1 /*
2  * tk3d.c --
3  *
4  *	This module provides procedures to draw borders in
5  *	the three-dimensional Motif style.
6  *
7  * Copyright (c) 1990-1994 The Regents of the University of California.
8  * Copyright (c) 1994-1995 Sun Microsystems, Inc.
9  *
10  * See the file "license.terms" for information on usage and redistribution
11  * of this file, and for a DISCLAIMER OF ALL WARRANTIES.
12  *
13  * SCCS: @(#) tk3d.c 1.53 96/06/27 08:15:35
14  */
15 
16 #include "tkInt.h"
17 
18 /*
19  * One of the following data structures is allocated for
20  * each 3-D border currently in use.  Structures of this
21  * type are indexed by borderTable, so that a single
22  * structure can be shared for several uses.
23  */
24 
25 typedef struct {
26     Screen *screen;		/* Screen on which the border will be used. */
27     Visual *visual;		/* Visual for all windows and pixmaps using
28 				 * the border. */
29     int depth;			/* Number of bits per pixel of drawables where
30 				 * the border will be used. */
31     Colormap colormap;		/* Colormap out of which pixels are
32 				 * allocated. */
33     int refCount;		/* Number of different users of
34 				 * this border.  */
35     XColor *bgColorPtr;		/* Background color (intensity
36 				 * between lightColorPtr and
37 				 * darkColorPtr). */
38     XColor *darkColorPtr;	/* Color for darker areas (must free when
39 				 * deleting structure). NULL means shadows
40 				 * haven't been allocated yet.*/
41     XColor *lightColorPtr;	/* Color used for lighter areas of border
42 				 * (must free this when deleting structure).
43 				 * NULL means shadows haven't been allocated
44 				 * yet. */
45     Pixmap shadow;		/* Stipple pattern to use for drawing
46 				 * shadows areas.  Used for displays with
47 				 * <= 64 colors or where colormap has filled
48 				 * up. */
49     GC bgGC;			/* Used (if necessary) to draw areas in
50 				 * the background color. */
51     GC darkGC;			/* Used to draw darker parts of the
52 				 * border. None means the shadow colors
53 				 * haven't been allocated yet.*/
54     GC lightGC;			/* Used to draw lighter parts of
55 				 * the border. None means the shadow colors
56 				 * haven't been allocated yet. */
57     Tcl_HashEntry *hashPtr;	/* Entry in borderTable (needed in
58 				 * order to delete structure). */
59 } Border;
60 
61 /*
62  * Hash table to map from a border's values (color, etc.) to a
63  * Border structure for those values.
64  */
65 
66 static Tcl_HashTable borderTable;
67 typedef struct {
68     Tk_Uid colorName;		/* Color for border. */
69     Colormap colormap;		/* Colormap used for allocating border
70 				 * colors. */
71     Screen *screen;		/* Screen on which border will be drawn. */
72 } BorderKey;
73 
74 /*
75  * Maximum intensity for a color:
76  */
77 
78 #define MAX_INTENSITY 65535
79 
80 
81 static int initialized = 0;	/* 0 means static structures haven't
82 				 * been initialized yet. */
83 
84 /*
85  * Forward declarations for procedures defined in this file:
86  */
87 
88 static void		BorderInit _ANSI_ARGS_((void));
89 static void		GetShadows _ANSI_ARGS_((Border *borderPtr,
90 			    Tk_Window tkwin));
91 static int		Intersect _ANSI_ARGS_((XPoint *a1Ptr, XPoint *a2Ptr,
92 			    XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr));
93 static void		ShiftLine _ANSI_ARGS_((XPoint *p1Ptr, XPoint *p2Ptr,
94 			    int distance, XPoint *p3Ptr));
95 
96 /*
97  *--------------------------------------------------------------
98  *
99  * Tk_Get3DBorder --
100  *
101  *	Create a data structure for displaying a 3-D border.
102  *
103  * Results:
104  *	The return value is a token for a data structure
105  *	describing a 3-D border.  This token may be passed
106  *	to Tk_Draw3DRectangle and Tk_Free3DBorder.  If an
107  *	error prevented the border from being created then
108  *	NULL is returned and an error message will be left
109  *	in interp->result.
110  *
111  * Side effects:
112  *	Data structures, graphics contexts, etc. are allocated.
113  *	It is the caller's responsibility to eventually call
114  *	Tk_Free3DBorder to release the resources.
115  *
116  *--------------------------------------------------------------
117  */
118 
119 Tk_3DBorder
Tk_Get3DBorder(interp,tkwin,colorName)120 Tk_Get3DBorder(interp, tkwin, colorName)
121     Tcl_Interp *interp;		/* Place to store an error message. */
122     Tk_Window tkwin;		/* Token for window in which border will
123 				 * be drawn. */
124     Tk_Uid colorName;		/* String giving name of color
125 				 * for window background. */
126 {
127     BorderKey key;
128     Tcl_HashEntry *hashPtr;
129     register Border *borderPtr;
130     int new;
131     XGCValues gcValues;
132 
133     if (!initialized) {
134 	BorderInit();
135     }
136 
137     /*
138      * First, check to see if there's already a border that will work
139      * for this request.
140      */
141 
142     key.colorName = colorName;
143     key.colormap = Tk_Colormap(tkwin);
144     key.screen = Tk_Screen(tkwin);
145 
146     hashPtr = Tcl_CreateHashEntry(&borderTable, (char *) &key, &new);
147     if (!new) {
148 	borderPtr = (Border *) Tcl_GetHashValue(hashPtr);
149 	borderPtr->refCount++;
150     } else {
151 
152 	/*
153 	 * No satisfactory border exists yet.  Initialize a new one.
154 	 */
155 
156 	borderPtr = (Border *) ckalloc(sizeof(Border));
157 	borderPtr->screen = Tk_Screen(tkwin);
158 	borderPtr->visual = Tk_Visual(tkwin);
159 	borderPtr->depth = Tk_Depth(tkwin);
160 	borderPtr->colormap = key.colormap;
161 	borderPtr->refCount = 1;
162 	borderPtr->bgColorPtr = NULL;
163 	borderPtr->darkColorPtr = NULL;
164 	borderPtr->lightColorPtr = NULL;
165 	borderPtr->shadow = None;
166 	borderPtr->bgGC = None;
167 	borderPtr->darkGC = None;
168 	borderPtr->lightGC = None;
169 	borderPtr->hashPtr = hashPtr;
170 	Tcl_SetHashValue(hashPtr, borderPtr);
171 
172 	/*
173 	 * Create the information for displaying the background color,
174 	 * but delay the allocation of shadows until they are actually
175 	 * needed for drawing.
176 	 */
177 
178 	borderPtr->bgColorPtr = Tk_GetColor(interp, tkwin, colorName);
179 	if (borderPtr->bgColorPtr == NULL) {
180 	    goto error;
181 	}
182 	gcValues.foreground = borderPtr->bgColorPtr->pixel;
183 	borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
184     }
185     return (Tk_3DBorder) borderPtr;
186 
187     error:
188     Tk_Free3DBorder((Tk_3DBorder) borderPtr);
189     return NULL;
190 }
191 
192 /*
193  *--------------------------------------------------------------
194  *
195  * Tk_3DVerticalBevel --
196  *
197  *	This procedure draws a vertical bevel along one side of
198  *	an object.  The bevel is always rectangular in shape:
199  *			|||
200  *			|||
201  *			|||
202  *			|||
203  *			|||
204  *			|||
205  *	An appropriate shadow color is chosen for the bevel based
206  *	on the leftBevel and relief arguments.  Normally this
207  *	procedure is called first, then Tk_3DHorizontalBevel is
208  *	called next to draw neat corners.
209  *
210  * Results:
211  *	None.
212  *
213  * Side effects:
214  *	Graphics are drawn in drawable.
215  *
216  *--------------------------------------------------------------
217  */
218 
219 void
Tk_3DVerticalBevel(tkwin,drawable,border,x,y,width,height,leftBevel,relief)220 Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
221 	leftBevel, relief)
222     Tk_Window tkwin;		/* Window for which border was allocated. */
223     Drawable drawable;		/* X window or pixmap in which to draw. */
224     Tk_3DBorder border;		/* Token for border to draw. */
225     int x, y, width, height;	/* Area of vertical bevel. */
226     int leftBevel;		/* Non-zero means this bevel forms the
227 				 * left side of the object;  0 means it
228 				 * forms the right side. */
229     int relief;			/* Kind of bevel to draw.  For example,
230 				 * TK_RELIEF_RAISED means interior of
231 				 * object should appear higher than
232 				 * exterior. */
233 {
234     Border *borderPtr = (Border *) border;
235     GC left, right;
236     Display *display = Tk_Display(tkwin);
237 
238     if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
239 	GetShadows(borderPtr, tkwin);
240     }
241     if (relief == TK_RELIEF_RAISED) {
242 	XFillRectangle(display, drawable,
243 		(leftBevel) ? borderPtr->lightGC : borderPtr->darkGC,
244 		x, y, (unsigned) width, (unsigned) height);
245     } else if (relief == TK_RELIEF_SUNKEN) {
246 	XFillRectangle(display, drawable,
247 		(leftBevel) ? borderPtr->darkGC : borderPtr->lightGC,
248 		x, y, (unsigned) width, (unsigned) height);
249     } else if (relief == TK_RELIEF_RIDGE) {
250 	int half;
251 
252 	left = borderPtr->lightGC;
253 	right = borderPtr->darkGC;
254 	ridgeGroove:
255 	half = width/2;
256 	if (!leftBevel && (width & 1)) {
257 	    half++;
258 	}
259 	XFillRectangle(display, drawable, left, x, y, (unsigned) half,
260 		(unsigned) height);
261 	XFillRectangle(display, drawable, right, x+half, y,
262 		(unsigned) (width-half), (unsigned) height);
263     } else if (relief == TK_RELIEF_GROOVE) {
264 	left = borderPtr->darkGC;
265 	right = borderPtr->lightGC;
266 	goto ridgeGroove;
267     } else if (relief == TK_RELIEF_FLAT) {
268 	XFillRectangle(display, drawable, borderPtr->bgGC, x, y,
269 		(unsigned) width, (unsigned) height);
270     }
271 }
272 
273 /*
274  *--------------------------------------------------------------
275  *
276  * Tk_3DHorizontalBevel --
277  *
278  *	This procedure draws a horizontal bevel along one side of
279  *	an object.  The bevel has mitered corners (depending on
280  *	leftIn and rightIn arguments).
281  *
282  * Results:
283  *	None.
284  *
285  * Side effects:
286  *	None.
287  *
288  *--------------------------------------------------------------
289  */
290 
291 void
Tk_3DHorizontalBevel(tkwin,drawable,border,x,y,width,height,leftIn,rightIn,topBevel,relief)292 Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
293 	leftIn, rightIn, topBevel, relief)
294     Tk_Window tkwin;		/* Window for which border was allocated. */
295     Drawable drawable;		/* X window or pixmap in which to draw. */
296     Tk_3DBorder border;		/* Token for border to draw. */
297     int x, y, width, height;	/* Bounding box of area of bevel.  Height
298 				 * gives width of border. */
299     int leftIn, rightIn;	/* Describes whether the left and right
300 				 * edges of the bevel angle in or out as
301 				 * they go down.  For example, if "leftIn"
302 				 * is true, the left side of the bevel
303 				 * looks like this:
304 				 *	___________
305 				 *	 __________
306 				 *	  _________
307 				 *	   ________
308 				 */
309     int topBevel;		/* Non-zero means this bevel forms the
310 				 * top side of the object;  0 means it
311 				 * forms the bottom side. */
312     int relief;			/* Kind of bevel to draw.  For example,
313 				 * TK_RELIEF_RAISED means interior of
314 				 * object should appear higher than
315 				 * exterior. */
316 {
317     Border *borderPtr = (Border *) border;
318     Display *display = Tk_Display(tkwin);
319     int bottom, halfway, x1, x2, x1Delta, x2Delta;
320     GC topGC = None, bottomGC = None;
321 				/* Initializations needed only to prevent
322 				 * compiler warnings. */
323 
324     if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
325 	GetShadows(borderPtr, tkwin);
326     }
327 
328     /*
329      * Compute a GC for the top half of the bevel and a GC for the
330      * bottom half (they're the same in many cases).
331      */
332 
333     switch (relief) {
334 	case TK_RELIEF_RAISED:
335 	    topGC = bottomGC =
336 		    (topBevel) ? borderPtr->lightGC : borderPtr->darkGC;
337 	    break;
338 	case TK_RELIEF_SUNKEN:
339 	    topGC = bottomGC =
340 		    (topBevel) ? borderPtr->darkGC : borderPtr->lightGC;
341 	    break;
342 	case TK_RELIEF_RIDGE:
343 	    topGC = borderPtr->lightGC;
344 	    bottomGC = borderPtr->darkGC;
345 	    break;
346 	case TK_RELIEF_GROOVE:
347 	    topGC = borderPtr->darkGC;
348 	    bottomGC = borderPtr->lightGC;
349 	    break;
350 	case TK_RELIEF_FLAT:
351 	    topGC = bottomGC = borderPtr->bgGC;
352 	    break;
353     }
354 
355     /*
356      * Compute various other geometry-related stuff.
357      */
358 
359     x1 = x;
360     if (!leftIn) {
361 	x1 += height;
362     }
363     x2 = x+width;
364     if (!rightIn) {
365 	x2 -= height;
366     }
367     x1Delta = (leftIn) ? 1 : -1;
368     x2Delta = (rightIn) ? -1 : 1;
369     halfway = y + height/2;
370     if (!topBevel && (height & 1)) {
371 	halfway++;
372     }
373     bottom = y + height;
374 
375     /*
376      * Draw one line for each y-coordinate covered by the bevel.
377      */
378 
379     for ( ; y < bottom; y++) {
380 	/*
381 	 * In some weird cases (such as large border widths for skinny
382 	 * rectangles) x1 can be >= x2.  Don't draw the lines
383 	 * in these cases.
384 	 */
385 
386 	if (x1 < x2) {
387 	    XFillRectangle(display, drawable,
388 		(y < halfway) ? topGC : bottomGC, x1, y,
389 		(unsigned) (x2-x1), (unsigned) 1);
390 	}
391 	x1 += x1Delta;
392 	x2 += x2Delta;
393     }
394 }
395 
396 /*
397  *--------------------------------------------------------------
398  *
399  * Tk_Draw3DRectangle --
400  *
401  *	Draw a 3-D border at a given place in a given window.
402  *
403  * Results:
404  *	None.
405  *
406  * Side effects:
407  *	A 3-D border will be drawn in the indicated drawable.
408  *	The outside edges of the border will be determined by x,
409  *	y, width, and height.  The inside edges of the border
410  *	will be determined by the borderWidth argument.
411  *
412  *--------------------------------------------------------------
413  */
414 
415 void
Tk_Draw3DRectangle(tkwin,drawable,border,x,y,width,height,borderWidth,relief)416 Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width, height,
417 	borderWidth, relief)
418     Tk_Window tkwin;		/* Window for which border was allocated. */
419     Drawable drawable;		/* X window or pixmap in which to draw. */
420     Tk_3DBorder border;		/* Token for border to draw. */
421     int x, y, width, height;	/* Outside area of region in
422 				 * which border will be drawn. */
423     int borderWidth;		/* Desired width for border, in
424 				 * pixels. */
425     int relief;			/* Type of relief: TK_RELIEF_RAISED,
426 				 * TK_RELIEF_SUNKEN, TK_RELIEF_GROOVE, etc. */
427 {
428     if (width < 2*borderWidth) {
429 	borderWidth = width/2;
430     }
431     if (height < 2*borderWidth) {
432 	borderWidth = height/2;
433     }
434     Tk_3DVerticalBevel(tkwin, drawable, border, x, y, borderWidth, height,
435 	    1, relief);
436     Tk_3DVerticalBevel(tkwin, drawable, border, x+width-borderWidth, y,
437 	    borderWidth, height, 0, relief);
438     Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, borderWidth,
439 	    1, 1, 1, relief);
440     Tk_3DHorizontalBevel(tkwin, drawable, border, x, y+height-borderWidth,
441 	    width, borderWidth, 0, 0, 0, relief);
442 }
443 
444 /*
445  *--------------------------------------------------------------
446  *
447  * Tk_NameOf3DBorder --
448  *
449  *	Given a border, return a textual string identifying the
450  *	border's color.
451  *
452  * Results:
453  *	The return value is the string that was used to create
454  *	the border.
455  *
456  * Side effects:
457  *	None.
458  *
459  *--------------------------------------------------------------
460  */
461 
462 char *
Tk_NameOf3DBorder(border)463 Tk_NameOf3DBorder(border)
464     Tk_3DBorder border;		/* Token for border. */
465 {
466     Border *borderPtr = (Border *) border;
467     void *ptr = borderPtr->hashPtr->key.words;
468 
469     return ((BorderKey *) ptr)->colorName;
470 }
471 
472 /*
473  *--------------------------------------------------------------------
474  *
475  * Tk_3DBorderColor --
476  *
477  *	Given a 3D border, return the X color used for the "flat"
478  *	surfaces.
479  *
480  * Results:
481  *	Returns the color used drawing flat surfaces with the border.
482  *
483  * Side effects:
484  *	None.
485  *
486  *--------------------------------------------------------------------
487  */
488 XColor *
Tk_3DBorderColor(border)489 Tk_3DBorderColor(border)
490     Tk_3DBorder border;		/* Border whose color is wanted. */
491 {
492     return(((Border *) border)->bgColorPtr);
493 }
494 
495 /*
496  *--------------------------------------------------------------------
497  *
498  * Tk_3DBorderGC --
499  *
500  *	Given a 3D border, returns one of the graphics contexts used to
501  *	draw the border.
502  *
503  * Results:
504  *	Returns the graphics context given by the "which" argument.
505  *
506  * Side effects:
507  *	None.
508  *
509  *--------------------------------------------------------------------
510  */
511 GC
Tk_3DBorderGC(tkwin,border,which)512 Tk_3DBorderGC(tkwin, border, which)
513     Tk_Window tkwin;		/* Window for which border was allocated. */
514     Tk_3DBorder border;		/* Border whose GC is wanted. */
515     int which;			/* Selects one of the border's 3 GC's:
516 				 * TK_3D_FLAT_GC, TK_3D_LIGHT_GC, or
517 				 * TK_3D_DARK_GC. */
518 {
519     Border * borderPtr = (Border *) border;
520 
521     if ((borderPtr->lightGC == None) && (which != TK_3D_FLAT_GC)) {
522 	GetShadows(borderPtr, tkwin);
523     }
524     if (which == TK_3D_FLAT_GC) {
525 	return borderPtr->bgGC;
526     } else if (which == TK_3D_LIGHT_GC) {
527 	return borderPtr->lightGC;
528     } else if (which == TK_3D_DARK_GC){
529 	return borderPtr->darkGC;
530     }
531     panic("bogus \"which\" value in Tk_3DBorderGC");
532 
533     /*
534      * The code below will never be executed, but it's needed to
535      * keep compilers happy.
536      */
537 
538     return (GC) None;
539 }
540 
541 /*
542  *--------------------------------------------------------------
543  *
544  * Tk_Free3DBorder --
545  *
546  *	This procedure is called when a 3D border is no longer
547  *	needed.  It frees the resources associated with the
548  *	border.  After this call, the caller should never again
549  *	use the "border" token.
550  *
551  * Results:
552  *	None.
553  *
554  * Side effects:
555  *	Resources are freed.
556  *
557  *--------------------------------------------------------------
558  */
559 
560 void
Tk_Free3DBorder(border)561 Tk_Free3DBorder(border)
562     Tk_3DBorder border;		/* Token for border to be released. */
563 {
564     register Border *borderPtr = (Border *) border;
565     Display *display = DisplayOfScreen(borderPtr->screen);
566 
567     borderPtr->refCount--;
568     if (borderPtr->refCount == 0) {
569 	if (borderPtr->bgColorPtr != NULL) {
570 	    Tk_FreeColor(borderPtr->bgColorPtr);
571 	}
572 	if (borderPtr->darkColorPtr != NULL) {
573 	    Tk_FreeColor(borderPtr->darkColorPtr);
574 	}
575 	if (borderPtr->lightColorPtr != NULL) {
576 	    Tk_FreeColor(borderPtr->lightColorPtr);
577 	}
578 	if (borderPtr->shadow != None) {
579 	    Tk_FreeBitmap(display, borderPtr->shadow);
580 	}
581 	if (borderPtr->bgGC != None) {
582 	    Tk_FreeGC(display, borderPtr->bgGC);
583 	}
584 	if (borderPtr->darkGC != None) {
585 	    Tk_FreeGC(display, borderPtr->darkGC);
586 	}
587 	if (borderPtr->lightGC != None) {
588 	    Tk_FreeGC(display, borderPtr->lightGC);
589 	}
590 	Tcl_DeleteHashEntry(borderPtr->hashPtr);
591 	ckfree((char *) borderPtr);
592     }
593 }
594 
595 /*
596  *----------------------------------------------------------------------
597  *
598  * Tk_SetBackgroundFromBorder --
599  *
600  *	Change the background of a window to one appropriate for a given
601  *	3-D border.
602  *
603  * Results:
604  *	None.
605  *
606  * Side effects:
607  *	Tkwin's background gets modified.
608  *
609  *----------------------------------------------------------------------
610  */
611 
612 void
Tk_SetBackgroundFromBorder(tkwin,border)613 Tk_SetBackgroundFromBorder(tkwin, border)
614     Tk_Window tkwin;		/* Window whose background is to be set. */
615     Tk_3DBorder border;		/* Token for border. */
616 {
617     register Border *borderPtr = (Border *) border;
618 
619     Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel);
620 }
621 
622 /*
623  *----------------------------------------------------------------------
624  *
625  * Tk_GetRelief --
626  *
627  *	Parse a relief description and return the corresponding
628  *	relief value, or an error.
629  *
630  * Results:
631  *	A standard Tcl return value.  If all goes well then
632  *	*reliefPtr is filled in with one of the values
633  *	TK_RELIEF_RAISED, TK_RELIEF_FLAT, or TK_RELIEF_SUNKEN.
634  *
635  * Side effects:
636  *	None.
637  *
638  *----------------------------------------------------------------------
639  */
640 
641 int
Tk_GetRelief(interp,name,reliefPtr)642 Tk_GetRelief(interp, name, reliefPtr)
643     Tcl_Interp *interp;		/* For error messages. */
644     char *name;			/* Name of a relief type. */
645     int *reliefPtr;		/* Where to store converted relief. */
646 {
647     char c;
648     size_t length;
649 
650     c = name[0];
651     length = strlen(name);
652     if ((c == 'f') && (strncmp(name, "flat", length) == 0)) {
653 	*reliefPtr = TK_RELIEF_FLAT;
654     } else if ((c == 'g') && (strncmp(name, "groove", length) == 0)
655 	    && (length >= 2)) {
656         *reliefPtr = TK_RELIEF_GROOVE;
657     } else if ((c == 'r') && (strncmp(name, "raised", length) == 0)
658 	    && (length >= 2)) {
659 	*reliefPtr = TK_RELIEF_RAISED;
660     } else if ((c == 'r') && (strncmp(name, "ridge", length) == 0)) {
661         *reliefPtr = TK_RELIEF_RIDGE;
662     } else if ((c == 's') && (strncmp(name, "sunken", length) == 0)) {
663 	*reliefPtr = TK_RELIEF_SUNKEN;
664     } else {
665 	sprintf(interp->result, "bad relief type \"%.50s\": must be %s",
666 		name, "flat, groove, raised, ridge, or sunken");
667 	return TCL_ERROR;
668     }
669     return TCL_OK;
670 }
671 
672 /*
673  *--------------------------------------------------------------
674  *
675  * Tk_NameOfRelief --
676  *
677  *	Given a relief value, produce a string describing that
678  *	relief value.
679  *
680  * Results:
681  *	The return value is a static string that is equivalent
682  *	to relief.
683  *
684  * Side effects:
685  *	None.
686  *
687  *--------------------------------------------------------------
688  */
689 
690 char *
Tk_NameOfRelief(relief)691 Tk_NameOfRelief(relief)
692     int relief;		/* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED,
693 			 * or TK_RELIEF_SUNKEN. */
694 {
695     if (relief == TK_RELIEF_FLAT) {
696 	return "flat";
697     } else if (relief == TK_RELIEF_SUNKEN) {
698 	return "sunken";
699     } else if (relief == TK_RELIEF_RAISED) {
700 	return "raised";
701     } else if (relief == TK_RELIEF_GROOVE) {
702 	return "groove";
703     } else if (relief == TK_RELIEF_RIDGE) {
704 	return "ridge";
705     } else {
706 	return "unknown relief";
707     }
708 }
709 
710 /*
711  *--------------------------------------------------------------
712  *
713  * Tk_Draw3DPolygon --
714  *
715  *	Draw a border with 3-D appearance around the edge of a
716  *	given polygon.
717  *
718  * Results:
719  *	None.
720  *
721  * Side effects:
722  *	Information is drawn in "drawable" in the form of a
723  *	3-D border borderWidth units width wide on the left
724  *	of the trajectory given by pointPtr and numPoints (or
725  *	-borderWidth units wide on the right side, if borderWidth
726  *	is negative).
727  *
728  *--------------------------------------------------------------
729  */
730 
731 void
Tk_Draw3DPolygon(tkwin,drawable,border,pointPtr,numPoints,borderWidth,leftRelief)732 Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
733 	borderWidth, leftRelief)
734     Tk_Window tkwin;		/* Window for which border was allocated. */
735     Drawable drawable;		/* X window or pixmap in which to draw. */
736     Tk_3DBorder border;		/* Token for border to draw. */
737     XPoint *pointPtr;		/* Array of points describing
738 				 * polygon.  All points must be
739 				 * absolute (CoordModeOrigin). */
740     int numPoints;		/* Number of points at *pointPtr. */
741     int borderWidth;		/* Width of border, measured in
742 				 * pixels to the left of the polygon's
743 				 * trajectory.   May be negative. */
744     int leftRelief;		/* TK_RELIEF_RAISED or
745 				 * TK_RELIEF_SUNKEN: indicates how
746 				 * stuff to left of trajectory looks
747 				 * relative to stuff on right. */
748 {
749     XPoint poly[4], b1, b2, newB1, newB2;
750     XPoint perp, c, shift1, shift2;	/* Used for handling parallel lines. */
751     register XPoint *p1Ptr, *p2Ptr;
752     Border *borderPtr = (Border *) border;
753     GC gc;
754     int i, lightOnLeft, dx, dy, parallel, pointsSeen;
755     Display *display = Tk_Display(tkwin);
756 
757     if (borderPtr->lightGC == None) {
758 	GetShadows(borderPtr, tkwin);
759     }
760 
761     /*
762      * Handle grooves and ridges with recursive calls.
763      */
764 
765     if ((leftRelief == TK_RELIEF_GROOVE) || (leftRelief == TK_RELIEF_RIDGE)) {
766 	int halfWidth;
767 
768 	halfWidth = borderWidth/2;
769 	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
770 		halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_RAISED
771 		: TK_RELIEF_SUNKEN);
772 	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
773 		-halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_SUNKEN
774 		: TK_RELIEF_RAISED);
775 	return;
776     }
777 
778     /*
779      * If the polygon is already closed, drop the last point from it
780      * (we'll close it automatically).
781      */
782 
783     p1Ptr = &pointPtr[numPoints-1];
784     p2Ptr = &pointPtr[0];
785     if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) {
786 	numPoints--;
787     }
788 
789     /*
790      * The loop below is executed once for each vertex in the polgon.
791      * At the beginning of each iteration things look like this:
792      *
793      *          poly[1]       /
794      *             *        /
795      *             |      /
796      *             b1   * poly[0] (pointPtr[i-1])
797      *             |    |
798      *             |    |
799      *             |    |
800      *             |    |
801      *             |    |
802      *             |    | *p1Ptr            *p2Ptr
803      *             b2   *--------------------*
804      *             |
805      *             |
806      *             x-------------------------
807      *
808      * The job of this iteration is to do the following:
809      * (a) Compute x (the border corner corresponding to
810      *     pointPtr[i]) and put it in poly[2].  As part of
811      *	   this, compute a new b1 and b2 value for the next
812      *	   side of the polygon.
813      * (b) Put pointPtr[i] into poly[3].
814      * (c) Draw the polygon given by poly[0..3].
815      * (d) Advance poly[0], poly[1], b1, and b2 for the
816      *     next side of the polygon.
817      */
818 
819     /*
820      * The above situation doesn't first come into existence until
821      * two points have been processed;  the first two points are
822      * used to "prime the pump", so some parts of the processing
823      * are ommitted for these points.  The variable "pointsSeen"
824      * keeps track of the priming process;  it has to be separate
825      * from i in order to be able to ignore duplicate points in the
826      * polygon.
827      */
828 
829     pointsSeen = 0;
830     for (i = -2, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1;
831 	    i < numPoints; i++, p1Ptr = p2Ptr, p2Ptr++) {
832 	if ((i == -1) || (i == numPoints-1)) {
833 	    p2Ptr = pointPtr;
834 	}
835 	if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) {
836 	    /*
837 	     * Ignore duplicate points (they'd cause core dumps in
838 	     * ShiftLine calls below).
839 	     */
840 	    continue;
841 	}
842 	ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1);
843 	newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x);
844 	newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y);
845 	poly[3] = *p1Ptr;
846 	parallel = 0;
847 	if (pointsSeen >= 1) {
848 	    parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]);
849 
850 	    /*
851 	     * If two consecutive segments of the polygon are parallel,
852 	     * then things get more complex.  Consider the following
853 	     * diagram:
854 	     *
855 	     * poly[1]
856 	     *    *----b1-----------b2------a
857 	     *                                \
858 	     *                                  \
859 	     *         *---------*----------*    b
860 	     *        poly[0]  *p2Ptr   *p1Ptr  /
861 	     *                                /
862 	     *              --*--------*----c
863 	     *              newB1    newB2
864 	     *
865 	     * Instead of using x and *p1Ptr for poly[2] and poly[3], as
866 	     * in the original diagram, use a and b as above.  Then instead
867 	     * of using x and *p1Ptr for the new poly[0] and poly[1], use
868 	     * b and c as above.
869 	     *
870 	     * Do the computation in three stages:
871 	     * 1. Compute a point "perp" such that the line p1Ptr-perp
872 	     *    is perpendicular to p1Ptr-p2Ptr.
873 	     * 2. Compute the points a and c by intersecting the lines
874 	     *    b1-b2 and newB1-newB2 with p1Ptr-perp.
875 	     * 3. Compute b by shifting p1Ptr-perp to the right and
876 	     *    intersecting it with p1Ptr-p2Ptr.
877 	     */
878 
879 	    if (parallel) {
880 		perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y);
881 		perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x);
882 		(void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]);
883 		(void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c);
884 		ShiftLine(p1Ptr, &perp, borderWidth, &shift1);
885 		shift2.x = shift1.x + (perp.x - p1Ptr->x);
886 		shift2.y = shift1.y + (perp.y - p1Ptr->y);
887 		(void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]);
888 	    }
889 	}
890 	if (pointsSeen >= 2) {
891 	    dx = poly[3].x - poly[0].x;
892 	    dy = poly[3].y - poly[0].y;
893 	    if (dx > 0) {
894 		lightOnLeft = (dy <= dx);
895 	    } else {
896 		lightOnLeft = (dy < dx);
897 	    }
898 	    if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) {
899 		gc = borderPtr->lightGC;
900 	    } else {
901 		gc = borderPtr->darkGC;
902 	    }
903 	    XFillPolygon(display, drawable, gc, poly, 4, Convex,
904 		    CoordModeOrigin);
905 	}
906 	b1.x = newB1.x;
907 	b1.y = newB1.y;
908 	b2.x = newB2.x;
909 	b2.y = newB2.y;
910 	poly[0].x = poly[3].x;
911 	poly[0].y = poly[3].y;
912 	if (parallel) {
913 	    poly[1].x = c.x;
914 	    poly[1].y = c.y;
915 	} else if (pointsSeen >= 1) {
916 	    poly[1].x = poly[2].x;
917 	    poly[1].y = poly[2].y;
918 	}
919 	pointsSeen++;
920     }
921 }
922 
923 /*
924  *----------------------------------------------------------------------
925  *
926  * Tk_Fill3DRectangle --
927  *
928  *	Fill a rectangular area, supplying a 3D border if desired.
929  *
930  * Results:
931  *	None.
932  *
933  * Side effects:
934  *	Information gets drawn on the screen.
935  *
936  *----------------------------------------------------------------------
937  */
938 
939 void
Tk_Fill3DRectangle(tkwin,drawable,border,x,y,width,height,borderWidth,relief)940 Tk_Fill3DRectangle(tkwin, drawable, border, x, y, width,
941 	height, borderWidth, relief)
942     Tk_Window tkwin;		/* Window for which border was allocated. */
943     Drawable drawable;		/* X window or pixmap in which to draw. */
944     Tk_3DBorder border;		/* Token for border to draw. */
945     int x, y, width, height;	/* Outside area of rectangular region. */
946     int borderWidth;		/* Desired width for border, in
947 				 * pixels. Border will be *inside* region. */
948     int relief;			/* Indicates 3D effect: TK_RELIEF_FLAT,
949 				 * TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */
950 {
951     register Border *borderPtr = (Border *) border;
952 
953     XFillRectangle(Tk_Display(tkwin), drawable, borderPtr->bgGC,
954 	    x, y, (unsigned int) width, (unsigned int) height);
955     if (relief != TK_RELIEF_FLAT) {
956 	Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width,
957 		height, borderWidth, relief);
958     }
959 }
960 
961 /*
962  *----------------------------------------------------------------------
963  *
964  * Tk_Fill3DPolygon --
965  *
966  *	Fill a polygonal area, supplying a 3D border if desired.
967  *
968  * Results:
969  *	None.
970  *
971  * Side effects:
972  *	Information gets drawn on the screen.
973  *
974  *----------------------------------------------------------------------
975  */
976 
977 void
Tk_Fill3DPolygon(tkwin,drawable,border,pointPtr,numPoints,borderWidth,leftRelief)978 Tk_Fill3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
979 	borderWidth, leftRelief)
980     Tk_Window tkwin;		/* Window for which border was allocated. */
981     Drawable drawable;		/* X window or pixmap in which to draw. */
982     Tk_3DBorder border;		/* Token for border to draw. */
983     XPoint *pointPtr;		/* Array of points describing
984 				 * polygon.  All points must be
985 				 * absolute (CoordModeOrigin). */
986     int numPoints;		/* Number of points at *pointPtr. */
987     int borderWidth;		/* Width of border, measured in
988 				 * pixels to the left of the polygon's
989 				 * trajectory.   May be negative. */
990     int leftRelief;			/* Indicates 3D effect of left side of
991 				 * trajectory relative to right:
992 				 * TK_RELIEF_FLAT, TK_RELIEF_RAISED,
993 				 * or TK_RELIEF_SUNKEN. */
994 {
995     register Border *borderPtr = (Border *) border;
996 
997     XFillPolygon(Tk_Display(tkwin), drawable, borderPtr->bgGC,
998 	    pointPtr, numPoints, Complex, CoordModeOrigin);
999     if (leftRelief != TK_RELIEF_FLAT) {
1000 	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
1001 		borderWidth, leftRelief);
1002     }
1003 }
1004 
1005 /*
1006  *--------------------------------------------------------------
1007  *
1008  * BorderInit --
1009  *
1010  *	Initialize the structures used for border management.
1011  *
1012  * Results:
1013  *	None.
1014  *
1015  * Side effects:
1016  *	Read the code.
1017  *
1018  *-------------------------------------------------------------
1019  */
1020 
1021 static void
BorderInit()1022 BorderInit()
1023 {
1024     initialized = 1;
1025     Tcl_InitHashTable(&borderTable, sizeof(BorderKey)/sizeof(int));
1026 }
1027 
1028 /*
1029  *--------------------------------------------------------------
1030  *
1031  * ShiftLine --
1032  *
1033  *	Given two points on a line, compute a point on a
1034  *	new line that is parallel to the given line and
1035  *	a given distance away from it.
1036  *
1037  * Results:
1038  *	None.
1039  *
1040  * Side effects:
1041  *	None.
1042  *
1043  *--------------------------------------------------------------
1044  */
1045 
1046 static void
ShiftLine(p1Ptr,p2Ptr,distance,p3Ptr)1047 ShiftLine(p1Ptr, p2Ptr, distance, p3Ptr)
1048     XPoint *p1Ptr;		/* First point on line. */
1049     XPoint *p2Ptr;		/* Second point on line. */
1050     int distance;		/* New line is to be this many
1051 				 * units to the left of original
1052 				 * line, when looking from p1 to
1053 				 * p2.  May be negative. */
1054     XPoint *p3Ptr;		/* Store coords of point on new
1055 				 * line here. */
1056 {
1057     int dx, dy, dxNeg, dyNeg;
1058 
1059     /*
1060      * The table below is used for a quick approximation in
1061      * computing the new point.  An index into the table
1062      * is 128 times the slope of the original line (the slope
1063      * must always be between 0 and 1).  The value of the table
1064      * entry is 128 times the amount to displace the new line
1065      * in y for each unit of perpendicular distance.  In other
1066      * words, the table maps from the tangent of an angle to
1067      * the inverse of its cosine.  If the slope of the original
1068      * line is greater than 1, then the displacement is done in
1069      * x rather than in y.
1070      */
1071 
1072     static int shiftTable[129];
1073 
1074     /*
1075      * Initialize the table if this is the first time it is
1076      * used.
1077      */
1078 
1079     if (shiftTable[0] == 0) {
1080 	int i;
1081 	double tangent, cosine;
1082 
1083 	for (i = 0; i <= 128; i++) {
1084 	    tangent = i/128.0;
1085 	    cosine = 128/cos(atan(tangent)) + .5;
1086 	    shiftTable[i] = cosine;
1087 	}
1088     }
1089 
1090     *p3Ptr = *p1Ptr;
1091     dx = p2Ptr->x - p1Ptr->x;
1092     dy = p2Ptr->y - p1Ptr->y;
1093     if (dy < 0) {
1094 	dyNeg = 1;
1095 	dy = -dy;
1096     } else {
1097 	dyNeg = 0;
1098     }
1099     if (dx < 0) {
1100 	dxNeg = 1;
1101 	dx = -dx;
1102     } else {
1103 	dxNeg = 0;
1104     }
1105     if (dy <= dx) {
1106 	dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7;
1107 	if (!dxNeg) {
1108 	    dy = -dy;
1109 	}
1110 	p3Ptr->y += dy;
1111     } else {
1112 	dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7;
1113 	if (dyNeg) {
1114 	    dx = -dx;
1115 	}
1116 	p3Ptr->x += dx;
1117     }
1118 }
1119 
1120 /*
1121  *--------------------------------------------------------------
1122  *
1123  * Intersect --
1124  *
1125  *	Find the intersection point between two lines.
1126  *
1127  * Results:
1128  *	Under normal conditions 0 is returned and the point
1129  *	at *iPtr is filled in with the intersection between
1130  *	the two lines.  If the two lines are parallel, then
1131  *	-1 is returned and *iPtr isn't modified.
1132  *
1133  * Side effects:
1134  *	None.
1135  *
1136  *--------------------------------------------------------------
1137  */
1138 
1139 static int
Intersect(a1Ptr,a2Ptr,b1Ptr,b2Ptr,iPtr)1140 Intersect(a1Ptr, a2Ptr, b1Ptr, b2Ptr, iPtr)
1141     XPoint *a1Ptr;		/* First point of first line. */
1142     XPoint *a2Ptr;		/* Second point of first line. */
1143     XPoint *b1Ptr;		/* First point of second line. */
1144     XPoint *b2Ptr;		/* Second point of second line. */
1145     XPoint *iPtr;		/* Filled in with intersection point. */
1146 {
1147     int dxadyb, dxbdya, dxadxb, dyadyb, p, q;
1148 
1149     /*
1150      * The code below is just a straightforward manipulation of two
1151      * equations of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve
1152      * for the x-coordinate of intersection, then the y-coordinate.
1153      */
1154 
1155     dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y);
1156     dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y);
1157     dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x);
1158     dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y);
1159 
1160     if (dxadyb == dxbdya) {
1161 	return -1;
1162     }
1163     p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb);
1164     q = dxbdya - dxadyb;
1165     if (q < 0) {
1166 	p = -p;
1167 	q = -q;
1168     }
1169     if (p < 0) {
1170 	iPtr->x = - ((-p + q/2)/q);
1171     } else {
1172 	iPtr->x = (p + q/2)/q;
1173     }
1174     p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb);
1175     q = dxadyb - dxbdya;
1176     if (q < 0) {
1177 	p = -p;
1178 	q = -q;
1179     }
1180     if (p < 0) {
1181 	iPtr->y = - ((-p + q/2)/q);
1182     } else {
1183 	iPtr->y = (p + q/2)/q;
1184     }
1185     return 0;
1186 }
1187 
1188 /*
1189  *----------------------------------------------------------------------
1190  *
1191  * GetShadows --
1192  *
1193  *	This procedure computes the shadow colors for a 3-D border
1194  *	and fills in the corresponding fields of the Border structure.
1195  *	It's called lazily, so that the colors aren't allocated until
1196  *	something is actually drawn with them.  That way, if a border
1197  *	is only used for flat backgrounds the shadow colors will
1198  *	never be allocated.
1199  *
1200  * Results:
1201  *	None.
1202  *
1203  * Side effects:
1204  *	The lightGC and darkGC fields in borderPtr get filled in,
1205  *	if they weren't already.
1206  *
1207  *----------------------------------------------------------------------
1208  */
1209 
1210 static void
GetShadows(borderPtr,tkwin)1211 GetShadows(borderPtr, tkwin)
1212     Border *borderPtr;		/* Information about border. */
1213     Tk_Window tkwin;		/* Window where border will be used for
1214 				 * drawing. */
1215 {
1216     XColor lightColor, darkColor;
1217     int stressed, tmp1, tmp2;
1218     XGCValues gcValues;
1219 
1220     if (borderPtr->lightGC != None) {
1221 	return;
1222     }
1223     stressed = TkCmapStressed(tkwin, borderPtr->colormap);
1224 
1225     /*
1226      * First, handle the case of a color display with lots of colors.
1227      * The shadow colors get computed using whichever formula results
1228      * in the greatest change in color:
1229      * 1. Lighter shadow is half-way to white, darker shadow is half
1230      *    way to dark.
1231      * 2. Lighter shadow is 40% brighter than background, darker shadow
1232      *    is 40% darker than background.
1233      */
1234 
1235     if (!stressed && (Tk_Depth(tkwin) >= 6)) {
1236 	/*
1237 	 * This is a color display with lots of colors.  For the dark
1238 	 * shadow, cut 40% from each of the background color components.
1239 	 * For the light shadow, boost each component by 40% or half-way
1240 	 * to white, whichever is greater (the first approach works
1241 	 * better for unsaturated colors, the second for saturated ones).
1242 	 */
1243 
1244 	darkColor.red = (60 * (int) borderPtr->bgColorPtr->red)/100;
1245 	darkColor.green = (60 * (int) borderPtr->bgColorPtr->green)/100;
1246 	darkColor.blue = (60 * (int) borderPtr->bgColorPtr->blue)/100;
1247 	borderPtr->darkColorPtr = Tk_GetColorByValue(tkwin, &darkColor);
1248 	gcValues.foreground = borderPtr->darkColorPtr->pixel;
1249 	borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
1250 
1251 	/*
1252 	 * Compute the colors using integers, not using lightColor.red
1253 	 * etc.: these are shorts and may have problems with integer
1254 	 * overflow.
1255 	 */
1256 
1257 	tmp1 = (14 * (int) borderPtr->bgColorPtr->red)/10;
1258 	if (tmp1 > MAX_INTENSITY) {
1259 	    tmp1 = MAX_INTENSITY;
1260 	}
1261 	tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->red)/2;
1262 	lightColor.red = (tmp1 > tmp2) ? tmp1 : tmp2;
1263 	tmp1 = (14 * (int) borderPtr->bgColorPtr->green)/10;
1264 	if (tmp1 > MAX_INTENSITY) {
1265 	    tmp1 = MAX_INTENSITY;
1266 	}
1267 	tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->green)/2;
1268 	lightColor.green = (tmp1 > tmp2) ? tmp1 : tmp2;
1269 	tmp1 = (14 * (int) borderPtr->bgColorPtr->blue)/10;
1270 	if (tmp1 > MAX_INTENSITY) {
1271 	    tmp1 = MAX_INTENSITY;
1272 	}
1273 	tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->blue)/2;
1274 	lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2;
1275 	borderPtr->lightColorPtr = Tk_GetColorByValue(tkwin, &lightColor);
1276 	gcValues.foreground = borderPtr->lightColorPtr->pixel;
1277 	borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
1278 	return;
1279     }
1280 
1281     if (borderPtr->shadow == None) {
1282 	borderPtr->shadow = Tk_GetBitmap((Tcl_Interp *) NULL, tkwin,
1283 		Tk_GetUid("gray50"));
1284 	if (borderPtr->shadow == None) {
1285 	    panic("GetShadows couldn't allocate bitmap for border");
1286 	}
1287     }
1288     if (borderPtr->visual->map_entries > 2) {
1289 	/*
1290 	 * This isn't a monochrome display, but the colormap either
1291 	 * ran out of entries or didn't have very many to begin with.
1292 	 * Generate the light shadows with a white stipple and the
1293 	 * dark shadows with a black stipple.
1294 	 */
1295 
1296 	gcValues.foreground = borderPtr->bgColorPtr->pixel;
1297 	gcValues.background = BlackPixelOfScreen(borderPtr->screen);
1298 	gcValues.stipple = borderPtr->shadow;
1299 	gcValues.fill_style = FillOpaqueStippled;
1300 	borderPtr->darkGC = Tk_GetGC(tkwin,
1301 		GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
1302 	gcValues.background = WhitePixelOfScreen(borderPtr->screen);
1303 	borderPtr->lightGC = Tk_GetGC(tkwin,
1304 		GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
1305 	return;
1306     }
1307 
1308     /*
1309      * This is just a measly monochrome display, hardly even worth its
1310      * existence on this earth.  Make one shadow a 50% stipple and the
1311      * other the opposite of the background.
1312      */
1313 
1314     gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
1315     gcValues.background = BlackPixelOfScreen(borderPtr->screen);
1316     gcValues.stipple = borderPtr->shadow;
1317     gcValues.fill_style = FillOpaqueStippled;
1318     borderPtr->lightGC = Tk_GetGC(tkwin,
1319 	    GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
1320     if (borderPtr->bgColorPtr->pixel
1321 	    == WhitePixelOfScreen(borderPtr->screen)) {
1322 	gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
1323 	borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
1324     } else {
1325 	borderPtr->darkGC = borderPtr->lightGC;
1326 	borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
1327     }
1328 }
1329