1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 //    names, trademarks, service marks, or product names of the Licensor
11 //    and its affiliates, except as required to comply with Section 4(c) of
12 //    the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 //     http://www.apache.org/licenses/LICENSE-2.0
17 //
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23 //
24 #ifndef USDUI_GENERATED_NODEGRAPHNODEAPI_H
25 #define USDUI_GENERATED_NODEGRAPHNODEAPI_H
26 
27 /// \file usdUI/nodeGraphNodeAPI.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdUI/api.h"
31 #include "pxr/usd/usd/apiSchemaBase.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdUI/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // NODEGRAPHNODEAPI                                                           //
51 // -------------------------------------------------------------------------- //
52 
53 /// \class UsdUINodeGraphNodeAPI
54 ///
55 ///
56 /// This api helps storing information about nodes in node graphs.
57 ///
58 ///
59 /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below
60 /// that are text/tokens, the actual token is published and defined in \ref UsdUITokens.
61 /// So to set an attribute to the value "rightHanded", use UsdUITokens->rightHanded
62 /// as the value.
63 ///
64 class UsdUINodeGraphNodeAPI : public UsdAPISchemaBase
65 {
66 public:
67     /// Compile time constant representing what kind of schema this class is.
68     ///
69     /// \sa UsdSchemaKind
70     static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
71 
72     /// Construct a UsdUINodeGraphNodeAPI on UsdPrim \p prim .
73     /// Equivalent to UsdUINodeGraphNodeAPI::Get(prim.GetStage(), prim.GetPath())
74     /// for a \em valid \p prim, but will not immediately throw an error for
75     /// an invalid \p prim
76     explicit UsdUINodeGraphNodeAPI(const UsdPrim& prim=UsdPrim())
UsdAPISchemaBase(prim)77         : UsdAPISchemaBase(prim)
78     {
79     }
80 
81     /// Construct a UsdUINodeGraphNodeAPI on the prim held by \p schemaObj .
82     /// Should be preferred over UsdUINodeGraphNodeAPI(schemaObj.GetPrim()),
83     /// as it preserves SchemaBase state.
UsdUINodeGraphNodeAPI(const UsdSchemaBase & schemaObj)84     explicit UsdUINodeGraphNodeAPI(const UsdSchemaBase& schemaObj)
85         : UsdAPISchemaBase(schemaObj)
86     {
87     }
88 
89     /// Destructor.
90     USDUI_API
91     virtual ~UsdUINodeGraphNodeAPI();
92 
93     /// Return a vector of names of all pre-declared attributes for this schema
94     /// class and all its ancestor classes.  Does not include attributes that
95     /// may be authored by custom/extended methods of the schemas involved.
96     USDUI_API
97     static const TfTokenVector &
98     GetSchemaAttributeNames(bool includeInherited=true);
99 
100     /// Return a UsdUINodeGraphNodeAPI holding the prim adhering to this
101     /// schema at \p path on \p stage.  If no prim exists at \p path on
102     /// \p stage, or if the prim at that path does not adhere to this schema,
103     /// return an invalid schema object.  This is shorthand for the following:
104     ///
105     /// \code
106     /// UsdUINodeGraphNodeAPI(stage->GetPrimAtPath(path));
107     /// \endcode
108     ///
109     USDUI_API
110     static UsdUINodeGraphNodeAPI
111     Get(const UsdStagePtr &stage, const SdfPath &path);
112 
113 
114     /// Returns true if this <b>single-apply</b> API schema can be applied to
115     /// the given \p prim. If this schema can not be a applied to the prim,
116     /// this returns false and, if provided, populates \p whyNot with the
117     /// reason it can not be applied.
118     ///
119     /// Note that if CanApply returns false, that does not necessarily imply
120     /// that calling Apply will fail. Callers are expected to call CanApply
121     /// before calling Apply if they want to ensure that it is valid to
122     /// apply a schema.
123     ///
124     /// \sa UsdPrim::GetAppliedSchemas()
125     /// \sa UsdPrim::HasAPI()
126     /// \sa UsdPrim::CanApplyAPI()
127     /// \sa UsdPrim::ApplyAPI()
128     /// \sa UsdPrim::RemoveAPI()
129     ///
130     USDUI_API
131     static bool
132     CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
133 
134     /// Applies this <b>single-apply</b> API schema to the given \p prim.
135     /// This information is stored by adding "NodeGraphNodeAPI" to the
136     /// token-valued, listOp metadata \em apiSchemas on the prim.
137     ///
138     /// \return A valid UsdUINodeGraphNodeAPI object is returned upon success.
139     /// An invalid (or empty) UsdUINodeGraphNodeAPI object is returned upon
140     /// failure. See \ref UsdPrim::ApplyAPI() for conditions
141     /// resulting in failure.
142     ///
143     /// \sa UsdPrim::GetAppliedSchemas()
144     /// \sa UsdPrim::HasAPI()
145     /// \sa UsdPrim::CanApplyAPI()
146     /// \sa UsdPrim::ApplyAPI()
147     /// \sa UsdPrim::RemoveAPI()
148     ///
149     USDUI_API
150     static UsdUINodeGraphNodeAPI
151     Apply(const UsdPrim &prim);
152 
153 protected:
154     /// Returns the kind of schema this class belongs to.
155     ///
156     /// \sa UsdSchemaKind
157     USDUI_API
158     UsdSchemaKind _GetSchemaKind() const override;
159 
160 private:
161     // needs to invoke _GetStaticTfType.
162     friend class UsdSchemaRegistry;
163     USDUI_API
164     static const TfType &_GetStaticTfType();
165 
166     static bool _IsTypedSchema();
167 
168     // override SchemaBase virtuals.
169     USDUI_API
170     const TfType &_GetTfType() const override;
171 
172 public:
173     // --------------------------------------------------------------------- //
174     // POS
175     // --------------------------------------------------------------------- //
176     ///
177     /// Declared relative position to the parent in a node graph.
178     /// X is the horizontal position.
179     /// Y is the vertical position. Higher numbers correspond to lower positions
180     /// (coordinates are Qt style, not cartesian).
181     ///
182     /// These positions are not explicitly meant in pixel space, but rather
183     /// assume that the size of a node is approximately 1.0x1.0. Where size-x is
184     /// the node width and size-y height of the node. Depending on
185     /// graph UI implementation, the size of a node may vary in each direction.
186     ///
187     /// Example: If a node's width is 300 and it is position is at 1000, we
188     /// store for x-position: 1000 * (1.0/300)
189     ///
190     ///
191     /// | ||
192     /// | -- | -- |
193     /// | Declaration | `uniform float2 ui:nodegraph:node:pos` |
194     /// | C++ Type | GfVec2f |
195     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float2 |
196     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
197     USDUI_API
198     UsdAttribute GetPosAttr() const;
199 
200     /// See GetPosAttr(), and also
201     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
202     /// If specified, author \p defaultValue as the attribute's default,
203     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
204     /// the default for \p writeSparsely is \c false.
205     USDUI_API
206     UsdAttribute CreatePosAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
207 
208 public:
209     // --------------------------------------------------------------------- //
210     // STACKINGORDER
211     // --------------------------------------------------------------------- //
212     ///
213     /// This optional value is a useful hint when an application cares about
214     /// the visibility of a node and whether each node overlaps another.
215     ///
216     /// Nodes with lower stacking order values are meant to be drawn below
217     /// higher ones. Negative values are meant as background. Positive values
218     /// are meant as foreground.
219     /// Undefined values should be treated as 0.
220     ///
221     /// There are no set limits in these values.
222     ///
223     ///
224     /// | ||
225     /// | -- | -- |
226     /// | Declaration | `uniform int ui:nodegraph:node:stackingOrder` |
227     /// | C++ Type | int |
228     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Int |
229     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
230     USDUI_API
231     UsdAttribute GetStackingOrderAttr() const;
232 
233     /// See GetStackingOrderAttr(), and also
234     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
235     /// If specified, author \p defaultValue as the attribute's default,
236     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
237     /// the default for \p writeSparsely is \c false.
238     USDUI_API
239     UsdAttribute CreateStackingOrderAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
240 
241 public:
242     // --------------------------------------------------------------------- //
243     // DISPLAYCOLOR
244     // --------------------------------------------------------------------- //
245     ///
246     /// This hint defines what tint the node should have in the node graph.
247     ///
248     ///
249     /// | ||
250     /// | -- | -- |
251     /// | Declaration | `uniform color3f ui:nodegraph:node:displayColor` |
252     /// | C++ Type | GfVec3f |
253     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Color3f |
254     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
255     USDUI_API
256     UsdAttribute GetDisplayColorAttr() const;
257 
258     /// See GetDisplayColorAttr(), and also
259     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
260     /// If specified, author \p defaultValue as the attribute's default,
261     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
262     /// the default for \p writeSparsely is \c false.
263     USDUI_API
264     UsdAttribute CreateDisplayColorAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
265 
266 public:
267     // --------------------------------------------------------------------- //
268     // ICON
269     // --------------------------------------------------------------------- //
270     ///
271     /// This points to an image that should be displayed on the node.  It is
272     /// intended to be useful for summary visual classification of nodes, rather
273     /// than a thumbnail preview of the computed result of the node in some
274     /// computational system.
275     ///
276     ///
277     /// | ||
278     /// | -- | -- |
279     /// | Declaration | `uniform asset ui:nodegraph:node:icon` |
280     /// | C++ Type | SdfAssetPath |
281     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Asset |
282     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
283     USDUI_API
284     UsdAttribute GetIconAttr() const;
285 
286     /// See GetIconAttr(), and also
287     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
288     /// If specified, author \p defaultValue as the attribute's default,
289     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
290     /// the default for \p writeSparsely is \c false.
291     USDUI_API
292     UsdAttribute CreateIconAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
293 
294 public:
295     // --------------------------------------------------------------------- //
296     // EXPANSIONSTATE
297     // --------------------------------------------------------------------- //
298     ///
299     /// The current expansionState of the node in the ui.
300     /// 'open' = fully expanded
301     /// 'closed' = fully collapsed
302     /// 'minimized' = should take the least space possible
303     ///
304     ///
305     /// | ||
306     /// | -- | -- |
307     /// | Declaration | `uniform token ui:nodegraph:node:expansionState` |
308     /// | C++ Type | TfToken |
309     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
310     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
311     /// | \ref UsdUITokens "Allowed Values" | open, closed, minimized |
312     USDUI_API
313     UsdAttribute GetExpansionStateAttr() const;
314 
315     /// See GetExpansionStateAttr(), and also
316     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
317     /// If specified, author \p defaultValue as the attribute's default,
318     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
319     /// the default for \p writeSparsely is \c false.
320     USDUI_API
321     UsdAttribute CreateExpansionStateAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
322 
323 public:
324     // --------------------------------------------------------------------- //
325     // SIZE
326     // --------------------------------------------------------------------- //
327     ///
328     /// Optional size hint for a node in a node graph.
329     /// X is the width.
330     /// Y is the height.
331     ///
332     /// This value is optional, because node size is often determined
333     /// based on the number of in- and outputs of a node.
334     ///
335     ///
336     /// | ||
337     /// | -- | -- |
338     /// | Declaration | `uniform float2 ui:nodegraph:node:size` |
339     /// | C++ Type | GfVec2f |
340     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float2 |
341     /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
342     USDUI_API
343     UsdAttribute GetSizeAttr() const;
344 
345     /// See GetSizeAttr(), and also
346     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
347     /// If specified, author \p defaultValue as the attribute's default,
348     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
349     /// the default for \p writeSparsely is \c false.
350     USDUI_API
351     UsdAttribute CreateSizeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
352 
353 public:
354     // ===================================================================== //
355     // Feel free to add custom code below this line, it will be preserved by
356     // the code generator.
357     //
358     // Just remember to:
359     //  - Close the class declaration with };
360     //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
361     //  - Close the include guard with #endif
362     // ===================================================================== //
363     // --(BEGIN CUSTOM CODE)--
364 };
365 
366 PXR_NAMESPACE_CLOSE_SCOPE
367 
368 #endif
369