1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 //    names, trademarks, service marks, or product names of the Licensor
11 //    and its affiliates, except as required to comply with Section 4(c) of
12 //    the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 //     http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #include "pxr/usd/usdRi/textureAPI.h"
25 #include "pxr/usd/usd/schemaRegistry.h"
26 #include "pxr/usd/usd/typed.h"
27 #include "pxr/usd/usd/tokens.h"
28 
29 #include "pxr/usd/sdf/types.h"
30 #include "pxr/usd/sdf/assetPath.h"
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
34 // Register the schema with the TfType system.
TF_REGISTRY_FUNCTION(TfType)35 TF_REGISTRY_FUNCTION(TfType)
36 {
37     TfType::Define<UsdRiTextureAPI,
38         TfType::Bases< UsdAPISchemaBase > >();
39 
40 }
41 
42 TF_DEFINE_PRIVATE_TOKENS(
43     _schemaTokens,
44     (RiTextureAPI)
45 );
46 
47 /* virtual */
~UsdRiTextureAPI()48 UsdRiTextureAPI::~UsdRiTextureAPI()
49 {
50 }
51 
52 /* static */
53 UsdRiTextureAPI
Get(const UsdStagePtr & stage,const SdfPath & path)54 UsdRiTextureAPI::Get(const UsdStagePtr &stage, const SdfPath &path)
55 {
56     if (!stage) {
57         TF_CODING_ERROR("Invalid stage");
58         return UsdRiTextureAPI();
59     }
60     return UsdRiTextureAPI(stage->GetPrimAtPath(path));
61 }
62 
63 
64 /* virtual */
_GetSchemaKind() const65 UsdSchemaKind UsdRiTextureAPI::_GetSchemaKind() const
66 {
67     return UsdRiTextureAPI::schemaKind;
68 }
69 
70 /* static */
71 bool
CanApply(const UsdPrim & prim,std::string * whyNot)72 UsdRiTextureAPI::CanApply(
73     const UsdPrim &prim, std::string *whyNot)
74 {
75     return prim.CanApplyAPI<UsdRiTextureAPI>(whyNot);
76 }
77 
78 /* static */
79 UsdRiTextureAPI
Apply(const UsdPrim & prim)80 UsdRiTextureAPI::Apply(const UsdPrim &prim)
81 {
82     if (prim.ApplyAPI<UsdRiTextureAPI>()) {
83         return UsdRiTextureAPI(prim);
84     }
85     return UsdRiTextureAPI();
86 }
87 
88 /* static */
89 const TfType &
_GetStaticTfType()90 UsdRiTextureAPI::_GetStaticTfType()
91 {
92     static TfType tfType = TfType::Find<UsdRiTextureAPI>();
93     return tfType;
94 }
95 
96 /* static */
97 bool
_IsTypedSchema()98 UsdRiTextureAPI::_IsTypedSchema()
99 {
100     static bool isTyped = _GetStaticTfType().IsA<UsdTyped>();
101     return isTyped;
102 }
103 
104 /* virtual */
105 const TfType &
_GetTfType() const106 UsdRiTextureAPI::_GetTfType() const
107 {
108     return _GetStaticTfType();
109 }
110 
111 UsdAttribute
GetRiTextureGammaAttr() const112 UsdRiTextureAPI::GetRiTextureGammaAttr() const
113 {
114     return GetPrim().GetAttribute(UsdRiTokens->riTextureGamma);
115 }
116 
117 UsdAttribute
CreateRiTextureGammaAttr(VtValue const & defaultValue,bool writeSparsely) const118 UsdRiTextureAPI::CreateRiTextureGammaAttr(VtValue const &defaultValue, bool writeSparsely) const
119 {
120     return UsdSchemaBase::_CreateAttr(UsdRiTokens->riTextureGamma,
121                        SdfValueTypeNames->Float,
122                        /* custom = */ false,
123                        SdfVariabilityVarying,
124                        defaultValue,
125                        writeSparsely);
126 }
127 
128 UsdAttribute
GetRiTextureSaturationAttr() const129 UsdRiTextureAPI::GetRiTextureSaturationAttr() const
130 {
131     return GetPrim().GetAttribute(UsdRiTokens->riTextureSaturation);
132 }
133 
134 UsdAttribute
CreateRiTextureSaturationAttr(VtValue const & defaultValue,bool writeSparsely) const135 UsdRiTextureAPI::CreateRiTextureSaturationAttr(VtValue const &defaultValue, bool writeSparsely) const
136 {
137     return UsdSchemaBase::_CreateAttr(UsdRiTokens->riTextureSaturation,
138                        SdfValueTypeNames->Float,
139                        /* custom = */ false,
140                        SdfVariabilityVarying,
141                        defaultValue,
142                        writeSparsely);
143 }
144 
145 namespace {
146 static inline TfTokenVector
_ConcatenateAttributeNames(const TfTokenVector & left,const TfTokenVector & right)147 _ConcatenateAttributeNames(const TfTokenVector& left,const TfTokenVector& right)
148 {
149     TfTokenVector result;
150     result.reserve(left.size() + right.size());
151     result.insert(result.end(), left.begin(), left.end());
152     result.insert(result.end(), right.begin(), right.end());
153     return result;
154 }
155 }
156 
157 /*static*/
158 const TfTokenVector&
GetSchemaAttributeNames(bool includeInherited)159 UsdRiTextureAPI::GetSchemaAttributeNames(bool includeInherited)
160 {
161     static TfTokenVector localNames = {
162         UsdRiTokens->riTextureGamma,
163         UsdRiTokens->riTextureSaturation,
164     };
165     static TfTokenVector allNames =
166         _ConcatenateAttributeNames(
167             UsdAPISchemaBase::GetSchemaAttributeNames(true),
168             localNames);
169 
170     if (includeInherited)
171         return allNames;
172     else
173         return localNames;
174 }
175 
176 PXR_NAMESPACE_CLOSE_SCOPE
177 
178 // ===================================================================== //
179 // Feel free to add custom code below this line. It will be preserved by
180 // the code generator.
181 //
182 // Just remember to wrap code in the appropriate delimiters:
183 // 'PXR_NAMESPACE_OPEN_SCOPE', 'PXR_NAMESPACE_CLOSE_SCOPE'.
184 // ===================================================================== //
185 // --(BEGIN CUSTOM CODE)--
186