reset(started)1reset(started) 2 { 3 if (!started) 4 set_light(1); 5 } 6 init()7init() 8 { 9 add_action("north"); add_verb("north"); 10 add_action("south"); add_verb("south"); 11 add_action("east"); add_verb("east"); 12 } 13 14 short() 15 { 16 return "A dimly lit forest"; 17 } 18 19 long() 20 { 21 write("You are in part of a dimly lit forest.\n" + 22 "Trails lead north, south and east\n"); 23 } 24 north()25north() 26 { 27 call_other(this_player(), "move_player", "north#room/south/sforst6"); 28 return 1; 29 } 30 south()31south() 32 { 33 call_other(this_player(), "move_player", "south#room/south/sforst8"); 34 return 1; 35 } 36 east()37east() 38 { 39 call_other(this_player(), "move_player", "east#room/south/sforst3"); 40 return 1; 41 } 42