1LIBRARY libGLESv2d 2EXPORTS 3 glActiveTexture @1 4 glAttachShader @2 5 glBindAttribLocation @3 6 glBindBuffer @4 7 glBindFramebuffer @5 8 glBindRenderbuffer @6 9 glBindTexture @7 10 glBlendColor @8 11 glBlendEquation @9 12 glBlendEquationSeparate @10 13 glBlendFunc @11 14 glBlendFuncSeparate @12 15 glBufferData @13 16 glBufferSubData @14 17 glCheckFramebufferStatus @15 18 glClear @16 19 glClearColor @17 20 glClearDepthf @18 21 glClearStencil @19 22 glColorMask @20 23 glCompileShader @21 24 glCompressedTexImage2D @22 25 glCompressedTexSubImage2D @23 26 glCopyTexImage2D @24 27 glCopyTexSubImage2D @25 28 glCreateProgram @26 29 glCreateShader @27 30 glCullFace @28 31 glDeleteBuffers @29 32 glDeleteFramebuffers @30 33 glDeleteProgram @32 34 glDeleteRenderbuffers @33 35 glDeleteShader @34 36 glDeleteTextures @31 37 glDepthFunc @36 38 glDepthMask @37 39 glDepthRangef @38 40 glDetachShader @35 41 glDisable @39 42 glDisableVertexAttribArray @40 43 glDrawArrays @41 44 glDrawElements @42 45 glEnable @43 46 glEnableVertexAttribArray @44 47 glFinish @45 48 glFlush @46 49 glFramebufferRenderbuffer @47 50 glFramebufferTexture2D @48 51 glFrontFace @49 52 glGenBuffers @50 53 glGenFramebuffers @52 54 glGenRenderbuffers @53 55 glGenTextures @54 56 glGenerateMipmap @51 57 glGetActiveAttrib @55 58 glGetActiveUniform @56 59 glGetAttachedShaders @57 60 glGetAttribLocation @58 61 glGetBooleanv @59 62 glGetBufferParameteriv @60 63 glGetError @61 64 glGetFloatv @62 65 glGetFramebufferAttachmentParameteriv @63 66 glGetIntegerv @64 67 glGetProgramInfoLog @66 68 glGetProgramiv @65 69 glGetRenderbufferParameteriv @67 70 glGetShaderInfoLog @69 71 glGetShaderPrecisionFormat @70 72 glGetShaderSource @71 73 glGetShaderiv @68 74 glGetString @72 75 glGetTexParameterfv @73 76 glGetTexParameteriv @74 77 glGetUniformLocation @77 78 glGetUniformfv @75 79 glGetUniformiv @76 80 glGetVertexAttribPointerv @80 81 glGetVertexAttribfv @78 82 glGetVertexAttribiv @79 83 glHint @81 84 glIsBuffer @82 85 glIsEnabled @83 86 glIsFramebuffer @84 87 glIsProgram @85 88 glIsRenderbuffer @86 89 glIsShader @87 90 glIsTexture @88 91 glLineWidth @89 92 glLinkProgram @90 93 glPixelStorei @91 94 glPolygonOffset @92 95 glReadPixels @93 96 glReleaseShaderCompiler @94 97 glRenderbufferStorage @95 98 glSampleCoverage @96 99 glScissor @97 100 glShaderBinary @98 101 glShaderSource @99 102 glStencilFunc @100 103 glStencilFuncSeparate @101 104 glStencilMask @102 105 glStencilMaskSeparate @103 106 glStencilOp @104 107 glStencilOpSeparate @105 108 glTexImage2D @106 109 glTexParameterf @107 110 glTexParameterfv @108 111 glTexParameteri @109 112 glTexParameteriv @110 113 glTexSubImage2D @111 114 glUniform1f @112 115 glUniform1fv @113 116 glUniform1i @114 117 glUniform1iv @115 118 glUniform2f @116 119 glUniform2fv @117 120 glUniform2i @118 121 glUniform2iv @119 122 glUniform3f @120 123 glUniform3fv @121 124 glUniform3i @122 125 glUniform3iv @123 126 glUniform4f @124 127 glUniform4fv @125 128 glUniform4i @126 129 glUniform4iv @127 130 glUniformMatrix2fv @128 131 glUniformMatrix3fv @129 132 glUniformMatrix4fv @130 133 glUseProgram @131 134 glValidateProgram @132 135 glVertexAttrib1f @133 136 glVertexAttrib1fv @134 137 glVertexAttrib2f @135 138 glVertexAttrib2fv @136 139 glVertexAttrib3f @137 140 glVertexAttrib3fv @138 141 glVertexAttrib4f @139 142 glVertexAttrib4fv @140 143 glVertexAttribPointer @141 144 glViewport @142 145 146 ; Extensions 147 glBlitFramebufferANGLE @149 148 glRenderbufferStorageMultisampleANGLE @150 149 glDeleteFencesNV @151 150 glFinishFenceNV @152 151 glGenFencesNV @153 152 glGetFenceivNV @154 153 glIsFenceNV @155 154 glSetFenceNV @156 155 glTestFenceNV @157 156 glGetTranslatedShaderSourceANGLE @159 157 glTexStorage2DEXT @160 158 glGetGraphicsResetStatusEXT @161 159 glReadnPixelsEXT @162 160 glGetnUniformfvEXT @163 161 glGetnUniformivEXT @164 162 glGenQueriesEXT @165 163 glDeleteQueriesEXT @166 164 glIsQueryEXT @167 165 glBeginQueryEXT @168 166 glEndQueryEXT @169 167 glGetQueryivEXT @170 168 glGetQueryObjectuivEXT @171 169 glVertexAttribDivisorANGLE @172 170 glDrawArraysInstancedANGLE @173 171 glDrawElementsInstancedANGLE @174 172 glProgramBinaryOES @175 173 glGetProgramBinaryOES @176 174 glDrawBuffersEXT @179 175 glMapBufferOES @285 176 glUnmapBufferOES @286 177 glGetBufferPointervOES @287 178 glMapBufferRangeEXT @288 179 glFlushMappedBufferRangeEXT @289 180 glDiscardFramebufferEXT @293 181 glInsertEventMarkerEXT @294 182 glPushGroupMarkerEXT @295 183 glPopGroupMarkerEXT @296 184 glEGLImageTargetTexture2DOES @297 185 glEGLImageTargetRenderbufferStorageOES @298 186 glBindVertexArrayOES @299 187 glDeleteVertexArraysOES @300 188 glGenVertexArraysOES @301 189 glIsVertexArrayOES @302 190 glDebugMessageControlKHR @303 191 glDebugMessageInsertKHR @304 192 glDebugMessageCallbackKHR @305 193 glGetDebugMessageLogKHR @306 194 glPushDebugGroupKHR @307 195 glPopDebugGroupKHR @308 196 glObjectLabelKHR @309 197 glGetObjectLabelKHR @310 198 glObjectPtrLabelKHR @311 199 glGetObjectPtrLabelKHR @312 200 glGetPointervKHR @313 201 glQueryCounterEXT @314 202 glGetQueryObjectivEXT @315 203 glGetQueryObjecti64vEXT @316 204 glGetQueryObjectui64vEXT @317 205 glBindUniformLocationCHROMIUM @318 206 glCoverageModulationCHROMIUM @319 207 208 glMatrixLoadfCHROMIUM @320 209 glMatrixLoadIdentityCHROMIUM @321 210 glGenPathsCHROMIUM @322 211 glDeletePathsCHROMIUM @323 212 glIsPathCHROMIUM @324 213 glPathCommandsCHROMIUM @325 214 glPathParameterfCHROMIUM @326 215 glPathParameteriCHROMIUM @327 216 glGetPathParameterfvCHROMIUM @328 217 glGetPathParameterivCHROMIUM @329 218 glPathStencilFuncCHROMIUM @330 219 glStencilFillPathCHROMIUM @331 220 glStencilStrokePathCHROMIUM @332 221 glCoverFillPathCHROMIUM @333 222 glCoverStrokePathCHROMIUM @334 223 glStencilThenCoverFillPathCHROMIUM @335 224 glStencilThenCoverStrokePathCHROMIUM @336 225 glCoverFillPathInstancedCHROMIUM @337 226 glCoverStrokePathInstancedCHROMIUM @338 227 glStencilStrokePathInstancedCHROMIUM @339 228 glStencilFillPathInstancedCHROMIUM @340 229 glStencilThenCoverFillPathInstancedCHROMIUM @341 230 glStencilThenCoverStrokePathInstancedCHROMIUM @342 231 glBindFragmentInputLocationCHROMIUM @343 232 glProgramPathFragmentInputGenCHROMIUM @344 233 234 glFramebufferTextureMultiviewLayeredANGLE @413 235 glFramebufferTextureMultiviewSideBySideANGLE @414 236 glRequestExtensionANGLE @415 237 238 ; GLES 3.0 Functions 239 glReadBuffer @180 240 glDrawRangeElements @181 241 glTexImage3D @182 242 glTexSubImage3D @183 243 glCopyTexSubImage3D @184 244 glCompressedTexImage3D @185 245 glCompressedTexSubImage3D @186 246 glGenQueries @187 247 glDeleteQueries @188 248 glIsQuery @189 249 glBeginQuery @190 250 glEndQuery @191 251 glGetQueryiv @192 252 glGetQueryObjectuiv @193 253 glUnmapBuffer @194 254 glGetBufferPointerv @195 255 glDrawBuffers @196 256 glUniformMatrix2x3fv @197 257 glUniformMatrix3x2fv @198 258 glUniformMatrix2x4fv @199 259 glUniformMatrix4x2fv @200 260 glUniformMatrix3x4fv @201 261 glUniformMatrix4x3fv @202 262 glBlitFramebuffer @203 263 glRenderbufferStorageMultisample @204 264 glFramebufferTextureLayer @205 265 glMapBufferRange @206 266 glFlushMappedBufferRange @207 267 glBindVertexArray @208 268 glDeleteVertexArrays @209 269 glGenVertexArrays @210 270 glIsVertexArray @211 271 glGetIntegeri_v @212 272 glBeginTransformFeedback @213 273 glEndTransformFeedback @214 274 glBindBufferRange @215 275 glBindBufferBase @216 276 glTransformFeedbackVaryings @217 277 glGetTransformFeedbackVarying @218 278 glVertexAttribIPointer @219 279 glGetVertexAttribIiv @220 280 glGetVertexAttribIuiv @221 281 glVertexAttribI4i @222 282 glVertexAttribI4ui @223 283 glVertexAttribI4iv @224 284 glVertexAttribI4uiv @225 285 glGetUniformuiv @226 286 glGetFragDataLocation @227 287 glUniform1ui @228 288 glUniform2ui @229 289 glUniform3ui @230 290 glUniform4ui @231 291 glUniform1uiv @232 292 glUniform2uiv @233 293 glUniform3uiv @234 294 glUniform4uiv @235 295 glClearBufferiv @236 296 glClearBufferuiv @237 297 glClearBufferfv @238 298 glClearBufferfi @239 299 glGetStringi @240 300 glCopyBufferSubData @241 301 glGetUniformIndices @242 302 glGetActiveUniformsiv @243 303 glGetUniformBlockIndex @244 304 glGetActiveUniformBlockiv @245 305 glGetActiveUniformBlockName @246 306 glUniformBlockBinding @247 307 glDrawArraysInstanced @248 308 glDrawElementsInstanced @249 309 glFenceSync @250 310 glIsSync @251 311 glDeleteSync @252 312 glClientWaitSync @253 313 glWaitSync @254 314 glGetInteger64v @255 315 glGetSynciv @256 316 glGetInteger64i_v @257 317 glGetBufferParameteri64v @258 318 glGenSamplers @259 319 glDeleteSamplers @260 320 glIsSampler @261 321 glBindSampler @262 322 glSamplerParameteri @263 323 glSamplerParameteriv @264 324 glSamplerParameterf @265 325 glSamplerParameterfv @266 326 glGetSamplerParameteriv @267 327 glGetSamplerParameterfv @268 328 glVertexAttribDivisor @269 329 glBindTransformFeedback @270 330 glDeleteTransformFeedbacks @271 331 glGenTransformFeedbacks @272 332 glIsTransformFeedback @273 333 glPauseTransformFeedback @274 334 glResumeTransformFeedback @275 335 glGetProgramBinary @276 336 glProgramBinary @277 337 glProgramParameteri @278 338 glInvalidateFramebuffer @279 339 glInvalidateSubFramebuffer @280 340 glTexStorage2D @281 341 glTexStorage3D @282 342 glGetInternalformativ @283 343 344 ; GLES 3.1 Functions 345 glDispatchCompute @345 346 glDispatchComputeIndirect @346 347 glDrawArraysIndirect @347 348 glDrawElementsIndirect @348 349 glFramebufferParameteri @349 350 glGetFramebufferParameteriv @350 351 glGetProgramInterfaceiv @351 352 glGetProgramResourceIndex @352 353 glGetProgramResourceName @353 354 glGetProgramResourceiv @354 355 glGetProgramResourceLocation @355 356 glUseProgramStages @356 357 glActiveShaderProgram @357 358 glCreateShaderProgramv @358 359 glBindProgramPipeline @359 360 glDeleteProgramPipelines @360 361 glGenProgramPipelines @361 362 glIsProgramPipeline @362 363 glGetProgramPipelineiv @363 364 glProgramUniform1i @364 365 glProgramUniform2i @365 366 glProgramUniform3i @366 367 glProgramUniform4i @367 368 glProgramUniform1ui @368 369 glProgramUniform2ui @369 370 glProgramUniform3ui @370 371 glProgramUniform4ui @371 372 glProgramUniform1f @372 373 glProgramUniform2f @373 374 glProgramUniform3f @374 375 glProgramUniform4f @375 376 glProgramUniform1iv @376 377 glProgramUniform2iv @377 378 glProgramUniform3iv @378 379 glProgramUniform4iv @379 380 glProgramUniform1uiv @380 381 glProgramUniform2uiv @381 382 glProgramUniform3uiv @382 383 glProgramUniform4uiv @383 384 glProgramUniform1fv @384 385 glProgramUniform2fv @385 386 glProgramUniform3fv @386 387 glProgramUniform4fv @387 388 glProgramUniformMatrix2fv @388 389 glProgramUniformMatrix3fv @389 390 glProgramUniformMatrix4fv @390 391 glProgramUniformMatrix2x3fv @391 392 glProgramUniformMatrix3x2fv @392 393 glProgramUniformMatrix2x4fv @393 394 glProgramUniformMatrix4x2fv @394 395 glProgramUniformMatrix3x4fv @395 396 glProgramUniformMatrix4x3fv @396 397 glValidateProgramPipeline @397 398 glGetProgramPipelineInfoLog @398 399 glBindImageTexture @399 400 glGetBooleani_v @400 401 glMemoryBarrier @401 402 glMemoryBarrierByRegion @402 403 glTexStorage2DMultisample @403 404 glGetMultisamplefv @404 405 glSampleMaski @405 406 glGetTexLevelParameteriv @406 407 glGetTexLevelParameterfv @407 408 glBindVertexBuffer @408 409 glVertexAttribFormat @409 410 glVertexAttribIFormat @410 411 glVertexAttribBinding @411 412 glVertexBindingDivisor @412 413