1 /*! \file btGImpactShape.h
2 \author Francisco Leon Najera
3 */
4 /*
5 This source file is part of GIMPACT Library.
6 
7 For the latest info, see http://gimpact.sourceforge.net/
8 
9 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10 email: projectileman@yahoo.com
11 
12 
13 This software is provided 'as-is', without any express or implied warranty.
14 In no event will the authors be held liable for any damages arising from the use of this software.
15 Permission is granted to anyone to use this software for any purpose,
16 including commercial applications, and to alter it and redistribute it freely,
17 subject to the following restrictions:
18 
19 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
20 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
21 3. This notice may not be removed or altered from any source distribution.
22 */
23 
24 #ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
25 #define GIMPACT_TRIANGLE_SHAPE_EX_H
26 
27 #include "BulletCollision/CollisionShapes/btCollisionShape.h"
28 #include "BulletCollision/CollisionShapes/btTriangleShape.h"
29 #include "btBoxCollision.h"
30 #include "btClipPolygon.h"
31 #include "btGeometryOperations.h"
32 
33 #define MAX_TRI_CLIPPING 16
34 
35 //! Structure for collision
36 struct GIM_TRIANGLE_CONTACT
37 {
38 	btScalar m_penetration_depth;
39 	int m_point_count;
40 	btVector4 m_separating_normal;
41 	btVector3 m_points[MAX_TRI_CLIPPING];
42 
copy_fromGIM_TRIANGLE_CONTACT43 	SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
44 	{
45 		m_penetration_depth = other.m_penetration_depth;
46 		m_separating_normal = other.m_separating_normal;
47 		m_point_count = other.m_point_count;
48 		int i = m_point_count;
49 		while (i--)
50 		{
51 			m_points[i] = other.m_points[i];
52 		}
53 	}
54 
GIM_TRIANGLE_CONTACTGIM_TRIANGLE_CONTACT55 	GIM_TRIANGLE_CONTACT()
56 	{
57 	}
58 
GIM_TRIANGLE_CONTACTGIM_TRIANGLE_CONTACT59 	GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other)
60 	{
61 		copy_from(other);
62 	}
63 
64 	//! classify points that are closer
65 	void merge_points(const btVector4& plane,
66 					  btScalar margin, const btVector3* points, int point_count);
67 };
68 
69 class btPrimitiveTriangle
70 {
71 public:
72 	btVector3 m_vertices[3];
73 	btVector4 m_plane;
74 	btScalar m_margin;
75 	btScalar m_dummy;
btPrimitiveTriangle()76 	btPrimitiveTriangle() : m_margin(0.01f)
77 	{
78 	}
79 
buildTriPlane()80 	SIMD_FORCE_INLINE void buildTriPlane()
81 	{
82 		btVector3 normal = (m_vertices[1] - m_vertices[0]).cross(m_vertices[2] - m_vertices[0]);
83 		normal.normalize();
84 		m_plane.setValue(normal[0], normal[1], normal[2], m_vertices[0].dot(normal));
85 	}
86 
87 	//! Test if triangles could collide
88 	bool overlap_test_conservative(const btPrimitiveTriangle& other);
89 
90 	//! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane
91 	/*!
92 	\pre this triangle must have its plane calculated.
93 	*/
get_edge_plane(int edge_index,btVector4 & plane)94 	SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4& plane) const
95 	{
96 		const btVector3& e0 = m_vertices[edge_index];
97 		const btVector3& e1 = m_vertices[(edge_index + 1) % 3];
98 		bt_edge_plane(e0, e1, m_plane, plane);
99 	}
100 
applyTransform(const btTransform & t)101 	void applyTransform(const btTransform& t)
102 	{
103 		m_vertices[0] = t(m_vertices[0]);
104 		m_vertices[1] = t(m_vertices[1]);
105 		m_vertices[2] = t(m_vertices[2]);
106 	}
107 
108 	//! Clips the triangle against this
109 	/*!
110 	\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
111 	\return the number of clipped points
112 	*/
113 	int clip_triangle(btPrimitiveTriangle& other, btVector3* clipped_points);
114 
115 	//! Find collision using the clipping method
116 	/*!
117 	\pre this triangle and other must have their triangles calculated
118 	*/
119 	bool find_triangle_collision_clip_method(btPrimitiveTriangle& other, GIM_TRIANGLE_CONTACT& contacts);
120 };
121 
122 //! Helper class for colliding Bullet Triangle Shapes
123 /*!
124 This class implements a better getAabb method than the previous btTriangleShape class
125 */
126 class btTriangleShapeEx : public btTriangleShape
127 {
128 public:
btTriangleShapeEx()129 	btTriangleShapeEx() : btTriangleShape(btVector3(0, 0, 0), btVector3(0, 0, 0), btVector3(0, 0, 0))
130 	{
131 	}
132 
btTriangleShapeEx(const btVector3 & p0,const btVector3 & p1,const btVector3 & p2)133 	btTriangleShapeEx(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btTriangleShape(p0, p1, p2)
134 	{
135 	}
136 
btTriangleShapeEx(const btTriangleShapeEx & other)137 	btTriangleShapeEx(const btTriangleShapeEx& other) : btTriangleShape(other.m_vertices1[0], other.m_vertices1[1], other.m_vertices1[2])
138 	{
139 	}
140 
getAabb(const btTransform & t,btVector3 & aabbMin,btVector3 & aabbMax)141 	virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
142 	{
143 		btVector3 tv0 = t(m_vertices1[0]);
144 		btVector3 tv1 = t(m_vertices1[1]);
145 		btVector3 tv2 = t(m_vertices1[2]);
146 
147 		btAABB trianglebox(tv0, tv1, tv2, m_collisionMargin);
148 		aabbMin = trianglebox.m_min;
149 		aabbMax = trianglebox.m_max;
150 	}
151 
applyTransform(const btTransform & t)152 	void applyTransform(const btTransform& t)
153 	{
154 		m_vertices1[0] = t(m_vertices1[0]);
155 		m_vertices1[1] = t(m_vertices1[1]);
156 		m_vertices1[2] = t(m_vertices1[2]);
157 	}
158 
buildTriPlane(btVector4 & plane)159 	SIMD_FORCE_INLINE void buildTriPlane(btVector4& plane) const
160 	{
161 		btVector3 normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
162 		normal.normalize();
163 		plane.setValue(normal[0], normal[1], normal[2], m_vertices1[0].dot(normal));
164 	}
165 
166 	bool overlap_test_conservative(const btTriangleShapeEx& other);
167 };
168 
169 #endif  //GIMPACT_TRIANGLE_MESH_SHAPE_H
170