1 /*****************************************************************************
2  * deblock.c: ppc deblocking
3  *****************************************************************************
4  * Copyright (C) 2007-2021 x264 project
5  *
6  * Authors: Guillaume Poirier <gpoirier@mplayerhq.hu>
7  *
8  * This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111, USA.
21  *
22  * This program is also available under a commercial proprietary license.
23  * For more information, contact us at licensing@x264.com.
24  *****************************************************************************/
25 
26 #include "common/common.h"
27 #include "ppccommon.h"
28 #include "deblock.h"
29 
30 #if !HIGH_BIT_DEPTH
31 #define transpose4x16(r0, r1, r2, r3)        \
32 {                                            \
33     register vec_u8_t r4;                    \
34     register vec_u8_t r5;                    \
35     register vec_u8_t r6;                    \
36     register vec_u8_t r7;                    \
37                                              \
38     r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
39     r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
40     r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
41     r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
42                                              \
43     r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
44     r1 = vec_mergel(r4, r6);  /*all set 1*/  \
45     r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
46     r3 = vec_mergel(r5, r7);  /*all set 3*/  \
47 }
48 
write16x4(uint8_t * dst,int dst_stride,register vec_u8_t r0,register vec_u8_t r1,register vec_u8_t r2,register vec_u8_t r3)49 static inline void write16x4( uint8_t *dst, int dst_stride,
50                               register vec_u8_t r0, register vec_u8_t r1,
51                               register vec_u8_t r2, register vec_u8_t r3 )
52 {
53     ALIGNED_16(unsigned char result[64]);
54     uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
55     int int_dst_stride = dst_stride >> 2;
56 
57     vec_st(r0, 0, result);
58     vec_st(r1, 16, result);
59     vec_st(r2, 32, result);
60     vec_st(r3, 48, result);
61     /* FIXME: there has to be a better way!!!! */
62     *dst_int = *src_int;
63     *(dst_int+   int_dst_stride) = *(src_int + 1);
64     *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
65     *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
66     *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
67     *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
68     *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
69     *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
70     *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
71     *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
72     *(dst_int+10*int_dst_stride) = *(src_int + 10);
73     *(dst_int+11*int_dst_stride) = *(src_int + 11);
74     *(dst_int+12*int_dst_stride) = *(src_int + 12);
75     *(dst_int+13*int_dst_stride) = *(src_int + 13);
76     *(dst_int+14*int_dst_stride) = *(src_int + 14);
77     *(dst_int+15*int_dst_stride) = *(src_int + 15);
78 }
79 
80 /** \brief performs a 6x16 transpose of data in src, and stores it to dst */
81 #define read_and_transpose16x6(src, src_stride, r8, r9, r10, r11, r12, r13)\
82 {\
83     register vec_u8_t r0, r1, r2, r3, r4, r5, r6, r7, r14, r15;\
84     r0 = vec_vsx_ld(0, src);                                   \
85     r1 = vec_vsx_ld(src_stride, src);                          \
86     r2 = vec_vsx_ld(2*src_stride, src);                        \
87     r3 = vec_vsx_ld(3*src_stride, src);                        \
88     r4 = vec_vsx_ld(4*src_stride, src);                        \
89     r5 = vec_vsx_ld(5*src_stride, src);                        \
90     r6 = vec_vsx_ld(6*src_stride, src);                        \
91     r7 = vec_vsx_ld(7*src_stride, src);                        \
92     r8 = vec_vsx_ld(8*src_stride, src);                        \
93     r9 = vec_vsx_ld(9*src_stride, src);                        \
94     r10 = vec_vsx_ld(10*src_stride, src);                      \
95     r11 = vec_vsx_ld(11*src_stride, src);                      \
96     r12 = vec_vsx_ld(12*src_stride, src);                      \
97     r13 = vec_vsx_ld(13*src_stride, src);                      \
98     r14 = vec_vsx_ld(14*src_stride, src);                      \
99     r15 = vec_vsx_ld(15*src_stride, src);                      \
100                                                                \
101     /*Merge first pairs*/                                      \
102     r0 = vec_mergeh(r0, r8);    /*0, 8*/                       \
103     r1 = vec_mergeh(r1, r9);    /*1, 9*/                       \
104     r2 = vec_mergeh(r2, r10);   /*2,10*/                       \
105     r3 = vec_mergeh(r3, r11);   /*3,11*/                       \
106     r4 = vec_mergeh(r4, r12);   /*4,12*/                       \
107     r5 = vec_mergeh(r5, r13);   /*5,13*/                       \
108     r6 = vec_mergeh(r6, r14);   /*6,14*/                       \
109     r7 = vec_mergeh(r7, r15);   /*7,15*/                       \
110                                                                \
111     /*Merge second pairs*/                                     \
112     r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/            \
113     r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/            \
114     r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/            \
115     r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/            \
116     r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/            \
117     r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/            \
118     r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/            \
119     r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/            \
120                                                                \
121     /*Third merge*/                                            \
122     r0 = vec_mergeh(r8, r12);   /*0,2,4,6,8,10,12,14 set 0*/   \
123     r1 = vec_mergel(r8, r12);   /*0,2,4,6,8,10,12,14 set 1*/   \
124     r2 = vec_mergeh(r9, r13);   /*0,2,4,6,8,10,12,14 set 2*/   \
125     r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/   \
126     r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/   \
127     r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/   \
128     /* Don't need to compute 3 and 7*/                         \
129                                                                \
130     /*Final merge*/                                            \
131     r8  = vec_mergeh(r0, r4);   /*all set 0*/                  \
132     r9  = vec_mergel(r0, r4);   /*all set 1*/                  \
133     r10 = vec_mergeh(r1, r5);   /*all set 2*/                  \
134     r11 = vec_mergel(r1, r5);   /*all set 3*/                  \
135     r12 = vec_mergeh(r2, r6);   /*all set 4*/                  \
136     r13 = vec_mergel(r2, r6);   /*all set 5*/                  \
137     /* Don't need to compute 14 and 15*/                       \
138                                                                \
139 }
140 
141 // out: o = |x-y| < a
diff_lt_altivec(register vec_u8_t x,register vec_u8_t y,register vec_u8_t a)142 static inline vec_u8_t diff_lt_altivec( register vec_u8_t x, register vec_u8_t y, register vec_u8_t a )
143 {
144     return (vec_u8_t)vec_cmplt(vec_absd(x, y), a);
145 }
146 
h264_deblock_mask(register vec_u8_t p0,register vec_u8_t p1,register vec_u8_t q0,register vec_u8_t q1,register vec_u8_t alpha,register vec_u8_t beta)147 static inline vec_u8_t h264_deblock_mask( register vec_u8_t p0, register vec_u8_t p1, register vec_u8_t q0,
148                                           register vec_u8_t q1, register vec_u8_t alpha, register vec_u8_t beta )
149 {
150     register vec_u8_t mask;
151     register vec_u8_t tempmask;
152 
153     mask = diff_lt_altivec(p0, q0, alpha);
154     tempmask = diff_lt_altivec(p1, p0, beta);
155     mask = vec_and(mask, tempmask);
156     tempmask = diff_lt_altivec(q1, q0, beta);
157     mask = vec_and(mask, tempmask);
158 
159     return mask;
160 }
161 
162 // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
h264_deblock_q1(register vec_u8_t p0,register vec_u8_t p1,register vec_u8_t p2,register vec_u8_t q0,register vec_u8_t tc0)163 static inline vec_u8_t h264_deblock_q1( register vec_u8_t p0, register vec_u8_t p1, register vec_u8_t p2,
164                                         register vec_u8_t q0, register vec_u8_t tc0 )
165 {
166 
167     register vec_u8_t average = vec_avg(p0, q0);
168     register vec_u8_t temp;
169     register vec_u8_t uncliped;
170     register vec_u8_t ones;
171     register vec_u8_t max;
172     register vec_u8_t min;
173     register vec_u8_t newp1;
174 
175     temp = vec_xor(average, p2);
176     average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
177     ones = vec_splat_u8(1);
178     temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
179     uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
180     max = vec_adds(p1, tc0);
181     min = vec_subs(p1, tc0);
182     newp1 = vec_max(min, uncliped);
183     newp1 = vec_min(max, newp1);
184     return newp1;
185 }
186 
187 #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked)                                           \
188 {                                                                                               \
189     const vec_u8_t A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                             \
190                                                                                                 \
191     register vec_u8_t pq0bit = vec_xor(p0,q0);                                                  \
192     register vec_u8_t q1minus;                                                                  \
193     register vec_u8_t p0minus;                                                                  \
194     register vec_u8_t stage1;                                                                   \
195     register vec_u8_t stage2;                                                                   \
196     register vec_u8_t vec160;                                                                   \
197     register vec_u8_t delta;                                                                    \
198     register vec_u8_t deltaneg;                                                                 \
199                                                                                                 \
200     q1minus = vec_nor(q1, q1);                /* 255 - q1 */                                    \
201     stage1 = vec_avg(p1, q1minus);            /* (p1 - q1 + 256)>>1 */                          \
202     stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */    \
203     p0minus = vec_nor(p0, p0);                /* 255 - p0 */                                    \
204     stage1 = vec_avg(q0, p0minus);            /* (q0 - p0 + 256)>>1 */                          \
205     pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                  \
206     stage2 = vec_avg(stage2, pq0bit);         /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */\
207     stage2 = vec_adds(stage2, stage1);        /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
208     vec160 = vec_ld(0, &A0v);                                                                   \
209     deltaneg = vec_subs(vec160, stage2);      /* -d */                                          \
210     delta = vec_subs(stage2, vec160);         /*  d */                                          \
211     deltaneg = vec_min(tc0masked, deltaneg);                                                    \
212     delta = vec_min(tc0masked, delta);                                                          \
213     p0 = vec_subs(p0, deltaneg);                                                                \
214     q0 = vec_subs(q0, delta);                                                                   \
215     p0 = vec_adds(p0, delta);                                                                   \
216     q0 = vec_adds(q0, deltaneg);                                                                \
217 }
218 
219 #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0)              \
220 {                                                                                            \
221     ALIGNED_16(unsigned char temp[16]);                                                      \
222     register vec_u8_t alphavec;                                                              \
223     register vec_u8_t betavec;                                                               \
224     register vec_u8_t mask;                                                                  \
225     register vec_u8_t p1mask;                                                                \
226     register vec_u8_t q1mask;                                                                \
227     register vec_s8_t tc0vec;                                                                \
228     register vec_u8_t finaltc0;                                                              \
229     register vec_u8_t tc0masked;                                                             \
230     register vec_u8_t newp1;                                                                 \
231     register vec_u8_t newq1;                                                                 \
232                                                                                              \
233     temp[0] = alpha;                                                                         \
234     temp[1] = beta;                                                                          \
235     alphavec = vec_ld(0, temp);                                                              \
236     betavec = vec_splat(alphavec, 0x1);                                                      \
237     alphavec = vec_splat(alphavec, 0x0);                                                     \
238     mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
239                                                                                              \
240     M32( temp ) = M32( tc0 );                                                                \
241     tc0vec = vec_ld(0, (signed char*)temp);                                                  \
242     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
243     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
244     mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
245     finaltc0 = vec_and((vec_u8_t)tc0vec, mask);                 /* tc = tc0 */               \
246                                                                                              \
247     p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
248     p1mask = vec_and(p1mask, mask);                             /* if( |p2 - p0| < beta ) */ \
249     tc0masked = vec_and(p1mask, (vec_u8_t)tc0vec);                                           \
250     finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
251     newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
252     /*end if*/                                                                               \
253                                                                                              \
254     q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
255     q1mask = vec_and(q1mask, mask);                             /* if( |q2 - q0| < beta ) */ \
256     tc0masked = vec_and(q1mask, (vec_u8_t)tc0vec);                                           \
257     finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
258     newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
259     /*end if*/                                                                               \
260                                                                                              \
261     h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
262     p1 = newp1;                                                                              \
263     q1 = newq1;                                                                              \
264 }
265 
x264_deblock_v_luma_altivec(uint8_t * pix,intptr_t stride,int alpha,int beta,int8_t * tc0)266 void x264_deblock_v_luma_altivec( uint8_t *pix, intptr_t stride, int alpha, int beta, int8_t *tc0 )
267 {
268     if( (tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0 )
269     {
270         register vec_u8_t p2 = vec_ld(-3*stride, pix);
271         register vec_u8_t p1 = vec_ld(-2*stride, pix);
272         register vec_u8_t p0 = vec_ld(-1*stride, pix);
273         register vec_u8_t q0 = vec_ld(0, pix);
274         register vec_u8_t q1 = vec_ld(stride, pix);
275         register vec_u8_t q2 = vec_ld(2*stride, pix);
276         h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
277         vec_st(p1, -2*stride, pix);
278         vec_st(p0, -1*stride, pix);
279         vec_st(q0, 0, pix);
280         vec_st(q1, stride, pix);
281     }
282 }
283 
x264_deblock_h_luma_altivec(uint8_t * pix,intptr_t stride,int alpha,int beta,int8_t * tc0)284 void x264_deblock_h_luma_altivec( uint8_t *pix, intptr_t stride, int alpha, int beta, int8_t *tc0 )
285 {
286 
287     register vec_u8_t line0, line1, line2, line3, line4, line5;
288     if( (tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0 )
289         return;
290     read_and_transpose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
291     h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
292     transpose4x16(line1, line2, line3, line4);
293     write16x4(pix-2, stride, line1, line2, line3, line4);
294 }
295 #endif // !HIGH_BIT_DEPTH
296