1LIBRARY libGLESv2d
2EXPORTS
3    glActiveTexture                 @1
4    glAttachShader                  @2
5    glBindAttribLocation            @3
6    glBindBuffer                    @4
7    glBindFramebuffer               @5
8    glBindRenderbuffer              @6
9    glBindTexture                   @7
10    glBlendColor                    @8
11    glBlendEquation                 @9
12    glBlendEquationSeparate         @10
13    glBlendFunc                     @11
14    glBlendFuncSeparate             @12
15    glBufferData                    @13
16    glBufferSubData                 @14
17    glCheckFramebufferStatus        @15
18    glClear                         @16
19    glClearColor                    @17
20    glClearDepthf                   @18
21    glClearStencil                  @19
22    glColorMask                     @20
23    glCompileShader                 @21
24    glCompressedTexImage2D          @22
25    glCompressedTexSubImage2D       @23
26    glCopyTexImage2D                @24
27    glCopyTexSubImage2D             @25
28    glCreateProgram                 @26
29    glCreateShader                  @27
30    glCullFace                      @28
31    glDeleteBuffers                 @29
32    glDeleteFramebuffers            @30
33    glDeleteProgram                 @32
34    glDeleteRenderbuffers           @33
35    glDeleteShader                  @34
36    glDeleteTextures                @31
37    glDepthFunc                     @36
38    glDepthMask                     @37
39    glDepthRangef                   @38
40    glDetachShader                  @35
41    glDisable                       @39
42    glDisableVertexAttribArray      @40
43    glDrawArrays                    @41
44    glDrawElements                  @42
45    glEnable                        @43
46    glEnableVertexAttribArray       @44
47    glFinish                        @45
48    glFlush                         @46
49    glFramebufferRenderbuffer       @47
50    glFramebufferTexture2D          @48
51    glFrontFace                     @49
52    glGenBuffers                    @50
53    glGenFramebuffers               @52
54    glGenRenderbuffers              @53
55    glGenTextures                   @54
56    glGenerateMipmap                @51
57    glGetActiveAttrib               @55
58    glGetActiveUniform              @56
59    glGetAttachedShaders            @57
60    glGetAttribLocation             @58
61    glGetBooleanv                   @59
62    glGetBufferParameteriv          @60
63    glGetError                      @61
64    glGetFloatv                     @62
65    glGetFramebufferAttachmentParameteriv   @63
66    glGetIntegerv                   @64
67    glGetProgramInfoLog             @66
68    glGetProgramiv                  @65
69    glGetRenderbufferParameteriv    @67
70    glGetShaderInfoLog              @69
71    glGetShaderPrecisionFormat      @70
72    glGetShaderSource               @71
73    glGetShaderiv                   @68
74    glGetString                     @72
75    glGetTexParameterfv             @73
76    glGetTexParameteriv             @74
77    glGetUniformLocation            @77
78    glGetUniformfv                  @75
79    glGetUniformiv                  @76
80    glGetVertexAttribPointerv       @80
81    glGetVertexAttribfv             @78
82    glGetVertexAttribiv             @79
83    glHint                          @81
84    glIsBuffer                      @82
85    glIsEnabled                     @83
86    glIsFramebuffer                 @84
87    glIsProgram                     @85
88    glIsRenderbuffer                @86
89    glIsShader                      @87
90    glIsTexture                     @88
91    glLineWidth                     @89
92    glLinkProgram                   @90
93    glPixelStorei                   @91
94    glPolygonOffset                 @92
95    glReadPixels                    @93
96    glReleaseShaderCompiler         @94
97    glRenderbufferStorage           @95
98    glSampleCoverage                @96
99    glScissor                       @97
100    glShaderBinary                  @98
101    glShaderSource                  @99
102    glStencilFunc                   @100
103    glStencilFuncSeparate           @101
104    glStencilMask                   @102
105    glStencilMaskSeparate           @103
106    glStencilOp                     @104
107    glStencilOpSeparate             @105
108    glTexImage2D                    @106
109    glTexParameterf                 @107
110    glTexParameterfv                @108
111    glTexParameteri                 @109
112    glTexParameteriv                @110
113    glTexSubImage2D                 @111
114    glUniform1f                     @112
115    glUniform1fv                    @113
116    glUniform1i                     @114
117    glUniform1iv                    @115
118    glUniform2f                     @116
119    glUniform2fv                    @117
120    glUniform2i                     @118
121    glUniform2iv                    @119
122    glUniform3f                     @120
123    glUniform3fv                    @121
124    glUniform3i                     @122
125    glUniform3iv                    @123
126    glUniform4f                     @124
127    glUniform4fv                    @125
128    glUniform4i                     @126
129    glUniform4iv                    @127
130    glUniformMatrix2fv              @128
131    glUniformMatrix3fv              @129
132    glUniformMatrix4fv              @130
133    glUseProgram                    @131
134    glValidateProgram               @132
135    glVertexAttrib1f                @133
136    glVertexAttrib1fv               @134
137    glVertexAttrib2f                @135
138    glVertexAttrib2fv               @136
139    glVertexAttrib3f                @137
140    glVertexAttrib3fv               @138
141    glVertexAttrib4f                @139
142    glVertexAttrib4fv               @140
143    glVertexAttribPointer           @141
144    glViewport                      @142
145
146    ; Extensions
147    glBlitFramebufferANGLE          @149
148    glRenderbufferStorageMultisampleANGLE @150
149    glDeleteFencesNV                @151
150    glFinishFenceNV                 @152
151    glGenFencesNV                   @153
152    glGetFenceivNV                  @154
153    glIsFenceNV                     @155
154    glSetFenceNV                    @156
155    glTestFenceNV                   @157
156    glGetTranslatedShaderSourceANGLE @159
157    glTexStorage2DEXT               @160
158    glGetGraphicsResetStatusEXT     @161
159    glReadnPixelsEXT                @162
160    glGetnUniformfvEXT              @163
161    glGetnUniformivEXT              @164
162    glGenQueriesEXT                 @165
163    glDeleteQueriesEXT              @166
164    glIsQueryEXT                    @167
165    glBeginQueryEXT                 @168
166    glEndQueryEXT                   @169
167    glGetQueryivEXT                 @170
168    glGetQueryObjectuivEXT          @171
169    glVertexAttribDivisorANGLE      @172
170    glDrawArraysInstancedANGLE      @173
171    glDrawElementsInstancedANGLE    @174
172    glProgramBinaryOES              @175
173    glGetProgramBinaryOES           @176
174    glDrawBuffersEXT                @179
175    glMapBufferOES                  @285
176    glUnmapBufferOES                @286
177    glGetBufferPointervOES          @287
178    glMapBufferRangeEXT             @288
179    glFlushMappedBufferRangeEXT     @289
180    glDiscardFramebufferEXT         @293
181    glInsertEventMarkerEXT          @294
182    glPushGroupMarkerEXT            @295
183    glPopGroupMarkerEXT             @296
184    glEGLImageTargetTexture2DOES    @297
185    glEGLImageTargetRenderbufferStorageOES @298
186    glBindVertexArrayOES            @299
187    glDeleteVertexArraysOES         @300
188    glGenVertexArraysOES            @301
189    glIsVertexArrayOES              @302
190    glDebugMessageControlKHR        @303
191    glDebugMessageInsertKHR         @304
192    glDebugMessageCallbackKHR       @305
193    glGetDebugMessageLogKHR         @306
194    glPushDebugGroupKHR             @307
195    glPopDebugGroupKHR              @308
196    glObjectLabelKHR                @309
197    glGetObjectLabelKHR             @310
198    glObjectPtrLabelKHR             @311
199    glGetObjectPtrLabelKHR          @312
200    glGetPointervKHR                @313
201    glQueryCounterEXT               @314
202    glGetQueryObjectivEXT           @315
203    glGetQueryObjecti64vEXT         @316
204    glGetQueryObjectui64vEXT        @317
205    glBindUniformLocationCHROMIUM   @318
206    glCoverageModulationCHROMIUM    @319
207
208    glMatrixLoadfCHROMIUM           @320
209    glMatrixLoadIdentityCHROMIUM    @321
210    glGenPathsCHROMIUM              @322
211    glDeletePathsCHROMIUM           @323
212    glIsPathCHROMIUM                @324
213    glPathCommandsCHROMIUM          @325
214    glPathParameterfCHROMIUM        @326
215    glPathParameteriCHROMIUM        @327
216    glGetPathParameterfvCHROMIUM    @328
217    glGetPathParameterivCHROMIUM    @329
218    glPathStencilFuncCHROMIUM       @330
219    glStencilFillPathCHROMIUM       @331
220    glStencilStrokePathCHROMIUM     @332
221    glCoverFillPathCHROMIUM         @333
222    glCoverStrokePathCHROMIUM       @334
223    glStencilThenCoverFillPathCHROMIUM            @335
224    glStencilThenCoverStrokePathCHROMIUM          @336
225    glCoverFillPathInstancedCHROMIUM              @337
226    glCoverStrokePathInstancedCHROMIUM            @338
227    glStencilStrokePathInstancedCHROMIUM          @339
228    glStencilFillPathInstancedCHROMIUM            @340
229    glStencilThenCoverFillPathInstancedCHROMIUM   @341
230    glStencilThenCoverStrokePathInstancedCHROMIUM @342
231    glBindFragmentInputLocationCHROMIUM           @343
232    glProgramPathFragmentInputGenCHROMIUM         @344
233
234    glFramebufferTextureMultiviewLayeredANGLE @413
235    glFramebufferTextureMultiviewSideBySideANGLE @414
236    glRequestExtensionANGLE         @415
237
238    ; GLES 3.0 Functions
239    glReadBuffer                    @180
240    glDrawRangeElements             @181
241    glTexImage3D                    @182
242    glTexSubImage3D                 @183
243    glCopyTexSubImage3D             @184
244    glCompressedTexImage3D          @185
245    glCompressedTexSubImage3D       @186
246    glGenQueries                    @187
247    glDeleteQueries                 @188
248    glIsQuery                       @189
249    glBeginQuery                    @190
250    glEndQuery                      @191
251    glGetQueryiv                    @192
252    glGetQueryObjectuiv             @193
253    glUnmapBuffer                   @194
254    glGetBufferPointerv             @195
255    glDrawBuffers                   @196
256    glUniformMatrix2x3fv            @197
257    glUniformMatrix3x2fv            @198
258    glUniformMatrix2x4fv            @199
259    glUniformMatrix4x2fv            @200
260    glUniformMatrix3x4fv            @201
261    glUniformMatrix4x3fv            @202
262    glBlitFramebuffer               @203
263    glRenderbufferStorageMultisample @204
264    glFramebufferTextureLayer       @205
265    glMapBufferRange                @206
266    glFlushMappedBufferRange        @207
267    glBindVertexArray               @208
268    glDeleteVertexArrays            @209
269    glGenVertexArrays               @210
270    glIsVertexArray                 @211
271    glGetIntegeri_v                 @212
272    glBeginTransformFeedback        @213
273    glEndTransformFeedback          @214
274    glBindBufferRange               @215
275    glBindBufferBase                @216
276    glTransformFeedbackVaryings     @217
277    glGetTransformFeedbackVarying   @218
278    glVertexAttribIPointer          @219
279    glGetVertexAttribIiv            @220
280    glGetVertexAttribIuiv           @221
281    glVertexAttribI4i               @222
282    glVertexAttribI4ui              @223
283    glVertexAttribI4iv              @224
284    glVertexAttribI4uiv             @225
285    glGetUniformuiv                 @226
286    glGetFragDataLocation           @227
287    glUniform1ui                    @228
288    glUniform2ui                    @229
289    glUniform3ui                    @230
290    glUniform4ui                    @231
291    glUniform1uiv                   @232
292    glUniform2uiv                   @233
293    glUniform3uiv                   @234
294    glUniform4uiv                   @235
295    glClearBufferiv                 @236
296    glClearBufferuiv                @237
297    glClearBufferfv                 @238
298    glClearBufferfi                 @239
299    glGetStringi                    @240
300    glCopyBufferSubData             @241
301    glGetUniformIndices             @242
302    glGetActiveUniformsiv           @243
303    glGetUniformBlockIndex          @244
304    glGetActiveUniformBlockiv       @245
305    glGetActiveUniformBlockName     @246
306    glUniformBlockBinding           @247
307    glDrawArraysInstanced           @248
308    glDrawElementsInstanced         @249
309    glFenceSync                     @250
310    glIsSync                        @251
311    glDeleteSync                    @252
312    glClientWaitSync                @253
313    glWaitSync                      @254
314    glGetInteger64v                 @255
315    glGetSynciv                     @256
316    glGetInteger64i_v               @257
317    glGetBufferParameteri64v        @258
318    glGenSamplers                   @259
319    glDeleteSamplers                @260
320    glIsSampler                     @261
321    glBindSampler                   @262
322    glSamplerParameteri             @263
323    glSamplerParameteriv            @264
324    glSamplerParameterf             @265
325    glSamplerParameterfv            @266
326    glGetSamplerParameteriv         @267
327    glGetSamplerParameterfv         @268
328    glVertexAttribDivisor           @269
329    glBindTransformFeedback         @270
330    glDeleteTransformFeedbacks      @271
331    glGenTransformFeedbacks         @272
332    glIsTransformFeedback           @273
333    glPauseTransformFeedback        @274
334    glResumeTransformFeedback       @275
335    glGetProgramBinary              @276
336    glProgramBinary                 @277
337    glProgramParameteri             @278
338    glInvalidateFramebuffer         @279
339    glInvalidateSubFramebuffer      @280
340    glTexStorage2D                  @281
341    glTexStorage3D                  @282
342    glGetInternalformativ           @283
343
344    ; GLES 3.1 Functions
345    glDispatchCompute               @345
346    glDispatchComputeIndirect       @346
347    glDrawArraysIndirect            @347
348    glDrawElementsIndirect          @348
349    glFramebufferParameteri         @349
350    glGetFramebufferParameteriv     @350
351    glGetProgramInterfaceiv         @351
352    glGetProgramResourceIndex       @352
353    glGetProgramResourceName        @353
354    glGetProgramResourceiv          @354
355    glGetProgramResourceLocation    @355
356    glUseProgramStages              @356
357    glActiveShaderProgram           @357
358    glCreateShaderProgramv          @358
359    glBindProgramPipeline           @359
360    glDeleteProgramPipelines        @360
361    glGenProgramPipelines           @361
362    glIsProgramPipeline             @362
363    glGetProgramPipelineiv          @363
364    glProgramUniform1i              @364
365    glProgramUniform2i              @365
366    glProgramUniform3i              @366
367    glProgramUniform4i              @367
368    glProgramUniform1ui             @368
369    glProgramUniform2ui             @369
370    glProgramUniform3ui             @370
371    glProgramUniform4ui             @371
372    glProgramUniform1f              @372
373    glProgramUniform2f              @373
374    glProgramUniform3f              @374
375    glProgramUniform4f              @375
376    glProgramUniform1iv             @376
377    glProgramUniform2iv             @377
378    glProgramUniform3iv             @378
379    glProgramUniform4iv             @379
380    glProgramUniform1uiv            @380
381    glProgramUniform2uiv            @381
382    glProgramUniform3uiv            @382
383    glProgramUniform4uiv            @383
384    glProgramUniform1fv             @384
385    glProgramUniform2fv             @385
386    glProgramUniform3fv             @386
387    glProgramUniform4fv             @387
388    glProgramUniformMatrix2fv       @388
389    glProgramUniformMatrix3fv       @389
390    glProgramUniformMatrix4fv       @390
391    glProgramUniformMatrix2x3fv     @391
392    glProgramUniformMatrix3x2fv     @392
393    glProgramUniformMatrix2x4fv     @393
394    glProgramUniformMatrix4x2fv     @394
395    glProgramUniformMatrix3x4fv     @395
396    glProgramUniformMatrix4x3fv     @396
397    glValidateProgramPipeline       @397
398    glGetProgramPipelineInfoLog     @398
399    glBindImageTexture              @399
400    glGetBooleani_v                 @400
401    glMemoryBarrier                 @401
402    glMemoryBarrierByRegion         @402
403    glTexStorage2DMultisample       @403
404    glGetMultisamplefv              @404
405    glSampleMaski                   @405
406    glGetTexLevelParameteriv        @406
407    glGetTexLevelParameterfv        @407
408    glBindVertexBuffer              @408
409    glVertexAttribFormat            @409
410    glVertexAttribIFormat           @410
411    glVertexAttribBinding           @411
412    glVertexBindingDivisor          @412
413