reset(started)1 reset(started)
2 {
3     if (!started)
4 	set_light(1);
5 }
6 
init()7 init()
8 {
9     add_action("north"); add_verb("north");
10     add_action("south"); add_verb("south");
11     add_action("east");  add_verb("east");
12 }
13 
14 short()
15 {
16     return "A dimly lit forest";
17 }
18 
19 long()
20 {
21     write("You are in part of a dimly lit forest.\n" +
22 	  "Trails lead north, south and east\n");
23 }
24 
north()25 north()
26 {
27     call_other(this_player(), "move_player", "north#room/south/sforst6");
28     return 1;
29 }
30 
south()31 south()
32 {
33     call_other(this_player(), "move_player", "south#room/south/sforst8");
34     return 1;
35 }
36 
east()37 east()
38 {
39     call_other(this_player(), "move_player", "east#room/south/sforst3");
40     return 1;
41 }
42