1 // Copyright © 2015; Connor Hilarides 2 // Licensed under the MIT License <LICENSE.md> 3 //! Mappings for the contents of d3dcommon.h 4 ENUM!{enum D3D_DRIVER_TYPE { 5 D3D_DRIVER_TYPE_UNKNOWN, 6 D3D_DRIVER_TYPE_HARDWARE, 7 D3D_DRIVER_TYPE_REFERENCE, 8 D3D_DRIVER_TYPE_NULL, 9 D3D_DRIVER_TYPE_SOFTWARE, 10 D3D_DRIVER_TYPE_WARP, 11 }} 12 ENUM!{enum D3D_FEATURE_LEVEL { 13 D3D_FEATURE_LEVEL_9_1 = 0x9100, 14 D3D_FEATURE_LEVEL_9_2 = 0x9200, 15 D3D_FEATURE_LEVEL_9_3 = 0x9300, 16 D3D_FEATURE_LEVEL_10_0 = 0xa000, 17 D3D_FEATURE_LEVEL_10_1 = 0xa100, 18 D3D_FEATURE_LEVEL_11_0 = 0xb000, 19 D3D_FEATURE_LEVEL_11_1 = 0xb100, 20 D3D_FEATURE_LEVEL_12_0 = 0xc000, 21 D3D_FEATURE_LEVEL_12_1 = 0xc100, 22 }} 23 ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { 24 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 25 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 26 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, 27 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 28 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 29 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 30 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 31 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 32 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 33 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 34 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 35 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 36 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 37 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 38 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 39 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 40 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 41 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 42 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 43 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 44 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 45 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 46 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 47 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 48 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 49 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 50 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 51 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 52 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 53 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 54 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 55 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 56 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 57 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 58 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 59 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 60 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 61 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 62 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 63 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 64 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 65 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, 66 }} 67 pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: ::D3D_PRIMITIVE_TOPOLOGY = 68 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; 69 pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: ::D3D_PRIMITIVE_TOPOLOGY = 70 D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 71 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: ::D3D_PRIMITIVE_TOPOLOGY = 72 D3D_PRIMITIVE_TOPOLOGY_LINELIST; 73 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = 74 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 75 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: ::D3D_PRIMITIVE_TOPOLOGY = 76 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 77 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = 78 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 79 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 80 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; 81 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 82 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; 83 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 84 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; 85 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 86 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; 87 pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: ::D3D_PRIMITIVE_TOPOLOGY = 88 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; 89 pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: ::D3D_PRIMITIVE_TOPOLOGY = 90 D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 91 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: ::D3D_PRIMITIVE_TOPOLOGY = 92 D3D_PRIMITIVE_TOPOLOGY_LINELIST; 93 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = 94 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 95 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: ::D3D_PRIMITIVE_TOPOLOGY = 96 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 97 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = 98 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 99 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 100 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; 101 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 102 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; 103 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 104 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; 105 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = 106 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; 107 pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 108 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; 109 pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 110 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; 111 pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 112 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; 113 pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 114 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; 115 pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 116 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; 117 pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 118 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; 119 pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 120 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; 121 pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 122 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; 123 pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 124 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; 125 pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 126 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; 127 pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 128 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; 129 pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 130 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; 131 pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 132 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; 133 pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 134 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; 135 pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 136 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; 137 pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 138 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; 139 pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 140 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; 141 pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 142 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; 143 pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 144 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; 145 pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 146 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; 147 pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 148 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; 149 pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 150 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; 151 pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 152 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; 153 pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 154 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; 155 pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 156 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; 157 pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 158 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; 159 pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 160 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; 161 pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 162 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; 163 pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 164 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; 165 pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 166 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; 167 pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 168 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; 169 pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = 170 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; 171 ENUM!{enum D3D_PRIMITIVE { 172 D3D_PRIMITIVE_UNDEFINED = 0, 173 D3D_PRIMITIVE_POINT = 1, 174 D3D_PRIMITIVE_LINE = 2, 175 D3D_PRIMITIVE_TRIANGLE = 3, 176 D3D_PRIMITIVE_LINE_ADJ = 6, 177 D3D_PRIMITIVE_TRIANGLE_ADJ = 7, 178 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 179 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 180 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 181 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 182 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 183 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 184 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 185 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 186 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 187 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 188 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 189 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 190 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 191 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 192 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 193 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 194 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 195 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 196 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 197 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 198 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, 199 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, 200 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, 201 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, 202 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, 203 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, 204 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, 205 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, 206 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, 207 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, 208 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, 209 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, 210 }} 211 pub const D3D10_PRIMITIVE_UNDEFINED: ::D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; 212 pub const D3D10_PRIMITIVE_POINT: ::D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; 213 pub const D3D10_PRIMITIVE_LINE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; 214 pub const D3D10_PRIMITIVE_TRIANGLE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; 215 pub const D3D10_PRIMITIVE_LINE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; 216 pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; 217 pub const D3D11_PRIMITIVE_UNDEFINED: ::D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; 218 pub const D3D11_PRIMITIVE_POINT: ::D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; 219 pub const D3D11_PRIMITIVE_LINE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; 220 pub const D3D11_PRIMITIVE_TRIANGLE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; 221 pub const D3D11_PRIMITIVE_LINE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; 222 pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; 223 pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 224 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; 225 pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 226 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; 227 pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 228 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; 229 pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 230 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; 231 pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 232 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; 233 pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 234 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; 235 pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 236 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; 237 pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 238 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; 239 pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 240 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; 241 pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 242 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; 243 pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 244 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; 245 pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 246 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; 247 pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 248 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; 249 pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 250 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; 251 pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 252 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; 253 pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 254 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; 255 pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 256 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; 257 pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 258 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; 259 pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 260 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; 261 pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 262 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; 263 pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 264 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; 265 pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 266 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; 267 pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 268 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; 269 pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 270 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; 271 pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 272 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; 273 pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 274 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; 275 pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 276 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; 277 pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 278 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; 279 pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 280 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; 281 pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 282 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; 283 pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 284 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; 285 pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = 286 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; 287 ENUM!{enum D3D_SRV_DIMENSION { 288 D3D_SRV_DIMENSION_UNKNOWN = 0, 289 D3D_SRV_DIMENSION_BUFFER = 1, 290 D3D_SRV_DIMENSION_TEXTURE1D = 2, 291 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, 292 D3D_SRV_DIMENSION_TEXTURE2D = 4, 293 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, 294 D3D_SRV_DIMENSION_TEXTURE2DMS = 6, 295 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 296 D3D_SRV_DIMENSION_TEXTURE3D = 8, 297 D3D_SRV_DIMENSION_TEXTURECUBE = 9, 298 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 299 D3D_SRV_DIMENSION_BUFFEREX = 11, 300 }} 301 pub const D3D10_SRV_DIMENSION_UNKNOWN: ::D3D_SRV_DIMENSION = 302 D3D_SRV_DIMENSION_UNKNOWN; 303 pub const D3D10_SRV_DIMENSION_BUFFER: ::D3D_SRV_DIMENSION = 304 D3D_SRV_DIMENSION_BUFFER; 305 pub const D3D10_SRV_DIMENSION_TEXTURE1D: ::D3D_SRV_DIMENSION = 306 D3D_SRV_DIMENSION_TEXTURE1D; 307 pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: ::D3D_SRV_DIMENSION = 308 D3D_SRV_DIMENSION_TEXTURE1DARRAY; 309 pub const D3D10_SRV_DIMENSION_TEXTURE2D: ::D3D_SRV_DIMENSION = 310 D3D_SRV_DIMENSION_TEXTURE2D; 311 pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: ::D3D_SRV_DIMENSION = 312 D3D_SRV_DIMENSION_TEXTURE2DARRAY; 313 pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: ::D3D_SRV_DIMENSION = 314 D3D_SRV_DIMENSION_TEXTURE2DMS; 315 pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: ::D3D_SRV_DIMENSION = 316 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 317 pub const D3D10_SRV_DIMENSION_TEXTURE3D: ::D3D_SRV_DIMENSION = 318 D3D_SRV_DIMENSION_TEXTURE3D; 319 pub const D3D10_SRV_DIMENSION_TEXTURECUBE: ::D3D_SRV_DIMENSION = 320 D3D_SRV_DIMENSION_TEXTURECUBE; 321 pub const D3D10_1_SRV_DIMENSION_UNKNOWN: ::D3D_SRV_DIMENSION = 322 D3D_SRV_DIMENSION_UNKNOWN; 323 pub const D3D10_1_SRV_DIMENSION_BUFFER: ::D3D_SRV_DIMENSION = 324 D3D_SRV_DIMENSION_BUFFER; 325 pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: ::D3D_SRV_DIMENSION = 326 D3D_SRV_DIMENSION_TEXTURE1D; 327 pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: ::D3D_SRV_DIMENSION = 328 D3D_SRV_DIMENSION_TEXTURE1DARRAY; 329 pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: ::D3D_SRV_DIMENSION = 330 D3D_SRV_DIMENSION_TEXTURE2D; 331 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: ::D3D_SRV_DIMENSION = 332 D3D_SRV_DIMENSION_TEXTURE2DARRAY; 333 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: ::D3D_SRV_DIMENSION = 334 D3D_SRV_DIMENSION_TEXTURE2DMS; 335 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: ::D3D_SRV_DIMENSION = 336 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 337 pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: ::D3D_SRV_DIMENSION = 338 D3D_SRV_DIMENSION_TEXTURE3D; 339 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: ::D3D_SRV_DIMENSION = 340 D3D_SRV_DIMENSION_TEXTURECUBE; 341 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: ::D3D_SRV_DIMENSION = 342 D3D_SRV_DIMENSION_TEXTURECUBEARRAY; 343 pub const D3D11_SRV_DIMENSION_UNKNOWN: ::D3D_SRV_DIMENSION = 344 D3D_SRV_DIMENSION_UNKNOWN; 345 pub const D3D11_SRV_DIMENSION_BUFFER: ::D3D_SRV_DIMENSION = 346 D3D_SRV_DIMENSION_BUFFER; 347 pub const D3D11_SRV_DIMENSION_TEXTURE1D: ::D3D_SRV_DIMENSION = 348 D3D_SRV_DIMENSION_TEXTURE1D; 349 pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: ::D3D_SRV_DIMENSION = 350 D3D_SRV_DIMENSION_TEXTURE1DARRAY; 351 pub const D3D11_SRV_DIMENSION_TEXTURE2D: ::D3D_SRV_DIMENSION = 352 D3D_SRV_DIMENSION_TEXTURE2D; 353 pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: ::D3D_SRV_DIMENSION = 354 D3D_SRV_DIMENSION_TEXTURE2DARRAY; 355 pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: ::D3D_SRV_DIMENSION = 356 D3D_SRV_DIMENSION_TEXTURE2DMS; 357 pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: ::D3D_SRV_DIMENSION = 358 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 359 pub const D3D11_SRV_DIMENSION_TEXTURE3D: ::D3D_SRV_DIMENSION = 360 D3D_SRV_DIMENSION_TEXTURE3D; 361 pub const D3D11_SRV_DIMENSION_TEXTURECUBE: ::D3D_SRV_DIMENSION = 362 D3D_SRV_DIMENSION_TEXTURECUBE; 363 pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: ::D3D_SRV_DIMENSION = 364 D3D_SRV_DIMENSION_TEXTURECUBEARRAY; 365 pub const D3D11_SRV_DIMENSION_BUFFEREX: ::D3D_SRV_DIMENSION = 366 D3D_SRV_DIMENSION_BUFFEREX; 367 STRUCT!{struct D3D_SHADER_MACRO { 368 Name: ::LPCSTR, 369 Definition: ::LPCSTR, 370 }} 371 pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; 372 RIDL!( 373 interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { 374 fn GetBufferPointer(&mut self) -> ::LPVOID, 375 fn GetBufferSize(&mut self) -> ::SIZE_T 376 } 377 ); 378 pub type LPD3D10BLOB = *mut ID3D10Blob; 379 pub type ID3DBlob = ID3D10Blob; 380 pub type LPD3DBLOB = *mut ID3DBlob; 381 ENUM!{enum D3D_INCLUDE_TYPE { 382 D3D_INCLUDE_LOCAL = 0, 383 D3D_INCLUDE_SYSTEM, 384 }} 385 pub const D3D10_INCLUDE_LOCAL: ::D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; 386 pub const D3D10_INCLUDE_SYSTEM: ::D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; 387 RIDL!( 388 interface ID3DInclude(ID3DIncludeVtbl) { 389 fn Open( 390 &mut self, IncludeType: D3D_INCLUDE_TYPE, pFileName: ::LPCSTR, pParentData: ::LPCVOID, 391 ppData: *mut ::LPCVOID, pBytes: *mut ::UINT 392 ) -> ::HRESULT, 393 fn Close(&mut self, pData: ::LPCVOID) -> ::HRESULT 394 } 395 ); 396 pub type LPD3DINCLUDE = *mut ID3DInclude; 397 ENUM!{enum D3D_SHADER_VARIABLE_CLASS { 398 D3D_SVC_SCALAR = 0, 399 D3D_SVC_VECTOR, 400 D3D_SVC_MATRIX_ROWS, 401 D3D_SVC_MATRIX_COLUMNS, 402 D3D_SVC_OBJECT, 403 D3D_SVC_STRUCT, 404 D3D_SVC_INTERFACE_CLASS, 405 D3D_SVC_INTERFACE_POINTER, 406 }} 407 pub const D3D10_SVC_SCALAR: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; 408 pub const D3D10_SVC_VECTOR: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; 409 pub const D3D10_SVC_MATRIX_ROWS: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; 410 pub const D3D10_SVC_MATRIX_COLUMNS: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; 411 pub const D3D10_SVC_OBJECT: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; 412 pub const D3D10_SVC_STRUCT: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; 413 pub const D3D11_SVC_INTERFACE_CLASS: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; 414 pub const D3D11_SVC_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; 415 FLAGS!{enum D3D_SHADER_VARIABLE_FLAGS { 416 D3D_SVF_USERPACKED = 1, 417 D3D_SVF_USED = 2, 418 D3D_SVF_INTERFACE_POINTER = 4, 419 D3D_SVF_INTERFACE_PARAMETER = 8, 420 }} 421 pub const D3D10_SVF_USERPACKED: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; 422 pub const D3D10_SVF_USED: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; 423 pub const D3D11_SVF_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; 424 pub const D3D11_SVF_INTERFACE_PARAMETER: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 426 D3D_SVT_VOID = 0, 427 D3D_SVT_BOOL = 1, 428 D3D_SVT_INT = 2, 429 D3D_SVT_FLOAT = 3, 430 D3D_SVT_STRING = 4, 431 D3D_SVT_TEXTURE = 5, 432 D3D_SVT_TEXTURE1D = 6, 433 D3D_SVT_TEXTURE2D = 7, 434 D3D_SVT_TEXTURE3D = 8, 435 D3D_SVT_TEXTURECUBE = 9, 436 D3D_SVT_SAMPLER = 10, 437 D3D_SVT_SAMPLER1D = 11, 438 D3D_SVT_SAMPLER2D = 12, 439 D3D_SVT_SAMPLER3D = 13, 440 D3D_SVT_SAMPLERCUBE = 14, 441 D3D_SVT_PIXELSHADER = 15, 442 D3D_SVT_VERTEXSHADER = 16, 443 D3D_SVT_PIXELFRAGMENT = 17, 444 D3D_SVT_VERTEXFRAGMENT = 18, 445 D3D_SVT_UINT = 19, 446 D3D_SVT_UINT8 = 20, 447 D3D_SVT_GEOMETRYSHADER = 21, 448 D3D_SVT_RASTERIZER = 22, 449 D3D_SVT_DEPTHSTENCIL = 23, 450 D3D_SVT_BLEND = 24, 451 D3D_SVT_BUFFER = 25, 452 D3D_SVT_CBUFFER = 26, 453 D3D_SVT_TBUFFER = 27, 454 D3D_SVT_TEXTURE1DARRAY = 28, 455 D3D_SVT_TEXTURE2DARRAY = 29, 456 D3D_SVT_RENDERTARGETVIEW = 30, 457 D3D_SVT_DEPTHSTENCILVIEW = 31, 458 D3D_SVT_TEXTURE2DMS = 32, 459 D3D_SVT_TEXTURE2DMSARRAY = 33, 460 D3D_SVT_TEXTURECUBEARRAY = 34, 461 D3D_SVT_HULLSHADER = 35, 462 D3D_SVT_DOMAINSHADER = 36, 463 D3D_SVT_INTERFACE_POINTER = 37, 464 D3D_SVT_COMPUTESHADER = 38, 465 D3D_SVT_DOUBLE = 39, 466 D3D_SVT_RWTEXTURE1D = 40, 467 D3D_SVT_RWTEXTURE1DARRAY = 41, 468 D3D_SVT_RWTEXTURE2D = 42, 469 D3D_SVT_RWTEXTURE2DARRAY = 43, 470 D3D_SVT_RWTEXTURE3D = 44, 471 D3D_SVT_RWBUFFER = 45, 472 D3D_SVT_BYTEADDRESS_BUFFER = 46, 473 D3D_SVT_RWBYTEADDRESS_BUFFER = 47, 474 D3D_SVT_STRUCTURED_BUFFER = 48, 475 D3D_SVT_RWSTRUCTURED_BUFFER = 49, 476 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, 477 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, 478 D3D_SVT_MIN8FLOAT = 52, 479 D3D_SVT_MIN10FLOAT = 53, 480 D3D_SVT_MIN16FLOAT = 54, 481 D3D_SVT_MIN12INT = 55, 482 D3D_SVT_MIN16INT = 56, 483 D3D_SVT_MIN16UINT = 57, 484 }} 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 489 pub const D3D10_SVT_STRING: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_TEXTURE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; 491 pub const D3D10_SVT_TEXTURE1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; 492 pub const D3D10_SVT_TEXTURE2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; 493 pub const D3D10_SVT_TEXTURE3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; 494 pub const D3D10_SVT_TEXTURECUBE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; 495 pub const D3D10_SVT_SAMPLER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; 496 pub const D3D10_SVT_SAMPLER1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; 497 pub const D3D10_SVT_SAMPLER2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; 498 pub const D3D10_SVT_SAMPLER3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; 499 pub const D3D10_SVT_SAMPLERCUBE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; 500 pub const D3D10_SVT_PIXELSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; 501 pub const D3D10_SVT_VERTEXSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; 502 pub const D3D10_SVT_PIXELFRAGMENT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; 503 pub const D3D10_SVT_VERTEXFRAGMENT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 506 pub const D3D10_SVT_GEOMETRYSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; 507 pub const D3D10_SVT_RASTERIZER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; 508 pub const D3D10_SVT_DEPTHSTENCIL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 510 pub const D3D10_SVT_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; 511 pub const D3D10_SVT_CBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; 512 pub const D3D10_SVT_TBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; 513 pub const D3D10_SVT_TEXTURE1DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; 514 pub const D3D10_SVT_TEXTURE2DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; 515 pub const D3D10_SVT_RENDERTARGETVIEW: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; 516 pub const D3D10_SVT_DEPTHSTENCILVIEW: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; 517 pub const D3D10_SVT_TEXTURE2DMS: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; 518 pub const D3D10_SVT_TEXTURE2DMSARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; 519 pub const D3D10_SVT_TEXTURECUBEARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; 520 pub const D3D11_SVT_HULLSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; 521 pub const D3D11_SVT_DOMAINSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; 522 pub const D3D11_SVT_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; 523 pub const D3D11_SVT_COMPUTESHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; 524 pub const D3D11_SVT_DOUBLE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; 525 pub const D3D11_SVT_RWTEXTURE1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; 526 pub const D3D11_SVT_RWTEXTURE1DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; 527 pub const D3D11_SVT_RWTEXTURE2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; 528 pub const D3D11_SVT_RWTEXTURE2DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; 529 pub const D3D11_SVT_RWTEXTURE3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; 530 pub const D3D11_SVT_RWBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; 531 pub const D3D11_SVT_BYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 533 D3D_SVT_RWBYTEADDRESS_BUFFER; 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 535 D3D_SVT_STRUCTURED_BUFFER; 536 pub const D3D11_SVT_RWSTRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 537 D3D_SVT_RWSTRUCTURED_BUFFER; 538 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 539 D3D_SVT_APPEND_STRUCTURED_BUFFER; 540 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 541 D3D_SVT_CONSUME_STRUCTURED_BUFFER; 542 FLAGS!{enum D3D_SHADER_INPUT_FLAGS { 543 D3D_SIF_USERPACKED = 0x1, 544 D3D_SIF_COMPARISON_SAMPLER = 0x2, 545 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, 546 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, 547 D3D_SIF_TEXTURE_COMPONENTS = 0xc, 548 D3D_SIF_UNUSED = 0x10, 549 }} 550 pub const D3D10_SIF_USERPACKED: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; 551 pub const D3D10_SIF_COMPARISON_SAMPLER: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; 552 pub const D3D10_SIF_TEXTURE_COMPONENT_0: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; 553 pub const D3D10_SIF_TEXTURE_COMPONENT_1: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; 554 pub const D3D10_SIF_TEXTURE_COMPONENTS: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; 555 ENUM!{enum D3D_SHADER_INPUT_TYPE { 556 D3D_SIT_CBUFFER, 557 D3D_SIT_TBUFFER, 558 D3D_SIT_TEXTURE, 559 D3D_SIT_SAMPLER, 560 D3D_SIT_UAV_RWTYPED, 561 D3D_SIT_STRUCTURED, 562 D3D_SIT_UAV_RWSTRUCTURED, 563 D3D_SIT_BYTEADDRESS, 564 D3D_SIT_UAV_RWBYTEADDRESS, 565 D3D_SIT_UAV_APPEND_STRUCTURED, 566 D3D_SIT_UAV_CONSUME_STRUCTURED, 567 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, 568 }} 569 pub const D3D10_SIT_CBUFFER: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; 570 pub const D3D10_SIT_TBUFFER: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; 571 pub const D3D10_SIT_TEXTURE: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; 572 pub const D3D10_SIT_SAMPLER: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; 573 pub const D3D11_SIT_UAV_RWTYPED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; 574 pub const D3D11_SIT_STRUCTURED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; 575 pub const D3D11_SIT_UAV_RWSTRUCTURED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; 576 pub const D3D11_SIT_BYTEADDRESS: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; 577 pub const D3D11_SIT_UAV_RWBYTEADDRESS: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; 578 pub const D3D11_SIT_UAV_APPEND_STRUCTURED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; 579 pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: ::D3D_SHADER_INPUT_TYPE = 580 D3D_SIT_UAV_CONSUME_STRUCTURED; 581 pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: ::D3D_SHADER_INPUT_TYPE = 582 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; 583 FLAGS!{enum D3D_SHADER_CBUFFER_FLAGS { 584 D3D_CBF_USERPACKED = 1, 585 }} 586 pub const D3D10_CBF_USERPACKED: ::D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; 587 ENUM!{enum D3D_CBUFFER_TYPE { 588 D3D_CT_CBUFFER, 589 D3D_CT_TBUFFER, 590 D3D_CT_INTERFACE_POINTERS, 591 D3D_CT_RESOURCE_BIND_INFO, 592 }} 593 pub const D3D10_CT_CBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; 594 pub const D3D10_CT_TBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; 595 pub const D3D11_CT_CBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; 596 pub const D3D11_CT_TBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; 597 pub const D3D11_CT_INTERFACE_POINTERS: ::D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; 598 pub const D3D11_CT_RESOURCE_BIND_INFO: ::D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; 599 ENUM!{enum D3D_NAME { 600 D3D_NAME_UNDEFINED = 0, 601 D3D_NAME_POSITION = 1, 602 D3D_NAME_CLIP_DISTANCE = 2, 603 D3D_NAME_CULL_DISTANCE = 3, 604 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 605 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, 606 D3D_NAME_VERTEX_ID = 6, 607 D3D_NAME_PRIMITIVE_ID = 7, 608 D3D_NAME_INSTANCE_ID = 8, 609 D3D_NAME_IS_FRONT_FACE = 9, 610 D3D_NAME_SAMPLE_INDEX = 10, 611 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 612 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 613 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 614 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 615 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 616 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 617 D3D_NAME_TARGET = 64, 618 D3D_NAME_DEPTH = 65, 619 D3D_NAME_COVERAGE = 66, 620 D3D_NAME_DEPTH_GREATER_EQUAL = 67, 621 D3D_NAME_DEPTH_LESS_EQUAL = 68, 622 }} 623 pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; 624 pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; 625 pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; 626 pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; 627 pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; 628 pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; 629 pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; 630 pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; 631 pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; 632 pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; 633 pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; 634 pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; 635 pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; 636 pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; 637 pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; 638 pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; 639 pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; 640 pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; 641 pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; 642 pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; 643 pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; 644 pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; 645 ENUM!{enum D3D_RESOURCE_RETURN_TYPE { 646 D3D_RETURN_TYPE_UNORM = 1, 647 D3D_RETURN_TYPE_SNORM = 2, 648 D3D_RETURN_TYPE_SINT = 3, 649 D3D_RETURN_TYPE_UINT = 4, 650 D3D_RETURN_TYPE_FLOAT = 5, 651 D3D_RETURN_TYPE_MIXED = 6, 652 D3D_RETURN_TYPE_DOUBLE = 7, 653 D3D_RETURN_TYPE_CONTINUED = 8, 654 }} 655 pub const D3D10_RETURN_TYPE_UNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; 656 pub const D3D10_RETURN_TYPE_SNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; 657 pub const D3D10_RETURN_TYPE_SINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; 658 pub const D3D10_RETURN_TYPE_UINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; 659 pub const D3D10_RETURN_TYPE_FLOAT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; 660 pub const D3D10_RETURN_TYPE_MIXED: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; 661 pub const D3D11_RETURN_TYPE_UNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; 662 pub const D3D11_RETURN_TYPE_SNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; 663 pub const D3D11_RETURN_TYPE_SINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; 664 pub const D3D11_RETURN_TYPE_UINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; 665 pub const D3D11_RETURN_TYPE_FLOAT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; 666 pub const D3D11_RETURN_TYPE_MIXED: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; 667 pub const D3D11_RETURN_TYPE_DOUBLE: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; 668 pub const D3D11_RETURN_TYPE_CONTINUED: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; 669 ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { 670 D3D_REGISTER_COMPONENT_UNKNOWN = 0, 671 D3D_REGISTER_COMPONENT_UINT32 = 1, 672 D3D_REGISTER_COMPONENT_SINT32 = 2, 673 D3D_REGISTER_COMPONENT_FLOAT32 = 3, 674 }} 675 pub const D3D10_REGISTER_COMPONENT_UNKNOWN: ::D3D_REGISTER_COMPONENT_TYPE = 676 D3D_REGISTER_COMPONENT_UNKNOWN; 677 pub const D3D10_REGISTER_COMPONENT_UINT32: ::D3D_REGISTER_COMPONENT_TYPE = 678 D3D_REGISTER_COMPONENT_UINT32; 679 pub const D3D10_REGISTER_COMPONENT_SINT32: ::D3D_REGISTER_COMPONENT_TYPE = 680 D3D_REGISTER_COMPONENT_SINT32; 681 pub const D3D10_REGISTER_COMPONENT_FLOAT32: ::D3D_REGISTER_COMPONENT_TYPE = 682 D3D_REGISTER_COMPONENT_FLOAT32; 683 ENUM!{enum D3D_TESSELLATOR_DOMAIN { 684 D3D_TESSELLATOR_DOMAIN_UNDEFINED, 685 D3D_TESSELLATOR_DOMAIN_ISOLINE, 686 D3D_TESSELLATOR_DOMAIN_TRI, 687 D3D_TESSELLATOR_DOMAIN_QUAD, 688 }} 689 pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: ::D3D_TESSELLATOR_DOMAIN = 690 D3D_TESSELLATOR_DOMAIN_UNDEFINED; 691 pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: ::D3D_TESSELLATOR_DOMAIN = 692 D3D_TESSELLATOR_DOMAIN_ISOLINE; 693 pub const D3D11_TESSELLATOR_DOMAIN_TRI: ::D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; 694 pub const D3D11_TESSELLATOR_DOMAIN_QUAD: ::D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; 695 ENUM!{enum D3D_TESSELLATOR_PARTITIONING { 696 D3D_TESSELLATOR_PARTITIONING_UNDEFINED, 697 D3D_TESSELLATOR_PARTITIONING_INTEGER, 698 D3D_TESSELLATOR_PARTITIONING_POW2, 699 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, 700 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, 701 }} 702 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: ::D3D_TESSELLATOR_PARTITIONING = 703 D3D_TESSELLATOR_PARTITIONING_UNDEFINED; 704 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: ::D3D_TESSELLATOR_PARTITIONING = 705 D3D_TESSELLATOR_PARTITIONING_INTEGER; 706 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: ::D3D_TESSELLATOR_PARTITIONING = 707 D3D_TESSELLATOR_PARTITIONING_POW2; 708 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: ::D3D_TESSELLATOR_PARTITIONING = 709 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; 710 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: ::D3D_TESSELLATOR_PARTITIONING = 711 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; 712 ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { 713 D3D_TESSELLATOR_OUTPUT_UNDEFINED, 714 D3D_TESSELLATOR_OUTPUT_POINT, 715 D3D_TESSELLATOR_OUTPUT_LINE, 716 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, 717 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, 718 }} 719 pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 720 D3D_TESSELLATOR_OUTPUT_UNDEFINED; 721 pub const D3D11_TESSELLATOR_OUTPUT_POINT: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 722 D3D_TESSELLATOR_OUTPUT_POINT; 723 pub const D3D11_TESSELLATOR_OUTPUT_LINE: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 724 D3D_TESSELLATOR_OUTPUT_LINE; 725 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 726 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; 727 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 728 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; 729 ENUM!{enum D3D_MIN_PRECISION { 730 D3D_MIN_PRECISION_DEFAULT, 731 D3D_MIN_PRECISION_FLOAT_16, 732 D3D_MIN_PRECISION_FLOAT_2_8, 733 D3D_MIN_PRECISION_RESERVED, 734 D3D_MIN_PRECISION_SINT_16, 735 D3D_MIN_PRECISION_UINT_16, 736 D3D_MIN_PRECISION_ANY_16 = 0xf0, 737 D3D_MIN_PRECISION_ANY_10 = 0xf1, 738 }} 739 ENUM!{enum D3D_INTERPOLATION_MODE { 740 D3D_INTERPOLATION_UNDEFINED, 741 D3D_INTERPOLATION_CONSTANT, 742 D3D_INTERPOLATION_LINEAR, 743 D3D_INTERPOLATION_LINEAR_CENTROID, 744 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, 745 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, 746 D3D_INTERPOLATION_LINEAR_SAMPLE, 747 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, 748 }} 749 FLAGS!{enum D3D_PARAMETER_FLAGS { 750 D3D_PF_NONE = 0, 751 D3D_PF_IN = 0x1, 752 D3D_PF_OUT = 0x2, 753 }} 754