Register the schema with the TfType system.
TF_REGISTRY_FUNCTION(TfType)35 TF_REGISTRY_FUNCTION(TfType)
36 {
37 TfType::Define<UsdRiTextureAPI,
38 TfType::Bases< UsdAPISchemaBase > >();
39
40 }
41
42 TF_DEFINE_PRIVATE_TOKENS(
43 _schemaTokens,
44 (RiTextureAPI)
45 );
46
47 /* virtual */
~UsdRiTextureAPI()48 UsdRiTextureAPI::~UsdRiTextureAPI()
49 {
50 }
51
52 /* static */
53 UsdRiTextureAPI
Get(const UsdStagePtr & stage,const SdfPath & path)54 UsdRiTextureAPI::Get(const UsdStagePtr &stage, const SdfPath &path)
55 {
56 if (!stage) {
57 TF_CODING_ERROR("Invalid stage");
58 return UsdRiTextureAPI();
59 }
60 return UsdRiTextureAPI(stage->GetPrimAtPath(path));
61 }
62
63
64 /* virtual */
_GetSchemaKind() const65 UsdSchemaKind UsdRiTextureAPI::_GetSchemaKind() const
66 {
67 return UsdRiTextureAPI::schemaKind;
68 }
69
70 /* static */
71 bool
CanApply(const UsdPrim & prim,std::string * whyNot)72 UsdRiTextureAPI::CanApply(
73 const UsdPrim &prim, std::string *whyNot)
74 {
75 return prim.CanApplyAPI<UsdRiTextureAPI>(whyNot);
76 }
77
78 /* static */
79 UsdRiTextureAPI
Apply(const UsdPrim & prim)80 UsdRiTextureAPI::Apply(const UsdPrim &prim)
81 {
82 if (prim.ApplyAPI<UsdRiTextureAPI>()) {
83 return UsdRiTextureAPI(prim);
84 }
85 return UsdRiTextureAPI();
86 }
87
88 /* static */
89 const TfType &
_GetStaticTfType()90 UsdRiTextureAPI::_GetStaticTfType()
91 {
92 static TfType tfType = TfType::Find<UsdRiTextureAPI>();
93 return tfType;
94 }
95
96 /* static */
97 bool
_IsTypedSchema()98 UsdRiTextureAPI::_IsTypedSchema()
99 {
100 static bool isTyped = _GetStaticTfType().IsA<UsdTyped>();
101 return isTyped;
102 }
103
104 /* virtual */
105 const TfType &
_GetTfType() const106 UsdRiTextureAPI::_GetTfType() const
107 {
108 return _GetStaticTfType();
109 }
110
111 UsdAttribute
GetRiTextureGammaAttr() const112 UsdRiTextureAPI::GetRiTextureGammaAttr() const
113 {
114 return GetPrim().GetAttribute(UsdRiTokens->riTextureGamma);
115 }
116
117 UsdAttribute
CreateRiTextureGammaAttr(VtValue const & defaultValue,bool writeSparsely) const118 UsdRiTextureAPI::CreateRiTextureGammaAttr(VtValue const &defaultValue, bool writeSparsely) const
119 {
120 return UsdSchemaBase::_CreateAttr(UsdRiTokens->riTextureGamma,
121 SdfValueTypeNames->Float,
122 /* custom = */ false,
123 SdfVariabilityVarying,
124 defaultValue,
125 writeSparsely);
126 }
127
128 UsdAttribute
GetRiTextureSaturationAttr() const129 UsdRiTextureAPI::GetRiTextureSaturationAttr() const
130 {
131 return GetPrim().GetAttribute(UsdRiTokens->riTextureSaturation);
132 }
133
134 UsdAttribute
CreateRiTextureSaturationAttr(VtValue const & defaultValue,bool writeSparsely) const135 UsdRiTextureAPI::CreateRiTextureSaturationAttr(VtValue const &defaultValue, bool writeSparsely) const
136 {
137 return UsdSchemaBase::_CreateAttr(UsdRiTokens->riTextureSaturation,
138 SdfValueTypeNames->Float,
139 /* custom = */ false,
140 SdfVariabilityVarying,
141 defaultValue,
142 writeSparsely);
143 }
144
145 namespace {
146 static inline TfTokenVector
_ConcatenateAttributeNames(const TfTokenVector & left,const TfTokenVector & right)147 _ConcatenateAttributeNames(const TfTokenVector& left,const TfTokenVector& right)
148 {
149 TfTokenVector result;
150 result.reserve(left.size() + right.size());
151 result.insert(result.end(), left.begin(), left.end());
152 result.insert(result.end(), right.begin(), right.end());
153 return result;
154 }
155 }
156
157 /*static*/
158 const TfTokenVector&
GetSchemaAttributeNames(bool includeInherited)159 UsdRiTextureAPI::GetSchemaAttributeNames(bool includeInherited)
160 {
161 static TfTokenVector localNames = {
162 UsdRiTokens->riTextureGamma,
163 UsdRiTokens->riTextureSaturation,
164 };
165 static TfTokenVector allNames =
166 _ConcatenateAttributeNames(
167 UsdAPISchemaBase::GetSchemaAttributeNames(true),
168 localNames);
169
170 if (includeInherited)
171 return allNames;
172 else
173 return localNames;
174 }
175
176 PXR_NAMESPACE_CLOSE_SCOPE
177
178 // ===================================================================== //
179 // Feel free to add custom code below this line. It will be preserved by
180 // the code generator.
181 //
182 // Just remember to wrap code in the appropriate delimiters:
183 // 'PXR_NAMESPACE_OPEN_SCOPE', 'PXR_NAMESPACE_CLOSE_SCOPE'.
184 // ===================================================================== //
185 // --(BEGIN CUSTOM CODE)--
186