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2 //
3 // Copyright (c) 2004-2021 musikcube team
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33 //////////////////////////////////////////////////////////////////////////////
34 
35 #include <stdafx.h>
36 #include <algorithm>
37 #include <cursespp/Scrollbar.h>
38 
39 using namespace cursespp;
40 
Draw(ListWindow * list,Window * target)41 void Scrollbar::Draw(ListWindow* list, Window* target) {
42     if (!list) {
43         return;
44     }
45 
46     auto *adapter = &list->GetScrollAdapter();
47     if (adapter) {
48         target = (target == nullptr) ? list : target;
49 
50         int trackHeight = target->GetHeight();
51 
52         if (target->IsFrameVisible()) {
53             trackHeight -= 2; /* account for border */
54         }
55 
56         if (trackHeight > 1) {
57             WINDOW* window = target->GetFrame();
58             if (window) {
59                 auto& pos = list->GetScrollPosition();
60                 size_t itemCount = adapter->GetEntryCount();
61 
62                 /* track */
63                 int trackX = target->GetWidth() - 1;
64                 int trackMinY = target->IsFrameVisible() ? 1 : 0;
65                 int trackMaxY = trackMinY + trackHeight;
66 
67                 /* thumb */
68                 int thumbY = -1;
69                 if ((int) itemCount > trackHeight) {
70                     float percent = (float) pos.logicalIndex / (float) itemCount;
71                     thumbY = (int) ((float) trackHeight * percent) + trackMinY;
72                 }
73 
74                 /* validate */
75                 assert(trackMinY >= 0);
76                 assert(trackMaxY <= target->GetHeight());
77                 assert(trackMaxY > trackMinY);
78                 assert(trackHeight <= target->GetHeight());
79 
80                 /* draw */
81                 mvwvline(window, trackMinY, trackX, 0, trackHeight); /* track */
82                 if (thumbY >= trackMinY && thumbY < trackMaxY) {
83                     mvwaddch(window, thumbY, trackX, ' ' | A_REVERSE); /* handle */
84                 }
85             }
86         }
87     }
88 }
89