1 //---------------------------------------------------------------------------------
2 //
3 //  Little Color Management System
4 //  Copyright (c) 1998-2017 Marti Maria Saguer
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining
7 // a copy of this software and associated documentation files (the "Software"),
8 // to deal in the Software without restriction, including without limitation
9 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 // and/or sell copies of the Software, and to permit persons to whom the Software
11 // is furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
18 // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 //
24 //---------------------------------------------------------------------------------
25 //
26 
27 #include "lcms2_internal.h"
28 
29 
30 #define DSWAP(x, y)     {cmsFloat64Number tmp = (x); (x)=(y); (y)=tmp;}
31 
32 
33 // Initiate a vector
_cmsVEC3init(cmsContext ContextID,cmsVEC3 * r,cmsFloat64Number x,cmsFloat64Number y,cmsFloat64Number z)34 void CMSEXPORT _cmsVEC3init(cmsContext ContextID, cmsVEC3* r, cmsFloat64Number x, cmsFloat64Number y, cmsFloat64Number z)
35 {
36     cmsUNUSED_PARAMETER(ContextID);
37     r -> n[VX] = x;
38     r -> n[VY] = y;
39     r -> n[VZ] = z;
40 }
41 
42 // Vector subtraction
_cmsVEC3minus(cmsContext ContextID,cmsVEC3 * r,const cmsVEC3 * a,const cmsVEC3 * b)43 void CMSEXPORT _cmsVEC3minus(cmsContext ContextID, cmsVEC3* r, const cmsVEC3* a, const cmsVEC3* b)
44 {
45     cmsUNUSED_PARAMETER(ContextID);
46     r -> n[VX] = a -> n[VX] - b -> n[VX];
47     r -> n[VY] = a -> n[VY] - b -> n[VY];
48     r -> n[VZ] = a -> n[VZ] - b -> n[VZ];
49 }
50 
51 // Vector cross product
_cmsVEC3cross(cmsContext ContextID,cmsVEC3 * r,const cmsVEC3 * u,const cmsVEC3 * v)52 void CMSEXPORT _cmsVEC3cross(cmsContext ContextID, cmsVEC3* r, const cmsVEC3* u, const cmsVEC3* v)
53 {
54     cmsUNUSED_PARAMETER(ContextID);
55     r ->n[VX] = u->n[VY] * v->n[VZ] - v->n[VY] * u->n[VZ];
56     r ->n[VY] = u->n[VZ] * v->n[VX] - v->n[VZ] * u->n[VX];
57     r ->n[VZ] = u->n[VX] * v->n[VY] - v->n[VX] * u->n[VY];
58 }
59 
60 // Vector dot product
_cmsVEC3dot(cmsContext ContextID,const cmsVEC3 * u,const cmsVEC3 * v)61 cmsFloat64Number CMSEXPORT _cmsVEC3dot(cmsContext ContextID, const cmsVEC3* u, const cmsVEC3* v)
62 {
63     cmsUNUSED_PARAMETER(ContextID);
64     return u->n[VX] * v->n[VX] + u->n[VY] * v->n[VY] + u->n[VZ] * v->n[VZ];
65 }
66 
67 // Euclidean length
_cmsVEC3length(cmsContext ContextID,const cmsVEC3 * a)68 cmsFloat64Number CMSEXPORT _cmsVEC3length(cmsContext ContextID, const cmsVEC3* a)
69 {
70     cmsUNUSED_PARAMETER(ContextID);
71     return sqrt(a ->n[VX] * a ->n[VX] +
72                 a ->n[VY] * a ->n[VY] +
73                 a ->n[VZ] * a ->n[VZ]);
74 }
75 
76 // Euclidean distance
_cmsVEC3distance(cmsContext ContextID,const cmsVEC3 * a,const cmsVEC3 * b)77 cmsFloat64Number CMSEXPORT _cmsVEC3distance(cmsContext ContextID, const cmsVEC3* a, const cmsVEC3* b)
78 {
79     cmsFloat64Number d1 = a ->n[VX] - b ->n[VX];
80     cmsFloat64Number d2 = a ->n[VY] - b ->n[VY];
81     cmsFloat64Number d3 = a ->n[VZ] - b ->n[VZ];
82 
83     cmsUNUSED_PARAMETER(ContextID);
84 
85     return sqrt(d1*d1 + d2*d2 + d3*d3);
86 }
87 
88 
89 
90 // 3x3 Identity
_cmsMAT3identity(cmsContext ContextID,cmsMAT3 * a)91 void CMSEXPORT _cmsMAT3identity(cmsContext ContextID, cmsMAT3* a)
92 {
93     _cmsVEC3init(ContextID, &a-> v[0], 1.0, 0.0, 0.0);
94     _cmsVEC3init(ContextID, &a-> v[1], 0.0, 1.0, 0.0);
95     _cmsVEC3init(ContextID, &a-> v[2], 0.0, 0.0, 1.0);
96 }
97 
98 static
CloseEnough(cmsFloat64Number a,cmsFloat64Number b)99 cmsBool CloseEnough(cmsFloat64Number a, cmsFloat64Number b)
100 {
101     return fabs(b - a) < (1.0 / 65535.0);
102 }
103 
104 
_cmsMAT3isIdentity(cmsContext ContextID,const cmsMAT3 * a)105 cmsBool CMSEXPORT _cmsMAT3isIdentity(cmsContext ContextID, const cmsMAT3* a)
106 {
107     cmsMAT3 Identity;
108     int i, j;
109 
110     _cmsMAT3identity(ContextID, &Identity);
111 
112     for (i=0; i < 3; i++)
113         for (j=0; j < 3; j++)
114             if (!CloseEnough(a ->v[i].n[j], Identity.v[i].n[j])) return FALSE;
115 
116     return TRUE;
117 }
118 
119 
120 // Multiply two matrices
_cmsMAT3per(cmsContext ContextID,cmsMAT3 * r,const cmsMAT3 * a,const cmsMAT3 * b)121 void CMSEXPORT _cmsMAT3per(cmsContext ContextID, cmsMAT3* r, const cmsMAT3* a, const cmsMAT3* b)
122 {
123 #define ROWCOL(i, j) \
124     a->v[i].n[0]*b->v[0].n[j] + a->v[i].n[1]*b->v[1].n[j] + a->v[i].n[2]*b->v[2].n[j]
125 
126     _cmsVEC3init(ContextID, &r-> v[0], ROWCOL(0,0), ROWCOL(0,1), ROWCOL(0,2));
127     _cmsVEC3init(ContextID, &r-> v[1], ROWCOL(1,0), ROWCOL(1,1), ROWCOL(1,2));
128     _cmsVEC3init(ContextID, &r-> v[2], ROWCOL(2,0), ROWCOL(2,1), ROWCOL(2,2));
129 
130 #undef ROWCOL //(i, j)
131 }
132 
133 
134 
135 // Inverse of a matrix b = a^(-1)
_cmsMAT3inverse(cmsContext ContextID,const cmsMAT3 * a,cmsMAT3 * b)136 cmsBool  CMSEXPORT _cmsMAT3inverse(cmsContext ContextID, const cmsMAT3* a, cmsMAT3* b)
137 {
138    cmsFloat64Number det, c0, c1, c2;
139    cmsUNUSED_PARAMETER(ContextID);
140 
141    c0 =  a -> v[1].n[1]*a -> v[2].n[2] - a -> v[1].n[2]*a -> v[2].n[1];
142    c1 = -a -> v[1].n[0]*a -> v[2].n[2] + a -> v[1].n[2]*a -> v[2].n[0];
143    c2 =  a -> v[1].n[0]*a -> v[2].n[1] - a -> v[1].n[1]*a -> v[2].n[0];
144 
145    det = a -> v[0].n[0]*c0 + a -> v[0].n[1]*c1 + a -> v[0].n[2]*c2;
146 
147    if (fabs(det) < MATRIX_DET_TOLERANCE) return FALSE;  // singular matrix; can't invert
148 
149    b -> v[0].n[0] = c0/det;
150    b -> v[0].n[1] = (a -> v[0].n[2]*a -> v[2].n[1] - a -> v[0].n[1]*a -> v[2].n[2])/det;
151    b -> v[0].n[2] = (a -> v[0].n[1]*a -> v[1].n[2] - a -> v[0].n[2]*a -> v[1].n[1])/det;
152    b -> v[1].n[0] = c1/det;
153    b -> v[1].n[1] = (a -> v[0].n[0]*a -> v[2].n[2] - a -> v[0].n[2]*a -> v[2].n[0])/det;
154    b -> v[1].n[2] = (a -> v[0].n[2]*a -> v[1].n[0] - a -> v[0].n[0]*a -> v[1].n[2])/det;
155    b -> v[2].n[0] = c2/det;
156    b -> v[2].n[1] = (a -> v[0].n[1]*a -> v[2].n[0] - a -> v[0].n[0]*a -> v[2].n[1])/det;
157    b -> v[2].n[2] = (a -> v[0].n[0]*a -> v[1].n[1] - a -> v[0].n[1]*a -> v[1].n[0])/det;
158 
159    return TRUE;
160 }
161 
162 
163 // Solve a system in the form Ax = b
_cmsMAT3solve(cmsContext ContextID,cmsVEC3 * x,cmsMAT3 * a,cmsVEC3 * b)164 cmsBool  CMSEXPORT _cmsMAT3solve(cmsContext ContextID, cmsVEC3* x, cmsMAT3* a, cmsVEC3* b)
165 {
166     cmsMAT3 m, a_1;
167 
168     memmove(&m, a, sizeof(cmsMAT3));
169 
170     if (!_cmsMAT3inverse(ContextID, &m, &a_1)) return FALSE;  // Singular matrix
171 
172     _cmsMAT3eval(ContextID, x, &a_1, b);
173     return TRUE;
174 }
175 
176 // Evaluate a vector across a matrix
_cmsMAT3eval(cmsContext ContextID,cmsVEC3 * r,const cmsMAT3 * a,const cmsVEC3 * v)177 void CMSEXPORT _cmsMAT3eval(cmsContext ContextID, cmsVEC3* r, const cmsMAT3* a, const cmsVEC3* v)
178 {
179     cmsUNUSED_PARAMETER(ContextID);
180 
181     r->n[VX] = a->v[0].n[VX]*v->n[VX] + a->v[0].n[VY]*v->n[VY] + a->v[0].n[VZ]*v->n[VZ];
182     r->n[VY] = a->v[1].n[VX]*v->n[VX] + a->v[1].n[VY]*v->n[VY] + a->v[1].n[VZ]*v->n[VZ];
183     r->n[VZ] = a->v[2].n[VX]*v->n[VX] + a->v[2].n[VY]*v->n[VY] + a->v[2].n[VZ]*v->n[VZ];
184 }
185 
186 
187