1 2 3XAnim 2.70.7.0 supports the following Animation/Video/Audio formats: 4 5 + FLI and FLC animations. 6 + IFF animations/images. 7 + Color cycling during single images and anims. 8 + IFF Compressions Supported: 9 + Anim3 10 + Anim5 11 + Anim7 12 + Anim8 13 + AnimJ (Movies) 14 + Animl 15 + Following Amiga display modes are supported: 16 + normal (Bit-Planes) depth 1-8. 17 + EHB (Extra Half-Brite) depth 6. 18 + HAM (Hold And Modify) depth 6 and 8. 19 + GIF87a and GIF89a images/animations. 20 + single and multiple images supported. 21 + GIF89a animation extensions supported. 22 + a kludgy text file listing gifs and what order to show them in. 23 + DL animations. Formats 1, 2 and most of 3. 24 + Amiga PFX(PageFlipper Plus F/X) animations. DISABLED TEMPORARILY. 25 + Amiga MovieSetter animations(For those Eric Schwartz fans). 26 + Utah Raster Toolkit RLE images and anims. 27 + AVI animations. 28 + AVI Video Codecs supported: 29 + IBM Ultimotion (ULTI) depth 16. 30 + JPEG (JPEG) depth 24. 31 + Motion JPEG (MJPG) depth 24. 32 + Intergraph JPEG (IJPG) depth 24. 33 + Microsoft Video 1 (CRAM) depth 8 and 16. 34 + Microsoft Video 1 (WHAM) depth 8 and 16. 35 + Microsoft Video 1 (MSVC) depth 8 and 16. 36 + Radius Cinepak (CVID) depth 24. (see cinepak.readme) 37 + Intel Indeo R3.1 (IV31) depth 24. (see indeo.readme) 38 + Intel Indeo R3.2 (IV32) depth 24. (see indeo.readme) 39 + Intel Indeo R4.1 (IV41) depth 24. (see README.dll) 40 + Intel Indeo R5.0 (IV50) depth 24. (see README.dll) 41 + CCITT H.261 (H261) depth 24. (see README.dll) 42 + CCITT H.263 (M263) depth 24. (see README.dll) 43 + Intel RAW YUV9 (YUV9) depth 24. (see indeo.readme) 44 + Creative CYUV (CYUV) depth 16. (see creative.readme) 45 + Uncompressed (RGB ) depth 4,8,16,24. 46 + Run length encoded (RLE8) depth 8. 47 + YUY2 4:2:2 (YUY2) depth 24. 48 + YV12 (YV12) depth 24. 49 + V422 (V422) depth 24. 50 + VYUY (VYUY) depth 24. 51 + I420 (I420) depth 24. 52 + Y41P (Y41P) depth 24. 53 + RainbowRunner JPG (DMB1) depth 24. 54 + Editable MPEG (XMPG) depth 24. 55 + Broadway MPEG (BW10) depth 24. 56 + AVI Audio Codecs supported: 57 + PCM 0x0001 mono/stereo and 8/16 bits. 58 + MS ADPCM 0x0002 mono/stereo 4 bits. 59 + ALAW 0x0006 mono 8 bits. 60 + ULAW 0x0007 mono 8 bits. 61 + DVI/IMA ADPCM 0x0011 mono/stereo 4 bits. * Old Format 62 + DVI/IMA ADPCM 0x0011 mono/stereo 4 bits. * New Format 63 + GSM 6.10 0x0011 mono 64 + Quicktime Animations. 65 + Quicktime Video Codecs supported: 66 + Uncompressed (RAW ) depth 1,4,8,16,24 and 24+ 67 + Uncompressed (RAW ) Gray depth 1,4 and 8. 68 + Apple Graphics (RLE ) depth 1,8,16 and 24. 69 + Apple Graphics (RLE ) Gray depth 8. 70 + Apple Animation (SMC ) depth 8. 71 + Apple Animation (SMC ) Gray depth 8. 72 + Apple Video (RPZA) depth 16. 73 + Radius Cinepak (CVID) Gray depth 24. (see cinepak.readme) 74 + Radius Cinepak (CVID) Gray depth 8. (see cinepak.readme) 75 + Intel Indeo R3.1 (IV31) depth 24. (see indeo.readme) 76 + Intel Indeo R3.2 (IV32) depth 24. (see indeo.readme) 77 + Intel Indeo R4.1 (IV41) depth 24. (see README.dll) 78 + Intel Indeo R5.0 (IV50) depth 24. (see README.dll) 79 + Intel RAW YUV9 (YUV9) depth 24. (see indeo.readme) 80 + Component Video (YUV2) depth 24. 81 + Photo JPEG (JPEG) depth 8 and 24. 82 + Motion JPEG A (MJPA) depth 8 and 24. 83 + Kodak Photo CD (KPCD) depth 24. 84 + Microsoft Video 1 (CRAM) depth 8 and 16. 85 + Microsoft Video 1 (WHAM) depth 8 and 16. 86 + Microsoft Video 1 (MSVC) depth 8 and 16. 87 + Photoshop (8BPS) depth 8,16,24 and 32. 88 + Photoshop (8BPS) Gray depth 8. 89 + Quicktime Audio Codecs supported: 90 + PCM (raw ) mono/stereo and 8/16 bits 91 + Signed PCM (twos) mono/stereo and 8/16 bits 92 + IMA ADPCM (ima4) mono/stereo and 4 bits 93 + uLAW (ulaw) mono/stereo 94 + GSM 6.10 (agsm) mono 95 + Compressed Headers. 96 + Supports multiple video trak's. 97 + Supports animations with multiple codecs. 98 + NOTE: support for separated .rsrc/.data forks has been temporarily 99 commented out. 100 + Replay Movie Format(for Acorn computers). 101 + Replay Movie Video Codecs supported: 102 + Moving Lines RGB depth 24 103 + Moving Lines YUV depth 24 104 + Replay Movie Audio Codecs supported: 105 + Signed PCM mono/stereo and 8/16 bits 106 + Logarithmic mono/stereo and 8/16 bits 107 + SGI Movie Format. 108 + SGI Movie Video Codecs supported: 109 + MVC1 110 + MVC2 111 + JPEG 112 + SGI Movie Audio Codecs supported: 113 + Signed PCM mono/stereo and 8/16 bits 114 + JFIF images. NOTE: use XV for single images. This is more 115 for animation of a sequence of JPEG images. 116 or "xanim +bC1d image.jpg" 117 + MPEG animations. NOT FULLY SUPPORTED 118 Currently only Type I Frames are 119 displayed. Type B and Type P frames 120 are currently ignored, but will be added 121 in future revs. 122 123 + WAV audio files. The audio may either be added to the 124 animation preceding it or played by itself. 125 + WAV Audio Codecs supported: 126 + PCM 0x0001 mono/stereo and 8/16 bits. 127 + MS ADPCM 0x0002 mono/stereo 4 bits. 128 + ALAW 0x0006 mono 8 bits. 129 + ULAW 0x0007 mono 8 bits. 130 + DVI/IMA ADPCM 0x0011 mono/stereo 4 bits. * Old Format 131 + DVI/IMA ADPCM 0x0011 mono/stereo 4 bits. * New Format 132 + GSM 6.10 0x0011 mono 133 + AU audio files. The audio may either be added to the 134 animation preceding it or played by itself. 135 + AU Audio Codecs supported: 136 + ulaw 1 mono 8 bits. 137 + PCM 2 mono/stereo 8 bits. 138 + PCM 3 mono/stereo 16 bits. 139 + any combination of the above on the same command 140 line. 141 142 * DVI ADPCM format has two implementations. The old way and the new way. 143 Unfortunately, it is impossible for a software program to distinguish 144 between the two. If it sounds bad, use the +k2 option to tell XAnim 145 to use the Old DVI ADPCM Format. k is for kludge by the way. 146 147 148