1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
8 
9 #include "libANGLE/validationGL31_autogen.h"
10 
11 namespace gl
12 {
13 
ValidateGetActiveUniformName(const Context * context,ShaderProgramID program,GLuint uniformIndex,GLsizei bufSize,const GLsizei * length,const GLchar * uniformName)14 bool ValidateGetActiveUniformName(const Context *context,
15                                   ShaderProgramID program,
16                                   GLuint uniformIndex,
17                                   GLsizei bufSize,
18                                   const GLsizei *length,
19                                   const GLchar *uniformName)
20 {
21     return true;
22 }
23 
ValidatePrimitiveRestartIndex(const Context * context,GLuint index)24 bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index)
25 {
26     return true;
27 }
28 
29 }  // namespace gl
30