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39 
40 #include "qtriangulatingstroker_p.h"
41 #include <qmath.h>
42 
43 QT_BEGIN_NAMESPACE
44 
45 #define CURVE_FLATNESS Q_PI / 8
46 
47 
48 
49 
endCapOrJoinClosed(const qreal * start,const qreal * cur,bool implicitClose,bool endsAtStart)50 void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *cur,
51                                                bool implicitClose, bool endsAtStart)
52 {
53     if (endsAtStart) {
54         join(start + 2);
55     } else if (implicitClose) {
56         join(start);
57         lineTo(start);
58         join(start+2);
59     } else {
60         endCap(cur);
61     }
62     int count = m_vertices.size();
63 
64     // Copy the (x, y) values because QDataBuffer::add(const float& t)
65     // may resize the buffer, which will leave t pointing at the
66     // previous buffer's memory region if we don't copy first.
67     float x = m_vertices.at(count-2);
68     float y = m_vertices.at(count-1);
69     m_vertices.add(x);
70     m_vertices.add(y);
71 }
72 
skipDuplicatePoints(const qreal ** pts,const qreal * endPts)73 static inline void skipDuplicatePoints(const qreal **pts, const qreal *endPts)
74 {
75     while ((*pts + 2) < endPts && float((*pts)[0]) == float((*pts)[2])
76            && float((*pts)[1]) == float((*pts)[3]))
77     {
78         *pts += 2;
79     }
80 }
81 
process(const QVectorPath & path,const QPen & pen,const QRectF &,QPainter::RenderHints hints)82 void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen, const QRectF &, QPainter::RenderHints hints)
83 {
84     const qreal *pts = path.points();
85     const QPainterPath::ElementType *types = path.elements();
86     int count = path.elementCount();
87     m_vertices.reset();
88     if (count < 2)
89         return;
90 
91     float realWidth = qpen_widthf(pen);
92     if (realWidth == 0)
93         realWidth = 1;
94 
95     m_width = realWidth / 2;
96 
97     bool cosmetic = qt_pen_is_cosmetic(pen, hints);
98     if (cosmetic) {
99         m_width = m_width * m_inv_scale;
100     }
101 
102     m_join_style = qpen_joinStyle(pen);
103     m_cap_style = qpen_capStyle(pen);
104     m_miter_limit = pen.miterLimit() * qpen_widthf(pen);
105 
106     // The curvyness is based on the notion that I originally wanted
107     // roughly one line segment pr 4 pixels. This may seem little, but
108     // because we sample at constantly incrementing B(t) E [0<t<1], we
109     // will get longer segments where the curvature is small and smaller
110     // segments when the curvature is high.
111     //
112     // To get a rough idea of the length of each curve, I pretend that
113     // the curve is a 90 degree arc, whose radius is
114     // qMax(curveBounds.width, curveBounds.height). Based on this
115     // logic we can estimate the length of the outline edges based on
116     // the radius + a pen width and adjusting for scale factors
117     // depending on if the pen is cosmetic or not.
118     //
119     // The curvyness value of PI/14 was based on,
120     // arcLength = 2*PI*r/4 = PI*r/2 and splitting length into somewhere
121     // between 3 and 8 where 5 seemed to be give pretty good results
122     // hence: Q_PI/14. Lower divisors will give more detail at the
123     // direct cost of performance.
124 
125     // simplfy pens that are thin in device size (2px wide or less)
126     if (realWidth < 2.5 && (cosmetic || m_inv_scale == 1)) {
127         if (m_cap_style == Qt::RoundCap)
128             m_cap_style = Qt::SquareCap;
129         if (m_join_style == Qt::RoundJoin)
130             m_join_style = Qt::MiterJoin;
131         m_curvyness_add = 0.5;
132         m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
133         m_roundness = 1;
134     } else if (cosmetic) {
135         m_curvyness_add = realWidth / 2;
136         m_curvyness_mul = float(CURVE_FLATNESS);
137         m_roundness = qMax<int>(4, realWidth * CURVE_FLATNESS);
138     } else {
139         m_curvyness_add = m_width;
140         m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
141         m_roundness = qMax<int>(4, realWidth * m_curvyness_mul);
142     }
143 
144     // Over this level of segmentation, there doesn't seem to be any
145     // benefit, even for huge penWidth
146     if (m_roundness > 24)
147         m_roundness = 24;
148 
149     m_sin_theta = qFastSin(Q_PI / m_roundness);
150     m_cos_theta = qFastCos(Q_PI / m_roundness);
151 
152     const qreal *endPts = pts + (count<<1);
153     const qreal *startPts = nullptr;
154 
155     Qt::PenCapStyle cap = m_cap_style;
156 
157     if (!types) {
158         skipDuplicatePoints(&pts, endPts);
159         if ((pts + 2) == endPts)
160             return;
161 
162         startPts = pts;
163 
164         bool endsAtStart = float(startPts[0]) == float(endPts[-2])
165                 && float(startPts[1]) == float(endPts[-1]);
166 
167         if (endsAtStart || path.hasImplicitClose())
168             m_cap_style = Qt::FlatCap;
169         moveTo(pts);
170         m_cap_style = cap;
171         pts += 2;
172         skipDuplicatePoints(&pts, endPts);
173         lineTo(pts);
174         pts += 2;
175         skipDuplicatePoints(&pts, endPts);
176         while (pts < endPts) {
177             join(pts);
178             lineTo(pts);
179             pts += 2;
180             skipDuplicatePoints(&pts, endPts);
181         }
182         endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
183 
184     } else {
185         bool endsAtStart = false;
186         QPainterPath::ElementType previousType = QPainterPath::MoveToElement;
187         const qreal *previousPts = pts;
188         while (pts < endPts) {
189             switch (*types) {
190             case QPainterPath::MoveToElement: {
191                 int end = (endPts - pts) / 2;
192                 int nextMoveElement = 1;
193                 bool hasValidLineSegments = false;
194                 while (nextMoveElement < end && types[nextMoveElement] != QPainterPath::MoveToElement) {
195                     if (!hasValidLineSegments) {
196                         hasValidLineSegments =
197                             float(pts[0]) != float(pts[nextMoveElement * 2]) ||
198                             float(pts[1]) != float(pts[nextMoveElement * 2 + 1]);
199                     }
200                     ++nextMoveElement;
201                 }
202 
203                 /**
204                  * 'LineToElement' may be skipped if it doesn't move the center point
205                  * of the line. We should make sure that we don't end up with a lost
206                  * 'MoveToElement' in the vertex buffer, not connected to anything. Since
207                  * the buffer uses degenerate triangles trick to split the primitives,
208                  * this spurious MoveToElement will create artifacts when rendering.
209                  */
210                 if (!hasValidLineSegments) {
211                     pts += 2 * nextMoveElement;
212                     types += nextMoveElement;
213                     continue;
214                 }
215 
216                 if (previousType != QPainterPath::MoveToElement)
217                     endCapOrJoinClosed(startPts, previousPts, path.hasImplicitClose(), endsAtStart);
218 
219                 startPts = pts;
220                 skipDuplicatePoints(&startPts, endPts); // Skip duplicates to find correct normal.
221                 if (startPts + 2 >= endPts)
222                     return; // Nothing to see here...
223 
224                 endsAtStart = float(startPts[0]) == float(pts[nextMoveElement * 2 - 2])
225                         && float(startPts[1]) == float(pts[nextMoveElement * 2 - 1]);
226                 if (endsAtStart || path.hasImplicitClose())
227                     m_cap_style = Qt::FlatCap;
228 
229                 moveTo(startPts);
230                 m_cap_style = cap;
231                 previousType = QPainterPath::MoveToElement;
232                 previousPts = pts;
233                 pts+=2;
234                 ++types;
235                 break; }
236             case QPainterPath::LineToElement:
237                 if (float(m_cx) != float(pts[0]) || float(m_cy) != float(pts[1])) {
238                     if (previousType != QPainterPath::MoveToElement)
239                         join(pts);
240                     lineTo(pts);
241                     previousType = QPainterPath::LineToElement;
242                     previousPts = pts;
243                 }
244                 pts+=2;
245                 ++types;
246                 break;
247             case QPainterPath::CurveToElement:
248                 if (float(m_cx) != float(pts[0]) || float(m_cy) != float(pts[1])
249                         || float(pts[0]) != float(pts[2]) || float(pts[1]) != float(pts[3])
250                         || float(pts[2]) != float(pts[4]) || float(pts[3]) != float(pts[5]))
251                 {
252                     if (float(m_cx) != float(pts[0]) || float(m_cy) != float(pts[1])) {
253                         if (previousType != QPainterPath::MoveToElement)
254                             join(pts);
255                     }
256                     cubicTo(pts);
257                     previousType = QPainterPath::CurveToElement;
258                     previousPts = pts + 4;
259                 }
260                 pts+=6;
261                 types+=3;
262                 break;
263             default:
264                 Q_ASSERT(false);
265                 break;
266             }
267         }
268 
269         if (previousType != QPainterPath::MoveToElement)
270             endCapOrJoinClosed(startPts, previousPts, path.hasImplicitClose(), endsAtStart);
271     }
272 }
273 
moveTo(const qreal * pts)274 void QTriangulatingStroker::moveTo(const qreal *pts)
275 {
276     m_cx = pts[0];
277     m_cy = pts[1];
278 
279     float x2 = pts[2];
280     float y2 = pts[3];
281     normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
282 
283 
284     // To achieve jumps we insert zero-area tringles. This is done by
285     // adding two identical points in both the end of previous strip
286     // and beginning of next strip
287     bool invisibleJump = m_vertices.size();
288 
289     switch (m_cap_style) {
290     case Qt::FlatCap:
291         if (invisibleJump) {
292             m_vertices.add(m_cx + m_nvx);
293             m_vertices.add(m_cy + m_nvy);
294         }
295         break;
296     case Qt::SquareCap: {
297         float sx = m_cx - m_nvy;
298         float sy = m_cy + m_nvx;
299         if (invisibleJump) {
300             m_vertices.add(sx + m_nvx);
301             m_vertices.add(sy + m_nvy);
302         }
303         emitLineSegment(sx, sy, m_nvx, m_nvy);
304         break; }
305     case Qt::RoundCap: {
306         QVarLengthArray<float> points;
307         arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points);
308         m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump));
309         int count = m_vertices.size();
310         int front = 0;
311         int end = points.size() / 2;
312         while (front != end) {
313             m_vertices.at(--count) = points[2 * end - 1];
314             m_vertices.at(--count) = points[2 * end - 2];
315             --end;
316             if (front == end)
317                 break;
318             m_vertices.at(--count) = points[2 * front + 1];
319             m_vertices.at(--count) = points[2 * front + 0];
320             ++front;
321         }
322 
323         if (invisibleJump) {
324             m_vertices.at(count - 1) = m_vertices.at(count + 1);
325             m_vertices.at(count - 2) = m_vertices.at(count + 0);
326         }
327         break; }
328     default: break; // ssssh gcc...
329     }
330     emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
331 }
332 
cubicTo(const qreal * pts)333 void QTriangulatingStroker::cubicTo(const qreal *pts)
334 {
335     const QPointF *p = (const QPointF *) pts;
336     QBezier bezier = QBezier::fromPoints(*(p - 1), p[0], p[1], p[2]);
337 
338     QRectF bounds = bezier.bounds();
339     float rad = qMax(bounds.width(), bounds.height());
340     int threshold = qMin<float>(64, (rad + m_curvyness_add) * m_curvyness_mul);
341     if (threshold < 4)
342         threshold = 4;
343     qreal threshold_minus_1 = threshold - 1;
344     float vx = 0, vy = 0;
345 
346     float cx = m_cx, cy = m_cy;
347     float x, y;
348 
349     for (int i=1; i<threshold; ++i) {
350         qreal t = qreal(i) / threshold_minus_1;
351         QPointF p = bezier.pointAt(t);
352         x = p.x();
353         y = p.y();
354 
355         normalVector(cx, cy, x, y, &vx, &vy);
356 
357         emitLineSegment(x, y, vx, vy);
358 
359         cx = x;
360         cy = y;
361     }
362 
363     m_cx = cx;
364     m_cy = cy;
365 
366     m_nvx = vx;
367     m_nvy = vy;
368 }
369 
join(const qreal * pts)370 void QTriangulatingStroker::join(const qreal *pts)
371 {
372     // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
373     normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
374 
375     switch (m_join_style) {
376     case Qt::BevelJoin:
377         break;
378     case Qt::SvgMiterJoin:
379     case Qt::MiterJoin: {
380         // Find out on which side the join should be.
381         int count = m_vertices.size();
382         float prevNvx = m_vertices.at(count - 2) - m_cx;
383         float prevNvy = m_vertices.at(count - 1) - m_cy;
384         float xprod = prevNvx * m_nvy - prevNvy * m_nvx;
385         float px, py, qx, qy;
386 
387         // If the segments are parallel, use bevel join.
388         if (qFuzzyIsNull(xprod))
389             break;
390 
391         // Find the corners of the previous and next segment to join.
392         if (xprod < 0) {
393             px = m_vertices.at(count - 2);
394             py = m_vertices.at(count - 1);
395             qx = m_cx - m_nvx;
396             qy = m_cy - m_nvy;
397         } else {
398             px = m_vertices.at(count - 4);
399             py = m_vertices.at(count - 3);
400             qx = m_cx + m_nvx;
401             qy = m_cy + m_nvy;
402         }
403 
404         // Find intersection point.
405         float pu = px * prevNvx + py * prevNvy;
406         float qv = qx * m_nvx + qy * m_nvy;
407         float ix = (m_nvy * pu - prevNvy * qv) / xprod;
408         float iy = (prevNvx * qv - m_nvx * pu) / xprod;
409 
410         // Check that the distance to the intersection point is less than the miter limit.
411         if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) {
412             m_vertices.add(ix);
413             m_vertices.add(iy);
414             m_vertices.add(ix);
415             m_vertices.add(iy);
416         }
417         // else
418         // Do a plain bevel join if the miter limit is exceeded or if
419         // the lines are parallel. This is not what the raster
420         // engine's stroker does, but it is both faster and similar to
421         // what some other graphics API's do.
422 
423         break; }
424     case Qt::RoundJoin: {
425         QVarLengthArray<float> points;
426         int count = m_vertices.size();
427         float prevNvx = m_vertices.at(count - 2) - m_cx;
428         float prevNvy = m_vertices.at(count - 1) - m_cy;
429         if (m_nvx * prevNvy - m_nvy * prevNvx < 0) {
430             arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points);
431             for (int i = points.size() / 2; i > 0; --i)
432                 emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]);
433         } else {
434             arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points);
435             for (int i = 0; i < points.size() / 2; ++i)
436                 emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]);
437         }
438         break; }
439     default: break; // gcc warn--
440     }
441 
442     emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
443 }
444 
endCap(const qreal *)445 void QTriangulatingStroker::endCap(const qreal *)
446 {
447     switch (m_cap_style) {
448     case Qt::FlatCap:
449         break;
450     case Qt::SquareCap:
451         emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy);
452         break;
453     case Qt::RoundCap: {
454         QVarLengthArray<float> points;
455         int count = m_vertices.size();
456         arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points);
457         int front = 0;
458         int end = points.size() / 2;
459         while (front != end) {
460             m_vertices.add(points[2 * end - 2]);
461             m_vertices.add(points[2 * end - 1]);
462             --end;
463             if (front == end)
464                 break;
465             m_vertices.add(points[2 * front + 0]);
466             m_vertices.add(points[2 * front + 1]);
467             ++front;
468         }
469         break; }
470     default: break; // to shut gcc up...
471     }
472 }
473 
arcPoints(float cx,float cy,float fromX,float fromY,float toX,float toY,QVarLengthArray<float> & points)474 void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray<float> &points)
475 {
476     float dx1 = fromX - cx;
477     float dy1 = fromY - cy;
478     float dx2 = toX - cx;
479     float dy2 = toY - cy;
480 
481     // while more than 180 degrees left:
482     while (dx1 * dy2 - dx2 * dy1 < 0) {
483         float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
484         float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
485         dx1 = tmpx;
486         dy1 = tmpy;
487         points.append(cx + dx1);
488         points.append(cy + dy1);
489     }
490 
491     // while more than 90 degrees left:
492     while (dx1 * dx2 + dy1 * dy2 < 0) {
493         float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
494         float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
495         dx1 = tmpx;
496         dy1 = tmpy;
497         points.append(cx + dx1);
498         points.append(cy + dy1);
499     }
500 
501     // while more than 0 degrees left:
502     while (dx1 * dy2 - dx2 * dy1 > 0) {
503         float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta;
504         float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta;
505         dx1 = tmpx;
506         dy1 = tmpy;
507         points.append(cx + dx1);
508         points.append(cy + dy1);
509     }
510 
511     // remove last point which was rotated beyond [toX, toY].
512     if (!points.isEmpty())
513         points.resize(points.size() - 2);
514 }
515 
qdashprocessor_moveTo(qreal x,qreal y,void * data)516 static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
517 {
518     ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
519 }
520 
qdashprocessor_lineTo(qreal x,qreal y,void * data)521 static void qdashprocessor_lineTo(qreal x, qreal y, void *data)
522 {
523     ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::LineToElement, x, y);
524 }
525 
qdashprocessor_cubicTo(qreal,qreal,qreal,qreal,qreal,qreal,void *)526 static void qdashprocessor_cubicTo(qreal, qreal, qreal, qreal, qreal, qreal, void *)
527 {
528     Q_ASSERT(0); // The dasher should not produce curves...
529 }
530 
QDashedStrokeProcessor()531 QDashedStrokeProcessor::QDashedStrokeProcessor()
532     : m_points(0), m_types(0),
533       m_dash_stroker(nullptr), m_inv_scale(1)
534 {
535     m_dash_stroker.setMoveToHook(qdashprocessor_moveTo);
536     m_dash_stroker.setLineToHook(qdashprocessor_lineTo);
537     m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo);
538 }
539 
process(const QVectorPath & path,const QPen & pen,const QRectF & clip,QPainter::RenderHints hints)540 void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen, const QRectF &clip, QPainter::RenderHints hints)
541 {
542 
543     const qreal *pts = path.points();
544     const QPainterPath::ElementType *types = path.elements();
545     int count = path.elementCount();
546 
547     bool cosmetic = qt_pen_is_cosmetic(pen, hints);
548     bool implicitClose = path.hasImplicitClose();
549 
550     m_points.reset();
551     m_types.reset();
552     m_points.reserve(path.elementCount());
553     m_types.reserve(path.elementCount());
554 
555     qreal width = qpen_widthf(pen);
556     if (width == 0)
557         width = 1;
558 
559     m_dash_stroker.setDashPattern(pen.dashPattern());
560     m_dash_stroker.setStrokeWidth(cosmetic ? width * m_inv_scale : width);
561     m_dash_stroker.setDashOffset(pen.dashOffset());
562     m_dash_stroker.setMiterLimit(pen.miterLimit());
563     m_dash_stroker.setClipRect(clip);
564 
565     float curvynessAdd, curvynessMul;
566 
567     // simplify pens that are thin in device size (2px wide or less)
568     if (width < 2.5 && (cosmetic || m_inv_scale == 1)) {
569         curvynessAdd = 0.5;
570         curvynessMul = CURVE_FLATNESS / m_inv_scale;
571     } else if (cosmetic) {
572         curvynessAdd= width / 2;
573         curvynessMul= float(CURVE_FLATNESS);
574     } else {
575         curvynessAdd = width * m_inv_scale;
576         curvynessMul = CURVE_FLATNESS / m_inv_scale;
577     }
578 
579     if (count < 2)
580         return;
581 
582     bool needsClose = false;
583     if (implicitClose) {
584         if (pts[0] != pts[count * 2 - 2] || pts[1] != pts[count * 2 - 1])
585             needsClose = true;
586     }
587 
588     const qreal *firstPts = pts;
589     const qreal *endPts = pts + (count<<1);
590     m_dash_stroker.begin(this);
591 
592     if (!types) {
593         m_dash_stroker.moveTo(pts[0], pts[1]);
594         pts += 2;
595         while (pts < endPts) {
596             m_dash_stroker.lineTo(pts[0], pts[1]);
597             pts += 2;
598         }
599     } else {
600         while (pts < endPts) {
601             switch (*types) {
602             case QPainterPath::MoveToElement:
603                 m_dash_stroker.moveTo(pts[0], pts[1]);
604                 pts += 2;
605                 ++types;
606                 break;
607             case QPainterPath::LineToElement:
608                 m_dash_stroker.lineTo(pts[0], pts[1]);
609                 pts += 2;
610                 ++types;
611                 break;
612             case QPainterPath::CurveToElement: {
613                 QBezier b = QBezier::fromPoints(*(((const QPointF *) pts) - 1),
614                                                 *(((const QPointF *) pts)),
615                                                 *(((const QPointF *) pts) + 1),
616                                                 *(((const QPointF *) pts) + 2));
617                 QRectF bounds = b.bounds();
618                 float rad = qMax(bounds.width(), bounds.height());
619                 int threshold = qMin<float>(64, (rad + curvynessAdd) * curvynessMul);
620                 if (threshold < 4)
621                     threshold = 4;
622 
623                 qreal threshold_minus_1 = threshold - 1;
624                 for (int i=0; i<threshold; ++i) {
625                     QPointF pt = b.pointAt(i / threshold_minus_1);
626                     m_dash_stroker.lineTo(pt.x(), pt.y());
627                 }
628                 pts += 6;
629                 types += 3;
630                 break; }
631             default: break;
632             }
633         }
634     }
635     if (needsClose)
636         m_dash_stroker.lineTo(firstPts[0], firstPts[1]);
637 
638     m_dash_stroker.end();
639 }
640 
641 QT_END_NAMESPACE
642