1 /*   EXTRAITS DE LA LICENCE
2 	Copyright CEA, contributeurs : Damien
3 	CALISTE, laboratoire L_Sim, (2016)
4 
5 	Adresse mèl :
6 	BILLARD, non joignable par mèl ;
7 	CALISTE, damien P caliste AT cea P fr.
8 
9 	Ce logiciel est un programme informatique servant à visualiser des
10 	structures atomiques dans un rendu pseudo-3D.
11 
12 	Ce logiciel est régi par la licence CeCILL soumise au droit français et
13 	respectant les principes de diffusion des logiciels libres. Vous pouvez
14 	utiliser, modifier et/ou redistribuer ce programme sous les conditions
15 	de la licence CeCILL telle que diffusée par le CEA, le CNRS et l'INRIA
16 	sur le site "http://www.cecill.info".
17 
18 	Le fait que vous puissiez accéder à cet en-tête signifie que vous avez
19 	pris connaissance de la licence CeCILL, et que vous en avez accepté les
20 	termes (cf. le fichier Documentation/licence.fr.txt fourni avec ce logiciel).
21 */
22 
23 /*   LICENCE SUM UP
24 	Copyright CEA, contributors : Damien
25 	CALISTE, laboratoire L_Sim, (2016)
26 
27 	E-mail address:
28 	BILLARD, not reachable any more ;
29 	CALISTE, damien P caliste AT cea P fr.
30 
31 	This software is a computer program whose purpose is to visualize atomic
32 	configurations in 3D.
33 
34 	This software is governed by the CeCILL  license under French law and
35 	abiding by the rules of distribution of free software.  You can  use,
36 	modify and/ or redistribute the software under the terms of the CeCILL
37 	license as circulated by CEA, CNRS and INRIA at the following URL
38 	"http://www.cecill.info".
39 
40 	The fact that you are presently reading this means that you have had
41 	knowledge of the CeCILL license and that you accept its terms. You can
42 	find a copy of this licence shipped with this software at Documentation/licence.en.txt.
43 */
44 
45 #include "wire_renderer.h"
46 #include "iface_wire.h"
47 #include <coreTools/toolShade.h>
48 
49 #include <math.h>
50 #include <GL/gl.h>
51 
52 /**
53  * SECTION:wire_renderer
54  * @short_description: a class to render #VisuPairLink as wires.
55  *
56  * <para>This class is used to render #VisuPairLink as wires.</para>
57  */
58 
59 static void _start(VisuPairLinkRenderer *self, VisuPairLink *data,
60                    VisuElementRenderer *ele1, VisuElementRenderer *ele2,
61                    VisuDataColorizer *colorizer);
62 static void _stop(VisuPairLinkRenderer *self, VisuPairLink *data);
63 static void _draw(VisuPairLinkRenderer *self, const VisuPairLinkIter *iter);
64 
G_DEFINE_TYPE(VisuPairWireRenderer,visu_pair_wire_renderer,VISU_TYPE_PAIR_LINK_RENDERER)65 G_DEFINE_TYPE(VisuPairWireRenderer, visu_pair_wire_renderer, VISU_TYPE_PAIR_LINK_RENDERER)
66 
67 static void visu_pair_wire_renderer_class_init(VisuPairWireRendererClass *klass)
68 {
69   DBG_fprintf(stderr, "Visu Wire Renderer: creating the class of the object.\n");
70 
71   /* Connect the overloading methods. */
72   VISU_PAIR_LINK_RENDERER_CLASS(klass)->start = _start;
73   VISU_PAIR_LINK_RENDERER_CLASS(klass)->stop = _stop;
74   VISU_PAIR_LINK_RENDERER_CLASS(klass)->draw = _draw;
75 }
visu_pair_wire_renderer_init(VisuPairWireRenderer * obj _U_)76 static void visu_pair_wire_renderer_init(VisuPairWireRenderer *obj _U_)
77 {
78   DBG_fprintf(stderr, "Visu Wire Renderer: initializing a new object (%p).\n",
79 	      (gpointer)obj);
80 }
81 /**
82  * visu_pair_wire_renderer_new:
83  *
84  * Creates a renderer to draw links as wires.
85  *
86  * Since: 3.8
87  *
88  * Returns: (transfer full): a newly created #VisuPairWireRenderer object.
89  */
visu_pair_wire_renderer_new()90 VisuPairWireRenderer* visu_pair_wire_renderer_new()
91 {
92   return VISU_PAIR_WIRE_RENDERER(g_object_new(VISU_TYPE_PAIR_WIRE_RENDERER,
93                                               "id", "Wire pairs",
94                                               "label", _("Wire pairs"),
95                                               "description", _("Pairs are rendered by flat lines."
96                                                                " The color and the width can by chosen."), NULL));
97 }
98 
_start(VisuPairLinkRenderer * self _U_,VisuPairLink * data,VisuElementRenderer * ele1 _U_,VisuElementRenderer * ele2 _U_,VisuDataColorizer * colorizer _U_)99 static void _start(VisuPairLinkRenderer *self _U_, VisuPairLink *data,
100                    VisuElementRenderer *ele1 _U_, VisuElementRenderer *ele2 _U_,
101                    VisuDataColorizer *colorizer _U_)
102 {
103   ToolColor *color;
104   guint16 stipple;
105 
106   glLineWidth(visu_pair_wire_getWidth(VISU_PAIR_WIRE(data)));
107   color = visu_pair_link_getColor(data);
108   glColor3fv(color->rgba);
109   stipple = visu_pair_wire_getStipple(VISU_PAIR_WIRE(data));
110   if (stipple != 65535)
111     {
112       glEnable(GL_LINE_STIPPLE);
113       glLineStipple(1, stipple);
114     }
115   glDisable(GL_LIGHTING);
116   glDisable(GL_DITHER);
117 }
118 
_stop(VisuPairLinkRenderer * self _U_,VisuPairLink * data _U_)119 static void _stop(VisuPairLinkRenderer *self _U_, VisuPairLink *data _U_)
120 {
121   glDisable(GL_LINE_STIPPLE);
122   glEnable(GL_DITHER); /* WARNING: it is the default! */
123   glEnable(GL_LIGHTING);
124 }
125 
_draw(VisuPairLinkRenderer * self _U_,const VisuPairLinkIter * iter)126 static void _draw(VisuPairLinkRenderer *self _U_, const VisuPairLinkIter *iter)
127 {
128   float ratio;
129   ToolColor *color;
130   float rgba[4], mM[2];
131   ToolShade *shade;
132 
133   color = visu_pair_link_getColor(iter->parent);
134   shade = visu_pair_wire_getShade(VISU_PAIR_WIRE(iter->parent));
135   if (shade)
136     {
137       mM[0] = visu_pair_link_getDistance(iter->parent, VISU_DISTANCE_MIN);
138       mM[1] = visu_pair_link_getDistance(iter->parent, VISU_DISTANCE_MAX);
139       ratio = (sqrt(iter->d2) - mM[0]) / (mM[1] - mM[0]);
140       tool_shade_valueToRGB(shade, rgba, ratio);
141       rgba[3] = iter->coeff * color->rgba[3];
142       glColor4fv(rgba);
143     }
144   else
145     glColor4f(color->rgba[0], color->rgba[1], color->rgba[2], iter->coeff * color->rgba[3]);
146 
147   glBegin(GL_LINES);
148   glVertex3fv(iter->xyz1);
149   if (iter->periodic)
150     glVertex3f(iter->xyz1[0] + iter->dxyz[0] / 2.f,
151                iter->xyz1[1] + iter->dxyz[1] / 2.f,
152                iter->xyz1[2] + iter->dxyz[2] / 2.f);
153   else
154     glVertex3fv(iter->xyz2);
155   glEnd();
156 
157   if (iter->periodic)
158     {
159       glBegin(GL_LINES);
160       glVertex3fv(iter->xyz2);
161       glVertex3f(iter->xyz2[0] - iter->dxyz[0] / 2.f,
162                  iter->xyz2[1] - iter->dxyz[1] / 2.f,
163                  iter->xyz2[2] - iter->dxyz[2] / 2.f);
164       glEnd();
165     }
166 }
167